blob: 9132b169887ba84a91c1dcd88cbc65f475aeb132 [file] [log] [blame]
Shannon Woods53a94a82014-06-24 15:20:36 -04001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// State.cpp: Implements the State class, encapsulating raw GL state.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/State.h"
Shannon Woods53a94a82014-06-24 15:20:36 -040010
Geoff Lang2b5420c2014-11-19 14:20:15 -050011#include "libANGLE/Context.h"
12#include "libANGLE/Caps.h"
13#include "libANGLE/Framebuffer.h"
14#include "libANGLE/FramebufferAttachment.h"
15#include "libANGLE/Query.h"
16#include "libANGLE/VertexArray.h"
17#include "libANGLE/formatutils.h"
Shannon Woods53a94a82014-06-24 15:20:36 -040018
19namespace gl
20{
Geoff Lang76b10c92014-09-05 16:28:14 -040021
Shannon Woods53a94a82014-06-24 15:20:36 -040022State::State()
23{
Shannon Woods2df6a602014-09-26 16:12:07 -040024 mMaxDrawBuffers = 0;
25 mMaxCombinedTextureImageUnits = 0;
Geoff Lang76b10c92014-09-05 16:28:14 -040026}
27
28State::~State()
29{
30 reset();
31}
32
33void State::initialize(const Caps& caps, GLuint clientVersion)
34{
Shannon Woods2df6a602014-09-26 16:12:07 -040035 mMaxDrawBuffers = caps.maxDrawBuffers;
36 mMaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits;
Shannon Woods53a94a82014-06-24 15:20:36 -040037
Jamie Madillf75ab352015-03-16 10:46:52 -040038 setColorClearValue(0.0f, 0.0f, 0.0f, 0.0f);
Shannon Woods53a94a82014-06-24 15:20:36 -040039
40 mDepthClearValue = 1.0f;
41 mStencilClearValue = 0;
42
43 mRasterizer.rasterizerDiscard = false;
44 mRasterizer.cullFace = false;
45 mRasterizer.cullMode = GL_BACK;
46 mRasterizer.frontFace = GL_CCW;
47 mRasterizer.polygonOffsetFill = false;
48 mRasterizer.polygonOffsetFactor = 0.0f;
49 mRasterizer.polygonOffsetUnits = 0.0f;
50 mRasterizer.pointDrawMode = false;
51 mRasterizer.multiSample = false;
52 mScissorTest = false;
53 mScissor.x = 0;
54 mScissor.y = 0;
55 mScissor.width = 0;
56 mScissor.height = 0;
57
58 mBlend.blend = false;
59 mBlend.sourceBlendRGB = GL_ONE;
60 mBlend.sourceBlendAlpha = GL_ONE;
61 mBlend.destBlendRGB = GL_ZERO;
62 mBlend.destBlendAlpha = GL_ZERO;
63 mBlend.blendEquationRGB = GL_FUNC_ADD;
64 mBlend.blendEquationAlpha = GL_FUNC_ADD;
65 mBlend.sampleAlphaToCoverage = false;
66 mBlend.dither = true;
67
68 mBlendColor.red = 0;
69 mBlendColor.green = 0;
70 mBlendColor.blue = 0;
71 mBlendColor.alpha = 0;
72
73 mDepthStencil.depthTest = false;
74 mDepthStencil.depthFunc = GL_LESS;
75 mDepthStencil.depthMask = true;
76 mDepthStencil.stencilTest = false;
77 mDepthStencil.stencilFunc = GL_ALWAYS;
Austin Kinrossb8af7232015-03-16 22:33:25 -070078 mDepthStencil.stencilMask = static_cast<GLuint>(-1);
79 mDepthStencil.stencilWritemask = static_cast<GLuint>(-1);
Shannon Woods53a94a82014-06-24 15:20:36 -040080 mDepthStencil.stencilBackFunc = GL_ALWAYS;
Austin Kinrossb8af7232015-03-16 22:33:25 -070081 mDepthStencil.stencilBackMask = static_cast<GLuint>(-1);
82 mDepthStencil.stencilBackWritemask = static_cast<GLuint>(-1);
Shannon Woods53a94a82014-06-24 15:20:36 -040083 mDepthStencil.stencilFail = GL_KEEP;
84 mDepthStencil.stencilPassDepthFail = GL_KEEP;
85 mDepthStencil.stencilPassDepthPass = GL_KEEP;
86 mDepthStencil.stencilBackFail = GL_KEEP;
87 mDepthStencil.stencilBackPassDepthFail = GL_KEEP;
88 mDepthStencil.stencilBackPassDepthPass = GL_KEEP;
89
90 mStencilRef = 0;
91 mStencilBackRef = 0;
92
93 mSampleCoverage = false;
94 mSampleCoverageValue = 1.0f;
95 mSampleCoverageInvert = false;
96 mGenerateMipmapHint = GL_DONT_CARE;
97 mFragmentShaderDerivativeHint = GL_DONT_CARE;
98
99 mLineWidth = 1.0f;
100
101 mViewport.x = 0;
102 mViewport.y = 0;
103 mViewport.width = 0;
104 mViewport.height = 0;
105 mNearZ = 0.0f;
106 mFarZ = 1.0f;
107
108 mBlend.colorMaskRed = true;
109 mBlend.colorMaskGreen = true;
110 mBlend.colorMaskBlue = true;
111 mBlend.colorMaskAlpha = true;
112
Geoff Lang76b10c92014-09-05 16:28:14 -0400113 mActiveSampler = 0;
114
Shannon Woods53a94a82014-06-24 15:20:36 -0400115 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
Shannon Woods23e05002014-09-22 19:07:27 -0400116 mVertexAttribCurrentValues.resize(caps.maxVertexAttributes);
117 for (size_t attribIndex = 0; attribIndex < mVertexAttribCurrentValues.size(); ++attribIndex)
Shannon Woods53a94a82014-06-24 15:20:36 -0400118 {
119 mVertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
120 }
121
Shannon Woodsf3acaf92014-09-23 18:07:11 -0400122 mUniformBuffers.resize(caps.maxCombinedUniformBlocks);
123
Geoff Lang76b10c92014-09-05 16:28:14 -0400124 mSamplerTextures[GL_TEXTURE_2D].resize(caps.maxCombinedTextureImageUnits);
125 mSamplerTextures[GL_TEXTURE_CUBE_MAP].resize(caps.maxCombinedTextureImageUnits);
126 if (clientVersion >= 3)
Shannon Woods53a94a82014-06-24 15:20:36 -0400127 {
Geoff Lang76b10c92014-09-05 16:28:14 -0400128 // TODO: These could also be enabled via extension
129 mSamplerTextures[GL_TEXTURE_2D_ARRAY].resize(caps.maxCombinedTextureImageUnits);
130 mSamplerTextures[GL_TEXTURE_3D].resize(caps.maxCombinedTextureImageUnits);
Shannon Woods53a94a82014-06-24 15:20:36 -0400131 }
132
Geoff Lang76b10c92014-09-05 16:28:14 -0400133 mSamplers.resize(caps.maxCombinedTextureImageUnits);
Shannon Woods53a94a82014-06-24 15:20:36 -0400134
135 mActiveQueries[GL_ANY_SAMPLES_PASSED].set(NULL);
136 mActiveQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(NULL);
137 mActiveQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(NULL);
138
Geoff Lang7dd2e102014-11-10 15:19:26 -0500139 mProgram = NULL;
Shannon Woods53a94a82014-06-24 15:20:36 -0400140
141 mReadFramebuffer = NULL;
142 mDrawFramebuffer = NULL;
Jamie Madillb4b53c52015-02-03 15:22:48 -0500143
144 mPrimitiveRestart = false;
Shannon Woods53a94a82014-06-24 15:20:36 -0400145}
146
Geoff Lang76b10c92014-09-05 16:28:14 -0400147void State::reset()
Shannon Woods53a94a82014-06-24 15:20:36 -0400148{
Geoff Lang76b10c92014-09-05 16:28:14 -0400149 for (TextureBindingMap::iterator bindingVec = mSamplerTextures.begin(); bindingVec != mSamplerTextures.end(); bindingVec++)
Shannon Woods53a94a82014-06-24 15:20:36 -0400150 {
Geoff Lang76b10c92014-09-05 16:28:14 -0400151 TextureBindingVector &textureVector = bindingVec->second;
152 for (size_t textureIdx = 0; textureIdx < textureVector.size(); textureIdx++)
Shannon Woods53a94a82014-06-24 15:20:36 -0400153 {
Geoff Lang76b10c92014-09-05 16:28:14 -0400154 textureVector[textureIdx].set(NULL);
Shannon Woods53a94a82014-06-24 15:20:36 -0400155 }
156 }
Geoff Lang76b10c92014-09-05 16:28:14 -0400157 for (size_t samplerIdx = 0; samplerIdx < mSamplers.size(); samplerIdx++)
158 {
159 mSamplers[samplerIdx].set(NULL);
160 }
Shannon Woods53a94a82014-06-24 15:20:36 -0400161
Shannon Woods53a94a82014-06-24 15:20:36 -0400162 mArrayBuffer.set(NULL);
163 mRenderbuffer.set(NULL);
164
Geoff Lang7dd2e102014-11-10 15:19:26 -0500165 if (mProgram)
166 {
167 mProgram->release();
168 }
169 mProgram = NULL;
170
Shannon Woods53a94a82014-06-24 15:20:36 -0400171 mTransformFeedback.set(NULL);
172
173 for (State::ActiveQueryMap::iterator i = mActiveQueries.begin(); i != mActiveQueries.end(); i++)
174 {
175 i->second.set(NULL);
176 }
177
178 mGenericUniformBuffer.set(NULL);
Shannon Woods8299bb02014-09-26 18:55:43 -0400179 for (BufferVector::iterator bufItr = mUniformBuffers.begin(); bufItr != mUniformBuffers.end(); ++bufItr)
Shannon Woods53a94a82014-06-24 15:20:36 -0400180 {
Shannon Woodsf3acaf92014-09-23 18:07:11 -0400181 bufItr->set(NULL);
Shannon Woods53a94a82014-06-24 15:20:36 -0400182 }
183
Shannon Woods53a94a82014-06-24 15:20:36 -0400184 mCopyReadBuffer.set(NULL);
185 mCopyWriteBuffer.set(NULL);
186
187 mPack.pixelBuffer.set(NULL);
188 mUnpack.pixelBuffer.set(NULL);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500189
190 mProgram = NULL;
Shannon Woods53a94a82014-06-24 15:20:36 -0400191}
192
193const RasterizerState &State::getRasterizerState() const
194{
195 return mRasterizer;
196}
197
198const BlendState &State::getBlendState() const
199{
200 return mBlend;
201}
202
203const DepthStencilState &State::getDepthStencilState() const
204{
205 return mDepthStencil;
206}
207
Jamie Madillf75ab352015-03-16 10:46:52 -0400208void State::setColorClearValue(float red, float green, float blue, float alpha)
Shannon Woods53a94a82014-06-24 15:20:36 -0400209{
210 mColorClearValue.red = red;
211 mColorClearValue.green = green;
212 mColorClearValue.blue = blue;
213 mColorClearValue.alpha = alpha;
214}
215
Jamie Madillf75ab352015-03-16 10:46:52 -0400216void State::setDepthClearValue(float depth)
Shannon Woods53a94a82014-06-24 15:20:36 -0400217{
218 mDepthClearValue = depth;
219}
220
Jamie Madillf75ab352015-03-16 10:46:52 -0400221void State::setStencilClearValue(int stencil)
Shannon Woods53a94a82014-06-24 15:20:36 -0400222{
223 mStencilClearValue = stencil;
224}
225
Shannon Woods53a94a82014-06-24 15:20:36 -0400226void State::setColorMask(bool red, bool green, bool blue, bool alpha)
227{
228 mBlend.colorMaskRed = red;
229 mBlend.colorMaskGreen = green;
230 mBlend.colorMaskBlue = blue;
231 mBlend.colorMaskAlpha = alpha;
232}
233
234void State::setDepthMask(bool mask)
235{
236 mDepthStencil.depthMask = mask;
237}
238
239bool State::isRasterizerDiscardEnabled() const
240{
241 return mRasterizer.rasterizerDiscard;
242}
243
244void State::setRasterizerDiscard(bool enabled)
245{
246 mRasterizer.rasterizerDiscard = enabled;
247}
248
249bool State::isCullFaceEnabled() const
250{
251 return mRasterizer.cullFace;
252}
253
254void State::setCullFace(bool enabled)
255{
256 mRasterizer.cullFace = enabled;
257}
258
259void State::setCullMode(GLenum mode)
260{
261 mRasterizer.cullMode = mode;
262}
263
264void State::setFrontFace(GLenum front)
265{
266 mRasterizer.frontFace = front;
267}
268
269bool State::isDepthTestEnabled() const
270{
271 return mDepthStencil.depthTest;
272}
273
274void State::setDepthTest(bool enabled)
275{
276 mDepthStencil.depthTest = enabled;
277}
278
279void State::setDepthFunc(GLenum depthFunc)
280{
281 mDepthStencil.depthFunc = depthFunc;
282}
283
284void State::setDepthRange(float zNear, float zFar)
285{
286 mNearZ = zNear;
287 mFarZ = zFar;
288}
289
290void State::getDepthRange(float *zNear, float *zFar) const
291{
292 *zNear = mNearZ;
293 *zFar = mFarZ;
294}
295
296bool State::isBlendEnabled() const
297{
298 return mBlend.blend;
299}
300
301void State::setBlend(bool enabled)
302{
303 mBlend.blend = enabled;
304}
305
306void State::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
307{
308 mBlend.sourceBlendRGB = sourceRGB;
309 mBlend.destBlendRGB = destRGB;
310 mBlend.sourceBlendAlpha = sourceAlpha;
311 mBlend.destBlendAlpha = destAlpha;
312}
313
314void State::setBlendColor(float red, float green, float blue, float alpha)
315{
316 mBlendColor.red = red;
317 mBlendColor.green = green;
318 mBlendColor.blue = blue;
319 mBlendColor.alpha = alpha;
320}
321
322void State::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
323{
324 mBlend.blendEquationRGB = rgbEquation;
325 mBlend.blendEquationAlpha = alphaEquation;
326}
327
328const ColorF &State::getBlendColor() const
329{
330 return mBlendColor;
331}
332
333bool State::isStencilTestEnabled() const
334{
335 return mDepthStencil.stencilTest;
336}
337
338void State::setStencilTest(bool enabled)
339{
340 mDepthStencil.stencilTest = enabled;
341}
342
343void State::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
344{
345 mDepthStencil.stencilFunc = stencilFunc;
346 mStencilRef = (stencilRef > 0) ? stencilRef : 0;
347 mDepthStencil.stencilMask = stencilMask;
348}
349
350void State::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
351{
352 mDepthStencil.stencilBackFunc = stencilBackFunc;
353 mStencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
354 mDepthStencil.stencilBackMask = stencilBackMask;
355}
356
357void State::setStencilWritemask(GLuint stencilWritemask)
358{
359 mDepthStencil.stencilWritemask = stencilWritemask;
360}
361
362void State::setStencilBackWritemask(GLuint stencilBackWritemask)
363{
364 mDepthStencil.stencilBackWritemask = stencilBackWritemask;
365}
366
367void State::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
368{
369 mDepthStencil.stencilFail = stencilFail;
370 mDepthStencil.stencilPassDepthFail = stencilPassDepthFail;
371 mDepthStencil.stencilPassDepthPass = stencilPassDepthPass;
372}
373
374void State::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
375{
376 mDepthStencil.stencilBackFail = stencilBackFail;
377 mDepthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
378 mDepthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
379}
380
381GLint State::getStencilRef() const
382{
383 return mStencilRef;
384}
385
386GLint State::getStencilBackRef() const
387{
388 return mStencilBackRef;
389}
390
391bool State::isPolygonOffsetFillEnabled() const
392{
393 return mRasterizer.polygonOffsetFill;
394}
395
396void State::setPolygonOffsetFill(bool enabled)
397{
398 mRasterizer.polygonOffsetFill = enabled;
399}
400
401void State::setPolygonOffsetParams(GLfloat factor, GLfloat units)
402{
403 // An application can pass NaN values here, so handle this gracefully
404 mRasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
405 mRasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
406}
407
408bool State::isSampleAlphaToCoverageEnabled() const
409{
410 return mBlend.sampleAlphaToCoverage;
411}
412
413void State::setSampleAlphaToCoverage(bool enabled)
414{
415 mBlend.sampleAlphaToCoverage = enabled;
416}
417
418bool State::isSampleCoverageEnabled() const
419{
420 return mSampleCoverage;
421}
422
423void State::setSampleCoverage(bool enabled)
424{
425 mSampleCoverage = enabled;
426}
427
428void State::setSampleCoverageParams(GLclampf value, bool invert)
429{
430 mSampleCoverageValue = value;
431 mSampleCoverageInvert = invert;
432}
433
Geoff Lang0fbb6002015-04-16 11:11:53 -0400434GLclampf State::getSampleCoverageValue() const
Shannon Woods53a94a82014-06-24 15:20:36 -0400435{
Geoff Lang0fbb6002015-04-16 11:11:53 -0400436 return mSampleCoverageValue;
437}
Shannon Woods53a94a82014-06-24 15:20:36 -0400438
Geoff Lang0fbb6002015-04-16 11:11:53 -0400439bool State::getSampleCoverageInvert() const
440{
441 return mSampleCoverageInvert;
Shannon Woods53a94a82014-06-24 15:20:36 -0400442}
443
444bool State::isScissorTestEnabled() const
445{
446 return mScissorTest;
447}
448
449void State::setScissorTest(bool enabled)
450{
451 mScissorTest = enabled;
452}
453
454void State::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
455{
456 mScissor.x = x;
457 mScissor.y = y;
458 mScissor.width = width;
459 mScissor.height = height;
460}
461
462const Rectangle &State::getScissor() const
463{
464 return mScissor;
465}
466
467bool State::isDitherEnabled() const
468{
469 return mBlend.dither;
470}
471
472void State::setDither(bool enabled)
473{
474 mBlend.dither = enabled;
475}
476
Jamie Madillb4b53c52015-02-03 15:22:48 -0500477bool State::isPrimitiveRestartEnabled() const
478{
479 return mPrimitiveRestart;
480}
481
482void State::setPrimitiveRestart(bool enabled)
483{
484 mPrimitiveRestart = enabled;
485}
486
Shannon Woods53a94a82014-06-24 15:20:36 -0400487void State::setEnableFeature(GLenum feature, bool enabled)
488{
489 switch (feature)
490 {
491 case GL_CULL_FACE: setCullFace(enabled); break;
492 case GL_POLYGON_OFFSET_FILL: setPolygonOffsetFill(enabled); break;
493 case GL_SAMPLE_ALPHA_TO_COVERAGE: setSampleAlphaToCoverage(enabled); break;
494 case GL_SAMPLE_COVERAGE: setSampleCoverage(enabled); break;
495 case GL_SCISSOR_TEST: setScissorTest(enabled); break;
496 case GL_STENCIL_TEST: setStencilTest(enabled); break;
497 case GL_DEPTH_TEST: setDepthTest(enabled); break;
498 case GL_BLEND: setBlend(enabled); break;
499 case GL_DITHER: setDither(enabled); break;
Jamie Madillb4b53c52015-02-03 15:22:48 -0500500 case GL_PRIMITIVE_RESTART_FIXED_INDEX: setPrimitiveRestart(enabled); break;
Shannon Woods53a94a82014-06-24 15:20:36 -0400501 case GL_RASTERIZER_DISCARD: setRasterizerDiscard(enabled); break;
502 default: UNREACHABLE();
503 }
504}
505
506bool State::getEnableFeature(GLenum feature)
507{
508 switch (feature)
509 {
510 case GL_CULL_FACE: return isCullFaceEnabled();
511 case GL_POLYGON_OFFSET_FILL: return isPolygonOffsetFillEnabled();
512 case GL_SAMPLE_ALPHA_TO_COVERAGE: return isSampleAlphaToCoverageEnabled();
513 case GL_SAMPLE_COVERAGE: return isSampleCoverageEnabled();
514 case GL_SCISSOR_TEST: return isScissorTestEnabled();
515 case GL_STENCIL_TEST: return isStencilTestEnabled();
516 case GL_DEPTH_TEST: return isDepthTestEnabled();
517 case GL_BLEND: return isBlendEnabled();
518 case GL_DITHER: return isDitherEnabled();
Jamie Madillb4b53c52015-02-03 15:22:48 -0500519 case GL_PRIMITIVE_RESTART_FIXED_INDEX: return isPrimitiveRestartEnabled();
Shannon Woods53a94a82014-06-24 15:20:36 -0400520 case GL_RASTERIZER_DISCARD: return isRasterizerDiscardEnabled();
521 default: UNREACHABLE(); return false;
522 }
523}
524
525void State::setLineWidth(GLfloat width)
526{
527 mLineWidth = width;
528}
529
530void State::setGenerateMipmapHint(GLenum hint)
531{
532 mGenerateMipmapHint = hint;
533}
534
535void State::setFragmentShaderDerivativeHint(GLenum hint)
536{
537 mFragmentShaderDerivativeHint = hint;
538 // TODO: Propagate the hint to shader translator so we can write
539 // ddx, ddx_coarse, or ddx_fine depending on the hint.
540 // Ignore for now. It is valid for implementations to ignore hint.
541}
542
543void State::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
544{
545 mViewport.x = x;
546 mViewport.y = y;
547 mViewport.width = width;
548 mViewport.height = height;
549}
550
551const Rectangle &State::getViewport() const
552{
553 return mViewport;
554}
555
556void State::setActiveSampler(unsigned int active)
557{
558 mActiveSampler = active;
559}
560
561unsigned int State::getActiveSampler() const
562{
563 return mActiveSampler;
564}
565
Geoff Lang76b10c92014-09-05 16:28:14 -0400566void State::setSamplerTexture(GLenum type, Texture *texture)
Shannon Woods53a94a82014-06-24 15:20:36 -0400567{
Geoff Lang76b10c92014-09-05 16:28:14 -0400568 mSamplerTextures[type][mActiveSampler].set(texture);
Shannon Woods53a94a82014-06-24 15:20:36 -0400569}
570
Geoff Lang76b10c92014-09-05 16:28:14 -0400571Texture *State::getSamplerTexture(unsigned int sampler, GLenum type) const
Shannon Woods53a94a82014-06-24 15:20:36 -0400572{
Jamie Madill5864ac22015-01-12 14:43:07 -0500573 const auto it = mSamplerTextures.find(type);
574 ASSERT(it != mSamplerTextures.end());
575 return it->second[sampler].get();
Shannon Woods53a94a82014-06-24 15:20:36 -0400576}
577
Geoff Lang76b10c92014-09-05 16:28:14 -0400578GLuint State::getSamplerTextureId(unsigned int sampler, GLenum type) const
Shannon Woods53a94a82014-06-24 15:20:36 -0400579{
Jamie Madill5864ac22015-01-12 14:43:07 -0500580 const auto it = mSamplerTextures.find(type);
581 ASSERT(it != mSamplerTextures.end());
582 return it->second[sampler].id();
Shannon Woods53a94a82014-06-24 15:20:36 -0400583}
584
Jamie Madille6382c32014-11-07 15:05:26 -0500585void State::detachTexture(const TextureMap &zeroTextures, GLuint texture)
Shannon Woods53a94a82014-06-24 15:20:36 -0400586{
587 // Textures have a detach method on State rather than a simple
588 // removeBinding, because the zero/null texture objects are managed
589 // separately, and don't have to go through the Context's maps or
590 // the ResourceManager.
591
592 // [OpenGL ES 2.0.24] section 3.8 page 84:
593 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
594 // rebound to texture object zero
595
Geoff Lang76b10c92014-09-05 16:28:14 -0400596 for (TextureBindingMap::iterator bindingVec = mSamplerTextures.begin(); bindingVec != mSamplerTextures.end(); bindingVec++)
Shannon Woods53a94a82014-06-24 15:20:36 -0400597 {
Jamie Madille6382c32014-11-07 15:05:26 -0500598 GLenum textureType = bindingVec->first;
Geoff Lang76b10c92014-09-05 16:28:14 -0400599 TextureBindingVector &textureVector = bindingVec->second;
600 for (size_t textureIdx = 0; textureIdx < textureVector.size(); textureIdx++)
Shannon Woods53a94a82014-06-24 15:20:36 -0400601 {
Geoff Lang76b10c92014-09-05 16:28:14 -0400602 BindingPointer<Texture> &binding = textureVector[textureIdx];
603 if (binding.id() == texture)
Shannon Woods53a94a82014-06-24 15:20:36 -0400604 {
Jamie Madill5864ac22015-01-12 14:43:07 -0500605 auto it = zeroTextures.find(textureType);
606 ASSERT(it != zeroTextures.end());
Jamie Madille6382c32014-11-07 15:05:26 -0500607 // Zero textures are the "default" textures instead of NULL
Jamie Madill5864ac22015-01-12 14:43:07 -0500608 binding.set(it->second.get());
Shannon Woods53a94a82014-06-24 15:20:36 -0400609 }
610 }
611 }
612
613 // [OpenGL ES 2.0.24] section 4.4 page 112:
614 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
615 // as if Texture2DAttachment had been called, with a texture of 0, for each attachment point to which this
616 // image was attached in the currently bound framebuffer.
617
618 if (mReadFramebuffer)
619 {
620 mReadFramebuffer->detachTexture(texture);
621 }
622
623 if (mDrawFramebuffer)
624 {
625 mDrawFramebuffer->detachTexture(texture);
626 }
627}
628
Jamie Madille6382c32014-11-07 15:05:26 -0500629void State::initializeZeroTextures(const TextureMap &zeroTextures)
630{
631 for (const auto &zeroTexture : zeroTextures)
632 {
633 auto &samplerTextureArray = mSamplerTextures[zeroTexture.first];
634
635 for (size_t textureUnit = 0; textureUnit < samplerTextureArray.size(); ++textureUnit)
636 {
637 samplerTextureArray[textureUnit].set(zeroTexture.second.get());
638 }
639 }
640}
641
Shannon Woods53a94a82014-06-24 15:20:36 -0400642void State::setSamplerBinding(GLuint textureUnit, Sampler *sampler)
643{
644 mSamplers[textureUnit].set(sampler);
645}
646
647GLuint State::getSamplerId(GLuint textureUnit) const
648{
Geoff Lang76b10c92014-09-05 16:28:14 -0400649 ASSERT(textureUnit < mSamplers.size());
Shannon Woods53a94a82014-06-24 15:20:36 -0400650 return mSamplers[textureUnit].id();
651}
652
653Sampler *State::getSampler(GLuint textureUnit) const
654{
655 return mSamplers[textureUnit].get();
656}
657
658void State::detachSampler(GLuint sampler)
659{
660 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
661 // If a sampler object that is currently bound to one or more texture units is
662 // deleted, it is as though BindSampler is called once for each texture unit to
663 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
Geoff Lang76b10c92014-09-05 16:28:14 -0400664 for (size_t textureUnit = 0; textureUnit < mSamplers.size(); textureUnit++)
Shannon Woods53a94a82014-06-24 15:20:36 -0400665 {
Geoff Lang76b10c92014-09-05 16:28:14 -0400666 BindingPointer<Sampler> &samplerBinding = mSamplers[textureUnit];
667 if (samplerBinding.id() == sampler)
Shannon Woods53a94a82014-06-24 15:20:36 -0400668 {
Geoff Lang76b10c92014-09-05 16:28:14 -0400669 samplerBinding.set(NULL);
Shannon Woods53a94a82014-06-24 15:20:36 -0400670 }
671 }
672}
673
674void State::setRenderbufferBinding(Renderbuffer *renderbuffer)
675{
676 mRenderbuffer.set(renderbuffer);
677}
678
679GLuint State::getRenderbufferId() const
680{
681 return mRenderbuffer.id();
682}
683
684Renderbuffer *State::getCurrentRenderbuffer()
685{
686 return mRenderbuffer.get();
687}
688
689void State::detachRenderbuffer(GLuint renderbuffer)
690{
691 // [OpenGL ES 2.0.24] section 4.4 page 109:
692 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
693 // had been executed with the target RENDERBUFFER and name of zero.
694
695 if (mRenderbuffer.id() == renderbuffer)
696 {
697 mRenderbuffer.set(NULL);
698 }
699
700 // [OpenGL ES 2.0.24] section 4.4 page 111:
701 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
702 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
703 // point to which this image was attached in the currently bound framebuffer.
704
705 Framebuffer *readFramebuffer = mReadFramebuffer;
706 Framebuffer *drawFramebuffer = mDrawFramebuffer;
707
708 if (readFramebuffer)
709 {
710 readFramebuffer->detachRenderbuffer(renderbuffer);
711 }
712
713 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
714 {
715 drawFramebuffer->detachRenderbuffer(renderbuffer);
716 }
717
718}
719
720void State::setReadFramebufferBinding(Framebuffer *framebuffer)
721{
722 mReadFramebuffer = framebuffer;
723}
724
725void State::setDrawFramebufferBinding(Framebuffer *framebuffer)
726{
727 mDrawFramebuffer = framebuffer;
728}
729
730Framebuffer *State::getTargetFramebuffer(GLenum target) const
731{
732 switch (target)
733 {
734 case GL_READ_FRAMEBUFFER_ANGLE: return mReadFramebuffer;
735 case GL_DRAW_FRAMEBUFFER_ANGLE:
736 case GL_FRAMEBUFFER: return mDrawFramebuffer;
737 default: UNREACHABLE(); return NULL;
738 }
739}
740
741Framebuffer *State::getReadFramebuffer()
742{
743 return mReadFramebuffer;
744}
745
746Framebuffer *State::getDrawFramebuffer()
747{
748 return mDrawFramebuffer;
749}
750
751const Framebuffer *State::getReadFramebuffer() const
752{
753 return mReadFramebuffer;
754}
755
756const Framebuffer *State::getDrawFramebuffer() const
757{
758 return mDrawFramebuffer;
759}
760
761bool State::removeReadFramebufferBinding(GLuint framebuffer)
762{
Jamie Madill77a72f62015-04-14 11:18:32 -0400763 if (mReadFramebuffer != nullptr &&
764 mReadFramebuffer->id() == framebuffer)
Shannon Woods53a94a82014-06-24 15:20:36 -0400765 {
766 mReadFramebuffer = NULL;
767 return true;
768 }
769
770 return false;
771}
772
773bool State::removeDrawFramebufferBinding(GLuint framebuffer)
774{
Jamie Madill77a72f62015-04-14 11:18:32 -0400775 if (mReadFramebuffer != nullptr &&
776 mDrawFramebuffer->id() == framebuffer)
Shannon Woods53a94a82014-06-24 15:20:36 -0400777 {
778 mDrawFramebuffer = NULL;
779 return true;
780 }
781
782 return false;
783}
784
785void State::setVertexArrayBinding(VertexArray *vertexArray)
786{
787 mVertexArray = vertexArray;
788}
789
790GLuint State::getVertexArrayId() const
791{
792 ASSERT(mVertexArray != NULL);
793 return mVertexArray->id();
794}
795
796VertexArray *State::getVertexArray() const
797{
798 ASSERT(mVertexArray != NULL);
799 return mVertexArray;
800}
801
802bool State::removeVertexArrayBinding(GLuint vertexArray)
803{
804 if (mVertexArray->id() == vertexArray)
805 {
806 mVertexArray = NULL;
807 return true;
808 }
809
810 return false;
811}
812
Geoff Lang7dd2e102014-11-10 15:19:26 -0500813void State::setProgram(Program *newProgram)
Shannon Woods53a94a82014-06-24 15:20:36 -0400814{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500815 if (mProgram != newProgram)
Shannon Woods53a94a82014-06-24 15:20:36 -0400816 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500817 if (mProgram)
818 {
819 mProgram->release();
820 }
821
822 mProgram = newProgram;
823
824 if (mProgram)
825 {
826 newProgram->addRef();
827 }
Shannon Woods53a94a82014-06-24 15:20:36 -0400828 }
829}
830
Geoff Lang7dd2e102014-11-10 15:19:26 -0500831Program *State::getProgram() const
Shannon Woods53a94a82014-06-24 15:20:36 -0400832{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500833 return mProgram;
Shannon Woods53a94a82014-06-24 15:20:36 -0400834}
835
836void State::setTransformFeedbackBinding(TransformFeedback *transformFeedback)
837{
838 mTransformFeedback.set(transformFeedback);
839}
840
841TransformFeedback *State::getCurrentTransformFeedback() const
842{
843 return mTransformFeedback.get();
844}
845
Gregoire Payen de La Garanderie52742022015-02-04 14:55:39 +0000846bool State::isTransformFeedbackActiveUnpaused() const
847{
848 gl::TransformFeedback *curTransformFeedback = getCurrentTransformFeedback();
Geoff Langbb0a0bb2015-03-27 12:16:57 -0400849 return curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused();
Gregoire Payen de La Garanderie52742022015-02-04 14:55:39 +0000850}
851
Shannon Woods53a94a82014-06-24 15:20:36 -0400852void State::detachTransformFeedback(GLuint transformFeedback)
853{
854 if (mTransformFeedback.id() == transformFeedback)
855 {
856 mTransformFeedback.set(NULL);
857 }
858}
859
860bool State::isQueryActive() const
861{
862 for (State::ActiveQueryMap::const_iterator i = mActiveQueries.begin();
863 i != mActiveQueries.end(); i++)
864 {
865 if (i->second.get() != NULL)
866 {
867 return true;
868 }
869 }
870
871 return false;
872}
873
874void State::setActiveQuery(GLenum target, Query *query)
875{
876 mActiveQueries[target].set(query);
877}
878
879GLuint State::getActiveQueryId(GLenum target) const
880{
881 const Query *query = getActiveQuery(target);
882 return (query ? query->id() : 0u);
883}
884
885Query *State::getActiveQuery(GLenum target) const
886{
Jamie Madill5864ac22015-01-12 14:43:07 -0500887 const auto it = mActiveQueries.find(target);
Shannon Woods53a94a82014-06-24 15:20:36 -0400888
Jamie Madill5864ac22015-01-12 14:43:07 -0500889 // All query types should already exist in the activeQueries map
890 ASSERT(it != mActiveQueries.end());
891
892 return it->second.get();
Shannon Woods53a94a82014-06-24 15:20:36 -0400893}
894
895void State::setArrayBufferBinding(Buffer *buffer)
896{
897 mArrayBuffer.set(buffer);
898}
899
900GLuint State::getArrayBufferId() const
901{
902 return mArrayBuffer.id();
903}
904
905bool State::removeArrayBufferBinding(GLuint buffer)
906{
907 if (mArrayBuffer.id() == buffer)
908 {
909 mArrayBuffer.set(NULL);
910 return true;
911 }
912
913 return false;
914}
915
916void State::setGenericUniformBufferBinding(Buffer *buffer)
917{
918 mGenericUniformBuffer.set(buffer);
919}
920
921void State::setIndexedUniformBufferBinding(GLuint index, Buffer *buffer, GLintptr offset, GLsizeiptr size)
922{
923 mUniformBuffers[index].set(buffer, offset, size);
924}
925
926GLuint State::getIndexedUniformBufferId(GLuint index) const
927{
Shannon Woodsf3acaf92014-09-23 18:07:11 -0400928 ASSERT(static_cast<size_t>(index) < mUniformBuffers.size());
Shannon Woods53a94a82014-06-24 15:20:36 -0400929
930 return mUniformBuffers[index].id();
931}
932
933Buffer *State::getIndexedUniformBuffer(GLuint index) const
934{
Shannon Woodsf3acaf92014-09-23 18:07:11 -0400935 ASSERT(static_cast<size_t>(index) < mUniformBuffers.size());
Shannon Woods53a94a82014-06-24 15:20:36 -0400936
937 return mUniformBuffers[index].get();
938}
939
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +0000940GLintptr State::getIndexedUniformBufferOffset(GLuint index) const
941{
942 ASSERT(static_cast<size_t>(index) < mUniformBuffers.size());
943
944 return mUniformBuffers[index].getOffset();
945}
946
947GLsizeiptr State::getIndexedUniformBufferSize(GLuint index) const
948{
949 ASSERT(static_cast<size_t>(index) < mUniformBuffers.size());
950
951 return mUniformBuffers[index].getSize();
952}
953
Shannon Woods53a94a82014-06-24 15:20:36 -0400954void State::setCopyReadBufferBinding(Buffer *buffer)
955{
956 mCopyReadBuffer.set(buffer);
957}
958
959void State::setCopyWriteBufferBinding(Buffer *buffer)
960{
961 mCopyWriteBuffer.set(buffer);
962}
963
964void State::setPixelPackBufferBinding(Buffer *buffer)
965{
966 mPack.pixelBuffer.set(buffer);
967}
968
969void State::setPixelUnpackBufferBinding(Buffer *buffer)
970{
971 mUnpack.pixelBuffer.set(buffer);
972}
973
974Buffer *State::getTargetBuffer(GLenum target) const
975{
976 switch (target)
977 {
978 case GL_ARRAY_BUFFER: return mArrayBuffer.get();
979 case GL_COPY_READ_BUFFER: return mCopyReadBuffer.get();
980 case GL_COPY_WRITE_BUFFER: return mCopyWriteBuffer.get();
981 case GL_ELEMENT_ARRAY_BUFFER: return getVertexArray()->getElementArrayBuffer();
982 case GL_PIXEL_PACK_BUFFER: return mPack.pixelBuffer.get();
983 case GL_PIXEL_UNPACK_BUFFER: return mUnpack.pixelBuffer.get();
Geoff Lang045536b2015-03-27 15:17:18 -0400984 case GL_TRANSFORM_FEEDBACK_BUFFER: return mTransformFeedback->getGenericBuffer().get();
Shannon Woods53a94a82014-06-24 15:20:36 -0400985 case GL_UNIFORM_BUFFER: return mGenericUniformBuffer.get();
986 default: UNREACHABLE(); return NULL;
987 }
988}
989
990void State::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
991{
992 getVertexArray()->enableAttribute(attribNum, enabled);
993}
994
995void State::setVertexAttribf(GLuint index, const GLfloat values[4])
996{
Shannon Woods23e05002014-09-22 19:07:27 -0400997 ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size());
Shannon Woods53a94a82014-06-24 15:20:36 -0400998 mVertexAttribCurrentValues[index].setFloatValues(values);
999}
1000
1001void State::setVertexAttribu(GLuint index, const GLuint values[4])
1002{
Shannon Woods23e05002014-09-22 19:07:27 -04001003 ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size());
Shannon Woods53a94a82014-06-24 15:20:36 -04001004 mVertexAttribCurrentValues[index].setUnsignedIntValues(values);
1005}
1006
1007void State::setVertexAttribi(GLuint index, const GLint values[4])
1008{
Shannon Woods23e05002014-09-22 19:07:27 -04001009 ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size());
Shannon Woods53a94a82014-06-24 15:20:36 -04001010 mVertexAttribCurrentValues[index].setIntValues(values);
1011}
1012
1013void State::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
1014 bool pureInteger, GLsizei stride, const void *pointer)
1015{
1016 getVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
1017}
1018
Shannon Woods53a94a82014-06-24 15:20:36 -04001019const VertexAttribCurrentValueData &State::getVertexAttribCurrentValue(unsigned int attribNum) const
1020{
Shannon Woods23e05002014-09-22 19:07:27 -04001021 ASSERT(static_cast<size_t>(attribNum) < mVertexAttribCurrentValues.size());
Shannon Woods53a94a82014-06-24 15:20:36 -04001022 return mVertexAttribCurrentValues[attribNum];
1023}
1024
Shannon Woods53a94a82014-06-24 15:20:36 -04001025const void *State::getVertexAttribPointer(unsigned int attribNum) const
1026{
1027 return getVertexArray()->getVertexAttribute(attribNum).pointer;
1028}
1029
1030void State::setPackAlignment(GLint alignment)
1031{
1032 mPack.alignment = alignment;
1033}
1034
1035GLint State::getPackAlignment() const
1036{
1037 return mPack.alignment;
1038}
1039
1040void State::setPackReverseRowOrder(bool reverseRowOrder)
1041{
1042 mPack.reverseRowOrder = reverseRowOrder;
1043}
1044
1045bool State::getPackReverseRowOrder() const
1046{
1047 return mPack.reverseRowOrder;
1048}
1049
1050const PixelPackState &State::getPackState() const
1051{
1052 return mPack;
1053}
1054
Jamie Madill87de3622015-03-16 10:41:44 -04001055PixelPackState &State::getPackState()
1056{
1057 return mPack;
1058}
1059
Shannon Woods53a94a82014-06-24 15:20:36 -04001060void State::setUnpackAlignment(GLint alignment)
1061{
1062 mUnpack.alignment = alignment;
1063}
1064
1065GLint State::getUnpackAlignment() const
1066{
1067 return mUnpack.alignment;
1068}
1069
Minmin Gongb8aee3b2015-01-27 14:42:36 -08001070void State::setUnpackRowLength(GLint rowLength)
1071{
1072 mUnpack.rowLength = rowLength;
1073}
1074
1075GLint State::getUnpackRowLength() const
1076{
1077 return mUnpack.rowLength;
1078}
1079
Shannon Woods53a94a82014-06-24 15:20:36 -04001080const PixelUnpackState &State::getUnpackState() const
1081{
1082 return mUnpack;
1083}
1084
Jamie Madill67102f02015-03-16 10:41:42 -04001085PixelUnpackState &State::getUnpackState()
1086{
1087 return mUnpack;
1088}
1089
Shannon Woods53a94a82014-06-24 15:20:36 -04001090void State::getBooleanv(GLenum pname, GLboolean *params)
1091{
1092 switch (pname)
1093 {
1094 case GL_SAMPLE_COVERAGE_INVERT: *params = mSampleCoverageInvert; break;
1095 case GL_DEPTH_WRITEMASK: *params = mDepthStencil.depthMask; break;
1096 case GL_COLOR_WRITEMASK:
1097 params[0] = mBlend.colorMaskRed;
1098 params[1] = mBlend.colorMaskGreen;
1099 params[2] = mBlend.colorMaskBlue;
1100 params[3] = mBlend.colorMaskAlpha;
1101 break;
1102 case GL_CULL_FACE: *params = mRasterizer.cullFace; break;
1103 case GL_POLYGON_OFFSET_FILL: *params = mRasterizer.polygonOffsetFill; break;
1104 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mBlend.sampleAlphaToCoverage; break;
1105 case GL_SAMPLE_COVERAGE: *params = mSampleCoverage; break;
1106 case GL_SCISSOR_TEST: *params = mScissorTest; break;
1107 case GL_STENCIL_TEST: *params = mDepthStencil.stencilTest; break;
1108 case GL_DEPTH_TEST: *params = mDepthStencil.depthTest; break;
1109 case GL_BLEND: *params = mBlend.blend; break;
1110 case GL_DITHER: *params = mBlend.dither; break;
Geoff Langbb0a0bb2015-03-27 12:16:57 -04001111 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = getCurrentTransformFeedback()->isActive() ? GL_TRUE : GL_FALSE; break;
1112 case GL_TRANSFORM_FEEDBACK_PAUSED: *params = getCurrentTransformFeedback()->isPaused() ? GL_TRUE : GL_FALSE; break;
Shannon Woods53a94a82014-06-24 15:20:36 -04001113 default:
1114 UNREACHABLE();
1115 break;
1116 }
1117}
1118
1119void State::getFloatv(GLenum pname, GLfloat *params)
1120{
1121 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1122 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1123 // GetIntegerv as its native query function. As it would require conversion in any
1124 // case, this should make no difference to the calling application.
1125 switch (pname)
1126 {
1127 case GL_LINE_WIDTH: *params = mLineWidth; break;
1128 case GL_SAMPLE_COVERAGE_VALUE: *params = mSampleCoverageValue; break;
1129 case GL_DEPTH_CLEAR_VALUE: *params = mDepthClearValue; break;
1130 case GL_POLYGON_OFFSET_FACTOR: *params = mRasterizer.polygonOffsetFactor; break;
1131 case GL_POLYGON_OFFSET_UNITS: *params = mRasterizer.polygonOffsetUnits; break;
1132 case GL_DEPTH_RANGE:
1133 params[0] = mNearZ;
1134 params[1] = mFarZ;
1135 break;
1136 case GL_COLOR_CLEAR_VALUE:
1137 params[0] = mColorClearValue.red;
1138 params[1] = mColorClearValue.green;
1139 params[2] = mColorClearValue.blue;
1140 params[3] = mColorClearValue.alpha;
1141 break;
1142 case GL_BLEND_COLOR:
1143 params[0] = mBlendColor.red;
1144 params[1] = mBlendColor.green;
1145 params[2] = mBlendColor.blue;
1146 params[3] = mBlendColor.alpha;
1147 break;
1148 default:
1149 UNREACHABLE();
1150 break;
1151 }
1152}
1153
Jamie Madill48faf802014-11-06 15:27:22 -05001154void State::getIntegerv(const gl::Data &data, GLenum pname, GLint *params)
Shannon Woods53a94a82014-06-24 15:20:36 -04001155{
1156 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1157 {
1158 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
Shannon Woods2df6a602014-09-26 16:12:07 -04001159 ASSERT(colorAttachment < mMaxDrawBuffers);
Shannon Woods53a94a82014-06-24 15:20:36 -04001160 Framebuffer *framebuffer = mDrawFramebuffer;
1161 *params = framebuffer->getDrawBufferState(colorAttachment);
1162 return;
1163 }
1164
1165 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1166 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1167 // GetIntegerv as its native query function. As it would require conversion in any
1168 // case, this should make no difference to the calling application. You may find it in
1169 // State::getFloatv.
1170 switch (pname)
1171 {
1172 case GL_ARRAY_BUFFER_BINDING: *params = mArrayBuffer.id(); break;
1173 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getVertexArray()->getElementArrayBufferId(); break;
1174 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1175 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mDrawFramebuffer->id(); break;
1176 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mReadFramebuffer->id(); break;
1177 case GL_RENDERBUFFER_BINDING: *params = mRenderbuffer.id(); break;
1178 case GL_VERTEX_ARRAY_BINDING: *params = mVertexArray->id(); break;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001179 case GL_CURRENT_PROGRAM: *params = mProgram ? mProgram->id() : 0; break;
Shannon Woods53a94a82014-06-24 15:20:36 -04001180 case GL_PACK_ALIGNMENT: *params = mPack.alignment; break;
1181 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mPack.reverseRowOrder; break;
1182 case GL_UNPACK_ALIGNMENT: *params = mUnpack.alignment; break;
Minmin Gongb8aee3b2015-01-27 14:42:36 -08001183 case GL_UNPACK_ROW_LENGTH: *params = mUnpack.rowLength; break;
Shannon Woods53a94a82014-06-24 15:20:36 -04001184 case GL_GENERATE_MIPMAP_HINT: *params = mGenerateMipmapHint; break;
1185 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mFragmentShaderDerivativeHint; break;
1186 case GL_ACTIVE_TEXTURE: *params = (mActiveSampler + GL_TEXTURE0); break;
1187 case GL_STENCIL_FUNC: *params = mDepthStencil.stencilFunc; break;
1188 case GL_STENCIL_REF: *params = mStencilRef; break;
1189 case GL_STENCIL_VALUE_MASK: *params = clampToInt(mDepthStencil.stencilMask); break;
1190 case GL_STENCIL_BACK_FUNC: *params = mDepthStencil.stencilBackFunc; break;
1191 case GL_STENCIL_BACK_REF: *params = mStencilBackRef; break;
1192 case GL_STENCIL_BACK_VALUE_MASK: *params = clampToInt(mDepthStencil.stencilBackMask); break;
1193 case GL_STENCIL_FAIL: *params = mDepthStencil.stencilFail; break;
1194 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mDepthStencil.stencilPassDepthFail; break;
1195 case GL_STENCIL_PASS_DEPTH_PASS: *params = mDepthStencil.stencilPassDepthPass; break;
1196 case GL_STENCIL_BACK_FAIL: *params = mDepthStencil.stencilBackFail; break;
1197 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mDepthStencil.stencilBackPassDepthFail; break;
1198 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mDepthStencil.stencilBackPassDepthPass; break;
1199 case GL_DEPTH_FUNC: *params = mDepthStencil.depthFunc; break;
1200 case GL_BLEND_SRC_RGB: *params = mBlend.sourceBlendRGB; break;
1201 case GL_BLEND_SRC_ALPHA: *params = mBlend.sourceBlendAlpha; break;
1202 case GL_BLEND_DST_RGB: *params = mBlend.destBlendRGB; break;
1203 case GL_BLEND_DST_ALPHA: *params = mBlend.destBlendAlpha; break;
1204 case GL_BLEND_EQUATION_RGB: *params = mBlend.blendEquationRGB; break;
1205 case GL_BLEND_EQUATION_ALPHA: *params = mBlend.blendEquationAlpha; break;
1206 case GL_STENCIL_WRITEMASK: *params = clampToInt(mDepthStencil.stencilWritemask); break;
1207 case GL_STENCIL_BACK_WRITEMASK: *params = clampToInt(mDepthStencil.stencilBackWritemask); break;
1208 case GL_STENCIL_CLEAR_VALUE: *params = mStencilClearValue; break;
Geoff Langbce529e2014-12-01 12:48:41 -05001209 case GL_IMPLEMENTATION_COLOR_READ_TYPE: *params = mReadFramebuffer->getImplementationColorReadType(); break;
1210 case GL_IMPLEMENTATION_COLOR_READ_FORMAT: *params = mReadFramebuffer->getImplementationColorReadFormat(); break;
Shannon Woods53a94a82014-06-24 15:20:36 -04001211 case GL_SAMPLE_BUFFERS:
1212 case GL_SAMPLES:
1213 {
1214 gl::Framebuffer *framebuffer = mDrawFramebuffer;
Geoff Lang748f74e2014-12-01 11:25:34 -05001215 if (framebuffer->checkStatus(data) == GL_FRAMEBUFFER_COMPLETE)
Shannon Woods53a94a82014-06-24 15:20:36 -04001216 {
1217 switch (pname)
1218 {
1219 case GL_SAMPLE_BUFFERS:
Jamie Madill48faf802014-11-06 15:27:22 -05001220 if (framebuffer->getSamples(data) != 0)
Shannon Woods53a94a82014-06-24 15:20:36 -04001221 {
1222 *params = 1;
1223 }
1224 else
1225 {
1226 *params = 0;
1227 }
1228 break;
1229 case GL_SAMPLES:
Jamie Madill48faf802014-11-06 15:27:22 -05001230 *params = framebuffer->getSamples(data);
Shannon Woods53a94a82014-06-24 15:20:36 -04001231 break;
1232 }
1233 }
1234 else
1235 {
1236 *params = 0;
1237 }
1238 }
1239 break;
1240 case GL_VIEWPORT:
1241 params[0] = mViewport.x;
1242 params[1] = mViewport.y;
1243 params[2] = mViewport.width;
1244 params[3] = mViewport.height;
1245 break;
1246 case GL_SCISSOR_BOX:
1247 params[0] = mScissor.x;
1248 params[1] = mScissor.y;
1249 params[2] = mScissor.width;
1250 params[3] = mScissor.height;
1251 break;
1252 case GL_CULL_FACE_MODE: *params = mRasterizer.cullMode; break;
1253 case GL_FRONT_FACE: *params = mRasterizer.frontFace; break;
1254 case GL_RED_BITS:
1255 case GL_GREEN_BITS:
1256 case GL_BLUE_BITS:
1257 case GL_ALPHA_BITS:
1258 {
1259 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madillb6bda4a2015-04-20 12:53:26 -04001260 const gl::FramebufferAttachment *colorbuffer = framebuffer->getFirstColorbuffer();
Shannon Woods53a94a82014-06-24 15:20:36 -04001261
1262 if (colorbuffer)
1263 {
1264 switch (pname)
1265 {
1266 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1267 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1268 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1269 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
1270 }
1271 }
1272 else
1273 {
1274 *params = 0;
1275 }
1276 }
1277 break;
1278 case GL_DEPTH_BITS:
1279 {
Jamie Madill34771622015-04-21 13:54:34 +00001280 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1281 gl::FramebufferAttachment *depthbuffer = framebuffer->getDepthbuffer();
Shannon Woods53a94a82014-06-24 15:20:36 -04001282
1283 if (depthbuffer)
1284 {
1285 *params = depthbuffer->getDepthSize();
1286 }
1287 else
1288 {
1289 *params = 0;
1290 }
1291 }
1292 break;
1293 case GL_STENCIL_BITS:
1294 {
Jamie Madill34771622015-04-21 13:54:34 +00001295 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1296 gl::FramebufferAttachment *stencilbuffer = framebuffer->getStencilbuffer();
Shannon Woods53a94a82014-06-24 15:20:36 -04001297
1298 if (stencilbuffer)
1299 {
1300 *params = stencilbuffer->getStencilSize();
1301 }
1302 else
1303 {
1304 *params = 0;
1305 }
1306 }
1307 break;
1308 case GL_TEXTURE_BINDING_2D:
Shannon Woods2df6a602014-09-26 16:12:07 -04001309 ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
Jamie Madill5864ac22015-01-12 14:43:07 -05001310 *params = getSamplerTextureId(mActiveSampler, GL_TEXTURE_2D) ;
Shannon Woods53a94a82014-06-24 15:20:36 -04001311 break;
1312 case GL_TEXTURE_BINDING_CUBE_MAP:
Shannon Woods2df6a602014-09-26 16:12:07 -04001313 ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
Jamie Madill5864ac22015-01-12 14:43:07 -05001314 *params = getSamplerTextureId(mActiveSampler, GL_TEXTURE_CUBE_MAP);
Shannon Woods53a94a82014-06-24 15:20:36 -04001315 break;
1316 case GL_TEXTURE_BINDING_3D:
Shannon Woods2df6a602014-09-26 16:12:07 -04001317 ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
Jamie Madill5864ac22015-01-12 14:43:07 -05001318 *params = getSamplerTextureId(mActiveSampler, GL_TEXTURE_3D);
Shannon Woods53a94a82014-06-24 15:20:36 -04001319 break;
1320 case GL_TEXTURE_BINDING_2D_ARRAY:
Shannon Woods2df6a602014-09-26 16:12:07 -04001321 ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
Jamie Madill5864ac22015-01-12 14:43:07 -05001322 *params = getSamplerTextureId(mActiveSampler, GL_TEXTURE_2D_ARRAY);
Shannon Woods53a94a82014-06-24 15:20:36 -04001323 break;
1324 case GL_UNIFORM_BUFFER_BINDING:
1325 *params = mGenericUniformBuffer.id();
1326 break;
1327 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
Geoff Lang045536b2015-03-27 15:17:18 -04001328 *params = mTransformFeedback->getGenericBuffer().id();
Shannon Woods53a94a82014-06-24 15:20:36 -04001329 break;
1330 case GL_COPY_READ_BUFFER_BINDING:
1331 *params = mCopyReadBuffer.id();
1332 break;
1333 case GL_COPY_WRITE_BUFFER_BINDING:
1334 *params = mCopyWriteBuffer.id();
1335 break;
1336 case GL_PIXEL_PACK_BUFFER_BINDING:
1337 *params = mPack.pixelBuffer.id();
1338 break;
1339 case GL_PIXEL_UNPACK_BUFFER_BINDING:
1340 *params = mUnpack.pixelBuffer.id();
1341 break;
1342 default:
1343 UNREACHABLE();
1344 break;
1345 }
1346}
1347
1348bool State::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
1349{
1350 switch (target)
1351 {
1352 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
Geoff Lang045536b2015-03-27 15:17:18 -04001353 if (static_cast<size_t>(index) < mTransformFeedback->getIndexedBufferCount())
Shannon Woods53a94a82014-06-24 15:20:36 -04001354 {
Geoff Lang045536b2015-03-27 15:17:18 -04001355 *data = mTransformFeedback->getIndexedBuffer(index).id();
Shannon Woods53a94a82014-06-24 15:20:36 -04001356 }
1357 break;
1358 case GL_UNIFORM_BUFFER_BINDING:
Shannon Woodsf3acaf92014-09-23 18:07:11 -04001359 if (static_cast<size_t>(index) < mUniformBuffers.size())
Shannon Woods53a94a82014-06-24 15:20:36 -04001360 {
1361 *data = mUniformBuffers[index].id();
1362 }
1363 break;
1364 default:
1365 return false;
1366 }
1367
1368 return true;
1369}
1370
1371bool State::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
1372{
1373 switch (target)
1374 {
1375 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
Geoff Lang045536b2015-03-27 15:17:18 -04001376 if (static_cast<size_t>(index) < mTransformFeedback->getIndexedBufferCount())
Shannon Woods53a94a82014-06-24 15:20:36 -04001377 {
Geoff Lang045536b2015-03-27 15:17:18 -04001378 *data = mTransformFeedback->getIndexedBuffer(index).getOffset();
Shannon Woods53a94a82014-06-24 15:20:36 -04001379 }
1380 break;
1381 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
Geoff Lang045536b2015-03-27 15:17:18 -04001382 if (static_cast<size_t>(index) < mTransformFeedback->getIndexedBufferCount())
Shannon Woods53a94a82014-06-24 15:20:36 -04001383 {
Geoff Lang045536b2015-03-27 15:17:18 -04001384 *data = mTransformFeedback->getIndexedBuffer(index).getSize();
Shannon Woods53a94a82014-06-24 15:20:36 -04001385 }
1386 break;
1387 case GL_UNIFORM_BUFFER_START:
Shannon Woodsf3acaf92014-09-23 18:07:11 -04001388 if (static_cast<size_t>(index) < mUniformBuffers.size())
Shannon Woods53a94a82014-06-24 15:20:36 -04001389 {
1390 *data = mUniformBuffers[index].getOffset();
1391 }
1392 break;
1393 case GL_UNIFORM_BUFFER_SIZE:
Shannon Woodsf3acaf92014-09-23 18:07:11 -04001394 if (static_cast<size_t>(index) < mUniformBuffers.size())
Shannon Woods53a94a82014-06-24 15:20:36 -04001395 {
1396 *data = mUniformBuffers[index].getSize();
1397 }
1398 break;
1399 default:
1400 return false;
1401 }
1402
1403 return true;
1404}
1405
Jamie Madilld9ba4f72014-08-04 10:47:59 -04001406bool State::hasMappedBuffer(GLenum target) const
1407{
1408 if (target == GL_ARRAY_BUFFER)
1409 {
Geoff Lang5ead9272015-03-25 12:27:43 -04001410 const VertexArray *vao = getVertexArray();
Jamie Madilleea3a6e2015-04-15 10:02:48 -04001411 const auto &vertexAttribs = vao->getVertexAttributes();
1412 for (size_t attribIndex = 0; attribIndex < vertexAttribs.size(); attribIndex++)
Jamie Madilld9ba4f72014-08-04 10:47:59 -04001413 {
Jamie Madilleea3a6e2015-04-15 10:02:48 -04001414 const gl::VertexAttribute &vertexAttrib = vertexAttribs[attribIndex];
Jamie Madilld9ba4f72014-08-04 10:47:59 -04001415 gl::Buffer *boundBuffer = vertexAttrib.buffer.get();
1416 if (vertexAttrib.enabled && boundBuffer && boundBuffer->isMapped())
1417 {
1418 return true;
1419 }
1420 }
1421
1422 return false;
1423 }
1424 else
1425 {
1426 Buffer *buffer = getTargetBuffer(target);
1427 return (buffer && buffer->isMapped());
1428 }
1429}
1430
Shannon Woods53a94a82014-06-24 15:20:36 -04001431}