blob: 5418990a807ac767bfeb5c9e7b5b1973c8d6c899 [file] [log] [blame]
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +00001//
2// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
Geoff Lang1ba6b8d2014-08-28 10:57:31 -04007// Image.h: Defines the rx::Image class, an abstract base class for the
daniel@transgaming.com4ba24062012-12-20 20:54:24 +00008// renderer-specific classes which will define the interface to the underlying
9// surfaces or resources.
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000010
11#ifndef LIBGLESV2_RENDERER_IMAGE_H_
12#define LIBGLESV2_RENDERER_IMAGE_H_
13
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000014#include "common/debug.h"
Geoff Lang1ba6b8d2014-08-28 10:57:31 -040015#include "libGLESv2/Error.h"
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000016
Geoff Lang0b7eef72014-06-12 14:10:47 -040017#include <GLES2/gl2.h>
18
daniel@transgaming.com31b13e12012-11-28 19:34:30 +000019namespace gl
20{
21class Framebuffer;
22}
23
daniel@transgaming.coma9571682012-11-28 19:33:08 +000024namespace rx
25{
Brandon Jones6518fe22014-07-08 15:16:52 -070026
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +000027class Renderer;
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +000028
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000029class Image
30{
31 public:
32 Image();
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000033 virtual ~Image() {};
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000034
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000035 GLsizei getWidth() const { return mWidth; }
36 GLsizei getHeight() const { return mHeight; }
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +000037 GLsizei getDepth() const { return mDepth; }
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000038 GLenum getInternalFormat() const { return mInternalFormat; }
39 GLenum getActualFormat() const { return mActualFormat; }
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +000040 GLenum getTarget() const { return mTarget; }
shannonwoods@chromium.org803be0a2013-05-30 00:08:59 +000041 bool isRenderableFormat() const { return mRenderable; }
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000042
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000043 void markDirty() {mDirty = true;}
44 void markClean() {mDirty = false;}
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000045 virtual bool isDirty() const = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000046
Geoff Lang005df412013-10-16 14:12:50 -040047 virtual bool redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000048
Geoff Lang1ba6b8d2014-08-28 10:57:31 -040049 virtual gl::Error loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
50 GLint unpackAlignment, GLenum type, const void *input) = 0;
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +000051 virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000052 const void *input) = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000053
shannon.woods%transgaming.com@gtempaccount.come5dcce72013-04-13 03:44:33 +000054 virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000055
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000056 protected:
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000057 GLsizei mWidth;
58 GLsizei mHeight;
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +000059 GLsizei mDepth;
Geoff Lang005df412013-10-16 14:12:50 -040060 GLenum mInternalFormat;
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000061 GLenum mActualFormat;
shannonwoods@chromium.org803be0a2013-05-30 00:08:59 +000062 bool mRenderable;
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +000063 GLenum mTarget;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000064
65 bool mDirty;
66
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000067 private:
68 DISALLOW_COPY_AND_ASSIGN(Image);
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000069};
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000070
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000071}
72
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000073#endif // LIBGLESV2_RENDERER_IMAGE_H_