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174
cristyffb69ed2010-12-25 00:06:48 +0000175<h1>ImageMagick PerlMagick API</h1>
cristy3ed852e2009-09-05 21:47:34 +0000176<p class="navigation-index">[<a href="#installation">Installation</a> &bull; <a href="#overview">Overview</a> &bull; <a href="#example">Example Script</a> &bull; <a href="#read">Read or Write an Image</a> &bull; <a href="#manipulate">Manipulate an Image</a> &bull; <a href="#set-attribute">Set an Image Attribute</a> &bull; <a href="#get-attribute">Get an Image Attribute</a> &bull; <a href="#compare">Compare an Image to its Reconstruction</a> &bull; <a href="#montage">Create an Image Montage</a> &bull; <a href="#blobs">Working with Blobs</a> &bull; <a href="#direct-access">Direct-access to Image Pixels</a> &bull; <a href="#miscellaneous">Miscellaneous Methods</a> &bull; <a href="#exceptions">Handling Exceptions</a>&bull; <a href="#constants">Constant</a> ]</p>
177
178<div class="doc-section">
cristydcca3fa2010-12-29 21:50:07 +0000179<a id="introduction"></a>
cristyf3bb4782009-09-08 13:10:04 +0000180<p><a href="../www/download.html">PerlMagick</a> is an objected-oriented <a href="http://www.perl.com/perl/">Perl</a> interface to ImageMagick. Use the module to read, manipulate, or write an image or image sequence from within a Perl script. This makes it very suitable for Web CGI scripts. You must have ImageMagick 6.5.5 or above and Perl version 5.005_02 or greater installed on your system for PerlMagick to build properly.</p>
cristy3ed852e2009-09-05 21:47:34 +0000181
182<p>There are a number of useful scripts available to show you the value of PerlMagick. You can do Web based image manipulation and conversion with <a href="http://www.imagemagick.org/download/perl">MagickStudio</a>, or use <a href="https://www.imagemagick.org/subversion/ImageMagick/trunk/PerlMagick/demo/">L-systems</a> to create images of plants using mathematical constructs, and finally navigate through collections of thumbnail images and select the image to view with the <a href="http://webmagick.sourceforge.net/">WebMagick Image Navigator</a>.</p>
183
184<p>You can try PerlMagick from your Web browser at the <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">ImageMagick Studio</a>. Or, you can see <a href="../www/examples.html">examples</a> of select PerlMagick functions.</p>
185</div>
186
cristydcca3fa2010-12-29 21:50:07 +0000187<h2><a id="installation"></a>Installation</h2>
cristy3ed852e2009-09-05 21:47:34 +0000188<div class="doc-section">
189
190<p><b>UNIX</b></p>
191
192<p>The following instructions for Unix apply only to the unbundled PerlMagick as obtained from CPAN. PerlMagick is included as a subdirectory (PerlMagick) of the ImageMagick source distribution, and may be configured and built using the instructions provided in the ImageMagick distribution's README.txt file. It is usually most convenient to install PerlMagick as part of the ImageMagick distribution.</p>
193
194<p>ImageMagick must already be installed on your system. Next, get
195the <a href="../www/download.html">PerlMagick</a> distribution corresponding to the installed ImageMagick distribution
cristy61365ad2010-11-28 02:38:34 +0000196(e.g., PerlMagick 6.66 for
197ImageMagick 6.6.6) and unpack it as shown below:</p>
cristy3ed852e2009-09-05 21:47:34 +0000198
cristy61365ad2010-11-28 02:38:34 +0000199<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>tar xvfz PerlMagick-6.66.tar.gz</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd PerlMagick</span></p>
cristyf3bb4782009-09-08 13:10:04 +0000200<p>Next, edit <kbd>Makefile.PL</kbd> and change LIBS and INC to include the appropriate path information to the required <kbd>MagickCore</kbd> library. You may need paths to JPEG, PNG, TIFF, etc. delegates if they were included with your installed version of ImageMagick. Build and install it like this:</p>
cristy3ed852e2009-09-05 21:47:34 +0000201
202<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>perl Makefile.PL</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make install</span></p>
203<p>For Unix, you typically need to be <kbd>root</kbd> to install the software. There are ways around this. Consult the Perl manual pages for more information.</p>
204
205<p><b>Windows XP / Windows 2000</b></p>
206
207<p>ImageMagick must already be installed on your system. Also, the ImageMagick source distribution for <a href="../www/download.html">Windows 2000</a> is required. You must also have the <kbd>nmake</kbd> from the Visual C++ or J++ development environment. Copy <kbd>\bin\IMagick.dll</kbd> and <kbd>\bin\X11.dll</kbd> to a directory in your dynamic load path such as <kbd>c:\perl\site\5.00502</kbd>.</p>
208
209<p>Next, type</p>
210
211<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd PerlMagick</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>perl Makefile.nt</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>nmake</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>nmake install</span></p>
212<p>See the <a href="http://www.dylanbeattie.net/magick/">PerlMagick Windows HowTo</a> page for further installation instructions.</p>
213
214<p><b>Running the Regression Tests</b></p>
215
216<p>To verify a correct installation, type</p>
217
218<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make test</span></p>
219<p>Use <kbd>nmake test</kbd> under Windows. There are a few demonstration scripts available to exercise many of the functions PerlMagick can perform. Type</p>
220
221<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd demo</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make</span></p>
222<p>You are now ready to utilize the PerlMagick methods from within your Perl scripts.</p>
223
224</div>
225
cristydcca3fa2010-12-29 21:50:07 +0000226<h2><a id="overview"></a>Overview</h2>
cristy3ed852e2009-09-05 21:47:34 +0000227<div class="doc-section">
228
229<p>Any script that wants to use PerlMagick methods must first define the methods within its namespace and instantiate an image object. Do this with:</p>
230
231<pre class="code">
232 use Image::Magick;
233
234 $image=Image::Magick-&gt;new;
235</pre>
236
237<p>The new() method takes the same parameters as <a href="#set-attribute">SetAttribute</a> . For example,</p>
238
239<pre class="code">
240 $image=Image::Magick-&gt;new(size=&gt;'384x256');
241</pre>
242
243<p>Next you will want to read an image or image sequence, manipulate it, and then display or write it. The input and output methods for PerlMagick are defined in <a href="#read">Read or Write an Image</a>. See <a href="#set-attribute">Set an Image Attribute</a> for methods that affect the way an image is read or written. Refer to <a href="#manipulate">Manipulate an Image</a> for a list of methods to transform an image. <a href="#get-attribute">Get an Image Attribute</a> describes how to retrieve an attribute for an image. Refer to <a href="#montage">Create an Image Montage</a> for details about tiling your images as thumbnails on a background. Finally, some methods do not neatly fit into any of the categories just mentioned. Review <a href="#misc">Miscellaneous Methods</a> for a list of these methods.</p>
244
cristyc1c61662009-09-30 14:04:37 +0000245<p>Once you are finished with a PerlMagick object you should consider destroying it. Each image in an image sequence is stored in virtual memory. This can potentially add up to mebibytes of memory. Upon destroying a PerlMagick object, the memory is returned for use by other Perl methods. The recommended way to destroy an object is with <kbd>undef</kbd>:</p>
cristy3ed852e2009-09-05 21:47:34 +0000246
247<pre class="code">
248 undef $image;
249</pre>
250
251<p>To delete all the images but retain the <kbd>Image::Magick</kbd> object use</p>
252
253<pre class="code">
254 @$image = ();
255</pre>
256
257<p>and finally, to delete a single image from a multi-image sequence, use</p>
258
259<pre class="code">
260 undef $image-&gt;[$x];
261</pre>
262
263<p>The next section illustrates how to use various PerlMagick methods to manipulate an image sequence.</p>
264
265<p>Some of the PerlMagick methods require external programs such as <a href="http://www.cs.wisc.edu/~ghost/">Ghostscript</a>. This may require an explicit path in your PATH environment variable to work properly. For example (in Unix),</p>
266
267<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>$ENV{PATH}='/../bin:/usr/bin:/usr/local/bin';</span></p>
268<div style="margin: auto;">
cristydcca3fa2010-12-29 21:50:07 +0000269<h2><a id="example"></a>Example Script</h2>
cristy3ed852e2009-09-05 21:47:34 +0000270</div>
271
272<p>Here is an example script to get you started:</p>
273
274<pre class="code">
275 #!/usr/local/bin/perl
276 use Image::Magick;<br />
277 my($image, $x);<br />
278 $image = Image::Magick-&gt;new;
279 $x = $image-&gt;Read('girl.png', 'logo.png', 'rose.png');
280 warn "$x" if "$x";<br />
281 $x = $image-&gt;Crop(geometry=&gt;'100x100+100+100');
282 warn "$x" if "$x";<br />
283 $x = $image-&gt;Write('x.png');
284 warn "$x" if "$x";
285</pre>
286
287<p>The script reads three images, crops them, and writes a single image as a GIF animation sequence. In many cases you may want to access individual images of a sequence. The next example illustrates how this done:</p>
288
289<pre class="code">
290 #!/usr/local/bin/perl
291 use Image::Magick;<br />
292 my($image, $p, $q);<br />
293 $image = new Image::Magick;
294 $image-&gt;Read('x1.png');
295 $image-&gt;Read('j*.jpg');
296 $image-&gt;Read('k.miff[1, 5, 3]');
297 $image-&gt;Contrast();
298 for ($x = 0; $image-&gt;[$x]; $x++)
299 {
300 $image-&gt;[$x]-&gt;Frame('100x200') if $image-&gt;[$x]-&gt;Get('magick') eq 'GIF';
301 undef $image-&gt;[$x] if $image-&gt;[$x]-&gt;Get('columns') &lt; 100;
302 }
303 $p = $image-&gt;[1];
304 $p-&gt;Draw(stroke=&gt;'red', primitive=&gt;'rectangle', points=&gt;20,20 100,100');
305 $q = $p-&gt;Montage();
306 undef $image;
307 $q-&gt;Write('x.miff');
308</pre>
309
310<p>Suppose you want to start out with a 100 by 100 pixel white canvas with a red pixel in the center. Try</p>
311
312<pre class="code">
313 $image = Image::Magick-&gt;new;
314 $image-&gt;Set(size=&gt;'100x100');
315 $image-&gt;ReadImage('xc:white');
316 $image-&gt;Set('pixel[49,49]'=&gt;'red');
317</pre>
318
319<p>Here we reduce the intensity of the red component at (1,1) by half:</p>
320
321<pre class="code">
322 @pixels = $image-&gt;GetPixel(x=&gt;1,y=&gt;1);
323 $pixels[0]*=0.5;
324 $image-&gt;SetPixel(x=&gt;1,y=&gt;1,color=&gt;\@pixels);
325</pre>
326
327<p>Or suppose you want to convert your color image to grayscale:</p>
328
329<pre class="code">
330 $image-&gt;Quantize(colorspace=&gt;'gray');
331</pre>
332
333<p>Let's annotate an image with a Taipai TrueType font:</p>
334
335<pre class="code">
336 $text = 'Works like magick!';
337 $image-&gt;Annotate(font=&gt;'kai.ttf', pointsize=&gt;40, fill=&gt;'green', text=&gt;$text);
338</pre>
339
340<p>Perhaps you want to extract all the pixel intensities from an image and write them to STDOUT:</p>
341
342<pre class="code">
343 @pixels = $image-&gt;GetPixels(map=&gt;'I', height=&gt;$height, width=&gt;$width, normalize=&gt;true);
344 binmode STDOUT;
345 print pack('B*',join('',@pixels));
346</pre>
347
348<p>Other clever things you can do with a PerlMagick objects include</p>
349
350<pre class="code">
351 $i = $#$p"+1"; # return the number of images associated with object p
352 push(@$q, @$p); # push the images from object p onto object q
353 @$p = (); # delete the images but not the object p
354 $p-&gt;Convolve([1, 2, 1, 2, 4, 2, 1, 2, 1]); # 3x3 Gaussian kernel
355</pre>
356
357<div style="margin: auto;">
cristydcca3fa2010-12-29 21:50:07 +0000358 <h2><a id="read"></a>Read or Write an Image</h2>
cristy3ed852e2009-09-05 21:47:34 +0000359</div>
360
361<p>Use the methods listed below to either read, write, or display an image or image sequence:</p>
362
363<table class="doc">
364<caption>Read or Write Methods</caption>
365<colgroup>
366 <col width="20%"></col>
367 <col width="20%"></col>
368 <col width="20%"></col>
369 <col width="40%"></col>
370</colgroup>
371<tbody>
372
373 <tr>
374 <th>Method</th>
375 <th>Parameters</th>
376 <th>Return Value</th>
377 <th>Description</th>
378 </tr>
379
380 <tr>
381 <td valign="top">Read</td>
382 <td valign="top">one or more filenames</td>
383 <td valign="top">the number of images read</td>
384 <td valign="top">read an image or image sequence</td>
385 </tr>
386
387 <tr>
388 <td valign="top">Write</td>
389 <td valign="top">filename</td>
390 <td valign="top">the number of images written</td>
391 <td valign="top">write an image or image sequence</td>
392 </tr>
393
394 <tr>
395 <td valign="top">Display</td>
396 <td valign="top">server name</td>
397 <td valign="top">the number of images displayed</td>
398 <td valign="top">display the image or image sequence to an X server</td>
399 </tr>
400
401 <tr>
402 <td valign="top">Animate</td>
403 <td valign="top">server name</td>
404 <td valign="top">the number of images animated</td>
405 <td valign="top">animate image sequence to an X server</td>
406 </tr>
407</tbody>
408</table>
409
410<p>For convenience, methods Write(), Display(), and Animate() can take any parameter that <a href="#set-attribute">SetAttribute</a> knows about. For example,</p>
411
412<pre class="code">
413 $image-&gt;Write(filename=&gt;'image.png', compression=&gt;'None');
414</pre>
415
416<p>Use <kbd>-</kbd> as the filename to method Read() to read from standard in or to method Write() to write to standard out:</p>
417
418<pre class="code">
419 binmode STDOUT;
420 $image-&gt;Write('png:-');
421</pre>
422
423<p>To read an image in the GIF format from a PERL filehandle, use:</p>
424
425<pre class="code">
426 $image = Image::Magick-&gt;new;
427 open(IMAGE, 'image.gif');
428 $image-&gt;Read(file=&gt;\*IMAGE);
429 close(IMAGE);
430</pre>
431
432<p>To write an image in the PNG format to a PERL filehandle, use:</p>
433
434<pre class="code">
435 $filename = "image.png";
436 open(IMAGE, ">$filename");
437 $image-&gt;Write(file=&gt;\*IMAGE, filename=&gt;$filename);
438 close(IMAGE);
439</pre>
440
cristycb03ed62009-12-11 21:30:51 +0000441<p>Note, reading from or writing to a Perl filehandle may fail under Windows due to different versions of the C-runtime libraries between ImageMagick and the ActiveState Perl distributions or if one of the DLL's is linked with the /MT option. See <a href="http://msdn.microsoft.com/en-us/library/ms235460.aspx">Potential Errors Passing CRT Objects Across DLL Boundaries</a> for an explanation.</p>
442
cristy3ed852e2009-09-05 21:47:34 +0000443<p>If <kbd>%0Nd, %0No, or %0Nx</kbd> appears in the filename, it is interpreted as a printf format specification and the specification is replaced with the specified decimal, octal, or hexadecimal encoding of the scene number. For example,</p>
444
445<pre class="text">
446 image%03d.miff
447</pre>
448
449<p>converts files image000.miff, image001.miff, etc.</p>
450
451<p>You can optionally add <i>Image</i> to any method name. For example, ReadImage() is an alias for method Read().</p>
452
453</div>
454
cristydcca3fa2010-12-29 21:50:07 +0000455<h2><a id="manipulate"></a>Manipulate an Image</h2>
cristy3ed852e2009-09-05 21:47:34 +0000456<div class="doc-section">
457
458<p>Once you create an image with, for example, method ReadImage() you may want to operate on it. Below is a list of all the image manipulations methods available to you with PerlMagick. There are <a href="../www/examples.html">examples</a> of select PerlMagick methods. Here is an example call to an image manipulation method:</p>
459
460<pre class="code">
461 $image-&gt;Crop(geometry=&gt;'100x100+10+20');
462 $image-&gt;[$x]-&gt;Frame("100x200");
463</pre>
464
465<p>And here is a list of other image manipulation methods you can call:</p>
466
467<table class="doc">
468<caption>Image Manipulation Methods</caption>
469<tbody>
470 <tr>
471 <th>Method</th>
472 <th style="width: 40%">Parameters</th>
473 <th style="width: 40%">Description</th>
474 </tr>
475
476 <tr>
477 <td valign="top">AdaptiveBlur</td>
478 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
479 <td valign="top">adaptively blur the image with a Gaussian operator of the given radius and standard deviation (sigma). Decrease the effect near edges.</td>
480 </tr>
481
482 <tr>
483 <td valign="top">AdaptiveResize</td>
484 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
485 <td valign="top">adaptively resize image using data dependant triangulation. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
486 </tr>
487
488 <tr>
489 <td valign="top">AdaptiveSharpen</td>
490 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
491 <td valign="top">adaptively sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma). Increase the effect near edges.</td>
492 </tr>
493
494 <tr>
495 <td valign="top">AdaptiveThreshold</td>
496 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, offset=&gt;<i>integer</i></td>
497 <td valign="top">local adaptive thresholding.</td>
498 </tr>
499
500 <tr>
501 <td valign="top">AddNoise</td>
502 <td valign="top">noise=&gt;{Uniform, Gaussian, Multiplicative, Impulse, Laplacian, Poisson}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
503 <td valign="top">add noise to an image</td>
504 </tr>
505
506 <tr>
507 <td valign="top">AffineTransform</td>
508 <td valign="top">affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt; <i>float, float</i>, rotate=&gt;<i>float</i>, skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate={Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor}, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
509 <td valign="top">affine transform image</td>
510 </tr>
511
512 <tr>
513 <td valign="top">Affinity</td>
514 <td valign="top">image=&gt;<i>image-handle</i>, method=&gt;{None, FloydSteinberg, Riemersma}</td>
515 <td valign="top">choose a particular set of colors from this image</td>
516 </tr>
517
518 <tr>
519 <td valign="top">Annotate</td>
cristybebec402010-04-23 19:19:08 +0000520 <td valign="top">text=&gt;<i>string</i>, font=&gt;<i>string</i>, family=&gt;<i>string</i>, style=&gt;{Normal, Italic, Oblique, Any}, stretch=&gt;{Normal, UltraCondensed, ExtraCondensed, Condensed, SemiCondensed, SemiExpanded, Expanded, ExtraExpanded, UltraExpanded}, weight=&gt;<i>integer</i>, pointsize=&gt;<i>integer</i>, density=&gt;<i>geometry</i>, stroke=&gt;<i><a href="../www/color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, undercolor=&gt;<i><a href="../www/color.html">color name</a></i>, kerning=&gt;<i>float</i>, geometry=&gt;<i>geometry</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, antialias=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>. skewX=&gt;<i>float</i>, skewY=&gt; <i>float</i>, align=&gt;{Left, Center, Right}, encoding=&gt;{UTF-8}, interline-spacing=&gt;<i>double</i>, interword-spacing=&gt;<i>double</i>, direction=&gt;{right-to-left, left-to-right}</td>
cristy3ed852e2009-09-05 21:47:34 +0000521 <td valign="top">annotate an image with text. See <a href="#misc">QueryFontMetrics</a> to get font metrics without rendering any text.</td>
522 </tr>
523
524 <tr>
525 <td valign="top">AutoGamma</td>
526 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
527 <td valign="top">automagically adjust gamma level of image</td>
528 </tr>
529
530 <tr>
531 <td valign="top">AutoLevel</td>
532 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
533 <td valign="top">automagically adjust color levels of image</td>
534 </tr>
535
536 <tr>
537 <td valign="top">AutoOrient</td>
538 <td valign="top"><br /></td>
539 <td valign="top">automagically orient the image</td>
540 </tr>
541
542 <tr>
543 <td valign="top">BlackThreshold</td>
cristyec407392009-11-28 22:42:05 +0000544 <td valign="top">threshold=&gt;<i>string</i>, , channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristy3ed852e2009-09-05 21:47:34 +0000545 <td valign="top">force all pixels below the threshold intensity into black</td>
546 </tr>
547
548 <tr>
549 <td valign="top">BlueShift</td>
550 <td valign="top">factor=&gt;<i>double</i>,</td>
551 <td valign="top">simulate a scene at nighttime in the moonlight. Start with a factor of 1.5.</td>
552 </tr>
553
554 <tr>
555 <td valign="top">Blur</td>
556 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
557 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
558 </tr>
559
560 <tr>
561 <td valign="top">Border</td>
562 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
563 <td valign="top">surround the image with a border of color</td>
564 </tr>
565
566 <tr>
567 <td valign="top">Charcoal</td>
568 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
569 <td valign="top">simulate a charcoal drawing</td>
570 </tr>
571
572 <tr>
573 <td valign="top">Chop</td>
574 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
575 <td valign="top">chop an image</td>
576 </tr>
577
578 <tr>
cristyb4c03bb2009-09-27 13:55:46 +0000579 <td valign="top">Clamp</td>
580 <td valign="top"><br /></td>
581 <td valign="top">restrict color values from 0 to the quantum depth.</td>
582 </tr>
583
584 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000585 <td valign="top">Clip</td>
586 <td valign="top">id=&gt;<i>name</i>, inside=&gt;<i>{true, false}</i>,</td>
587 <td valign="top">apply along a named path from the 8BIM profile.</td>
588 </tr>
589
590 <tr>
591 <td valign="top">ClipMask</td>
592 <td valign="top">mask=&gt;<i>image-handle</i></td>
593 <td valign="top">clip image as defined by the image mask</td>
594 </tr>
595
596 <tr>
597 <td valign="top">Clut</td>
598 <td valign="top">image=&gt;<i>image-handle</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
599 <td valign="top">apply a color lookup table to an image sequence</td>
600 </tr>
601
602 <tr>
603 <td valign="top">Coalesce</td>
604 <td valign="top"><br /></td>
605 <td valign="top">merge a sequence of images</td>
606 </tr>
607
608 <tr>
cristy83a272e2010-05-07 20:40:35 +0000609 <td valign="top">Color</td>
610 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i></td>
611 <td valign="top">set the entire image to this color.</td>
612 </tr>
613
614 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000615 <td valign="top">ColorDecisionList</td>
616 <td valign="top">filename=&gt;<i>string</i>,</td>
617 <td valign="top">color correct with a color decision list.</td>
618 </tr>
619
620 <tr>
621 <td valign="top">Colorize</td>
622 <td valign="top">fill=&gt;<i><a href="../www/color.html">color name</a></i>, opacity=&gt;<i>string</i></td>
623 <td valign="top">colorize the image with the fill color</td>
624 </tr>
625
626 <tr>
cristy2c839602010-04-03 02:32:08 +0000627 <td valign="top">ColorMatrix</td>
628 <td valign="top">matrix=&gt;<i>array of float values</i></td>
629 <td valign="top">apply color correction to the image. Although you can use variable sized matrices, typically you use a 5 x 5 for an RGBA image and a 6x6 for CMYKA. A 6x6 matrix is required for offsets (populate the last column with normalized values).</td>
630 </tr>
631
632 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000633 <td valign="top">Comment</td>
634 <td valign="top">string</td>
635 <td valign="top">add a comment to your image</td>
636 </tr>
637
638 <tr>
639 <td valign="top">CompareLayers</td>
640 <td valign="top">method=&gt;{any, clear, overlay}</td>
641 <td valign="top">compares each image with the next in a sequence and returns the minimum bounding region of any pixel differences it discovers. Images do not have to be the same size, though it is best that all the images are coalesced (images are all the same size, on a flattened canvas, so as to represent exactly how a specific frame should look).</td>
642 </tr>
643
644 <tr>
645 <td valign="top">Composite</td>
646 <td valign="top">image=&gt;<i>image-handle</i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, mask=&gt;<i>image-handle</i>, geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, opacity=&gt;<i>integer</i>, tile=&gt;{True, False}, rotate=&gt;<i>double</i>, color=&gt;<i><a href="../www/color.html">color name</a></i>, blend=&gt;<i>geometry</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline}</td>
647 <td valign="top">composite one image onto another. Use the rotate parameter in concert with the tile parameter.</td>
648 </tr>
649
650 <tr>
651 <td valign="top">Contrast</td>
652 <td valign="top">sharpen=&gt;{True, False}</td>
653 <td valign="top">enhance or reduce the image contrast</td>
654 </tr>
655
656 <tr>
657 <td valign="top">ContrastStretch</td>
658 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
659 <td valign="top">improve the contrast in an image by `stretching' the range of intensity values</td>
660 </tr>
661
662 <tr>
663 <td valign="top">Convolve</td>
cristy16ff93c2010-01-13 23:18:07 +0000664 <td valign="top">coefficients=&gt;<i>array of float values</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, bias=&gt;<i>double</i></td>
cristy3ed852e2009-09-05 21:47:34 +0000665 <td valign="top">apply a convolution kernel to the image. Given a kernel <i>order</i> , you would supply <i>order*order</i> float values (e.g. 3x3 implies 9 values).</td>
666 </tr>
667
668 <tr>
669 <td valign="top">Crop</td>
cristya13871a2009-12-06 19:01:22 +0000670 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
cristy3ed852e2009-09-05 21:47:34 +0000671 <td valign="top">crop an image</td>
672 </tr>
673
674 <tr>
675 <td valign="top">CycleColormap</td>
676 <td valign="top">amount=&gt;<i>integer</i></td>
677 <td valign="top">displace image colormap by amount</td>
678 </tr>
679
680 <tr>
681 <td valign="top">Decipher</td>
682 <td valign="top">passphrase=&gt;<i>string</i></td>
683 <td valign="top">convert cipher pixels to plain pixels</td>
684 </tr>
685
686 <tr>
687 <td valign="top">Deconstruct</td>
688 <td valign="top"><br /></td>
689 <td valign="top">break down an image sequence into constituent parts</td>
690 </tr>
691
692 <tr>
693 <td valign="top">Deskew</td>
694 <td valign="top">geometry=&gt;<i>string</i>,threshold=&gt;<i>double</i></td>
695 <td valign="top">straighten the image</td>
696 </tr>
697
698 <tr>
699 <td valign="top">Despeckle</td>
700 <td valign="top">&nbsp;</td>
701 <td valign="top">reduce the speckles within an image</td>
702 </tr>
703
704 <tr>
705 <td valign="top">Difference</td>
706 <td valign="top">image=&gt;<i>image-handle</i></td>
707 <td valign="top">compute the difference metrics between two images </td>
708 </tr>
709
710 <tr>
711 <td valign="top">Distort</td>
712 <td valign="top">points=&gt;<i>array of float values</i>, method=&gt;{Affine, AffineProjection, Bilinear, Perspective, ScaleRotateTranslate}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}, best-fit=&gt;{True, False}</td>
713 <td valign="top">distort image</td>
714 </tr>
715
716 <tr>
717 <td valign="top">Draw</td>
cristybebec402010-04-23 19:19:08 +0000718 <td valign="top">primitive=&gt;{point, line, rectangle, arc, ellipse, circle, path, polyline, polygon, bezier, color, matte, text, @<i>filename</i>}, points=&gt;<i>string</i> , method=&gt;<i>{Point, Replace, Floodfill, FillToBorder, Reset}</i>, stroke=&gt;<i><a href="../www/color.html">color name</a></i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, font=&gt;<i>string</i>, pointsize=&gt;<i>integer</i>, strokewidth=&gt;<i>float</i>, antialias=&gt;{true, false}, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, x=&gt;<i>float</i>, y=&gt;<i>float</i>, dash-offset=&gt;<i>float</i>, dash-pattern=&gt;<i>array of float values</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>, skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}, kerning=&gt;<i>float</i>, text=&gt;<i>string</i>, vector-graphics=&gt;<i>string</i>, interline-spacing=&gt;<i>double</i>, interword-spacing=&gt;<i>double</i>, direction=&gt;{right-to-left, left-to-right}</td>
cristy3ed852e2009-09-05 21:47:34 +0000719 <td valign="top">annotate an image with one or more graphic primitives.</td>
720 </tr>
721
722 <tr>
723 <td valign="top">Encipher</td>
724 <td valign="top">passphrase=&gt;<i>string</i></td>
725 <td valign="top">convert plain pixels to cipher pixels</td>
726 </tr>
727
728 <tr>
729 <td valign="top">Edge</td>
730 <td valign="top">radius=&gt;<i>double</i></td>
731 <td valign="top">enhance edges within the image with a convolution filter of the given radius.</td>
732 </tr>
733
734 <tr>
735 <td valign="top">Emboss</td>
736 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
737 <td valign="top">emboss the image with a convolution filter of the given radius and standard deviation (sigma).</td>
738 </tr>
739
740 <tr>
741 <td valign="top">Enhance</td>
742 <td valign="top"><br /></td>
743 <td valign="top">apply a digital filter to enhance a noisy image</td>
744 </tr>
745
746 <tr>
747 <td valign="top">Equalize</td>
748 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td>
749 <td valign="top">perform histogram equalization to the image</td>
750 </tr>
751
752 <tr>
753 <td valign="top">Extent</td>
754 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
755 <td valign="top">set the image size</td>
756 </tr>
757
758 <tr>
759 <td valign="top">Evaluate</td>
760 <td valign="top">value=&gt;<i>double</i>, operator=&gt;<i>{Add, And, Divide, LeftShift, Max, Min, Multiply, Or, Rightshift, Subtract, Xor}</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow} </td>
761 <td valign="top">apply an arithmetic, relational, or logical expression to the image</td>
762 </tr>
763
764 <tr>
cristy16ff93c2010-01-13 23:18:07 +0000765 <td valign="top">Filter</td>
766 <td valign="top">kernel=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, bias=&gt;<i>double</i></td>
767 <td valign="top">apply a convolution kernel to the image.</td>
768 </tr>
769
770 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000771 <td valign="top">Flip</td>
772 <td valign="top"><br /></td>
773 <td valign="top">reflect the image scanlines in the vertical direction</td>
774 </tr>
775
776 <tr>
777 <td valign="top">Flop</td>
778 <td valign="top"><br /></td>
779 <td valign="top">reflect the image scanlines in the horizontal direction</td>
780 </tr>
781
782 <tr>
783 <td valign="top">FloodfillPaint</td>
784 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , fill=&gt;<i><a href="../www/color.html">color name</a></i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
785 <td valign="top">changes the color value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the color value is changed for any neighbor pixel that is not that color.</td>
786 </tr>
787
788 <tr>
789 <td valign="top">ForwardFourierTransform</td>
790 <td valign="top">magnitude=&gt;{True, False}</td>
791 <td valign="top">implements the forward discrete Fourier transform (DFT)</td>
792 </tr>
793
794 <tr>
795 <td valign="top">Frame</td>
796 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, inner=&gt;<i>integer</i>, outer=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
797 <td valign="top">surround the image with an ornamental border</td>
798 </tr>
799
800 <tr>
801 <td valign="top">Function</td>
802 <td valign="top">parameters=&gt;<i>array of float values</i>, function=&gt;{Sin}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
803 <td valign="top">apply a function to the image</td>
804 </tr>
805
806 <tr>
807 <td valign="top">Gamma</td>
808 <td valign="top">gamma=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
809 <td valign="top">gamma correct the image</td>
810 </tr>
811
812 <tr>
813 <td valign="top">GaussianBlur</td>
814 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
815 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
816 </tr>
817
818 <tr>
819 <td valign="top">GetPixel</td>
820 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, normalize=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
821 <td valign="top">get a single pixel. By default normalized pixel values are returned.</td>
822 </tr>
823
824 <tr>
825 <td valign="top">GetPixels</td>
826 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, map=&gt;<i>string</i>, normalize=&gt;{true, false}</td>
827 <td valign="top">get image pixels as defined by the map (e.g. "RGB", "RGBA", etc.). By default non-normalized pixel values are returned.</td>
828 </tr>
829
830 <tr>
831 <td valign="top">HaldClut</td>
832 <td valign="top">image=&gt;<i>image-handle</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
833 <td valign="top">apply a Hald color lookup table to an image sequence</td>
834 </tr>
835
836 <tr>
837 <td valign="top">Identify</td>
cristy045bd902010-01-30 18:56:24 +0000838 <td valign="top">file=&gt;<i>file</i>, features=&gt;<i>distance</i>, unique=&gt;{True, False}</td>
cristy3ed852e2009-09-05 21:47:34 +0000839 <td valign="top">identify the attributes of an image</td>
840 </tr>
841
842 <tr>
843 <td valign="top">Implode</td>
844 <td valign="top">amount=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
845 <td valign="top">implode image pixels about the center</td>
846 </tr>
847
848 <tr>
849 <td valign="top">InverseDiscreteFourierTransform</td>
850 <td valign="top">magnitude=&gt;{True, False}</td>
851 <td valign="top">implements the inverse discrete Fourier transform (DFT)</td>
852 </tr>
853
854 <tr>
855 <td valign="top">Label</td>
856 <td valign="top">string</td>
857 <td valign="top">assign a label to an image</td>
858 </tr>
859
860 <tr>
861 <td valign="top">Layers</td>
862 <td valign="top">method=&gt;{coalesce, compare-any, compare-clear, compare-over, composite, dispose, flatten, merge, mosaic, optimize, optimize-image, optimize-plus, optimize-trans, remove-dups, remove-zero}, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, LinearLight, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, dither=&gt;{true, false}</td>
863 <td valign="top">compare each image the GIF disposed forms of the previous image in the sequence. From this, attempt to select the smallest cropped image to replace each frame, while preserving the results of the animation.</td>
864 </tr>
865
866 <tr>
867 <td valign="top">Level</td>
868 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'gamma'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
869 <td valign="top">adjust the level of image contrast</td>
870 </tr>
871
872 <tr>
cristye7f8fdd2009-09-20 14:43:12 +0000873 <td valign="top">LevelColors</td>
874 <td valign="top">invert=&gt;&gt;{True, False}, 'black-point'=&gt;<i>string</i>, 'white-point'=&gt;<i>string</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
875 <td valign="top">level image with the given colors</td>
876 </tr>
877
878 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000879 <td valign="top">LinearStretch</td>
880 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i></td>
881 <td valign="top">linear with saturation stretch</td>
882 </tr>
883
884 <tr>
885 <td valign="top">LiquidResize</td>
886 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, delta-x=&gt;<i>double</i>, rigidity=&gt;<i>double</i></td>
887 <td valign="top">rescale image with seam-carving.</td>
888 </tr>
889
890 <tr>
891 <td valign="top">Magnify</td>
892 <td valign="top"><br /></td>
893 <td valign="top">double the size of an image</td>
894 </tr>
895
896 <tr>
897 <td valign="top">Mask</td>
898 <td valign="top">mask=&gt;<i>image-handle</i></td>
899 <td valign="top">composite image pixels as defined by the mask</td>
900 </tr>
901
902 <tr>
903 <td valign="top">MatteFloodfill</td>
904 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , matte=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
905 <td valign="top">changes the matte value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the matte value is changed for any neighbor pixel that is not that color.</td>
906 </tr>
907
908 <tr>
909 <td valign="top">MedianFilter</td>
910 <td valign="top">radius=&gt;<i>double</i></td>
911 <td valign="top">replace each pixel with the median intensity pixel of a neighborhood.</td>
912 </tr>
913
914 <tr>
915 <td valign="top">Minify</td>
916 <td valign="top"><br /></td>
917 <td valign="top">half the size of an image</td>
918 </tr>
919
920 <tr>
921 <td valign="top">Modulate</td>
922 <td valign="top">brightness=&gt;<i>double</i>, saturation=&gt;<i>double</i>, hue=&gt;<i>double</i>, lightness=&gt;<i>double</i>, whiteness=&gt;<i>double</i>, blackness=&gt;<i>double</i> </td>
923 <td valign="top">vary the brightness, saturation, and hue of an image by the specified percentage</td>
924 </tr>
925
926 <tr>
cristy488844c2010-01-22 14:02:05 +0000927 <td valign="top">Morphology</td>
928 <td valign="top">kernel=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, iterations=&gt;<i>integer</i></td>
929 <td valign="top">apply a morphology method to the image.</td>
930 </tr>
931
932 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000933 <td valign="top">MotionBlur</td>
934 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
935 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle to simulate the effect of motion</td>
936 </tr>
937
938 <tr>
939 <td valign="top">Negate</td>
940 <td valign="top">gray=&gt;{True, False}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristyb29bc032010-02-01 20:29:43 +0000941 <td valign="top">replace each pixel with its complementary color (white becomes black, yellow becomes blue, etc.)</td>
cristy3ed852e2009-09-05 21:47:34 +0000942 </tr>
943
944 <tr>
945 <td valign="top">Normalize</td>
946 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td>
947 <td valign="top">transform image to span the full range of color values</td>
948 </tr>
949
950 <tr>
951 <td valign="top">OilPaint</td>
952 <td valign="top">radius=&gt;<i>integer</i></td>
953 <td valign="top">simulate an oil painting</td>
954 </tr>
955
956 <tr>
957 <td valign="top">Opaque</td>
958 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i>,
959fill=&gt;<i><a href="../www/color.html">color name</a></i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, invert=&gt;{True, False}</td>
960 <td valign="top">change this color to the fill color within the image</td>
961 </tr>
962
963 <tr>
964 <td valign="top">OrderedDither</td>
965 <td valign="top">threshold=&gt;{threshold, checks, o2x2, o3x3, o4x4, o8x8, h4x4a, h6x6a, h8x8a, h4x4o, h6x6o, h8x8o, h16x16o, hlines6x4}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
966 <td valign="top">order dither image</td>
967 </tr>
968
969 <tr>
970 <td valign="top">Polaroid</td>
971 <td valign="top">caption=&gt;<i>string</i>, angle=&gt;<i>double</i>, pointsize=&gt;<i>double</i>, font=&gt;<i>string</i>, stroke=&gt; <i><a href="../www/color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
972 <td valign="top">simulate a Polaroid picture.</td>
973 </tr>
974
975 <tr>
976 <td valign="top">Posterize</td>
977 <td valign="top">levels=&gt;<i>integer</i>, dither=&gt;{True, False}</td>
978 <td valign="top">reduce the image to a limited number of color level</td>
979 </tr>
980
981 <tr>
982 <td valign="top">Profile</td>
983 <td valign="top">name=&gt;<i>string</i>, profile=&gt;<i>blob</i>, rendering-intent=&gt;{Undefined, Saturation, Perceptual, Absolute, Relative}, black-point-compensation=&gt;{True, False}</td>
984 <td valign="top">add or remove ICC or IPTC image profile; name is formal name (e.g. ICC or filename; set profile to <kbd>''</kbd> to remove profile</td>
985 </tr>
986
987 <tr>
988 <td valign="top">Quantize</td>
989 <td valign="top">colors=&gt;<i>integer</i>, colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YIQ, YPbPr, YUV, CMYK, sRGB, HSL, HSB}, treedepth=&gt; <i>integer</i>, dither=&gt;{True, False}, dither-method=&gt;{Riemersma, Floyd-Steinberg}, measure_error=&gt;{True, False}, global_colormap=&gt;{True, False}, transparent-color=&gt;<i>color</i></td>
990 <td valign="top">preferred number of colors in the image</td>
991 </tr>
992
993 <tr>
994 <td valign="top">RadialBlur</td>
995 <td valign="top">angle=&gt;<i>double</i></td>
996 <td valign="top">radial blur the image.</td>
997 </tr>
998
999 <tr>
1000 <td valign="top">Raise</td>
1001 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, raise=&gt;{True, False}</td>
1002 <td valign="top">lighten or darken image edges to create a 3-D effect</td>
1003 </tr>
1004
1005 <tr>
cristy3ed852e2009-09-05 21:47:34 +00001006 <td valign="top">ReduceNoise</td>
1007 <td valign="top">radius=&gt;<i>double</i></td>
1008 <td valign="top">reduce noise in the image with a noise peak elimination filter</td>
1009 </tr>
1010
1011 <tr>
1012 <td valign="top">Remap</td>
cristy8d724052009-11-24 20:52:07 +00001013 <td valign="top">image=&gt;<i>image-handle</i>, dither=&gt;{true, false}, dither-method=&gt;{Riemersma, Floyd-Steinberg}</td>
cristy3ed852e2009-09-05 21:47:34 +00001014 <td valign="top">replace the colors of an image with the closest color from a reference image.</td>
1015 </tr>
1016
1017 <tr>
1018 <td valign="top">Resample</td>
1019 <td valign="top">density=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i></td>
1020 <td valign="top">resample image to desired resolution. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
1021 </tr>
1022
1023 <tr>
1024 <td valign="top">Resize</td>
1025 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
1026 <td valign="top">scale image to desired size. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
1027 </tr>
1028
1029 <tr>
1030 <td valign="top">Roll</td>
1031 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1032 <td valign="top">roll an image vertically or horizontally</td>
1033 </tr>
1034
1035 <tr>
1036 <td valign="top">Rotate</td>
1037 <td valign="top">degrees=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
1038 <td valign="top">rotate an image</td>
1039 </tr>
1040
1041 <tr>
1042 <td valign="top">Sample</td>
1043 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1044 <td valign="top">scale image with pixel sampling.</td>
1045 </tr>
1046
1047 <tr>
1048 <td valign="top">Scale</td>
1049 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1050 <td valign="top">scale image to desired size</td>
1051 </tr>
1052
1053 <tr>
1054 <td valign="top">Segment</td>
1055 <td valign="top">colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YCC, YIQ, YPbPr, YUV, CMYK}, verbose={True, False}, cluster-threshold=&gt;<i>double</i>, smoothing-threshold=<i>double</i></td>
1056 <td valign="top">segment an image by analyzing the histograms of the color components and identifying units that are homogeneous</td>
1057 </tr>
1058
1059 <tr>
1060 <td valign="top">SelectiveBlur</td>
1061 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, threshold=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1062 <td valign="top">selectively blur pixels within a contrast threshold.</td>
1063 </tr>
1064 <tr>
1065 <td valign="top">Separate</td>
1066 <td valign="top">channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
1067 <td valign="top">separate a channel from the image into a grayscale image</td>
1068 </tr>
1069
1070 <tr>
1071 <td valign="top">Shade</td>
1072 <td valign="top">geometry=&gt;<i>geometry</i>, azimuth=&gt;<i>double</i>, elevation=&gt;<i>double</i>, gray=&gt;{true, false}</td>
1073 <td valign="top">shade the image using a distant light source</td>
1074 </tr>
1075
1076 <tr>
1077 <td valign="top">SetPixel</td>
1078 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, color=&gt;<i>array of float values</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, color=&gt;<i>array of float values</i></td>
1079 <td valign="top">set a single pixel. By default normalized pixel values are expected.</td>
1080 </tr>
1081
1082 <tr>
1083 <td valign="top">Shadow</td>
1084 <td valign="top">geometry=&gt;<i>geometry</i>, opacity=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1085 <td valign="top">simulate an image shadow</td>
1086 </tr>
1087
1088 <tr>
1089 <td valign="top">Sharpen</td>
1090 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1091 <td valign="top">sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma).</td>
1092 </tr>
1093
1094 <tr>
1095 <td valign="top">Shave</td>
1096 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1097 <td valign="top">shave pixels from the image edges</td>
1098 </tr>
1099
1100 <tr>
1101 <td valign="top">Shear</td>
1102 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i> fill=&gt;<i><a href="../www/color.html">color name</a></i></td>
1103 <td valign="top">shear the image along the X or Y axis by a positive or negative shear angle</td>
1104 </tr>
1105
1106 <tr>
1107 <td valign="top">SigmoidalContrast</td>
1108 <td valign="top">geometry=&gt;<i>string</i>, 'contrast'=&gt;<i>double</i>, 'mid-point'=&gt;<i>double</i> channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}, sharpen=&gt;{True, False}</td>
1109 <td valign="top">sigmoidal non-lineraity contrast control. Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="option">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="option">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black). To decrease contrast, set sharpen to False.</td>
1110 </tr>
1111
1112 <tr>
1113 <td valign="top">Signature</td>
1114 <td valign="top"><br /></td>
1115 <td valign="top">generate an SHA-256 message digest for the image pixel stream</td>
1116 </tr>
1117
1118 <tr>
1119 <td valign="top">Sketch</td>
1120 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i></td>
1121 <td valign="top">sketch the image with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle</td>
1122 </tr>
1123
1124 <tr>
1125 <td valign="top">Solarize</td>
1126 <td valign="top">geometry=&gt;<i>string</i>,threshold=&gt;<i>double</i></td>
1127 <td valign="top">negate all pixels above the threshold level</td>
1128 </tr>
1129
1130 <tr>
1131 <td valign="top">SparseColor</td>
1132 <td valign="top">points=&gt;<i>array of float values</i>, method=&gt;{Barycentric, Bilinear, Shepards, Voronoi}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
1133 <td valign="top">interpolate the image colors around the supplied points</td>
1134 </tr>
1135
1136 <tr>
1137 <td valign="top">Splice</td>
1138 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
1139 <td valign="top">splice an image</td>
1140 </tr>
1141
1142 <tr>
1143 <td valign="top">Spread</td>
1144 <td valign="top">radius=&gt;<i>double</i></td>
1145 <td valign="top">displace image pixels by a random amount</td>
1146 </tr>
1147
1148 <tr>
1149 <td valign="top">Stegano</td>
1150 <td valign="top">image=&gt;<i>image-handle</i>, offset=&gt;<i>integer</i></td>
1151 <td valign="top">hide a digital watermark within the image</td>
1152 </tr>
1153
1154 <tr>
1155 <td valign="top">Stereo</td>
1156 <td valign="top">image=&gt;<i>image-handle</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1157 <td valign="top">composites two images and produces a single image that is the composite of a left and right image of a stereo pair</td>
1158 </tr>
1159
1160 <tr>
1161 <td valign="top">Strip</td>
1162 <td valign="top"><br /></td>
1163 <td valign="top">strip an image of all profiles and comments.</td>
1164 </tr>
1165
1166 <tr>
1167 <td valign="top">Swirl</td>
1168 <td valign="top">degrees=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
1169 <td valign="top">swirl image pixels about the center</td>
1170 </tr>
1171
1172 <tr>
1173 <td valign="top">Texture</td>
1174 <td valign="top">texture=&gt;<i>image-handle</i></td>
1175 <td valign="top">name of texture to tile onto the image background</td>
1176 </tr>
1177
1178 <tr>
1179 <td valign="top">Thumbnail</td>
1180 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1181 <td valign="top">changes the size of an image to the given dimensions and removes any associated profiles.</td>
1182 </tr>
1183
1184 <tr>
1185 <td valign="top">Threshold</td>
1186 <td valign="top">threshold=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1187 <td valign="top">threshold the image</td>
1188 </tr>
1189
1190 <tr>
1191 <td valign="top">Tint</td>
1192 <td valign="top">fill=&gt;<i><a href="../www/color.html">color name</a></i>, opacity=&gt;<i>string</i></td>
1193 <td valign="top">tint the image with the fill color.</td>
1194 </tr>
1195
1196 <tr>
1197 <td valign="top">Transparent</td>
1198 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i>, invert=&gt;{True, False}</td>
1199 <td valign="top">make this color transparent within the image</td>
1200 </tr>
1201
1202 <tr>
1203 <td valign="top">Transpose</td>
1204 <td valign="top"><br /></td>
1205 <td valign="top">flip image in the vertical direction and rotate 90 degrees</td>
1206 </tr>
1207
1208 <tr>
1209 <td valign="top">Transverse</td>
1210 <td valign="top"><br /></td>
1211 <td valign="top">flop image in the horizontal direction and rotate 270 degrees</td>
1212 </tr>
1213
1214 <tr>
1215 <td valign="top">Trim</td>
1216 <td valign="top"><br /></td>
1217 <td valign="top">remove edges that are the background color from the image</td>
1218 </tr>
1219
1220 <tr>
1221 <td valign="top">UnsharpMask</td>
1222 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, amount=&gt;<i>double</i>, threshold=&gt;<i>double</i></td>
1223 <td valign="top">sharpen the image with the unsharp mask algorithm.</td>
1224 </tr>
1225
1226 <tr>
1227 <td valign="top">Vignette</td>
1228 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
1229 <td valign="top">offset the edges of the image in vignette style</td>
1230 </tr>
1231
1232 <tr>
1233 <td valign="top">Wave</td>
1234 <td valign="top">geometry=&gt;<i>geometry</i>, amplitude=&gt;<i>double</i>, wavelength=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
1235 <td valign="top">alter an image along a sine wave</td>
1236 </tr>
1237
1238 <tr>
1239 <td valign="top">WhiteThreshold</td>
cristyec407392009-11-28 22:42:05 +00001240 <td valign="top">threshold=&gt;<i>string</i>, , channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristy3ed852e2009-09-05 21:47:34 +00001241 <td valign="top">force all pixels above the threshold intensity into white</td>
1242 </tr>
1243</tbody>
1244</table>
1245
1246<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd> ).</p>
1247
1248<p>You can specify <kbd>@filename</kbd> in both Annotate() and Draw(). This reads the text or graphic primitive instructions from a file on disk. For example,</p>
1249
1250<pre class="code">
1251 $image-&gt;Draw(fill=&gt;'red', primitive=&gt;'rectangle',
1252 points=&gt;'20,20 100,100 40,40 200,200 60,60 300,300');
1253</pre>
1254
1255<p>Is equivalent to</p>
1256
1257<pre class="code">
1258 $image-&gt;Draw(fill=&gt;'red', primitive=&gt;'@draw.txt');
1259</pre>
1260
1261<p>Where <kbd>draw.txt</kbd> is a file on disk that contains this:</p>
1262
1263<pre class="text">
1264 rectangle 20, 20 100, 100
1265 rectangle 40, 40 200, 200
1266 rectangle 60, 60 300, 300
1267</pre>
1268
1269<p>The <i>text</i> parameter for methods, Annotate(), Comment(), Draw(), and Label() can include the image filename, type, width, height, or other image attribute by embedding these special format characters:</p>
1270
1271<pre class="text">
1272 %b file size
1273 %c comment
1274 %d directory
1275 %e filename extension
1276 %f filename
1277 %g page geometry
1278 %h height
1279 %i input filename
1280 %k number of unique colors
1281 %l label
1282 %m magick
1283 %n number of scenes
1284 %o output filename
1285 %p page number
1286 %q quantum depth
1287 %r image class and colorspace
1288 %s scene number
1289 %t top of filename
1290 %u unique temporary filename
1291 %w width
1292 %x x resolution
1293 %y y resolution
1294 %z image depth
1295 %C image compression type
1296 %D image dispose method
1297 %H page height
1298 %Q image compression quality
1299 %T image delay
1300 %W page width
1301 %X page x offset
1302 %Y page y offset
1303 %@ bounding box
1304 %# signature
1305 %% a percent sign
1306 \n newline
1307 \r carriage return
1308</pre>
1309
1310<p>For example,</p>
1311
1312<pre class="code">
1313 text=&gt;"%m:%f %wx%h"
1314</pre>
1315
1316<p>produces an annotation of <b>MIFF:bird.miff 512x480</b> for an image titled <b>bird.miff</b> and whose width is 512 and height is 480.</p>
1317
1318<p>You can optionally add <i>Image</i> to any method name. For example, TrimImage() is an alias for method Trim().</p>
1319
1320<p>Most of the attributes listed above have an analog in <a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1321
1322</div>
1323
cristydcca3fa2010-12-29 21:50:07 +00001324<h2><a id="set-attribute"></a>Set an Image Attribute</h2>
cristy3ed852e2009-09-05 21:47:34 +00001325<div class="doc-section">
1326
1327<p>Use method Set() to set an image attribute. For example,</p>
1328
1329<pre class="code">
1330 $image-&gt;Set(dither=&gt;'True');
1331 $image-&gt;[$x]-&gt;Set(delay=&gt;3);
1332</pre>
1333
1334<p>Where this example uses 'True' and this document says '{True, False}',
1335you can use the case-insensitive strings 'True' and 'False', or you
1336can use the integers 1 and 0.</p>
1337
1338<p>When you call Get() on a Boolean attribute, Image::Magick returns 1 or 0, not a string.</p>
1339
1340<p>And here is a list of all the image attributes you can set:</p>
1341
1342<table class="doc">
1343 <caption>Image Attributes</caption>
1344 <tbody>
1345 <tr>
1346 <th>Attribute</th>
1347 <th style="width: 40%">Values</th>
1348 <th style="width: 40%">Description</th>
1349 </tr>
1350
1351 <tr>
1352 <td valign="top">adjoin</td>
1353 <td valign="top">{True, False}</td>
1354 <td valign="top">join images into a single multi-image file</td>
1355 </tr>
1356
1357 <tr>
1358 <td valign="top">alpha</td>
1359 <td valign="top">{On, Off, Opaque, Transparent, Copy, Extract, Set}</td>
1360 <td valign="top">control of and special operations involving the alpha/matte channel</td>
1361 </tr>
1362
1363 <tr>
1364 <td valign="top">antialias</td>
1365 <td valign="top">{True, False}</td>
1366 <td valign="top">remove pixel aliasing</td>
1367 </tr>
1368
1369 <tr>
1370 <td valign="top">area-limit</td>
1371 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001372 <td valign="top">set pixel area resource limit.</td>
cristy3ed852e2009-09-05 21:47:34 +00001373 </tr>
1374
1375 <tr>
1376 <td valign="top">attenuate</td>
1377 <td valign="top"><i>double</i></td>
1378 <td valign="top">lessen (or intensify) when adding noise to an image.</td>
1379 </tr>
1380
1381 <tr>
1382 <td valign="top">authenticate</td>
1383 <td valign="top"><i>string</i></td>
1384 <td valign="top">decrypt image with this password.</td>
1385 </tr>
1386
1387 <tr>
1388 <td valign="top">background</td>
1389 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1390 <td valign="top">image background color</td>
1391 </tr>
1392
1393 <tr>
1394 <td valign="top">blue-primary</td>
1395 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1396 <td valign="top">chromaticity blue primary point (e.g. 0.15, 0.06)</td>
1397 </tr>
1398
1399 <tr>
1400 <td valign="top">bordercolor</td>
1401 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1402 <td valign="top">set the image border color</td>
1403 </tr>
1404
1405 <tr>
1406 <td valign="top">clip-mask</td>
1407 <td valign="top"><i>image</i></td>
1408 <td valign="top">associate a clip mask with the image.</td>
1409 </tr>
1410
1411 <tr>
1412 <td valign="top">colormap[<i>i</i>]</td>
1413 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1414 <td valign="top">color name (e.g. red) or hex value (e.g. #ccc) at position
1415<i>i</i></td>
1416 </tr>
1417
1418 <tr>
1419 <td valign="top">comment</td>
1420 <td valign="top"><i>string</i></td>
1421 <td valign="top">set the image comment</td>
1422 </tr>
1423
1424 <tr>
1425 <td valign="top">compression</td>
1426 <td valign="top">{None, BZip, Fax, Group4, JPEG, JPEG2000, LosslessJPEG, LZW, RLE, Zip}</td>
1427 <td valign="top">type of image compression</td>
1428 </tr>
1429
1430 <tr>
1431 <td valign="top">debug</td>
1432 <td valign="top">{All, Annotate, Blob, Cache, Coder, Configure, Deprecate, Draw, Exception, Locale, None, Resource, Transform, X11}</td>
1433 <td valign="top">display copious debugging information</td>
1434 </tr>
1435
1436 <tr>
1437 <td valign="top">delay</td>
1438 <td valign="top"><i>integer</i></td>
1439 <td valign="top">this many 1/100ths of a second must expire before displaying the next image in a sequence</td>
1440 </tr>
1441
1442 <tr>
1443 <td valign="top">density</td>
1444 <td valign="top"><i>geometry</i></td>
1445 <td valign="top">vertical and horizontal resolution in pixels of the image</td>
1446 </tr>
1447
1448 <tr>
1449 <td valign="top">depth</td>
1450 <td valign="top"><i>integer</i></td>
1451 <td valign="top">image depth</td>
1452 </tr>
1453
1454 <tr>
cristybebec402010-04-23 19:19:08 +00001455 <td valign="top">direction</td>
1456 <td valign="top"><i>{Undefined, right-to-left, left-to-right</i></td>
1457 <td valign="top">render text right-to-left or left-to-right</td>
1458 </tr>
1459
1460 <tr>
cristy3ed852e2009-09-05 21:47:34 +00001461 <td valign="top">disk-limit</td>
1462 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001463 <td valign="top">set disk resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001464 </tr>
1465
1466 <tr>
1467 <td valign="top">dispose</td>
1468 <td valign="top"><i>{Undefined, None, Background, Previous}</i></td>
1469 <td valign="top">layer disposal method</td>
1470 </tr>
1471
1472 <tr>
1473 <td valign="top">dither</td>
1474 <td valign="top">{True, False}</td>
1475 <td valign="top">apply error diffusion to the image</td>
1476 </tr>
1477
1478 <tr>
1479 <td valign="top">display</td>
1480 <td valign="top"><i>string</i></td>
1481 <td valign="top">specifies the X server to contact</td>
1482 </tr>
1483
1484 <tr>
1485 <td valign="top">extract</td>
1486 <td valign="top"><i>geometry</i></td>
1487 <td valign="top">extract area from image</td>
1488 </tr>
1489
1490 <tr>
1491 <td valign="top">file</td>
1492 <td valign="top"><i>filehandle</i></td>
1493 <td valign="top">set the image filehandle</td>
1494 </tr>
1495
1496 <tr>
1497 <td valign="top">filename</td>
1498 <td valign="top"><i>string</i></td>
1499 <td valign="top">set the image filename</td>
1500 </tr>
1501
1502 <tr>
1503 <td valign="top">fill</td>
1504 <td valign="top"><i>color</i></td>
1505 <td valign="top">The fill color paints any areas inside the outline of drawn shape.</td>
1506 </tr>
1507
1508 <tr>
1509 <td valign="top">font</td>
1510 <td valign="top"><i>string</i></td>
1511 <td valign="top">use this font when annotating the image with text</td>
1512 </tr>
1513
1514 <tr>
1515 <td valign="top">fuzz</td>
1516 <td valign="top"><i>integer</i></td>
1517 <td valign="top">colors within this distance are considered equal</td>
1518 </tr>
1519
1520 <tr>
1521 <td valign="top">gamma</td>
1522 <td valign="top"><i>double</i></td>
1523 <td valign="top">gamma level of the image</td>
1524 </tr>
1525
1526 <tr>
1527 <td valign="top">Gravity</td>
1528 <td valign="top">{Forget, NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
1529 <td valign="top">type of image gravity</td>
1530 </tr>
1531
1532 <tr>
1533 <td valign="top">green-primary</td>
1534 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1535 <td valign="top">chromaticity green primary point (e.g. 0.3, 0.6)</td>
1536 </tr>
1537
1538 <tr>
1539 <td valign="top">index[<i>x</i>, <i>y</i>]</td>
1540 <td valign="top"><i>string</i></td>
1541 <td valign="top">colormap index at position (<i>x</i>, <i>y</i>)</td>
1542 </tr>
1543
1544 <tr>
1545 <td valign="top">interlace</td>
1546 <td valign="top">{None, Line, Plane, Partition, JPEG, GIF, PNG}</td>
1547 <td valign="top">the type of interlacing scheme</td>
1548 </tr>
1549
1550 <tr>
1551 <td valign="top">iterations</td>
1552 <td valign="top"><i>integer</i></td>
1553 <td valign="top">add Netscape loop extension to your GIF animation</td>
1554 </tr>
1555
1556 <tr>
1557 <td valign="top">label</td>
1558 <td valign="top"><i>string</i></td>
1559 <td valign="top">set the image label</td>
1560 </tr>
1561
1562 <tr>
1563 <td valign="top">loop</td>
1564 <td valign="top"><i>integer</i></td>
1565 <td valign="top">add Netscape loop extension to your GIF animation</td>
1566 </tr>
1567
1568 <tr>
1569 <td valign="top">magick</td>
1570 <td valign="top"><i>string</i></td>
1571 <td valign="top">set the image format</td>
1572 </tr>
1573
1574 <tr>
1575 <td valign="top">map-limit</td>
1576 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001577 <td valign="top">set map resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001578 </tr>
1579
1580 <tr>
1581 <td valign="top">mask</td>
1582 <td valign="top"><i>image</i></td>
1583 <td valign="top">associate a mask with the image.</td>
1584 </tr>
1585
1586 <tr>
1587 <td valign="top">matte</td>
1588 <td valign="top">{True, False}</td>
1589 <td valign="top">enable the image matte channel</td>
1590 </tr>
1591
1592 <tr>
1593 <td valign="top">mattecolor</td>
1594 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1595 <td valign="top">set the image matte color</td>
1596 </tr>
1597
1598 <tr>
1599 <td valign="top">memory-limit</td>
1600 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001601 <td valign="top">set memory resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001602 </tr>
1603
1604 <tr>
1605 <td valign="top">monochrome</td>
1606 <td valign="top">{True, False}</td>
1607 <td valign="top">transform the image to black and white</td>
1608 </tr>
1609
1610 <tr>
1611 <td valign="top">option</td>
1612 <td valign="top"><i>string</i></td>
1613 <td valign="top">associate an option with an image format (e.g. option=&gt;'ps:imagemask'</td>
1614 </tr>
1615
1616 <tr>
1617 <td valign="top">orientation</td>
1618 <td valign="top">{top-left, top-right, bottom-right, bottom-left, left-top, right-top, right-bottom, left-bottom}</td>
1619 <td valign="top">image orientation</td>
1620 </tr>
1621
1622 <tr>
1623 <td valign="top">page</td>
1624 <td valign="top">{ Letter, Tabloid, Ledger, Legal, Statement, Executive, A3, A4, A5, B4, B5, Folio, Quarto, 10x14} or <i>geometry</i></td>
1625 <td valign="top">preferred size and location of an image canvas</td>
1626 </tr>
1627
1628 <tr>
1629 <td valign="top">pixel[<i>x</i>, <i>y</i>]</td>
1630 <td valign="top"><i>string</i></td>
1631 <td valign="top">hex value (e.g. #ccc) at position (<i>x</i>, <i>y</i>)</td>
1632 </tr>
1633
1634 <tr>
1635 <td valign="top">pointsize</td>
1636 <td valign="top"><i>integer</i></td>
1637 <td valign="top">pointsize of the Postscript or TrueType font</td>
1638 </tr>
1639
1640 <tr>
1641 <td valign="top">quality</td>
1642 <td valign="top"><i>integer</i></td>
1643 <td valign="top">JPEG/MIFF/PNG compression level</td>
1644 </tr>
1645
1646 <tr>
1647 <td valign="top">red-primary</td>
1648 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1649 <td valign="top">chromaticity red primary point (e.g. 0.64, 0.33)</td>
1650 </tr>
1651
1652 <tr>
1653 <td valign="top">sampling-factor</td>
1654 <td valign="top"><i>geometry</i></td>
1655 <td valign="top">horizontal and vertical sampling factor</td>
1656 </tr>
1657
1658 <tr>
1659 <td valign="top">scene</td>
1660 <td valign="top"><i>integer</i></td>
1661 <td valign="top">image scene number</td>
1662 </tr>
1663
1664 <tr>
1665 <td valign="top">server</td>
1666 <td valign="top"><i>string</i></td>
1667 <td valign="top">specifies the X server to contact</td>
1668 </tr>
1669
1670 <tr>
1671 <td valign="top">size</td>
1672 <td valign="top"><i>string</i></td>
1673 <td valign="top">width and height of a raw image</td>
1674 </tr>
1675
1676 <tr>
1677 <td valign="top">stroke</td>
1678 <td valign="top"><i>color</i></td>
1679 <td valign="top">The stroke color paints along the outline of a shape.</td>
1680 </tr>
1681
1682 <tr>
1683 <td valign="top">texture</td>
1684 <td valign="top"><i>string</i></td>
1685 <td valign="top">name of texture to tile onto the image background</td>
1686 </tr>
1687
1688 <tr>
1689 <td valign="top">tile-offset</td>
1690 <td valign="top"><i>geometry</i></td>
1691 <td valign="top">image tile offset</td>
1692 </tr>
1693
1694 <tr>
1695 <td valign="top">time-limit</td>
1696 <td valign="top"><i>integer</i></td>
1697 <td valign="top">set time resource limit in seconds</td>
1698 </tr>
1699
1700 <tr>
1701 <td valign="top">type</td>
cristyefb2bdb2010-11-20 19:35:22 +00001702 <td valign="top">{Bilevel, Grayscale, GrayscaleMatte, Palette, PaletteMatte, TrueColor, TrueColorMatte, ColorSeparation, ColorSeparationMatte}</td>
cristy3ed852e2009-09-05 21:47:34 +00001703 <td valign="top">image type</td>
1704 </tr>
1705
1706 <tr>
1707 <td valign="top">units</td>
1708 <td valign="top">{ Undefined, PixelsPerInch, PixelsPerCentimeter}</td>
1709 <td valign="top">units of image resolution</td>
1710 </tr>
1711
1712 <tr>
1713 <td valign="top">verbose</td>
1714 <td valign="top">{True, False}</td>
1715 <td valign="top">print detailed information about the image</td>
1716 </tr>
1717
1718 <tr>
1719 <td valign="top">virtual-pixel</td>
1720 <td valign="top">{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
1721 <td valign="top">the virtual pixel method</td>
1722 </tr>
1723
1724 <tr>
1725 <td valign="top">white-point</td>
1726 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1727 <td valign="top">chromaticity white point (e.g. 0.3127, 0.329)</td>
1728 </tr>
1729 </tbody>
1730</table>
1731
1732<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd>).</p>
1733
1734<p>SetAttribute() is an alias for method Set().</p>
1735
1736<p>Most of the attributes listed above have an analog in
1737<a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1738
1739</div>
1740
cristydcca3fa2010-12-29 21:50:07 +00001741<h2><a id="get-attribute"></a>Get an Image Attribute</h2>
cristy3ed852e2009-09-05 21:47:34 +00001742<div class="doc-section">
1743
1744<p>Use method Get() to get an image attribute. For example,</p>
1745
1746<pre class="code">
1747 ($a, $b, $c) = $image-&gt;Get('colorspace', 'magick', 'adjoin');
1748 $width = $image-&gt;[3]-&gt;Get('columns');
1749</pre>
1750
1751<p>In addition to all the attributes listed in <a href="#set-attribute">Set an Image Attribute</a> , you can get these additional attributes:</p>
1752
1753<table class="doc">
1754 <caption>Image Attributes</caption>
1755 <tbody>
1756 <tr>
1757 <th>Attribute</th>
1758 <th>Values</th>
1759 <th style="width: 60%">Description</th>
1760 </tr>
1761
1762 <tr>
1763 <td valign="top">area</td>
1764 <td valign="top"><i>integer</i></td>
1765 <td valign="top">current area resource consumed</td>
1766 </tr>
1767
1768 <tr>
1769 <td valign="top">base-columns</td>
1770 <td valign="top"><i>integer</i></td>
1771 <td valign="top">base image width (before transformations)</td>
1772 </tr>
1773
1774 <tr>
1775 <td valign="top">base-filename</td>
1776 <td valign="top"><i>string</i></td>
1777 <td valign="top">base image filename (before transformations)</td>
1778 </tr>
1779
1780 <tr>
1781 <td valign="top">base-rows</td>
1782 <td valign="top"><i>integer</i></td>
1783 <td valign="top">base image height (before transformations)</td>
1784 </tr>
1785
1786 <tr>
1787 <td valign="top">class</td>
1788 <td valign="top">{Direct, Pseudo}</td>
1789 <td valign="top">image class</td>
1790 </tr>
1791
1792 <tr>
1793 <td valign="top">colors</td>
1794 <td valign="top"><i>integer</i></td>
1795 <td valign="top">number of unique colors in the image</td>
1796 </tr>
1797
1798 <tr>
1799 <td valign="top">columns</td>
1800 <td valign="top"><i>integer</i></td>
1801 <td valign="top">image width</td>
1802 </tr>
1803
1804 <tr>
1805 <td valign="top">copyright</td>
1806 <td valign="top"><i>string</i></td>
1807 <td valign="top">get PerlMagick's copyright</td>
1808 </tr>
1809
1810 <tr>
1811 <td valign="top">directory</td>
1812 <td valign="top"><i>string</i></td>
1813 <td valign="top">tile names from within an image montage</td>
1814 </tr>
1815
1816 <tr>
1817 <td valign="top">elapsed-time</td>
1818 <td valign="top"><i>double</i></td>
1819 <td valign="top">elapsed time in seconds since the image was created</td>
1820 </tr>
1821
1822 <tr>
1823 <td valign="top">error</td>
1824 <td valign="top"><i>double</i></td>
1825 <td valign="top">the mean error per pixel computed with methods Compare() or Quantize()</td>
1826 </tr>
1827
1828 <tr>
1829 <td valign="top">bounding-box</td>
1830 <td valign="top"><i>string</i></td>
1831 <td valign="top">image bounding box</td>
1832 </tr>
1833
1834 <tr>
1835 <td valign="top">disk</td>
1836 <td valign="top"><i>integer</i></td>
1837 <td valign="top">current disk resource consumed</td>
1838 </tr>
1839
1840 <tr>
1841 <td valign="top">filesize</td>
1842 <td valign="top"><i>integer</i></td>
1843 <td valign="top">number of bytes of the image on disk</td>
1844 </tr>
1845
1846 <tr>
1847 <td valign="top">format</td>
1848 <td valign="top"><i>string</i></td>
1849 <td valign="top">get the descriptive image format</td>
1850 </tr>
1851
1852 <tr>
1853 <td valign="top">geometry</td>
1854 <td valign="top"><i>string</i></td>
1855 <td valign="top">image geometry</td>
1856 </tr>
1857
1858 <tr>
1859 <td valign="top">height</td>
1860 <td valign="top"><i>integer</i></td>
1861 <td valign="top">the number of rows or height of an image</td>
1862 </tr>
1863
1864 <tr>
1865 <td valign="top">id</td>
1866 <td valign="top"><i>integer</i></td>
1867 <td valign="top">ImageMagick registry id</td>
1868 </tr>
1869
1870 <tr>
1871 <td valign="top">mean-error</td>
1872 <td valign="top"><i>double</i></td>
1873 <td valign="top">the normalized mean error per pixel computed with methods Compare() or Quantize()</td>
1874 </tr>
1875
1876 <tr>
1877 <td valign="top">map</td>
1878 <td valign="top"><i>integer</i></td>
1879 <td valign="top">current memory-mapped resource consumed</td>
1880 </tr>
1881
1882 <tr>
1883 <td valign="top">matte</td>
1884 <td valign="top">{True, False}</td>
1885 <td valign="top">whether or not the image has a matte channel</td>
1886 </tr>
1887
1888 <tr>
1889 <td valign="top">maximum-error</td>
1890 <td valign="top"><i>double</i></td>
1891 <td valign="top">the normalized max error per pixel computed with methods Compare() or Quantize()</td>
1892 </tr>
1893
1894 <tr>
1895 <td valign="top">memory</td>
1896 <td valign="top"><i>integer</i></td>
1897 <td valign="top">current memory resource consumed</td>
1898 </tr>
1899
1900 <tr>
1901 <td valign="top">mime</td>
1902 <td valign="top"><i>string</i></td>
1903 <td valign="top">MIME of the image format</td>
1904 </tr>
1905
1906 <tr>
1907 <td valign="top">montage</td>
1908 <td valign="top"><i>geometry</i></td>
1909 <td valign="top">tile size and offset within an image montage</td>
1910 </tr>
1911
1912 <tr>
1913 <td valign="top">page.x</td>
1914 <td valign="top"><i>integer</i></td>
1915 <td valign="top">x offset of image virtual canvas</td>
1916 </tr>
1917
1918 <tr>
1919 <td valign="top">page.y</td>
1920 <td valign="top"><i>integer</i></td>
1921 <td valign="top">y offset of image virtual canvas</td>
1922 </tr>
1923
1924 <tr>
1925 <td valign="top">rows</td>
1926 <td valign="top"><i>integer</i></td>
1927 <td valign="top">the number of rows or height of an image</td>
1928 </tr>
1929
1930 <tr>
1931 <td valign="top">signature</td>
1932 <td valign="top"><i>string</i></td>
1933 <td valign="top">SHA-256 message digest associated with the image pixel stream</td>
1934 </tr>
1935
1936 <tr>
1937 <td valign="top">taint</td>
1938 <td valign="top">{True, False}</td>
1939 <td valign="top">True if the image has been modified</td>
1940 </tr>
1941
1942 <tr>
1943 <td valign="top">total-ink-density</td>
1944 <td valign="top"><i>double</i></td>
1945 <td valign="top">returns the total ink density for a CMYK image</td>
1946 </tr>
1947
1948 <tr>
1949 <td valign="top">transparent-color</td>
1950 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1951 <td valign="top">set the image transparent color</td>
1952 </tr>
1953
1954 <tr>
1955 <td valign="top">user-time</td>
1956 <td valign="top"><i>double</i></td>
1957 <td valign="top">user time in seconds since the image was created</td>
1958 </tr>
1959
1960 <tr>
1961 <td valign="top">version</td>
1962 <td valign="top"><i>string</i></td>
1963 <td valign="top">get PerlMagick's version</td>
1964 </tr>
1965
1966 <tr>
1967 <td valign="top">width</td>
1968 <td valign="top"><i>integer</i></td>
1969 <td valign="top">the number of columns or width of an image</td>
1970 </tr>
1971
1972 <tr>
1973 <td valign="top">x-resolution</td>
1974 <td valign="top"><i>integer</i></td>
1975 <td valign="top">x resolution of the image</td>
1976 </tr>
1977
1978 <tr>
1979 <td valign="top">y-resolution</td>
1980 <td valign="top"><i>integer</i></td>
1981 <td valign="top">y resolution of the image</td>
1982 </tr>
1983 </tbody>
1984</table>
1985
1986<p>GetAttribute() is an alias for method Get().</p>
1987
1988<p>Most of the attributes listed above have an analog in
1989<a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1990
1991</div>
1992
cristydcca3fa2010-12-29 21:50:07 +00001993<h2><a id="compare"></a>Compare an Image to its Reconstruction</h2>
cristy3ed852e2009-09-05 21:47:34 +00001994<div class="doc-section">
1995</div>
1996
1997<p>Mathematically and visually annotate the difference between an image and its reconstruction with the Compare() method. The method supports these parameters:</p>
1998
1999<table class="doc">
2000 <caption>Compare Parameters</caption>
2001 <tbody>
2002 <tr>
2003 <th>Parameter</th>
2004 <th style="width: 40%">Values</th>
2005 <th style="width: 40%">Description</th>
2006 </tr>
2007
2008 <tr>
2009 <td valign="top">channel</td>
2010 <td valign="top"><i>double</i></td>
2011 <td valign="top">select image channels, the default is all channels except alpha.</td>
2012 </tr>
2013
2014 <tr>
2015 <td valign="top">fuzz</td>
2016 <td valign="top"><i>double</i></td>
2017 <td valign="top">colors within this distance are considered equal</td>
2018 </tr>
2019
2020 <tr>
2021 <td valign="top">image</td>
2022 <td valign="top"><i>image-reference</i></td>
2023 <td valign="top">the image reconstruction</td>
2024 </tr>
2025
2026 <tr>
2027 <td valign="top">metric</td>
2028 <td valign="top">AE, MAE, MEPP, MSE, PAE, PSNR, RMSE</td>
2029 <td valign="top">measure differences between images with this metric</td>
2030 </tr>
2031 </tbody>
2032</table>
2033
2034<p>In this example, we compare the ImageMagick logo to a sharpened reconstruction:</p>
2035
2036<pre class="code">
2037 use Image::Magick;
2038
2039 $logo=Image::Magick->New();
2040 $logo->Read('logo:');
2041 $sharp=Image::Magick->New();
2042 $sharp->Read('logo:');
2043 $sharp->Sharpen('0x1');
2044 $difference=$logo->Compare(image=>$sharp, metric=>'rmse');
2045 print $difference->Get('error'), "\n";
2046 $difference->Display();
2047</pre>
2048
2049<p>In addition to the reported root mean squared error of around 0.024, a difference image is displayed so you can visually identify the difference between the images.</p>
2050
cristydcca3fa2010-12-29 21:50:07 +00002051<h2><a id="montage"></a>Create an Image Montage</h2>
cristy3ed852e2009-09-05 21:47:34 +00002052<div class="doc-section">
2053
2054<p>Use method Montage() to create a composite image by combining several separate images. The images are tiled on the composite image with the name of the image optionally appearing just below the individual tile. For example,</p>
2055
2056<pre class="code">
2057 $image-&gt;Montage(geometry=&gt;'160x160', tile=&gt;'2x2', texture=&gt;'granite:');
2058</pre>
2059
2060<p>And here is a list of Montage() parameters you can set:</p>
2061
2062<table class="doc">
2063 <caption>Montage Parameters</caption>
2064 <tbody>
2065 <tr>
2066 <th>Parameter</th>
2067 <th style="width: 40%">Values</th>
2068 <th style="width: 40%">Description</th>
2069 </tr>
2070
2071 <tr>
2072 <td valign="top">background</td>
2073 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
2074 <td valign="top">background color name</td>
2075 </tr>
2076
2077 <tr>
2078 <td valign="top">border</td>
2079 <td valign="top"><i>integer</i></td>
2080 <td valign="top">image border width</td>
2081 </tr>
2082
2083 <tr>
2084 <td valign="top">filename</td>
2085 <td valign="top"><i>string</i></td>
2086 <td valign="top">name of montage image</td>
2087 </tr>
2088
2089 <tr>
2090 <td valign="top">fill</td>
2091 <td valign="top"><a href="../www/color.html">color name</a></td>
2092 <td valign="top">fill color for annotations</td>
2093 </tr>
2094
2095 <tr>
2096 <td valign="top">font</td>
2097 <td valign="top"><i>string</i></td>
2098 <td valign="top">X11 font name</td>
2099 </tr>
2100
2101 <tr>
2102 <td valign="top">frame</td>
2103 <td valign="top"><i>geometry</i></td>
2104 <td valign="top">surround the image with an ornamental border</td>
2105 </tr>
2106
2107 <tr>
2108 <td valign="top">geometry</td>
2109 <td valign="top"><i>geometry</i></td>
2110 <td valign="top">preferred tile and border size of each tile of the composite
2111image (e.g. 120x120+4+3>)</td>
2112 </tr>
2113
2114 <tr>
2115 <td valign="top">gravity</td>
2116 <td valign="top">NorthWest, North, NorthEast, West, Center, East, SouthWest,
2117South, SouthEast</td>
2118 <td valign="top">direction image gravitates to within a tile</td>
2119 </tr>
2120
2121 <tr>
2122 <td valign="top">label</td>
2123 <td valign="top"><i>string</i></td>
2124 <td valign="top">assign a label to an image</td>
2125 </tr>
2126
2127 <tr>
2128 <td valign="top">mode</td>
2129 <td valign="top">Frame, Unframe, Concatenate</td>
2130 <td valign="top">thumbnail framing options</td>
2131 </tr>
2132
2133 <tr>
2134 <td valign="top">pointsize</td>
2135 <td valign="top"><i>integer</i></td>
2136 <td valign="top">pointsize of the Postscript or TrueType font</td>
2137 </tr>
2138
2139 <tr>
2140 <td valign="top">shadow</td>
2141 <td valign="top">{True, False}</td>
2142 <td valign="top">add a shadow beneath a tile to simulate depth</td>
2143 </tr>
2144
2145 <tr>
2146 <td valign="top">stroke</td>
2147 <td valign="top"><a href="../www/color.html">color name</a></td>
2148 <td valign="top">stroke color for annotations</td>
2149 </tr>
2150
2151 <tr>
2152 <td valign="top">texture</td>
2153 <td valign="top"><i>string</i></td>
2154 <td valign="top">name of texture to tile onto the image background</td>
2155 </tr>
2156
2157 <tr>
2158 <td valign="top">tile</td>
2159 <td valign="top"><i>geometry</i></td>
2160 <td valign="top">the number of tiles per row and page (e.g. 6x4)</td>
2161 </tr>
2162
2163 <tr>
2164 <td valign="top">title</td>
2165 <td valign="top">string</td>
2166 <td valign="top">assign a title to the image montage</td>
2167 </tr>
2168
2169 <tr>
2170 <td valign="top">transparent</td>
2171 <td valign="top"><i>string</i></td>
2172 <td valign="top">make this color transparent within the image</td>
2173 </tr>
2174 </tbody>
2175</table>
2176
2177<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd>).</p>
2178
2179<p>MontageImage() is an alias for method Montage().</p>
2180
2181<p>Most of the attributes listed above have an analog in <a href="../www/montage.html">montage</a>. See the documentation for a more detailed description of these attributes.</p>
2182
2183</div>
2184
cristydcca3fa2010-12-29 21:50:07 +00002185<h2><a id="blobs"></a>Working with Blobs</h2>
cristy3ed852e2009-09-05 21:47:34 +00002186<div class="doc-section">
2187
2188<p>A blob contains data that directly represent a particular image
2189format in memory instead of on disk. PerlMagick supports
2190blobs in any of these image <a href="../www/formats.html">formats</a> and provides methods to convert a blob to or from a particular image format.</p>
2191
2192<table class="doc">
2193 <caption>Blob Methods</caption>
2194 <tbody>
2195 <tr>
2196 <th>Method</th>
2197 <th>Parameters</th>
2198 <th>Return Value</th>
2199 <th>Description</th>
2200 </tr>
2201
2202 <tr>
2203 <td valign="top">ImageToBlob</td>
2204 <td valign="top">any image <a href="#set-attribute">attribute</a></td>
2205 <td valign="top">an array of image data in the respective image format</td>
2206 <td valign="top">convert an image or image sequence to an array of blobs</td>
2207 </tr>
2208
2209 <tr>
2210 <td valign="top">BlobToImage</td>
2211 <td valign="top">one or more blobs</td>
2212 <td valign="top">the number of blobs converted to an image</td>
2213 <td valign="top">convert one or more blobs to an image</td>
2214 </tr>
2215 </tbody>
2216</table>
2217
2218<p>ImageToBlob() returns the image data in their respective formats. You can then print it, save it to an ODBC database, write it to a file, or pipe it to a display program:</p>
2219
2220<pre class="code">
2221 @blobs = $image-&gt;ImageToBlob();
2222 open(DISPLAY,"| display -") || die;
2223 binmode DISPLAY;
2224 print DISPLAY $blobs[0];
2225 close DISPLAY;
2226</pre>
2227
2228<p>Method BlobToImage() returns an image or image sequence converted from the supplied blob:</p>
2229
2230<pre class="code">
2231 @blob=$db-&gt;GetImage();
2232 $image=Image::Magick-&gt;new(magick=&gt;'jpg');
2233 $image-&gt;BlobToImage(@blob);
2234</pre>
2235
2236</div>
2237
cristydcca3fa2010-12-29 21:50:07 +00002238<h2><a id="direct-access"></a>Direct-access to Image Pixels</h2>
cristy3ed852e2009-09-05 21:47:34 +00002239<div class="doc-section">
2240
2241<p>Use these methods to obtain direct access to the image pixels:</p>
2242
2243<table class="doc">
2244<caption>Direct-access to Image Pixels</caption>
2245<tbody>
2246 <tr>
2247 <th>Method</th>
2248 <th>Parameters</th>
2249 <th style="width: 50%">Description</th>
2250 </tr>
2251
2252 <tr>
2253 <td valign="top">GetAuthenticPixels</td>
2254 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
2255 <td valign="top">return image pixels as a C pointer</td>
2256 </tr>
2257
2258 <tr>
2259 <td valign="top">GetVirtualPixels</td>
2260 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
2261 <td valign="top">return image pixels as a const C pointer</td>
2262 </tr>
2263
2264 <tr>
2265 <td valign="top">GetAuthenticIndexQueue</td>
cristy48dd1af2009-10-02 01:21:56 +00002266 <td valign="top"></td>
cristy3ed852e2009-09-05 21:47:34 +00002267 <td valign="top">return image indexes as a C pointer</td>
2268 </tr>
2269
2270 <tr>
2271 <td valign="top">GetVirtualIndexQueue</td>
cristy48dd1af2009-10-02 01:21:56 +00002272 <td valign="top"></td>
cristy3ed852e2009-09-05 21:47:34 +00002273 <td valign="top">return image indexes as a const C pointer</td>
2274 </tr>
2275
2276 <tr>
2277 <td valign="top">SyncAuthenticPixels</td>
2278 <td valign="top"></td>
2279 <td valign="top">sync image pixels to pixel cache</td>
2280 </tr>
2281
2282</tbody>
2283</table>
2284
2285</div>
2286
cristydcca3fa2010-12-29 21:50:07 +00002287<h2><a id="miscellaneous"></a>Miscellaneous Methods</h2>
cristy3ed852e2009-09-05 21:47:34 +00002288<div class="doc-section">
2289
2290<p>The Append() method append a set of images. For example,</p>
2291
2292<pre class="code">
2293 $p = $image-&gt;Append(stack=&gt;{true,false});
2294</pre>
2295
2296<p>appends all the images associated with object <kbd>$image</kbd>. By default, images are stacked left-to-right. Set <kbd>stack</kbd> to True to stack them top-to-bottom.</p>
2297
cristy3ed852e2009-09-05 21:47:34 +00002298<p>The Clone() method copies a set of images. For example,</p>
2299
2300<pre class="code">
2301 $q = $p-&gt;Clone();
2302</pre>
2303
2304<p>copies all the images from object <kbd>$p</kbd> to <kbd>$q</kbd>. You can use this method for single or multi-image sequences.</p>
2305
cristy63fed272010-03-07 19:08:45 +00002306<p>The EvaluateImages() method applies an arithemtic, logical or relational expression to a set of images. For example,</p>
2307
2308<pre class="code">
2309 $p = $image-&gt;EvaluateImages('mean');
2310</pre>
2311
2312<p>averages all the images associated with object <kbd>$image</kbd>.</p>
2313
cristy7396d882010-01-27 02:37:56 +00002314<p>The Features() method returns features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance. The features include the angular second momentum, contrast, correlation, sum of squares: variance, inverse difference moment, sum average, sum varience, sum entropy, entropy, difference variance, difference entropy, information measures of correlation 1, information measures of correlation 2, and maximum correlation coefficient. Values in RGB, CMYK, RGBA, or CMYKA order (depending on the image type).</p>
2315
2316<pre class="code">
2317 @features = $image-&gt;Features(1);
2318</pre>
2319
2320<p>Finally, the Transform() method accepts a fully-qualified geometry specification for cropping or resizing one or more images. For example,</p>
2321
cristy3ed852e2009-09-05 21:47:34 +00002322<p>The Flatten() method flattens a set of images and returns it. For example,</p>
2323
2324<pre class="code">
2325 $p = $images-&gt;Flatten(background=&gt;'none');
2326 $p-&gt;Write('flatten.png');
2327</pre>
2328
2329<p>The sequence of images is replaced by a single image created by composing each image after the first over the first image.</p>
2330
2331<p>The Fx() method applies a mathematical expression to a set of images and returns the results. For example,</p>
2332
2333<pre class="code">
2334 $p = $image-&gt;Fx(expression=&gt;'(g+b)/2.0',channel=&gt;'red');
2335 $p-&gt;Write('fx.miff');
2336</pre>
2337
2338<p>replaces the red channel with the average of the green and blue channels.</p>
2339
2340<p>See <a href="../www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this method.</p>
2341
2342<p>Histogram() returns the unique colors in the image and a count for each one. The returned values are an array of red, green, blue, opacity, and count values.</p>
2343
2344<p>The Morph() method morphs a set of images. Both the image pixels and size are linearly interpolated to give the appearance of a meta-morphosis from one image to the next:</p>
2345
2346<pre class="code">
2347 $p = $image-&gt;Morph(frames=&gt;<i>integer</i>);
2348</pre>
2349
2350<p>where <i>frames</i> is the number of in-between images to generate. The default is 1.</p>
2351
2352<p>Mosaic() creates an mosaic from an image sequence.</p>
2353
2354<p>Method Mogrify() is a single entry point for the image manipulation methods (<a href="#manipulate">Manipulate an Image</a>). The parameters are the name of a method followed by any parameters the method may require. For example, these calls are equivalent:</p>
2355
2356<pre class="code">
2357 $image-&gt;Crop('340x256+0+0');
2358 $image-&gt;Mogrify('crop', '340x256+0+0');
2359</pre>
2360
2361<p>Method MogrifyRegion() applies a transform to a region of the image. It is similar to Mogrify() but begins with the region geometry. For example, suppose you want to brighten a 100x100 region of your image at location (40, 50):</p>
2362
2363<pre class="code">
2364 $image-&gt;MogrifyRegion('100x100+40+50', 'modulate', brightness=&gt;50);
2365</pre>
2366
2367<p>Ping() is a convenience method that returns information about an image without having to read the image into memory. It returns the width, height, file size in bytes, and the file format of the image. You can specify more than one filename but only one filehandle:</p>
2368
2369<pre class="code">
2370 ($width, $height, $size, $format) = $image-&gt;Ping('logo.png');
2371 ($width, $height, $size, $format) = $image-&gt;Ping(file=&gt;\*IMAGE);
2372 ($width, $height, $size, $format) = $image-&gt;Ping(blob=&gt;$blob);
2373</pre>
2374
2375<p>This a more efficient and less memory intensive way to query if an image exists and what its characteristics are. <kbd>PreviewImage()</kbd> tiles 9 thumbnails of the specified image with an image processing operation applied at varying strengths. This may be helpful pin-pointing an appropriate parameter for a particular image processing operation. Choose from these operations: <kbd>Rotate, Shear, Roll, Hue, Saturation, Brightness, Gamma, Spiff, Dull, Grayscale, Quantize, Despeckle, ReduceNoise, AddNoise, Sharpen, Blur, Threshold, EdgeDetect, Spread, Solarize, Shade, Raise, Segment, Swirl, Implode, Wave, OilPaint, CharcoalDrawing, JPEG</kbd>. Here is an example:</p>
2376
2377<pre class="code">
2378 $preview = $image-&gt;Preview('Gamma');
2379 $preview-&gt;Display();
2380</pre>
2381
2382<p>To have full control over text positioning you need font metric information. Use</p>
2383
2384<pre class="code">
2385 ($x_ppem, $y_ppem, $ascender, $descender, $width, $height, $max_advance)
2386 = $image-&gt;QueryFontMetrics(<i>parameters</i>);
2387</pre>
2388
2389<p>Where <i>parameters</i> is any parameter of the <a href="#manipulate">Annotate</a> method. The return values are:</p>
2390
2391<ul>
2392 <li>character width</li>
2393 <li>character height</li>
2394 <li>ascender</li>
2395 <li>descender</li>
2396 <li>text width</li>
2397 <li>text height</li>
2398 <li>maximum horizontal advance</li>
2399 <li>bounds: x1</li>
2400 <li>bounds: y1</li>
2401 <li>bounds: x2</li>
2402 <li>bounds: y2</li>
2403 <li>origin: x</li>
2404 <li>origin: y</li>
2405</ul>
2406
2407<p>Use QueryMultilineFontMetrics() to get the maximum text width and height for multiple lines of text.</p>
2408
2409<p>Call QueryColor() with no parameters to return a list of known colors names or specify one or more color names to get these attributes: red, green, blue, and opacity value.</p>
2410
2411<pre class="code">
2412 @colors = $image-&gt;QueryColor();
2413 ($red, $green, $blue, $opacity) = $image-&gt;QueryColor('cyan');
2414 ($red, $green, $blue, $opacity) = $image-&gt;QueryColor('#716bae');
2415</pre>
2416
2417<p>QueryColorname() accepts a color value and returns its respective name or hex value;</p>
2418
2419<pre class="code">
2420 $name = $image-&gt;QueryColorname('rgba(80,60,0,0)');
2421</pre>
2422
2423<p>Call QueryFont() with no parameters to return a list of known fonts or specify one or more font names to get these attributes: font name, description, family, style, stretch, weight, encoding, foundry, format, metrics, and glyphs values.</p>
2424
2425<pre class="code">
2426 @fonts = $image-&gt;QueryFont();
2427 $weight = ($image-&gt;QueryFont('Helvetica'))[5];
2428</pre>
2429
2430<p>Call QueryFormat() with no parameters to return a list of known image formats or specify one or more format names to get these attributes: adjoin, blob support, raw, decoder, encoder, description, and module.</p>
2431
2432<pre class="code">
2433 @formats = $image-&gt;QueryFormat();
2434 ($adjoin, $blob_support, $raw, $decoder, $encoder, $description, $module)
2435 = $image-&gt;QueryFormat('gif');
2436</pre>
2437
2438<p>Call MagickToMime() with the image format name to get its MIME type such as <kbd>images/tiff</kbd> from <kbd>tif</kbd>.</p>
2439
2440<pre class="code">
2441 $mime = $image-&gt;MagickToMime('tif');
2442</pre>
2443
2444<p>Use RemoteCommand() to send a command to an already running <a href="../www/display.html">display</a> or <a href="../www/animate.html">animate</a> application. The only parameter is the name of the image file to display or animate.</p>
2445
2446<pre class="code">
2447 $image-&gt;RemoteCommand('image.jpg');
2448</pre>
2449
2450<p>Statistics() returns the image statistics for each channel in the image. The returned values are an array of depth, minima, maxima, mean, standard deviation, kurtosis, and skewness values in RGB, CMYK, RGBA, or CMYKA order (depending on the image type).</p>
2451
2452<pre class="code">
2453 @statistics = $image-&gt;Statistics();
2454</pre>
2455
2456<p>Finally, the Transform() method accepts a fully-qualified geometry specification for cropping or resizing one or more images. For example,</p>
2457
2458<pre class="code">
2459 $p = $image-&gt;Transform(crop=&gt;'100x100+0+0', gravity=&gt;'Center');
2460</pre>
2461
2462<p>You can optionally add <i>Image</i> to any method name above. For example, PingImage() is an alias for method Ping().</p>
2463
2464</div>
2465
cristydcca3fa2010-12-29 21:50:07 +00002466<h2><a id="exceptions"></a>Handling Exceptions</h2>
cristy3ed852e2009-09-05 21:47:34 +00002467<div class="doc-section">
2468
2469<p>All PerlMagick methods return an undefined string context upon success. If any problems occur, the error is returned as a string with an embedded numeric status code. A status code less than 400 is a warning. This means that the operation did not complete but was recoverable to some degree. A numeric code greater or equal to 400 is an error and indicates the operation failed completely. Here is how exceptions are returned for the different methods:</p>
2470
2471<p>Methods which return a number (e.g. Read(), Write()):</p>
2472
2473<pre class="code">
2474 $x = $image-&gt;Read(...);
2475 warn "$x" if "$x"; # print the error message
2476 $x =~ /(\d+)/;
2477 print $1; # print the error number
2478 print 0+$x; # print the number of images read
2479</pre>
2480
2481<p>Methods which operate on an image (e.g. Resize(), Crop()):</p>
2482
2483<pre class="code">
2484 $x = $image-&gt;Crop(...);
2485 warn "$x" if "$x"; # print the error message
2486 $x =~ /(\d+)/;
2487 print $1; # print the error number
2488</pre>
2489
cristy63fed272010-03-07 19:08:45 +00002490<p>Methods which return images (EvaluateSequence(), Montage(), Clone()) should be checked for errors this way:</p>
cristy3ed852e2009-09-05 21:47:34 +00002491
2492<pre class="code">
2493 $x = $image-&gt;Montage(...);
2494 warn "$x" if !ref($x); # print the error message
2495 $x =~ /(\d+)/;
2496 print $1; # print the error number
2497</pre>
2498
2499<p>Here is an example error message:</p>
2500
2501<pre class="code">
2502 Error 400: Memory allocation failed
2503</pre>
2504
2505<p>Review the complete list of <a href="../www/exception.html">error and warning codes</a>.</p>
2506
2507<p>The following illustrates how you can use a numeric status code:</p>
2508
2509<pre class="code">
2510 $x = $image-&gt;Read('rose.png');
2511 $x =~ /(\d+)/;
2512 die "unable to continue" if ($1 == ResourceLimitError);
2513</pre>
2514
2515</div>
2516
cristydcca3fa2010-12-29 21:50:07 +00002517<h2><a id="constants"></a>Constants</h2>
cristy3ed852e2009-09-05 21:47:34 +00002518<div class="doc-section">
2519
2520<p>PerlMagick includes these constants:</p>
2521
2522<pre class="text">
2523 BlobError
2524 BlobWarning
2525 CacheError
2526 CacheWarning
2527 CoderError
2528 CoderWarning
2529 ConfigureError
2530 ConfigureWarning
2531 CorruptImageError
2532 CorruptImageWarning
2533 DelegateError
2534 DelegateWarning
2535 DrawError
2536 DrawWarning
2537 ErrorException
2538 FatalErrorException
2539 FileOpenError
2540 FileOpenWarning
2541 ImageError
2542 ImageWarning
2543 MissingDelegateError
2544 MissingDelegateWarning
2545 ModuleError
2546 ModuleWarning
2547 Opaque
2548 OptionError
2549 OptionWarning
2550 QuantumDepth
2551 QuantumRange
2552 RegistryError
2553 RegistryWarning
2554 ResourceLimitError
2555 ResourceLimitWarning
2556 StreamError
2557 StreamWarning
2558 Success
2559 Transparent
2560 TypeError
2561 TypeWarning
2562 WarningException
2563 XServerError
2564 XServerWarning
2565</pre>
2566
2567<p>You can access them like this:</p>
2568
2569<pre class="code">
2570 Image::Magick-&gt;QuantumDepth
2571</pre>
2572
2573</div>
cristy3eaa0ef2010-03-06 20:35:26 +00002574
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2576
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