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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
10#ifndef LIBGLESV2_FRAMEBUFFER_H_
11#define LIBGLESV2_FRAMEBUFFER_H_
12
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000013#include "common/angleutils.h"
apatrick@chromium.orgb66a7012012-01-23 20:04:48 +000014#include "common/RefCountObject.h"
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +000015#include "constants.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000016
daniel@transgaming.com16418b12012-11-28 19:32:22 +000017namespace rx
18{
19class Renderer;
20}
21
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000022namespace gl
23{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000024class Renderbuffer;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025class Colorbuffer;
26class Depthbuffer;
27class Stencilbuffer;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +000028class DepthStencilbuffer;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000029
apatrick@chromium.orgff8bdfb2010-09-15 17:27:49 +000030class Framebuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000031{
32 public:
daniel@transgaming.com16418b12012-11-28 19:32:22 +000033 explicit Framebuffer(rx::Renderer *renderer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000035 virtual ~Framebuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000036
37 void setColorbuffer(GLenum type, GLuint colorbuffer);
38 void setDepthbuffer(GLenum type, GLuint depthbuffer);
39 void setStencilbuffer(GLenum type, GLuint stencilbuffer);
40
41 void detachTexture(GLuint texture);
42 void detachRenderbuffer(GLuint renderbuffer);
43
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +000044 unsigned int getRenderTargetSerial() const;
45 unsigned int getDepthbufferSerial() const;
46 unsigned int getStencilbufferSerial() const;
daniel@transgaming.com092bd482010-05-12 03:39:36 +000047
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +000048 Renderbuffer *getColorbuffer() const;
49 Renderbuffer *getDepthbuffer() const;
50 Renderbuffer *getStencilbuffer() const;
51 Renderbuffer *getDepthOrStencilbuffer() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000052
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +000053 GLenum getColorbufferType() const;
54 GLenum getDepthbufferType() const;
55 GLenum getStencilbufferType() const;
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +000056
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +000057 GLuint getColorbufferHandle() const;
58 GLuint getDepthbufferHandle() const;
59 GLuint getStencilbufferHandle() const;
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +000060
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +000061 bool hasStencil() const;
62 int getSamples() const;
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +000063
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +000064 virtual GLenum completeness() const;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000065
66 protected:
67 GLenum mColorbufferType;
68 BindingPointer<Renderbuffer> mColorbufferPointer;
69
70 GLenum mDepthbufferType;
71 BindingPointer<Renderbuffer> mDepthbufferPointer;
72
73 GLenum mStencilbufferType;
74 BindingPointer<Renderbuffer> mStencilbufferPointer;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000075
daniel@transgaming.com16418b12012-11-28 19:32:22 +000076 rx::Renderer *mRenderer;
77
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000078 private:
79 DISALLOW_COPY_AND_ASSIGN(Framebuffer);
80
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000081 Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle) const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000082};
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000083
84class DefaultFramebuffer : public Framebuffer
85{
86 public:
daniel@transgaming.com16418b12012-11-28 19:32:22 +000087 DefaultFramebuffer(rx::Renderer *Renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000088
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +000089 virtual GLenum completeness() const;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000090
91 private:
92 DISALLOW_COPY_AND_ASSIGN(DefaultFramebuffer);
93};
94
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000095}
96
97#endif // LIBGLESV2_FRAMEBUFFER_H_