Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 1 | #include "ANGLETest.h" |
| 2 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 3 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
Geoff Lang | 0d3683c | 2014-10-23 11:08:16 -0400 | [diff] [blame] | 4 | ANGLE_TYPED_TEST_CASE(GLSLTest, ES2_D3D9, ES2_D3D11); |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 5 | |
| 6 | template<typename T> |
Jamie Madill | 2bf8b37 | 2014-06-16 17:18:51 -0400 | [diff] [blame] | 7 | class GLSLTest : public ANGLETest |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 8 | { |
| 9 | protected: |
Geoff Lang | 0d3683c | 2014-10-23 11:08:16 -0400 | [diff] [blame] | 10 | GLSLTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetPlatform()) |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 11 | { |
| 12 | setWindowWidth(128); |
| 13 | setWindowHeight(128); |
| 14 | setConfigRedBits(8); |
| 15 | setConfigGreenBits(8); |
| 16 | setConfigBlueBits(8); |
| 17 | setConfigAlphaBits(8); |
| 18 | } |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 19 | |
| 20 | virtual void SetUp() |
| 21 | { |
| 22 | ANGLETest::SetUp(); |
| 23 | |
Jamie Madill | 2bf8b37 | 2014-06-16 17:18:51 -0400 | [diff] [blame] | 24 | mSimpleVSSource = SHADER_SOURCE |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 25 | ( |
| 26 | attribute vec4 inputAttribute; |
| 27 | void main() |
| 28 | { |
| 29 | gl_Position = inputAttribute; |
| 30 | } |
| 31 | ); |
| 32 | } |
| 33 | |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 34 | std::string GenerateVaryingType(GLint vectorSize) |
| 35 | { |
| 36 | char varyingType[10]; |
| 37 | |
| 38 | if (vectorSize == 1) |
| 39 | { |
| 40 | sprintf(varyingType, "float"); |
| 41 | } |
| 42 | else |
| 43 | { |
| 44 | sprintf(varyingType, "vec%d", vectorSize); |
| 45 | } |
| 46 | |
| 47 | return std::string(varyingType); |
| 48 | } |
| 49 | |
| 50 | std::string GenerateVectorVaryingDeclaration(GLint vectorSize, GLint arraySize, GLint id) |
| 51 | { |
| 52 | char buff[100]; |
| 53 | |
| 54 | if (arraySize == 1) |
| 55 | { |
| 56 | sprintf(buff, "varying %s v%d;\n", GenerateVaryingType(vectorSize).c_str(), id); |
| 57 | } |
| 58 | else |
| 59 | { |
| 60 | sprintf(buff, "varying %s v%d[%d];\n", GenerateVaryingType(vectorSize).c_str(), id, arraySize); |
| 61 | } |
| 62 | |
| 63 | return std::string(buff); |
| 64 | } |
| 65 | |
| 66 | std::string GenerateVectorVaryingSettingCode(GLint vectorSize, GLint arraySize, GLint id) |
| 67 | { |
| 68 | std::string returnString; |
| 69 | char buff[100]; |
| 70 | |
| 71 | if (arraySize == 1) |
| 72 | { |
| 73 | sprintf(buff, "\t v%d = %s(1.0);\n", id, GenerateVaryingType(vectorSize).c_str()); |
| 74 | returnString += buff; |
| 75 | } |
| 76 | else |
| 77 | { |
| 78 | for (int i = 0; i < arraySize; i++) |
| 79 | { |
| 80 | sprintf(buff, "\t v%d[%d] = %s(1.0);\n", id, i, GenerateVaryingType(vectorSize).c_str()); |
| 81 | returnString += buff; |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | return returnString; |
| 86 | } |
| 87 | |
| 88 | std::string GenerateVectorVaryingUseCode(GLint arraySize, GLint id) |
| 89 | { |
| 90 | if (arraySize == 1) |
| 91 | { |
| 92 | char buff[100]; |
| 93 | sprintf(buff, "v%d + ", id); |
| 94 | return std::string(buff); |
| 95 | } |
| 96 | else |
| 97 | { |
| 98 | std::string returnString; |
| 99 | for (int i = 0; i < arraySize; i++) |
| 100 | { |
| 101 | char buff[100]; |
| 102 | sprintf(buff, "v%d[%d] + ", id, i); |
| 103 | returnString += buff; |
| 104 | } |
| 105 | return returnString; |
| 106 | } |
| 107 | } |
| 108 | |
| 109 | void GenerateGLSLWithVaryings(GLint floatCount, GLint floatArrayCount, GLint vec2Count, GLint vec2ArrayCount, GLint vec3Count, GLint vec3ArrayCount, std::string* fragmentShader, std::string* vertexShader) |
| 110 | { |
| 111 | // Generate a string declaring the varyings, to share between the fragment shader and the vertex shader. |
| 112 | std::string varyingDeclaration; |
| 113 | |
| 114 | unsigned int varyingCount = 0; |
| 115 | |
| 116 | for (GLint i = 0; i < floatCount; i++) |
| 117 | { |
| 118 | varyingDeclaration += GenerateVectorVaryingDeclaration(1, 1, varyingCount); |
| 119 | varyingCount += 1; |
| 120 | } |
| 121 | |
| 122 | for (GLint i = 0; i < floatArrayCount; i++) |
| 123 | { |
| 124 | varyingDeclaration += GenerateVectorVaryingDeclaration(1, 2, varyingCount); |
| 125 | varyingCount += 1; |
| 126 | } |
| 127 | |
| 128 | for (GLint i = 0; i < vec2Count; i++) |
| 129 | { |
| 130 | varyingDeclaration += GenerateVectorVaryingDeclaration(2, 1, varyingCount); |
| 131 | varyingCount += 1; |
| 132 | } |
| 133 | |
| 134 | for (GLint i = 0; i < vec2ArrayCount; i++) |
| 135 | { |
| 136 | varyingDeclaration += GenerateVectorVaryingDeclaration(2, 2, varyingCount); |
| 137 | varyingCount += 1; |
| 138 | } |
| 139 | |
| 140 | for (GLint i = 0; i < vec3Count; i++) |
| 141 | { |
| 142 | varyingDeclaration += GenerateVectorVaryingDeclaration(3, 1, varyingCount); |
| 143 | varyingCount += 1; |
| 144 | } |
| 145 | |
| 146 | for (GLint i = 0; i < vec3ArrayCount; i++) |
| 147 | { |
| 148 | varyingDeclaration += GenerateVectorVaryingDeclaration(3, 2, varyingCount); |
| 149 | varyingCount += 1; |
| 150 | } |
| 151 | |
| 152 | // Generate the vertex shader |
| 153 | vertexShader->clear(); |
| 154 | vertexShader->append(varyingDeclaration); |
| 155 | vertexShader->append("\nvoid main()\n{\n"); |
| 156 | |
| 157 | unsigned int currentVSVarying = 0; |
| 158 | |
| 159 | for (GLint i = 0; i < floatCount; i++) |
| 160 | { |
| 161 | vertexShader->append(GenerateVectorVaryingSettingCode(1, 1, currentVSVarying)); |
| 162 | currentVSVarying += 1; |
| 163 | } |
| 164 | |
| 165 | for (GLint i = 0; i < floatArrayCount; i++) |
| 166 | { |
| 167 | vertexShader->append(GenerateVectorVaryingSettingCode(1, 2, currentVSVarying)); |
| 168 | currentVSVarying += 1; |
| 169 | } |
| 170 | |
| 171 | for (GLint i = 0; i < vec2Count; i++) |
| 172 | { |
| 173 | vertexShader->append(GenerateVectorVaryingSettingCode(2, 1, currentVSVarying)); |
| 174 | currentVSVarying += 1; |
| 175 | } |
| 176 | |
| 177 | for (GLint i = 0; i < vec2ArrayCount; i++) |
| 178 | { |
| 179 | vertexShader->append(GenerateVectorVaryingSettingCode(2, 2, currentVSVarying)); |
| 180 | currentVSVarying += 1; |
| 181 | } |
| 182 | |
| 183 | for (GLint i = 0; i < vec3Count; i++) |
| 184 | { |
| 185 | vertexShader->append(GenerateVectorVaryingSettingCode(3, 1, currentVSVarying)); |
| 186 | currentVSVarying += 1; |
| 187 | } |
| 188 | |
| 189 | for (GLint i = 0; i < vec3ArrayCount; i++) |
| 190 | { |
| 191 | vertexShader->append(GenerateVectorVaryingSettingCode(3, 2, currentVSVarying)); |
| 192 | currentVSVarying += 1; |
| 193 | } |
| 194 | |
| 195 | vertexShader->append("}\n"); |
| 196 | |
| 197 | // Generate the fragment shader |
| 198 | fragmentShader->clear(); |
| 199 | fragmentShader->append("precision highp float;\n"); |
| 200 | fragmentShader->append(varyingDeclaration); |
| 201 | fragmentShader->append("\nvoid main() \n{ \n\tvec4 retColor = vec4(0,0,0,0);\n"); |
| 202 | |
| 203 | unsigned int currentFSVarying = 0; |
| 204 | |
| 205 | // Make use of the float varyings |
| 206 | fragmentShader->append("\tretColor += vec4("); |
| 207 | |
| 208 | for (GLint i = 0; i < floatCount; i++) |
| 209 | { |
| 210 | fragmentShader->append(GenerateVectorVaryingUseCode(1, currentFSVarying)); |
| 211 | currentFSVarying += 1; |
| 212 | } |
| 213 | |
| 214 | for (GLint i = 0; i < floatArrayCount; i++) |
| 215 | { |
| 216 | fragmentShader->append(GenerateVectorVaryingUseCode(2, currentFSVarying)); |
| 217 | currentFSVarying += 1; |
| 218 | } |
| 219 | |
| 220 | fragmentShader->append("0.0, 0.0, 0.0, 0.0);\n"); |
| 221 | |
| 222 | // Make use of the vec2 varyings |
| 223 | fragmentShader->append("\tretColor += vec4("); |
| 224 | |
| 225 | for (GLint i = 0; i < vec2Count; i++) |
| 226 | { |
| 227 | fragmentShader->append(GenerateVectorVaryingUseCode(1, currentFSVarying)); |
| 228 | currentFSVarying += 1; |
| 229 | } |
| 230 | |
| 231 | for (GLint i = 0; i < vec2ArrayCount; i++) |
| 232 | { |
| 233 | fragmentShader->append(GenerateVectorVaryingUseCode(2, currentFSVarying)); |
| 234 | currentFSVarying += 1; |
| 235 | } |
| 236 | |
| 237 | fragmentShader->append("vec2(0.0, 0.0), 0.0, 0.0);\n"); |
| 238 | |
| 239 | // Make use of the vec3 varyings |
| 240 | fragmentShader->append("\tretColor += vec4("); |
| 241 | |
| 242 | for (GLint i = 0; i < vec3Count; i++) |
| 243 | { |
| 244 | fragmentShader->append(GenerateVectorVaryingUseCode(1, currentFSVarying)); |
| 245 | currentFSVarying += 1; |
| 246 | } |
| 247 | |
| 248 | for (GLint i = 0; i < vec3ArrayCount; i++) |
| 249 | { |
| 250 | fragmentShader->append(GenerateVectorVaryingUseCode(2, currentFSVarying)); |
| 251 | currentFSVarying += 1; |
| 252 | } |
| 253 | |
| 254 | fragmentShader->append("vec3(0.0, 0.0, 0.0), 0.0);\n"); |
| 255 | fragmentShader->append("\tgl_FragColor = retColor;\n}"); |
| 256 | } |
| 257 | |
Jamie Madill | 2bf8b37 | 2014-06-16 17:18:51 -0400 | [diff] [blame] | 258 | std::string mSimpleVSSource; |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 259 | }; |
| 260 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 261 | TYPED_TEST(GLSLTest, NamelessScopedStructs) |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 262 | { |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 263 | const std::string fragmentShaderSource = SHADER_SOURCE |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 264 | ( |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 265 | precision mediump float; |
| 266 | |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 267 | void main() |
| 268 | { |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 269 | struct |
| 270 | { |
| 271 | float q; |
| 272 | } b; |
| 273 | |
| 274 | gl_FragColor = vec4(1, 0, 0, 1); |
| 275 | gl_FragColor.a += b.q; |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 276 | } |
| 277 | ); |
| 278 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 279 | GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource); |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 280 | EXPECT_NE(0u, program); |
| 281 | } |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 282 | |
| 283 | TYPED_TEST(GLSLTest, ScopedStructsOrderBug) |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 284 | { |
| 285 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 286 | ( |
| 287 | precision mediump float; |
| 288 | |
| 289 | struct T |
| 290 | { |
| 291 | float f; |
| 292 | }; |
| 293 | |
| 294 | void main() |
| 295 | { |
| 296 | T a; |
| 297 | |
| 298 | struct T |
| 299 | { |
| 300 | float q; |
| 301 | }; |
| 302 | |
| 303 | T b; |
| 304 | |
| 305 | gl_FragColor = vec4(1, 0, 0, 1); |
| 306 | gl_FragColor.a += a.f; |
| 307 | gl_FragColor.a += b.q; |
| 308 | } |
| 309 | ); |
| 310 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 311 | GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource); |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 312 | EXPECT_NE(0u, program); |
| 313 | } |
| 314 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 315 | TYPED_TEST(GLSLTest, ScopedStructsBug) |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 316 | { |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 317 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 318 | ( |
| 319 | precision mediump float; |
| 320 | |
| 321 | struct T_0 |
| 322 | { |
| 323 | float f; |
| 324 | }; |
| 325 | |
| 326 | void main() |
| 327 | { |
| 328 | gl_FragColor = vec4(1, 0, 0, 1); |
| 329 | |
| 330 | struct T |
| 331 | { |
| 332 | vec2 v; |
| 333 | }; |
| 334 | |
| 335 | T_0 a; |
| 336 | T b; |
| 337 | |
| 338 | gl_FragColor.a += a.f; |
| 339 | gl_FragColor.a += b.v.x; |
| 340 | } |
| 341 | ); |
| 342 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 343 | GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource); |
Jamie Madill | 2bf8b37 | 2014-06-16 17:18:51 -0400 | [diff] [blame] | 344 | EXPECT_NE(0u, program); |
| 345 | } |
| 346 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 347 | TYPED_TEST(GLSLTest, DxPositionBug) |
Jamie Madill | 2bf8b37 | 2014-06-16 17:18:51 -0400 | [diff] [blame] | 348 | { |
| 349 | const std::string &vertexShaderSource = SHADER_SOURCE |
| 350 | ( |
| 351 | attribute vec4 inputAttribute; |
| 352 | varying float dx_Position; |
| 353 | void main() |
| 354 | { |
| 355 | gl_Position = vec4(inputAttribute); |
| 356 | dx_Position = 0.0; |
| 357 | } |
| 358 | ); |
| 359 | |
| 360 | const std::string &fragmentShaderSource = SHADER_SOURCE |
| 361 | ( |
| 362 | precision mediump float; |
| 363 | |
| 364 | varying float dx_Position; |
| 365 | |
| 366 | void main() |
| 367 | { |
| 368 | gl_FragColor = vec4(dx_Position, 0, 0, 1); |
| 369 | } |
| 370 | ); |
| 371 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 372 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 373 | EXPECT_NE(0u, program); |
| 374 | } |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 375 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 376 | TYPED_TEST(GLSLTest, ElseIfRewriting) |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 377 | { |
| 378 | const std::string &vertexShaderSource = |
| 379 | "attribute vec4 a_position;\n" |
| 380 | "varying float v;\n" |
| 381 | "void main() {\n" |
| 382 | " gl_Position = a_position;\n" |
| 383 | " v = 1.0;\n" |
| 384 | " if (a_position.x <= 0.5) {\n" |
| 385 | " v = 0.0;\n" |
| 386 | " } else if (a_position.x >= 0.5) {\n" |
| 387 | " v = 2.0;\n" |
| 388 | " }\n" |
| 389 | "}\n"; |
| 390 | |
| 391 | const std::string &fragmentShaderSource = |
| 392 | "precision highp float;\n" |
| 393 | "varying float v;\n" |
| 394 | "void main() {\n" |
| 395 | " vec4 color = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 396 | " if (v >= 1.0) color = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 397 | " if (v >= 2.0) color = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 398 | " gl_FragColor = color;\n" |
| 399 | "}\n"; |
| 400 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 401 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 402 | ASSERT_NE(0u, program); |
| 403 | |
| 404 | drawQuad(program, "a_position", 0.5f); |
| 405 | swapBuffers(); |
| 406 | |
| 407 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 408 | EXPECT_PIXEL_EQ(getWindowWidth()-1, 0, 0, 255, 0, 255); |
| 409 | } |
| 410 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 411 | TYPED_TEST(GLSLTest, TwoElseIfRewriting) |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 412 | { |
| 413 | const std::string &vertexShaderSource = |
| 414 | "attribute vec4 a_position;\n" |
| 415 | "varying float v;\n" |
| 416 | "void main() {\n" |
| 417 | " gl_Position = a_position;\n" |
Jamie Madill | 778d527 | 2014-08-04 13:13:25 -0400 | [diff] [blame] | 418 | " if (a_position.x == 0.0) {\n" |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 419 | " v = 1.0;\n" |
| 420 | " } else if (a_position.x > 0.5) {\n" |
| 421 | " v = 0.0;\n" |
| 422 | " } else if (a_position.x > 0.75) {\n" |
| 423 | " v = 0.5;\n" |
| 424 | " }\n" |
| 425 | "}\n"; |
| 426 | |
| 427 | const std::string &fragmentShaderSource = |
| 428 | "precision highp float;\n" |
| 429 | "varying float v;\n" |
| 430 | "void main() {\n" |
| 431 | " gl_FragColor = vec4(v, 0.0, 0.0, 1.0);\n" |
| 432 | "}\n"; |
| 433 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 434 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 435 | EXPECT_NE(0u, program); |
| 436 | } |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 437 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 438 | TYPED_TEST(GLSLTest, InvariantVaryingOut) |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 439 | { |
| 440 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 441 | ( |
| 442 | precision mediump float; |
| 443 | varying float v_varying; |
| 444 | void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); } |
| 445 | ); |
| 446 | |
| 447 | const std::string vertexShaderSource = SHADER_SOURCE |
| 448 | ( |
| 449 | attribute vec4 a_position; |
| 450 | invariant varying float v_varying; |
| 451 | void main() { v_varying = a_position.x; gl_Position = a_position; } |
| 452 | ); |
| 453 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 454 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 455 | EXPECT_NE(0u, program); |
| 456 | } |
| 457 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 458 | TYPED_TEST(GLSLTest, FrontFacingAndVarying) |
Jamie Madill | e6256f8 | 2014-09-17 10:31:15 -0400 | [diff] [blame] | 459 | { |
| 460 | const std::string vertexShaderSource = SHADER_SOURCE |
| 461 | ( |
| 462 | attribute vec4 a_position; |
| 463 | varying float v_varying; |
| 464 | void main() |
| 465 | { |
| 466 | v_varying = a_position.x; |
| 467 | gl_Position = a_position; |
| 468 | } |
| 469 | ); |
| 470 | |
| 471 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 472 | ( |
| 473 | precision mediump float; |
| 474 | varying float v_varying; |
| 475 | void main() |
| 476 | { |
| 477 | vec4 c; |
| 478 | |
| 479 | if (gl_FrontFacing) |
| 480 | { |
| 481 | c = vec4(v_varying, 0, 0, 1.0); |
| 482 | } |
| 483 | else |
| 484 | { |
| 485 | c = vec4(0, v_varying, 0, 1.0); |
| 486 | } |
| 487 | gl_FragColor = c; |
| 488 | } |
| 489 | ); |
| 490 | |
| 491 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 492 | EXPECT_NE(0u, program); |
| 493 | } |
| 494 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 495 | TYPED_TEST(GLSLTest, InvariantVaryingIn) |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 496 | { |
| 497 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 498 | ( |
| 499 | precision mediump float; |
| 500 | invariant varying float v_varying; |
| 501 | void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); } |
| 502 | ); |
| 503 | |
| 504 | const std::string vertexShaderSource = SHADER_SOURCE |
| 505 | ( |
| 506 | attribute vec4 a_position; |
| 507 | varying float v_varying; |
| 508 | void main() { v_varying = a_position.x; gl_Position = a_position; } |
| 509 | ); |
| 510 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 511 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 512 | EXPECT_NE(0u, program); |
| 513 | } |
| 514 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 515 | TYPED_TEST(GLSLTest, InvariantVaryingBoth) |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 516 | { |
| 517 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 518 | ( |
| 519 | precision mediump float; |
| 520 | invariant varying float v_varying; |
| 521 | void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); } |
| 522 | ); |
| 523 | |
| 524 | const std::string vertexShaderSource = SHADER_SOURCE |
| 525 | ( |
| 526 | attribute vec4 a_position; |
| 527 | invariant varying float v_varying; |
| 528 | void main() { v_varying = a_position.x; gl_Position = a_position; } |
| 529 | ); |
| 530 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 531 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 532 | EXPECT_NE(0u, program); |
| 533 | } |
| 534 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 535 | TYPED_TEST(GLSLTest, InvariantGLPosition) |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 536 | { |
| 537 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 538 | ( |
| 539 | precision mediump float; |
| 540 | varying float v_varying; |
| 541 | void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); } |
| 542 | ); |
| 543 | |
| 544 | const std::string vertexShaderSource = SHADER_SOURCE |
| 545 | ( |
| 546 | attribute vec4 a_position; |
| 547 | invariant gl_Position; |
| 548 | varying float v_varying; |
| 549 | void main() { v_varying = a_position.x; gl_Position = a_position; } |
| 550 | ); |
| 551 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 552 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 553 | EXPECT_NE(0u, program); |
| 554 | } |
| 555 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 556 | TYPED_TEST(GLSLTest, InvariantAll) |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 557 | { |
| 558 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 559 | ( |
| 560 | precision mediump float; |
| 561 | varying float v_varying; |
| 562 | void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); } |
| 563 | ); |
| 564 | |
| 565 | const std::string vertexShaderSource = |
| 566 | "#pragma STDGL invariant(all)\n" |
| 567 | "attribute vec4 a_position;\n" |
| 568 | "varying float v_varying;\n" |
| 569 | "void main() { v_varying = a_position.x; gl_Position = a_position; }\n"; |
| 570 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 571 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 572 | EXPECT_NE(0u, program); |
| 573 | } |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 574 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 575 | TYPED_TEST(GLSLTest, MaxVaryingVec3) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 576 | { |
| 577 | GLint maxVaryings = 0; |
| 578 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 579 | |
| 580 | std::string fragmentShaderSource; |
| 581 | std::string vertexShaderSource; |
| 582 | |
| 583 | GenerateGLSLWithVaryings(0, 0, 0, 0, maxVaryings, 0, &fragmentShaderSource, &vertexShaderSource); |
| 584 | |
| 585 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 586 | EXPECT_NE(0u, program); |
| 587 | } |
| 588 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 589 | TYPED_TEST(GLSLTest, MaxVaryingVec3Array) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 590 | { |
| 591 | GLint maxVaryings = 0; |
| 592 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 593 | |
| 594 | std::string fragmentShaderSource; |
| 595 | std::string vertexShaderSource; |
| 596 | |
| 597 | GenerateGLSLWithVaryings(0, 0, 0, 0, 0, maxVaryings / 2, &fragmentShaderSource, &vertexShaderSource); |
| 598 | |
| 599 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 600 | EXPECT_NE(0u, program); |
| 601 | } |
| 602 | |
Jamie Madill | bee59e0 | 2014-10-02 10:44:18 -0400 | [diff] [blame] | 603 | // Disabled because of a failure in D3D9 |
| 604 | TYPED_TEST(GLSLTest, DISABLED_MaxVaryingVec3AndOneFloat) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 605 | { |
| 606 | GLint maxVaryings = 0; |
| 607 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 608 | |
| 609 | std::string fragmentShaderSource; |
| 610 | std::string vertexShaderSource; |
| 611 | |
| 612 | GenerateGLSLWithVaryings(1, 0, 0, 0, maxVaryings, 0, &fragmentShaderSource, &vertexShaderSource); |
| 613 | |
| 614 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 615 | EXPECT_NE(0u, program); |
| 616 | } |
| 617 | |
Jamie Madill | bee59e0 | 2014-10-02 10:44:18 -0400 | [diff] [blame] | 618 | // Disabled because of a failure in D3D9 |
| 619 | TYPED_TEST(GLSLTest, DISABLED_MaxVaryingVec3ArrayAndOneFloatArray) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 620 | { |
| 621 | GLint maxVaryings = 0; |
| 622 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 623 | |
| 624 | std::string fragmentShaderSource; |
| 625 | std::string vertexShaderSource; |
| 626 | |
| 627 | GenerateGLSLWithVaryings(0, 1, 0, 0, 0, maxVaryings / 2, &fragmentShaderSource, &vertexShaderSource); |
| 628 | |
| 629 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 630 | EXPECT_NE(0u, program); |
| 631 | } |
| 632 | |
Jamie Madill | bee59e0 | 2014-10-02 10:44:18 -0400 | [diff] [blame] | 633 | // Disabled because of a failure in D3D9 |
| 634 | TYPED_TEST(GLSLTest, DISABLED_TwiceMaxVaryingVec2) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 635 | { |
| 636 | GLint maxVaryings = 0; |
| 637 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 638 | |
| 639 | std::string fragmentShaderSource; |
| 640 | std::string vertexShaderSource; |
| 641 | |
| 642 | GenerateGLSLWithVaryings(0, 0, 2 * maxVaryings, 0, 0, 0, &fragmentShaderSource, &vertexShaderSource); |
| 643 | |
| 644 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 645 | EXPECT_NE(0u, program); |
| 646 | } |
| 647 | |
Jamie Madill | bee59e0 | 2014-10-02 10:44:18 -0400 | [diff] [blame] | 648 | // Disabled because of a failure in D3D9 |
| 649 | TYPED_TEST(GLSLTest, DISABLED_MaxVaryingVec2Arrays) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 650 | { |
| 651 | GLint maxVaryings = 0; |
| 652 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 653 | |
| 654 | std::string fragmentShaderSource; |
| 655 | std::string vertexShaderSource; |
| 656 | |
| 657 | GenerateGLSLWithVaryings(0, 0, 0, maxVaryings, 0, 0, &fragmentShaderSource, &vertexShaderSource); |
| 658 | |
| 659 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 660 | EXPECT_NE(0u, program); |
| 661 | } |
| 662 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 663 | TYPED_TEST(GLSLTest, MaxPlusOneVaryingVec3) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 664 | { |
| 665 | GLint maxVaryings = 0; |
| 666 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 667 | |
| 668 | std::string fragmentShaderSource; |
| 669 | std::string vertexShaderSource; |
| 670 | |
| 671 | GenerateGLSLWithVaryings(0, 0, 0, 0, maxVaryings + 1, 0, &fragmentShaderSource, &vertexShaderSource); |
| 672 | |
| 673 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 674 | EXPECT_EQ(0u, program); |
| 675 | } |
| 676 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 677 | TYPED_TEST(GLSLTest, MaxPlusOneVaryingVec3Array) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 678 | { |
| 679 | GLint maxVaryings = 0; |
| 680 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 681 | |
| 682 | std::string fragmentShaderSource; |
| 683 | std::string vertexShaderSource; |
| 684 | |
| 685 | GenerateGLSLWithVaryings(0, 0, 0, 0, 0, maxVaryings / 2 + 1, &fragmentShaderSource, &vertexShaderSource); |
| 686 | |
| 687 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 688 | EXPECT_EQ(0u, program); |
| 689 | } |
| 690 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 691 | TYPED_TEST(GLSLTest, MaxVaryingVec3AndOneVec2) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 692 | { |
| 693 | GLint maxVaryings = 0; |
| 694 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 695 | |
| 696 | std::string fragmentShaderSource; |
| 697 | std::string vertexShaderSource; |
| 698 | |
| 699 | GenerateGLSLWithVaryings(0, 0, 1, 0, maxVaryings, 0, &fragmentShaderSource, &vertexShaderSource); |
| 700 | |
| 701 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 702 | EXPECT_EQ(0u, program); |
| 703 | } |
| 704 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 705 | TYPED_TEST(GLSLTest, MaxPlusOneVaryingVec2) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 706 | { |
| 707 | GLint maxVaryings = 0; |
| 708 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 709 | |
| 710 | std::string fragmentShaderSource; |
| 711 | std::string vertexShaderSource; |
| 712 | |
| 713 | GenerateGLSLWithVaryings(0, 0, 2 * maxVaryings + 1, 0, 0, 0, &fragmentShaderSource, &vertexShaderSource); |
| 714 | |
| 715 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 716 | EXPECT_EQ(0u, program); |
| 717 | } |
| 718 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 719 | TYPED_TEST(GLSLTest, MaxVaryingVec3ArrayAndMaxPlusOneFloatArray) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 720 | { |
| 721 | GLint maxVaryings = 0; |
| 722 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 723 | |
| 724 | std::string fragmentShaderSource; |
| 725 | std::string vertexShaderSource; |
| 726 | |
| 727 | GenerateGLSLWithVaryings(0, maxVaryings / 2 + 1, 0, 0, 0, maxVaryings / 2, &fragmentShaderSource, &vertexShaderSource); |
| 728 | |
| 729 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 730 | EXPECT_EQ(0u, program); |
| 731 | } |
Geoff Lang | f60fab6 | 2014-11-24 11:21:20 -0500 | [diff] [blame] | 732 | |
| 733 | // Verify shader source with a fixed length that is less than the null-terminated length will compile. |
| 734 | TYPED_TEST(GLSLTest, FixedShaderLength) |
| 735 | { |
| 736 | GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); |
| 737 | |
| 738 | const std::string appendGarbage = "abcasdfasdfasdfasdfasdf"; |
| 739 | const std::string source = "void main() { gl_FragColor = vec4(0, 0, 0, 0); }" + appendGarbage; |
| 740 | const char *sourceArray[1] = { source.c_str() }; |
| 741 | GLint lengths[1] = { source.length() - appendGarbage.length() }; |
| 742 | glShaderSource(shader, ArraySize(sourceArray), sourceArray, lengths); |
| 743 | glCompileShader(shader); |
| 744 | |
| 745 | GLint compileResult; |
| 746 | glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); |
| 747 | EXPECT_NE(compileResult, 0); |
| 748 | } |
| 749 | |
| 750 | // Verify that a negative shader source length is treated as a null-terminated length. |
| 751 | TYPED_TEST(GLSLTest, NegativeShaderLength) |
| 752 | { |
| 753 | GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); |
| 754 | |
| 755 | const char *sourceArray[1] = { "void main() { gl_FragColor = vec4(0, 0, 0, 0); }" }; |
| 756 | GLint lengths[1] = { -10 }; |
| 757 | glShaderSource(shader, ArraySize(sourceArray), sourceArray, lengths); |
| 758 | glCompileShader(shader); |
| 759 | |
| 760 | GLint compileResult; |
| 761 | glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); |
| 762 | EXPECT_NE(compileResult, 0); |
| 763 | } |
| 764 | |
| 765 | // Verify that a length array with mixed positive and negative values compiles. |
| 766 | TYPED_TEST(GLSLTest, MixedShaderLengths) |
| 767 | { |
| 768 | GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); |
| 769 | |
| 770 | const char *sourceArray[] = |
| 771 | { |
| 772 | "void main()", |
| 773 | "{", |
| 774 | " gl_FragColor = vec4(0, 0, 0, 0);", |
| 775 | "}", |
| 776 | }; |
| 777 | GLint lengths[] = |
| 778 | { |
| 779 | -10, |
| 780 | 1, |
| 781 | std::strlen(sourceArray[2]), |
| 782 | -1, |
| 783 | }; |
| 784 | ASSERT_EQ(ArraySize(sourceArray), ArraySize(lengths)); |
| 785 | |
| 786 | glShaderSource(shader, ArraySize(sourceArray), sourceArray, lengths); |
| 787 | glCompileShader(shader); |
| 788 | |
| 789 | GLint compileResult; |
| 790 | glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); |
| 791 | EXPECT_NE(compileResult, 0); |
| 792 | } |
| 793 | |
| 794 | // Verify that zero-length shader source does not affect shader compilation. |
| 795 | TYPED_TEST(GLSLTest, ZeroShaderLength) |
| 796 | { |
| 797 | GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); |
| 798 | |
| 799 | const char *sourceArray[] = |
| 800 | { |
| 801 | "adfasdf", |
| 802 | "34534", |
| 803 | "void main() { gl_FragColor = vec4(0, 0, 0, 0); }", |
| 804 | "", |
| 805 | "asdfasdfsdsdf", |
| 806 | }; |
| 807 | GLint lengths[] = |
| 808 | { |
| 809 | 0, |
| 810 | 0, |
| 811 | -1, |
| 812 | 0, |
| 813 | 0, |
| 814 | }; |
| 815 | ASSERT_EQ(ArraySize(sourceArray), ArraySize(lengths)); |
| 816 | |
| 817 | glShaderSource(shader, ArraySize(sourceArray), sourceArray, lengths); |
| 818 | glCompileShader(shader); |
| 819 | |
| 820 | GLint compileResult; |
| 821 | glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); |
| 822 | EXPECT_NE(compileResult, 0); |
| 823 | } |
Jamie Madill | 21c1e45 | 2014-12-29 11:33:41 -0500 | [diff] [blame] | 824 | |
| 825 | // Tests that bad index expressions don't crash ANGLE's translator. |
| 826 | // https://code.google.com/p/angleproject/issues/detail?id=857 |
| 827 | TYPED_TEST(GLSLTest, BadIndexBug) |
| 828 | { |
| 829 | const std::string &fragmentShaderSourceVec = |
| 830 | "precision mediump float;\n" |
| 831 | "uniform vec4 uniformVec;\n" |
| 832 | "void main()\n" |
| 833 | "{\n" |
| 834 | " gl_FragColor = vec4(uniformVec[int()]);\n" |
| 835 | "}"; |
| 836 | |
| 837 | GLuint shader = CompileShader(GL_FRAGMENT_SHADER, fragmentShaderSourceVec); |
| 838 | EXPECT_EQ(0u, shader); |
| 839 | |
| 840 | if (shader != 0) |
| 841 | { |
| 842 | glDeleteShader(shader); |
| 843 | } |
| 844 | |
| 845 | const std::string &fragmentShaderSourceMat = |
| 846 | "precision mediump float;\n" |
| 847 | "uniform mat4 uniformMat;\n" |
| 848 | "void main()\n" |
| 849 | "{\n" |
| 850 | " gl_FragColor = vec4(uniformMat[int()]);\n" |
| 851 | "}"; |
| 852 | |
| 853 | shader = CompileShader(GL_FRAGMENT_SHADER, fragmentShaderSourceMat); |
| 854 | EXPECT_EQ(0u, shader); |
| 855 | |
| 856 | if (shader != 0) |
| 857 | { |
| 858 | glDeleteShader(shader); |
| 859 | } |
| 860 | |
| 861 | const std::string &fragmentShaderSourceArray = |
| 862 | "precision mediump float;\n" |
| 863 | "uniform vec4 uniformArray;\n" |
| 864 | "void main()\n" |
| 865 | "{\n" |
| 866 | " gl_FragColor = vec4(uniformArray[int()]);\n" |
| 867 | "}"; |
| 868 | |
| 869 | shader = CompileShader(GL_FRAGMENT_SHADER, fragmentShaderSourceArray); |
| 870 | EXPECT_EQ(0u, shader); |
| 871 | |
| 872 | if (shader != 0) |
| 873 | { |
| 874 | glDeleteShader(shader); |
| 875 | } |
Jamie Madill | 3799714 | 2015-01-28 10:06:34 -0500 | [diff] [blame^] | 876 | } |
| 877 | |
| 878 | // Tests that using a global static initialized from a varying works as expected. |
| 879 | // See: https://code.google.com/p/angleproject/issues/detail?id=878 |
| 880 | TYPED_TEST(GLSLTest, GlobalStaticAndVarying) |
| 881 | { |
| 882 | const std::string &vertexShaderSource = |
| 883 | "attribute vec4 a_position;\n" |
| 884 | "varying float v;\n" |
| 885 | "void main() {\n" |
| 886 | " gl_Position = a_position;\n" |
| 887 | " v = 1.0;\n" |
| 888 | "}\n"; |
| 889 | |
| 890 | const std::string &fragmentShaderSource = |
| 891 | "precision highp float;\n" |
| 892 | "varying float v;\n" |
| 893 | "float x = v;" |
| 894 | "float global_v = x;" |
| 895 | "void main() {\n" |
| 896 | " gl_FragColor = vec4(global_v, 0.0, 0.0, 1.0);\n" |
| 897 | "}\n"; |
| 898 | |
| 899 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 900 | ASSERT_NE(0u, program); |
| 901 | |
| 902 | drawQuad(program, "a_position", 0.5f); |
| 903 | swapBuffers(); |
| 904 | |
| 905 | ASSERT_GL_NO_ERROR(); |
| 906 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 907 | } |