blob: 1860615ea7974338d402fd4dd6cde0e7114e8ea3 [file] [log] [blame]
Geoff Langf9a6f082015-01-22 13:32:49 -05001//
2// Copyright 2015 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// TextureGL.cpp: Implements the class methods for TextureGL.
8
9#include "libANGLE/renderer/gl/TextureGL.h"
10
11#include "common/debug.h"
Geoff Langc05f7062015-03-10 09:50:57 -070012#include "common/utilities.h"
Jamie Madill67102f02015-03-16 10:41:42 -040013#include "libANGLE/State.h"
Geoff Langc05f7062015-03-10 09:50:57 -070014#include "libANGLE/angletypes.h"
15#include "libANGLE/formatutils.h"
16#include "libANGLE/renderer/gl/BufferGL.h"
Geoff Langfbfa47c2015-03-31 11:26:00 -040017#include "libANGLE/renderer/gl/FramebufferGL.h"
Geoff Langc05f7062015-03-10 09:50:57 -070018#include "libANGLE/renderer/gl/FunctionsGL.h"
19#include "libANGLE/renderer/gl/StateManagerGL.h"
Geoff Langf9a6f082015-01-22 13:32:49 -050020
21namespace rx
22{
23
Geoff Langc05f7062015-03-10 09:50:57 -070024static void SetUnpackStateForTexImage(StateManagerGL *stateManager, const gl::PixelUnpackState &unpack)
25{
26 const gl::Buffer *unpackBuffer = unpack.pixelBuffer.get();
27 if (unpackBuffer != nullptr)
28 {
29 UNIMPLEMENTED();
30 }
31 if (unpack.skipRows != 0 || unpack.skipPixels != 0 || unpack.imageHeight != 0 || unpack.skipImages != 0)
32 {
33 UNIMPLEMENTED();
34 }
35 stateManager->setPixelUnpackState(unpack.alignment, unpack.rowLength);
36}
37
38static bool UseTexImage2D(GLenum textureType)
39{
40 return textureType == GL_TEXTURE_2D || textureType == GL_TEXTURE_CUBE_MAP;
41}
42
43static bool UseTexImage3D(GLenum textureType)
44{
45 return textureType == GL_TEXTURE_2D_ARRAY || textureType == GL_TEXTURE_3D;
46}
47
Geoff Lang968992e2015-03-17 18:01:49 -040048static bool CompatibleTextureTarget(GLenum textureType, GLenum textureTarget)
Geoff Langc05f7062015-03-10 09:50:57 -070049{
50 if (textureType != GL_TEXTURE_CUBE_MAP)
51 {
52 return textureType == textureTarget;
53 }
54 else
55 {
Geoff Langfb2a5592015-03-20 11:25:37 -040056 return gl::IsCubeMapTextureTarget(textureTarget);
Geoff Langc05f7062015-03-10 09:50:57 -070057 }
58}
59
60TextureGL::TextureGL(GLenum type, const FunctionsGL *functions, StateManagerGL *stateManager)
61 : TextureImpl(),
62 mTextureType(type),
63 mFunctions(functions),
64 mStateManager(stateManager),
65 mAppliedSamplerState(),
66 mTextureID(0)
67{
68 ASSERT(mFunctions);
69 ASSERT(mStateManager);
70
71 mFunctions->genTextures(1, &mTextureID);
72}
Geoff Langf9a6f082015-01-22 13:32:49 -050073
74TextureGL::~TextureGL()
Geoff Langc05f7062015-03-10 09:50:57 -070075{
Geoff Lang1eb708e2015-05-04 14:58:23 -040076 mStateManager->deleteTexture(mTextureID);
77 mTextureID = 0;
Geoff Langc05f7062015-03-10 09:50:57 -070078}
Geoff Langf9a6f082015-01-22 13:32:49 -050079
80void TextureGL::setUsage(GLenum usage)
81{
Geoff Langc05f7062015-03-10 09:50:57 -070082 // GL_ANGLE_texture_usage not implemented for desktop GL
83 UNREACHABLE();
Geoff Langf9a6f082015-01-22 13:32:49 -050084}
85
86gl::Error TextureGL::setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type,
87 const gl::PixelUnpackState &unpack, const uint8_t *pixels)
88{
Geoff Langfb2a5592015-03-20 11:25:37 -040089 UNUSED_ASSERTION_VARIABLE(&CompatibleTextureTarget); // Reference this function to avoid warnings.
Geoff Lang968992e2015-03-17 18:01:49 -040090 ASSERT(CompatibleTextureTarget(mTextureType, target));
Geoff Langc05f7062015-03-10 09:50:57 -070091
92 SetUnpackStateForTexImage(mStateManager, unpack);
93
94 mStateManager->bindTexture(mTextureType, mTextureID);
95 if (UseTexImage2D(mTextureType))
Jamie Madill67102f02015-03-16 10:41:42 -040096 {
Geoff Langc05f7062015-03-10 09:50:57 -070097 ASSERT(size.depth == 1);
98 mFunctions->texImage2D(target, level, internalFormat, size.width, size.height, 0, format, type, pixels);
99 }
100 else if (UseTexImage3D(mTextureType))
101 {
102 mFunctions->texImage3D(target, level, internalFormat, size.width, size.height, size.depth, 0, format, type, pixels);
103 }
104 else
105 {
106 UNREACHABLE();
Jamie Madill67102f02015-03-16 10:41:42 -0400107 }
108
Geoff Langc05f7062015-03-10 09:50:57 -0700109 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500110}
111
112gl::Error TextureGL::setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
113 const gl::PixelUnpackState &unpack, const uint8_t *pixels)
114{
Geoff Lang968992e2015-03-17 18:01:49 -0400115 ASSERT(CompatibleTextureTarget(mTextureType, target));
Geoff Langc05f7062015-03-10 09:50:57 -0700116
117 SetUnpackStateForTexImage(mStateManager, unpack);
118
119 mStateManager->bindTexture(mTextureType, mTextureID);
120 if (UseTexImage2D(mTextureType))
Jamie Madill67102f02015-03-16 10:41:42 -0400121 {
Geoff Langc05f7062015-03-10 09:50:57 -0700122 ASSERT(area.z == 0 && area.depth == 1);
123 mFunctions->texSubImage2D(target, level, area.x, area.y, area.width, area.height, format, type, pixels);
124 }
125 else if (UseTexImage3D(mTextureType))
126 {
127 mFunctions->texSubImage3D(target, level, area.x, area.y, area.z, area.width, area.height, area.depth,
128 format, type, pixels);
129 }
130 else
131 {
132 UNREACHABLE();
Jamie Madill67102f02015-03-16 10:41:42 -0400133 }
134
Geoff Langc05f7062015-03-10 09:50:57 -0700135 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500136}
137
138gl::Error TextureGL::setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
Geoff Lang8509d862015-05-20 14:06:13 -0400139 const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels)
Geoff Langf9a6f082015-01-22 13:32:49 -0500140{
Geoff Lang968992e2015-03-17 18:01:49 -0400141 ASSERT(CompatibleTextureTarget(mTextureType, target));
Geoff Langc05f7062015-03-10 09:50:57 -0700142
143 SetUnpackStateForTexImage(mStateManager, unpack);
144
Geoff Langc05f7062015-03-10 09:50:57 -0700145 mStateManager->bindTexture(mTextureType, mTextureID);
146 if (UseTexImage2D(mTextureType))
Jamie Madill67102f02015-03-16 10:41:42 -0400147 {
Geoff Langc05f7062015-03-10 09:50:57 -0700148 ASSERT(size.depth == 1);
Geoff Lang8509d862015-05-20 14:06:13 -0400149 mFunctions->compressedTexImage2D(target, level, internalFormat, size.width, size.height, 0, imageSize, pixels);
Geoff Langc05f7062015-03-10 09:50:57 -0700150 }
151 else if (UseTexImage3D(mTextureType))
152 {
153 mFunctions->compressedTexImage3D(target, level, internalFormat, size.width, size.height, size.depth, 0,
Geoff Lang8509d862015-05-20 14:06:13 -0400154 imageSize, pixels);
Geoff Langc05f7062015-03-10 09:50:57 -0700155 }
156 else
157 {
158 UNREACHABLE();
Jamie Madill67102f02015-03-16 10:41:42 -0400159 }
160
Geoff Langc05f7062015-03-10 09:50:57 -0700161 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500162}
163
164gl::Error TextureGL::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
Geoff Lang8509d862015-05-20 14:06:13 -0400165 const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels)
Geoff Langf9a6f082015-01-22 13:32:49 -0500166{
Geoff Lang968992e2015-03-17 18:01:49 -0400167 ASSERT(CompatibleTextureTarget(mTextureType, target));
Geoff Langc05f7062015-03-10 09:50:57 -0700168
169 SetUnpackStateForTexImage(mStateManager, unpack);
170
Geoff Langc05f7062015-03-10 09:50:57 -0700171 mStateManager->bindTexture(mTextureType, mTextureID);
172 if (UseTexImage2D(mTextureType))
Jamie Madill67102f02015-03-16 10:41:42 -0400173 {
Geoff Langc05f7062015-03-10 09:50:57 -0700174 ASSERT(area.z == 0 && area.depth == 1);
Geoff Lang8509d862015-05-20 14:06:13 -0400175 mFunctions->compressedTexSubImage2D(target, level, area.x, area.y, area.width, area.height, format, imageSize,
Geoff Langc05f7062015-03-10 09:50:57 -0700176 pixels);
177 }
178 else if (UseTexImage3D(mTextureType))
179 {
180 mFunctions->compressedTexSubImage3D(target, level, area.x, area.y, area.z, area.width, area.height, area.depth,
Geoff Lang8509d862015-05-20 14:06:13 -0400181 format, imageSize, pixels);
Geoff Langc05f7062015-03-10 09:50:57 -0700182 }
183 else
184 {
185 UNREACHABLE();
Jamie Madill67102f02015-03-16 10:41:42 -0400186 }
187
Geoff Langc05f7062015-03-10 09:50:57 -0700188 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500189}
190
191gl::Error TextureGL::copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
192 const gl::Framebuffer *source)
193{
Geoff Langfbfa47c2015-03-31 11:26:00 -0400194 const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(source);
195
196 mStateManager->bindTexture(mTextureType, mTextureID);
197 mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID());
198
199 if (UseTexImage2D(mTextureType))
200 {
201 mFunctions->copyTexImage2D(target, level, internalFormat, sourceArea.x, sourceArea.y,
202 sourceArea.width, sourceArea.height, 0);
203 }
204 else
205 {
206 UNREACHABLE();
207 }
208
209 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500210}
211
212gl::Error TextureGL::copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea,
213 const gl::Framebuffer *source)
214{
Geoff Langfbfa47c2015-03-31 11:26:00 -0400215 const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(source);
216
217 mStateManager->bindTexture(mTextureType, mTextureID);
218 mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID());
219
220 if (UseTexImage2D(mTextureType))
221 {
222 ASSERT(destOffset.z == 0);
223 mFunctions->copyTexSubImage2D(target, level, destOffset.x, destOffset.y,
224 sourceArea.x, sourceArea.y, sourceArea.width, sourceArea.height);
225 }
226 else if (UseTexImage3D(mTextureType))
227 {
228 mFunctions->copyTexSubImage3D(target, level, destOffset.x, destOffset.y, destOffset.z,
229 sourceArea.x, sourceArea.y, sourceArea.width, sourceArea.height);
230 }
231 else
232 {
233 UNREACHABLE();
234 }
235
236 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500237}
238
239gl::Error TextureGL::setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size)
240{
Geoff Langc05f7062015-03-10 09:50:57 -0700241 // TODO: emulate texture storage with TexImage calls if on GL version <4.2 or the
242 // ARB_texture_storage extension is not available.
243
244 mStateManager->bindTexture(mTextureType, mTextureID);
245 if (UseTexImage2D(mTextureType))
246 {
247 ASSERT(size.depth == 1);
Geoff Lang1c0ad622015-03-24 10:27:45 -0400248 if (mFunctions->texStorage2D)
249 {
250 mFunctions->texStorage2D(target, levels, internalFormat, size.width, size.height);
251 }
252 else
253 {
254 // Make sure no pixel unpack buffer is bound
255 mStateManager->bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
256
257 const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat);
258
259 // Internal format must be sized
260 ASSERT(internalFormatInfo.pixelBytes != 0);
261
262 for (size_t level = 0; level < levels; level++)
263 {
264 gl::Extents levelSize(std::max(size.width >> level, 1),
265 std::max(size.height >> level, 1),
266 1);
267
268 if (mTextureType == GL_TEXTURE_2D)
269 {
Geoff Lang42c98f62015-05-20 14:09:25 -0400270 if (internalFormatInfo.compressed)
271 {
272 size_t dataSize = internalFormatInfo.computeBlockSize(GL_UNSIGNED_BYTE, levelSize.width, levelSize.height);
273 mFunctions->compressedTexImage2D(target, level, internalFormat, levelSize.width, levelSize.height,
274 0, dataSize, nullptr);
275 }
276 else
277 {
278 mFunctions->texImage2D(target, level, internalFormat, levelSize.width, levelSize.height,
279 0, internalFormatInfo.format, internalFormatInfo.type, nullptr);
280 }
Geoff Lang1c0ad622015-03-24 10:27:45 -0400281 }
282 else if (mTextureType == GL_TEXTURE_CUBE_MAP)
283 {
284 for (GLenum face = gl::FirstCubeMapTextureTarget; face <= gl::LastCubeMapTextureTarget; face++)
285 {
Geoff Lang42c98f62015-05-20 14:09:25 -0400286 if (internalFormatInfo.compressed)
287 {
288 size_t dataSize = internalFormatInfo.computeBlockSize(GL_UNSIGNED_BYTE, levelSize.width, levelSize.height);
289 mFunctions->compressedTexImage2D(face, level, internalFormat, levelSize.width, levelSize.height,
290 0, dataSize, nullptr);
291 }
292 else
293 {
294 mFunctions->texImage2D(face, level, internalFormat, levelSize.width, levelSize.height,
295 0, internalFormatInfo.format, internalFormatInfo.type, nullptr);
296 }
Geoff Lang1c0ad622015-03-24 10:27:45 -0400297 }
298 }
299 else
300 {
301 UNREACHABLE();
302 }
303 }
304 }
Geoff Langc05f7062015-03-10 09:50:57 -0700305 }
306 else if (UseTexImage3D(mTextureType))
307 {
Geoff Lang1c0ad622015-03-24 10:27:45 -0400308 if (mFunctions->texStorage3D)
309 {
310 mFunctions->texStorage3D(target, levels, internalFormat, size.width, size.height, size.depth);
311 }
312 else
313 {
314 // Make sure no pixel unpack buffer is bound
315 mStateManager->bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
316
317 const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat);
318
319 // Internal format must be sized
320 ASSERT(internalFormatInfo.pixelBytes != 0);
321
322 for (size_t i = 0; i < levels; i++)
323 {
324 gl::Extents levelSize(std::max(size.width >> i, 1),
325 std::max(size.height >> i, 1),
326 mTextureType == GL_TEXTURE_3D ? std::max(size.depth >> i, 1) : size.depth);
327
Geoff Lang42c98f62015-05-20 14:09:25 -0400328 if (internalFormatInfo.compressed)
329 {
330 size_t dataSize = internalFormatInfo.computeBlockSize(GL_UNSIGNED_BYTE, levelSize.width, levelSize.height) * levelSize.depth;
331 mFunctions->compressedTexImage3D(target, i, internalFormat, levelSize.width, levelSize.height, levelSize.depth,
332 0, dataSize, nullptr);
333 }
334 else
335 {
336 mFunctions->texImage3D(target, i, internalFormat, levelSize.width, levelSize.height, levelSize.depth,
337 0, internalFormatInfo.format, internalFormatInfo.type, nullptr);
338 }
Geoff Lang1c0ad622015-03-24 10:27:45 -0400339 }
340 }
Geoff Langc05f7062015-03-10 09:50:57 -0700341 }
342 else
343 {
344 UNREACHABLE();
345 }
346
347 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500348}
349
Gregoire Payen de La Garanderie752ce192015-04-14 11:11:12 +0100350gl::Error TextureGL::generateMipmaps(const gl::SamplerState &samplerState)
Geoff Langf9a6f082015-01-22 13:32:49 -0500351{
Geoff Langc05f7062015-03-10 09:50:57 -0700352 mStateManager->bindTexture(mTextureType, mTextureID);
353 mFunctions->generateMipmap(mTextureType);
354 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500355}
356
357void TextureGL::bindTexImage(egl::Surface *surface)
358{
Geoff Lang03053202015-04-09 11:21:13 -0400359 ASSERT(mTextureType == GL_TEXTURE_2D);
360
361 // Make sure this texture is bound
362 mStateManager->bindTexture(mTextureType, mTextureID);
Geoff Langf9a6f082015-01-22 13:32:49 -0500363}
364
365void TextureGL::releaseTexImage()
366{
Geoff Lang03053202015-04-09 11:21:13 -0400367 // Not all Surface implementations reset the size of mip 0 when releasing, do it manually
368 ASSERT(mTextureType == GL_TEXTURE_2D);
369
370 mStateManager->bindTexture(mTextureType, mTextureID);
371 if (UseTexImage2D(mTextureType))
372 {
373 mFunctions->texImage2D(mTextureType, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
374 }
375 else
376 {
377 UNREACHABLE();
378 }
Geoff Langf9a6f082015-01-22 13:32:49 -0500379}
380
Geoff Langc05f7062015-03-10 09:50:57 -0700381template <typename T>
382static inline void SyncSamplerStateMember(const FunctionsGL *functions, const gl::SamplerState &newState,
383 gl::SamplerState &curState, GLenum textureType, GLenum name,
384 T(gl::SamplerState::*samplerMember))
385{
386 if (curState.*samplerMember != newState.*samplerMember)
387 {
388 curState.*samplerMember = newState.*samplerMember;
Minmin Gong794e0002015-04-07 18:31:54 -0700389 functions->texParameterf(textureType, name, static_cast<GLfloat>(curState.*samplerMember));
Geoff Langc05f7062015-03-10 09:50:57 -0700390 }
391}
392
393void TextureGL::syncSamplerState(const gl::SamplerState &samplerState) const
394{
395 if (mAppliedSamplerState != samplerState)
396 {
397 mStateManager->bindTexture(mTextureType, mTextureID);
398 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MIN_FILTER, &gl::SamplerState::minFilter);
399 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAG_FILTER, &gl::SamplerState::magFilter);
400 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_WRAP_S, &gl::SamplerState::wrapS);
401 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_WRAP_T, &gl::SamplerState::wrapT);
402 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_WRAP_R, &gl::SamplerState::wrapR);
403 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl::SamplerState::maxAnisotropy);
404 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_BASE_LEVEL, &gl::SamplerState::baseLevel);
405 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAX_LEVEL, &gl::SamplerState::maxLevel);
406 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MIN_LOD, &gl::SamplerState::minLod);
407 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAX_LOD, &gl::SamplerState::maxLod);
408 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_COMPARE_MODE, &gl::SamplerState::compareMode);
409 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_COMPARE_FUNC, &gl::SamplerState::compareFunc);
410 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_R, &gl::SamplerState::swizzleRed);
411 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_G, &gl::SamplerState::swizzleGreen);
412 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_B, &gl::SamplerState::swizzleBlue);
413 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_A, &gl::SamplerState::swizzleAlpha);
414 }
415}
416
417GLuint TextureGL::getTextureID() const
418{
419 return mTextureID;
420}
421
Geoff Langf9a6f082015-01-22 13:32:49 -0500422}