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154
155
cristy3ed852e2009-09-05 21:47:34 +0000156<p class="navigation-index">[<a href="#overview">Architecture Overview</a> &bull; <a href="#cache">The Pixel Cache</a> &bull; <a href="#stream">Streaming Pixels</a> &bull; <a href="#properties">Image Properties and Profiles</a> &bull; <a href="#threads">Threads of Execution</a> &bull; <a href="#coders">Custom Image Coders</a> &bull; <a href="#filters">Custom Image Filters</a>]</p>
157
158<div class="doc-section">
159<p>The citizens of Oz were quite content with their benefactor, the all-powerful Wizard. They accepted his wisdom and benevolence without ever questioning the who, why, and where of his power. Like the citizens of Oz, if you feel comfortable that ImageMagick can help you convert, edit, or compose your images without knowing what goes on behind the curtain, feel free to skip this section. However, if you want to know more about the software and algorithms behind ImageMagick, read on. To fully benefit from this discussion, you should be comfortable with image nomenclature and be familiar with computer programming.</p>
160</div>
161
162<h2><a name="overview"></a>Architecture Overview</h2>
163<div class="doc-section">
164
165<p>An image typically consists of a rectangular region of pixels and metadata. To convert, edit, or compose an image in an efficient manner we need convenient access to any pixel anywhere within the region (and sometimes outside the region). And in the case of an image sequence, we need access to any pixel of any region of any image in the sequence. However, there are hundreds of image formats such JPEG, TIFF, PNG, GIF, etc., that makes it difficult to access pixels on demand. Within these formats we find differences in:</p>
166
167<ul>
168 <li>colorspace (e.g RGB, CMYK, YUV, Lab, etc.)</li>
169 <li>bit depth (.e.g 1, 4, 8, 12, 16, etc.)</li>
170 <li>storage format (e.g. unsigned, signed, float, double, etc.)</li>
171 <li>compression (e.g. uncompressed, RLE, Zip, BZip, etc.)</li>
172 <li>orientation (i.e. top-to-bottom, right-to-left, etc.),</li>
173 <li>layout (.e.g. raw, interspersed with opcodes, etc.)</li>
174</ul>
175
176<p>In addition, some image pixels may require attenuation, some formats permit more than one frame, and some formats contain vector graphics that must first be rasterized (converted from vector to pixels).</p>
177
178<p>An efficient implementation of an image processing algorithm may require we get or set:</p>
179
180<ul>
181 <li>one pixel a time (e.g. pixel at location 10,3)</li>
182 <li>a single scanline (e.g. all pixels from row 4)</li>
183 <li>a few scanlines at once (e.g. pixel rows 4-7)</li>
184 <li>a single column or columns of pixels (e.g. all pixels from column 11)</li>
185 <li>an arbitrary region of pixels from the image (e.g. pixels defined at 10,7 to 10,19)</li>
186 <li>a pixel in random order (e.g. pixel at 14,15 and 640,480)</li>
187 <li>pixels from two different images (e.g. pixel at 5,1 from image 1 and pixel at 5,1 from image 2)</li>
188 <li>pixels outside the boundaries of the image (e.g. pixel at -1,-3)</li>
189 <li>a pixel component that is unsigned or in a floating-point representation (e.g. 0.17836)</li>
190 <li>a high-dynamic range pixel that can include negative values as well as values that exceed the quantum depth (e.g. -0.00716)</li>
191 <li>one or more pixels simultaneously in different threads of execution</li>
192</ul>
193
194<p>In addition, some images include a clip mask that define which pixels are eligible to be updated. Pixels outside the area defined by the clip mask remain untouched.</p>
195
196<p>Given the varied image formats and image processing requirements, we implemented the ImageMagick <a href="#cache">pixel cache</a> to provide convenient sequential or parallel access to any pixel on demand anywhere inside the image region and from any image in a sequence. In addition, the pixel cache permits access to pixels outside the boundaries defined by the image (we call these <a href="#virtual-pixels">virtual pixels</a>).</p>
197
198<p>In addition to pixels, images have a plethora of <a href="#properties">image properties and profiles</a>. Properties include the well known items such as width, height, depth, and colorspace. An image may have optional properties which might include the image author, a comment, a create date, and others. Some images also include profiles for color management, or EXIF, IPTC, 8BIM, or XMP informational profiles. ImageMagick provides command line options and programming methods to get, set, or view image properties or profiles or apply profiles.</p>
199
200<p>ImageMagick consists of more than 375,000 lines of C code and optionally depends on several million lines of code in dependent libraries (e.g. JPEG, PNG, TIFF libraries). Given that, one might expect a huge architecture document. However, a great majority of image processing is simply accessing pixels and its metadata and our simple and elegant implementation makes this easy for the ImageMagick developer. We discuss the implementation of the pixel cache and getting and setting image properties and profiles in the next few sections. Next, we discuss using ImageMagick within a <a href="#threads">thread</a> of execution. In the final sections, we discuss <a href="#coders">image coders</a> to read or write a particular image format followed by a few words on creating a <a href="#filters">filter</a> to access or update pixels based on your custom requirements.</p>
201
202</div>
203
204<h2><a name="cache"></a>The Pixel Cache</h2>
205<div class="doc-section">
206
207<p>The ImageMagick pixel cache is a repository for image pixels with up to 5 channels. The first 4 channels are stored contiguously and an optional second area follows with 1 channel. The channels are at the depth specified when ImageMagick was built. The channel depths are 8 bits-per-pixel component for the Q8 version of ImageMagick, 16 bits-per-pixel component for the Q16 version, and 32 bits-per-pixel component for the Q32 version. By default pixel components are unsigned quantities, however, if you use the <a href="../www/high-dynamic-range.html">high dynamic-range</a> version of ImageMagick, the components are 32-bit floating point. The primary 4 channels can hold any value but typically contain red, green, blue, and alpha intensities or cyan, magenta, yellow, and alpha intensities. The optional fifth channel contains the colormap indexes for colormapped images or the black channel for CMYK images. The pixel cache storage may be heap memory, anonymous memory mapped memory, disk-backed memory mapped, or on disk. The pixel cache is reference-counted. Only the cache properties are copied when the cache is cloned. The cache pixels are subsequently copied when you signal your intention to update any of the pixels.</p>
208
209<h3>Create the Pixel Cache</h3>
210<div class="doc-section">
211
212<p>The pixel cache is associated with an image when it is created and it is initialized when you try to get or put pixels. Here are three common methods to associate a pixel cache with an image:</p>
213
214<h4>Create an image canvas initialized to the background color:</h4>
215<p class="code">
216 image=AllocateImage(image_info);
217 if (SetImageExtent(image,640,480) == MagickFalse)
218 { /* an exception was thrown */ }
219 (void) QueryMagickColor("red",&amp;image-&gt;background_color,&amp;image-&gt;exception);
220 SetImageBackgroundColor(image);
221</p>
222
223<h4>Create an image from a JPEG image on disk:</h4>
224<p class="code"> (void) strcpy(image_info-&gt;filename,"image.jpg"):
225 image=ReadImage(image_info,exception);
226 if (image == (Image *) NULL)
227 { /* an exception was thrown */ }
228</p>
229<h4>Create an image from a memory based image:</h4>
230<p class="code">
231 image=BlobToImage(blob_info,blob,extent,exception);
232 if (image == (Image *) NULL)
233 { /* an exception was thrown */ }
234</p>
235
236<p>In our discussion of the pixel cache we use the <a href="../www/magick-core.html">MagickCore API</a> to illustrate our points, however, the principles are the same for other program interfaces to ImageMagick.</p>
237
238<p>When the pixel cache is initialized, pixels are scaled from whatever bit depth they originated from to that required by the pixel cache. For example, a 1-channel 1-bit monochrome PBM image is scaled to a 4 channel 8-bit RGBA image, if you are using the Q8 version of ImageMagick, and 16-bit RGBA for the Q16 version. You can determine which version you have using the <a href="../www/command-line-options.html#version">&#x2011;version</a> option, as with this command: </p>
239
cristyd934d102009-10-10 12:55:13 +0000240<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -version</span><span class='crtout'>Version: ImageMagick 6.5.6-10 2009-10-01 Q16 http://www.imagemagick.org</span></p>
cristy3ed852e2009-09-05 21:47:34 +0000241<p>As you can see, the convenience of the pixel cache sometimes comes with a trade-off in storage (e.g. storing a 1-bit monochrome image as 16-bit RGBA is wasteful) and speed (i.e. storing the entire image in memory is generally slower than accessing one scanline of pixels at a time).</p>
242</div>
243
244<h3>Access the Pixel Cache</h3>
245<div class="doc-section">
246
247<p>Once the pixel cache is associated with an image, you typically want to get, update, or put pixels into it. We refer to pixels inside the image region as <em>authentic pixels</em> and outside the region as <em>virtual pixels</em>. Use these methods to access the pixels in the cache:</p>
248<ul>
249 <li><a href="../www/api/cache.html#GetVirtualPixels">GetVirtualPixels()</a> gets pixels that you do not intend to modify</li>
250 <li><a href="../www/api/cache.html#GetAuthenticPixels">GetAuthenticPixels()</a> gets pixels that you intend to modify</li>
251 <li><a href="../www/api/cache.html#QueueAuthenticPixels">QueueAuthenticPixels()</a> queue pixels that you intend to modify</li>
252 <li><a href="../www/api/cache.html#SyncAuthenticPixels">SyncAuthenticPixels()</a> update the pixel cache with any modified pixels</li>
253</ul>
254
255<p>Here is a typical <a href="../www/magick-core.html">MagickCore</a> code snippet for manipulating pixels in the pixel cache. In our example we copy pixels from the input image to the output image and decrease the intensity by 10%:</p>
256
257<div class="viewport">
258<pre class="code">
259 long
260 x,
261 y;
262
263 const PixelPacket
264 *p;
265
266 PixelPacket
267 *q;
268
269 destination=CloneImage(source,source->columns,source->rows,MagickTrue,exception);
270 if (destination == (Image *) NULL)
271 { /* an exception was thrown */ }
272 for (y=0; y &lt; (long) source-&gt;rows; y++)
273 {
274 p=GetVirtualPixels(source,0,y,source-&gt;columns,1,exception);
275 q=GetAuthenticPixels(destination,0,y,destination-&gt;columns,1,exception);
276 if ((p == (const PixelPacket *) NULL) || (q == (PixelPacket *) NULL)
277 break;
278 for (x=0; x &lt; (long) source-&gt;columns; x++)
279 {
280 q-&gt;red=90*p-&gt;red/100;
281 q-&gt;green=90*p-&gt;green/100;
282 q-&gt;blue=90*p-&gt;blue/100;
283 q-&gt;opacity=90*p-&gt;opacity/100;
284 p++;
285 q++;
286 }
287 if (SyncAuthenticPixels(destination,exception) == MagickFalse)
288 break;
289 }
290 if (y &lt; (long) source-&gt;rows)
291 { /* an exception was thrown */ }
292</pre>
293</div>
294
295<p>When we first create the destination image by cloning the source image, the pixel cache pixels are not copied. They are only copied when you signal your intentions to modify the pixel cache by calling <a href="../www/api/cache.html#GetAuthenticPixels">GetAuthenticPixels()</a> or <a href="../www/api/cache.html#QueueAuthenticPixels">QueueAuthenticPixels()</a>. Use <a href="../www/api/cache.html#QueueAuthenticPixels">QueueAuthenticPixels()</a> if you want to set new pixel values rather than update existing ones. Finally, use <a href="../www/api/cache.html#SyncAuthenticPixels">SyncAuthenticPixels()</a> to ensure any updated pixels are pushed to the pixel cache.</p>
296
297<p>Recall how we mentioned that the indexes of a colormapped image or the black channel of a CMYK image are stored separately. Use <a href="../www/api/cache.html#GetVirtualIndexes">GetVirtualIndexes()</a> (to read the indexes) or <a href="../www/api/cache.html#GetAuthenticIndexes">GetAuthenticIndexes()</a> (to update the indexes) to gain access to this channel. For example, to print the colormap indexes, use:</p>
298
299<pre class="code">
300 const IndexPacket
301 *indexes;
302
303 for (y=0; y &lt; (long) source-&gt;rows; y++)
304 {
305 p=GetVirtualPixels(source,0,y,source-&gt;columns,1);
306 if (p == (const PixelPacket *) NULL)
307 break;
308 indexes=GetVirtualIndexes(source);
309 for (x=0; x &lt; (long) source-&gt;columns; x++)
310 (void) printf("%d\n",indexes[x];
311 }
312 if (y &lt; (long) source-&gt;rows)
313 /* an exception was thrown */
314</pre>
315
316<p>The pixel cache manager decides whether to give you direct or indirect access to the image pixels. In some cases the pixels are staged to an intermediate buffer-- and that is why you must call SyncAuthenticPixels() to ensure this buffer is <em>pushed</em> out to the pixel cache to guarantee the corresponding pixels in the cache are updated. For this reason we recommend that you only read or update a scanline or a few scanlines of pixels at a time. However, you can get any rectangular region of pixels you want. GetAuthenticPixels() requires that the region you request is within the bounds of the image area. For a 640 by 480 image, you can get a scanline of 640 pixels but if you ask for 641 pixels, an exception is returned. GetVirtualPixels() does not have this constraint. For example,</p>
317
318<pre class="code">
319 p=GetVirtualPixels(source,-3,3,source-&gt;columns+7,7,exception);
320</pre>
321
322<p>gives you the pixels you asked for without complaint, even though some are not within the confines of the image region.</p>
323</div>
324
325<h3><a name="virtual-pixels"></a>Virtual Pixels</h3>
326<div class="doc-section">
327
328 <p>Access to the virtual pixels are controlled by the <a href="../www/api/cache.html#SetImageVirtualPixelMethod">SetImageVirtualPixelMethod()</a> method from the MagickCore API or the <a href="../www/command-line-options.html#virtual-pixel">&#x2011;virtual&#x2011;pixel</a> option from the command line. The methods include:</p>
329
330<pre class="text">
331 background: the area surrounding the image is the background color
332 black: the area surrounding the image is black
333 checker-tile: alternate squares with image and background color
334 dither: non-random 32x32 dithered pattern
335 edge: extend the edge pixel toward infinity
336 gray: the area surrounding the image is gray
337 horizontal-tile: horizontally tile the image, background color above/below
338 horizontal-tile-edge: horizontally tile the image and replicate the side edge pixels
339 mirror: mirror tile the image
340 random: choose a random pixel from the image
341 tile: tile the image (default)
342 transparent: the area surrounding the image is transparent blackness
343 vertical-tile: vertically tile the image, sides are background color
344 vertical-tile-edge: vertically tile the image and replicate the side edge pixels
345 white: the area surrounding the image is white
346</pre>
347
348<p>There is a plethora of image processing algorithms that require a neighborhood of pixels about a pixel of interest. There is typically a caveat concerning how to handle pixels around the image boundaries, known as edge pixels. With virtual pixels, you do not need to concern yourself about special edge processing other than choosing which virtual pixel method is most appropriate for your algorithm.</p>
349</div>
350
351<h3>Cache Storage and Resource Requirements</h3>
352<div class="doc-section">
353
cristyc1c61662009-09-30 14:04:37 +0000354<p>We mentioned previously that this simple and elegant design of the ImageMagick pixel cache comes at a cost in terms of storage and processing speed. The pixel cache storage requirements scales with the area of the image and the bit depth of the pixel components. For example, if we have a 640 by 480 image and we're using the Q16 version of ImageMagick, the pixel cache consumes image <em>width * height * bit-depth / 8 * channels</em> bytes or approximately 2.3 mebibytes (i.e. 640 * 480 * 2 * 4). Not too bad, but what if your image is 25000 by 25000 pixels? The pixel cache requires approximately 4.7 gibibytes of storage. Ouch. ImageMagick accounts for possible huge storage requirements by caching large images to disk rather than memory. Typically the pixel cache is stored in memory using heap memory. If heap memory is exhausted, pixels are stored in in an anonymous map; if the anonymous memory map is exhausted, we create the pixel cache on disk and attempt to memory-map it; and if memory-map memory is exhausted, we simply use standard disk I/O. Disk storage is cheap but it is also very slow, upwards of 1000 times slower than memory. We can get some speed improvements, up to 5 times, if we use memory mapping to the disk-based cache. These decisions about storage are made <em>automagically</em> by the pixel cache manager negotiating with the operating system. However, you can influence how the pixel cache manager allocates the pixel cache with <em>cache resource limits</em>. The limits include:</p>
cristy3ed852e2009-09-05 21:47:34 +0000355
356<dl class="doc">
357 <dt class="doc">files</dt>
358 <dd>maximum number of open pixel cache files. When this limit is exceeded, any subsequent pixels cached to disk are closed and reopened on demand. This behavior permits a large number of images to be accessed simultaneously on disk, but with a speed penalty due to repeated open/close calls.</dd>
359 <dt class="doc">area</dt>
360 <dd>maximum area in bytes of any one image that can reside in the pixel cache memory. If this limit is exceeded, the image is automagically cached to disk.</dd>
361 <dt class="doc">memory</dt>
362 <dd>maximum amount of memory in bytes to allocate for the pixel cache from the anonymous mapped memory or the heap.</dd>
363 <dt class="doc">map</dt>
364 <dd>maximum amount of memory map in bytes to allocate for the pixel cache.</dd>
365 <dt class="doc">disk</dt>
366 <dd>maximum amount of disk space in bytes permitted for use by the pixel cache. If this limit is exceeded, the pixel cache is not created and a fatal exception is thrown.</dd>
367</dl>
368
369<p>To determine the current setting of these limits, use this command:</p>
370
cristyc1c61662009-09-30 14:04:37 +0000371<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list resource</span><span class='crtout'><pre>File Area Memory Map Disk Thread Time
372------------------------------------------------------------------------
373 768 11.551GiB 8.6631GiB 23.102GiB 16EiB 8 unlimited</pre></span></p>
374<p>You can set these limits either with <a href="../www/resources.html#environment">environment variables</a>, the <a href="../www/command-line-options.html#limit">-limit</a> command line option, or the <a href="../www/api/resource.html#SetMagickResourceLimit">SetMagickResourceLimit()</a> MagickCore API method. As an example, our online web interface to ImageMagick, <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">ImageMagick Studio</a>, has an area limit of 64 mebibytes, a memory limit of 128 mebibytes and a map limit of 256 mebibytes and a disk limit of 1 gibibytes. Since we process multiple simultaneous sessions, we don't want any one session consuming all the available memory. Instead large images are cached to disk. If the image is too large and exceeds the pixel cache disk limit, the program exits. In addition, we place a 60 second time limit to prevent any run-away processing tasks.</p>
cristy3ed852e2009-09-05 21:47:34 +0000375
376<p>Note, the cache limits are global, meaning if you create several images, the combined resource requirements are compared to the limit to determine the pixel cache storage disposition.</p>
377</div>
378
379<h3>Cache Views</h3>
380<div class="doc-section">
381
382<p>GetVirtualPixels(), GetAuthenticPixels(), QueueAuthenticPixels(), and SyncAuthenticPixels() from the MagickCore API can only deal with one pixel cache area per image at a time. Suppose you want to access the first and last scanline from the same image at the same time? The solution is to use a <em>cache view</em>. A cache view permits you to access as many areas simultaneously in the pixel cache as you require. The cache view <a href="../www/api/cache-view.html">methods</a> behave like the previous methods except you must first open a view and close it when you are finished with it. Here is a snippet of MagickCore code that permits us to access two areas of an image simultaneously:</p>
383
384<pre class="code">
385 CacheView
386 *view_1,
387 *view_2;
388
389 view_1=OpenCacheView(source);
390 view_2=OpenCacheView(source);
391 for (y=0; y &lt; (long) source-&gt;rows; y++)
392 {
393 u=GetCacheViewVirtualPixels(view_1,0,y,source-&gt;columns,1,exception);
394 v=GetCacheViewVirtualPixels(view_2,0,source-&gt;rows-y-1,source-&gt;columns,1,exception);
395 if ((u == (const PixelPacket *) NULL) || (v == (const PixelPacket *) NULL))
396 break;
397 for (x=0; x &lt; (long) source-&gt;columns; x++)
398 {
399 /* do something with u &amp; v here */
400 }
401 }
402 view_1=CloseCacheView(view_1);
403 view_2=CloseCacheView(view_2);
404 if (y &lt; (long) source-&gt;rows)
405 { /* an exception was thrown */ }
406</pre>
407</div>
408
409<h3>Magick Persistent Cache Format</h3>
410<div class="doc-section">
411
412<p>Recall that each image format is decoded by ImageMagick and the pixels are deposited in the pixel cache. If you write an image, the pixels are read from the pixel cache and encoded as required by the format you are writing (e.g. GIF, PNG, etc.). The Magick Persistent Cache (MPC) format is designed to eliminate the overhead of decoding and encoding pixels to and from an image format. MPC writes two files. One, with the extension <kbd>.mpc</kbd>, retains all the properties associated with the image or image sequence (e.g. width, height, colorspace, etc.) and the second, with the extension <kbd>.cache</kbd>, is the pixel cache in the native format. When reading an MPC image file, ImageMagick reads the image properties and memory maps the pixel cache on disk eliminating the need for decoding the image pixels. The tradeoff is in disk space. MPC is generally larger in file size than most other image formats.</p>
413</div>
414
415<h3>Best Practices</h3>
416<div class="doc-section">
417
418<p>Although you can request any pixel from the pixel cache, any block of pixels, any scanline, multiple scanlines, any row, or multiple rows with the GetVirtualPixels(), GetAuthenticPixels(), QueueAuthenticPixels, GetCacheViewVirtualPixels(), GetCacheViewAuthenticPixels(), and QueueCacheViewAuthenticPixels() methods, ImageMagick is optimized to return a few pixels or a few pixels rows at time. There are additional optimizations if you request a single scanline or a few scanlines at a time. These methods also permit random access to the pixel cache, however, ImageMagick is optimized for sequential access.</p>
419
420<p>If you update pixels returned from GetAuthenticPixels() or GetCacheViewAuthenticPixels(), don't forget to call SyncAuthenticPixels() or SyncCacheViewAuthenticPixels() respectively to ensure your changes are synchronized with the pixel cache.</p>
421
422<p>Use QueueAuthenticPixels() or QueueCacheViewAuthenticPixels() if you are setting an initial pixel value. The GetAuthenticPixels() or GetCacheViewAuthenticPixels() method reads pixels from the cache and if you are setting an initial pixel value, this read is unnecessary. Don't forget to call SyncAuthenticPixels() or SyncCacheViewAuthenticPixels() respectively to push your updates to the pixel cache.</p>
423
424<p>GetVirtualPixels(), GetAuthenticPixels(), QueueAuthenticPixels(), and SyncAuthenticPixels() are slightly more efficient than their cache view counter-parts. However, cache views are required if you need access to more than one region of the image simultaneously or if more than one <a href="#threads">thread of execution</a> is accessing the image.</p>
425
426<p>You can request pixels outside the bounds of the image with GetVirtualPixels() or GetCacheViewVirtualPixels(), however, it is more efficient to request pixels within the confines of the image region.</p>
427
428<p>Although you can force the pixel cache to disk using appropriate resource limits, disk access can be upwards of 1000 times slower than memory access. For fast, efficient, access to the pixel cache, try to keep the pixel cache in heap memory or anonymous mapped memory.</p>
429
430<p>The ImageMagick Q16 version of ImageMagick permits you to read and write 16 bit images without scaling but the pixel cache consumes twice as much resources as the Q8 version. If your system has constrained memory or disk resources, consider the Q8 version of ImageMagick. In addition, the Q8 version typically executes faster than the Q16 version.</p>
431
432<p>A great majority of image formats and algorithms restrict themselves to a fixed range of pixel values from 0 to some maximum value, for example, the Q16 version of ImageMagick permit intensities from 0 to 65535. High dynamic-range imaging (HDRI), however, permits a far greater dynamic range of exposures (i.e. a large difference between light and dark areas) than standard digital imaging techniques. HDRI accurately represents the wide range of intensity levels found in real scenes ranging from the brightest direct sunlight to the deepest darkest shadows. Enable <a href="../www/high-dynamic-range.html">HDRI</a> at ImageMagick build time to deal with high dynamic-range images, but be mindful that each pixel component is a 32-bit floating point value. In addition pixel values are not clamped so some algorithms may perform differently than the non-HDRI version.</p>
433
434<p>If you are dealing with large images, make sure the pixel cache is written to a disk area with plenty of free space. Under Unix, this is typically <kbd>/tmp</kbd> and for Windows, <kbd>c:/temp</kbd>. You can tell ImageMagick to write the pixel cache to an alternate location with the MAGICK_TMPDIR environment variable. For example,</p>
435
436<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>export MAGICK_TMPDIR=/data/magick</span></p>
437
438<p>If you plan on processing the same image many times, consider the MPC format. Reading a MPC image has near-zero overhead because its in the native pixel cache format eliminating the need for decoding the image pixels. Here is an example:</p>
439
440<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.tif image.mpc</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.mpc -crop 100x100+0+0 +repage 1.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.mpc -crop 100x100+100+0 +repage 2.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.mpc -crop 100x100+200+0 +repage 3.png</span></p>
441<p>MPC is ideal for web sites. It reduces the overhead of reading and writing an image. We use it exclusively at our <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">online image studio</a>.</p>
442</div>
443
444</div>
445
446<h2><a name="stream"></a>Streaming Pixels</h2>
447<div class="doc-section">
448
449<p>ImageMagick provides for streaming pixels as they are read from or written to an image. This has several advantages over the pixel cache. The time and resources consumed by the pixel cache scale with the area of an image, whereas the pixel stream resources scale with the width of an image. The disadvantage is the pixels must be consumed as they are streamed so there is no persistence.</p>
450
451<p>Use <a href="../www/api/stream.html#ReadStream">ReadStream()</a> or <a href="../www/api/stream.html#WriteStream">WriteStream()</a> with an appropriate callback method in your MagickCore program to consume the pixels as they are streaming. Here's an abbreviated example of using ReadStream:</p>
452
453<pre class="code">
454static size_t StreamHandler(const Image *image,const void *pixels,
455 const size_t columns)
456{
457 /* process pixels here */
458 return(columns);
459}
460
461...
462/* invoke the pixel stream here */
463image=ReadStream(image_info,&amp;StreamHandler,exception);
464</pre>
465
466<p>We also provide a lightweight tool, <a name="stream"></a><a href="../www/stream.html">stream</a>, to stream one or more pixel components of the image or portion of the image to your choice of storage formats. It writes the pixel components as they are read from the input image a row at a time making <a name="stream"></a><a href="../www/stream.html">stream</a> desirable when working with large images or when you require raw pixel components.</p>
467
468</div>
469
470<h2><a name="properties"></a>Image Properties and Profiles</h2>
471<div class="doc-section">
472
473<p>Images have metadata associated with them in the form of properties (e.g. width, height, description, etc.) and profiles (e.g. EXIF, IPTC, color management). ImageMagick provides convenient methods to get, set, or update image properties and get, set, update, or apply profiles. Some of the more popular image properties are associated with the Image structure in the MagickCore API. For example:</p>
474
475<pre class="code">
476 (void) printf("image width: %lu, height: %lu\n",image-&gt;columns,image-&gt;rows);
477</pre>
478
479<p>For a great majority of image properties, such as an image comment or description, we use the <a href="../www/api/property.html#GetImageProperty">GetImageProperty()</a> and <a href="../www/api/property.html#SetImageProperty">SetImageProperty()</a> methods. Here we set a property and fetch it right back:</p>
480
481<pre class="code">
482 const char
483 *comment;
484
485 (void) SetImageProperty(image,"comment","This space for rent");
486 comment=GetImageProperty(image,"comment");
487 if (comment == (const char *) NULL)
488 (void) printf("Image comment: %s\n",comment);
489</pre>
490
491<p>Image profiles are handled with <a href="../www/api/profile.html#GetImageProfile">GetImageProfile()</a>, <a href="../www/api/profile.html#SetImageProfile">SetImageProfile()</a>, and <a href="../www/api/profile.html#ProfileImage">ProfileImage()</a> methods. Here we set a profile and fetch it right back:</p>
492
493<pre class="code">
494 StringInfo
495 *profile;
496
497 profile=AcquireStringInfo(length);
498 SetStringInfoDatum(profile,my_exif_profile);
499 (void) SetImageProfile(image,"EXIF",profile);
500 DestroyStringInfo(profile);
501 profile=GetImageProfile(image,"EXIF");
502 if (profile != (StringInfo *) NULL)
503 (void) PrintStringInfo(stdout,"EXIF",profile);
504</pre>
505
506</div>
507
508<h2><a name="threads"></a>Threads of Execution</h2>
509<div class="doc-section">
510
511<p>Many of ImageMagick's internal algorithms are threaded to take advantage of speed-ups offered by the dual and quad-core processor technologies. However, you are welcome to use ImageMagick algorithms in your threads of execution with the exception of the MagickCore's GetVirtualPixels(), GetAuthenticPixels(), QueueAuthenticPixels(), or SyncAuthenticPixels() pixel cache methods. These methods are intended for one thread of execution only. To access the pixel cache with more than one thread of execution, use a cache view. We do this for the <a href="../www/api/composite.html#CompositeImage">CompositeImage()</a> method, for example. Suppose we want to composite a single image over a different image in each thread of execution. If we use GetVirtualPixels(), the results are unpredictable because multiple threads would likely be asking for different areas of the pixel cache simultaneously. Instead we use GetCacheViewVirtualPixels() which creates a unique view for each thread of execution ensuring our program behaves properly regardless of how many threads are invoked. The other program interfaces, such as the <a href="../www/magick-wand.html">MagickWand API</a>, are completely thread safe so there are no special precautions for threads of execution.</p>
512
513<p>Here is an example of how ImageMagick can take advantage of threads of execution with the OpenMP programming paradigm:</p>
514
515<div class="viewport">
516<pre class="code">
517{
518 CacheView
519 *image_view;
520
521 long
522 y;
523
524 MagickBooleanType
525 status;
526
527 status=MagickTrue;
528 image_view=AcquireCacheView(image);
529 #pragma omp parallel for schedule(dynamic,4) shared(status)
530 for (y=0; y &lt; (long) image-&gt;rows; y++)
531 {
532 register IndexPacket
533 *indexes;
534
535 register long
536 x;
537
538 register PixelPacket
539 *q;
540
541 if (status == MagickFalse)
542 continue;
543 q=GetCacheViewAuthenticPixels(image_view,0,y,image-&gt;columns,1,exception);
544 if (q == (PixelPacket *) NULL)
545 {
546 status=MagickFalse;
547 continue;
548 }
549 indexes=GetCacheViewAuthenticIndexQueue(image_view);
550 for (x=0; x &lt; (long) image-&gt;columns; x++)
551 {
552 q-&gt;red= ...
553 q-&gt;green= ...
554 q-&gt;blue= ...
555 q-&gt;opacity= ...
556 if (indexes != (IndexPacket *) NULL)
557 indexes[x]= ...
558 q++;
559 }
560 if (SyncCacheViewAuthenticPixels(image_view,exception) == MagickFalse)
561 status=MagickFalse;
562 }
563 image_view=DestroyCacheView(image_view);
564 if (status == MagickFalse)
565 perror("something went wrong");
566}
567</pre>
568</div>
569
570<p>If you call the ImageMagick API from your OpenMP-enabled application and you intend to dynamically increase the number of threads available in subsequent parallel regions, be sure to perform the increase <em>before</em> you call the API otherwise ImageMagick may fault.</p>
571
572</div>
573
574<h2><a name="coders"></a>Custom Image Coders</h2>
575<div class="doc-section">
576
577<p>An image coder (i.e. encoder / decoder) is responsible for registering, optionally classifying, optionally reading, optionally writing, and unregistering one image format (e.g. PNG, GIF, JPEG, etc.). Registering an image coder alerts ImageMagick a particular format is available to read or write. While unregistering tells ImageMagick the format is no longer available. The classifying method looks at the first few bytes of an image and determines if the image is in the expected format. The reader sets the image size, colorspace, and other properties and loads the pixel cache with the pixels. The reader returns a single image or an image sequence (if the format supports multiple images per file), or if an error occurs, an exception and a null image. The writer does the reverse. It takes the image properties and unloads the pixel cache and writes them as required by the image format.</p>
578
579<p>Here is a listing of a sample <a href="../www/source/mgk.c">custom coder</a>. It reads and writes images in the MGK image format which is simply an ID followed by the image width and height followed by the RGB pixel values.</p>
580
581<div class="viewport">
582<pre class="code">
583/*
584 Include declarations.
585*/
586#include "magick/studio.h"
587#include "magick/blob.h"
588#include "magick/blob-private.h"
589#include "magick/colorspace.h"
590#include "magick/exception.h"
591#include "magick/exception-private.h"
592#include "magick/image.h"
593#include "magick/image-private.h"
594#include "magick/list.h"
595#include "magick/magick.h"
596#include "magick/memory_.h"
597#include "magick/monitor.h"
598#include "magick/monitor-private.h"
599#include "magick/quantum-private.h"
600#include "magick/static.h"
601#include "magick/string_.h"
602#include "magick/module.h"
603
604/*
605 Forward declarations.
606*/
607static MagickBooleanType
608 WriteMGKImage(const ImageInfo *,Image *);
609
610/*
611%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
612% %
613% %
614% %
615% I s M G K %
616% %
617% %
618% %
619%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
620%
621% IsMGK() returns MagickTrue if the image format type, identified by the
622% magick string, is MGK.
623%
624% The format of the IsMGK method is:
625%
626% MagickBooleanType IsMGK(const unsigned char *magick,const size_t length)
627%
628% A description of each parameter follows:
629%
630% o magick: This string is generally the first few bytes of an image file
631% or blob.
632%
633% o length: Specifies the length of the magick string.
634%
635*/
636static MagickBooleanType IsMGK(const unsigned char *magick,const size_t length)
637{
638 if (length &lt; 7)
639 return(MagickFalse);
640 if (LocaleNCompare((char *) magick,"id=mgk",7) == 0)
641 return(MagickTrue);
642 return(MagickFalse);
643}
644
645/*
646%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
647% %
648% %
649% %
650% R e a d M G K I m a g e %
651% %
652% %
653% %
654%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
655%
656% ReadMGKImage() reads a MGK image file and returns it. It allocates
657% the memory necessary for the new Image structure and returns a pointer to
658% the new image.
659%
660% The format of the ReadMGKImage method is:
661%
662% Image *ReadMGKImage(const ImageInfo *image_info,ExceptionInfo *exception)
663%
664% A description of each parameter follows:
665%
666% o image_info: the image info.
667%
668% o exception: return any errors or warnings in this structure.
669%
670*/
671static Image *ReadMGKImage(const ImageInfo *image_info,
672 ExceptionInfo *exception)
673{
674 char
675 buffer[MaxTextExtent];
676
677 Image
678 *image;
679
680 long
681 y;
682
683 MagickBooleanType
684 status;
685
686 register long
687 x;
688
689 register PixelPacket
690 *q;
691
692 register unsigned char
693 *p;
694
695 ssize_t
696 count;
697
698 unsigned char
699 *pixels;
700
701 unsigned long
702 columns,
703 rows;
704
705 /*
706 Open image file.
707 */
708 assert(image_info != (const ImageInfo *) NULL);
709 assert(image_info-&gt;signature == MagickSignature);
710 if (image_info-&gt;debug != MagickFalse)
711 (void) LogMagickEvent(TraceEvent,GetMagickModule(),"%s",image_info-&gt;filename);
712 assert(exception != (ExceptionInfo *) NULL);
713 assert(exception-&gt;signature == MagickSignature);
714 image=AcquireImage(image_info);
715 status=OpenBlob(image_info,image,ReadBinaryBlobMode,exception);
716 if (status == MagickFalse)
717 {
718 image=DestroyImageList(image);
719 return((Image *) NULL);
720 }
721 /*
722 Read MGK image.
723 */
724 (void) ReadBlobString(image,buffer); /* read magic number */
725 if (IsMGK(buffer,7) == MagickFalse)
726 ThrowReaderException(CorruptImageError,"ImproperImageHeader");
727 (void) ReadBlobString(image,buffer);
728 count=(ssize_t) sscanf(buffer,"%lu %lu\n",&amp;columns,&amp;rows);
729 if (count &lt;= 0)
730 ThrowReaderException(CorruptImageError,"ImproperImageHeader");
731 do
732 {
733 /*
734 Initialize image structure.
735 */
736 image-&gt;columns=columns;
737 image-&gt;rows=rows;
738 image-&gt;depth=8;
739 if ((image_info-&gt;ping != MagickFalse) &amp;&amp; (image_info-&gt;number_scenes != 0))
740 if (image-&gt;scene >= (image_info-&gt;scene+image_info-&gt;number_scenes-1))
741 break;
742 /*
743 Convert MGK raster image to pixel packets.
744 */
745 if (SetImageExtent(image,0,0) == MagickFalse)
746 {
747 InheritException(exception,&amp;image-&gt;exception);
748 return(DestroyImageList(image));
749 }
750 pixels=(unsigned char *) AcquireQuantumMemory((size_t) image-&gt;columns,3UL*sizeof(*pixels));
751 if (pixels == (unsigned char *) NULL)
752 ThrowReaderException(ResourceLimitError,"MemoryAllocationFailed");
753 for (y=0; y &lt; (long) image-&gt;rows; y++)
754 {
755 count=(ssize_t) ReadBlob(image,(size_t) (3*image-&gt;columns),pixels);
756 if (count != (ssize_t) (3*image-&gt;columns))
757 ThrowReaderException(CorruptImageError,"UnableToReadImageData");
758 p=pixels;
759 q=QueueAuthenticPixels(image,0,y,image-&gt;columns,1,exception);
760 if (q == (PixelPacket *) NULL)
761 break;
762 for (x=0; x &lt; (long) image-&gt;columns; x++)
763 {
764 q-&gt;red=ScaleCharToQuantum(*p++);
765 q-&gt;green=ScaleCharToQuantum(*p++);
766 q-&gt;blue=ScaleCharToQuantum(*p++);
767 q++;
768 }
769 if (SyncAuthenticPixels(image,exception) == MagickFalse)
770 break;
771 if ((image-&gt;previous == (Image *) NULL) &&
772 (SetImageProgress(image,LoadImageTag,y,image&gt;>rows) == MagickFalse))
773 break;
774 }
775 pixels=(unsigned char *) RelinquishMagickMemory(pixels);
776 if (EOFBlob(image) != MagickFalse)
777 {
778 ThrowFileException(exception,CorruptImageError,"UnexpectedEndOfFile",image-&gt;filename);
779 break;
780 }
781 /*
782 Proceed to next image.
783 */
784 if (image_info-&gt;number_scenes != 0)
785 if (image-&gt;scene >= (image_info-&gt;scene+image_info-&gt;number_scenes-1))
786 break;
787 *buffer='\0';
788 (void) ReadBlobString(image,buffer);
789 count=(ssize_t) sscanf(buffer,"%lu %lu\n",&amp;columns,&amp;rows);
790 if (count != 0)
791 {
792 /*
793 Allocate next image structure.
794 */
795 AcquireNextImage(image_info,image);
796 if (GetNextImageInList(image) == (Image *) NULL)
797 {
798 image=DestroyImageList(image);
799 return((Image *) NULL);
800 }
801 image=SyncNextImageInList(image);
802 status=SetImageProgress(image,LoadImageTag,TellBlob(image),GetBlobSize(image));
803 if (status == MagickFalse)
804 break;
805 }
806 } while (count != 0);
807 (void) CloseBlob(image);
808 return(GetFirstImageInList(image));
809}
810
811/*
812%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
813% %
814% %
815% %
816% R e g i s t e r M G K I m a g e %
817% %
818% %
819% %
820%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
821%
822% RegisterMGKImage() adds attributes for the MGK image format to
823% the list of supported formats. The attributes include the image format
824% tag, a method to read and/or write the format, whether the format
825% supports the saving of more than one frame to the same file or blob,
826% whether the format supports native in-memory I/O, and a brief
827% description of the format.
828%
829% The format of the RegisterMGKImage method is:
830%
831% unsigned long RegisterMGKImage(void)
832%
833*/
834ModuleExport unsigned long RegisterMGKImage(void)
835{
836 MagickInfo
837 *entry;
838
839 entry=SetMagickInfo("MGK");
840 entry-&gt;decoder=(DecodeImageHandler *) ReadMGKImage;
841 entry-&gt;encoder=(EncodeImageHandler *) WriteMGKImage;
842 entry-&gt;magick=(IsImageFormatHandler *) IsMGK;
843 entry-&gt;description=ConstantString("MGK");
844 entry-&gt;module=ConstantString("MGK");
845 (void) RegisterMagickInfo(entry);
846 return(MagickImageCoderSignature);
847}
848
849/*
850%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
851% %
852% %
853% %
854% U n r e g i s t e r M G K I m a g e %
855% %
856% %
857% %
858%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
859%
860% UnregisterMGKImage() removes format registrations made by the
861% MGK module from the list of supported formats.
862%
863% The format of the UnregisterMGKImage method is:
864%
865% UnregisterMGKImage(void)
866%
867*/
868ModuleExport void UnregisterMGKImage(void)
869{
870 (void) UnregisterMagickInfo("MGK");
871}
872
873/*
874%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
875% %
876% %
877% %
878% W r i t e M G K I m a g e %
879% %
880% %
881% %
882%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
883%
884% WriteMGKImage() writes an image to a file in red, green, and blue
885% MGK rasterfile format.
886%
887% The format of the WriteMGKImage method is:
888%
889% MagickBooleanType WriteMGKImage(const ImageInfo *image_info,Image *image)
890%
891% A description of each parameter follows.
892%
893% o image_info: the image info.
894%
895% o image: The image.
896%
897*/
898static MagickBooleanType WriteMGKImage(const ImageInfo *image_info,Image *image)
899{
900 char
901 buffer[MaxTextExtent];
902
903 long
904 y;
905
906 MagickBooleanType
907 status;
908
909 MagickOffsetType
910 scene;
911
912 register const PixelPacket
913 *p;
914
915 register long
916 x;
917
918 register unsigned char
919 *q;
920
921 unsigned char
922 *pixels;
923
924 /*
925 Open output image file.
926 */
927 assert(image_info != (const ImageInfo *) NULL);
928 assert(image_info-&gt;signature == MagickSignature);
929 assert(image != (Image *) NULL);
930 assert(image-&gt;signature == MagickSignature);
931 if (image-&gt;debug != MagickFalse)
932 (void) LogMagickEvent(TraceEvent,GetMagickModule(),"%s",image-&gt;filename);
933 status=OpenBlob(image_info,image,WriteBinaryBlobMode,&amp;image-&gt;exception);
934 if (status == MagickFalse)
935 return(status);
936 scene=0;
937 do
938 {
939 /*
940 Allocate memory for pixels.
941 */
942 if (image-&gt;colorspace != RGBColorspace)
943 (void) SetImageColorspace(image,RGBColorspace);
944 pixels=(unsigned char *) AcquireQuantumMemory((size_t) image-&gt;columns,
945 3UL*sizeof(*pixels));
946 if (pixels == (unsigned char *) NULL)
947 ThrowWriterException(ResourceLimitError,"MemoryAllocationFailed");
948 /*
949 Initialize raster file header.
950 */
951 (void) WriteBlobString(image,"id=mgk\n");
952 (void) FormatMagickString(buffer,MaxTextExtent,"%lu %lu\n",
953 image-&gt;columns,image-&gt;rows);
954 (void) WriteBlobString(image,buffer);
955 for (y=0; y &lt; (long) image-&gt;rows; y++)
956 {
957 p=GetVirtualPixels(image,0,y,image-&gt;columns,1,&amp;image-&gt;exception);
958 if (p == (const PixelPacket *) NULL)
959 break;
960 q=pixels;
961 for (x=0; x &lt; (long) image-&gt;columns; x++)
962 {
963 *q++=ScaleQuantumToChar(p-&gt;red);
964 *q++=ScaleQuantumToChar(p-&gt;green);
965 *q++=ScaleQuantumToChar(p-&gt;blue);
966 p++;
967 }
968 (void) WriteBlob(image,(size_t) (q-pixels),pixels);
969 if ((image-&gt;previous == (Image *) NULL) &&
970 (SetImageProgress(image,SaveImageTag,y,image-&gt;rows) == MagickFalse))
971 break;
972 }
973 pixels=(unsigned char *) RelinquishMagickMemory(pixels);
974 if (GetNextImageInList(image) == (Image *) NULL)
975 break;
976 image=SyncNextImageInList(image);
977 status=SetImageProgress(image,SaveImagesTag,scene,
978 GetImageListLength(image));
979 if (status == MagickFalse)
980 break;
981 scene++;
982 } while (image_info-&gt;adjoin != MagickFalse);
983 (void) CloseBlob(image);
984 return(MagickTrue);
985}
986</pre>
987</div>
988
989<p>To invoke the custom coder from the command line, use these commands:</p>
990
991<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: logo.mgk</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>display logo.mgk</span></p>
992<p>We provide the <a href="ftp://ftp.imagemagick.org/pub/ImageMagick/kits/MagickCoderKit-1.0.0.tar.gz">Magick Coder Kit</a> to help you get started writing your own custom coder.</p>
993
994</div>
995
996<h2><a name="filters"></a>Custom Image Filters</h2>
997<div class="doc-section">
998
999<p>ImageMagick provides a convenient mechanism for adding your own custom image processing algorithms. We call these image filters and they are invoked from the command line with the <a href="../www/command-line-options.html#process">-process</a> option or from the MagickCore API method <a href="../www/api/module.html#ExecuteModuleProcess">ExecuteModuleProcess()</a>.</p>
1000
1001<p>Here is a listing of a sample <a href="../www/source/analyze.c">custom image filter</a>. It computes a few statistics such as the pixel brightness and saturation mean and standard-deviation.</p>
1002
1003<div class="viewport">
1004<pre class="code">
1005#include &lt;stdio.h>
1006#include &lt;stdlib.h>
1007#include &lt;string.h>
1008#include &lt;time.h>
1009#include &lt;assert.h>
1010#include &lt;math.h>
1011#include "magick/MagickCore.h"
1012
1013/*
1014%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1015% %
1016% %
1017% %
1018% a n a l y z e I m a g e %
1019% %
1020% %
1021% %
1022%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1023%
1024% analyzeImage() computes the brightness and saturation mean, standard
1025% deviation, kurtosis and skewness and stores these values as properties of
1026% the image.
1027%
1028% The format of the analyzeImage method is:
1029%
1030% unsigned long analyzeImage(Image *images,const int argc,
1031% const char **argv,ExceptionInfo *exception)
1032%
1033% A description of each parameter follows:
1034%
1035% o image: the address of a structure of type Image.
1036%
1037% o argc: Specifies a pointer to an integer describing the number of
1038% elements in the argument vector.
1039%
1040% o argv: Specifies a pointer to a text array containing the command line
1041% arguments.
1042%
1043% o exception: return any errors or warnings in this structure.
1044%
1045*/
1046ModuleExport unsigned long analyzeImage(Image **images,const int argc,
1047 const char **argv,ExceptionInfo *exception)
1048{
1049 CacheView
1050 *image_view;
1051
1052 char
1053 text[MaxTextExtent];
1054
1055 double
1056 area,
1057 brightness_mean,
1058 brightness_standard_deviation,
1059 brightness_kurtosis,
1060 brightness_skewness,
1061 brightness_sum_x,
1062 brightness_sum_x2,
1063 brightness_sum_x3,
1064 brightness_sum_x4,
1065 saturation_mean,
1066 saturation_standard_deviation,
1067 saturation_kurtosis,
1068 saturation_skewness,
1069 saturation_sum_x,
1070 saturation_sum_x2,
1071 saturation_sum_x3,
1072 saturation_sum_x4;
1073
1074 double
1075 brightness,
1076 hue,
1077 saturation;
1078
1079 Image
1080 *image;
1081
1082 long
1083 y;
1084
1085 register const PixelPacket
1086 *p;
1087
1088 register long
1089 x;
1090
1091 assert(images != (Image **) NULL);
1092 assert(*images != (Image *) NULL);
1093 assert((*images)->signature == MagickSignature);
1094 (void) argc;
1095 (void) argv;
1096 image=(*images);
1097 for ( ; image != (Image *) NULL; image=GetNextImageInList(image))
1098 {
1099 brightness_sum_x=0.0;
1100 brightness_sum_x2=0.0;
1101 brightness_sum_x3=0.0;
1102 brightness_sum_x4=0.0;
1103 brightness_mean=0.0;
1104 brightness_standard_deviation=0.0;
1105 brightness_kurtosis=0.0;
1106 brightness_skewness=0.0;
1107 saturation_sum_x=0.0;
1108 saturation_sum_x2=0.0;
1109 saturation_sum_x3=0.0;
1110 saturation_sum_x4=0.0;
1111 saturation_mean=0.0;
1112 saturation_standard_deviation=0.0;
1113 saturation_kurtosis=0.0;
1114 saturation_skewness=0.0;
1115 area=0.0;
1116 image_view=AcquireCacheView(image);
1117 for (y=0; y &lt; (long) image-&gt;rows; y++)
1118 {
1119 p=GetCacheViewVirtualPixels(image_view,0,y,image-&gt;columns,1,exception);
1120 if (p == (const PixelPacket *) NULL)
1121 break;
1122 for (x=0; x &lt; (long) image-&gt;columns; x++)
1123 {
1124 ConvertRGBToHSB(p-&gt;red,p-&gt;green,p-&gt;blue,&amp;hue,&amp;saturation,&amp;brightness);
1125 brightness*=QuantumRange;
1126 brightness_sum_x+=brightness;
1127 brightness_sum_x2+=brightness*brightness;
1128 brightness_sum_x3+=brightness*brightness*brightness;
1129 brightness_sum_x4+=brightness*brightness*brightness*brightness;
1130 saturation*=QuantumRange;
1131 saturation_sum_x+=saturation;
1132 saturation_sum_x2+=saturation*saturation;
1133 saturation_sum_x3+=saturation*saturation*saturation;
1134 saturation_sum_x4+=saturation*saturation*saturation*saturation;
1135 area++;
1136 p++;
1137 }
1138 }
1139 image_view=DestroyCacheView(image_view);
1140 if (area &lt;= 0.0)
1141 break;
1142 brightness_mean=brightness_sum_x/area;
1143 (void) FormatMagickString(text,MaxTextExtent,"%g",brightness_mean);
1144 (void) SetImageProperty(image,"filter:brightness:mean",text);
1145 brightness_standard_deviation=sqrt(brightness_sum_x2/area-(brightness_sum_x/
1146 area*brightness_sum_x/area));
1147 (void) FormatMagickString(text,MaxTextExtent,"%g",
1148 brightness_standard_deviation);
1149 (void) SetImageProperty(image,"filter:brightness:standard-deviation",text);
1150 if (brightness_standard_deviation != 0)
1151 brightness_kurtosis=(brightness_sum_x4/area-4.0*brightness_mean*
1152 brightness_sum_x3/area+6.0*brightness_mean*brightness_mean*
1153 brightness_sum_x2/area-3.0*brightness_mean*brightness_mean*
1154 brightness_mean*brightness_mean)/(brightness_standard_deviation*
1155 brightness_standard_deviation*brightness_standard_deviation*
1156 brightness_standard_deviation)-3.0;
1157 (void) FormatMagickString(text,MaxTextExtent,"%g",brightness_kurtosis);
1158 (void) SetImageProperty(image,"filter:brightness:kurtosis",text);
1159 if (brightness_standard_deviation != 0)
1160 brightness_skewness=(brightness_sum_x3/area-3.0*brightness_mean*
1161 brightness_sum_x2/area+2.0*brightness_mean*brightness_mean*
1162 brightness_mean)/(brightness_standard_deviation*
1163 brightness_standard_deviation*brightness_standard_deviation);
1164 (void) FormatMagickString(text,MaxTextExtent,"%g",brightness_skewness);
1165 (void) SetImageProperty(image,"filter:brightness:skewness",text);
1166 saturation_mean=saturation_sum_x/area;
1167 (void) FormatMagickString(text,MaxTextExtent,"%g",saturation_mean);
1168 (void) SetImageProperty(image,"filter:saturation:mean",text);
1169 saturation_standard_deviation=sqrt(saturation_sum_x2/area-(saturation_sum_x/
1170 area*saturation_sum_x/area));
1171 (void) FormatMagickString(text,MaxTextExtent,"%g",
1172 saturation_standard_deviation);
1173 (void) SetImageProperty(image,"filter:saturation:standard-deviation",text);
1174 if (saturation_standard_deviation != 0)
1175 saturation_kurtosis=(saturation_sum_x4/area-4.0*saturation_mean*
1176 saturation_sum_x3/area+6.0*saturation_mean*saturation_mean*
1177 saturation_sum_x2/area-3.0*saturation_mean*saturation_mean*
1178 saturation_mean*saturation_mean)/(saturation_standard_deviation*
1179 saturation_standard_deviation*saturation_standard_deviation*
1180 saturation_standard_deviation)-3.0;
1181 (void) FormatMagickString(text,MaxTextExtent,"%g",saturation_kurtosis);
1182 (void) SetImageProperty(image,"filter:saturation:kurtosis",text);
1183 if (saturation_standard_deviation != 0)
1184 saturation_skewness=(saturation_sum_x3/area-3.0*saturation_mean*
1185 saturation_sum_x2/area+2.0*saturation_mean*saturation_mean*
1186 saturation_mean)/(saturation_standard_deviation*
1187 saturation_standard_deviation*saturation_standard_deviation);
1188 (void) FormatMagickString(text,MaxTextExtent,"%g",saturation_skewness);
1189 (void) SetImageProperty(image,"filter:saturation:skewness",text);
1190 }
1191 return(MagickImageFilterSignature);
1192}
1193</pre>
1194</div>
1195
1196<p>To invoke the custom filter from the command line, use this command:</p>
1197
1198<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -process analyze -verbose info:</span><span class='crtout'>Image: logo: <br/>
1199 Format: LOGO (ImageMagick Logo) <br/>
1200 Class: PseudoClass <br/>
1201 Geometry: 640x480 <br/>
1202 ... <br/>
1203 filter:brightness:kurtosis: 8.98864 <br/>
1204 filter:brightness:mean: 238.096 <br/>
1205 filter:brightness:skewness: -3.04519 <br/>
1206 filter:brightness:standard-deviation: 46.3286 <br/>
1207 filter:saturation:kurtosis: 5.9137 <br/>
1208 filter:saturation:mean: 23.4635 <br/>
1209 filter:saturation:skewness: 2.71874 <br/>
1210 filter:saturation:standard-deviation: 64.7734</span></p>
1211
1212<p>We provide the <a href="ftp://ftp.imagemagick.org/pub/ImageMagick/kits/MagickFilterKit-1.0.0.tar.gz">Magick Filter Kit</a> to help you get started writing your own custom image filter.</p>
1213
1214</div>
cristyf3bb4782009-09-08 13:10:04 +00001215
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