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Shannon Woods53a94a82014-06-24 15:20:36 -04001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// State.cpp: Implements the State class, encapsulating raw GL state.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/State.h"
Shannon Woods53a94a82014-06-24 15:20:36 -040010
Geoff Lang2b5420c2014-11-19 14:20:15 -050011#include "libANGLE/Context.h"
12#include "libANGLE/Caps.h"
13#include "libANGLE/Framebuffer.h"
14#include "libANGLE/FramebufferAttachment.h"
15#include "libANGLE/Query.h"
16#include "libANGLE/VertexArray.h"
17#include "libANGLE/formatutils.h"
18#include "libANGLE/renderer/RenderTarget.h"
Shannon Woods53a94a82014-06-24 15:20:36 -040019
20namespace gl
21{
Geoff Lang76b10c92014-09-05 16:28:14 -040022
Shannon Woods53a94a82014-06-24 15:20:36 -040023State::State()
24{
Shannon Woods2df6a602014-09-26 16:12:07 -040025 mMaxDrawBuffers = 0;
26 mMaxCombinedTextureImageUnits = 0;
Geoff Lang76b10c92014-09-05 16:28:14 -040027}
28
29State::~State()
30{
31 reset();
32}
33
34void State::initialize(const Caps& caps, GLuint clientVersion)
35{
Shannon Woods2df6a602014-09-26 16:12:07 -040036 mMaxDrawBuffers = caps.maxDrawBuffers;
37 mMaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits;
Shannon Woods53a94a82014-06-24 15:20:36 -040038
39 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
40
41 mDepthClearValue = 1.0f;
42 mStencilClearValue = 0;
43
44 mRasterizer.rasterizerDiscard = false;
45 mRasterizer.cullFace = false;
46 mRasterizer.cullMode = GL_BACK;
47 mRasterizer.frontFace = GL_CCW;
48 mRasterizer.polygonOffsetFill = false;
49 mRasterizer.polygonOffsetFactor = 0.0f;
50 mRasterizer.polygonOffsetUnits = 0.0f;
51 mRasterizer.pointDrawMode = false;
52 mRasterizer.multiSample = false;
53 mScissorTest = false;
54 mScissor.x = 0;
55 mScissor.y = 0;
56 mScissor.width = 0;
57 mScissor.height = 0;
58
59 mBlend.blend = false;
60 mBlend.sourceBlendRGB = GL_ONE;
61 mBlend.sourceBlendAlpha = GL_ONE;
62 mBlend.destBlendRGB = GL_ZERO;
63 mBlend.destBlendAlpha = GL_ZERO;
64 mBlend.blendEquationRGB = GL_FUNC_ADD;
65 mBlend.blendEquationAlpha = GL_FUNC_ADD;
66 mBlend.sampleAlphaToCoverage = false;
67 mBlend.dither = true;
68
69 mBlendColor.red = 0;
70 mBlendColor.green = 0;
71 mBlendColor.blue = 0;
72 mBlendColor.alpha = 0;
73
74 mDepthStencil.depthTest = false;
75 mDepthStencil.depthFunc = GL_LESS;
76 mDepthStencil.depthMask = true;
77 mDepthStencil.stencilTest = false;
78 mDepthStencil.stencilFunc = GL_ALWAYS;
79 mDepthStencil.stencilMask = -1;
80 mDepthStencil.stencilWritemask = -1;
81 mDepthStencil.stencilBackFunc = GL_ALWAYS;
Geoff Lang76b10c92014-09-05 16:28:14 -040082 mDepthStencil.stencilBackMask = -1;
Shannon Woods53a94a82014-06-24 15:20:36 -040083 mDepthStencil.stencilBackWritemask = -1;
84 mDepthStencil.stencilFail = GL_KEEP;
85 mDepthStencil.stencilPassDepthFail = GL_KEEP;
86 mDepthStencil.stencilPassDepthPass = GL_KEEP;
87 mDepthStencil.stencilBackFail = GL_KEEP;
88 mDepthStencil.stencilBackPassDepthFail = GL_KEEP;
89 mDepthStencil.stencilBackPassDepthPass = GL_KEEP;
90
91 mStencilRef = 0;
92 mStencilBackRef = 0;
93
94 mSampleCoverage = false;
95 mSampleCoverageValue = 1.0f;
96 mSampleCoverageInvert = false;
97 mGenerateMipmapHint = GL_DONT_CARE;
98 mFragmentShaderDerivativeHint = GL_DONT_CARE;
99
100 mLineWidth = 1.0f;
101
102 mViewport.x = 0;
103 mViewport.y = 0;
104 mViewport.width = 0;
105 mViewport.height = 0;
106 mNearZ = 0.0f;
107 mFarZ = 1.0f;
108
109 mBlend.colorMaskRed = true;
110 mBlend.colorMaskGreen = true;
111 mBlend.colorMaskBlue = true;
112 mBlend.colorMaskAlpha = true;
113
Geoff Lang76b10c92014-09-05 16:28:14 -0400114 mActiveSampler = 0;
115
Shannon Woods53a94a82014-06-24 15:20:36 -0400116 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
Shannon Woods23e05002014-09-22 19:07:27 -0400117 mVertexAttribCurrentValues.resize(caps.maxVertexAttributes);
118 for (size_t attribIndex = 0; attribIndex < mVertexAttribCurrentValues.size(); ++attribIndex)
Shannon Woods53a94a82014-06-24 15:20:36 -0400119 {
120 mVertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
121 }
122
Shannon Woodsf3acaf92014-09-23 18:07:11 -0400123 mUniformBuffers.resize(caps.maxCombinedUniformBlocks);
Shannon Woods8299bb02014-09-26 18:55:43 -0400124 mTransformFeedbackBuffers.resize(caps.maxTransformFeedbackSeparateAttributes);
Shannon Woodsf3acaf92014-09-23 18:07:11 -0400125
Geoff Lang76b10c92014-09-05 16:28:14 -0400126 mSamplerTextures[GL_TEXTURE_2D].resize(caps.maxCombinedTextureImageUnits);
127 mSamplerTextures[GL_TEXTURE_CUBE_MAP].resize(caps.maxCombinedTextureImageUnits);
128 if (clientVersion >= 3)
Shannon Woods53a94a82014-06-24 15:20:36 -0400129 {
Geoff Lang76b10c92014-09-05 16:28:14 -0400130 // TODO: These could also be enabled via extension
131 mSamplerTextures[GL_TEXTURE_2D_ARRAY].resize(caps.maxCombinedTextureImageUnits);
132 mSamplerTextures[GL_TEXTURE_3D].resize(caps.maxCombinedTextureImageUnits);
Shannon Woods53a94a82014-06-24 15:20:36 -0400133 }
134
Geoff Lang76b10c92014-09-05 16:28:14 -0400135 mSamplers.resize(caps.maxCombinedTextureImageUnits);
Shannon Woods53a94a82014-06-24 15:20:36 -0400136
137 mActiveQueries[GL_ANY_SAMPLES_PASSED].set(NULL);
138 mActiveQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(NULL);
139 mActiveQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(NULL);
140
Geoff Lang7dd2e102014-11-10 15:19:26 -0500141 mProgram = NULL;
Shannon Woods53a94a82014-06-24 15:20:36 -0400142
143 mReadFramebuffer = NULL;
144 mDrawFramebuffer = NULL;
145}
146
Geoff Lang76b10c92014-09-05 16:28:14 -0400147void State::reset()
Shannon Woods53a94a82014-06-24 15:20:36 -0400148{
Geoff Lang76b10c92014-09-05 16:28:14 -0400149 for (TextureBindingMap::iterator bindingVec = mSamplerTextures.begin(); bindingVec != mSamplerTextures.end(); bindingVec++)
Shannon Woods53a94a82014-06-24 15:20:36 -0400150 {
Geoff Lang76b10c92014-09-05 16:28:14 -0400151 TextureBindingVector &textureVector = bindingVec->second;
152 for (size_t textureIdx = 0; textureIdx < textureVector.size(); textureIdx++)
Shannon Woods53a94a82014-06-24 15:20:36 -0400153 {
Geoff Lang76b10c92014-09-05 16:28:14 -0400154 textureVector[textureIdx].set(NULL);
Shannon Woods53a94a82014-06-24 15:20:36 -0400155 }
156 }
Geoff Lang76b10c92014-09-05 16:28:14 -0400157 for (size_t samplerIdx = 0; samplerIdx < mSamplers.size(); samplerIdx++)
158 {
159 mSamplers[samplerIdx].set(NULL);
160 }
Shannon Woods53a94a82014-06-24 15:20:36 -0400161
Shannon Woods53a94a82014-06-24 15:20:36 -0400162 mArrayBuffer.set(NULL);
163 mRenderbuffer.set(NULL);
164
Geoff Lang7dd2e102014-11-10 15:19:26 -0500165 if (mProgram)
166 {
167 mProgram->release();
168 }
169 mProgram = NULL;
170
Shannon Woods53a94a82014-06-24 15:20:36 -0400171 mTransformFeedback.set(NULL);
172
173 for (State::ActiveQueryMap::iterator i = mActiveQueries.begin(); i != mActiveQueries.end(); i++)
174 {
175 i->second.set(NULL);
176 }
177
178 mGenericUniformBuffer.set(NULL);
Shannon Woodsf3acaf92014-09-23 18:07:11 -0400179 mGenericTransformFeedbackBuffer.set(NULL);
Shannon Woods8299bb02014-09-26 18:55:43 -0400180 for (BufferVector::iterator bufItr = mUniformBuffers.begin(); bufItr != mUniformBuffers.end(); ++bufItr)
Shannon Woods53a94a82014-06-24 15:20:36 -0400181 {
Shannon Woodsf3acaf92014-09-23 18:07:11 -0400182 bufItr->set(NULL);
Shannon Woods53a94a82014-06-24 15:20:36 -0400183 }
184
Shannon Woods8299bb02014-09-26 18:55:43 -0400185 for (BufferVector::iterator bufItr = mTransformFeedbackBuffers.begin(); bufItr != mTransformFeedbackBuffers.end(); ++bufItr)
Shannon Woods53a94a82014-06-24 15:20:36 -0400186 {
Shannon Woods8299bb02014-09-26 18:55:43 -0400187 bufItr->set(NULL);
Shannon Woods53a94a82014-06-24 15:20:36 -0400188 }
189
190 mCopyReadBuffer.set(NULL);
191 mCopyWriteBuffer.set(NULL);
192
193 mPack.pixelBuffer.set(NULL);
194 mUnpack.pixelBuffer.set(NULL);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500195
196 mProgram = NULL;
Shannon Woods53a94a82014-06-24 15:20:36 -0400197}
198
199const RasterizerState &State::getRasterizerState() const
200{
201 return mRasterizer;
202}
203
204const BlendState &State::getBlendState() const
205{
206 return mBlend;
207}
208
209const DepthStencilState &State::getDepthStencilState() const
210{
211 return mDepthStencil;
212}
213
214void State::setClearColor(float red, float green, float blue, float alpha)
215{
216 mColorClearValue.red = red;
217 mColorClearValue.green = green;
218 mColorClearValue.blue = blue;
219 mColorClearValue.alpha = alpha;
220}
221
222void State::setClearDepth(float depth)
223{
224 mDepthClearValue = depth;
225}
226
227void State::setClearStencil(int stencil)
228{
229 mStencilClearValue = stencil;
230}
231
232ClearParameters State::getClearParameters(GLbitfield mask) const
233{
234 ClearParameters clearParams = { 0 };
235 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
236 {
237 clearParams.clearColor[i] = false;
238 }
239 clearParams.colorFClearValue = mColorClearValue;
240 clearParams.colorClearType = GL_FLOAT;
241 clearParams.colorMaskRed = mBlend.colorMaskRed;
242 clearParams.colorMaskGreen = mBlend.colorMaskGreen;
243 clearParams.colorMaskBlue = mBlend.colorMaskBlue;
244 clearParams.colorMaskAlpha = mBlend.colorMaskAlpha;
245 clearParams.clearDepth = false;
246 clearParams.depthClearValue = mDepthClearValue;
247 clearParams.clearStencil = false;
248 clearParams.stencilClearValue = mStencilClearValue;
249 clearParams.stencilWriteMask = mDepthStencil.stencilWritemask;
250 clearParams.scissorEnabled = mScissorTest;
251 clearParams.scissor = mScissor;
252
253 const Framebuffer *framebufferObject = getDrawFramebuffer();
254 if (mask & GL_COLOR_BUFFER_BIT)
255 {
256 if (framebufferObject->hasEnabledColorAttachment())
257 {
258 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
259 {
260 clearParams.clearColor[i] = true;
261 }
262 }
263 }
264
265 if (mask & GL_DEPTH_BUFFER_BIT)
266 {
267 if (mDepthStencil.depthMask && framebufferObject->getDepthbuffer() != NULL)
268 {
269 clearParams.clearDepth = true;
270 }
271 }
272
273 if (mask & GL_STENCIL_BUFFER_BIT)
274 {
275 if (framebufferObject->getStencilbuffer() != NULL)
276 {
Jamie Madilldd8488d2014-09-03 15:07:21 -0400277 GLenum stencilActualFormat = framebufferObject->getStencilbuffer()->getActualFormat();
278 if (GetInternalFormatInfo(stencilActualFormat).stencilBits > 0)
Shannon Woods53a94a82014-06-24 15:20:36 -0400279 {
280 clearParams.clearStencil = true;
281 }
282 }
283 }
284
285 return clearParams;
286}
287
288void State::setColorMask(bool red, bool green, bool blue, bool alpha)
289{
290 mBlend.colorMaskRed = red;
291 mBlend.colorMaskGreen = green;
292 mBlend.colorMaskBlue = blue;
293 mBlend.colorMaskAlpha = alpha;
294}
295
296void State::setDepthMask(bool mask)
297{
298 mDepthStencil.depthMask = mask;
299}
300
301bool State::isRasterizerDiscardEnabled() const
302{
303 return mRasterizer.rasterizerDiscard;
304}
305
306void State::setRasterizerDiscard(bool enabled)
307{
308 mRasterizer.rasterizerDiscard = enabled;
309}
310
311bool State::isCullFaceEnabled() const
312{
313 return mRasterizer.cullFace;
314}
315
316void State::setCullFace(bool enabled)
317{
318 mRasterizer.cullFace = enabled;
319}
320
321void State::setCullMode(GLenum mode)
322{
323 mRasterizer.cullMode = mode;
324}
325
326void State::setFrontFace(GLenum front)
327{
328 mRasterizer.frontFace = front;
329}
330
331bool State::isDepthTestEnabled() const
332{
333 return mDepthStencil.depthTest;
334}
335
336void State::setDepthTest(bool enabled)
337{
338 mDepthStencil.depthTest = enabled;
339}
340
341void State::setDepthFunc(GLenum depthFunc)
342{
343 mDepthStencil.depthFunc = depthFunc;
344}
345
346void State::setDepthRange(float zNear, float zFar)
347{
348 mNearZ = zNear;
349 mFarZ = zFar;
350}
351
352void State::getDepthRange(float *zNear, float *zFar) const
353{
354 *zNear = mNearZ;
355 *zFar = mFarZ;
356}
357
358bool State::isBlendEnabled() const
359{
360 return mBlend.blend;
361}
362
363void State::setBlend(bool enabled)
364{
365 mBlend.blend = enabled;
366}
367
368void State::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
369{
370 mBlend.sourceBlendRGB = sourceRGB;
371 mBlend.destBlendRGB = destRGB;
372 mBlend.sourceBlendAlpha = sourceAlpha;
373 mBlend.destBlendAlpha = destAlpha;
374}
375
376void State::setBlendColor(float red, float green, float blue, float alpha)
377{
378 mBlendColor.red = red;
379 mBlendColor.green = green;
380 mBlendColor.blue = blue;
381 mBlendColor.alpha = alpha;
382}
383
384void State::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
385{
386 mBlend.blendEquationRGB = rgbEquation;
387 mBlend.blendEquationAlpha = alphaEquation;
388}
389
390const ColorF &State::getBlendColor() const
391{
392 return mBlendColor;
393}
394
395bool State::isStencilTestEnabled() const
396{
397 return mDepthStencil.stencilTest;
398}
399
400void State::setStencilTest(bool enabled)
401{
402 mDepthStencil.stencilTest = enabled;
403}
404
405void State::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
406{
407 mDepthStencil.stencilFunc = stencilFunc;
408 mStencilRef = (stencilRef > 0) ? stencilRef : 0;
409 mDepthStencil.stencilMask = stencilMask;
410}
411
412void State::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
413{
414 mDepthStencil.stencilBackFunc = stencilBackFunc;
415 mStencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
416 mDepthStencil.stencilBackMask = stencilBackMask;
417}
418
419void State::setStencilWritemask(GLuint stencilWritemask)
420{
421 mDepthStencil.stencilWritemask = stencilWritemask;
422}
423
424void State::setStencilBackWritemask(GLuint stencilBackWritemask)
425{
426 mDepthStencil.stencilBackWritemask = stencilBackWritemask;
427}
428
429void State::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
430{
431 mDepthStencil.stencilFail = stencilFail;
432 mDepthStencil.stencilPassDepthFail = stencilPassDepthFail;
433 mDepthStencil.stencilPassDepthPass = stencilPassDepthPass;
434}
435
436void State::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
437{
438 mDepthStencil.stencilBackFail = stencilBackFail;
439 mDepthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
440 mDepthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
441}
442
443GLint State::getStencilRef() const
444{
445 return mStencilRef;
446}
447
448GLint State::getStencilBackRef() const
449{
450 return mStencilBackRef;
451}
452
453bool State::isPolygonOffsetFillEnabled() const
454{
455 return mRasterizer.polygonOffsetFill;
456}
457
458void State::setPolygonOffsetFill(bool enabled)
459{
460 mRasterizer.polygonOffsetFill = enabled;
461}
462
463void State::setPolygonOffsetParams(GLfloat factor, GLfloat units)
464{
465 // An application can pass NaN values here, so handle this gracefully
466 mRasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
467 mRasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
468}
469
470bool State::isSampleAlphaToCoverageEnabled() const
471{
472 return mBlend.sampleAlphaToCoverage;
473}
474
475void State::setSampleAlphaToCoverage(bool enabled)
476{
477 mBlend.sampleAlphaToCoverage = enabled;
478}
479
480bool State::isSampleCoverageEnabled() const
481{
482 return mSampleCoverage;
483}
484
485void State::setSampleCoverage(bool enabled)
486{
487 mSampleCoverage = enabled;
488}
489
490void State::setSampleCoverageParams(GLclampf value, bool invert)
491{
492 mSampleCoverageValue = value;
493 mSampleCoverageInvert = invert;
494}
495
Jamie Madilld9e58302014-11-06 15:27:26 -0500496void State::getSampleCoverageParams(GLclampf *value, bool *invert) const
Shannon Woods53a94a82014-06-24 15:20:36 -0400497{
498 ASSERT(value != NULL && invert != NULL);
499
500 *value = mSampleCoverageValue;
501 *invert = mSampleCoverageInvert;
502}
503
504bool State::isScissorTestEnabled() const
505{
506 return mScissorTest;
507}
508
509void State::setScissorTest(bool enabled)
510{
511 mScissorTest = enabled;
512}
513
514void State::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
515{
516 mScissor.x = x;
517 mScissor.y = y;
518 mScissor.width = width;
519 mScissor.height = height;
520}
521
522const Rectangle &State::getScissor() const
523{
524 return mScissor;
525}
526
527bool State::isDitherEnabled() const
528{
529 return mBlend.dither;
530}
531
532void State::setDither(bool enabled)
533{
534 mBlend.dither = enabled;
535}
536
537void State::setEnableFeature(GLenum feature, bool enabled)
538{
539 switch (feature)
540 {
541 case GL_CULL_FACE: setCullFace(enabled); break;
542 case GL_POLYGON_OFFSET_FILL: setPolygonOffsetFill(enabled); break;
543 case GL_SAMPLE_ALPHA_TO_COVERAGE: setSampleAlphaToCoverage(enabled); break;
544 case GL_SAMPLE_COVERAGE: setSampleCoverage(enabled); break;
545 case GL_SCISSOR_TEST: setScissorTest(enabled); break;
546 case GL_STENCIL_TEST: setStencilTest(enabled); break;
547 case GL_DEPTH_TEST: setDepthTest(enabled); break;
548 case GL_BLEND: setBlend(enabled); break;
549 case GL_DITHER: setDither(enabled); break;
550 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); break;
551 case GL_RASTERIZER_DISCARD: setRasterizerDiscard(enabled); break;
552 default: UNREACHABLE();
553 }
554}
555
556bool State::getEnableFeature(GLenum feature)
557{
558 switch (feature)
559 {
560 case GL_CULL_FACE: return isCullFaceEnabled();
561 case GL_POLYGON_OFFSET_FILL: return isPolygonOffsetFillEnabled();
562 case GL_SAMPLE_ALPHA_TO_COVERAGE: return isSampleAlphaToCoverageEnabled();
563 case GL_SAMPLE_COVERAGE: return isSampleCoverageEnabled();
564 case GL_SCISSOR_TEST: return isScissorTestEnabled();
565 case GL_STENCIL_TEST: return isStencilTestEnabled();
566 case GL_DEPTH_TEST: return isDepthTestEnabled();
567 case GL_BLEND: return isBlendEnabled();
568 case GL_DITHER: return isDitherEnabled();
569 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); return false;
570 case GL_RASTERIZER_DISCARD: return isRasterizerDiscardEnabled();
571 default: UNREACHABLE(); return false;
572 }
573}
574
575void State::setLineWidth(GLfloat width)
576{
577 mLineWidth = width;
578}
579
580void State::setGenerateMipmapHint(GLenum hint)
581{
582 mGenerateMipmapHint = hint;
583}
584
585void State::setFragmentShaderDerivativeHint(GLenum hint)
586{
587 mFragmentShaderDerivativeHint = hint;
588 // TODO: Propagate the hint to shader translator so we can write
589 // ddx, ddx_coarse, or ddx_fine depending on the hint.
590 // Ignore for now. It is valid for implementations to ignore hint.
591}
592
593void State::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
594{
595 mViewport.x = x;
596 mViewport.y = y;
597 mViewport.width = width;
598 mViewport.height = height;
599}
600
601const Rectangle &State::getViewport() const
602{
603 return mViewport;
604}
605
606void State::setActiveSampler(unsigned int active)
607{
608 mActiveSampler = active;
609}
610
611unsigned int State::getActiveSampler() const
612{
613 return mActiveSampler;
614}
615
Geoff Lang76b10c92014-09-05 16:28:14 -0400616void State::setSamplerTexture(GLenum type, Texture *texture)
Shannon Woods53a94a82014-06-24 15:20:36 -0400617{
Geoff Lang76b10c92014-09-05 16:28:14 -0400618 mSamplerTextures[type][mActiveSampler].set(texture);
Shannon Woods53a94a82014-06-24 15:20:36 -0400619}
620
Geoff Lang76b10c92014-09-05 16:28:14 -0400621Texture *State::getSamplerTexture(unsigned int sampler, GLenum type) const
Shannon Woods53a94a82014-06-24 15:20:36 -0400622{
Jamie Madilldedd7b92014-11-05 16:30:36 -0500623 return mSamplerTextures.at(type)[sampler].get();
Shannon Woods53a94a82014-06-24 15:20:36 -0400624}
625
Geoff Lang76b10c92014-09-05 16:28:14 -0400626GLuint State::getSamplerTextureId(unsigned int sampler, GLenum type) const
Shannon Woods53a94a82014-06-24 15:20:36 -0400627{
Geoff Lang76b10c92014-09-05 16:28:14 -0400628 return mSamplerTextures.at(type)[sampler].id();
Shannon Woods53a94a82014-06-24 15:20:36 -0400629}
630
Jamie Madille6382c32014-11-07 15:05:26 -0500631void State::detachTexture(const TextureMap &zeroTextures, GLuint texture)
Shannon Woods53a94a82014-06-24 15:20:36 -0400632{
633 // Textures have a detach method on State rather than a simple
634 // removeBinding, because the zero/null texture objects are managed
635 // separately, and don't have to go through the Context's maps or
636 // the ResourceManager.
637
638 // [OpenGL ES 2.0.24] section 3.8 page 84:
639 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
640 // rebound to texture object zero
641
Geoff Lang76b10c92014-09-05 16:28:14 -0400642 for (TextureBindingMap::iterator bindingVec = mSamplerTextures.begin(); bindingVec != mSamplerTextures.end(); bindingVec++)
Shannon Woods53a94a82014-06-24 15:20:36 -0400643 {
Jamie Madille6382c32014-11-07 15:05:26 -0500644 GLenum textureType = bindingVec->first;
Geoff Lang76b10c92014-09-05 16:28:14 -0400645 TextureBindingVector &textureVector = bindingVec->second;
646 for (size_t textureIdx = 0; textureIdx < textureVector.size(); textureIdx++)
Shannon Woods53a94a82014-06-24 15:20:36 -0400647 {
Geoff Lang76b10c92014-09-05 16:28:14 -0400648 BindingPointer<Texture> &binding = textureVector[textureIdx];
649 if (binding.id() == texture)
Shannon Woods53a94a82014-06-24 15:20:36 -0400650 {
Jamie Madille6382c32014-11-07 15:05:26 -0500651 // Zero textures are the "default" textures instead of NULL
652 binding.set(zeroTextures.at(textureType).get());
Shannon Woods53a94a82014-06-24 15:20:36 -0400653 }
654 }
655 }
656
657 // [OpenGL ES 2.0.24] section 4.4 page 112:
658 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
659 // as if Texture2DAttachment had been called, with a texture of 0, for each attachment point to which this
660 // image was attached in the currently bound framebuffer.
661
662 if (mReadFramebuffer)
663 {
664 mReadFramebuffer->detachTexture(texture);
665 }
666
667 if (mDrawFramebuffer)
668 {
669 mDrawFramebuffer->detachTexture(texture);
670 }
671}
672
Jamie Madille6382c32014-11-07 15:05:26 -0500673void State::initializeZeroTextures(const TextureMap &zeroTextures)
674{
675 for (const auto &zeroTexture : zeroTextures)
676 {
677 auto &samplerTextureArray = mSamplerTextures[zeroTexture.first];
678
679 for (size_t textureUnit = 0; textureUnit < samplerTextureArray.size(); ++textureUnit)
680 {
681 samplerTextureArray[textureUnit].set(zeroTexture.second.get());
682 }
683 }
684}
685
Shannon Woods53a94a82014-06-24 15:20:36 -0400686void State::setSamplerBinding(GLuint textureUnit, Sampler *sampler)
687{
688 mSamplers[textureUnit].set(sampler);
689}
690
691GLuint State::getSamplerId(GLuint textureUnit) const
692{
Geoff Lang76b10c92014-09-05 16:28:14 -0400693 ASSERT(textureUnit < mSamplers.size());
Shannon Woods53a94a82014-06-24 15:20:36 -0400694 return mSamplers[textureUnit].id();
695}
696
697Sampler *State::getSampler(GLuint textureUnit) const
698{
699 return mSamplers[textureUnit].get();
700}
701
702void State::detachSampler(GLuint sampler)
703{
704 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
705 // If a sampler object that is currently bound to one or more texture units is
706 // deleted, it is as though BindSampler is called once for each texture unit to
707 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
Geoff Lang76b10c92014-09-05 16:28:14 -0400708 for (size_t textureUnit = 0; textureUnit < mSamplers.size(); textureUnit++)
Shannon Woods53a94a82014-06-24 15:20:36 -0400709 {
Geoff Lang76b10c92014-09-05 16:28:14 -0400710 BindingPointer<Sampler> &samplerBinding = mSamplers[textureUnit];
711 if (samplerBinding.id() == sampler)
Shannon Woods53a94a82014-06-24 15:20:36 -0400712 {
Geoff Lang76b10c92014-09-05 16:28:14 -0400713 samplerBinding.set(NULL);
Shannon Woods53a94a82014-06-24 15:20:36 -0400714 }
715 }
716}
717
718void State::setRenderbufferBinding(Renderbuffer *renderbuffer)
719{
720 mRenderbuffer.set(renderbuffer);
721}
722
723GLuint State::getRenderbufferId() const
724{
725 return mRenderbuffer.id();
726}
727
728Renderbuffer *State::getCurrentRenderbuffer()
729{
730 return mRenderbuffer.get();
731}
732
733void State::detachRenderbuffer(GLuint renderbuffer)
734{
735 // [OpenGL ES 2.0.24] section 4.4 page 109:
736 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
737 // had been executed with the target RENDERBUFFER and name of zero.
738
739 if (mRenderbuffer.id() == renderbuffer)
740 {
741 mRenderbuffer.set(NULL);
742 }
743
744 // [OpenGL ES 2.0.24] section 4.4 page 111:
745 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
746 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
747 // point to which this image was attached in the currently bound framebuffer.
748
749 Framebuffer *readFramebuffer = mReadFramebuffer;
750 Framebuffer *drawFramebuffer = mDrawFramebuffer;
751
752 if (readFramebuffer)
753 {
754 readFramebuffer->detachRenderbuffer(renderbuffer);
755 }
756
757 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
758 {
759 drawFramebuffer->detachRenderbuffer(renderbuffer);
760 }
761
762}
763
764void State::setReadFramebufferBinding(Framebuffer *framebuffer)
765{
766 mReadFramebuffer = framebuffer;
767}
768
769void State::setDrawFramebufferBinding(Framebuffer *framebuffer)
770{
771 mDrawFramebuffer = framebuffer;
772}
773
774Framebuffer *State::getTargetFramebuffer(GLenum target) const
775{
776 switch (target)
777 {
778 case GL_READ_FRAMEBUFFER_ANGLE: return mReadFramebuffer;
779 case GL_DRAW_FRAMEBUFFER_ANGLE:
780 case GL_FRAMEBUFFER: return mDrawFramebuffer;
781 default: UNREACHABLE(); return NULL;
782 }
783}
784
785Framebuffer *State::getReadFramebuffer()
786{
787 return mReadFramebuffer;
788}
789
790Framebuffer *State::getDrawFramebuffer()
791{
792 return mDrawFramebuffer;
793}
794
795const Framebuffer *State::getReadFramebuffer() const
796{
797 return mReadFramebuffer;
798}
799
800const Framebuffer *State::getDrawFramebuffer() const
801{
802 return mDrawFramebuffer;
803}
804
805bool State::removeReadFramebufferBinding(GLuint framebuffer)
806{
807 if (mReadFramebuffer->id() == framebuffer)
808 {
809 mReadFramebuffer = NULL;
810 return true;
811 }
812
813 return false;
814}
815
816bool State::removeDrawFramebufferBinding(GLuint framebuffer)
817{
818 if (mDrawFramebuffer->id() == framebuffer)
819 {
820 mDrawFramebuffer = NULL;
821 return true;
822 }
823
824 return false;
825}
826
827void State::setVertexArrayBinding(VertexArray *vertexArray)
828{
829 mVertexArray = vertexArray;
830}
831
832GLuint State::getVertexArrayId() const
833{
834 ASSERT(mVertexArray != NULL);
835 return mVertexArray->id();
836}
837
838VertexArray *State::getVertexArray() const
839{
840 ASSERT(mVertexArray != NULL);
841 return mVertexArray;
842}
843
844bool State::removeVertexArrayBinding(GLuint vertexArray)
845{
846 if (mVertexArray->id() == vertexArray)
847 {
848 mVertexArray = NULL;
849 return true;
850 }
851
852 return false;
853}
854
Geoff Lang7dd2e102014-11-10 15:19:26 -0500855void State::setProgram(Program *newProgram)
Shannon Woods53a94a82014-06-24 15:20:36 -0400856{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500857 if (mProgram != newProgram)
Shannon Woods53a94a82014-06-24 15:20:36 -0400858 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500859 if (mProgram)
860 {
861 mProgram->release();
862 }
863
864 mProgram = newProgram;
865
866 if (mProgram)
867 {
868 newProgram->addRef();
869 }
Shannon Woods53a94a82014-06-24 15:20:36 -0400870 }
871}
872
Geoff Lang7dd2e102014-11-10 15:19:26 -0500873Program *State::getProgram() const
Shannon Woods53a94a82014-06-24 15:20:36 -0400874{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500875 return mProgram;
Shannon Woods53a94a82014-06-24 15:20:36 -0400876}
877
878void State::setTransformFeedbackBinding(TransformFeedback *transformFeedback)
879{
880 mTransformFeedback.set(transformFeedback);
881}
882
883TransformFeedback *State::getCurrentTransformFeedback() const
884{
885 return mTransformFeedback.get();
886}
887
888void State::detachTransformFeedback(GLuint transformFeedback)
889{
890 if (mTransformFeedback.id() == transformFeedback)
891 {
892 mTransformFeedback.set(NULL);
893 }
894}
895
896bool State::isQueryActive() const
897{
898 for (State::ActiveQueryMap::const_iterator i = mActiveQueries.begin();
899 i != mActiveQueries.end(); i++)
900 {
901 if (i->second.get() != NULL)
902 {
903 return true;
904 }
905 }
906
907 return false;
908}
909
910void State::setActiveQuery(GLenum target, Query *query)
911{
912 mActiveQueries[target].set(query);
913}
914
915GLuint State::getActiveQueryId(GLenum target) const
916{
917 const Query *query = getActiveQuery(target);
918 return (query ? query->id() : 0u);
919}
920
921Query *State::getActiveQuery(GLenum target) const
922{
923 // All query types should already exist in the activeQueries map
924 ASSERT(mActiveQueries.find(target) != mActiveQueries.end());
925
926 return mActiveQueries.at(target).get();
927}
928
929void State::setArrayBufferBinding(Buffer *buffer)
930{
931 mArrayBuffer.set(buffer);
932}
933
934GLuint State::getArrayBufferId() const
935{
936 return mArrayBuffer.id();
937}
938
939bool State::removeArrayBufferBinding(GLuint buffer)
940{
941 if (mArrayBuffer.id() == buffer)
942 {
943 mArrayBuffer.set(NULL);
944 return true;
945 }
946
947 return false;
948}
949
950void State::setGenericUniformBufferBinding(Buffer *buffer)
951{
952 mGenericUniformBuffer.set(buffer);
953}
954
955void State::setIndexedUniformBufferBinding(GLuint index, Buffer *buffer, GLintptr offset, GLsizeiptr size)
956{
957 mUniformBuffers[index].set(buffer, offset, size);
958}
959
960GLuint State::getIndexedUniformBufferId(GLuint index) const
961{
Shannon Woodsf3acaf92014-09-23 18:07:11 -0400962 ASSERT(static_cast<size_t>(index) < mUniformBuffers.size());
Shannon Woods53a94a82014-06-24 15:20:36 -0400963
964 return mUniformBuffers[index].id();
965}
966
967Buffer *State::getIndexedUniformBuffer(GLuint index) const
968{
Shannon Woodsf3acaf92014-09-23 18:07:11 -0400969 ASSERT(static_cast<size_t>(index) < mUniformBuffers.size());
Shannon Woods53a94a82014-06-24 15:20:36 -0400970
971 return mUniformBuffers[index].get();
972}
973
974void State::setGenericTransformFeedbackBufferBinding(Buffer *buffer)
975{
976 mGenericTransformFeedbackBuffer.set(buffer);
977}
978
979void State::setIndexedTransformFeedbackBufferBinding(GLuint index, Buffer *buffer, GLintptr offset, GLsizeiptr size)
980{
981 mTransformFeedbackBuffers[index].set(buffer, offset, size);
982}
983
984GLuint State::getIndexedTransformFeedbackBufferId(GLuint index) const
985{
Shannon Woods8299bb02014-09-26 18:55:43 -0400986 ASSERT(static_cast<size_t>(index) < mTransformFeedbackBuffers.size());
Shannon Woods53a94a82014-06-24 15:20:36 -0400987
988 return mTransformFeedbackBuffers[index].id();
989}
990
991Buffer *State::getIndexedTransformFeedbackBuffer(GLuint index) const
992{
Shannon Woods8299bb02014-09-26 18:55:43 -0400993 ASSERT(static_cast<size_t>(index) < mTransformFeedbackBuffers.size());
Shannon Woods53a94a82014-06-24 15:20:36 -0400994
995 return mTransformFeedbackBuffers[index].get();
996}
997
998GLuint State::getIndexedTransformFeedbackBufferOffset(GLuint index) const
999{
Shannon Woods8299bb02014-09-26 18:55:43 -04001000 ASSERT(static_cast<size_t>(index) < mTransformFeedbackBuffers.size());
Shannon Woods53a94a82014-06-24 15:20:36 -04001001
1002 return mTransformFeedbackBuffers[index].getOffset();
1003}
1004
Shannon Woods8299bb02014-09-26 18:55:43 -04001005size_t State::getTransformFeedbackBufferIndexRange() const
1006{
1007 return mTransformFeedbackBuffers.size();
1008}
1009
Shannon Woods53a94a82014-06-24 15:20:36 -04001010void State::setCopyReadBufferBinding(Buffer *buffer)
1011{
1012 mCopyReadBuffer.set(buffer);
1013}
1014
1015void State::setCopyWriteBufferBinding(Buffer *buffer)
1016{
1017 mCopyWriteBuffer.set(buffer);
1018}
1019
1020void State::setPixelPackBufferBinding(Buffer *buffer)
1021{
1022 mPack.pixelBuffer.set(buffer);
1023}
1024
1025void State::setPixelUnpackBufferBinding(Buffer *buffer)
1026{
1027 mUnpack.pixelBuffer.set(buffer);
1028}
1029
1030Buffer *State::getTargetBuffer(GLenum target) const
1031{
1032 switch (target)
1033 {
1034 case GL_ARRAY_BUFFER: return mArrayBuffer.get();
1035 case GL_COPY_READ_BUFFER: return mCopyReadBuffer.get();
1036 case GL_COPY_WRITE_BUFFER: return mCopyWriteBuffer.get();
1037 case GL_ELEMENT_ARRAY_BUFFER: return getVertexArray()->getElementArrayBuffer();
1038 case GL_PIXEL_PACK_BUFFER: return mPack.pixelBuffer.get();
1039 case GL_PIXEL_UNPACK_BUFFER: return mUnpack.pixelBuffer.get();
1040 case GL_TRANSFORM_FEEDBACK_BUFFER: return mGenericTransformFeedbackBuffer.get();
1041 case GL_UNIFORM_BUFFER: return mGenericUniformBuffer.get();
1042 default: UNREACHABLE(); return NULL;
1043 }
1044}
1045
1046void State::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
1047{
1048 getVertexArray()->enableAttribute(attribNum, enabled);
1049}
1050
1051void State::setVertexAttribf(GLuint index, const GLfloat values[4])
1052{
Shannon Woods23e05002014-09-22 19:07:27 -04001053 ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size());
Shannon Woods53a94a82014-06-24 15:20:36 -04001054 mVertexAttribCurrentValues[index].setFloatValues(values);
1055}
1056
1057void State::setVertexAttribu(GLuint index, const GLuint values[4])
1058{
Shannon Woods23e05002014-09-22 19:07:27 -04001059 ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size());
Shannon Woods53a94a82014-06-24 15:20:36 -04001060 mVertexAttribCurrentValues[index].setUnsignedIntValues(values);
1061}
1062
1063void State::setVertexAttribi(GLuint index, const GLint values[4])
1064{
Shannon Woods23e05002014-09-22 19:07:27 -04001065 ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size());
Shannon Woods53a94a82014-06-24 15:20:36 -04001066 mVertexAttribCurrentValues[index].setIntValues(values);
1067}
1068
1069void State::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
1070 bool pureInteger, GLsizei stride, const void *pointer)
1071{
1072 getVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
1073}
1074
1075const VertexAttribute &State::getVertexAttribState(unsigned int attribNum) const
1076{
1077 return getVertexArray()->getVertexAttribute(attribNum);
1078}
1079
1080const VertexAttribCurrentValueData &State::getVertexAttribCurrentValue(unsigned int attribNum) const
1081{
Shannon Woods23e05002014-09-22 19:07:27 -04001082 ASSERT(static_cast<size_t>(attribNum) < mVertexAttribCurrentValues.size());
Shannon Woods53a94a82014-06-24 15:20:36 -04001083 return mVertexAttribCurrentValues[attribNum];
1084}
1085
Shannon Woods53a94a82014-06-24 15:20:36 -04001086const void *State::getVertexAttribPointer(unsigned int attribNum) const
1087{
1088 return getVertexArray()->getVertexAttribute(attribNum).pointer;
1089}
1090
1091void State::setPackAlignment(GLint alignment)
1092{
1093 mPack.alignment = alignment;
1094}
1095
1096GLint State::getPackAlignment() const
1097{
1098 return mPack.alignment;
1099}
1100
1101void State::setPackReverseRowOrder(bool reverseRowOrder)
1102{
1103 mPack.reverseRowOrder = reverseRowOrder;
1104}
1105
1106bool State::getPackReverseRowOrder() const
1107{
1108 return mPack.reverseRowOrder;
1109}
1110
1111const PixelPackState &State::getPackState() const
1112{
1113 return mPack;
1114}
1115
1116void State::setUnpackAlignment(GLint alignment)
1117{
1118 mUnpack.alignment = alignment;
1119}
1120
1121GLint State::getUnpackAlignment() const
1122{
1123 return mUnpack.alignment;
1124}
1125
1126const PixelUnpackState &State::getUnpackState() const
1127{
1128 return mUnpack;
1129}
1130
1131void State::getBooleanv(GLenum pname, GLboolean *params)
1132{
1133 switch (pname)
1134 {
1135 case GL_SAMPLE_COVERAGE_INVERT: *params = mSampleCoverageInvert; break;
1136 case GL_DEPTH_WRITEMASK: *params = mDepthStencil.depthMask; break;
1137 case GL_COLOR_WRITEMASK:
1138 params[0] = mBlend.colorMaskRed;
1139 params[1] = mBlend.colorMaskGreen;
1140 params[2] = mBlend.colorMaskBlue;
1141 params[3] = mBlend.colorMaskAlpha;
1142 break;
1143 case GL_CULL_FACE: *params = mRasterizer.cullFace; break;
1144 case GL_POLYGON_OFFSET_FILL: *params = mRasterizer.polygonOffsetFill; break;
1145 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mBlend.sampleAlphaToCoverage; break;
1146 case GL_SAMPLE_COVERAGE: *params = mSampleCoverage; break;
1147 case GL_SCISSOR_TEST: *params = mScissorTest; break;
1148 case GL_STENCIL_TEST: *params = mDepthStencil.stencilTest; break;
1149 case GL_DEPTH_TEST: *params = mDepthStencil.depthTest; break;
1150 case GL_BLEND: *params = mBlend.blend; break;
1151 case GL_DITHER: *params = mBlend.dither; break;
1152 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = getCurrentTransformFeedback()->isStarted(); break;
1153 case GL_TRANSFORM_FEEDBACK_PAUSED: *params = getCurrentTransformFeedback()->isPaused(); break;
1154 default:
1155 UNREACHABLE();
1156 break;
1157 }
1158}
1159
1160void State::getFloatv(GLenum pname, GLfloat *params)
1161{
1162 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1163 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1164 // GetIntegerv as its native query function. As it would require conversion in any
1165 // case, this should make no difference to the calling application.
1166 switch (pname)
1167 {
1168 case GL_LINE_WIDTH: *params = mLineWidth; break;
1169 case GL_SAMPLE_COVERAGE_VALUE: *params = mSampleCoverageValue; break;
1170 case GL_DEPTH_CLEAR_VALUE: *params = mDepthClearValue; break;
1171 case GL_POLYGON_OFFSET_FACTOR: *params = mRasterizer.polygonOffsetFactor; break;
1172 case GL_POLYGON_OFFSET_UNITS: *params = mRasterizer.polygonOffsetUnits; break;
1173 case GL_DEPTH_RANGE:
1174 params[0] = mNearZ;
1175 params[1] = mFarZ;
1176 break;
1177 case GL_COLOR_CLEAR_VALUE:
1178 params[0] = mColorClearValue.red;
1179 params[1] = mColorClearValue.green;
1180 params[2] = mColorClearValue.blue;
1181 params[3] = mColorClearValue.alpha;
1182 break;
1183 case GL_BLEND_COLOR:
1184 params[0] = mBlendColor.red;
1185 params[1] = mBlendColor.green;
1186 params[2] = mBlendColor.blue;
1187 params[3] = mBlendColor.alpha;
1188 break;
1189 default:
1190 UNREACHABLE();
1191 break;
1192 }
1193}
1194
Jamie Madill48faf802014-11-06 15:27:22 -05001195void State::getIntegerv(const gl::Data &data, GLenum pname, GLint *params)
Shannon Woods53a94a82014-06-24 15:20:36 -04001196{
1197 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1198 {
1199 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
Shannon Woods2df6a602014-09-26 16:12:07 -04001200 ASSERT(colorAttachment < mMaxDrawBuffers);
Shannon Woods53a94a82014-06-24 15:20:36 -04001201 Framebuffer *framebuffer = mDrawFramebuffer;
1202 *params = framebuffer->getDrawBufferState(colorAttachment);
1203 return;
1204 }
1205
1206 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1207 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1208 // GetIntegerv as its native query function. As it would require conversion in any
1209 // case, this should make no difference to the calling application. You may find it in
1210 // State::getFloatv.
1211 switch (pname)
1212 {
1213 case GL_ARRAY_BUFFER_BINDING: *params = mArrayBuffer.id(); break;
1214 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getVertexArray()->getElementArrayBufferId(); break;
1215 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1216 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mDrawFramebuffer->id(); break;
1217 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mReadFramebuffer->id(); break;
1218 case GL_RENDERBUFFER_BINDING: *params = mRenderbuffer.id(); break;
1219 case GL_VERTEX_ARRAY_BINDING: *params = mVertexArray->id(); break;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001220 case GL_CURRENT_PROGRAM: *params = mProgram ? mProgram->id() : 0; break;
Shannon Woods53a94a82014-06-24 15:20:36 -04001221 case GL_PACK_ALIGNMENT: *params = mPack.alignment; break;
1222 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mPack.reverseRowOrder; break;
1223 case GL_UNPACK_ALIGNMENT: *params = mUnpack.alignment; break;
1224 case GL_GENERATE_MIPMAP_HINT: *params = mGenerateMipmapHint; break;
1225 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mFragmentShaderDerivativeHint; break;
1226 case GL_ACTIVE_TEXTURE: *params = (mActiveSampler + GL_TEXTURE0); break;
1227 case GL_STENCIL_FUNC: *params = mDepthStencil.stencilFunc; break;
1228 case GL_STENCIL_REF: *params = mStencilRef; break;
1229 case GL_STENCIL_VALUE_MASK: *params = clampToInt(mDepthStencil.stencilMask); break;
1230 case GL_STENCIL_BACK_FUNC: *params = mDepthStencil.stencilBackFunc; break;
1231 case GL_STENCIL_BACK_REF: *params = mStencilBackRef; break;
1232 case GL_STENCIL_BACK_VALUE_MASK: *params = clampToInt(mDepthStencil.stencilBackMask); break;
1233 case GL_STENCIL_FAIL: *params = mDepthStencil.stencilFail; break;
1234 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mDepthStencil.stencilPassDepthFail; break;
1235 case GL_STENCIL_PASS_DEPTH_PASS: *params = mDepthStencil.stencilPassDepthPass; break;
1236 case GL_STENCIL_BACK_FAIL: *params = mDepthStencil.stencilBackFail; break;
1237 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mDepthStencil.stencilBackPassDepthFail; break;
1238 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mDepthStencil.stencilBackPassDepthPass; break;
1239 case GL_DEPTH_FUNC: *params = mDepthStencil.depthFunc; break;
1240 case GL_BLEND_SRC_RGB: *params = mBlend.sourceBlendRGB; break;
1241 case GL_BLEND_SRC_ALPHA: *params = mBlend.sourceBlendAlpha; break;
1242 case GL_BLEND_DST_RGB: *params = mBlend.destBlendRGB; break;
1243 case GL_BLEND_DST_ALPHA: *params = mBlend.destBlendAlpha; break;
1244 case GL_BLEND_EQUATION_RGB: *params = mBlend.blendEquationRGB; break;
1245 case GL_BLEND_EQUATION_ALPHA: *params = mBlend.blendEquationAlpha; break;
1246 case GL_STENCIL_WRITEMASK: *params = clampToInt(mDepthStencil.stencilWritemask); break;
1247 case GL_STENCIL_BACK_WRITEMASK: *params = clampToInt(mDepthStencil.stencilBackWritemask); break;
1248 case GL_STENCIL_CLEAR_VALUE: *params = mStencilClearValue; break;
1249 case GL_SAMPLE_BUFFERS:
1250 case GL_SAMPLES:
1251 {
1252 gl::Framebuffer *framebuffer = mDrawFramebuffer;
Jamie Madill48faf802014-11-06 15:27:22 -05001253 if (framebuffer->completeness(data) == GL_FRAMEBUFFER_COMPLETE)
Shannon Woods53a94a82014-06-24 15:20:36 -04001254 {
1255 switch (pname)
1256 {
1257 case GL_SAMPLE_BUFFERS:
Jamie Madill48faf802014-11-06 15:27:22 -05001258 if (framebuffer->getSamples(data) != 0)
Shannon Woods53a94a82014-06-24 15:20:36 -04001259 {
1260 *params = 1;
1261 }
1262 else
1263 {
1264 *params = 0;
1265 }
1266 break;
1267 case GL_SAMPLES:
Jamie Madill48faf802014-11-06 15:27:22 -05001268 *params = framebuffer->getSamples(data);
Shannon Woods53a94a82014-06-24 15:20:36 -04001269 break;
1270 }
1271 }
1272 else
1273 {
1274 *params = 0;
1275 }
1276 }
1277 break;
1278 case GL_VIEWPORT:
1279 params[0] = mViewport.x;
1280 params[1] = mViewport.y;
1281 params[2] = mViewport.width;
1282 params[3] = mViewport.height;
1283 break;
1284 case GL_SCISSOR_BOX:
1285 params[0] = mScissor.x;
1286 params[1] = mScissor.y;
1287 params[2] = mScissor.width;
1288 params[3] = mScissor.height;
1289 break;
1290 case GL_CULL_FACE_MODE: *params = mRasterizer.cullMode; break;
1291 case GL_FRONT_FACE: *params = mRasterizer.frontFace; break;
1292 case GL_RED_BITS:
1293 case GL_GREEN_BITS:
1294 case GL_BLUE_BITS:
1295 case GL_ALPHA_BITS:
1296 {
1297 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1298 gl::FramebufferAttachment *colorbuffer = framebuffer->getFirstColorbuffer();
1299
1300 if (colorbuffer)
1301 {
1302 switch (pname)
1303 {
1304 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1305 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1306 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1307 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
1308 }
1309 }
1310 else
1311 {
1312 *params = 0;
1313 }
1314 }
1315 break;
1316 case GL_DEPTH_BITS:
1317 {
1318 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1319 gl::FramebufferAttachment *depthbuffer = framebuffer->getDepthbuffer();
1320
1321 if (depthbuffer)
1322 {
1323 *params = depthbuffer->getDepthSize();
1324 }
1325 else
1326 {
1327 *params = 0;
1328 }
1329 }
1330 break;
1331 case GL_STENCIL_BITS:
1332 {
1333 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1334 gl::FramebufferAttachment *stencilbuffer = framebuffer->getStencilbuffer();
1335
1336 if (stencilbuffer)
1337 {
1338 *params = stencilbuffer->getStencilSize();
1339 }
1340 else
1341 {
1342 *params = 0;
1343 }
1344 }
1345 break;
1346 case GL_TEXTURE_BINDING_2D:
Shannon Woods2df6a602014-09-26 16:12:07 -04001347 ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
Geoff Lang76b10c92014-09-05 16:28:14 -04001348 *params = mSamplerTextures.at(GL_TEXTURE_2D)[mActiveSampler].id();
Shannon Woods53a94a82014-06-24 15:20:36 -04001349 break;
1350 case GL_TEXTURE_BINDING_CUBE_MAP:
Shannon Woods2df6a602014-09-26 16:12:07 -04001351 ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
Geoff Lang76b10c92014-09-05 16:28:14 -04001352 *params = mSamplerTextures.at(GL_TEXTURE_CUBE_MAP)[mActiveSampler].id();
Shannon Woods53a94a82014-06-24 15:20:36 -04001353 break;
1354 case GL_TEXTURE_BINDING_3D:
Shannon Woods2df6a602014-09-26 16:12:07 -04001355 ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
Geoff Lang76b10c92014-09-05 16:28:14 -04001356 *params = mSamplerTextures.at(GL_TEXTURE_3D)[mActiveSampler].id();
Shannon Woods53a94a82014-06-24 15:20:36 -04001357 break;
1358 case GL_TEXTURE_BINDING_2D_ARRAY:
Shannon Woods2df6a602014-09-26 16:12:07 -04001359 ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
Geoff Lang76b10c92014-09-05 16:28:14 -04001360 *params = mSamplerTextures.at(GL_TEXTURE_2D_ARRAY)[mActiveSampler].id();
Shannon Woods53a94a82014-06-24 15:20:36 -04001361 break;
1362 case GL_UNIFORM_BUFFER_BINDING:
1363 *params = mGenericUniformBuffer.id();
1364 break;
1365 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1366 *params = mGenericTransformFeedbackBuffer.id();
1367 break;
1368 case GL_COPY_READ_BUFFER_BINDING:
1369 *params = mCopyReadBuffer.id();
1370 break;
1371 case GL_COPY_WRITE_BUFFER_BINDING:
1372 *params = mCopyWriteBuffer.id();
1373 break;
1374 case GL_PIXEL_PACK_BUFFER_BINDING:
1375 *params = mPack.pixelBuffer.id();
1376 break;
1377 case GL_PIXEL_UNPACK_BUFFER_BINDING:
1378 *params = mUnpack.pixelBuffer.id();
1379 break;
1380 default:
1381 UNREACHABLE();
1382 break;
1383 }
1384}
1385
1386bool State::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
1387{
1388 switch (target)
1389 {
1390 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
Shannon Woods8299bb02014-09-26 18:55:43 -04001391 if (static_cast<size_t>(index) < mTransformFeedbackBuffers.size())
Shannon Woods53a94a82014-06-24 15:20:36 -04001392 {
1393 *data = mTransformFeedbackBuffers[index].id();
1394 }
1395 break;
1396 case GL_UNIFORM_BUFFER_BINDING:
Shannon Woodsf3acaf92014-09-23 18:07:11 -04001397 if (static_cast<size_t>(index) < mUniformBuffers.size())
Shannon Woods53a94a82014-06-24 15:20:36 -04001398 {
1399 *data = mUniformBuffers[index].id();
1400 }
1401 break;
1402 default:
1403 return false;
1404 }
1405
1406 return true;
1407}
1408
1409bool State::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
1410{
1411 switch (target)
1412 {
1413 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
Shannon Woods8299bb02014-09-26 18:55:43 -04001414 if (static_cast<size_t>(index) < mTransformFeedbackBuffers.size())
Shannon Woods53a94a82014-06-24 15:20:36 -04001415 {
1416 *data = mTransformFeedbackBuffers[index].getOffset();
1417 }
1418 break;
1419 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
Shannon Woods8299bb02014-09-26 18:55:43 -04001420 if (static_cast<size_t>(index) < mTransformFeedbackBuffers.size())
Shannon Woods53a94a82014-06-24 15:20:36 -04001421 {
1422 *data = mTransformFeedbackBuffers[index].getSize();
1423 }
1424 break;
1425 case GL_UNIFORM_BUFFER_START:
Shannon Woodsf3acaf92014-09-23 18:07:11 -04001426 if (static_cast<size_t>(index) < mUniformBuffers.size())
Shannon Woods53a94a82014-06-24 15:20:36 -04001427 {
1428 *data = mUniformBuffers[index].getOffset();
1429 }
1430 break;
1431 case GL_UNIFORM_BUFFER_SIZE:
Shannon Woodsf3acaf92014-09-23 18:07:11 -04001432 if (static_cast<size_t>(index) < mUniformBuffers.size())
Shannon Woods53a94a82014-06-24 15:20:36 -04001433 {
1434 *data = mUniformBuffers[index].getSize();
1435 }
1436 break;
1437 default:
1438 return false;
1439 }
1440
1441 return true;
1442}
1443
Jamie Madilld9ba4f72014-08-04 10:47:59 -04001444bool State::hasMappedBuffer(GLenum target) const
1445{
1446 if (target == GL_ARRAY_BUFFER)
1447 {
Shannon Woods23e05002014-09-22 19:07:27 -04001448 for (size_t attribIndex = 0; attribIndex < mVertexAttribCurrentValues.size(); attribIndex++)
Jamie Madilld9ba4f72014-08-04 10:47:59 -04001449 {
Shannon Woods23e05002014-09-22 19:07:27 -04001450 const gl::VertexAttribute &vertexAttrib = getVertexAttribState(static_cast<unsigned int>(attribIndex));
Jamie Madilld9ba4f72014-08-04 10:47:59 -04001451 gl::Buffer *boundBuffer = vertexAttrib.buffer.get();
1452 if (vertexAttrib.enabled && boundBuffer && boundBuffer->isMapped())
1453 {
1454 return true;
1455 }
1456 }
1457
1458 return false;
1459 }
1460 else
1461 {
1462 Buffer *buffer = getTargetBuffer(target);
1463 return (buffer && buffer->isMapped());
1464 }
1465}
1466
Shannon Woods53a94a82014-06-24 15:20:36 -04001467}