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Jason Samseb4fe182011-05-26 16:33:01 -07001/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RSD_ALLOCATION_H
18#define RSD_ALLOCATION_H
19
20#include <rs_hal.h>
21#include <rsRuntime.h>
Jason Sams807fdc42012-07-25 17:55:39 -070022#include <rsAllocation.h>
Jason Samseb4fe182011-05-26 16:33:01 -070023
Jason Sams709a0972012-11-15 18:18:04 -080024#include "../cpu_ref/rsd_cpu.h"
Jason Sams733396b2013-02-22 12:46:18 -080025#include "gui/CpuConsumer.h"
Tim Murray3a25fdd2013-02-22 17:56:56 -080026#include "gui/GLConsumer.h"
Jason Sams709a0972012-11-15 18:18:04 -080027
Jason Samseb4fe182011-05-26 16:33:01 -070028#include <GLES/gl.h>
29#include <GLES2/gl2.h>
30
Alex Sakhartchouka9495242011-06-16 11:05:13 -070031class RsdFrameBufferObj;
Tim Murray3a25fdd2013-02-22 17:56:56 -080032struct ANativeWindow;
Jason Sams7ac2a4d2012-02-15 12:04:24 -080033struct ANativeWindowBuffer;
Alex Sakhartchouka9495242011-06-16 11:05:13 -070034
Jason Samseb4fe182011-05-26 16:33:01 -070035struct DrvAllocation {
36 // Is this a legal structure to be used as a texture source.
37 // Initially this will require 1D or 2D and color data
38 uint32_t textureID;
39
40 // Is this a legal structure to be used as a vertex source.
41 // Initially this will require 1D and x(yzw). Additional per element data
42 // is allowed.
43 uint32_t bufferID;
44
45 // Is this a legal structure to be used as an FBO render target
46 uint32_t renderTargetID;
47
Jason Sams93eacc72012-12-18 14:26:57 -080048#ifndef RS_COMPATIBILITY_LIB
Jason Samseb4fe182011-05-26 16:33:01 -070049 GLenum glTarget;
Jason Samsa614ae12011-05-26 17:05:51 -070050 GLenum glType;
51 GLenum glFormat;
Tim Murray3a25fdd2013-02-22 17:56:56 -080052
53 ANativeWindow *wndSurface;
54 android::GLConsumer *surfaceTexture;
Jason Sams93eacc72012-12-18 14:26:57 -080055#else
56 int glTarget;
57 int glType;
58 int glFormat;
59#endif
Jason Samsa614ae12011-05-26 17:05:51 -070060
Tim Murrayc2cfe6a2013-02-14 16:21:33 -080061 bool useUserProvidedPtr;
Jason Samseb4fe182011-05-26 16:33:01 -070062 bool uploadDeferred;
Alex Sakhartchouka9495242011-06-16 11:05:13 -070063
64 RsdFrameBufferObj * readBackFBO;
Jason Samsb3220332012-04-02 14:41:54 -070065 ANativeWindow *wnd;
Jason Sams7ac2a4d2012-02-15 12:04:24 -080066 ANativeWindowBuffer *wndBuffer;
Jason Sams733396b2013-02-22 12:46:18 -080067
68 android::sp< android::CpuConsumer > cpuConsumer;
69 android::CpuConsumer::LockedBuffer lb;
Jason Samseb4fe182011-05-26 16:33:01 -070070};
71
Jason Sams93eacc72012-12-18 14:26:57 -080072#ifndef RS_COMPATIBILITY_LIB
Jason Samsa614ae12011-05-26 17:05:51 -070073GLenum rsdTypeToGLType(RsDataType t);
74GLenum rsdKindToGLFormat(RsDataKind k);
Jason Sams93eacc72012-12-18 14:26:57 -080075#endif
Jason Samsa614ae12011-05-26 17:05:51 -070076
77
Jason Samseb4fe182011-05-26 16:33:01 -070078bool rsdAllocationInit(const android::renderscript::Context *rsc,
79 android::renderscript::Allocation *alloc,
80 bool forceZero);
81void rsdAllocationDestroy(const android::renderscript::Context *rsc,
82 android::renderscript::Allocation *alloc);
83
84void rsdAllocationResize(const android::renderscript::Context *rsc,
85 const android::renderscript::Allocation *alloc,
86 const android::renderscript::Type *newType, bool zeroNew);
87void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
88 const android::renderscript::Allocation *alloc,
89 RsAllocationUsageType src);
90void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
91 const android::renderscript::Allocation *alloc);
Jason Sams733396b2013-02-22 12:46:18 -080092void* rsdAllocationGetSurface(const android::renderscript::Context *rsc,
93 const android::renderscript::Allocation *alloc);
94void rsdAllocationSetSurface(const android::renderscript::Context *rsc,
95 android::renderscript::Allocation *alloc, ANativeWindow *nw);
Jason Sams7ac2a4d2012-02-15 12:04:24 -080096void rsdAllocationIoSend(const android::renderscript::Context *rsc,
97 android::renderscript::Allocation *alloc);
98void rsdAllocationIoReceive(const android::renderscript::Context *rsc,
99 android::renderscript::Allocation *alloc);
Jason Samseb4fe182011-05-26 16:33:01 -0700100
101void rsdAllocationData1D(const android::renderscript::Context *rsc,
102 const android::renderscript::Allocation *alloc,
103 uint32_t xoff, uint32_t lod, uint32_t count,
104 const void *data, uint32_t sizeBytes);
105void rsdAllocationData2D(const android::renderscript::Context *rsc,
106 const android::renderscript::Allocation *alloc,
107 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
108 uint32_t w, uint32_t h,
Tim Murray358747a2012-11-26 13:52:04 -0800109 const void *data, uint32_t sizeBytes, size_t stride);
Jason Samseb4fe182011-05-26 16:33:01 -0700110void rsdAllocationData3D(const android::renderscript::Context *rsc,
111 const android::renderscript::Allocation *alloc,
112 uint32_t xoff, uint32_t yoff, uint32_t zoff,
113 uint32_t lod, RsAllocationCubemapFace face,
114 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
115
Jason Sams807fdc42012-07-25 17:55:39 -0700116void rsdAllocationRead1D(const android::renderscript::Context *rsc,
117 const android::renderscript::Allocation *alloc,
118 uint32_t xoff, uint32_t lod, uint32_t count,
119 void *data, uint32_t sizeBytes);
120void rsdAllocationRead2D(const android::renderscript::Context *rsc,
121 const android::renderscript::Allocation *alloc,
122 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
123 uint32_t w, uint32_t h,
Tim Murray358747a2012-11-26 13:52:04 -0800124 void *data, uint32_t sizeBytes, size_t stride);
Jason Sams807fdc42012-07-25 17:55:39 -0700125void rsdAllocationRead3D(const android::renderscript::Context *rsc,
126 const android::renderscript::Allocation *alloc,
127 uint32_t xoff, uint32_t yoff, uint32_t zoff,
128 uint32_t lod, RsAllocationCubemapFace face,
129 uint32_t w, uint32_t h, uint32_t d, void *data, uint32_t sizeBytes);
130
131void * rsdAllocationLock1D(const android::renderscript::Context *rsc,
132 const android::renderscript::Allocation *alloc);
133void rsdAllocationUnlock1D(const android::renderscript::Context *rsc,
134 const android::renderscript::Allocation *alloc);
135
136
Alex Sakhartchouk74a82792011-06-14 11:13:19 -0700137void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
138 const android::renderscript::Allocation *dstAlloc,
139 uint32_t dstXoff, uint32_t dstLod, uint32_t count,
140 const android::renderscript::Allocation *srcAlloc,
141 uint32_t srcXoff, uint32_t srcLod);
142void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
143 const android::renderscript::Allocation *dstAlloc,
144 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
145 RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
146 const android::renderscript::Allocation *srcAlloc,
147 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
148 RsAllocationCubemapFace srcFace);
149void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
150 const android::renderscript::Allocation *dstAlloc,
151 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
152 uint32_t dstLod, RsAllocationCubemapFace dstFace,
153 uint32_t w, uint32_t h, uint32_t d,
154 const android::renderscript::Allocation *srcAlloc,
155 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
156 uint32_t srcLod, RsAllocationCubemapFace srcFace);
157
Jason Samseb4fe182011-05-26 16:33:01 -0700158void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
159 const android::renderscript::Allocation *alloc,
160 uint32_t x,
161 const void *data, uint32_t elementOff, uint32_t sizeBytes);
162void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
163 const android::renderscript::Allocation *alloc,
164 uint32_t x, uint32_t y,
165 const void *data, uint32_t elementOff, uint32_t sizeBytes);
166
Jason Samsa6dd8232012-07-25 19:33:43 -0700167void rsdAllocationGenerateMipmaps(const android::renderscript::Context *rsc,
168 const android::renderscript::Allocation *alloc);
Jason Samseb4fe182011-05-26 16:33:01 -0700169
170
171
172#endif