blob: 32791b2a02c59c9e9586f717ef437b36f30b6100 [file] [log] [blame]
Jamie Madill5f562732014-02-14 16:41:24 -05001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// DynamicHLSL.cpp: Implementation for link and run-time HLSL generation
7//
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050010
11#include "common/utilities.h"
Daniel Bratell73941de2015-02-25 14:34:49 +010012#include "compiler/translator/blocklayoutHLSL.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050013#include "libANGLE/Program.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050014#include "libANGLE/Shader.h"
15#include "libANGLE/formatutils.h"
Jamie Madill80a6fc02015-08-21 16:53:16 -040016#include "libANGLE/renderer/d3d/RendererD3D.h"
17#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang0b7eef72014-06-12 14:10:47 -040018
Jamie Madill53cb14d2014-07-08 15:02:35 -040019// For use with ArrayString, see angleutils.h
Jamie Madill334d6152015-10-22 14:00:28 -040020static_assert(GL_INVALID_INDEX == UINT_MAX,
21 "GL_INVALID_INDEX must be equal to the max unsigned int.");
Jamie Madill5f562732014-02-14 16:41:24 -050022
Brandon Jonesd8d72432014-08-22 15:11:23 -070023using namespace gl;
24
Jamie Madill30d6c252014-11-13 10:03:33 -050025namespace rx
26{
27
Jamie Madill3f2e61d2014-09-05 10:38:05 -040028namespace
Jamie Madill5f562732014-02-14 16:41:24 -050029{
Jamie Madill8664b062014-02-14 16:41:29 -050030
31std::string HLSLComponentTypeString(GLenum componentType)
32{
33 switch (componentType)
34 {
Jamie Madill334d6152015-10-22 14:00:28 -040035 case GL_UNSIGNED_INT:
36 return "uint";
37 case GL_INT:
38 return "int";
39 case GL_UNSIGNED_NORMALIZED:
40 case GL_SIGNED_NORMALIZED:
41 case GL_FLOAT:
42 return "float";
43 default:
44 UNREACHABLE();
45 return "not-component-type";
Jamie Madill8664b062014-02-14 16:41:29 -050046 }
Jamie Madill5f562732014-02-14 16:41:24 -050047}
48
Jamie Madill8664b062014-02-14 16:41:29 -050049std::string HLSLComponentTypeString(GLenum componentType, int componentCount)
50{
51 return HLSLComponentTypeString(componentType) + (componentCount > 1 ? Str(componentCount) : "");
52}
53
54std::string HLSLMatrixTypeString(GLenum type)
55{
56 switch (type)
57 {
Jamie Madill334d6152015-10-22 14:00:28 -040058 case GL_FLOAT_MAT2:
59 return "float2x2";
60 case GL_FLOAT_MAT3:
61 return "float3x3";
62 case GL_FLOAT_MAT4:
63 return "float4x4";
64 case GL_FLOAT_MAT2x3:
65 return "float2x3";
66 case GL_FLOAT_MAT3x2:
67 return "float3x2";
68 case GL_FLOAT_MAT2x4:
69 return "float2x4";
70 case GL_FLOAT_MAT4x2:
71 return "float4x2";
72 case GL_FLOAT_MAT3x4:
73 return "float3x4";
74 case GL_FLOAT_MAT4x3:
75 return "float4x3";
76 default:
77 UNREACHABLE();
78 return "not-matrix-type";
Jamie Madill8664b062014-02-14 16:41:29 -050079 }
80}
81
82std::string HLSLTypeString(GLenum type)
83{
84 if (gl::IsMatrixType(type))
85 {
86 return HLSLMatrixTypeString(type);
87 }
88
Jamie Madill334d6152015-10-22 14:00:28 -040089 return HLSLComponentTypeString(gl::VariableComponentType(type),
90 gl::VariableComponentCount(type));
Jamie Madill8664b062014-02-14 16:41:29 -050091}
92
Jamie Madill334d6152015-10-22 14:00:28 -040093const PixelShaderOutputVariable *FindOutputAtLocation(
94 const std::vector<PixelShaderOutputVariable> &outputVariables,
95 unsigned int location)
Jamie Madill3f2e61d2014-09-05 10:38:05 -040096{
97 for (size_t variableIndex = 0; variableIndex < outputVariables.size(); ++variableIndex)
98 {
99 if (outputVariables[variableIndex].outputIndex == location)
100 {
Gregoire Payen de La Garanderiee1728542015-01-07 11:31:54 +0000101 return &outputVariables[variableIndex];
Jamie Madill3f2e61d2014-09-05 10:38:05 -0400102 }
103 }
104
Jamie Madill334d6152015-10-22 14:00:28 -0400105 return nullptr;
Jamie Madill3f2e61d2014-09-05 10:38:05 -0400106}
107
Jamie Madill4cff2472015-08-21 16:53:18 -0400108typedef const PackedVarying *VaryingPacking[gl::IMPLEMENTATION_MAX_VARYING_VECTORS][4];
Jamie Madillc5ede1a2014-02-14 16:41:27 -0500109
Jamie Madill4cff2472015-08-21 16:53:18 -0400110bool PackVarying(PackedVarying *packedVarying, const int maxVaryingVectors, VaryingPacking &packing)
Jamie Madill5f562732014-02-14 16:41:24 -0500111{
Jamie Madillf4780c12015-02-11 16:33:11 -0500112 // Make sure we use transposed matrix types to count registers correctly.
113 int registers = 0;
Jamie Madill334d6152015-10-22 14:00:28 -0400114 int elements = 0;
Jamie Madill5f562732014-02-14 16:41:24 -0500115
Jamie Madill4cff2472015-08-21 16:53:18 -0400116 const sh::Varying &varying = *packedVarying->varying;
117
118 if (varying.isStruct())
Jamie Madillf4780c12015-02-11 16:33:11 -0500119 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400120 registers = HLSLVariableRegisterCount(varying, true) * varying.elementCount();
Jamie Madill334d6152015-10-22 14:00:28 -0400121 elements = 4;
Jamie Madillf4780c12015-02-11 16:33:11 -0500122 }
123 else
124 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400125 GLenum transposedType = TransposeMatrixType(varying.type);
126 registers = VariableRowCount(transposedType) * varying.elementCount();
Jamie Madill334d6152015-10-22 14:00:28 -0400127 elements = VariableColumnCount(transposedType);
Jamie Madillf4780c12015-02-11 16:33:11 -0500128 }
Jamie Madill5f562732014-02-14 16:41:24 -0500129
Jamie Madillff0d2ba2014-05-14 13:49:10 -0400130 if (elements >= 2 && elements <= 4)
Jamie Madill5f562732014-02-14 16:41:24 -0500131 {
Jamie Madillff0d2ba2014-05-14 13:49:10 -0400132 for (int r = 0; r <= maxVaryingVectors - registers; r++)
Jamie Madill5f562732014-02-14 16:41:24 -0500133 {
Geoff Lang48dcae72014-02-05 16:28:24 -0500134 bool available = true;
135
136 for (int y = 0; y < registers && available; y++)
137 {
138 for (int x = 0; x < elements && available; x++)
139 {
140 if (packing[r + y][x])
141 {
142 available = false;
143 }
144 }
145 }
146
147 if (available)
148 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400149 packedVarying->registerIndex = r;
150 packedVarying->columnIndex = 0;
Geoff Lang48dcae72014-02-05 16:28:24 -0500151
152 for (int y = 0; y < registers; y++)
153 {
154 for (int x = 0; x < elements; x++)
155 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400156 packing[r + y][x] = packedVarying;
Geoff Lang48dcae72014-02-05 16:28:24 -0500157 }
158 }
159
Jamie Madillff0d2ba2014-05-14 13:49:10 -0400160 return true;
Geoff Lang48dcae72014-02-05 16:28:24 -0500161 }
162 }
163
Jamie Madillff0d2ba2014-05-14 13:49:10 -0400164 if (elements == 2)
Geoff Lang48dcae72014-02-05 16:28:24 -0500165 {
Jamie Madillff0d2ba2014-05-14 13:49:10 -0400166 for (int r = maxVaryingVectors - registers; r >= 0; r--)
Jamie Madill5f562732014-02-14 16:41:24 -0500167 {
168 bool available = true;
169
170 for (int y = 0; y < registers && available; y++)
171 {
Geoff Lang48dcae72014-02-05 16:28:24 -0500172 for (int x = 2; x < 4 && available; x++)
Jamie Madill5f562732014-02-14 16:41:24 -0500173 {
174 if (packing[r + y][x])
175 {
176 available = false;
177 }
178 }
179 }
180
181 if (available)
182 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400183 packedVarying->registerIndex = r;
184 packedVarying->columnIndex = 2;
Jamie Madill5f562732014-02-14 16:41:24 -0500185
186 for (int y = 0; y < registers; y++)
187 {
Geoff Lang48dcae72014-02-05 16:28:24 -0500188 for (int x = 2; x < 4; x++)
Jamie Madill5f562732014-02-14 16:41:24 -0500189 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400190 packing[r + y][x] = packedVarying;
Jamie Madill5f562732014-02-14 16:41:24 -0500191 }
192 }
193
Jamie Madillff0d2ba2014-05-14 13:49:10 -0400194 return true;
Jamie Madill5f562732014-02-14 16:41:24 -0500195 }
196 }
Jamie Madill5f562732014-02-14 16:41:24 -0500197 }
Geoff Lang48dcae72014-02-05 16:28:24 -0500198 }
199 else if (elements == 1)
200 {
Jamie Madill334d6152015-10-22 14:00:28 -0400201 int space[4] = {0};
Geoff Lang48dcae72014-02-05 16:28:24 -0500202
203 for (int y = 0; y < maxVaryingVectors; y++)
Jamie Madill5f562732014-02-14 16:41:24 -0500204 {
Jamie Madill5f562732014-02-14 16:41:24 -0500205 for (int x = 0; x < 4; x++)
206 {
Geoff Lang48dcae72014-02-05 16:28:24 -0500207 space[x] += packing[y][x] ? 0 : 1;
Jamie Madill5f562732014-02-14 16:41:24 -0500208 }
209 }
Jamie Madill5f562732014-02-14 16:41:24 -0500210
Geoff Lang48dcae72014-02-05 16:28:24 -0500211 int column = 0;
212
213 for (int x = 0; x < 4; x++)
214 {
Austin Kinrossaf875522014-08-25 21:06:07 -0700215 if (space[x] >= registers && (space[column] < registers || space[x] < space[column]))
Geoff Lang48dcae72014-02-05 16:28:24 -0500216 {
217 column = x;
218 }
219 }
220
221 if (space[column] >= registers)
222 {
223 for (int r = 0; r < maxVaryingVectors; r++)
224 {
225 if (!packing[r][column])
226 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400227 packedVarying->registerIndex = r;
228 packedVarying->columnIndex = column;
Geoff Lang48dcae72014-02-05 16:28:24 -0500229
230 for (int y = r; y < r + registers; y++)
231 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400232 packing[y][column] = packedVarying;
Geoff Lang48dcae72014-02-05 16:28:24 -0500233 }
234
235 break;
236 }
237 }
238
Jamie Madillff0d2ba2014-05-14 13:49:10 -0400239 return true;
Geoff Lang48dcae72014-02-05 16:28:24 -0500240 }
241 }
Jamie Madill334d6152015-10-22 14:00:28 -0400242 else
243 UNREACHABLE();
Geoff Lang48dcae72014-02-05 16:28:24 -0500244
Jamie Madillff0d2ba2014-05-14 13:49:10 -0400245 return false;
Geoff Lang48dcae72014-02-05 16:28:24 -0500246}
247
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400248unsigned int VaryingRegisterIndex(const gl::Caps &caps,
249 const PackedVarying &packedVarying,
250 unsigned int elementIndex,
251 unsigned int row)
252{
253 const sh::Varying &varying = *packedVarying.varying;
254
255 GLenum transposedType = TransposeMatrixType(varying.type);
256 unsigned int variableRows =
257 static_cast<unsigned int>(varying.isStruct() ? 1 : VariableRowCount(transposedType));
258
259 return (elementIndex * variableRows + (packedVarying.columnIndex * caps.maxVaryingVectors) +
260 (packedVarying.registerIndex + row));
261}
262
263struct PackedVaryingRegister final
264{
265 PackedVaryingRegister() : varyingIndex(0), elementIndex(0), rowIndex(0) {}
266
267 unsigned int registerIndex(const gl::Caps &caps,
268 const std::vector<PackedVarying> &packedVaryings) const
269 {
270 const PackedVarying &packedVarying = packedVaryings[varyingIndex];
271 return VaryingRegisterIndex(caps, packedVarying, elementIndex, rowIndex);
272 }
273
274 size_t varyingIndex;
275 unsigned int elementIndex;
276 unsigned int rowIndex;
277};
278
279class PackedVaryingIterator final : public angle::NonCopyable
280{
281 public:
282 PackedVaryingIterator(const std::vector<PackedVarying> &packedVaryings);
283
284 class Iterator final
285 {
286 public:
287 Iterator(const PackedVaryingIterator &parent);
288 Iterator &operator++();
289 bool operator==(const Iterator &other) const;
290 bool operator!=(const Iterator &other) const;
291
292 const PackedVaryingRegister &operator*() const { return mRegister; }
293 void setEnd() { mRegister.varyingIndex = mParent.mPackedVaryings.size(); }
294
295 private:
296 const PackedVaryingIterator &mParent;
297 PackedVaryingRegister mRegister;
298 };
299
300 Iterator begin() const;
301 const Iterator &end() const;
302
303 private:
304 const std::vector<PackedVarying> &mPackedVaryings;
305 Iterator mEnd;
306};
307
308PackedVaryingIterator::PackedVaryingIterator(const std::vector<PackedVarying> &packedVaryings)
309 : mPackedVaryings(packedVaryings), mEnd(*this)
310{
311 mEnd.setEnd();
312}
313
314PackedVaryingIterator::Iterator PackedVaryingIterator::begin() const
315{
316 return Iterator(*this);
317}
318
319const PackedVaryingIterator::Iterator &PackedVaryingIterator::end() const
320{
321 return mEnd;
322}
323
324PackedVaryingIterator::Iterator::Iterator(const PackedVaryingIterator &parent) : mParent(parent)
325{
326 while (mRegister.varyingIndex < mParent.mPackedVaryings.size() &&
327 !mParent.mPackedVaryings[mRegister.varyingIndex].registerAssigned())
328 {
329 ++mRegister.varyingIndex;
330 }
331}
332
333PackedVaryingIterator::Iterator &PackedVaryingIterator::Iterator::operator++()
334{
335 const sh::Varying *varying = mParent.mPackedVaryings[mRegister.varyingIndex].varying;
336 GLenum transposedType = TransposeMatrixType(varying->type);
337 unsigned int variableRows =
338 static_cast<unsigned int>(varying->isStruct() ? 1 : VariableRowCount(transposedType));
339
340 // Innermost iteration: row count
341 if (mRegister.rowIndex + 1 < variableRows)
342 {
343 ++mRegister.rowIndex;
344 return *this;
345 }
346
347 mRegister.rowIndex = 0;
348
349 // Middle iteration: element count
350 if (mRegister.elementIndex + 1 < varying->elementCount())
351 {
352 ++mRegister.elementIndex;
353 return *this;
354 }
355
356 mRegister.elementIndex = 0;
357
358 // Outer iteration: the varying itself. Once we pass the last varying, this Iterator will
359 // equal the end Iterator.
360 do
361 {
362 ++mRegister.varyingIndex;
363 } while (mRegister.varyingIndex < mParent.mPackedVaryings.size() &&
364 !mParent.mPackedVaryings[mRegister.varyingIndex].registerAssigned());
365 return *this;
366}
367
368bool PackedVaryingIterator::Iterator::operator==(const Iterator &other) const
369{
370 return mRegister.elementIndex == other.mRegister.elementIndex &&
371 mRegister.rowIndex == other.mRegister.rowIndex &&
372 mRegister.varyingIndex == other.mRegister.varyingIndex;
373}
374
375bool PackedVaryingIterator::Iterator::operator!=(const Iterator &other) const
376{
377 return !(*this == other);
378}
379
Jamie Madill4cff2472015-08-21 16:53:18 -0400380const std::string VERTEX_ATTRIBUTE_STUB_STRING = "@@ VERTEX ATTRIBUTES @@";
381const std::string PIXEL_OUTPUT_STUB_STRING = "@@ PIXEL OUTPUT @@";
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400382} // anonymous namespace
Jamie Madill4cff2472015-08-21 16:53:18 -0400383
384DynamicHLSL::DynamicHLSL(RendererD3D *const renderer) : mRenderer(renderer)
385{
386}
387
Jamie Madill334d6152015-10-22 14:00:28 -0400388// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading
389// Language 1.00 rev. 17] appendix A section 7 page 111
Geoff Lang48dcae72014-02-05 16:28:24 -0500390// Returns the number of used varying registers, or -1 if unsuccesful
Jamie Madill4e31ad52015-10-29 10:32:57 -0400391bool DynamicHLSL::packVaryings(const gl::Caps &caps,
392 InfoLog &infoLog,
393 std::vector<PackedVarying> *packedVaryings,
394 const std::vector<std::string> &transformFeedbackVaryings,
395 unsigned int *registerCountOut)
Geoff Lang48dcae72014-02-05 16:28:24 -0500396{
Jamie Madill4cff2472015-08-21 16:53:18 -0400397 VaryingPacking packing = {};
Jamie Madill4e31ad52015-10-29 10:32:57 -0400398 *registerCountOut = 0;
Jamie Madill4cff2472015-08-21 16:53:18 -0400399
Jamie Madillca03b352015-09-02 12:38:13 -0400400 std::set<std::string> uniqueVaryingNames;
Geoff Lang48dcae72014-02-05 16:28:24 -0500401
Jamie Madillca03b352015-09-02 12:38:13 -0400402 for (PackedVarying &packedVarying : *packedVaryings)
Geoff Lang48dcae72014-02-05 16:28:24 -0500403 {
Jamie Madillca03b352015-09-02 12:38:13 -0400404 const sh::Varying &varying = *packedVarying.varying;
Jamie Madill54ad4f82014-09-03 09:40:46 -0400405
406 // Do not assign registers to built-in or unreferenced varyings
Jamie Madill4cff2472015-08-21 16:53:18 -0400407 if (varying.isBuiltIn() || !varying.staticUse)
Jamie Madill54ad4f82014-09-03 09:40:46 -0400408 {
409 continue;
410 }
411
Jamie Madillca03b352015-09-02 12:38:13 -0400412 ASSERT(uniqueVaryingNames.count(varying.name) == 0);
413
Jamie Madill334d6152015-10-22 14:00:28 -0400414 if (PackVarying(&packedVarying, caps.maxVaryingVectors, packing))
Geoff Lang48dcae72014-02-05 16:28:24 -0500415 {
Jamie Madillca03b352015-09-02 12:38:13 -0400416 uniqueVaryingNames.insert(varying.name);
Geoff Lang48dcae72014-02-05 16:28:24 -0500417 }
418 else
Jamie Madill5f562732014-02-14 16:41:24 -0500419 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400420 infoLog << "Could not pack varying " << varying.name;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400421 return false;
Jamie Madill5f562732014-02-14 16:41:24 -0500422 }
423 }
424
Jamie Madillca03b352015-09-02 12:38:13 -0400425 for (const std::string &transformFeedbackVaryingName : transformFeedbackVaryings)
Geoff Lang48dcae72014-02-05 16:28:24 -0500426 {
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400427 if (transformFeedbackVaryingName.compare(0, 3, "gl_") == 0)
Jamie Madill55d611e2014-10-24 16:28:14 -0400428 {
429 // do not pack builtin XFB varyings
430 continue;
431 }
432
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400433 for (PackedVarying &packedVarying : *packedVaryings)
Geoff Lang48dcae72014-02-05 16:28:24 -0500434 {
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400435 const sh::Varying &varying = *packedVarying.varying;
436
437 // Make sure transform feedback varyings aren't optimized out.
438 if (uniqueVaryingNames.count(transformFeedbackVaryingName) == 0)
Geoff Lang48dcae72014-02-05 16:28:24 -0500439 {
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400440 bool found = false;
Jamie Madillca03b352015-09-02 12:38:13 -0400441 if (transformFeedbackVaryingName == varying.name)
Geoff Lang48dcae72014-02-05 16:28:24 -0500442 {
Jamie Madill334d6152015-10-22 14:00:28 -0400443 if (!PackVarying(&packedVarying, caps.maxVaryingVectors, packing))
Geoff Lang48dcae72014-02-05 16:28:24 -0500444 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400445 infoLog << "Could not pack varying " << varying.name;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400446 return false;
Geoff Lang48dcae72014-02-05 16:28:24 -0500447 }
448
449 found = true;
450 break;
451 }
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400452 if (!found)
453 {
454 infoLog << "Transform feedback varying " << transformFeedbackVaryingName
455 << " does not exist in the vertex shader.";
456 return false;
457 }
Geoff Lang48dcae72014-02-05 16:28:24 -0500458 }
459
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400460 // Add duplicate transform feedback varyings for 'flat' shaded attributes. This is
461 // necessary because we write out modified vertex data to correct for the provoking
462 // vertex in D3D11. This extra transform feedback varying is the unmodified stream.
463 if (varying.interpolation == sh::INTERPOLATION_FLAT)
Geoff Lang48dcae72014-02-05 16:28:24 -0500464 {
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400465 sh::Varying duplicateVarying(varying);
466 duplicateVarying.name = "StreamOut_" + duplicateVarying.name;
Geoff Lang48dcae72014-02-05 16:28:24 -0500467 }
468 }
469 }
470
Jamie Madill5f562732014-02-14 16:41:24 -0500471 // Return the number of used registers
Jamie Madill334d6152015-10-22 14:00:28 -0400472 for (GLuint r = 0; r < caps.maxVaryingVectors; r++)
Jamie Madill5f562732014-02-14 16:41:24 -0500473 {
474 if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
475 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400476 (*registerCountOut)++;
Jamie Madill5f562732014-02-14 16:41:24 -0500477 }
478 }
479
Jamie Madill4e31ad52015-10-29 10:32:57 -0400480 return true;
Jamie Madill5f562732014-02-14 16:41:24 -0500481}
482
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400483void DynamicHLSL::generateVaryingHLSL(const gl::Caps &caps,
484 const std::vector<PackedVarying> &varyings,
485 bool programUsesPointSize,
486 std::stringstream &hlslStream) const
Jamie Madill5f562732014-02-14 16:41:24 -0500487{
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400488 std::string varyingSemantic = getVaryingSemantic(programUsesPointSize);
Jamie Madill5f562732014-02-14 16:41:24 -0500489
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400490 for (const PackedVaryingRegister &registerInfo : PackedVaryingIterator(varyings))
Jamie Madill5f562732014-02-14 16:41:24 -0500491 {
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400492 const PackedVarying &packedVarying = varyings[registerInfo.varyingIndex];
Jamie Madill4cff2472015-08-21 16:53:18 -0400493 const sh::Varying &varying = *packedVarying.varying;
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400494 GLenum transposedType = gl::TransposeMatrixType(varying.type);
495 unsigned int registerIndex = registerInfo.registerIndex(caps, varyings);
Jamie Madill4cff2472015-08-21 16:53:18 -0400496
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400497 // TODO: Add checks to ensure D3D interpolation modifiers don't result in too many
498 // registers being used.
499 // For example, if there are N registers, and we have N vec3 varyings and 1 float
500 // varying, then D3D will pack them into N registers.
501 // If the float varying has the 'nointerpolation' modifier on it then we would need
502 // N + 1 registers, and D3D compilation will fail.
Jamie Madill4cff2472015-08-21 16:53:18 -0400503
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400504 switch (varying.interpolation)
Jamie Madill4cff2472015-08-21 16:53:18 -0400505 {
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400506 case sh::INTERPOLATION_SMOOTH:
507 hlslStream << " ";
508 break;
509 case sh::INTERPOLATION_FLAT:
510 hlslStream << " nointerpolation ";
511 break;
512 case sh::INTERPOLATION_CENTROID:
513 hlslStream << " centroid ";
514 break;
515 default:
516 UNREACHABLE();
Jamie Madill5f562732014-02-14 16:41:24 -0500517 }
Jamie Madill5f562732014-02-14 16:41:24 -0500518
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400519 if (varying.isStruct())
520 {
521 // TODO(jmadill): pass back translated name from the shader translator
522 hlslStream << decorateVariable(varying.structName);
523 }
524 else
525 {
526 GLenum componentType = VariableComponentType(transposedType);
527 int columnCount = VariableColumnCount(transposedType);
528 hlslStream << HLSLComponentTypeString(componentType, columnCount);
529 }
530
531 hlslStream << " v" << registerIndex << " : " << varyingSemantic << registerIndex << ";\n";
532 }
Jamie Madill5f562732014-02-14 16:41:24 -0500533}
534
Jamie Madill334d6152015-10-22 14:00:28 -0400535std::string DynamicHLSL::generateVertexShaderForInputLayout(
536 const std::string &sourceShader,
537 const InputLayout &inputLayout,
538 const std::vector<sh::Attribute> &shaderAttributes) const
Jamie Madillc5ede1a2014-02-14 16:41:27 -0500539{
Jamie Madill334d6152015-10-22 14:00:28 -0400540 std::stringstream structStream;
541 std::stringstream initStream;
Jamie Madillc5ede1a2014-02-14 16:41:27 -0500542
Jamie Madill334d6152015-10-22 14:00:28 -0400543 structStream << "struct VS_INPUT\n"
544 << "{\n";
545
546 int semanticIndex = 0;
Jamie Madill3b7e2052014-03-17 09:47:43 -0400547 unsigned int inputIndex = 0;
548
Cooper Partine6d14cc2015-02-20 12:32:58 -0800549 // If gl_PointSize is used in the shader then pointsprites rendering is expected.
550 // If the renderer does not support Geometry shaders then Instanced PointSprite emulation
551 // must be used.
552 bool usesPointSize = sourceShader.find("GL_USES_POINT_SIZE") != std::string::npos;
Jamie Madill334d6152015-10-22 14:00:28 -0400553 bool useInstancedPointSpriteEmulation =
554 usesPointSize && mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Cooper Partine6d14cc2015-02-20 12:32:58 -0800555
556 // Instanced PointSprite emulation requires additional entries in the
557 // VS_INPUT structure to support the vertices that make up the quad vertices.
558 // These values must be in sync with the cooresponding values added during inputlayout creation
559 // in InputLayoutCache::applyVertexBuffers().
560 //
561 // The additional entries must appear first in the VS_INPUT layout because
562 // Windows Phone 8 era devices require per vertex data to physically come
563 // before per instance data in the shader.
564 if (useInstancedPointSpriteEmulation)
565 {
Jamie Madill334d6152015-10-22 14:00:28 -0400566 structStream << " float3 spriteVertexPos : SPRITEPOSITION0;\n"
567 << " float2 spriteTexCoord : SPRITETEXCOORD0;\n";
Cooper Partine6d14cc2015-02-20 12:32:58 -0800568 }
569
Jamie Madill3da79b72015-04-27 11:09:17 -0400570 for (size_t attributeIndex = 0; attributeIndex < shaderAttributes.size(); ++attributeIndex)
Jamie Madillc5ede1a2014-02-14 16:41:27 -0500571 {
Jamie Madillf2575982014-06-25 16:04:54 -0400572 const sh::Attribute &shaderAttribute = shaderAttributes[attributeIndex];
Jamie Madill8664b062014-02-14 16:41:29 -0500573 if (!shaderAttribute.name.empty())
Jamie Madillc5ede1a2014-02-14 16:41:27 -0500574 {
Geoff Lang5ac5ae82014-09-09 10:14:17 -0400575 ASSERT(inputIndex < MAX_VERTEX_ATTRIBS);
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400576 VertexFormatType vertexFormatType =
577 inputIndex < inputLayout.size() ? inputLayout[inputIndex] : VERTEX_FORMAT_INVALID;
Geoff Lang5ac5ae82014-09-09 10:14:17 -0400578
Jamie Madill3b7e2052014-03-17 09:47:43 -0400579 // HLSL code for input structure
Jamie Madill8664b062014-02-14 16:41:29 -0500580 if (IsMatrixType(shaderAttribute.type))
581 {
582 // Matrix types are always transposed
Jamie Madill334d6152015-10-22 14:00:28 -0400583 structStream << " "
584 << HLSLMatrixTypeString(TransposeMatrixType(shaderAttribute.type));
Jamie Madill8664b062014-02-14 16:41:29 -0500585 }
586 else
587 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400588 GLenum componentType = mRenderer->getVertexComponentType(vertexFormatType);
Gregoire Payen de La Garanderieb3dced22015-01-12 14:54:55 +0000589
590 if (shaderAttribute.name == "gl_InstanceID")
591 {
Jamie Madill334d6152015-10-22 14:00:28 -0400592 // The input type of the instance ID in HLSL (uint) differs from the one in ESSL
593 // (int).
594 structStream << " uint";
Gregoire Payen de La Garanderieb3dced22015-01-12 14:54:55 +0000595 }
596 else
597 {
Jamie Madill334d6152015-10-22 14:00:28 -0400598 structStream << " " << HLSLComponentTypeString(
599 componentType,
600 VariableComponentCount(shaderAttribute.type));
Gregoire Payen de La Garanderieb3dced22015-01-12 14:54:55 +0000601 }
Jamie Madill8664b062014-02-14 16:41:29 -0500602 }
Jamie Madillc5ede1a2014-02-14 16:41:27 -0500603
Jamie Madill334d6152015-10-22 14:00:28 -0400604 structStream << " " << decorateVariable(shaderAttribute.name) << " : ";
Gregoire Payen de La Garanderieb3dced22015-01-12 14:54:55 +0000605
606 if (shaderAttribute.name == "gl_InstanceID")
607 {
Jamie Madill334d6152015-10-22 14:00:28 -0400608 structStream << "SV_InstanceID";
Gregoire Payen de La Garanderieb3dced22015-01-12 14:54:55 +0000609 }
610 else
611 {
Jamie Madill334d6152015-10-22 14:00:28 -0400612 structStream << "TEXCOORD" << semanticIndex;
Gregoire Payen de La Garanderieb3dced22015-01-12 14:54:55 +0000613 semanticIndex += VariableRegisterCount(shaderAttribute.type);
614 }
615
Jamie Madill334d6152015-10-22 14:00:28 -0400616 structStream << ";\n";
Jamie Madillc5ede1a2014-02-14 16:41:27 -0500617
Jamie Madill3b7e2052014-03-17 09:47:43 -0400618 // HLSL code for initialization
Jamie Madill334d6152015-10-22 14:00:28 -0400619 initStream << " " << decorateVariable(shaderAttribute.name) << " = ";
Jamie Madill8664b062014-02-14 16:41:29 -0500620
621 // Mismatched vertex attribute to vertex input may result in an undefined
622 // data reinterpretation (eg for pure integer->float, float->pure integer)
623 // TODO: issue warning with gl debug info extension, when supported
Jamie Madill3b7e2052014-03-17 09:47:43 -0400624 if (IsMatrixType(shaderAttribute.type) ||
Jamie Madilld3dfda22015-07-06 08:28:49 -0400625 (mRenderer->getVertexConversionType(vertexFormatType) & VERTEX_CONVERT_GPU) != 0)
Jamie Madill8664b062014-02-14 16:41:29 -0500626 {
Jamie Madill334d6152015-10-22 14:00:28 -0400627 initStream << generateAttributeConversionHLSL(vertexFormatType, shaderAttribute);
Jamie Madill8664b062014-02-14 16:41:29 -0500628 }
629 else
630 {
Jamie Madill334d6152015-10-22 14:00:28 -0400631 initStream << "input." << decorateVariable(shaderAttribute.name);
Jamie Madill8664b062014-02-14 16:41:29 -0500632 }
633
Jamie Madill334d6152015-10-22 14:00:28 -0400634 initStream << ";\n";
Jamie Madill3b7e2052014-03-17 09:47:43 -0400635
Jamie Madillac0a2672014-04-11 13:33:56 -0400636 inputIndex += VariableRowCount(TransposeMatrixType(shaderAttribute.type));
637 }
Jamie Madillc5ede1a2014-02-14 16:41:27 -0500638 }
639
Jamie Madill334d6152015-10-22 14:00:28 -0400640 structStream << "};\n"
641 "\n"
642 "void initAttributes(VS_INPUT input)\n"
643 "{\n"
644 << initStream.str() << "}\n";
Geoff Lang04fb89a2014-06-09 15:05:36 -0400645
646 std::string vertexHLSL(sourceShader);
647
648 size_t copyInsertionPos = vertexHLSL.find(VERTEX_ATTRIBUTE_STUB_STRING);
Jamie Madill334d6152015-10-22 14:00:28 -0400649 vertexHLSL.replace(copyInsertionPos, VERTEX_ATTRIBUTE_STUB_STRING.length(), structStream.str());
Geoff Lang04fb89a2014-06-09 15:05:36 -0400650
651 return vertexHLSL;
652}
653
Jamie Madill334d6152015-10-22 14:00:28 -0400654std::string DynamicHLSL::generatePixelShaderForOutputSignature(
655 const std::string &sourceShader,
656 const std::vector<PixelShaderOutputVariable> &outputVariables,
657 bool usesFragDepth,
658 const std::vector<GLenum> &outputLayout) const
Geoff Lang04fb89a2014-06-09 15:05:36 -0400659{
Jamie Madill334d6152015-10-22 14:00:28 -0400660 const int shaderModel = mRenderer->getMajorShaderModel();
Geoff Lang04fb89a2014-06-09 15:05:36 -0400661 std::string targetSemantic = (shaderModel >= 4) ? "SV_TARGET" : "COLOR";
Jamie Madill334d6152015-10-22 14:00:28 -0400662 std::string depthSemantic = (shaderModel >= 4) ? "SV_Depth" : "DEPTH";
Geoff Lang04fb89a2014-06-09 15:05:36 -0400663
Jamie Madill334d6152015-10-22 14:00:28 -0400664 std::stringstream declarationStream;
665 std::stringstream copyStream;
666
667 declarationStream << "struct PS_OUTPUT\n"
668 "{\n";
Geoff Lang4ace4232014-06-18 19:12:48 -0400669
Jamie Madill3f2e61d2014-09-05 10:38:05 -0400670 for (size_t layoutIndex = 0; layoutIndex < outputLayout.size(); ++layoutIndex)
671 {
672 GLenum binding = outputLayout[layoutIndex];
673
674 if (binding != GL_NONE)
Geoff Lang04fb89a2014-06-09 15:05:36 -0400675 {
Jamie Madill3f2e61d2014-09-05 10:38:05 -0400676 unsigned int location = (binding - GL_COLOR_ATTACHMENT0);
677
Jamie Madill334d6152015-10-22 14:00:28 -0400678 const PixelShaderOutputVariable *outputVariable =
679 FindOutputAtLocation(outputVariables, location);
Jamie Madill3f2e61d2014-09-05 10:38:05 -0400680
Gregoire Payen de La Garanderiee1728542015-01-07 11:31:54 +0000681 // OpenGL ES 3.0 spec $4.2.1
Jamie Madill334d6152015-10-22 14:00:28 -0400682 // If [...] not all user-defined output variables are written, the values of fragment
683 // colors
Gregoire Payen de La Garanderiee1728542015-01-07 11:31:54 +0000684 // corresponding to unwritten variables are similarly undefined.
685 if (outputVariable)
686 {
Jamie Madill334d6152015-10-22 14:00:28 -0400687 declarationStream << " " + HLSLTypeString(outputVariable->type) << " "
688 << outputVariable->name << " : " << targetSemantic
689 << static_cast<int>(layoutIndex) << ";\n";
Geoff Lang04fb89a2014-06-09 15:05:36 -0400690
Jamie Madill334d6152015-10-22 14:00:28 -0400691 copyStream << " output." << outputVariable->name << " = "
692 << outputVariable->source << ";\n";
Gregoire Payen de La Garanderiee1728542015-01-07 11:31:54 +0000693 }
Geoff Lang04fb89a2014-06-09 15:05:36 -0400694 }
695 }
696
697 if (usesFragDepth)
698 {
Jamie Madill334d6152015-10-22 14:00:28 -0400699 declarationStream << " float gl_Depth : " << depthSemantic << ";\n";
700 copyStream << " output.gl_Depth = gl_Depth; \n";
Geoff Lang04fb89a2014-06-09 15:05:36 -0400701 }
702
Jamie Madill334d6152015-10-22 14:00:28 -0400703 declarationStream << "};\n"
704 "\n"
705 "PS_OUTPUT generateOutput()\n"
706 "{\n"
707 " PS_OUTPUT output;\n"
708 << copyStream.str() << " return output;\n"
709 "}\n";
Geoff Lang04fb89a2014-06-09 15:05:36 -0400710
711 std::string pixelHLSL(sourceShader);
712
713 size_t outputInsertionPos = pixelHLSL.find(PIXEL_OUTPUT_STUB_STRING);
Jamie Madill334d6152015-10-22 14:00:28 -0400714 pixelHLSL.replace(outputInsertionPos, PIXEL_OUTPUT_STUB_STRING.length(),
715 declarationStream.str());
Geoff Lang04fb89a2014-06-09 15:05:36 -0400716
717 return pixelHLSL;
Jamie Madillc5ede1a2014-02-14 16:41:27 -0500718}
719
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400720std::string DynamicHLSL::getVaryingSemantic(bool programUsesPointSize) const
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400721{
722 // SM3 reserves the TEXCOORD semantic for point sprite texcoords (gl_PointCoord)
723 // In D3D11 we manually compute gl_PointCoord in the GS.
724 int shaderModel = mRenderer->getMajorShaderModel();
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400725 return ((programUsesPointSize && shaderModel < 4) ? "COLOR" : "TEXCOORD");
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400726}
727
728struct DynamicHLSL::SemanticInfo
729{
730 struct BuiltinInfo
731 {
Jamie Madill334d6152015-10-22 14:00:28 -0400732 BuiltinInfo() : enabled(false), index(0), systemValue(false) {}
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400733
734 bool enabled;
735 std::string semantic;
736 unsigned int index;
737 bool systemValue;
738
Jamie Madill334d6152015-10-22 14:00:28 -0400739 std::string str() const { return (systemValue ? semantic : (semantic + Str(index))); }
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400740
741 void enableSystem(const std::string &systemValueSemantic)
742 {
Jamie Madill334d6152015-10-22 14:00:28 -0400743 enabled = true;
744 semantic = systemValueSemantic;
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400745 systemValue = true;
746 }
747
748 void enable(const std::string &semanticVal, unsigned int indexVal)
749 {
Jamie Madill334d6152015-10-22 14:00:28 -0400750 enabled = true;
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400751 semantic = semanticVal;
Jamie Madill334d6152015-10-22 14:00:28 -0400752 index = indexVal;
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400753 }
754 };
755
756 BuiltinInfo dxPosition;
757 BuiltinInfo glPosition;
758 BuiltinInfo glFragCoord;
759 BuiltinInfo glPointCoord;
760 BuiltinInfo glPointSize;
761};
762
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400763DynamicHLSL::SemanticInfo DynamicHLSL::getSemanticInfo(ShaderType shaderType,
764 unsigned int startRegisters,
Jamie Madill334d6152015-10-22 14:00:28 -0400765 bool position,
766 bool fragCoord,
767 bool pointCoord,
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400768 bool pointSize) const
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400769{
770 SemanticInfo info;
Jamie Madill334d6152015-10-22 14:00:28 -0400771 bool hlsl4 = (mRenderer->getMajorShaderModel() >= 4);
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400772 const std::string &varyingSemantic = getVaryingSemantic(pointSize);
773
Jamie Madill4e31ad52015-10-29 10:32:57 -0400774 unsigned int reservedRegisterIndex = startRegisters;
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400775
776 if (hlsl4)
777 {
778 info.dxPosition.enableSystem("SV_Position");
779 }
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400780 else if (shaderType == SHADER_PIXEL)
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400781 {
782 info.dxPosition.enableSystem("VPOS");
783 }
784 else
785 {
786 info.dxPosition.enableSystem("POSITION");
787 }
788
Austin Kinross8b695ee2015-03-12 13:12:20 -0700789 if (position)
790 {
791 info.glPosition.enable(varyingSemantic, reservedRegisterIndex++);
792 }
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400793
794 if (fragCoord)
795 {
796 info.glFragCoord.enable(varyingSemantic, reservedRegisterIndex++);
797 }
798
799 if (pointCoord)
800 {
801 // SM3 reserves the TEXCOORD semantic for point sprite texcoords (gl_PointCoord)
802 // In D3D11 we manually compute gl_PointCoord in the GS.
803 if (hlsl4)
804 {
805 info.glPointCoord.enable(varyingSemantic, reservedRegisterIndex++);
806 }
807 else
808 {
809 info.glPointCoord.enable("TEXCOORD", 0);
810 }
811 }
812
813 // Special case: do not include PSIZE semantic in HLSL 3 pixel shaders
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400814 if (pointSize && (shaderType != SHADER_PIXEL || hlsl4))
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400815 {
816 info.glPointSize.enableSystem("PSIZE");
817 }
818
819 return info;
820}
821
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400822void DynamicHLSL::generateVaryingLinkHLSL(const gl::Caps &caps,
823 bool programUsesPointSize,
824 const SemanticInfo &info,
825 const std::vector<PackedVarying> &packedVaryings,
826 std::stringstream &linkStream) const
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400827{
Austin Kinross8b695ee2015-03-12 13:12:20 -0700828 ASSERT(info.dxPosition.enabled);
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400829 linkStream << "{\n"
830 << " float4 dx_Position : " << info.dxPosition.str() << ";\n";
Austin Kinross8b695ee2015-03-12 13:12:20 -0700831
832 if (info.glPosition.enabled)
833 {
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400834 linkStream << " float4 gl_Position : " << info.glPosition.str() << ";\n";
Austin Kinross8b695ee2015-03-12 13:12:20 -0700835 }
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400836
837 if (info.glFragCoord.enabled)
838 {
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400839 linkStream << " float4 gl_FragCoord : " << info.glFragCoord.str() << ";\n";
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400840 }
841
842 if (info.glPointCoord.enabled)
843 {
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400844 linkStream << " float2 gl_PointCoord : " << info.glPointCoord.str() << ";\n";
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400845 }
846
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400847 if (info.glPointSize.enabled)
848 {
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400849 linkStream << " float gl_PointSize : " << info.glPointSize.str() << ";\n";
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400850 }
851
Jamie Madill334d6152015-10-22 14:00:28 -0400852 // Do this after glPointSize, to potentially combine gl_PointCoord and gl_PointSize into the
853 // same register.
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400854 generateVaryingHLSL(caps, packedVaryings, programUsesPointSize, linkStream);
Austin Kinross8b695ee2015-03-12 13:12:20 -0700855
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400856 linkStream << "};\n";
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400857}
858
859void DynamicHLSL::storeBuiltinLinkedVaryings(const SemanticInfo &info,
860 std::vector<LinkedVarying> *linkedVaryings) const
861{
Austin Kinross8b695ee2015-03-12 13:12:20 -0700862 if (info.glPosition.enabled)
863 {
Jamie Madill334d6152015-10-22 14:00:28 -0400864 linkedVaryings->push_back(LinkedVarying(
865 "gl_Position", GL_FLOAT_VEC4, 1, info.glPosition.semantic, info.glPosition.index, 1));
Austin Kinross8b695ee2015-03-12 13:12:20 -0700866 }
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400867
868 if (info.glFragCoord.enabled)
869 {
Jamie Madill334d6152015-10-22 14:00:28 -0400870 linkedVaryings->push_back(LinkedVarying("gl_FragCoord", GL_FLOAT_VEC4, 1,
871 info.glFragCoord.semantic, info.glFragCoord.index,
872 1));
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400873 }
874
875 if (info.glPointSize.enabled)
876 {
877 linkedVaryings->push_back(LinkedVarying("gl_PointSize", GL_FLOAT, 1, "PSIZE", 0, 1));
878 }
879}
880
Jamie Madillca03b352015-09-02 12:38:13 -0400881void DynamicHLSL::storeUserLinkedVaryings(const std::vector<PackedVarying> &packedVaryings,
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400882 bool programUsesPointSize,
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400883 std::vector<LinkedVarying> *linkedVaryings) const
884{
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400885 const std::string &varyingSemantic = getVaryingSemantic(programUsesPointSize);
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400886
Jamie Madillca03b352015-09-02 12:38:13 -0400887 for (const PackedVarying &packedVarying : packedVaryings)
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400888 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400889 if (packedVarying.registerAssigned())
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400890 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400891 const sh::Varying &varying = *packedVarying.varying;
892
Jamie Madill54ad4f82014-09-03 09:40:46 -0400893 ASSERT(!varying.isBuiltIn());
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400894 GLenum transposedType = TransposeMatrixType(varying.type);
Jamie Madill334d6152015-10-22 14:00:28 -0400895 int variableRows = (varying.isStruct() ? 1 : VariableRowCount(transposedType));
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400896
Jamie Madill4cff2472015-08-21 16:53:18 -0400897 linkedVaryings->push_back(
898 LinkedVarying(varying.name, varying.type, varying.elementCount(), varyingSemantic,
899 packedVarying.registerIndex, variableRows * varying.elementCount()));
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400900 }
901 }
902}
903
Jamie Madillada9ecc2015-08-17 12:53:37 -0400904bool DynamicHLSL::generateShaderLinkHLSL(const gl::Data &data,
Jamie Madill80a6fc02015-08-21 16:53:16 -0400905 const gl::Program::Data &programData,
Jamie Madillada9ecc2015-08-17 12:53:37 -0400906 InfoLog &infoLog,
Jamie Madill4e31ad52015-10-29 10:32:57 -0400907 unsigned int registerCount,
Jamie Madill334d6152015-10-22 14:00:28 -0400908 std::string *pixelHLSL,
909 std::string *vertexHLSL,
Jamie Madillca03b352015-09-02 12:38:13 -0400910 const std::vector<PackedVarying> &packedVaryings,
Geoff Lang48dcae72014-02-05 16:28:24 -0500911 std::vector<LinkedVarying> *linkedVaryings,
Jamie Madillf6be8d72014-09-05 10:38:07 -0400912 std::vector<PixelShaderOutputVariable> *outPixelShaderKey,
Geoff Lang04fb89a2014-06-09 15:05:36 -0400913 bool *outUsesFragDepth) const
Jamie Madill5f562732014-02-14 16:41:24 -0500914{
Jamie Madill334d6152015-10-22 14:00:28 -0400915 ASSERT(pixelHLSL->empty() && vertexHLSL->empty());
Jamie Madill5f562732014-02-14 16:41:24 -0500916
Jamie Madill91445bc2015-09-23 16:47:53 -0400917 const gl::Shader *vertexShaderGL = programData.getAttachedVertexShader();
918 const ShaderD3D *vertexShader = GetImplAs<ShaderD3D>(vertexShaderGL);
919 const gl::Shader *fragmentShaderGL = programData.getAttachedFragmentShader();
920 const ShaderD3D *fragmentShader = GetImplAs<ShaderD3D>(fragmentShaderGL);
Cooper Partin7c89d242015-10-13 12:45:59 -0700921 const int shaderModel = mRenderer->getMajorShaderModel();
Jamie Madill80a6fc02015-08-21 16:53:16 -0400922
Jamie Madill334d6152015-10-22 14:00:28 -0400923 bool usesMRT = fragmentShader->usesMultipleRenderTargets();
924 bool usesFragCoord = fragmentShader->usesFragCoord();
925 bool usesPointCoord = fragmentShader->usesPointCoord();
926 bool usesPointSize = vertexShader->usesPointSize();
927 bool useInstancedPointSpriteEmulation =
928 usesPointSize && mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Cooper Partin7c89d242015-10-13 12:45:59 -0700929 bool insertDummyPointCoordValue = !usesPointSize && usesPointCoord && shaderModel >= 4;
930 bool addPointCoord =
931 (useInstancedPointSpriteEmulation && usesPointCoord) || insertDummyPointCoordValue;
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400932
Jamie Madill14e95b32015-05-07 10:10:41 -0400933 // Validation done in the compiler
Jamie Madill334d6152015-10-22 14:00:28 -0400934 ASSERT(!fragmentShader->usesFragColor() || !fragmentShader->usesFragData());
Jamie Madill5f562732014-02-14 16:41:24 -0500935
936 // Write the HLSL input/output declarations
Jamie Madill4e31ad52015-10-29 10:32:57 -0400937 const unsigned int registersNeeded =
938 registerCount + (usesFragCoord ? 1u : 0u) + (usesPointCoord ? 1u : 0u);
Jamie Madill5f562732014-02-14 16:41:24 -0500939
940 // Two cases when writing to gl_FragColor and using ESSL 1.0:
941 // - with a 3.0 context, the output color is copied to channel 0
942 // - with a 2.0 context, the output color is broadcast to all channels
Jamie Madill334d6152015-10-22 14:00:28 -0400943 const bool broadcast = (fragmentShader->usesFragColor() && data.clientVersion < 3);
Jamie Madillde8892b2014-11-11 13:00:22 -0500944 const unsigned int numRenderTargets = (broadcast || usesMRT ? data.caps->maxDrawBuffers : 1);
Jamie Madill5f562732014-02-14 16:41:24 -0500945
Jamie Madill334d6152015-10-22 14:00:28 -0400946 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
947 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
948 // the vertex shader in this case. This saves us 1 output vector.
Austin Kinross8b695ee2015-03-12 13:12:20 -0700949 bool outputPositionFromVS = !(shaderModel >= 4 && mRenderer->getShaderModelSuffix() != "");
950
Jamie Madill91445bc2015-09-23 16:47:53 -0400951 int shaderVersion = vertexShaderGL->getShaderVersion();
Jamie Madill5f562732014-02-14 16:41:24 -0500952
Jamie Madillde8892b2014-11-11 13:00:22 -0500953 if (static_cast<GLuint>(registersNeeded) > data.caps->maxVaryingVectors)
Jamie Madill5f562732014-02-14 16:41:24 -0500954 {
Jamie Madillf6113162015-05-07 11:49:21 -0400955 infoLog << "No varying registers left to support gl_FragCoord/gl_PointCoord";
Jamie Madill5f562732014-02-14 16:41:24 -0500956 return false;
957 }
958
Jamie Madill334d6152015-10-22 14:00:28 -0400959 // Instanced PointSprite emulation requires that gl_PointCoord is present in the vertex shader
960 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Cooper Partine6664f02015-01-09 16:22:24 -0800961 // GeometryShader PointSprite emulation does not require this additional entry because the
Jamie Madill334d6152015-10-22 14:00:28 -0400962 // GS_OUTPUT of the Geometry shader contains the pointCoord value and already matches the
963 // PS_INPUT of the generated pixel shader. The Geometry Shader point sprite implementation needs
964 // gl_PointSize to be in VS_OUTPUT and GS_INPUT. Instanced point sprites doesn't need
965 // gl_PointSize in VS_OUTPUT.
966 const SemanticInfo &vertexSemantics =
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400967 getSemanticInfo(SHADER_VERTEX, registerCount, outputPositionFromVS, usesFragCoord,
968 addPointCoord, (!useInstancedPointSpriteEmulation && usesPointSize));
Jamie Madill5f562732014-02-14 16:41:24 -0500969
Jamie Madillca03b352015-09-02 12:38:13 -0400970 storeUserLinkedVaryings(packedVaryings, usesPointSize, linkedVaryings);
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400971 storeBuiltinLinkedVaryings(vertexSemantics, linkedVaryings);
Jamie Madill5f562732014-02-14 16:41:24 -0500972
Jamie Madill334d6152015-10-22 14:00:28 -0400973 std::stringstream vertexStream;
974 vertexStream << vertexShaderGL->getTranslatedSource();
975
Cooper Partine6664f02015-01-09 16:22:24 -0800976 // Instanced PointSprite emulation requires additional entries originally generated in the
Jamie Madill334d6152015-10-22 14:00:28 -0400977 // GeometryShader HLSL. These include pointsize clamp values.
Cooper Partine6664f02015-01-09 16:22:24 -0800978 if (useInstancedPointSpriteEmulation)
979 {
Jamie Madill334d6152015-10-22 14:00:28 -0400980 vertexStream << "static float minPointSize = "
981 << static_cast<int>(data.caps->minAliasedPointSize) << ".0f;\n"
982 << "static float maxPointSize = "
983 << static_cast<int>(data.caps->maxAliasedPointSize) << ".0f;\n";
Cooper Partine6664f02015-01-09 16:22:24 -0800984 }
985
Jamie Madillc5ede1a2014-02-14 16:41:27 -0500986 // Add stub string to be replaced when shader is dynamically defined by its layout
Jamie Madill334d6152015-10-22 14:00:28 -0400987 vertexStream << "\n" << VERTEX_ATTRIBUTE_STUB_STRING + "\n"
Jamie Madillf4b2c4f2015-10-29 14:38:54 -0400988 << "struct VS_OUTPUT\n";
989 generateVaryingLinkHLSL(*data.caps, usesPointSize, vertexSemantics, packedVaryings,
990 vertexStream);
991 vertexStream << "\n"
Jamie Madill334d6152015-10-22 14:00:28 -0400992 << "VS_OUTPUT main(VS_INPUT input)\n"
993 << "{\n"
994 << " initAttributes(input);\n";
Jamie Madill5f562732014-02-14 16:41:24 -0500995
Jamie Madill37997142015-01-28 10:06:34 -0500996 if (vertexShader->usesDeferredInit())
997 {
Jamie Madill334d6152015-10-22 14:00:28 -0400998 vertexStream << "\n"
999 << " initializeDeferredGlobals();\n";
Jamie Madill37997142015-01-28 10:06:34 -05001000 }
1001
Jamie Madill334d6152015-10-22 14:00:28 -04001002 vertexStream << "\n"
1003 << " gl_main();\n"
1004 << "\n"
1005 << " VS_OUTPUT output;\n";
Austin Kinross8b695ee2015-03-12 13:12:20 -07001006
1007 if (outputPositionFromVS)
1008 {
Jamie Madill334d6152015-10-22 14:00:28 -04001009 vertexStream << " output.gl_Position = gl_Position;\n";
Austin Kinross8b695ee2015-03-12 13:12:20 -07001010 }
Jamie Madill37997142015-01-28 10:06:34 -05001011
Austin Kinross4fd18b12014-12-22 12:32:05 -08001012 // On D3D9 or D3D11 Feature Level 9, we need to emulate large viewports using dx_ViewAdjust.
Jamie Madill334d6152015-10-22 14:00:28 -04001013 if (shaderModel >= 4 && mRenderer->getShaderModelSuffix() == "")
Jamie Madill5f562732014-02-14 16:41:24 -05001014 {
Jamie Madill334d6152015-10-22 14:00:28 -04001015 vertexStream << " output.dx_Position.x = gl_Position.x;\n"
1016 << " output.dx_Position.y = -gl_Position.y;\n"
1017 << " output.dx_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1018 << " output.dx_Position.w = gl_Position.w;\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001019 }
1020 else
1021 {
Jamie Madill334d6152015-10-22 14:00:28 -04001022 vertexStream << " output.dx_Position.x = gl_Position.x * dx_ViewAdjust.z + "
1023 "dx_ViewAdjust.x * gl_Position.w;\n"
1024 << " output.dx_Position.y = -(gl_Position.y * dx_ViewAdjust.w + "
1025 "dx_ViewAdjust.y * gl_Position.w);\n"
1026 << " output.dx_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1027 << " output.dx_Position.w = gl_Position.w;\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001028 }
1029
Austin Kinross8b695ee2015-03-12 13:12:20 -07001030 // We don't need to output gl_PointSize if we use are emulating point sprites via instancing.
1031 if (usesPointSize && shaderModel >= 3 && !useInstancedPointSpriteEmulation)
Jamie Madill5f562732014-02-14 16:41:24 -05001032 {
Jamie Madill334d6152015-10-22 14:00:28 -04001033 vertexStream << " output.gl_PointSize = gl_PointSize;\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001034 }
1035
Jamie Madillfebb7ad2014-06-18 13:50:51 -04001036 if (usesFragCoord)
Jamie Madill5f562732014-02-14 16:41:24 -05001037 {
Jamie Madill334d6152015-10-22 14:00:28 -04001038 vertexStream << " output.gl_FragCoord = gl_Position;\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001039 }
1040
Jamie Madillf4b2c4f2015-10-29 14:38:54 -04001041 for (const PackedVaryingRegister &registerInfo : PackedVaryingIterator(packedVaryings))
Jamie Madill5f562732014-02-14 16:41:24 -05001042 {
Jamie Madillf4b2c4f2015-10-29 14:38:54 -04001043 const PackedVarying &packedVarying = packedVaryings[registerInfo.varyingIndex];
Jamie Madill4cff2472015-08-21 16:53:18 -04001044 const sh::Varying &varying = *packedVarying.varying;
Jamie Madillf4b2c4f2015-10-29 14:38:54 -04001045 GLenum transposedType = TransposeMatrixType(varying.type);
1046 unsigned int variableRows =
1047 static_cast<unsigned int>(varying.isStruct() ? 1 : VariableRowCount(transposedType));
Jamie Madill4cff2472015-08-21 16:53:18 -04001048
Jamie Madillf4b2c4f2015-10-29 14:38:54 -04001049 int r = registerInfo.registerIndex(*data.caps, packedVaryings);
1050 vertexStream << " output.v" << r << " = _" + varying.name;
1051
1052 if (varying.isArray())
Jamie Madill4cff2472015-08-21 16:53:18 -04001053 {
Jamie Madillf4b2c4f2015-10-29 14:38:54 -04001054 vertexStream << ArrayString(registerInfo.elementIndex);
Jamie Madill5f562732014-02-14 16:41:24 -05001055 }
Jamie Madillf4b2c4f2015-10-29 14:38:54 -04001056
1057 if (variableRows > 1)
1058 {
1059 vertexStream << ArrayString(registerInfo.rowIndex);
1060 }
1061
1062 vertexStream << ";\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001063 }
1064
Cooper Partine6664f02015-01-09 16:22:24 -08001065 // Instanced PointSprite emulation requires additional entries to calculate
1066 // the final output vertex positions of the quad that represents each sprite.
1067 if (useInstancedPointSpriteEmulation)
1068 {
Jamie Madill334d6152015-10-22 14:00:28 -04001069 vertexStream << "\n"
1070 << " gl_PointSize = clamp(gl_PointSize, minPointSize, maxPointSize);\n"
1071 << " output.dx_Position.xyz += float3(input.spriteVertexPos.x * "
1072 "gl_PointSize / (dx_ViewCoords.x*2), input.spriteVertexPos.y * "
1073 "gl_PointSize / (dx_ViewCoords.y*2), input.spriteVertexPos.z) * "
1074 "output.dx_Position.w;\n";
Cooper Partine6664f02015-01-09 16:22:24 -08001075
1076 if (usesPointCoord)
1077 {
Jamie Madill334d6152015-10-22 14:00:28 -04001078 vertexStream << "\n"
1079 << " output.gl_PointCoord = input.spriteTexCoord;\n";
Cooper Partine6664f02015-01-09 16:22:24 -08001080 }
1081 }
1082
Cooper Partin7c89d242015-10-13 12:45:59 -07001083 // Renderers that enable instanced pointsprite emulation require the vertex shader output member
1084 // gl_PointCoord to be set to a default value if used without gl_PointSize. 0.5,0.5 is the same
1085 // default value used in the generated pixel shader.
1086 if (insertDummyPointCoordValue)
1087 {
1088 ASSERT(!useInstancedPointSpriteEmulation);
1089 vertexStream << "\n"
1090 << " output.gl_PointCoord = float2(0.5, 0.5);\n";
1091 }
1092
Jamie Madill334d6152015-10-22 14:00:28 -04001093 vertexStream << "\n"
1094 << " return output;\n"
1095 << "}\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001096
Jamie Madill334d6152015-10-22 14:00:28 -04001097 std::stringstream pixelStream;
1098 pixelStream << fragmentShaderGL->getTranslatedSource();
Jamie Madill5f562732014-02-14 16:41:24 -05001099
Jamie Madill334d6152015-10-22 14:00:28 -04001100 const SemanticInfo &pixelSemantics =
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001101 getSemanticInfo(SHADER_PIXEL, registerCount, outputPositionFromVS, usesFragCoord,
1102 usesPointCoord, (!useInstancedPointSpriteEmulation && usesPointSize));
Jamie Madill334d6152015-10-22 14:00:28 -04001103
Jamie Madillf4b2c4f2015-10-29 14:38:54 -04001104 pixelStream << "struct PS_INPUT\n";
1105 generateVaryingLinkHLSL(*data.caps, usesPointSize, pixelSemantics, packedVaryings, pixelStream);
1106 pixelStream << "\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001107
1108 if (shaderVersion < 300)
1109 {
Jamie Madill334d6152015-10-22 14:00:28 -04001110 for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets;
1111 renderTargetIndex++)
Jamie Madill5f562732014-02-14 16:41:24 -05001112 {
Jamie Madillf6be8d72014-09-05 10:38:07 -04001113 PixelShaderOutputVariable outputKeyVariable;
Geoff Lang04fb89a2014-06-09 15:05:36 -04001114 outputKeyVariable.type = GL_FLOAT_VEC4;
1115 outputKeyVariable.name = "gl_Color" + Str(renderTargetIndex);
Jamie Madill334d6152015-10-22 14:00:28 -04001116 outputKeyVariable.source =
1117 broadcast ? "gl_Color[0]" : "gl_Color[" + Str(renderTargetIndex) + "]";
Geoff Lang04fb89a2014-06-09 15:05:36 -04001118 outputKeyVariable.outputIndex = renderTargetIndex;
1119
1120 outPixelShaderKey->push_back(outputKeyVariable);
Jamie Madill5f562732014-02-14 16:41:24 -05001121 }
1122
Jamie Madill334d6152015-10-22 14:00:28 -04001123 *outUsesFragDepth = fragmentShader->usesFragDepth();
Jamie Madill5f562732014-02-14 16:41:24 -05001124 }
1125 else
1126 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001127 const auto &shaderOutputVars = fragmentShaderGL->getActiveOutputVariables();
Jamie Madill5f562732014-02-14 16:41:24 -05001128
Jamie Madilla0a9e122015-09-02 15:54:30 -04001129 for (auto outputPair : programData.getOutputVariables())
Jamie Madill5f562732014-02-14 16:41:24 -05001130 {
Jamie Madill80a6fc02015-08-21 16:53:16 -04001131 const VariableLocation &outputLocation = outputPair.second;
Jamie Madillf2575982014-06-25 16:04:54 -04001132 const sh::ShaderVariable &outputVariable = shaderOutputVars[outputLocation.index];
Geoff Lang04fb89a2014-06-09 15:05:36 -04001133 const std::string &variableName = "out_" + outputLocation.name;
Jamie Madill334d6152015-10-22 14:00:28 -04001134 const std::string &elementString =
1135 (outputLocation.element == GL_INVALID_INDEX ? "" : Str(outputLocation.element));
Jamie Madill5f562732014-02-14 16:41:24 -05001136
Jamie Madill54ad4f82014-09-03 09:40:46 -04001137 ASSERT(outputVariable.staticUse);
1138
Jamie Madillf6be8d72014-09-05 10:38:07 -04001139 PixelShaderOutputVariable outputKeyVariable;
Jamie Madill334d6152015-10-22 14:00:28 -04001140 outputKeyVariable.type = outputVariable.type;
1141 outputKeyVariable.name = variableName + elementString;
1142 outputKeyVariable.source = variableName + ArrayString(outputLocation.element);
Jamie Madill80a6fc02015-08-21 16:53:16 -04001143 outputKeyVariable.outputIndex = outputPair.first;
Geoff Lang04fb89a2014-06-09 15:05:36 -04001144
1145 outPixelShaderKey->push_back(outputKeyVariable);
Jamie Madill5f562732014-02-14 16:41:24 -05001146 }
Geoff Lang04fb89a2014-06-09 15:05:36 -04001147
1148 *outUsesFragDepth = false;
Jamie Madill5f562732014-02-14 16:41:24 -05001149 }
1150
Jamie Madill334d6152015-10-22 14:00:28 -04001151 pixelStream << PIXEL_OUTPUT_STUB_STRING + "\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001152
Jamie Madill334d6152015-10-22 14:00:28 -04001153 if (fragmentShader->usesFrontFacing())
Jamie Madill5f562732014-02-14 16:41:24 -05001154 {
1155 if (shaderModel >= 4)
1156 {
Jamie Madill334d6152015-10-22 14:00:28 -04001157 pixelStream << "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n"
1158 << "{\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001159 }
1160 else
1161 {
Jamie Madill334d6152015-10-22 14:00:28 -04001162 pixelStream << "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n"
1163 << "{\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001164 }
1165 }
1166 else
1167 {
Jamie Madill334d6152015-10-22 14:00:28 -04001168 pixelStream << "PS_OUTPUT main(PS_INPUT input)\n"
1169 << "{\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001170 }
1171
Jamie Madillfebb7ad2014-06-18 13:50:51 -04001172 if (usesFragCoord)
Jamie Madill5f562732014-02-14 16:41:24 -05001173 {
Jamie Madill334d6152015-10-22 14:00:28 -04001174 pixelStream << " float rhw = 1.0 / input.gl_FragCoord.w;\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001175
Austin Kinross588434c2014-12-10 10:41:45 -08001176 // Certain Shader Models (4_0+ and 3_0) allow reading from dx_Position in the pixel shader.
Jamie Madill334d6152015-10-22 14:00:28 -04001177 // Other Shader Models (4_0_level_9_3 and 2_x) don't support this, so we emulate it using
1178 // dx_ViewCoords.
Austin Kinross588434c2014-12-10 10:41:45 -08001179 if (shaderModel >= 4 && mRenderer->getShaderModelSuffix() == "")
Jamie Madill5f562732014-02-14 16:41:24 -05001180 {
Jamie Madill334d6152015-10-22 14:00:28 -04001181 pixelStream << " gl_FragCoord.x = input.dx_Position.x;\n"
1182 << " gl_FragCoord.y = input.dx_Position.y;\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001183 }
Austin Kinross588434c2014-12-10 10:41:45 -08001184 else if (shaderModel == 3)
Jamie Madill5f562732014-02-14 16:41:24 -05001185 {
Jamie Madill334d6152015-10-22 14:00:28 -04001186 pixelStream << " gl_FragCoord.x = input.dx_Position.x + 0.5;\n"
1187 << " gl_FragCoord.y = input.dx_Position.y + 0.5;\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001188 }
1189 else
1190 {
Jamie Madill334d6152015-10-22 14:00:28 -04001191 // dx_ViewCoords contains the viewport width/2, height/2, center.x and center.y. See
1192 // Renderer::setViewport()
1193 pixelStream << " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_ViewCoords.x + "
1194 "dx_ViewCoords.z;\n"
1195 << " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_ViewCoords.y + "
1196 "dx_ViewCoords.w;\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001197 }
1198
Jamie Madill334d6152015-10-22 14:00:28 -04001199 pixelStream << " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + "
1200 "dx_DepthFront.y;\n"
1201 << " gl_FragCoord.w = rhw;\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001202 }
1203
Jamie Madillfebb7ad2014-06-18 13:50:51 -04001204 if (usesPointCoord && shaderModel >= 3)
Jamie Madill5f562732014-02-14 16:41:24 -05001205 {
Jamie Madill334d6152015-10-22 14:00:28 -04001206 pixelStream << " gl_PointCoord.x = input.gl_PointCoord.x;\n"
1207 << " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001208 }
1209
Jamie Madill334d6152015-10-22 14:00:28 -04001210 if (fragmentShader->usesFrontFacing())
Jamie Madill5f562732014-02-14 16:41:24 -05001211 {
1212 if (shaderModel <= 3)
1213 {
Jamie Madill334d6152015-10-22 14:00:28 -04001214 pixelStream << " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001215 }
1216 else
1217 {
Jamie Madill334d6152015-10-22 14:00:28 -04001218 pixelStream << " gl_FrontFacing = isFrontFace;\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001219 }
1220 }
1221
Jamie Madillf4b2c4f2015-10-29 14:38:54 -04001222 for (const PackedVaryingRegister &registerInfo : PackedVaryingIterator(packedVaryings))
Jamie Madill5f562732014-02-14 16:41:24 -05001223 {
Jamie Madillf4b2c4f2015-10-29 14:38:54 -04001224 const PackedVarying &packedVarying = packedVaryings[registerInfo.varyingIndex];
Jamie Madill4cff2472015-08-21 16:53:18 -04001225 const sh::Varying &varying = *packedVarying.varying;
1226
Jamie Madillca03b352015-09-02 12:38:13 -04001227 // Don't reference VS-only transform feedback varyings in the PS.
1228 if (packedVarying.vertexOnly)
1229 continue;
1230
Jamie Madill4cff2472015-08-21 16:53:18 -04001231 ASSERT(!varying.isBuiltIn());
Jamie Madillf4b2c4f2015-10-29 14:38:54 -04001232 GLenum transposedType = TransposeMatrixType(varying.type);
1233 int variableRows = (varying.isStruct() ? 1 : VariableRowCount(transposedType));
1234 unsigned int registerIndex = registerInfo.registerIndex(*data.caps, packedVaryings);
1235 pixelStream << " _" << varying.name;
1236
1237 if (varying.isArray())
Jamie Madill4cff2472015-08-21 16:53:18 -04001238 {
Jamie Madillf4b2c4f2015-10-29 14:38:54 -04001239 pixelStream << ArrayString(registerInfo.elementIndex);
1240 }
1241
1242 if (variableRows > 1)
1243 {
1244 pixelStream << ArrayString(registerInfo.rowIndex);
1245 }
1246
1247 pixelStream << " = input.v" << registerIndex;
1248
1249 if (!varying.isStruct())
1250 {
1251 switch (VariableColumnCount(transposedType))
Jamie Madill5f562732014-02-14 16:41:24 -05001252 {
Jamie Madillf4b2c4f2015-10-29 14:38:54 -04001253 case 1:
1254 pixelStream << ".x";
Jamie Madill4cff2472015-08-21 16:53:18 -04001255 break;
Jamie Madillf4b2c4f2015-10-29 14:38:54 -04001256 case 2:
1257 pixelStream << ".xy";
1258 break;
1259 case 3:
1260 pixelStream << ".xyz";
1261 break;
1262 case 4:
1263 break;
1264 default:
1265 UNREACHABLE();
Jamie Madill5f562732014-02-14 16:41:24 -05001266 }
1267 }
Jamie Madillf4b2c4f2015-10-29 14:38:54 -04001268 pixelStream << ";\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001269 }
1270
Jamie Madill37997142015-01-28 10:06:34 -05001271 if (fragmentShader->usesDeferredInit())
1272 {
Jamie Madill334d6152015-10-22 14:00:28 -04001273 pixelStream << "\n"
1274 << " initializeDeferredGlobals();\n";
Jamie Madill37997142015-01-28 10:06:34 -05001275 }
1276
Jamie Madill334d6152015-10-22 14:00:28 -04001277 pixelStream << "\n"
1278 << " gl_main();\n"
1279 << "\n"
1280 << " return generateOutput();\n"
1281 << "}\n";
1282
1283 *vertexHLSL = vertexStream.str();
1284 *pixelHLSL = pixelStream.str();
Jamie Madill5f562732014-02-14 16:41:24 -05001285
1286 return true;
1287}
1288
Jamie Madill4e31ad52015-10-29 10:32:57 -04001289std::string DynamicHLSL::generateGeometryShaderPreamble(
Jamie Madill334d6152015-10-22 14:00:28 -04001290 const gl::Data &data,
Jamie Madill76f8fa62015-10-29 10:32:56 -04001291 const gl::Program::Data &programData,
Jamie Madill4e31ad52015-10-29 10:32:57 -04001292 unsigned int registerCount,
Jamie Madillca03b352015-09-02 12:38:13 -04001293 const std::vector<PackedVarying> &packedVaryings) const
Jamie Madill5f562732014-02-14 16:41:24 -05001294{
Jamie Madill4e31ad52015-10-29 10:32:57 -04001295 ASSERT(registerCount >= 0 && registerCount <= data.caps->maxVaryingVectors);
Jamie Madill5f562732014-02-14 16:41:24 -05001296 ASSERT(mRenderer->getMajorShaderModel() >= 4);
1297
Jamie Madill4e31ad52015-10-29 10:32:57 -04001298 // Must be called during link, not from a binary load.
Jamie Madill76f8fa62015-10-29 10:32:56 -04001299 const ShaderD3D *vertexShader = GetImplAs<ShaderD3D>(programData.getAttachedVertexShader());
1300 const ShaderD3D *fragmentShader = GetImplAs<ShaderD3D>(programData.getAttachedFragmentShader());
Jamie Madill4e31ad52015-10-29 10:32:57 -04001301 ASSERT(vertexShader && fragmentShader);
Jamie Madill76f8fa62015-10-29 10:32:56 -04001302
Jamie Madill334d6152015-10-22 14:00:28 -04001303 bool usesFragCoord = fragmentShader->usesFragCoord();
1304 bool usesPointCoord = fragmentShader->usesPointCoord();
Jamie Madill76f8fa62015-10-29 10:32:56 -04001305 bool usesPointSize = vertexShader->usesPointSize();
1306
1307 const SemanticInfo &inSemantics =
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001308 getSemanticInfo(SHADER_VERTEX, registerCount, true, usesFragCoord, false, usesPointSize);
1309 const SemanticInfo &outSemantics = getSemanticInfo(
1310 SHADER_GEOMETRY, registerCount, true, usesFragCoord, usesPointCoord, usesPointSize);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001311
Jamie Madill4e31ad52015-10-29 10:32:57 -04001312 std::stringstream preambleStream;
1313
Jamie Madillf4b2c4f2015-10-29 14:38:54 -04001314 preambleStream << "struct GS_INPUT\n";
1315 generateVaryingLinkHLSL(*data.caps, usesPointSize, inSemantics, packedVaryings, preambleStream);
1316 preambleStream << "\n"
1317 << "struct GS_OUTPUT\n";
1318 generateVaryingLinkHLSL(*data.caps, usesPointSize, outSemantics, packedVaryings,
1319 preambleStream);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001320 preambleStream
1321 << "\n"
1322 << "void copyVertex(inout GS_OUTPUT output, GS_INPUT input, GS_INPUT flatinput)\n"
1323 << "{\n"
1324 << " output.gl_Position = input.gl_Position;\n";
Jamie Madill4e31ad52015-10-29 10:32:57 -04001325
1326 if (usesPointSize)
1327 {
1328 preambleStream << " output.gl_PointSize = input.gl_PointSize;\n";
1329 }
1330
Jamie Madillf4b2c4f2015-10-29 14:38:54 -04001331 for (const PackedVaryingRegister &varyingRegister : PackedVaryingIterator(packedVaryings))
Jamie Madill4e31ad52015-10-29 10:32:57 -04001332 {
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001333 const sh::Varying &varying = *packedVaryings[varyingRegister.varyingIndex].varying;
Jamie Madillf4b2c4f2015-10-29 14:38:54 -04001334 unsigned int registerIndex = varyingRegister.registerIndex(*data.caps, packedVaryings);
1335
1336 preambleStream << " output.v" << registerIndex << " = ";
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001337 if (varying.interpolation == sh::INTERPOLATION_FLAT)
1338 {
1339 preambleStream << "flat";
1340 }
Jamie Madillf4b2c4f2015-10-29 14:38:54 -04001341 preambleStream << "input.v" << registerIndex << "; \n";
Jamie Madill4e31ad52015-10-29 10:32:57 -04001342 }
1343
1344 if (usesFragCoord)
1345 {
1346 preambleStream << " output.gl_FragCoord = input.gl_FragCoord;\n";
1347 }
1348
1349 // Only write the dx_Position if we aren't using point sprites
1350 preambleStream << "#ifndef ANGLE_POINT_SPRITE_SHADER\n"
1351 << " output.dx_Position = input.dx_Position;\n"
1352 << "#endif // ANGLE_POINT_SPRITE_SHADER\n"
1353 << "}\n";
1354
1355 return preambleStream.str();
1356}
1357
1358std::string DynamicHLSL::generateGeometryShaderHLSL(gl::PrimitiveType primitiveType,
1359 const gl::Data &data,
1360 const gl::Program::Data &programData,
1361 const std::string &preambleString) const
1362{
1363 ASSERT(mRenderer->getMajorShaderModel() >= 4);
Jamie Madill5f562732014-02-14 16:41:24 -05001364
Jamie Madill334d6152015-10-22 14:00:28 -04001365 std::stringstream shaderStream;
1366
Jamie Madill4e31ad52015-10-29 10:32:57 -04001367 const bool pointSprites = (primitiveType == PRIMITIVE_POINTS);
1368 const bool usesPointCoord = preambleString.find("gl_PointCoord") != std::string::npos;
Jamie Madill5f562732014-02-14 16:41:24 -05001369
Jamie Madill76f8fa62015-10-29 10:32:56 -04001370 const char *inputPT = nullptr;
1371 const char *outputPT = nullptr;
1372 int inputSize = 0;
1373 int maxVertexOutput = 0;
Jamie Madill5f562732014-02-14 16:41:24 -05001374
Jamie Madill76f8fa62015-10-29 10:32:56 -04001375 switch (primitiveType)
Jamie Madill5f562732014-02-14 16:41:24 -05001376 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001377 case PRIMITIVE_POINTS:
1378 inputPT = "point";
1379 outputPT = "Triangle";
1380 inputSize = 1;
1381 maxVertexOutput = 4;
1382 break;
1383
1384 case PRIMITIVE_LINES:
1385 case PRIMITIVE_LINE_STRIP:
1386 case PRIMITIVE_LINE_LOOP:
1387 inputPT = "line";
1388 outputPT = "Line";
1389 inputSize = 2;
1390 maxVertexOutput = 2;
1391 break;
1392
1393 case PRIMITIVE_TRIANGLES:
1394 case PRIMITIVE_TRIANGLE_STRIP:
1395 case PRIMITIVE_TRIANGLE_FAN:
1396 inputPT = "triangle";
1397 outputPT = "Triangle";
1398 inputSize = 3;
1399 maxVertexOutput = 3;
1400 break;
1401
1402 default:
1403 UNREACHABLE();
1404 break;
Jamie Madill5f562732014-02-14 16:41:24 -05001405 }
1406
Jamie Madill76f8fa62015-10-29 10:32:56 -04001407 if (pointSprites)
Jamie Madill5f562732014-02-14 16:41:24 -05001408 {
Jamie Madill4e31ad52015-10-29 10:32:57 -04001409 shaderStream << "#define ANGLE_POINT_SPRITE_SHADER\n"
1410 "\n"
1411 "uniform float4 dx_ViewCoords : register(c1);\n"
Jamie Madill76f8fa62015-10-29 10:32:56 -04001412 "\n"
1413 "static float2 pointSpriteCorners[] = \n"
1414 "{\n"
1415 " float2( 0.5f, -0.5f),\n"
1416 " float2( 0.5f, 0.5f),\n"
1417 " float2(-0.5f, -0.5f),\n"
1418 " float2(-0.5f, 0.5f)\n"
1419 "};\n"
1420 "\n"
1421 "static float2 pointSpriteTexcoords[] = \n"
1422 "{\n"
1423 " float2(1.0f, 1.0f),\n"
1424 " float2(1.0f, 0.0f),\n"
1425 " float2(0.0f, 1.0f),\n"
1426 " float2(0.0f, 0.0f)\n"
1427 "};\n"
1428 "\n"
1429 "static float minPointSize = "
1430 << static_cast<int>(data.caps->minAliasedPointSize)
1431 << ".0f;\n"
1432 "static float maxPointSize = "
1433 << static_cast<int>(data.caps->maxAliasedPointSize) << ".0f;\n"
1434 << "\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001435 }
1436
Jamie Madill4e31ad52015-10-29 10:32:57 -04001437 shaderStream << preambleString << "\n"
Jamie Madill76f8fa62015-10-29 10:32:56 -04001438 << "[maxvertexcount(" << maxVertexOutput << ")]\n"
1439 << "void main(" << inputPT << " GS_INPUT input[" << inputSize << "],"
1440 " inout "
1441 << outputPT << "Stream<GS_OUTPUT> outStream)\n"
1442 << "{\n"
1443 << " GS_OUTPUT output = (GS_OUTPUT)0;\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001444
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001445 int flatVertexIndex = inputSize - 1;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001446 for (int vertexIndex = 0; vertexIndex < inputSize; ++vertexIndex)
Jamie Madill5f562732014-02-14 16:41:24 -05001447 {
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001448 shaderStream << " copyVertex(output, input[" << vertexIndex << "], input["
1449 << flatVertexIndex << "]);\n";
Jamie Madill76f8fa62015-10-29 10:32:56 -04001450
1451 if (!pointSprites)
1452 {
1453 ASSERT(inputSize == maxVertexOutput);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001454 shaderStream << " outStream.Append(output);\n";
Jamie Madill76f8fa62015-10-29 10:32:56 -04001455 }
1456 }
1457
1458 if (pointSprites)
1459 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001460 shaderStream << "\n"
1461 " float4 dx_Position = input[0].dx_Position;\n"
1462 " float gl_PointSize = clamp(input[0].gl_PointSize, minPointSize, "
1463 "maxPointSize);\n"
1464 " float2 viewportScale = float2(1.0f / dx_ViewCoords.x, 1.0f / "
1465 "dx_ViewCoords.y) * dx_Position.w;\n";
1466
1467 for (int corner = 0; corner < 4; corner++)
1468 {
1469 shaderStream << "\n"
1470 " output.dx_Position = dx_Position + float4(pointSpriteCorners["
1471 << corner << "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n";
1472
1473 if (usesPointCoord)
1474 {
1475 shaderStream << " output.gl_PointCoord = pointSpriteTexcoords[" << corner
1476 << "];\n";
1477 }
1478
1479 shaderStream << " outStream.Append(output);\n";
1480 }
Jamie Madill5f562732014-02-14 16:41:24 -05001481 }
1482
Jamie Madill334d6152015-10-22 14:00:28 -04001483 shaderStream << " \n"
Jamie Madill76f8fa62015-10-29 10:32:56 -04001484 " outStream.RestartStrip();\n"
1485 "}\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001486
Jamie Madill334d6152015-10-22 14:00:28 -04001487 return shaderStream.str();
Jamie Madill5f562732014-02-14 16:41:24 -05001488}
1489
1490// This method needs to match OutputHLSL::decorate
Jamie Madilla53ab512014-03-17 09:47:44 -04001491std::string DynamicHLSL::decorateVariable(const std::string &name)
Jamie Madill5f562732014-02-14 16:41:24 -05001492{
Jamie Madilld5512cd2014-07-10 17:50:08 -04001493 if (name.compare(0, 3, "gl_") != 0)
Jamie Madill5f562732014-02-14 16:41:24 -05001494 {
1495 return "_" + name;
1496 }
1497
1498 return name;
1499}
1500
Jamie Madill334d6152015-10-22 14:00:28 -04001501std::string DynamicHLSL::generateAttributeConversionHLSL(
1502 gl::VertexFormatType vertexFormatType,
1503 const sh::ShaderVariable &shaderAttrib) const
Jamie Madillc5ede1a2014-02-14 16:41:27 -05001504{
Jamie Madilld3dfda22015-07-06 08:28:49 -04001505 const gl::VertexFormat &vertexFormat = gl::GetVertexFormatFromType(vertexFormatType);
Jamie Madill334d6152015-10-22 14:00:28 -04001506 std::string attribString = "input." + decorateVariable(shaderAttrib.name);
Jamie Madill8664b062014-02-14 16:41:29 -05001507
Jamie Madillc5ede1a2014-02-14 16:41:27 -05001508 // Matrix
1509 if (IsMatrixType(shaderAttrib.type))
1510 {
Jamie Madill8664b062014-02-14 16:41:29 -05001511 return "transpose(" + attribString + ")";
Jamie Madillc5ede1a2014-02-14 16:41:27 -05001512 }
1513
Jamie Madillf2575982014-06-25 16:04:54 -04001514 GLenum shaderComponentType = VariableComponentType(shaderAttrib.type);
Jamie Madill334d6152015-10-22 14:00:28 -04001515 int shaderComponentCount = VariableComponentCount(shaderAttrib.type);
Jamie Madill8664b062014-02-14 16:41:29 -05001516
Jamie Madill8664b062014-02-14 16:41:29 -05001517 // Perform integer to float conversion (if necessary)
Jamie Madill334d6152015-10-22 14:00:28 -04001518 bool requiresTypeConversion =
1519 (shaderComponentType == GL_FLOAT && vertexFormat.type != GL_FLOAT);
Jamie Madill8664b062014-02-14 16:41:29 -05001520
Jamie Madill7a29e4a2014-05-02 10:41:48 -04001521 if (requiresTypeConversion)
Jamie Madill8664b062014-02-14 16:41:29 -05001522 {
Jamie Madill7a29e4a2014-05-02 10:41:48 -04001523 // TODO: normalization for 32-bit integer formats
Jamie Madilld3dfda22015-07-06 08:28:49 -04001524 ASSERT(!vertexFormat.normalized && !vertexFormat.pureInteger);
Jamie Madill7a29e4a2014-05-02 10:41:48 -04001525 return "float" + Str(shaderComponentCount) + "(" + attribString + ")";
Jamie Madill8664b062014-02-14 16:41:29 -05001526 }
Jamie Madillc5ede1a2014-02-14 16:41:27 -05001527
1528 // No conversion necessary
Jamie Madill8664b062014-02-14 16:41:29 -05001529 return attribString;
Jamie Madillc5ede1a2014-02-14 16:41:27 -05001530}
Jamie Madill334d6152015-10-22 14:00:28 -04001531} // namespace rx