shannon.woods@transgaming.com | bdf2d80 | 2013-02-28 23:16:20 +0000 | [diff] [blame] | 1 | #include "precompiled.h" |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 2 | // |
| 3 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // RenderTarget11.cpp: Implements a DX11-specific wrapper for ID3D11View pointers |
| 9 | // retained by Renderbuffers. |
| 10 | |
| 11 | #include "libGLESv2/renderer/RenderTarget11.h" |
| 12 | #include "libGLESv2/renderer/Renderer11.h" |
| 13 | |
| 14 | #include "libGLESv2/renderer/renderer11_utils.h" |
| 15 | #include "libGLESv2/main.h" |
| 16 | |
| 17 | namespace rx |
| 18 | { |
| 19 | |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame^] | 20 | static bool getTextureProperties(ID3D11Resource *resource, unsigned int *mipLevels, unsigned int *samples) |
| 21 | { |
| 22 | ID3D11Texture1D *texture1D = d3d11::DynamicCastComObject<ID3D11Texture1D>(resource); |
| 23 | if (texture1D) |
| 24 | { |
| 25 | D3D11_TEXTURE1D_DESC texDesc; |
| 26 | texture1D->GetDesc(&texDesc); |
| 27 | texture1D->Release(); |
| 28 | |
| 29 | *mipLevels = texDesc.MipLevels; |
| 30 | *samples = 0; |
| 31 | |
| 32 | return true; |
| 33 | } |
| 34 | |
| 35 | ID3D11Texture2D *texture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(resource); |
| 36 | if (texture2D) |
| 37 | { |
| 38 | D3D11_TEXTURE2D_DESC texDesc; |
| 39 | texture2D->GetDesc(&texDesc); |
| 40 | texture2D->Release(); |
| 41 | |
| 42 | *mipLevels = texDesc.MipLevels; |
| 43 | *samples = texDesc.SampleDesc.Count > 1 ? texDesc.SampleDesc.Count : 0; |
| 44 | |
| 45 | return true; |
| 46 | } |
| 47 | |
| 48 | ID3D11Texture3D *texture3D = d3d11::DynamicCastComObject<ID3D11Texture3D>(resource); |
| 49 | if (texture3D) |
| 50 | { |
| 51 | D3D11_TEXTURE3D_DESC texDesc; |
| 52 | texture3D->GetDesc(&texDesc); |
| 53 | texture3D->Release(); |
| 54 | |
| 55 | *mipLevels = texDesc.MipLevels; |
| 56 | *samples = 0; |
| 57 | |
| 58 | return true; |
| 59 | } |
| 60 | |
| 61 | return false; |
| 62 | } |
| 63 | |
| 64 | static unsigned int getRTVSubresourceIndex(ID3D11Resource *resource, ID3D11RenderTargetView *view) |
daniel@transgaming.com | b68d2bb | 2013-01-11 04:10:15 +0000 | [diff] [blame] | 65 | { |
| 66 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| 67 | view->GetDesc(&rtvDesc); |
| 68 | |
daniel@transgaming.com | b68d2bb | 2013-01-11 04:10:15 +0000 | [diff] [blame] | 69 | unsigned int mipSlice = 0; |
| 70 | unsigned int arraySlice = 0; |
daniel@transgaming.com | b68d2bb | 2013-01-11 04:10:15 +0000 | [diff] [blame] | 71 | |
| 72 | switch (rtvDesc.ViewDimension) |
| 73 | { |
| 74 | case D3D11_RTV_DIMENSION_TEXTURE1D: |
| 75 | mipSlice = rtvDesc.Texture1D.MipSlice; |
| 76 | arraySlice = 0; |
| 77 | break; |
| 78 | |
| 79 | case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: |
| 80 | mipSlice = rtvDesc.Texture1DArray.MipSlice; |
| 81 | arraySlice = rtvDesc.Texture1DArray.FirstArraySlice; |
| 82 | break; |
| 83 | |
| 84 | case D3D11_RTV_DIMENSION_TEXTURE2D: |
| 85 | mipSlice = rtvDesc.Texture2D.MipSlice; |
| 86 | arraySlice = 0; |
| 87 | break; |
| 88 | |
| 89 | case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: |
| 90 | mipSlice = rtvDesc.Texture2DArray.MipSlice; |
| 91 | arraySlice = rtvDesc.Texture2DArray.FirstArraySlice; |
| 92 | break; |
| 93 | |
| 94 | case D3D11_RTV_DIMENSION_TEXTURE2DMS: |
| 95 | mipSlice = 0; |
| 96 | arraySlice = 0; |
| 97 | break; |
| 98 | |
| 99 | case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: |
| 100 | mipSlice = 0; |
| 101 | arraySlice = rtvDesc.Texture2DMSArray.FirstArraySlice; |
| 102 | break; |
| 103 | |
| 104 | case D3D11_RTV_DIMENSION_TEXTURE3D: |
| 105 | mipSlice = rtvDesc.Texture3D.MipSlice; |
| 106 | arraySlice = 0; |
| 107 | break; |
| 108 | |
| 109 | case D3D11_RTV_DIMENSION_UNKNOWN: |
| 110 | case D3D11_RTV_DIMENSION_BUFFER: |
| 111 | UNIMPLEMENTED(); |
| 112 | break; |
| 113 | |
| 114 | default: |
| 115 | UNREACHABLE(); |
| 116 | break; |
| 117 | } |
| 118 | |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame^] | 119 | unsigned int mipLevels, samples; |
| 120 | getTextureProperties(resource, &mipLevels, &samples); |
| 121 | |
daniel@transgaming.com | b68d2bb | 2013-01-11 04:10:15 +0000 | [diff] [blame] | 122 | return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels); |
| 123 | } |
| 124 | |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame^] | 125 | static unsigned int getDSVSubresourceIndex(ID3D11Resource *resource, ID3D11DepthStencilView *view) |
daniel@transgaming.com | b68d2bb | 2013-01-11 04:10:15 +0000 | [diff] [blame] | 126 | { |
| 127 | D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
| 128 | view->GetDesc(&dsvDesc); |
| 129 | |
daniel@transgaming.com | b68d2bb | 2013-01-11 04:10:15 +0000 | [diff] [blame] | 130 | unsigned int mipSlice = 0; |
| 131 | unsigned int arraySlice = 0; |
daniel@transgaming.com | b68d2bb | 2013-01-11 04:10:15 +0000 | [diff] [blame] | 132 | |
| 133 | switch (dsvDesc.ViewDimension) |
| 134 | { |
| 135 | case D3D11_DSV_DIMENSION_TEXTURE1D: |
| 136 | mipSlice = dsvDesc.Texture1D.MipSlice; |
| 137 | arraySlice = 0; |
| 138 | break; |
| 139 | |
| 140 | case D3D11_DSV_DIMENSION_TEXTURE1DARRAY: |
| 141 | mipSlice = dsvDesc.Texture1DArray.MipSlice; |
| 142 | arraySlice = dsvDesc.Texture1DArray.FirstArraySlice; |
| 143 | break; |
| 144 | |
| 145 | case D3D11_DSV_DIMENSION_TEXTURE2D: |
| 146 | mipSlice = dsvDesc.Texture2D.MipSlice; |
| 147 | arraySlice = 0; |
| 148 | break; |
| 149 | |
| 150 | case D3D11_DSV_DIMENSION_TEXTURE2DARRAY: |
| 151 | mipSlice = dsvDesc.Texture2DArray.MipSlice; |
| 152 | arraySlice = dsvDesc.Texture2DArray.FirstArraySlice; |
| 153 | break; |
| 154 | |
| 155 | case D3D11_DSV_DIMENSION_TEXTURE2DMS: |
| 156 | mipSlice = 0; |
| 157 | arraySlice = 0; |
| 158 | break; |
| 159 | |
| 160 | case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY: |
| 161 | mipSlice = 0; |
| 162 | arraySlice = dsvDesc.Texture2DMSArray.FirstArraySlice; |
| 163 | break; |
| 164 | |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame^] | 165 | case D3D11_DSV_DIMENSION_UNKNOWN: |
daniel@transgaming.com | b68d2bb | 2013-01-11 04:10:15 +0000 | [diff] [blame] | 166 | UNIMPLEMENTED(); |
| 167 | break; |
| 168 | |
| 169 | default: |
| 170 | UNREACHABLE(); |
| 171 | break; |
| 172 | } |
| 173 | |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame^] | 174 | unsigned int mipLevels, samples; |
| 175 | getTextureProperties(resource, &mipLevels, &samples); |
| 176 | |
daniel@transgaming.com | b68d2bb | 2013-01-11 04:10:15 +0000 | [diff] [blame] | 177 | return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels); |
| 178 | } |
| 179 | |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame^] | 180 | RenderTarget11::RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height) |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 181 | { |
| 182 | mRenderer = Renderer11::makeRenderer11(renderer); |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame^] | 183 | mTexture = resource; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 184 | mRenderTarget = rtv; |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 185 | mDepthStencil = NULL; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 186 | mShaderResource = srv; |
shannon.woods@transgaming.com | 3e3da58 | 2013-02-28 23:09:03 +0000 | [diff] [blame] | 187 | mSubresourceIndex = 0; |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 188 | |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 189 | if (mRenderTarget && mTexture) |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 190 | { |
| 191 | D3D11_RENDER_TARGET_VIEW_DESC desc; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 192 | mRenderTarget->GetDesc(&desc); |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 193 | |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame^] | 194 | unsigned int mipLevels, samples; |
| 195 | getTextureProperties(mTexture, &mipLevels, &samples); |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 196 | |
| 197 | mSubresourceIndex = getRTVSubresourceIndex(mTexture, mRenderTarget); |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 198 | mWidth = width; |
| 199 | mHeight = height; |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame^] | 200 | mSamples = samples; |
daniel@transgaming.com | b68d2bb | 2013-01-11 04:10:15 +0000 | [diff] [blame] | 201 | |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 202 | mInternalFormat = d3d11_gl::ConvertTextureInternalFormat(desc.Format); |
| 203 | mActualFormat = d3d11_gl::ConvertTextureInternalFormat(desc.Format); |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 204 | } |
| 205 | } |
| 206 | |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame^] | 207 | RenderTarget11::RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height) |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 208 | { |
| 209 | mRenderer = Renderer11::makeRenderer11(renderer); |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame^] | 210 | mTexture = resource; |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 211 | mRenderTarget = NULL; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 212 | mDepthStencil = dsv; |
| 213 | mShaderResource = srv; |
shannon.woods@transgaming.com | 3e3da58 | 2013-02-28 23:09:03 +0000 | [diff] [blame] | 214 | mSubresourceIndex = 0; |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 215 | |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 216 | if (mDepthStencil && mTexture) |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 217 | { |
| 218 | D3D11_DEPTH_STENCIL_VIEW_DESC desc; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 219 | mDepthStencil->GetDesc(&desc); |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 220 | |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame^] | 221 | unsigned int mipLevels, samples; |
| 222 | getTextureProperties(mTexture, &mipLevels, &samples); |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 223 | |
| 224 | mSubresourceIndex = getDSVSubresourceIndex(mTexture, mDepthStencil); |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 225 | mWidth = width; |
| 226 | mHeight = height; |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame^] | 227 | mSamples = samples; |
daniel@transgaming.com | b68d2bb | 2013-01-11 04:10:15 +0000 | [diff] [blame] | 228 | |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 229 | mInternalFormat = d3d11_gl::ConvertTextureInternalFormat(desc.Format); |
| 230 | mActualFormat = d3d11_gl::ConvertTextureInternalFormat(desc.Format); |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 231 | } |
| 232 | } |
| 233 | |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 234 | RenderTarget11::RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples, bool depth) |
| 235 | { |
| 236 | mRenderer = Renderer11::makeRenderer11(renderer); |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 237 | mTexture = NULL; |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 238 | mRenderTarget = NULL; |
| 239 | mDepthStencil = NULL; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 240 | mShaderResource = NULL; |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 241 | |
| 242 | DXGI_FORMAT requestedFormat = gl_d3d11::ConvertRenderbufferFormat(format); |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 243 | |
shannon.woods@transgaming.com | ae84f73 | 2013-02-28 23:05:57 +0000 | [diff] [blame] | 244 | int supportedSamples = mRenderer->getNearestSupportedSamples(requestedFormat, samples); |
| 245 | if (supportedSamples < 0) |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 246 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 247 | gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 248 | return; |
| 249 | } |
| 250 | |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 251 | if (width > 0 && height > 0) |
| 252 | { |
| 253 | // Create texture resource |
| 254 | D3D11_TEXTURE2D_DESC desc; |
| 255 | desc.Width = width; |
| 256 | desc.Height = height; |
| 257 | desc.MipLevels = 1; |
| 258 | desc.ArraySize = 1; |
| 259 | desc.Format = requestedFormat; |
shannon.woods@transgaming.com | ae84f73 | 2013-02-28 23:05:57 +0000 | [diff] [blame] | 260 | desc.SampleDesc.Count = (supportedSamples == 0) ? 1 : supportedSamples; |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 261 | desc.SampleDesc.Quality = 0; |
| 262 | desc.Usage = D3D11_USAGE_DEFAULT; |
| 263 | desc.CPUAccessFlags = 0; |
| 264 | desc.MiscFlags = 0; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 265 | desc.BindFlags = (depth ? D3D11_BIND_DEPTH_STENCIL : (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)); |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 266 | |
| 267 | ID3D11Device *device = mRenderer->getDevice(); |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame^] | 268 | ID3D11Texture2D *texture = NULL; |
| 269 | HRESULT result = device->CreateTexture2D(&desc, NULL, &texture); |
| 270 | mTexture = texture; |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 271 | |
shannon.woods@transgaming.com | 8d8814b | 2013-02-28 23:10:53 +0000 | [diff] [blame] | 272 | if (result == E_OUTOFMEMORY) |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 273 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 274 | gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 275 | return; |
| 276 | } |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 277 | ASSERT(SUCCEEDED(result)); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 278 | |
| 279 | if (depth) |
| 280 | { |
| 281 | D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
| 282 | dsvDesc.Format = requestedFormat; |
shannon.woods@transgaming.com | ae84f73 | 2013-02-28 23:05:57 +0000 | [diff] [blame] | 283 | dsvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_DSV_DIMENSION_TEXTURE2D : D3D11_DSV_DIMENSION_TEXTURE2DMS; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 284 | dsvDesc.Texture2D.MipSlice = 0; |
| 285 | dsvDesc.Flags = 0; |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 286 | result = device->CreateDepthStencilView(mTexture, &dsvDesc, &mDepthStencil); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 287 | |
shannon.woods@transgaming.com | 8d8814b | 2013-02-28 23:10:53 +0000 | [diff] [blame] | 288 | if (result == E_OUTOFMEMORY) |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 289 | { |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 290 | mTexture->Release(); |
| 291 | mTexture = NULL; |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 292 | gl::error(GL_OUT_OF_MEMORY); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 293 | } |
| 294 | ASSERT(SUCCEEDED(result)); |
| 295 | } |
| 296 | else |
| 297 | { |
| 298 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| 299 | rtvDesc.Format = requestedFormat; |
shannon.woods@transgaming.com | ae84f73 | 2013-02-28 23:05:57 +0000 | [diff] [blame] | 300 | rtvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_RTV_DIMENSION_TEXTURE2D : D3D11_RTV_DIMENSION_TEXTURE2DMS; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 301 | rtvDesc.Texture2D.MipSlice = 0; |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 302 | result = device->CreateRenderTargetView(mTexture, &rtvDesc, &mRenderTarget); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 303 | |
shannon.woods@transgaming.com | 8d8814b | 2013-02-28 23:10:53 +0000 | [diff] [blame] | 304 | if (result == E_OUTOFMEMORY) |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 305 | { |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 306 | mTexture->Release(); |
| 307 | mTexture = NULL; |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 308 | gl::error(GL_OUT_OF_MEMORY); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 309 | return; |
| 310 | } |
| 311 | ASSERT(SUCCEEDED(result)); |
| 312 | |
| 313 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| 314 | srvDesc.Format = requestedFormat; |
shannon.woods@transgaming.com | ae84f73 | 2013-02-28 23:05:57 +0000 | [diff] [blame] | 315 | srvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_SRV_DIMENSION_TEXTURE2D : D3D11_SRV_DIMENSION_TEXTURE2DMS; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 316 | srvDesc.Texture2D.MostDetailedMip = 0; |
| 317 | srvDesc.Texture2D.MipLevels = 1; |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 318 | result = device->CreateShaderResourceView(mTexture, &srvDesc, &mShaderResource); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 319 | |
shannon.woods@transgaming.com | 8d8814b | 2013-02-28 23:10:53 +0000 | [diff] [blame] | 320 | if (result == E_OUTOFMEMORY) |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 321 | { |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 322 | mTexture->Release(); |
| 323 | mTexture = NULL; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 324 | mRenderTarget->Release(); |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 325 | mRenderTarget = NULL; |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 326 | gl::error(GL_OUT_OF_MEMORY); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 327 | return; |
| 328 | } |
| 329 | ASSERT(SUCCEEDED(result)); |
| 330 | } |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 331 | } |
| 332 | |
| 333 | mWidth = width; |
| 334 | mHeight = height; |
| 335 | mInternalFormat = format; |
| 336 | mSamples = supportedSamples; |
shannon.woods@transgaming.com | b3f4be0 | 2013-02-28 23:05:52 +0000 | [diff] [blame] | 337 | mActualFormat = d3d11_gl::ConvertTextureInternalFormat(requestedFormat); |
daniel@transgaming.com | b68d2bb | 2013-01-11 04:10:15 +0000 | [diff] [blame] | 338 | mSubresourceIndex = D3D11CalcSubresource(0, 0, 1); |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 339 | } |
| 340 | |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 341 | RenderTarget11::~RenderTarget11() |
| 342 | { |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 343 | if (mTexture) |
| 344 | { |
| 345 | mTexture->Release(); |
| 346 | mTexture = NULL; |
| 347 | } |
| 348 | |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 349 | if (mRenderTarget) |
| 350 | { |
| 351 | mRenderTarget->Release(); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 352 | mRenderTarget = NULL; |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 353 | } |
| 354 | |
| 355 | if (mDepthStencil) |
| 356 | { |
| 357 | mDepthStencil->Release(); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 358 | mDepthStencil = NULL; |
| 359 | } |
| 360 | |
| 361 | if (mShaderResource) |
| 362 | { |
| 363 | mShaderResource->Release(); |
| 364 | mShaderResource = NULL; |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 365 | } |
| 366 | } |
| 367 | |
| 368 | RenderTarget11 *RenderTarget11::makeRenderTarget11(RenderTarget *target) |
| 369 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 370 | ASSERT(HAS_DYNAMIC_TYPE(rx::RenderTarget11*, target)); |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 371 | return static_cast<rx::RenderTarget11*>(target); |
| 372 | } |
| 373 | |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame^] | 374 | ID3D11Resource *RenderTarget11::getTexture() const |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 375 | { |
| 376 | if (mTexture) |
| 377 | { |
| 378 | mTexture->AddRef(); |
| 379 | } |
| 380 | |
| 381 | return mTexture; |
| 382 | } |
| 383 | |
daniel@transgaming.com | 816c7f3 | 2012-11-28 21:02:01 +0000 | [diff] [blame] | 384 | // Adds reference, caller must call Release |
| 385 | ID3D11RenderTargetView *RenderTarget11::getRenderTargetView() const |
| 386 | { |
| 387 | if (mRenderTarget) |
| 388 | { |
| 389 | mRenderTarget->AddRef(); |
| 390 | } |
| 391 | |
| 392 | return mRenderTarget; |
| 393 | } |
| 394 | |
| 395 | // Adds reference, caller must call Release |
| 396 | ID3D11DepthStencilView *RenderTarget11::getDepthStencilView() const |
| 397 | { |
| 398 | if (mDepthStencil) |
| 399 | { |
| 400 | mDepthStencil->AddRef(); |
| 401 | } |
| 402 | |
| 403 | return mDepthStencil; |
| 404 | } |
| 405 | |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 406 | // Adds reference, caller must call Release |
| 407 | ID3D11ShaderResourceView *RenderTarget11::getShaderResourceView() const |
| 408 | { |
| 409 | if (mShaderResource) |
| 410 | { |
| 411 | mShaderResource->AddRef(); |
| 412 | } |
| 413 | |
| 414 | return mShaderResource; |
| 415 | } |
| 416 | |
daniel@transgaming.com | b68d2bb | 2013-01-11 04:10:15 +0000 | [diff] [blame] | 417 | unsigned int RenderTarget11::getSubresourceIndex() const |
| 418 | { |
| 419 | return mSubresourceIndex; |
| 420 | } |
| 421 | |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 422 | } |