blob: 25232793c9689f2519b506c830360add9c8645b7 [file] [log] [blame]
Geoff Lang492a7e42014-11-05 13:27:06 -05001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Compiler.cpp: implements the gl::Compiler class.
8
9#include "libANGLE/Compiler.h"
Geoff Lang492a7e42014-11-05 13:27:06 -050010
11#include "common/debug.h"
Jamie Madill9082b982016-04-27 15:21:51 -040012#include "libANGLE/ContextState.h"
Jamie Madill83f349e2015-09-23 09:50:36 -040013#include "libANGLE/renderer/CompilerImpl.h"
Jamie Madill7aea7e02016-05-10 10:39:45 -040014#include "libANGLE/renderer/GLImplFactory.h"
Geoff Lang492a7e42014-11-05 13:27:06 -050015
16namespace gl
17{
18
Jamie Madill83f349e2015-09-23 09:50:36 -040019namespace
Geoff Lang492a7e42014-11-05 13:27:06 -050020{
Jamie Madill83f349e2015-09-23 09:50:36 -040021
Jamie Madillacb4b812016-11-07 13:50:29 -050022// Global count of active shader compiler handles. Needed to know when to call sh::Initialize and
23// sh::Finalize.
Jamie Madill83f349e2015-09-23 09:50:36 -040024size_t activeCompilerHandles = 0;
25
Bryan Bernhart87c182e2016-11-02 11:23:22 -070026ShShaderSpec SelectShaderSpec(GLint majorVersion, GLint minorVersion, bool isWebGL)
Martin Radev1be913c2016-07-11 17:59:16 +030027{
28 if (majorVersion >= 3)
29 {
30 if (minorVersion == 1)
31 {
Bryan Bernhart87c182e2016-11-02 11:23:22 -070032 return isWebGL ? SH_WEBGL3_SPEC : SH_GLES3_1_SPEC;
Martin Radev1be913c2016-07-11 17:59:16 +030033 }
34 else
35 {
Bryan Bernhart87c182e2016-11-02 11:23:22 -070036 return isWebGL ? SH_WEBGL2_SPEC : SH_GLES3_SPEC;
Martin Radev1be913c2016-07-11 17:59:16 +030037 }
38 }
Lingfeng Yange05ffdd2018-02-19 13:24:17 -080039
40 // GLES1 emulation: Use GLES3 shader spec.
41 if (!isWebGL && majorVersion == 1)
42 {
43 return SH_GLES3_SPEC;
44 }
45
Bryan Bernhart87c182e2016-11-02 11:23:22 -070046 return isWebGL ? SH_WEBGL_SPEC : SH_GLES2_SPEC;
Martin Radev1be913c2016-07-11 17:59:16 +030047}
48
Jamie Madill83f349e2015-09-23 09:50:36 -040049} // anonymous namespace
50
Jamie Madilldfde6ab2016-06-09 07:07:18 -070051Compiler::Compiler(rx::GLImplFactory *implFactory, const ContextState &state)
Jamie Madill83f349e2015-09-23 09:50:36 -040052 : mImplementation(implFactory->createCompiler()),
Bryan Bernhart87c182e2016-11-02 11:23:22 -070053 mSpec(SelectShaderSpec(state.getClientMajorVersion(),
54 state.getClientMinorVersion(),
55 state.getExtensions().webglCompatibility)),
Jamie Madill83f349e2015-09-23 09:50:36 -040056 mOutputType(mImplementation->getTranslatorOutputType()),
57 mResources(),
58 mFragmentCompiler(nullptr),
Martin Radev4c4c8e72016-08-04 12:25:34 +030059 mVertexCompiler(nullptr),
Jiawei Shao89be29a2017-11-06 14:36:45 +080060 mComputeCompiler(nullptr),
61 mGeometryCompiler(nullptr)
Jamie Madill83f349e2015-09-23 09:50:36 -040062{
Martin Radev1be913c2016-07-11 17:59:16 +030063 ASSERT(state.getClientMajorVersion() == 2 || state.getClientMajorVersion() == 3);
Jamie Madill83f349e2015-09-23 09:50:36 -040064
Jamie Madilldfde6ab2016-06-09 07:07:18 -070065 const gl::Caps &caps = state.getCaps();
66 const gl::Extensions &extensions = state.getExtensions();
Jamie Madill83f349e2015-09-23 09:50:36 -040067
Jamie Madillacb4b812016-11-07 13:50:29 -050068 sh::InitBuiltInResources(&mResources);
Jamie Madill29f908b2016-07-19 23:21:01 +000069 mResources.MaxVertexAttribs = caps.maxVertexAttributes;
70 mResources.MaxVertexUniformVectors = caps.maxVertexUniformVectors;
71 mResources.MaxVaryingVectors = caps.maxVaryingVectors;
72 mResources.MaxVertexTextureImageUnits = caps.maxVertexTextureImageUnits;
73 mResources.MaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits;
74 mResources.MaxTextureImageUnits = caps.maxTextureImageUnits;
75 mResources.MaxFragmentUniformVectors = caps.maxFragmentUniformVectors;
76 mResources.MaxDrawBuffers = caps.maxDrawBuffers;
77 mResources.OES_standard_derivatives = extensions.standardDerivatives;
78 mResources.EXT_draw_buffers = extensions.drawBuffers;
79 mResources.EXT_shader_texture_lod = extensions.shaderTextureLOD;
Geoff Langb66a9092016-05-16 15:59:14 -040080 mResources.OES_EGL_image_external = extensions.eglImageExternal;
81 mResources.OES_EGL_image_external_essl3 = extensions.eglImageExternalEssl3;
Ian Ewellbda75592016-04-18 17:25:54 -040082 mResources.NV_EGL_stream_consumer_external = extensions.eglStreamConsumerExternal;
Corentin Wallez13c0dd42017-07-04 18:27:01 -040083 mResources.ARB_texture_rectangle = extensions.textureRectangle;
Jamie Madill83f349e2015-09-23 09:50:36 -040084 // TODO: use shader precision caps to determine if high precision is supported?
85 mResources.FragmentPrecisionHigh = 1;
86 mResources.EXT_frag_depth = extensions.fragDepth;
87
Martin Radev318f9aa2017-05-17 17:47:28 +030088 // OVR_multiview state
89 mResources.OVR_multiview = extensions.multiview;
90 mResources.MaxViewsOVR = extensions.maxViews;
91
Jamie Madill83f349e2015-09-23 09:50:36 -040092 // GLSL ES 3.0 constants
93 mResources.MaxVertexOutputVectors = caps.maxVertexOutputComponents / 4;
94 mResources.MaxFragmentInputVectors = caps.maxFragmentInputComponents / 4;
95 mResources.MinProgramTexelOffset = caps.minProgramTexelOffset;
96 mResources.MaxProgramTexelOffset = caps.maxProgramTexelOffset;
Martin Radeve93d24e2016-07-28 12:06:05 +030097
Olli Etuaho6ca2b652017-02-19 18:05:10 +000098 // GLSL ES 3.1 constants
Martin Radev84aa2dc2017-09-11 15:51:02 +030099 mResources.MaxProgramTextureGatherOffset = caps.maxProgramTextureGatherOffset;
100 mResources.MinProgramTextureGatherOffset = caps.minProgramTextureGatherOffset;
Martin Radeve93d24e2016-07-28 12:06:05 +0300101 mResources.MaxImageUnits = caps.maxImageUnits;
102 mResources.MaxVertexImageUniforms = caps.maxVertexImageUniforms;
103 mResources.MaxFragmentImageUniforms = caps.maxFragmentImageUniforms;
104 mResources.MaxComputeImageUniforms = caps.maxComputeImageUniforms;
105 mResources.MaxCombinedImageUniforms = caps.maxCombinedImageUniforms;
106 mResources.MaxCombinedShaderOutputResources = caps.maxCombinedShaderOutputResources;
Olli Etuaho6ca2b652017-02-19 18:05:10 +0000107 mResources.MaxUniformLocations = caps.maxUniformLocations;
Martin Radeve93d24e2016-07-28 12:06:05 +0300108
109 for (size_t index = 0u; index < 3u; ++index)
110 {
111 mResources.MaxComputeWorkGroupCount[index] = caps.maxComputeWorkGroupCount[index];
112 mResources.MaxComputeWorkGroupSize[index] = caps.maxComputeWorkGroupSize[index];
113 }
114
115 mResources.MaxComputeUniformComponents = caps.maxComputeUniformComponents;
116 mResources.MaxComputeTextureImageUnits = caps.maxComputeTextureImageUnits;
117
118 mResources.MaxComputeAtomicCounters = caps.maxComputeAtomicCounters;
119 mResources.MaxComputeAtomicCounterBuffers = caps.maxComputeAtomicCounterBuffers;
120
121 mResources.MaxVertexAtomicCounters = caps.maxVertexAtomicCounters;
122 mResources.MaxFragmentAtomicCounters = caps.maxFragmentAtomicCounters;
123 mResources.MaxCombinedAtomicCounters = caps.maxCombinedAtomicCounters;
124 mResources.MaxAtomicCounterBindings = caps.maxAtomicCounterBufferBindings;
125 mResources.MaxVertexAtomicCounterBuffers = caps.maxVertexAtomicCounterBuffers;
126 mResources.MaxFragmentAtomicCounterBuffers = caps.maxFragmentAtomicCounterBuffers;
127 mResources.MaxCombinedAtomicCounterBuffers = caps.maxCombinedAtomicCounterBuffers;
128 mResources.MaxAtomicCounterBufferSize = caps.maxAtomicCounterBufferSize;
Bryan Bernhart58806562017-01-05 13:09:31 -0800129
jchen10af713a22017-04-19 09:10:56 +0800130 mResources.MaxUniformBufferBindings = caps.maxUniformBufferBindings;
Jiajia Qin729b2c62017-08-14 09:36:11 +0800131 mResources.MaxShaderStorageBufferBindings = caps.maxShaderStorageBufferBindings;
jchen10af713a22017-04-19 09:10:56 +0800132
Olli Etuahoab918822017-07-14 17:03:42 +0300133 // Needed by point size clamping workaround
134 mResources.MaxPointSize = caps.maxAliasedPointSize;
135
Bryan Bernhart58806562017-01-05 13:09:31 -0800136 if (state.getClientMajorVersion() == 2 && !extensions.drawBuffers)
137 {
138 mResources.MaxDrawBuffers = 1;
139 }
Jiawei Shao89be29a2017-11-06 14:36:45 +0800140
141 // Geometry Shader constants
Jiawei Shaobd924af2017-11-16 15:28:04 +0800142 mResources.EXT_geometry_shader = extensions.geometryShader;
Jiawei Shao361df072017-11-22 09:33:59 +0800143 mResources.MaxGeometryUniformComponents = caps.maxGeometryUniformComponents;
144 mResources.MaxGeometryUniformBlocks = caps.maxGeometryUniformBlocks;
145 mResources.MaxGeometryInputComponents = caps.maxGeometryInputComponents;
146 mResources.MaxGeometryOutputComponents = caps.maxGeometryOutputComponents;
147 mResources.MaxGeometryOutputVertices = caps.maxGeometryOutputVertices;
148 mResources.MaxGeometryTotalOutputComponents = caps.maxGeometryTotalOutputComponents;
149 mResources.MaxGeometryTextureImageUnits = caps.maxGeometryTextureImageUnits;
150 mResources.MaxGeometryAtomicCounterBuffers = caps.maxGeometryAtomicCounterBuffers;
151 mResources.MaxGeometryAtomicCounters = caps.maxGeometryAtomicCounters;
152 mResources.MaxGeometryShaderStorageBlocks = caps.maxGeometryShaderStorageBlocks;
153 mResources.MaxGeometryShaderInvocations = caps.maxGeometryShaderInvocations;
154 mResources.MaxGeometryImageUniforms = caps.maxGeometryImageUniforms;
Geoff Lang492a7e42014-11-05 13:27:06 -0500155}
156
157Compiler::~Compiler()
158{
Jamie Madill83f349e2015-09-23 09:50:36 -0400159 if (mFragmentCompiler)
160 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500161 sh::Destruct(mFragmentCompiler);
Jamie Madill83f349e2015-09-23 09:50:36 -0400162 mFragmentCompiler = nullptr;
163
164 ASSERT(activeCompilerHandles > 0);
165 activeCompilerHandles--;
166 }
167
168 if (mVertexCompiler)
169 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500170 sh::Destruct(mVertexCompiler);
Jamie Madill83f349e2015-09-23 09:50:36 -0400171 mVertexCompiler = nullptr;
172
173 ASSERT(activeCompilerHandles > 0);
174 activeCompilerHandles--;
175 }
176
Martin Radev4c4c8e72016-08-04 12:25:34 +0300177 if (mComputeCompiler)
178 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500179 sh::Destruct(mComputeCompiler);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300180 mComputeCompiler = nullptr;
181
182 ASSERT(activeCompilerHandles > 0);
183 activeCompilerHandles--;
184 }
185
Jiawei Shao361df072017-11-22 09:33:59 +0800186 if (mGeometryCompiler)
187 {
188 sh::Destruct(mGeometryCompiler);
189 mGeometryCompiler = nullptr;
190
191 ASSERT(activeCompilerHandles > 0);
192 activeCompilerHandles--;
193 }
194
Jamie Madill83f349e2015-09-23 09:50:36 -0400195 if (activeCompilerHandles == 0)
196 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500197 sh::Finalize();
Jamie Madill83f349e2015-09-23 09:50:36 -0400198 }
199
Jamie Madill71c88b32017-09-14 22:20:29 -0400200 ANGLE_SWALLOW_ERR(mImplementation->release());
Geoff Lang492a7e42014-11-05 13:27:06 -0500201}
202
Jamie Madill83f349e2015-09-23 09:50:36 -0400203ShHandle Compiler::getCompilerHandle(GLenum type)
Geoff Lang492a7e42014-11-05 13:27:06 -0500204{
Jamie Madill83f349e2015-09-23 09:50:36 -0400205 ShHandle *compiler = nullptr;
206 switch (type)
207 {
208 case GL_VERTEX_SHADER:
209 compiler = &mVertexCompiler;
210 break;
211
212 case GL_FRAGMENT_SHADER:
213 compiler = &mFragmentCompiler;
214 break;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300215 case GL_COMPUTE_SHADER:
216 compiler = &mComputeCompiler;
217 break;
Jiawei Shao89be29a2017-11-06 14:36:45 +0800218 case GL_GEOMETRY_SHADER_EXT:
219 compiler = &mGeometryCompiler;
220 break;
Jamie Madill83f349e2015-09-23 09:50:36 -0400221 default:
222 UNREACHABLE();
223 return nullptr;
224 }
225
226 if (!(*compiler))
227 {
228 if (activeCompilerHandles == 0)
229 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500230 sh::Initialize();
Jamie Madill83f349e2015-09-23 09:50:36 -0400231 }
232
Jamie Madillacb4b812016-11-07 13:50:29 -0500233 *compiler = sh::ConstructCompiler(type, mSpec, mOutputType, &mResources);
Jamie Madille794cd82017-01-13 17:29:51 -0500234 ASSERT(*compiler);
Jamie Madill83f349e2015-09-23 09:50:36 -0400235 activeCompilerHandles++;
236 }
237
238 return *compiler;
Geoff Lang492a7e42014-11-05 13:27:06 -0500239}
240
Jamie Madill32447362017-06-28 14:53:52 -0400241const std::string &Compiler::getBuiltinResourcesString(GLenum type)
242{
243 return sh::GetBuiltInResourcesString(getCompilerHandle(type));
244}
245
Jamie Madill83f349e2015-09-23 09:50:36 -0400246} // namespace gl