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daniel@transgaming.com621ce052012-10-31 17:52:29 +00001//
2// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Renderer.h: Defines a back-end specific class that hides the details of the
8// implementation-specific renderer.
9
10#ifndef LIBGLESV2_RENDERER_RENDERER_H_
11#define LIBGLESV2_RENDERER_RENDERER_H_
12
daniel@transgaming.com621ce052012-10-31 17:52:29 +000013#define GL_APICALL
14#include <GLES2/gl2.h>
15#include <GLES2/gl2ext.h>
16#define EGLAPI
17#include <EGL/egl.h>
18
daniel@transgaming.comba0570e2012-10-31 18:07:39 +000019#include "libGLESv2/Texture.h"
daniel@transgaming.com2507f412012-10-31 18:46:48 +000020#include "libGLESv2/EnumTypes.h"
daniel@transgaming.come4733d72012-10-31 18:07:01 +000021
daniel@transgaming.com621ce052012-10-31 17:52:29 +000022const int versionWindowsVista = MAKEWORD(0x00, 0x06);
23const int versionWindows7 = MAKEWORD(0x01, 0x06);
24
25// Return the version of the operating system in a format suitable for ordering
26// comparison.
27inline int getComparableOSVersion()
28{
29 DWORD version = GetVersion();
30 int majorVersion = LOBYTE(LOWORD(version));
31 int minorVersion = HIBYTE(LOWORD(version));
32 return MAKEWORD(minorVersion, majorVersion);
33}
34
daniel@transgaming.comef21ab22012-10-31 17:52:47 +000035namespace egl
36{
37class Display;
38}
39
daniel@transgaming.com621ce052012-10-31 17:52:29 +000040namespace renderer
41{
42
daniel@transgaming.com3281f972012-10-31 18:38:51 +000043struct ConfigDesc
44{
45 GLenum renderTargetFormat;
46 GLenum depthStencilFormat;
47 GLint multiSample;
48 bool fastConfig;
49};
50
daniel@transgaming.com621ce052012-10-31 17:52:29 +000051class Renderer
52{
53 public:
daniel@transgaming.com2507f412012-10-31 18:46:48 +000054 Renderer(egl::Display *display) : mDisplay(display) {};
55 virtual ~Renderer() {};
daniel@transgaming.com621ce052012-10-31 17:52:29 +000056
daniel@transgaming.com2507f412012-10-31 18:46:48 +000057 virtual EGLint initialize() = 0;
58 virtual bool resetDevice() = 0;
daniel@transgaming.com621ce052012-10-31 17:52:29 +000059
daniel@transgaming.com2507f412012-10-31 18:46:48 +000060 virtual int generateConfigs(ConfigDesc **configDescList) = 0;
61 virtual void deleteConfigs(ConfigDesc *configDescList) = 0;
daniel@transgaming.com3281f972012-10-31 18:38:51 +000062
daniel@transgaming.com2507f412012-10-31 18:46:48 +000063 virtual void startScene() = 0;
64 virtual void endScene() = 0;
daniel@transgaming.com621ce052012-10-31 17:52:29 +000065
daniel@transgaming.com2507f412012-10-31 18:46:48 +000066 virtual void sync(bool block) = 0;
daniel@transgaming.comef21ab22012-10-31 17:52:47 +000067
daniel@transgaming.com2507f412012-10-31 18:46:48 +000068 virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0;
69 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
daniel@transgaming.com621ce052012-10-31 17:52:29 +000070
71 // lost device
daniel@transgaming.com2507f412012-10-31 18:46:48 +000072 virtual void markDeviceLost() = 0;
73 virtual bool isDeviceLost() = 0;
74 virtual bool testDeviceLost(bool notify) = 0;
75 virtual bool testDeviceResettable() = 0;
daniel@transgaming.com621ce052012-10-31 17:52:29 +000076
77 // Renderer capabilities
daniel@transgaming.com2507f412012-10-31 18:46:48 +000078 virtual DWORD getAdapterVendor() const = 0;
79 virtual const char *getAdapterDescription() const = 0;
80 virtual GUID getAdapterIdentifier() const = 0;
daniel@transgaming.com621ce052012-10-31 17:52:29 +000081
daniel@transgaming.com2507f412012-10-31 18:46:48 +000082 virtual bool getDXT1TextureSupport() = 0;
83 virtual bool getDXT3TextureSupport() = 0;
84 virtual bool getDXT5TextureSupport() = 0;
85 virtual bool getEventQuerySupport() = 0;
86 virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable) = 0;
87 virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable) = 0;
88 virtual bool getLuminanceTextureSupport() = 0;
89 virtual bool getLuminanceAlphaTextureSupport() = 0;
90 virtual bool getVertexTextureSupport() const = 0;
91 virtual bool getNonPower2TextureSupport() const = 0;
92 virtual bool getDepthTextureSupport() const = 0;
93 virtual bool getOcclusionQuerySupport() const = 0;
94 virtual bool getInstancingSupport() const = 0;
95 virtual bool getTextureFilterAnisotropySupport() const = 0;
96 virtual float getTextureMaxAnisotropy() const = 0;
97 virtual bool getShareHandleSupport() const = 0;
daniel@transgaming.com621ce052012-10-31 17:52:29 +000098
daniel@transgaming.com2507f412012-10-31 18:46:48 +000099 virtual bool getShaderModel3Support() const = 0;
100 virtual float getMaxPointSize() const = 0;
101 virtual int getMaxTextureWidth() const = 0;
102 virtual int getMaxTextureHeight() const = 0;
103 virtual bool get32BitIndexSupport() const = 0;
104 virtual int getMinSwapInterval() const = 0;
105 virtual int getMaxSwapInterval() const = 0;
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000106
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000107 virtual GLsizei getMaxSupportedSamples() const = 0;
daniel@transgaming.comb7833982012-10-31 18:31:46 +0000108
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000109 protected:
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000110 egl::Display *mDisplay;
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000111};
112
113}
114#endif // LIBGLESV2_RENDERER_RENDERER_H_