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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00007// Renderbuffer.h: Defines the wrapper class gl::Renderbuffer, as well as the
8// class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer,
9// DepthStencilbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
11
12#ifndef LIBGLESV2_RENDERBUFFER_H_
13#define LIBGLESV2_RENDERBUFFER_H_
14
15#define GL_APICALL
16#include <GLES2/gl2.h>
17#include <d3d9.h>
18
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000019#include "common/angleutils.h"
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000020#include "libGLESv2/RefCountObject.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000021
22namespace gl
23{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000024
25// A class derived from RenderbufferStorage is created whenever glRenderbufferStorage
26// is called. The specific concrete type depends on whether the internal format is
27// colour depth, stencil or packed depth/stencil.
28class RenderbufferStorage
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000029{
30 public:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000031 RenderbufferStorage();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000032
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000033 virtual ~RenderbufferStorage() = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000035 virtual bool isColorbuffer() const;
36 virtual bool isDepthbuffer() const;
37 virtual bool isStencilbuffer() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000038
39 virtual IDirect3DSurface9 *getRenderTarget();
40 virtual IDirect3DSurface9 *getDepthStencil();
41
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000042 virtual int getWidth() const;
43 virtual int getHeight() const;
daniel@transgaming.com01868132010-08-24 19:21:17 +000044 virtual GLenum getFormat() const;
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000045 D3DFORMAT getD3DFormat() const;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +000046 GLsizei getSamples() const;
daniel@transgaming.com092bd482010-05-12 03:39:36 +000047 unsigned int getSerial() const;
48
49 static unsigned int issueSerial();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000050
51 protected:
daniel@transgaming.com866f3182010-05-20 19:28:22 +000052 void setSize(int width, int height);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +000053 GLenum mFormat;
daniel@transgaming.comca7c0082010-08-24 19:20:20 +000054 D3DFORMAT mD3DFormat;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +000055 GLsizei mSamples;
daniel@transgaming.com092bd482010-05-12 03:39:36 +000056 unsigned int mSerial;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000057
58 private:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000059 DISALLOW_COPY_AND_ASSIGN(RenderbufferStorage);
daniel@transgaming.com092bd482010-05-12 03:39:36 +000060
61 static unsigned int mCurrentSerial;
daniel@transgaming.com866f3182010-05-20 19:28:22 +000062
63 int mWidth;
64 int mHeight;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000065};
66
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000067// Renderbuffer implements the GL renderbuffer object.
68// It's only a wrapper for a RenderbufferStorage, but the internal object
69// can change whenever glRenderbufferStorage is called.
70class Renderbuffer : public RefCountObject
71{
72 public:
73 Renderbuffer(GLuint id, RenderbufferStorage *storage);
74
75 ~Renderbuffer();
76
77 bool isColorbuffer() const;
78 bool isDepthbuffer() const;
79 bool isStencilbuffer() const;
80
81 IDirect3DSurface9 *getRenderTarget();
82 IDirect3DSurface9 *getDepthStencil();
83
84 int getWidth() const;
85 int getHeight() const;
86 GLenum getFormat() const;
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000087 D3DFORMAT getD3DFormat() const;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000088 unsigned int getSerial() const;
89
90 void setStorage(RenderbufferStorage *newStorage);
91 RenderbufferStorage *getStorage() { return mStorage; }
92
93 private:
94 DISALLOW_COPY_AND_ASSIGN(Renderbuffer);
95
96 RenderbufferStorage *mStorage;
97};
98
99class Colorbuffer : public RenderbufferStorage
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000100{
101 public:
daniel@transgaming.com70d312a2010-04-20 18:52:38 +0000102 explicit Colorbuffer(IDirect3DSurface9 *renderTarget);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000103 Colorbuffer(int width, int height, GLenum format, GLsizei samples);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000104
105 ~Colorbuffer();
106
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000107 bool isColorbuffer() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000108
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000109 GLuint getRedSize() const;
110 GLuint getGreenSize() const;
111 GLuint getBlueSize() const;
112 GLuint getAlphaSize() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000113
114 IDirect3DSurface9 *getRenderTarget();
115
116 protected:
117 IDirect3DSurface9 *mRenderTarget;
118
119 private:
120 DISALLOW_COPY_AND_ASSIGN(Colorbuffer);
121};
122
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000123class DepthStencilbuffer : public RenderbufferStorage
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000124{
125 public:
126 explicit DepthStencilbuffer(IDirect3DSurface9 *depthStencil);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000127 DepthStencilbuffer(int width, int height, GLsizei samples);
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000128
129 ~DepthStencilbuffer();
130
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000131 virtual bool isDepthbuffer() const;
132 virtual bool isStencilbuffer() const;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000133
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000134 GLuint getDepthSize() const;
135 GLuint getStencilSize() const;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000136
137 IDirect3DSurface9 *getDepthStencil();
138
139 private:
140 DISALLOW_COPY_AND_ASSIGN(DepthStencilbuffer);
141 IDirect3DSurface9 *mDepthStencil;
142};
143
144class Depthbuffer : public DepthStencilbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000145{
146 public:
daniel@transgaming.com70d312a2010-04-20 18:52:38 +0000147 explicit Depthbuffer(IDirect3DSurface9 *depthStencil);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000148 Depthbuffer(int width, int height, GLsizei samples);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000149
150 ~Depthbuffer();
151
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000152 bool isDepthbuffer() const;
153 bool isStencilbuffer() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000154
155 private:
156 DISALLOW_COPY_AND_ASSIGN(Depthbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000157};
158
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000159class Stencilbuffer : public DepthStencilbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000160{
161 public:
daniel@transgaming.com70d312a2010-04-20 18:52:38 +0000162 explicit Stencilbuffer(IDirect3DSurface9 *depthStencil);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000163 Stencilbuffer(int width, int height, GLsizei samples);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000164
165 ~Stencilbuffer();
166
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000167 bool isDepthbuffer() const;
168 bool isStencilbuffer() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000169
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000170 private:
171 DISALLOW_COPY_AND_ASSIGN(Stencilbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000172};
173}
174
175#endif // LIBGLESV2_RENDERBUFFER_H_