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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
zmo@google.comb9f64aa2012-01-20 00:35:15 +00002// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7#ifndef _SHHANDLE_INCLUDED_
8#define _SHHANDLE_INCLUDED_
9
10//
11// Machine independent part of the compiler private objects
12// sent as ShHandle to the driver.
13//
14// This should not be included by driver code.
15//
16
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000017#include "GLSLANG/ShaderLang.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000018
zmo@google.com32e97312011-08-24 01:03:11 +000019#include "compiler/BuiltInFunctionEmulator.h"
alokp@chromium.orgad771eb2010-09-07 17:36:23 +000020#include "compiler/ExtensionBehavior.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000021#include "compiler/InfoSink.h"
alokp@chromium.orge4249f02010-07-26 18:13:52 +000022#include "compiler/SymbolTable.h"
alokp@chromium.org07620a52010-09-23 17:53:56 +000023#include "compiler/VariableInfo.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000024
zmo@google.comb9f64aa2012-01-20 00:35:15 +000025class LongNameMap;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000026class TCompiler;
maxvujovic@gmail.com66ebd012012-05-30 22:18:11 +000027class TDependencyGraph;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000028
29//
maxvujovic@gmail.com430f5e02012-06-08 17:47:59 +000030// Helper function to identify specs that are based on the WebGL spec,
31// like the CSS Shaders spec.
32//
33bool isWebGLBasedSpec(ShShaderSpec spec);
34
35//
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000036// The base class used to back handles returned to the driver.
37//
38class TShHandleBase {
39public:
alokp@chromium.orgbafcbaa2010-11-23 19:07:43 +000040 TShHandleBase();
41 virtual ~TShHandleBase();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000042 virtual TCompiler* getAsCompiler() { return 0; }
alokp@chromium.orgbafcbaa2010-11-23 19:07:43 +000043
44protected:
45 // Memory allocator. Allocates and tracks memory required by the compiler.
46 // Deallocates all memory when compiler is destructed.
47 TPoolAllocator allocator;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000048};
49
50//
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000051// The base class for the machine dependent compiler to derive from
52// for managing object code from the compile.
53//
54class TCompiler : public TShHandleBase {
55public:
alokp@chromium.org4888ceb2010-10-01 21:13:12 +000056 TCompiler(ShShaderType type, ShShaderSpec spec);
57 virtual ~TCompiler();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000058 virtual TCompiler* getAsCompiler() { return this; }
alokp@chromium.org76b82082010-03-24 17:59:39 +000059
alokp@chromium.org4888ceb2010-10-01 21:13:12 +000060 bool Init(const ShBuiltInResources& resources);
alokp@chromium.org07620a52010-09-23 17:53:56 +000061 bool compile(const char* const shaderStrings[],
62 const int numStrings,
63 int compileOptions);
64
65 // Get results of the last compilation.
66 TInfoSink& getInfoSink() { return infoSink; }
67 const TVariableInfoList& getAttribs() const { return attribs; }
68 const TVariableInfoList& getUniforms() const { return uniforms; }
zmo@google.comfd747b82011-04-23 01:30:07 +000069 int getMappedNameMaxLength() const;
alokp@chromium.org07620a52010-09-23 17:53:56 +000070
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000071protected:
alokp@chromium.org9ecf3952010-10-13 19:28:25 +000072 ShShaderType getShaderType() const { return shaderType; }
73 ShShaderSpec getShaderSpec() const { return shaderSpec; }
alokp@chromium.org07620a52010-09-23 17:53:56 +000074 // Initialize symbol-table with built-in symbols.
alokp@chromium.org4888ceb2010-10-01 21:13:12 +000075 bool InitBuiltInSymbolTable(const ShBuiltInResources& resources);
alokp@chromium.org07620a52010-09-23 17:53:56 +000076 // Clears the results from the previous compilation.
77 void clearResults();
zmo@google.comb1762df2011-07-30 02:04:23 +000078 // Return true if function recursion is detected.
79 bool detectRecursion(TIntermNode* root);
maxvujovic@gmail.com430f5e02012-06-08 17:47:59 +000080 // Rewrites a shader's intermediate tree according to the CSS Shaders spec.
81 void rewriteCSSShader(TIntermNode* root);
alokp@chromium.orgb59a7782010-11-24 18:38:33 +000082 // Returns true if the given shader does not exceed the minimum
83 // functionality mandated in GLSL 1.0 spec Appendix A.
84 bool validateLimitations(TIntermNode* root);
alokp@chromium.org07620a52010-09-23 17:53:56 +000085 // Collect info for all attribs and uniforms.
86 void collectAttribsUniforms(TIntermNode* root);
zmo@google.comfd747b82011-04-23 01:30:07 +000087 // Map long variable names into shorter ones.
88 void mapLongVariableNames(TIntermNode* root);
alokp@chromium.org07620a52010-09-23 17:53:56 +000089 // Translate to object code.
90 virtual void translate(TIntermNode* root) = 0;
maxvujovic@gmail.com66ebd012012-05-30 22:18:11 +000091 // Returns true if the shader passes the restrictions that aim to prevent timing attacks.
maxvujovic@gmail.com77222c92012-06-04 21:06:05 +000092 bool enforceTimingRestrictions(TIntermNode* root, bool outputGraph);
93 // Returns true if the shader does not use samplers.
94 bool enforceVertexShaderTimingRestrictions(TIntermNode* root);
95 // Returns true if the shader does not use sampler dependent values to affect control
96 // flow or in operations whose time can depend on the input values.
97 bool enforceFragmentShaderTimingRestrictions(const TDependencyGraph& graph);
zmo@google.com5601ea02011-06-10 18:23:25 +000098 // Get built-in extensions with default behavior.
99 const TExtensionBehavior& getExtensionBehavior() const;
alokp@chromium.org07620a52010-09-23 17:53:56 +0000100
zmo@google.com32e97312011-08-24 01:03:11 +0000101 const BuiltInFunctionEmulator& getBuiltInFunctionEmulator() const;
102
alokp@chromium.org07620a52010-09-23 17:53:56 +0000103private:
alokp@chromium.org4888ceb2010-10-01 21:13:12 +0000104 ShShaderType shaderType;
105 ShShaderSpec shaderSpec;
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000106
107 // Built-in symbol table for the given language, spec, and resources.
108 // It is preserved from compile-to-compile.
109 TSymbolTable symbolTable;
alokp@chromium.orgad771eb2010-09-07 17:36:23 +0000110 // Built-in extensions with default behavior.
111 TExtensionBehavior extensionBehavior;
alokp@chromium.org07620a52010-09-23 17:53:56 +0000112
zmo@google.com32e97312011-08-24 01:03:11 +0000113 BuiltInFunctionEmulator builtInFunctionEmulator;
114
alokp@chromium.org07620a52010-09-23 17:53:56 +0000115 // Results of compilation.
116 TInfoSink infoSink; // Output sink.
117 TVariableInfoList attribs; // Active attributes in the compiled shader.
118 TVariableInfoList uniforms; // Active uniforms in the compiled shader.
zmo@google.com24c08c42011-05-27 17:40:48 +0000119
zmo@google.comb9f64aa2012-01-20 00:35:15 +0000120 // Cached copy of the ref-counted singleton.
121 LongNameMap* longNameMap;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000122};
123
124//
125// This is the interface between the machine independent code
126// and the machine dependent code.
127//
128// The machine dependent code should derive from the classes
129// above. Then Construct*() and Delete*() will create and
130// destroy the machine dependent objects, which contain the
131// above machine independent information.
132//
zmo@google.com5601ea02011-06-10 18:23:25 +0000133TCompiler* ConstructCompiler(
134 ShShaderType type, ShShaderSpec spec, ShShaderOutput output);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000135void DeleteCompiler(TCompiler*);
136
daniel@transgaming.com5cb728c2011-05-17 18:34:24 +0000137#endif // _SHHANDLE_INCLUDED_