Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // WebGLCompatibilityTest.cpp : Tests of the GL_ANGLE_webgl_compatibility extension. |
| 8 | |
| 9 | #include "test_utils/ANGLETest.h" |
| 10 | |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 11 | #include "common/mathutil.h" |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 12 | #include "test_utils/gl_raii.h" |
| 13 | |
Frank Henigman | 146e8a1 | 2017-03-02 23:22:37 -0500 | [diff] [blame] | 14 | namespace |
| 15 | { |
| 16 | |
| 17 | bool ConstantColorAndAlphaBlendFunctions(GLenum first, GLenum second) |
| 18 | { |
| 19 | return (first == GL_CONSTANT_COLOR || first == GL_ONE_MINUS_CONSTANT_COLOR) && |
| 20 | (second == GL_CONSTANT_ALPHA || second == GL_ONE_MINUS_CONSTANT_ALPHA); |
| 21 | } |
| 22 | |
| 23 | void CheckBlendFunctions(GLenum src, GLenum dst) |
| 24 | { |
| 25 | if (ConstantColorAndAlphaBlendFunctions(src, dst) || |
| 26 | ConstantColorAndAlphaBlendFunctions(dst, src)) |
| 27 | { |
| 28 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 29 | } |
| 30 | else |
| 31 | { |
| 32 | ASSERT_GL_NO_ERROR(); |
| 33 | } |
| 34 | } |
| 35 | |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 36 | // Extensions that affect the ability to use floating point textures |
| 37 | constexpr const char *FloatingPointTextureExtensions[] = { |
| 38 | "", |
| 39 | "GL_EXT_texture_storage", |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 40 | "GL_OES_texture_half_float", |
| 41 | "GL_OES_texture_half_float_linear", |
| 42 | "GL_EXT_color_buffer_half_float", |
Geoff Lang | 7d4602f | 2017-09-13 10:45:09 -0400 | [diff] [blame] | 43 | "GL_OES_texture_float", |
| 44 | "GL_OES_texture_float_linear", |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 45 | "GL_EXT_color_buffer_float", |
| 46 | "GL_CHROMIUM_color_buffer_float_rgba", |
| 47 | "GL_CHROMIUM_color_buffer_float_rgb", |
| 48 | }; |
| 49 | |
Frank Henigman | 146e8a1 | 2017-03-02 23:22:37 -0500 | [diff] [blame] | 50 | } // namespace |
| 51 | |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 52 | namespace angle |
| 53 | { |
| 54 | |
| 55 | class WebGLCompatibilityTest : public ANGLETest |
| 56 | { |
| 57 | protected: |
| 58 | WebGLCompatibilityTest() |
| 59 | { |
| 60 | setWindowWidth(128); |
| 61 | setWindowHeight(128); |
| 62 | setConfigRedBits(8); |
| 63 | setConfigGreenBits(8); |
| 64 | setConfigBlueBits(8); |
| 65 | setConfigAlphaBits(8); |
| 66 | setWebGLCompatibilityEnabled(true); |
| 67 | } |
| 68 | |
| 69 | void SetUp() override |
| 70 | { |
| 71 | ANGLETest::SetUp(); |
Geoff Lang | c339c4e | 2016-11-29 10:37:36 -0500 | [diff] [blame] | 72 | glRequestExtensionANGLE = reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>( |
| 73 | eglGetProcAddress("glRequestExtensionANGLE")); |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 74 | } |
| 75 | |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 76 | template <typename T> |
| 77 | void TestFloatTextureFormat(GLenum internalFormat, |
| 78 | GLenum format, |
| 79 | GLenum type, |
| 80 | bool texturingEnabled, |
| 81 | bool linearSamplingEnabled, |
| 82 | bool renderingEnabled, |
| 83 | const T textureData[4], |
| 84 | const float floatData[4]) |
| 85 | { |
| 86 | ASSERT_GL_NO_ERROR(); |
| 87 | |
| 88 | const std::string samplingVs = |
| 89 | "attribute vec4 position;\n" |
| 90 | "varying vec2 texcoord;\n" |
| 91 | "void main()\n" |
| 92 | "{\n" |
| 93 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 94 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 95 | "}\n"; |
| 96 | |
| 97 | const std::string samplingFs = |
| 98 | "precision mediump float;\n" |
| 99 | "uniform sampler2D tex;\n" |
| 100 | "uniform vec4 subtractor;\n" |
| 101 | "varying vec2 texcoord;\n" |
| 102 | "void main()\n" |
| 103 | "{\n" |
| 104 | " vec4 color = texture2D(tex, texcoord);\n" |
| 105 | " if (abs(color.r - subtractor.r) +\n" |
| 106 | " abs(color.g - subtractor.g) +\n" |
| 107 | " abs(color.b - subtractor.b) +\n" |
| 108 | " abs(color.a - subtractor.a) < 8.0)\n" |
| 109 | " {\n" |
| 110 | " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 111 | " }\n" |
| 112 | " else\n" |
| 113 | " {\n" |
| 114 | " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 115 | " }\n" |
| 116 | "}\n"; |
| 117 | |
| 118 | ANGLE_GL_PROGRAM(samplingProgram, samplingVs, samplingFs); |
| 119 | glUseProgram(samplingProgram.get()); |
| 120 | |
Geoff Lang | d84a00b | 2017-10-27 17:27:26 -0400 | [diff] [blame] | 121 | // Need RGBA8 renderbuffers for enough precision on the readback |
| 122 | if (extensionRequestable("GL_OES_rgb8_rgba8")) |
| 123 | { |
| 124 | glRequestExtensionANGLE("GL_OES_rgb8_rgba8"); |
| 125 | } |
| 126 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_rgb8_rgba8") && getClientMajorVersion() < 3); |
| 127 | ASSERT_GL_NO_ERROR(); |
| 128 | |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 129 | GLRenderbuffer rbo; |
| 130 | glBindRenderbuffer(GL_RENDERBUFFER, rbo.get()); |
| 131 | glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1); |
| 132 | |
| 133 | GLFramebuffer fbo; |
| 134 | glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); |
| 135 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo.get()); |
| 136 | |
| 137 | GLTexture texture; |
| 138 | glBindTexture(GL_TEXTURE_2D, texture.get()); |
| 139 | |
| 140 | if (internalFormat == format) |
| 141 | { |
| 142 | glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, 1, 1, 0, format, type, textureData); |
| 143 | } |
| 144 | else |
| 145 | { |
| 146 | if (getClientMajorVersion() >= 3) |
| 147 | { |
| 148 | glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 1, 1); |
| 149 | } |
| 150 | else |
| 151 | { |
| 152 | ASSERT_TRUE(extensionEnabled("GL_EXT_texture_storage")); |
| 153 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, internalFormat, 1, 1); |
| 154 | } |
| 155 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, format, type, textureData); |
| 156 | } |
| 157 | |
| 158 | if (!texturingEnabled) |
| 159 | { |
| 160 | // Depending on the entry point and client version, different errors may be generated |
| 161 | ASSERT_GLENUM_NE(GL_NO_ERROR, glGetError()); |
| 162 | |
| 163 | // Two errors may be generated in the glTexStorage + glTexSubImage case, clear the |
| 164 | // second error |
| 165 | glGetError(); |
| 166 | |
| 167 | return; |
| 168 | } |
| 169 | ASSERT_GL_NO_ERROR(); |
| 170 | |
| 171 | glUniform1i(glGetUniformLocation(samplingProgram.get(), "tex"), 0); |
| 172 | glUniform4fv(glGetUniformLocation(samplingProgram.get(), "subtractor"), 1, floatData); |
| 173 | |
| 174 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 175 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 176 | drawQuad(samplingProgram.get(), "position", 0.5f, 1.0f, true); |
| 177 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 178 | |
| 179 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 180 | drawQuad(samplingProgram.get(), "position", 0.5f, 1.0f, true); |
| 181 | |
| 182 | if (linearSamplingEnabled) |
| 183 | { |
| 184 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 185 | } |
| 186 | else |
| 187 | { |
| 188 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 189 | } |
| 190 | |
| 191 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), |
| 192 | 0); |
| 193 | glBindTexture(GL_TEXTURE_2D, 0); |
| 194 | if (!renderingEnabled) |
| 195 | { |
| 196 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, |
| 197 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 198 | return; |
| 199 | } |
| 200 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 201 | |
| 202 | const std::string renderingVs = |
| 203 | "attribute vec4 position;\n" |
| 204 | "void main()\n" |
| 205 | "{\n" |
| 206 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 207 | "}\n"; |
| 208 | |
| 209 | const std::string renderingFs = |
| 210 | "precision mediump float;\n" |
| 211 | "uniform vec4 writeValue;\n" |
| 212 | "void main()\n" |
| 213 | "{\n" |
| 214 | " gl_FragColor = writeValue;\n" |
| 215 | "}\n"; |
| 216 | |
| 217 | ANGLE_GL_PROGRAM(renderingProgram, renderingVs, renderingFs); |
| 218 | glUseProgram(renderingProgram.get()); |
| 219 | |
| 220 | glUniform4fv(glGetUniformLocation(renderingProgram.get(), "writeValue"), 1, floatData); |
| 221 | |
| 222 | drawQuad(renderingProgram.get(), "position", 0.5f, 1.0f, true); |
| 223 | |
| 224 | EXPECT_PIXEL_COLOR32F_NEAR( |
| 225 | 0, 0, GLColor32F(floatData[0], floatData[1], floatData[2], floatData[3]), 1.0f); |
| 226 | } |
| 227 | |
Jamie Madill | cad97ee | 2017-02-02 18:52:44 -0500 | [diff] [blame] | 228 | // Called from RenderingFeedbackLoopWithDrawBuffersEXT. |
| 229 | void drawBuffersEXTFeedbackLoop(GLuint program, |
| 230 | const std::array<GLenum, 2> &drawBuffers, |
| 231 | GLenum expectedError); |
| 232 | |
Jamie Madill | 07be8bf | 2017-02-02 19:59:57 -0500 | [diff] [blame] | 233 | // Called from RenderingFeedbackLoopWithDrawBuffers. |
| 234 | void drawBuffersFeedbackLoop(GLuint program, |
| 235 | const std::array<GLenum, 2> &drawBuffers, |
| 236 | GLenum expectedError); |
| 237 | |
Bryan Bernhart (Intel Americas Inc) | 2a35741 | 2017-09-05 10:42:47 -0700 | [diff] [blame] | 238 | // Called from InvalidTextureFormat |
| 239 | void validateTexImageExtensionFormat(GLenum format, const std::string &extName); |
| 240 | |
Geoff Lang | c339c4e | 2016-11-29 10:37:36 -0500 | [diff] [blame] | 241 | PFNGLREQUESTEXTENSIONANGLEPROC glRequestExtensionANGLE = nullptr; |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 242 | }; |
| 243 | |
Corentin Wallez | fd45644 | 2016-12-21 17:57:00 -0500 | [diff] [blame] | 244 | class WebGL2CompatibilityTest : public WebGLCompatibilityTest |
| 245 | { |
| 246 | }; |
| 247 | |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 248 | // Context creation would fail if EGL_ANGLE_create_context_webgl_compatibility was not available so |
| 249 | // the GL extension should always be present |
| 250 | TEST_P(WebGLCompatibilityTest, ExtensionStringExposed) |
| 251 | { |
| 252 | EXPECT_TRUE(extensionEnabled("GL_ANGLE_webgl_compatibility")); |
| 253 | } |
| 254 | |
| 255 | // Verify that all extension entry points are available |
| 256 | TEST_P(WebGLCompatibilityTest, EntryPoints) |
| 257 | { |
Geoff Lang | c339c4e | 2016-11-29 10:37:36 -0500 | [diff] [blame] | 258 | if (extensionEnabled("GL_ANGLE_request_extension")) |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 259 | { |
Geoff Lang | c339c4e | 2016-11-29 10:37:36 -0500 | [diff] [blame] | 260 | EXPECT_NE(nullptr, eglGetProcAddress("glRequestExtensionANGLE")); |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 261 | } |
| 262 | } |
| 263 | |
| 264 | // WebGL 1 allows GL_DEPTH_STENCIL_ATTACHMENT as a valid binding point. Make sure it is usable, |
| 265 | // even in ES2 contexts. |
| 266 | TEST_P(WebGLCompatibilityTest, DepthStencilBindingPoint) |
| 267 | { |
| 268 | GLRenderbuffer renderbuffer; |
| 269 | glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer.get()); |
| 270 | glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); |
| 271 | |
| 272 | GLFramebuffer framebuffer; |
| 273 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); |
| 274 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
| 275 | renderbuffer.get()); |
| 276 | |
| 277 | EXPECT_GL_NO_ERROR(); |
| 278 | } |
| 279 | |
| 280 | // Test that attempting to enable an extension that doesn't exist generates GL_INVALID_OPERATION |
| 281 | TEST_P(WebGLCompatibilityTest, EnableExtensionValidation) |
| 282 | { |
Geoff Lang | c339c4e | 2016-11-29 10:37:36 -0500 | [diff] [blame] | 283 | glRequestExtensionANGLE("invalid_extension_string"); |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 284 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 285 | } |
| 286 | |
| 287 | // Test enabling the GL_OES_element_index_uint extension |
| 288 | TEST_P(WebGLCompatibilityTest, EnableExtensionUintIndices) |
| 289 | { |
| 290 | if (getClientMajorVersion() != 2) |
| 291 | { |
| 292 | // This test only works on ES2 where uint indices are not available by default |
| 293 | return; |
| 294 | } |
| 295 | |
| 296 | EXPECT_FALSE(extensionEnabled("GL_OES_element_index_uint")); |
| 297 | |
| 298 | GLBuffer indexBuffer; |
| 299 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer.get()); |
| 300 | |
| 301 | GLuint data[] = {0, 1, 2, 1, 3, 2}; |
| 302 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); |
| 303 | |
| 304 | ANGLE_GL_PROGRAM(program, "void main() { gl_Position = vec4(0, 0, 0, 1); }", |
| 305 | "void main() { gl_FragColor = vec4(0, 1, 0, 1); }") |
| 306 | glUseProgram(program.get()); |
| 307 | |
Jamie Madill | e7b9634 | 2017-06-23 15:06:08 -0400 | [diff] [blame] | 308 | glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr); |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 309 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 310 | |
Geoff Lang | c339c4e | 2016-11-29 10:37:36 -0500 | [diff] [blame] | 311 | if (extensionRequestable("GL_OES_element_index_uint")) |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 312 | { |
Geoff Lang | c339c4e | 2016-11-29 10:37:36 -0500 | [diff] [blame] | 313 | glRequestExtensionANGLE("GL_OES_element_index_uint"); |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 314 | EXPECT_GL_NO_ERROR(); |
| 315 | EXPECT_TRUE(extensionEnabled("GL_OES_element_index_uint")); |
| 316 | |
Jamie Madill | e7b9634 | 2017-06-23 15:06:08 -0400 | [diff] [blame] | 317 | glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr); |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 318 | EXPECT_GL_NO_ERROR(); |
| 319 | } |
| 320 | } |
| 321 | |
Geoff Lang | ff5c63e | 2017-04-12 15:26:54 -0400 | [diff] [blame] | 322 | // Test enabling the GL_OES_standard_derivatives extension |
| 323 | TEST_P(WebGLCompatibilityTest, EnableExtensionStandardDerivitives) |
| 324 | { |
| 325 | EXPECT_FALSE(extensionEnabled("GL_OES_standard_derivatives")); |
| 326 | |
| 327 | const std::string source = |
| 328 | "#extension GL_OES_standard_derivatives : require\n" |
| 329 | "void main() { gl_FragColor = vec4(dFdx(vec2(1.0, 1.0)).x, 1, 0, 1); }\n"; |
| 330 | ASSERT_EQ(0u, CompileShader(GL_FRAGMENT_SHADER, source)); |
| 331 | |
| 332 | if (extensionRequestable("GL_OES_standard_derivatives")) |
| 333 | { |
| 334 | glRequestExtensionANGLE("GL_OES_standard_derivatives"); |
| 335 | EXPECT_GL_NO_ERROR(); |
| 336 | EXPECT_TRUE(extensionEnabled("GL_OES_standard_derivatives")); |
| 337 | |
| 338 | GLuint shader = CompileShader(GL_FRAGMENT_SHADER, source); |
| 339 | ASSERT_NE(0u, shader); |
| 340 | glDeleteShader(shader); |
| 341 | } |
| 342 | } |
| 343 | |
| 344 | // Test enabling the GL_EXT_shader_texture_lod extension |
| 345 | TEST_P(WebGLCompatibilityTest, EnableExtensionTextureLOD) |
| 346 | { |
| 347 | EXPECT_FALSE(extensionEnabled("GL_EXT_shader_texture_lod")); |
| 348 | |
| 349 | const std::string source = |
| 350 | "#extension GL_EXT_shader_texture_lod : require\n" |
| 351 | "uniform sampler2D u_texture;\n" |
| 352 | "void main() {\n" |
| 353 | " gl_FragColor = texture2DGradEXT(u_texture, vec2(0.0, 0.0), vec2(0.0, 0.0), vec2(0.0, " |
| 354 | "0.0));\n" |
| 355 | "}\n"; |
| 356 | ASSERT_EQ(0u, CompileShader(GL_FRAGMENT_SHADER, source)); |
| 357 | |
| 358 | if (extensionRequestable("GL_EXT_shader_texture_lod")) |
| 359 | { |
| 360 | glRequestExtensionANGLE("GL_EXT_shader_texture_lod"); |
| 361 | EXPECT_GL_NO_ERROR(); |
| 362 | EXPECT_TRUE(extensionEnabled("GL_EXT_shader_texture_lod")); |
| 363 | |
| 364 | GLuint shader = CompileShader(GL_FRAGMENT_SHADER, source); |
| 365 | ASSERT_NE(0u, shader); |
| 366 | glDeleteShader(shader); |
| 367 | } |
| 368 | } |
| 369 | |
| 370 | // Test enabling the GL_EXT_frag_depth extension |
| 371 | TEST_P(WebGLCompatibilityTest, EnableExtensionFragDepth) |
| 372 | { |
| 373 | EXPECT_FALSE(extensionEnabled("GL_EXT_frag_depth")); |
| 374 | |
| 375 | const std::string source = |
| 376 | "#extension GL_EXT_frag_depth : require\n" |
| 377 | "void main() {\n" |
| 378 | " gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n" |
| 379 | " gl_FragDepthEXT = 1.0;\n" |
| 380 | "}\n"; |
| 381 | ASSERT_EQ(0u, CompileShader(GL_FRAGMENT_SHADER, source)); |
| 382 | |
| 383 | if (extensionRequestable("GL_EXT_frag_depth")) |
| 384 | { |
| 385 | glRequestExtensionANGLE("GL_EXT_frag_depth"); |
| 386 | EXPECT_GL_NO_ERROR(); |
| 387 | EXPECT_TRUE(extensionEnabled("GL_EXT_frag_depth")); |
| 388 | |
| 389 | GLuint shader = CompileShader(GL_FRAGMENT_SHADER, source); |
| 390 | ASSERT_NE(0u, shader); |
| 391 | glDeleteShader(shader); |
| 392 | } |
| 393 | } |
| 394 | |
Geoff Lang | d7d526a | 2017-02-21 16:48:43 -0500 | [diff] [blame] | 395 | // Test enabling the GL_EXT_texture_filter_anisotropic extension |
| 396 | TEST_P(WebGLCompatibilityTest, EnableExtensionTextureFilterAnisotropic) |
| 397 | { |
| 398 | EXPECT_FALSE(extensionEnabled("GL_EXT_texture_filter_anisotropic")); |
| 399 | |
| 400 | GLfloat maxAnisotropy = 0.0f; |
| 401 | glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy); |
| 402 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 403 | |
| 404 | GLTexture texture; |
| 405 | glBindTexture(GL_TEXTURE_2D, texture.get()); |
| 406 | ASSERT_GL_NO_ERROR(); |
| 407 | |
| 408 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); |
| 409 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 410 | |
| 411 | GLfloat currentAnisotropy = 0.0f; |
| 412 | glGetTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, ¤tAnisotropy); |
| 413 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 414 | |
| 415 | if (extensionRequestable("GL_EXT_texture_filter_anisotropic")) |
| 416 | { |
| 417 | glRequestExtensionANGLE("GL_EXT_texture_filter_anisotropic"); |
| 418 | EXPECT_GL_NO_ERROR(); |
| 419 | EXPECT_TRUE(extensionEnabled("GL_EXT_texture_filter_anisotropic")); |
| 420 | |
| 421 | glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy); |
| 422 | ASSERT_GL_NO_ERROR(); |
| 423 | EXPECT_GE(maxAnisotropy, 2.0f); |
| 424 | |
| 425 | glGetTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, ¤tAnisotropy); |
| 426 | ASSERT_GL_NO_ERROR(); |
| 427 | EXPECT_EQ(1.0f, currentAnisotropy); |
| 428 | |
| 429 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 2.0f); |
| 430 | ASSERT_GL_NO_ERROR(); |
| 431 | } |
| 432 | } |
| 433 | |
Bryan Bernhart | 87c182e | 2016-11-02 11:23:22 -0700 | [diff] [blame] | 434 | // Verify that shaders are of a compatible spec when the extension is enabled. |
| 435 | TEST_P(WebGLCompatibilityTest, ExtensionCompilerSpec) |
| 436 | { |
| 437 | EXPECT_TRUE(extensionEnabled("GL_ANGLE_webgl_compatibility")); |
| 438 | |
| 439 | // Use of reserved _webgl prefix should fail when the shader specification is for WebGL. |
| 440 | const std::string &vert = |
| 441 | "struct Foo {\n" |
| 442 | " int _webgl_bar;\n" |
| 443 | "};\n" |
| 444 | "void main()\n" |
| 445 | "{\n" |
| 446 | " Foo foo = Foo(1);\n" |
| 447 | "}"; |
| 448 | |
| 449 | // Default fragement shader. |
| 450 | const std::string &frag = |
| 451 | "void main()\n" |
| 452 | "{\n" |
| 453 | " gl_FragColor = vec4(1.0,0.0,0.0,1.0);\n" |
| 454 | "}"; |
| 455 | |
| 456 | GLuint program = CompileProgram(vert, frag); |
| 457 | EXPECT_EQ(0u, program); |
| 458 | glDeleteProgram(program); |
| 459 | } |
| 460 | |
Geoff Lang | 3fab763 | 2017-09-26 15:45:54 -0400 | [diff] [blame] | 461 | // Test enabling the GL_NV_pixel_buffer_object extension |
| 462 | TEST_P(WebGLCompatibilityTest, EnablePixelBufferObjectExtensions) |
| 463 | { |
| 464 | EXPECT_FALSE(extensionEnabled("GL_NV_pixel_buffer_object")); |
| 465 | EXPECT_FALSE(extensionEnabled("GL_OES_mapbuffer")); |
| 466 | EXPECT_FALSE(extensionEnabled("GL_EXT_map_buffer_range")); |
| 467 | |
| 468 | // These extensions become core in in ES3/WebGL2. |
| 469 | ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); |
| 470 | |
| 471 | GLBuffer buffer; |
| 472 | glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer); |
| 473 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 474 | |
| 475 | if (extensionRequestable("GL_NV_pixel_buffer_object")) |
| 476 | { |
| 477 | glRequestExtensionANGLE("GL_NV_pixel_buffer_object"); |
| 478 | EXPECT_GL_NO_ERROR(); |
| 479 | |
| 480 | glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer); |
| 481 | EXPECT_GL_NO_ERROR(); |
| 482 | |
| 483 | glBufferData(GL_PIXEL_PACK_BUFFER, 4, nullptr, GL_STATIC_DRAW); |
| 484 | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 485 | EXPECT_GL_NO_ERROR(); |
| 486 | } |
| 487 | } |
| 488 | |
| 489 | // Test enabling the GL_OES_mapbuffer and GL_EXT_map_buffer_range extensions |
| 490 | TEST_P(WebGLCompatibilityTest, EnableMapBufferExtensions) |
| 491 | { |
| 492 | EXPECT_FALSE(extensionEnabled("GL_OES_mapbuffer")); |
| 493 | EXPECT_FALSE(extensionEnabled("GL_EXT_map_buffer_range")); |
| 494 | |
| 495 | // These extensions become core in in ES3/WebGL2. |
| 496 | ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); |
| 497 | |
| 498 | GLBuffer buffer; |
| 499 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); |
| 500 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, 4, nullptr, GL_STATIC_DRAW); |
| 501 | |
| 502 | glMapBufferOES(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY_OES); |
| 503 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 504 | |
| 505 | glMapBufferRangeEXT(GL_ELEMENT_ARRAY_BUFFER, 0, 4, GL_MAP_WRITE_BIT); |
| 506 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 507 | |
| 508 | GLint access = 0; |
| 509 | glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_ACCESS_OES, &access); |
| 510 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 511 | |
| 512 | if (extensionRequestable("GL_OES_mapbuffer")) |
| 513 | { |
| 514 | glRequestExtensionANGLE("GL_OES_mapbuffer"); |
| 515 | EXPECT_GL_NO_ERROR(); |
| 516 | |
| 517 | glMapBufferOES(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY_OES); |
| 518 | glUnmapBufferOES(GL_ELEMENT_ARRAY_BUFFER); |
| 519 | glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_ACCESS_OES, &access); |
| 520 | EXPECT_GL_NO_ERROR(); |
| 521 | } |
| 522 | |
| 523 | if (extensionRequestable("GL_EXT_map_buffer_range")) |
| 524 | { |
| 525 | glRequestExtensionANGLE("GL_EXT_map_buffer_range"); |
| 526 | EXPECT_GL_NO_ERROR(); |
| 527 | |
| 528 | glMapBufferRangeEXT(GL_ELEMENT_ARRAY_BUFFER, 0, 4, GL_MAP_WRITE_BIT); |
| 529 | glUnmapBufferOES(GL_ELEMENT_ARRAY_BUFFER); |
| 530 | glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_ACCESS_OES, &access); |
| 531 | EXPECT_GL_NO_ERROR(); |
| 532 | } |
| 533 | } |
| 534 | |
Geoff Lang | 8c7133c | 2017-09-26 17:31:10 -0400 | [diff] [blame] | 535 | // Test enabling the GL_OES_fbo_render_mipmap extension |
| 536 | TEST_P(WebGLCompatibilityTest, EnableRenderMipmapExtension) |
| 537 | { |
| 538 | EXPECT_FALSE(extensionEnabled("GL_OES_fbo_render_mipmap")); |
| 539 | |
| 540 | // This extensions become core in in ES3/WebGL2. |
| 541 | ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); |
| 542 | |
| 543 | GLTexture texture; |
| 544 | glBindTexture(GL_TEXTURE_2D, texture); |
| 545 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 546 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 547 | |
| 548 | GLFramebuffer fbo; |
| 549 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 550 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); |
| 551 | EXPECT_GL_NO_ERROR(); |
| 552 | |
| 553 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 1); |
| 554 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 555 | |
| 556 | if (extensionRequestable("GL_OES_fbo_render_mipmap")) |
| 557 | { |
| 558 | glRequestExtensionANGLE("GL_OES_fbo_render_mipmap"); |
| 559 | EXPECT_GL_NO_ERROR(); |
| 560 | |
| 561 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 1); |
| 562 | EXPECT_GL_NO_ERROR(); |
| 563 | } |
| 564 | } |
| 565 | |
Geoff Lang | 50cac57 | 2017-09-26 17:37:43 -0400 | [diff] [blame] | 566 | // Test enabling the GL_EXT_blend_minmax extension |
| 567 | TEST_P(WebGLCompatibilityTest, EnableBlendMinMaxExtension) |
| 568 | { |
| 569 | EXPECT_FALSE(extensionEnabled("GL_EXT_blend_minmax")); |
| 570 | |
| 571 | // This extensions become core in in ES3/WebGL2. |
| 572 | ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); |
| 573 | |
| 574 | glBlendEquation(GL_MIN); |
| 575 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 576 | |
| 577 | glBlendEquation(GL_MAX); |
| 578 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 579 | |
| 580 | if (extensionRequestable("GL_EXT_blend_minmax")) |
| 581 | { |
| 582 | glRequestExtensionANGLE("GL_EXT_blend_minmax"); |
| 583 | EXPECT_GL_NO_ERROR(); |
| 584 | |
| 585 | glBlendEquation(GL_MIN); |
| 586 | glBlendEquation(GL_MAX); |
| 587 | EXPECT_GL_NO_ERROR(); |
| 588 | } |
| 589 | } |
| 590 | |
Geoff Lang | 8c5b31c | 2017-09-26 18:07:44 -0400 | [diff] [blame] | 591 | // Test enabling the query extensions |
| 592 | TEST_P(WebGLCompatibilityTest, EnableQueryExtensions) |
| 593 | { |
| 594 | EXPECT_FALSE(extensionEnabled("GL_EXT_occlusion_query_boolean")); |
| 595 | EXPECT_FALSE(extensionEnabled("GL_EXT_disjoint_timer_query")); |
| 596 | EXPECT_FALSE(extensionEnabled("GL_CHROMIUM_sync_query")); |
| 597 | |
| 598 | // This extensions become core in in ES3/WebGL2. |
| 599 | ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); |
| 600 | |
| 601 | GLQueryEXT badQuery; |
| 602 | |
| 603 | glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, badQuery); |
| 604 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 605 | |
| 606 | glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_CONSERVATIVE, badQuery); |
| 607 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 608 | |
| 609 | glBeginQueryEXT(GL_TIME_ELAPSED_EXT, badQuery); |
| 610 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 611 | |
| 612 | glQueryCounterEXT(GL_TIMESTAMP_EXT, badQuery); |
| 613 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 614 | |
| 615 | glBeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM, badQuery); |
| 616 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 617 | |
| 618 | if (extensionRequestable("GL_EXT_occlusion_query_boolean")) |
| 619 | { |
| 620 | glRequestExtensionANGLE("GL_EXT_occlusion_query_boolean"); |
| 621 | EXPECT_GL_NO_ERROR(); |
| 622 | |
| 623 | GLQueryEXT query; |
| 624 | glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, query); |
| 625 | glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT); |
| 626 | EXPECT_GL_NO_ERROR(); |
| 627 | } |
| 628 | |
| 629 | if (extensionRequestable("GL_EXT_disjoint_timer_query")) |
| 630 | { |
| 631 | glRequestExtensionANGLE("GL_EXT_disjoint_timer_query"); |
| 632 | EXPECT_GL_NO_ERROR(); |
| 633 | |
| 634 | GLQueryEXT query1; |
| 635 | glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query1); |
| 636 | glEndQueryEXT(GL_TIME_ELAPSED_EXT); |
| 637 | EXPECT_GL_NO_ERROR(); |
| 638 | |
| 639 | GLQueryEXT query2; |
| 640 | glQueryCounterEXT(query2, GL_TIMESTAMP_EXT); |
| 641 | EXPECT_GL_NO_ERROR(); |
| 642 | } |
| 643 | |
| 644 | if (extensionRequestable("GL_CHROMIUM_sync_query")) |
| 645 | { |
| 646 | glRequestExtensionANGLE("GL_CHROMIUM_sync_query"); |
| 647 | EXPECT_GL_NO_ERROR(); |
| 648 | |
| 649 | GLQueryEXT query; |
| 650 | glBeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM, query); |
| 651 | glEndQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM); |
| 652 | EXPECT_GL_NO_ERROR(); |
| 653 | } |
| 654 | } |
| 655 | |
Geoff Lang | 488130e | 2017-09-27 13:53:11 -0400 | [diff] [blame] | 656 | // Test enabling the GL_ANGLE_framebuffer_multisample extension |
| 657 | TEST_P(WebGLCompatibilityTest, EnableFramebufferMultisampleExtension) |
| 658 | { |
| 659 | EXPECT_FALSE(extensionEnabled("GL_ANGLE_framebuffer_multisample")); |
| 660 | |
| 661 | // This extensions become core in in ES3/WebGL2. |
| 662 | ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); |
| 663 | |
| 664 | GLint maxSamples = 0; |
| 665 | glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); |
| 666 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 667 | |
| 668 | GLRenderbuffer renderbuffer; |
| 669 | glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); |
| 670 | glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 1, GL_RGBA4, 1, 1); |
| 671 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 672 | |
| 673 | if (extensionRequestable("GL_ANGLE_framebuffer_multisample")) |
| 674 | { |
| 675 | glRequestExtensionANGLE("GL_ANGLE_framebuffer_multisample"); |
| 676 | EXPECT_GL_NO_ERROR(); |
| 677 | |
| 678 | glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); |
| 679 | EXPECT_GL_NO_ERROR(); |
| 680 | |
| 681 | glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, maxSamples, GL_RGBA4, 1, 1); |
| 682 | EXPECT_GL_NO_ERROR(); |
| 683 | } |
| 684 | } |
| 685 | |
Geoff Lang | 63c5a59 | 2017-09-27 14:08:16 -0400 | [diff] [blame] | 686 | // Test enabling the GL_ANGLE_instanced_arrays extension |
| 687 | TEST_P(WebGLCompatibilityTest, EnableInstancedArraysExtension) |
| 688 | { |
| 689 | EXPECT_FALSE(extensionEnabled("GL_ANGLE_instanced_arrays")); |
| 690 | |
| 691 | // This extensions become core in in ES3/WebGL2. |
| 692 | ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); |
| 693 | |
| 694 | GLint divisor = 0; |
| 695 | glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, &divisor); |
| 696 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 697 | |
| 698 | glVertexAttribDivisorANGLE(0, 1); |
| 699 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 700 | |
| 701 | if (extensionRequestable("GL_ANGLE_instanced_arrays")) |
| 702 | { |
| 703 | glRequestExtensionANGLE("GL_ANGLE_instanced_arrays"); |
| 704 | EXPECT_GL_NO_ERROR(); |
| 705 | |
| 706 | glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, &divisor); |
| 707 | glVertexAttribDivisorANGLE(0, 1); |
| 708 | EXPECT_GL_NO_ERROR(); |
| 709 | } |
| 710 | } |
| 711 | |
Geoff Lang | 000dab8 | 2017-09-27 14:27:07 -0400 | [diff] [blame] | 712 | // Test enabling the GL_ANGLE_pack_reverse_row_order extension |
| 713 | TEST_P(WebGLCompatibilityTest, EnablePackReverseRowOrderExtension) |
| 714 | { |
| 715 | EXPECT_FALSE(extensionEnabled("GL_ANGLE_pack_reverse_row_order")); |
| 716 | |
| 717 | GLint result = 0; |
| 718 | glGetIntegerv(GL_PACK_REVERSE_ROW_ORDER_ANGLE, &result); |
| 719 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 720 | |
| 721 | glPixelStorei(GL_PACK_REVERSE_ROW_ORDER_ANGLE, GL_TRUE); |
| 722 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 723 | |
| 724 | if (extensionRequestable("GL_ANGLE_pack_reverse_row_order")) |
| 725 | { |
| 726 | glRequestExtensionANGLE("GL_ANGLE_pack_reverse_row_order"); |
| 727 | EXPECT_GL_NO_ERROR(); |
| 728 | |
| 729 | glGetIntegerv(GL_PACK_REVERSE_ROW_ORDER_ANGLE, &result); |
| 730 | glPixelStorei(GL_PACK_REVERSE_ROW_ORDER_ANGLE, GL_TRUE); |
| 731 | EXPECT_GL_NO_ERROR(); |
| 732 | } |
| 733 | } |
| 734 | |
| 735 | // Test enabling the GL_EXT_unpack_subimage extension |
| 736 | TEST_P(WebGLCompatibilityTest, EnablePackUnpackSubImageExtension) |
| 737 | { |
| 738 | EXPECT_FALSE(extensionEnabled("GL_EXT_unpack_subimage")); |
| 739 | |
| 740 | // This extensions become core in in ES3/WebGL2. |
| 741 | ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); |
| 742 | |
| 743 | constexpr GLenum parameters[] = { |
| 744 | GL_UNPACK_ROW_LENGTH_EXT, GL_UNPACK_SKIP_ROWS_EXT, GL_UNPACK_SKIP_PIXELS_EXT, |
| 745 | }; |
| 746 | |
| 747 | for (GLenum param : parameters) |
| 748 | { |
| 749 | GLint resultI = 0; |
| 750 | glGetIntegerv(param, &resultI); |
| 751 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 752 | |
| 753 | GLfloat resultF = 0.0f; |
| 754 | glGetFloatv(param, &resultF); |
| 755 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 756 | |
| 757 | glPixelStorei(param, 0); |
| 758 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 759 | } |
| 760 | |
| 761 | if (extensionRequestable("GL_EXT_unpack_subimage")) |
| 762 | { |
| 763 | glRequestExtensionANGLE("GL_EXT_unpack_subimage"); |
| 764 | EXPECT_GL_NO_ERROR(); |
| 765 | |
| 766 | for (GLenum param : parameters) |
| 767 | { |
| 768 | GLint resultI = 0; |
| 769 | glGetIntegerv(param, &resultI); |
| 770 | |
| 771 | GLfloat resultF = 0.0f; |
| 772 | glGetFloatv(param, &resultF); |
| 773 | |
| 774 | glPixelStorei(param, 0); |
| 775 | |
| 776 | EXPECT_GL_NO_ERROR(); |
| 777 | } |
| 778 | } |
| 779 | } |
| 780 | |
Geoff Lang | 4751aab | 2017-10-30 15:14:52 -0400 | [diff] [blame^] | 781 | TEST_P(WebGLCompatibilityTest, EnableTextureRectangle) |
| 782 | { |
| 783 | EXPECT_FALSE(extensionEnabled("GL_ANGLE_texture_rectangle")); |
| 784 | |
| 785 | GLTexture texture; |
| 786 | glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, texture); |
| 787 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 788 | |
| 789 | GLint minFilter = 0; |
| 790 | glGetTexParameteriv(GL_TEXTURE_RECTANGLE_ANGLE, GL_TEXTURE_MIN_FILTER, &minFilter); |
| 791 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 792 | |
| 793 | if (extensionRequestable("GL_ANGLE_texture_rectangle")) |
| 794 | { |
| 795 | glRequestExtensionANGLE("GL_ANGLE_texture_rectangle"); |
| 796 | EXPECT_GL_NO_ERROR(); |
| 797 | |
| 798 | EXPECT_TRUE(extensionEnabled("GL_ANGLE_texture_rectangle")); |
| 799 | |
| 800 | glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, texture); |
| 801 | EXPECT_GL_NO_ERROR(); |
| 802 | |
| 803 | glTexImage2D(GL_TEXTURE_RECTANGLE_ANGLE, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 804 | nullptr); |
| 805 | EXPECT_GL_NO_ERROR(); |
| 806 | } |
| 807 | } |
| 808 | |
Geoff Lang | 000dab8 | 2017-09-27 14:27:07 -0400 | [diff] [blame] | 809 | // Test enabling the GL_NV_pack_subimage extension |
| 810 | TEST_P(WebGLCompatibilityTest, EnablePackPackSubImageExtension) |
| 811 | { |
| 812 | EXPECT_FALSE(extensionEnabled("GL_NV_pack_subimage")); |
| 813 | |
| 814 | // This extensions become core in in ES3/WebGL2. |
| 815 | ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); |
| 816 | |
| 817 | constexpr GLenum parameters[] = { |
| 818 | GL_PACK_ROW_LENGTH, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_PIXELS, |
| 819 | }; |
| 820 | |
| 821 | for (GLenum param : parameters) |
| 822 | { |
| 823 | GLint resultI = 0; |
| 824 | glGetIntegerv(param, &resultI); |
| 825 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 826 | |
| 827 | GLfloat resultF = 0.0f; |
| 828 | glGetFloatv(param, &resultF); |
| 829 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 830 | |
| 831 | glPixelStorei(param, 0); |
| 832 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 833 | } |
| 834 | |
| 835 | if (extensionRequestable("GL_NV_pack_subimage")) |
| 836 | { |
| 837 | glRequestExtensionANGLE("GL_NV_pack_subimage"); |
| 838 | EXPECT_GL_NO_ERROR(); |
| 839 | |
| 840 | for (GLenum param : parameters) |
| 841 | { |
| 842 | GLint resultI = 0; |
| 843 | glGetIntegerv(param, &resultI); |
| 844 | |
| 845 | GLfloat resultF = 0.0f; |
| 846 | glGetFloatv(param, &resultF); |
| 847 | |
| 848 | glPixelStorei(param, 0); |
| 849 | |
| 850 | EXPECT_GL_NO_ERROR(); |
| 851 | } |
| 852 | } |
| 853 | } |
| 854 | |
Geoff Lang | d84a00b | 2017-10-27 17:27:26 -0400 | [diff] [blame] | 855 | TEST_P(WebGLCompatibilityTest, EnableRGB8RGBA8Extension) |
| 856 | { |
| 857 | EXPECT_FALSE(extensionEnabled("GL_OES_rgb8_rgba8")); |
| 858 | |
| 859 | // This extensions become core in in ES3/WebGL2. |
| 860 | ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); |
| 861 | |
| 862 | GLRenderbuffer renderbuffer; |
| 863 | glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); |
| 864 | EXPECT_GL_NO_ERROR(); |
| 865 | |
| 866 | glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8_OES, 1, 1); |
| 867 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 868 | |
| 869 | glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8_OES, 1, 1); |
| 870 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 871 | |
| 872 | if (extensionRequestable("GL_OES_rgb8_rgba8")) |
| 873 | { |
| 874 | glRequestExtensionANGLE("GL_OES_rgb8_rgba8"); |
| 875 | EXPECT_GL_NO_ERROR(); |
| 876 | |
| 877 | EXPECT_TRUE(extensionEnabled("GL_OES_rgb8_rgba8")); |
| 878 | |
| 879 | glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8_OES, 1, 1); |
| 880 | EXPECT_GL_NO_ERROR(); |
| 881 | |
| 882 | glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8_OES, 1, 1); |
| 883 | EXPECT_GL_NO_ERROR(); |
| 884 | } |
| 885 | } |
| 886 | |
Geoff Lang | a0e0aeb | 2017-04-12 15:06:29 -0400 | [diff] [blame] | 887 | // Verify that the context generates the correct error when the framebuffer attachments are |
| 888 | // different sizes |
Corentin Wallez | c3bc984 | 2017-10-11 15:15:59 -0400 | [diff] [blame] | 889 | TEST_P(WebGLCompatibilityTest, FramebufferAttachmentSizeMismatch) |
Geoff Lang | a0e0aeb | 2017-04-12 15:06:29 -0400 | [diff] [blame] | 890 | { |
| 891 | GLFramebuffer fbo; |
| 892 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 893 | |
| 894 | GLTexture textures[2]; |
| 895 | glBindTexture(GL_TEXTURE_2D, textures[0]); |
| 896 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 897 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0); |
| 898 | |
| 899 | ASSERT_GL_NO_ERROR(); |
| 900 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 901 | |
| 902 | GLRenderbuffer renderbuffer; |
| 903 | glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); |
| 904 | glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 3, 3); |
| 905 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer); |
| 906 | |
| 907 | ASSERT_GL_NO_ERROR(); |
| 908 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, |
| 909 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 910 | |
| 911 | if (extensionRequestable("GL_EXT_draw_buffers")) |
| 912 | { |
| 913 | glRequestExtensionANGLE("GL_EXT_draw_buffers"); |
| 914 | EXPECT_GL_NO_ERROR(); |
| 915 | EXPECT_TRUE(extensionEnabled("GL_EXT_draw_buffers")); |
| 916 | |
| 917 | glBindTexture(GL_TEXTURE_2D, textures[1]); |
| 918 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 919 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, textures[1], 0); |
| 920 | ASSERT_GL_NO_ERROR(); |
| 921 | |
| 922 | ASSERT_GL_NO_ERROR(); |
| 923 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, |
| 924 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 925 | |
| 926 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); |
| 927 | |
| 928 | ASSERT_GL_NO_ERROR(); |
| 929 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 930 | |
| 931 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 932 | |
| 933 | ASSERT_GL_NO_ERROR(); |
| 934 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, |
| 935 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 936 | } |
| 937 | } |
| 938 | |
Corentin Wallez | 327411e | 2016-12-09 11:09:17 -0500 | [diff] [blame] | 939 | // Test that client-side array buffers are forbidden in WebGL mode |
| 940 | TEST_P(WebGLCompatibilityTest, ForbidsClientSideArrayBuffer) |
| 941 | { |
| 942 | const std::string &vert = |
| 943 | "attribute vec3 a_pos;\n" |
| 944 | "void main()\n" |
| 945 | "{\n" |
| 946 | " gl_Position = vec4(a_pos, 1.0);\n" |
| 947 | "}\n"; |
| 948 | |
| 949 | const std::string &frag = |
| 950 | "precision highp float;\n" |
| 951 | "void main()\n" |
| 952 | "{\n" |
| 953 | " gl_FragColor = vec4(1.0);\n" |
| 954 | "}\n"; |
| 955 | |
| 956 | ANGLE_GL_PROGRAM(program, vert, frag); |
| 957 | |
| 958 | GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); |
| 959 | ASSERT_NE(-1, posLocation); |
| 960 | glUseProgram(program.get()); |
| 961 | |
| 962 | const auto &vertices = GetQuadVertices(); |
Corentin Wallez | fd45644 | 2016-12-21 17:57:00 -0500 | [diff] [blame] | 963 | glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 4, vertices.data()); |
Corentin Wallez | 327411e | 2016-12-09 11:09:17 -0500 | [diff] [blame] | 964 | glEnableVertexAttribArray(posLocation); |
| 965 | |
| 966 | ASSERT_GL_NO_ERROR(); |
| 967 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 968 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 969 | } |
| 970 | |
| 971 | // Test that client-side element array buffers are forbidden in WebGL mode |
| 972 | TEST_P(WebGLCompatibilityTest, ForbidsClientSideElementBuffer) |
| 973 | { |
| 974 | const std::string &vert = |
| 975 | "attribute vec3 a_pos;\n" |
| 976 | "void main()\n" |
| 977 | "{\n" |
| 978 | " gl_Position = vec4(a_pos, 1.0);\n" |
| 979 | "}\n"; |
| 980 | |
| 981 | const std::string &frag = |
| 982 | "precision highp float;\n" |
| 983 | "void main()\n" |
| 984 | "{\n" |
| 985 | " gl_FragColor = vec4(1.0);\n" |
| 986 | "}\n"; |
| 987 | |
| 988 | ANGLE_GL_PROGRAM(program, vert, frag); |
| 989 | |
| 990 | GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); |
| 991 | ASSERT_NE(-1, posLocation); |
| 992 | glUseProgram(program.get()); |
| 993 | |
| 994 | const auto &vertices = GetQuadVertices(); |
| 995 | |
| 996 | GLBuffer vertexBuffer; |
| 997 | glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer.get()); |
| 998 | glBufferData(GL_ARRAY_BUFFER, sizeof(vertices[0]) * vertices.size(), vertices.data(), |
| 999 | GL_STATIC_DRAW); |
| 1000 | |
| 1001 | glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); |
| 1002 | glEnableVertexAttribArray(posLocation); |
| 1003 | |
Corentin Wallez | 327411e | 2016-12-09 11:09:17 -0500 | [diff] [blame] | 1004 | ASSERT_GL_NO_ERROR(); |
Corentin Wallez | ded1b5a | 2017-03-09 18:58:48 -0500 | [diff] [blame] | 1005 | |
| 1006 | // Use the pointer with value of 1 for indices instead of an actual pointer because WebGL also |
| 1007 | // enforces that the top bit of indices must be 0 (i.e. offset >= 0) and would generate |
| 1008 | // GL_INVALID_VALUE in that case. Using a null pointer gets caught by another check. |
| 1009 | glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, reinterpret_cast<const void*>(intptr_t(1))); |
Corentin Wallez | 327411e | 2016-12-09 11:09:17 -0500 | [diff] [blame] | 1010 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1011 | } |
| 1012 | |
Corentin Wallez | 672f7f3 | 2017-06-15 17:42:17 -0400 | [diff] [blame] | 1013 | // Test that client-side array buffers are forbidden even if the program doesn't use the attribute |
| 1014 | TEST_P(WebGLCompatibilityTest, ForbidsClientSideArrayBufferEvenNotUsedOnes) |
| 1015 | { |
| 1016 | const std::string &vert = |
| 1017 | "void main()\n" |
| 1018 | "{\n" |
| 1019 | " gl_Position = vec4(1.0);\n" |
| 1020 | "}\n"; |
| 1021 | |
| 1022 | const std::string &frag = |
| 1023 | "precision highp float;\n" |
| 1024 | "void main()\n" |
| 1025 | "{\n" |
| 1026 | " gl_FragColor = vec4(1.0);\n" |
| 1027 | "}\n"; |
| 1028 | |
| 1029 | ANGLE_GL_PROGRAM(program, vert, frag); |
| 1030 | |
| 1031 | glUseProgram(program.get()); |
| 1032 | |
| 1033 | const auto &vertices = GetQuadVertices(); |
| 1034 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 4, vertices.data()); |
| 1035 | glEnableVertexAttribArray(0); |
| 1036 | |
| 1037 | ASSERT_GL_NO_ERROR(); |
| 1038 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 1039 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1040 | } |
| 1041 | |
Corentin Wallez | b1d0a255 | 2016-12-19 16:15:54 -0500 | [diff] [blame] | 1042 | // Tests the WebGL requirement of having the same stencil mask, writemask and ref for fron and back |
| 1043 | TEST_P(WebGLCompatibilityTest, RequiresSameStencilMaskAndRef) |
| 1044 | { |
| 1045 | // Run the test in an FBO to make sure we have some stencil bits. |
| 1046 | GLRenderbuffer renderbuffer; |
| 1047 | glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer.get()); |
| 1048 | glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); |
| 1049 | |
| 1050 | GLFramebuffer framebuffer; |
| 1051 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); |
| 1052 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
| 1053 | renderbuffer.get()); |
| 1054 | |
| 1055 | ANGLE_GL_PROGRAM(program, "void main() { gl_Position = vec4(0, 0, 0, 1); }", |
| 1056 | "void main() { gl_FragColor = vec4(0, 1, 0, 1); }") |
| 1057 | glUseProgram(program.get()); |
| 1058 | ASSERT_GL_NO_ERROR(); |
| 1059 | |
| 1060 | // Having ref and mask the same for front and back is valid. |
| 1061 | glStencilMask(255); |
| 1062 | glStencilFunc(GL_ALWAYS, 0, 255); |
| 1063 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 1064 | ASSERT_GL_NO_ERROR(); |
| 1065 | |
| 1066 | // Having a different front - back write mask generates an error. |
| 1067 | glStencilMaskSeparate(GL_FRONT, 1); |
| 1068 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 1069 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1070 | |
| 1071 | // Setting both write masks separately to the same value is valid. |
| 1072 | glStencilMaskSeparate(GL_BACK, 1); |
| 1073 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 1074 | ASSERT_GL_NO_ERROR(); |
| 1075 | |
| 1076 | // Having a different stencil front - back mask generates an error |
| 1077 | glStencilFuncSeparate(GL_FRONT, GL_ALWAYS, 0, 1); |
| 1078 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 1079 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1080 | |
| 1081 | // Setting both masks separately to the same value is valid. |
| 1082 | glStencilFuncSeparate(GL_BACK, GL_ALWAYS, 0, 1); |
| 1083 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 1084 | ASSERT_GL_NO_ERROR(); |
| 1085 | |
| 1086 | // Having a different stencil front - back reference generates an error |
| 1087 | glStencilFuncSeparate(GL_FRONT, GL_ALWAYS, 255, 1); |
| 1088 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 1089 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1090 | |
| 1091 | // Setting both references separately to the same value is valid. |
| 1092 | glStencilFuncSeparate(GL_BACK, GL_ALWAYS, 255, 1); |
| 1093 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 1094 | ASSERT_GL_NO_ERROR(); |
| 1095 | |
| 1096 | // Using different stencil funcs, everything being equal is valid. |
| 1097 | glStencilFuncSeparate(GL_BACK, GL_NEVER, 255, 1); |
| 1098 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 1099 | ASSERT_GL_NO_ERROR(); |
| 1100 | } |
| 1101 | |
Corentin Wallez | 506fc9c | 2016-12-21 16:53:33 -0500 | [diff] [blame] | 1102 | // Test that GL_FIXED is forbidden |
| 1103 | TEST_P(WebGLCompatibilityTest, ForbidsGLFixed) |
| 1104 | { |
| 1105 | GLBuffer buffer; |
| 1106 | glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); |
| 1107 | glBufferData(GL_ARRAY_BUFFER, 16, nullptr, GL_STATIC_DRAW); |
| 1108 | |
| 1109 | glVertexAttribPointer(0, 1, GL_FLOAT, GL_FALSE, 0, nullptr); |
| 1110 | ASSERT_GL_NO_ERROR(); |
| 1111 | |
| 1112 | glVertexAttribPointer(0, 1, GL_FIXED, GL_FALSE, 0, nullptr); |
| 1113 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 1114 | } |
| 1115 | |
| 1116 | // Test the WebGL limit of 255 for the attribute stride |
| 1117 | TEST_P(WebGLCompatibilityTest, MaxStride) |
| 1118 | { |
| 1119 | GLBuffer buffer; |
| 1120 | glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); |
| 1121 | glBufferData(GL_ARRAY_BUFFER, 1024, nullptr, GL_STATIC_DRAW); |
| 1122 | |
| 1123 | glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 255, nullptr); |
| 1124 | ASSERT_GL_NO_ERROR(); |
| 1125 | |
| 1126 | glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 256, nullptr); |
| 1127 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 1128 | } |
| 1129 | |
Corentin Wallez | fd45644 | 2016-12-21 17:57:00 -0500 | [diff] [blame] | 1130 | // Test the checks for OOB reads in the vertex buffers, non-instanced version |
| 1131 | TEST_P(WebGLCompatibilityTest, DrawArraysBufferOutOfBoundsNonInstanced) |
| 1132 | { |
| 1133 | const std::string &vert = |
| 1134 | "attribute float a_pos;\n" |
| 1135 | "void main()\n" |
| 1136 | "{\n" |
| 1137 | " gl_Position = vec4(a_pos, a_pos, a_pos, 1.0);\n" |
| 1138 | "}\n"; |
| 1139 | |
| 1140 | const std::string &frag = |
| 1141 | "precision highp float;\n" |
| 1142 | "void main()\n" |
| 1143 | "{\n" |
| 1144 | " gl_FragColor = vec4(1.0);\n" |
| 1145 | "}\n"; |
| 1146 | |
| 1147 | ANGLE_GL_PROGRAM(program, vert, frag); |
Corentin Wallez | fd45644 | 2016-12-21 17:57:00 -0500 | [diff] [blame] | 1148 | GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); |
| 1149 | ASSERT_NE(-1, posLocation); |
| 1150 | glUseProgram(program.get()); |
| 1151 | |
| 1152 | GLBuffer buffer; |
| 1153 | glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); |
| 1154 | glBufferData(GL_ARRAY_BUFFER, 16, nullptr, GL_STATIC_DRAW); |
| 1155 | |
| 1156 | glEnableVertexAttribArray(posLocation); |
| 1157 | |
| 1158 | const uint8_t* zeroOffset = nullptr; |
| 1159 | |
| 1160 | // Test touching the last element is valid. |
Corentin Wallez | 91c8de8 | 2017-10-12 16:32:44 -0400 | [diff] [blame] | 1161 | glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 12); |
Corentin Wallez | fd45644 | 2016-12-21 17:57:00 -0500 | [diff] [blame] | 1162 | glDrawArrays(GL_POINTS, 0, 4); |
| 1163 | ASSERT_GL_NO_ERROR(); |
| 1164 | |
| 1165 | // Test touching the last element + 1 is invalid. |
Corentin Wallez | 91c8de8 | 2017-10-12 16:32:44 -0400 | [diff] [blame] | 1166 | glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 13); |
Corentin Wallez | fd45644 | 2016-12-21 17:57:00 -0500 | [diff] [blame] | 1167 | glDrawArrays(GL_POINTS, 0, 4); |
| 1168 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1169 | |
| 1170 | // Test touching the last element is valid, using a stride. |
Corentin Wallez | 91c8de8 | 2017-10-12 16:32:44 -0400 | [diff] [blame] | 1171 | glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 2, zeroOffset + 9); |
Corentin Wallez | fd45644 | 2016-12-21 17:57:00 -0500 | [diff] [blame] | 1172 | glDrawArrays(GL_POINTS, 0, 4); |
| 1173 | ASSERT_GL_NO_ERROR(); |
| 1174 | |
| 1175 | // Test touching the last element + 1 is invalid, using a stride. |
Corentin Wallez | 91c8de8 | 2017-10-12 16:32:44 -0400 | [diff] [blame] | 1176 | glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 2, zeroOffset + 10); |
Corentin Wallez | fd45644 | 2016-12-21 17:57:00 -0500 | [diff] [blame] | 1177 | glDrawArrays(GL_POINTS, 0, 4); |
| 1178 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1179 | |
| 1180 | // Test any offset is valid if no vertices are drawn. |
Corentin Wallez | 91c8de8 | 2017-10-12 16:32:44 -0400 | [diff] [blame] | 1181 | glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 32); |
Corentin Wallez | fd45644 | 2016-12-21 17:57:00 -0500 | [diff] [blame] | 1182 | glDrawArrays(GL_POINTS, 0, 0); |
| 1183 | ASSERT_GL_NO_ERROR(); |
Corentin Wallez | 91c8de8 | 2017-10-12 16:32:44 -0400 | [diff] [blame] | 1184 | |
| 1185 | // Test a case of overflow that could give a max vertex that's negative |
| 1186 | constexpr GLint kIntMax = std::numeric_limits<GLint>::max(); |
| 1187 | glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 0); |
| 1188 | glDrawArrays(GL_POINTS, kIntMax, kIntMax); |
| 1189 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1190 | } |
| 1191 | |
| 1192 | // Test the checks for OOB reads in the vertex buffers, instanced version |
| 1193 | TEST_P(WebGL2CompatibilityTest, DrawArraysBufferOutOfBoundsInstanced) |
| 1194 | { |
| 1195 | const std::string &vert = |
| 1196 | "attribute float a_pos;\n" |
| 1197 | "attribute float a_w;\n" |
| 1198 | "void main()\n" |
| 1199 | "{\n" |
| 1200 | " gl_Position = vec4(a_pos, a_pos, a_pos, a_w);\n" |
| 1201 | "}\n"; |
| 1202 | |
| 1203 | const std::string &frag = |
| 1204 | "precision highp float;\n" |
| 1205 | "void main()\n" |
| 1206 | "{\n" |
| 1207 | " gl_FragColor = vec4(1.0);\n" |
| 1208 | "}\n"; |
| 1209 | |
| 1210 | ANGLE_GL_PROGRAM(program, vert, frag); |
| 1211 | GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); |
| 1212 | GLint wLocation = glGetAttribLocation(program.get(), "a_w"); |
| 1213 | ASSERT_NE(-1, posLocation); |
| 1214 | ASSERT_NE(-1, wLocation); |
| 1215 | glUseProgram(program.get()); |
| 1216 | |
| 1217 | GLBuffer buffer; |
| 1218 | glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); |
| 1219 | glBufferData(GL_ARRAY_BUFFER, 16, nullptr, GL_STATIC_DRAW); |
| 1220 | |
| 1221 | glEnableVertexAttribArray(posLocation); |
| 1222 | glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, 0); |
| 1223 | glVertexAttribDivisor(posLocation, 0); |
| 1224 | |
| 1225 | glEnableVertexAttribArray(wLocation); |
| 1226 | glVertexAttribDivisor(wLocation, 1); |
| 1227 | |
| 1228 | const uint8_t* zeroOffset = nullptr; |
| 1229 | |
| 1230 | // Test touching the last element is valid. |
| 1231 | glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 12); |
| 1232 | glDrawArraysInstanced(GL_POINTS, 0, 1, 4); |
| 1233 | ASSERT_GL_NO_ERROR(); |
| 1234 | |
| 1235 | // Test touching the last element + 1 is invalid. |
| 1236 | glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 13); |
| 1237 | glDrawArraysInstanced(GL_POINTS, 0, 1, 4); |
| 1238 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1239 | |
| 1240 | // Test touching the last element is valid, using a stride. |
| 1241 | glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 2, zeroOffset + 9); |
| 1242 | glDrawArraysInstanced(GL_POINTS, 0, 1, 4); |
| 1243 | ASSERT_GL_NO_ERROR(); |
| 1244 | |
| 1245 | // Test touching the last element + 1 is invalid, using a stride. |
| 1246 | glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 2, zeroOffset + 10); |
| 1247 | glDrawArraysInstanced(GL_POINTS, 0, 1, 4); |
| 1248 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1249 | |
| 1250 | // Test any offset is valid if no vertices are drawn. |
| 1251 | glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 32); |
| 1252 | glDrawArraysInstanced(GL_POINTS, 0, 0, 1); |
| 1253 | ASSERT_GL_NO_ERROR(); |
| 1254 | |
| 1255 | // Test any offset is valid if no primitives are drawn. |
| 1256 | glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 32); |
| 1257 | glDrawArraysInstanced(GL_POINTS, 0, 1, 0); |
| 1258 | ASSERT_GL_NO_ERROR(); |
| 1259 | } |
| 1260 | |
| 1261 | // Test the checks for OOB reads in the vertex buffers, ANGLE_instanced_arrays version |
| 1262 | TEST_P(WebGLCompatibilityTest, DrawArraysBufferOutOfBoundsInstancedANGLE) |
| 1263 | { |
| 1264 | ANGLE_SKIP_TEST_IF(!extensionRequestable("GL_ANGLE_instanced_arrays")); |
| 1265 | glRequestExtensionANGLE("GL_ANGLE_instanced_arrays"); |
| 1266 | EXPECT_GL_NO_ERROR(); |
| 1267 | |
| 1268 | const std::string &vert = |
| 1269 | "attribute float a_pos;\n" |
| 1270 | "attribute float a_w;\n" |
| 1271 | "void main()\n" |
| 1272 | "{\n" |
| 1273 | " gl_Position = vec4(a_pos, a_pos, a_pos, a_w);\n" |
| 1274 | "}\n"; |
| 1275 | |
| 1276 | const std::string &frag = |
| 1277 | "precision highp float;\n" |
| 1278 | "void main()\n" |
| 1279 | "{\n" |
| 1280 | " gl_FragColor = vec4(1.0);\n" |
| 1281 | "}\n"; |
| 1282 | |
| 1283 | ANGLE_GL_PROGRAM(program, vert, frag); |
| 1284 | GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); |
| 1285 | GLint wLocation = glGetAttribLocation(program.get(), "a_w"); |
| 1286 | ASSERT_NE(-1, posLocation); |
| 1287 | ASSERT_NE(-1, wLocation); |
| 1288 | glUseProgram(program.get()); |
| 1289 | |
| 1290 | GLBuffer buffer; |
| 1291 | glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); |
| 1292 | glBufferData(GL_ARRAY_BUFFER, 16, nullptr, GL_STATIC_DRAW); |
| 1293 | |
| 1294 | glEnableVertexAttribArray(posLocation); |
| 1295 | glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, 0); |
| 1296 | glVertexAttribDivisorANGLE(posLocation, 0); |
| 1297 | |
| 1298 | glEnableVertexAttribArray(wLocation); |
| 1299 | glVertexAttribDivisorANGLE(wLocation, 1); |
| 1300 | |
| 1301 | const uint8_t* zeroOffset = nullptr; |
| 1302 | |
| 1303 | // Test touching the last element is valid. |
| 1304 | glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 12); |
| 1305 | glDrawArraysInstancedANGLE(GL_POINTS, 0, 1, 4); |
| 1306 | ASSERT_GL_NO_ERROR(); |
| 1307 | |
| 1308 | // Test touching the last element + 1 is invalid. |
| 1309 | glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 13); |
| 1310 | glDrawArraysInstancedANGLE(GL_POINTS, 0, 1, 4); |
| 1311 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1312 | |
| 1313 | // Test touching the last element is valid, using a stride. |
| 1314 | glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 2, zeroOffset + 9); |
| 1315 | glDrawArraysInstancedANGLE(GL_POINTS, 0, 1, 4); |
| 1316 | ASSERT_GL_NO_ERROR(); |
| 1317 | |
| 1318 | // Test touching the last element + 1 is invalid, using a stride. |
| 1319 | glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 2, zeroOffset + 10); |
| 1320 | glDrawArraysInstancedANGLE(GL_POINTS, 0, 1, 4); |
| 1321 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1322 | |
| 1323 | // Test any offset is valid if no vertices are drawn. |
| 1324 | glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 32); |
| 1325 | glDrawArraysInstancedANGLE(GL_POINTS, 0, 0, 1); |
| 1326 | ASSERT_GL_NO_ERROR(); |
| 1327 | |
| 1328 | // Test any offset is valid if no primitives are drawn. |
| 1329 | glVertexAttribPointer(wLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 32); |
| 1330 | glDrawArraysInstancedANGLE(GL_POINTS, 0, 1, 0); |
| 1331 | ASSERT_GL_NO_ERROR(); |
Corentin Wallez | fd45644 | 2016-12-21 17:57:00 -0500 | [diff] [blame] | 1332 | } |
| 1333 | |
Corentin Wallez | 0844f2d | 2017-01-31 17:02:59 -0500 | [diff] [blame] | 1334 | // Test the checks for OOB reads in the index buffer |
| 1335 | TEST_P(WebGLCompatibilityTest, DrawElementsBufferOutOfBoundsInIndexBuffer) |
Geoff Lang | 5f319a4 | 2017-01-09 16:49:19 -0500 | [diff] [blame] | 1336 | { |
Corentin Wallez | 0844f2d | 2017-01-31 17:02:59 -0500 | [diff] [blame] | 1337 | const std::string &vert = |
| 1338 | "attribute float a_pos;\n" |
| 1339 | "void main()\n" |
| 1340 | "{\n" |
| 1341 | " gl_Position = vec4(a_pos, a_pos, a_pos, 1.0);\n" |
| 1342 | "}\n"; |
Geoff Lang | 5f319a4 | 2017-01-09 16:49:19 -0500 | [diff] [blame] | 1343 | |
Corentin Wallez | 0844f2d | 2017-01-31 17:02:59 -0500 | [diff] [blame] | 1344 | const std::string &frag = |
| 1345 | "precision highp float;\n" |
| 1346 | "void main()\n" |
| 1347 | "{\n" |
| 1348 | " gl_FragColor = vec4(1.0);\n" |
| 1349 | "}\n"; |
| 1350 | |
| 1351 | ANGLE_GL_PROGRAM(program, vert, frag); |
Corentin Wallez | 0844f2d | 2017-01-31 17:02:59 -0500 | [diff] [blame] | 1352 | GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); |
| 1353 | ASSERT_NE(-1, posLocation); |
| 1354 | glUseProgram(program.get()); |
| 1355 | |
| 1356 | GLBuffer vertexBuffer; |
| 1357 | glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer.get()); |
| 1358 | glBufferData(GL_ARRAY_BUFFER, 16, nullptr, GL_STATIC_DRAW); |
| 1359 | |
| 1360 | glEnableVertexAttribArray(posLocation); |
Corentin Wallez | 91c8de8 | 2017-10-12 16:32:44 -0400 | [diff] [blame] | 1361 | glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, nullptr); |
Corentin Wallez | 0844f2d | 2017-01-31 17:02:59 -0500 | [diff] [blame] | 1362 | |
| 1363 | const uint8_t *zeroOffset = nullptr; |
| 1364 | const uint8_t zeroIndices[] = {0, 0, 0, 0, 0, 0, 0, 0}; |
| 1365 | |
Corentin Wallez | 0844f2d | 2017-01-31 17:02:59 -0500 | [diff] [blame] | 1366 | GLBuffer indexBuffer; |
| 1367 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer.get()); |
| 1368 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(zeroIndices), zeroIndices, GL_STATIC_DRAW); |
Geoff Lang | 5f319a4 | 2017-01-09 16:49:19 -0500 | [diff] [blame] | 1369 | ASSERT_GL_NO_ERROR(); |
| 1370 | |
Corentin Wallez | 0844f2d | 2017-01-31 17:02:59 -0500 | [diff] [blame] | 1371 | // Test touching the last index is valid |
| 1372 | glDrawElements(GL_POINTS, 4, GL_UNSIGNED_BYTE, zeroOffset + 4); |
| 1373 | ASSERT_GL_NO_ERROR(); |
Geoff Lang | 5f319a4 | 2017-01-09 16:49:19 -0500 | [diff] [blame] | 1374 | |
Corentin Wallez | 0844f2d | 2017-01-31 17:02:59 -0500 | [diff] [blame] | 1375 | // Test touching the last + 1 element is invalid |
| 1376 | glDrawElements(GL_POINTS, 4, GL_UNSIGNED_BYTE, zeroOffset + 5); |
| 1377 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
Geoff Lang | 5f319a4 | 2017-01-09 16:49:19 -0500 | [diff] [blame] | 1378 | |
Corentin Wallez | 0844f2d | 2017-01-31 17:02:59 -0500 | [diff] [blame] | 1379 | // Test any offset if valid if count is zero |
| 1380 | glDrawElements(GL_POINTS, 0, GL_UNSIGNED_BYTE, zeroOffset + 42); |
| 1381 | ASSERT_GL_NO_ERROR(); |
Corentin Wallez | fe9306a | 2017-02-01 17:41:05 -0500 | [diff] [blame] | 1382 | |
| 1383 | // Test touching the first index is valid |
| 1384 | glDrawElements(GL_POINTS, 4, GL_UNSIGNED_BYTE, zeroOffset + 4); |
| 1385 | ASSERT_GL_NO_ERROR(); |
| 1386 | |
| 1387 | // Test touching the first - 1 index is invalid |
| 1388 | // The error ha been specified to be INVALID_VALUE instead of INVALID_OPERATION because it was |
| 1389 | // the historic behavior of WebGL implementations |
| 1390 | glDrawElements(GL_POINTS, 4, GL_UNSIGNED_BYTE, zeroOffset - 1); |
| 1391 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
Geoff Lang | 5f319a4 | 2017-01-09 16:49:19 -0500 | [diff] [blame] | 1392 | } |
| 1393 | |
Corentin Wallez | 91c8de8 | 2017-10-12 16:32:44 -0400 | [diff] [blame] | 1394 | // Test the checks for OOB in vertex buffers caused by indices, non-instanced version |
Corentin Wallez | c3bc984 | 2017-10-11 15:15:59 -0400 | [diff] [blame] | 1395 | TEST_P(WebGLCompatibilityTest, DrawElementsBufferOutOfBoundsInVertexBuffer) |
| 1396 | { |
| 1397 | const std::string &vert = |
| 1398 | "attribute float a_pos;\n" |
| 1399 | "void main()\n" |
| 1400 | "{\n" |
| 1401 | " gl_Position = vec4(a_pos, a_pos, a_pos, 1.0);\n" |
| 1402 | "}\n"; |
| 1403 | |
| 1404 | const std::string &frag = |
| 1405 | "precision highp float;\n" |
| 1406 | "void main()\n" |
| 1407 | "{\n" |
| 1408 | " gl_FragColor = vec4(1.0);\n" |
| 1409 | "}\n"; |
| 1410 | |
| 1411 | ANGLE_GL_PROGRAM(program, vert, frag); |
Corentin Wallez | c3bc984 | 2017-10-11 15:15:59 -0400 | [diff] [blame] | 1412 | GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); |
| 1413 | ASSERT_NE(-1, posLocation); |
| 1414 | glUseProgram(program.get()); |
| 1415 | |
| 1416 | GLBuffer vertexBuffer; |
| 1417 | glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer.get()); |
| 1418 | glBufferData(GL_ARRAY_BUFFER, 8, nullptr, GL_STATIC_DRAW); |
| 1419 | |
| 1420 | glEnableVertexAttribArray(posLocation); |
Corentin Wallez | 91c8de8 | 2017-10-12 16:32:44 -0400 | [diff] [blame] | 1421 | glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, nullptr); |
Corentin Wallez | c3bc984 | 2017-10-11 15:15:59 -0400 | [diff] [blame] | 1422 | |
| 1423 | const uint8_t *zeroOffset = nullptr; |
| 1424 | const uint8_t testIndices[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 255}; |
| 1425 | |
Corentin Wallez | c3bc984 | 2017-10-11 15:15:59 -0400 | [diff] [blame] | 1426 | GLBuffer indexBuffer; |
| 1427 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer.get()); |
| 1428 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(testIndices), testIndices, GL_STATIC_DRAW); |
| 1429 | ASSERT_GL_NO_ERROR(); |
| 1430 | |
| 1431 | // Test touching the end of the vertex buffer is valid |
| 1432 | glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, zeroOffset + 7); |
| 1433 | ASSERT_GL_NO_ERROR(); |
| 1434 | |
| 1435 | // Test touching just after the end of the vertex buffer is invalid |
| 1436 | glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, zeroOffset + 8); |
| 1437 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1438 | |
| 1439 | // Test touching the whole vertex buffer is valid |
| 1440 | glDrawElements(GL_POINTS, 8, GL_UNSIGNED_BYTE, zeroOffset + 0); |
| 1441 | ASSERT_GL_NO_ERROR(); |
| 1442 | |
| 1443 | // Test an index that would be negative |
| 1444 | glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, zeroOffset + 9); |
| 1445 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1446 | } |
| 1447 | |
Frank Henigman | 6137ddc | 2017-02-10 18:55:07 -0500 | [diff] [blame] | 1448 | // Test depth range with 'near' more or less than 'far.' |
| 1449 | TEST_P(WebGLCompatibilityTest, DepthRange) |
| 1450 | { |
| 1451 | glDepthRangef(0, 1); |
| 1452 | ASSERT_GL_NO_ERROR(); |
| 1453 | |
| 1454 | glDepthRangef(.5, .5); |
| 1455 | ASSERT_GL_NO_ERROR(); |
| 1456 | |
| 1457 | glDepthRangef(1, 0); |
| 1458 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1459 | } |
| 1460 | |
Frank Henigman | 146e8a1 | 2017-03-02 23:22:37 -0500 | [diff] [blame] | 1461 | // Test all blend function combinations. |
| 1462 | // In WebGL it is invalid to combine constant color with constant alpha. |
| 1463 | TEST_P(WebGLCompatibilityTest, BlendWithConstantColor) |
| 1464 | { |
| 1465 | constexpr GLenum srcFunc[] = { |
| 1466 | GL_ZERO, |
| 1467 | GL_ONE, |
| 1468 | GL_SRC_COLOR, |
| 1469 | GL_ONE_MINUS_SRC_COLOR, |
| 1470 | GL_DST_COLOR, |
| 1471 | GL_ONE_MINUS_DST_COLOR, |
| 1472 | GL_SRC_ALPHA, |
| 1473 | GL_ONE_MINUS_SRC_ALPHA, |
| 1474 | GL_DST_ALPHA, |
| 1475 | GL_ONE_MINUS_DST_ALPHA, |
| 1476 | GL_CONSTANT_COLOR, |
| 1477 | GL_ONE_MINUS_CONSTANT_COLOR, |
| 1478 | GL_CONSTANT_ALPHA, |
| 1479 | GL_ONE_MINUS_CONSTANT_ALPHA, |
| 1480 | GL_SRC_ALPHA_SATURATE, |
| 1481 | }; |
| 1482 | |
| 1483 | constexpr GLenum dstFunc[] = { |
| 1484 | GL_ZERO, GL_ONE, |
| 1485 | GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, |
| 1486 | GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, |
| 1487 | GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
| 1488 | GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, |
| 1489 | GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, |
| 1490 | GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, |
| 1491 | }; |
| 1492 | |
| 1493 | for (GLenum src : srcFunc) |
| 1494 | { |
| 1495 | for (GLenum dst : dstFunc) |
| 1496 | { |
| 1497 | glBlendFunc(src, dst); |
| 1498 | CheckBlendFunctions(src, dst); |
| 1499 | glBlendFuncSeparate(src, dst, GL_ONE, GL_ONE); |
| 1500 | CheckBlendFunctions(src, dst); |
| 1501 | } |
| 1502 | } |
| 1503 | } |
| 1504 | |
Geoff Lang | fc32e8b | 2017-05-31 14:16:59 -0400 | [diff] [blame] | 1505 | // Test that binding/querying uniforms and attributes with invalid names generates errors |
| 1506 | TEST_P(WebGLCompatibilityTest, InvalidAttributeAndUniformNames) |
| 1507 | { |
| 1508 | const std::string validAttribName = |
| 1509 | "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890"; |
| 1510 | const std::string validUniformName = |
| 1511 | "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890"; |
Geoff Lang | a71a98e | 2017-06-19 15:15:00 -0400 | [diff] [blame] | 1512 | std::vector<char> invalidSet = {'"', '$', '`', '@', '\''}; |
| 1513 | if (getClientMajorVersion() < 3) |
| 1514 | { |
| 1515 | invalidSet.push_back('\\'); |
| 1516 | } |
Geoff Lang | fc32e8b | 2017-05-31 14:16:59 -0400 | [diff] [blame] | 1517 | |
| 1518 | std::string vert = "attribute float "; |
| 1519 | vert += validAttribName; |
| 1520 | vert += |
| 1521 | ";\n" |
| 1522 | "void main()\n" |
| 1523 | "{\n" |
| 1524 | " gl_Position = vec4(1.0);\n" |
| 1525 | "}\n"; |
| 1526 | |
| 1527 | std::string frag = |
| 1528 | "precision highp float;\n" |
| 1529 | "uniform vec4 "; |
| 1530 | frag += validUniformName; |
Geoff Lang | cab92ee | 2017-07-19 17:32:07 -0400 | [diff] [blame] | 1531 | // Insert illegal characters into comments |
Geoff Lang | fc32e8b | 2017-05-31 14:16:59 -0400 | [diff] [blame] | 1532 | frag += |
| 1533 | ";\n" |
Geoff Lang | cab92ee | 2017-07-19 17:32:07 -0400 | [diff] [blame] | 1534 | " // $ \" @ /*\n" |
Geoff Lang | fc32e8b | 2017-05-31 14:16:59 -0400 | [diff] [blame] | 1535 | "void main()\n" |
Geoff Lang | cab92ee | 2017-07-19 17:32:07 -0400 | [diff] [blame] | 1536 | "{/*\n" |
| 1537 | " ` @ $\n" |
| 1538 | " */gl_FragColor = vec4(1.0);\n" |
Geoff Lang | fc32e8b | 2017-05-31 14:16:59 -0400 | [diff] [blame] | 1539 | "}\n"; |
| 1540 | |
| 1541 | ANGLE_GL_PROGRAM(program, vert, frag); |
| 1542 | EXPECT_GL_NO_ERROR(); |
| 1543 | |
| 1544 | for (char invalidChar : invalidSet) |
| 1545 | { |
| 1546 | std::string invalidName = validAttribName + invalidChar; |
| 1547 | glGetAttribLocation(program, invalidName.c_str()); |
| 1548 | EXPECT_GL_ERROR(GL_INVALID_VALUE) |
| 1549 | << "glGetAttribLocation unexpectedly succeeded for name \"" << invalidName << "\"."; |
| 1550 | |
| 1551 | glBindAttribLocation(program, 0, invalidName.c_str()); |
| 1552 | EXPECT_GL_ERROR(GL_INVALID_VALUE) |
| 1553 | << "glBindAttribLocation unexpectedly succeeded for name \"" << invalidName << "\"."; |
| 1554 | } |
| 1555 | |
| 1556 | for (char invalidChar : invalidSet) |
| 1557 | { |
| 1558 | std::string invalidName = validUniformName + invalidChar; |
| 1559 | glGetUniformLocation(program, invalidName.c_str()); |
| 1560 | EXPECT_GL_ERROR(GL_INVALID_VALUE) |
| 1561 | << "glGetUniformLocation unexpectedly succeeded for name \"" << invalidName << "\"."; |
| 1562 | } |
| 1563 | |
| 1564 | for (char invalidChar : invalidSet) |
| 1565 | { |
| 1566 | std::string invalidAttribName = validAttribName + invalidChar; |
| 1567 | const char *invalidVert[] = { |
| 1568 | "attribute float ", |
| 1569 | invalidAttribName.c_str(), |
| 1570 | ";\n", |
| 1571 | "void main()\n", |
| 1572 | "{\n", |
| 1573 | " gl_Position = vec4(1.0);\n", |
| 1574 | "}\n", |
| 1575 | }; |
| 1576 | |
| 1577 | GLuint shader = glCreateShader(GL_VERTEX_SHADER); |
| 1578 | glShaderSource(shader, static_cast<GLsizei>(ArraySize(invalidVert)), invalidVert, nullptr); |
| 1579 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 1580 | glDeleteShader(shader); |
| 1581 | } |
| 1582 | } |
| 1583 | |
Geoff Lang | cab92ee | 2017-07-19 17:32:07 -0400 | [diff] [blame] | 1584 | // Test that line continuation is handled correctly when valdiating shader source |
Bryan Bernhart (Intel Americas Inc) | 335d8bf | 2017-10-23 15:41:43 -0700 | [diff] [blame] | 1585 | TEST_P(WebGLCompatibilityTest, ShaderSourceLineContinuation) |
| 1586 | { |
| 1587 | // Verify that a line continuation character (i.e. backslash) cannot be used |
| 1588 | // within a preprocessor directive in a ES2 context. |
| 1589 | ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); |
| 1590 | |
| 1591 | const char *validVert = |
| 1592 | "#define foo this is a test\n" |
| 1593 | "precision mediump float;\n" |
| 1594 | "void main()\n" |
| 1595 | "{\n" |
| 1596 | " gl_Position = vec4(1.0);\n" |
| 1597 | "}\n"; |
| 1598 | |
| 1599 | const char *invalidVert = |
| 1600 | "#define foo this \\n" |
| 1601 | " is a test\n" |
| 1602 | "precision mediump float;\n" |
| 1603 | "void main()\n" |
| 1604 | "{\n" |
| 1605 | " gl_Position = vec4(1.0);\n" |
| 1606 | "}\n"; |
| 1607 | |
| 1608 | GLuint shader = glCreateShader(GL_VERTEX_SHADER); |
| 1609 | glShaderSource(shader, 1, &validVert, nullptr); |
| 1610 | EXPECT_GL_NO_ERROR(); |
| 1611 | |
| 1612 | glShaderSource(shader, 1, &invalidVert, nullptr); |
| 1613 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 1614 | glDeleteShader(shader); |
| 1615 | } |
| 1616 | |
| 1617 | // Test that line continuation is handled correctly when valdiating shader source |
Geoff Lang | cab92ee | 2017-07-19 17:32:07 -0400 | [diff] [blame] | 1618 | TEST_P(WebGL2CompatibilityTest, ShaderSourceLineContinuation) |
| 1619 | { |
| 1620 | const char *validVert = |
| 1621 | "#version 300 es\n" |
| 1622 | "precision mediump float;\n" |
| 1623 | "\n" |
| 1624 | "void main ()\n" |
| 1625 | "{\n" |
| 1626 | " float f\\\n" |
| 1627 | "oo = 1.0;\n" |
| 1628 | " gl_Position = vec4(foo);\n" |
| 1629 | "}\n"; |
| 1630 | |
| 1631 | const char *invalidVert = |
| 1632 | "#version 300 es\n" |
| 1633 | "precision mediump float;\n" |
| 1634 | "\n" |
| 1635 | "void main ()\n" |
| 1636 | "{\n" |
| 1637 | " float f\\$\n" |
| 1638 | "oo = 1.0;\n" |
| 1639 | " gl_Position = vec4(foo);\n" |
| 1640 | "}\n"; |
| 1641 | |
| 1642 | GLuint shader = glCreateShader(GL_VERTEX_SHADER); |
| 1643 | glShaderSource(shader, 1, &validVert, nullptr); |
| 1644 | EXPECT_GL_NO_ERROR(); |
| 1645 | glShaderSource(shader, 1, &invalidVert, nullptr); |
| 1646 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 1647 | glDeleteShader(shader); |
| 1648 | } |
| 1649 | |
Brandon Jones | ed5b46f | 2017-07-21 08:39:17 -0700 | [diff] [blame] | 1650 | // Tests bindAttribLocations for reserved prefixes and length limits |
| 1651 | TEST_P(WebGLCompatibilityTest, BindAttribLocationLimitation) |
| 1652 | { |
| 1653 | constexpr int maxLocStringLength = 256; |
| 1654 | const std::string tooLongString(maxLocStringLength + 1, '_'); |
| 1655 | |
| 1656 | glBindAttribLocation(0, 0, "_webgl_var"); |
| 1657 | |
| 1658 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1659 | |
| 1660 | glBindAttribLocation(0, 0, static_cast<const GLchar *>(tooLongString.c_str())); |
| 1661 | |
| 1662 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 1663 | } |
| 1664 | |
Corentin Wallez | 0dc9781 | 2017-06-22 14:38:44 -0400 | [diff] [blame] | 1665 | // Test that having no attributes with a zero divisor is valid in WebGL2 |
Geoff Lang | 407d4e7 | 2017-04-12 14:54:11 -0400 | [diff] [blame] | 1666 | TEST_P(WebGL2CompatibilityTest, InstancedDrawZeroDivisor) |
| 1667 | { |
| 1668 | const std::string &vert = |
| 1669 | "attribute float a_pos;\n" |
| 1670 | "void main()\n" |
| 1671 | "{\n" |
| 1672 | " gl_Position = vec4(a_pos, a_pos, a_pos, 1.0);\n" |
| 1673 | "}\n"; |
| 1674 | |
| 1675 | const std::string &frag = |
| 1676 | "precision highp float;\n" |
| 1677 | "void main()\n" |
| 1678 | "{\n" |
| 1679 | " gl_FragColor = vec4(1.0);\n" |
| 1680 | "}\n"; |
| 1681 | |
| 1682 | ANGLE_GL_PROGRAM(program, vert, frag); |
| 1683 | |
| 1684 | GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); |
| 1685 | ASSERT_NE(-1, posLocation); |
| 1686 | |
| 1687 | glUseProgram(program.get()); |
| 1688 | |
| 1689 | GLBuffer buffer; |
| 1690 | glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); |
| 1691 | glBufferData(GL_ARRAY_BUFFER, 16, nullptr, GL_STATIC_DRAW); |
| 1692 | |
| 1693 | glEnableVertexAttribArray(posLocation); |
| 1694 | glVertexAttribDivisor(posLocation, 1); |
| 1695 | |
Geoff Lang | 407d4e7 | 2017-04-12 14:54:11 -0400 | [diff] [blame] | 1696 | glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, nullptr); |
| 1697 | glDrawArraysInstanced(GL_POINTS, 0, 1, 4); |
Geoff Lang | 407d4e7 | 2017-04-12 14:54:11 -0400 | [diff] [blame] | 1698 | ASSERT_GL_NO_ERROR(); |
| 1699 | } |
| 1700 | |
Corentin Wallez | 0844f2d | 2017-01-31 17:02:59 -0500 | [diff] [blame] | 1701 | // Tests that NPOT is not enabled by default in WebGL 1 and that it can be enabled |
| 1702 | TEST_P(WebGLCompatibilityTest, NPOT) |
| 1703 | { |
| 1704 | EXPECT_FALSE(extensionEnabled("GL_OES_texture_npot")); |
| 1705 | |
| 1706 | // Create a texture and set an NPOT mip 0, should always be acceptable. |
| 1707 | GLTexture texture; |
| 1708 | glBindTexture(GL_TEXTURE_2D, texture.get()); |
| 1709 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 10, 10, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 1710 | ASSERT_GL_NO_ERROR(); |
| 1711 | |
| 1712 | // Try setting an NPOT mip 1 and verify the error if WebGL 1 |
| 1713 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 5, 5, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 1714 | if (getClientMajorVersion() < 3) |
| 1715 | { |
| 1716 | ASSERT_GL_ERROR(GL_INVALID_VALUE); |
| 1717 | } |
| 1718 | else |
| 1719 | { |
| 1720 | ASSERT_GL_NO_ERROR(); |
| 1721 | } |
| 1722 | |
| 1723 | if (extensionRequestable("GL_OES_texture_npot")) |
| 1724 | { |
| 1725 | glRequestExtensionANGLE("GL_OES_texture_npot"); |
| 1726 | ASSERT_GL_NO_ERROR(); |
| 1727 | |
| 1728 | // Try again to set NPOT mip 1 |
| 1729 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 5, 5, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 1730 | ASSERT_GL_NO_ERROR(); |
| 1731 | } |
| 1732 | } |
| 1733 | |
Jamie Madill | cad97ee | 2017-02-02 18:52:44 -0500 | [diff] [blame] | 1734 | template <typename T> |
| 1735 | void FillTexture2D(GLuint texture, |
| 1736 | GLsizei width, |
| 1737 | GLsizei height, |
| 1738 | const T &onePixelData, |
| 1739 | GLint level, |
| 1740 | GLint internalFormat, |
| 1741 | GLenum format, |
| 1742 | GLenum type) |
| 1743 | { |
| 1744 | std::vector<T> allPixelsData(width * height, onePixelData); |
| 1745 | |
| 1746 | glBindTexture(GL_TEXTURE_2D, texture); |
| 1747 | glTexImage2D(GL_TEXTURE_2D, level, internalFormat, width, height, 0, format, type, |
| 1748 | allPixelsData.data()); |
| 1749 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1750 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1751 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 1752 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 1753 | } |
| 1754 | |
Frank Henigman | 875bbba | 2017-02-08 16:38:17 -0500 | [diff] [blame] | 1755 | // Test that unset gl_Position defaults to (0,0,0,0). |
| 1756 | TEST_P(WebGLCompatibilityTest, DefaultPosition) |
| 1757 | { |
| 1758 | // Draw a quad where each vertex is red if gl_Position is (0,0,0,0) before it is set, |
| 1759 | // and green otherwise. The center of each quadrant will be red if and only if all |
| 1760 | // four corners are red. |
| 1761 | const std::string vertexShader = |
| 1762 | "attribute vec3 pos;\n" |
| 1763 | "varying vec4 color;\n" |
| 1764 | "void main() {\n" |
| 1765 | " if (gl_Position == vec4(0,0,0,0)) {\n" |
| 1766 | " color = vec4(1,0,0,1);\n" |
| 1767 | " } else {\n" |
| 1768 | " color = vec4(0,1,0,1);\n" |
| 1769 | " }\n" |
| 1770 | " gl_Position = vec4(pos,1);\n" |
| 1771 | "}\n"; |
| 1772 | |
| 1773 | const std::string fragmentShader = |
| 1774 | "precision mediump float;\n" |
| 1775 | "varying vec4 color;\n" |
| 1776 | "void main() {\n" |
| 1777 | " gl_FragColor = color;\n" |
| 1778 | "}\n"; |
| 1779 | |
| 1780 | ANGLE_GL_PROGRAM(program, vertexShader, fragmentShader); |
| 1781 | drawQuad(program.get(), "pos", 0.0f, 1.0f, true); |
| 1782 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() * 1 / 4, getWindowHeight() * 1 / 4, GLColor::red); |
| 1783 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() * 1 / 4, getWindowHeight() * 3 / 4, GLColor::red); |
| 1784 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() * 3 / 4, getWindowHeight() * 1 / 4, GLColor::red); |
| 1785 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() * 3 / 4, getWindowHeight() * 3 / 4, GLColor::red); |
| 1786 | } |
| 1787 | |
Jamie Madill | a4595b8 | 2017-01-11 17:36:34 -0500 | [diff] [blame] | 1788 | // Tests that a rendering feedback loop triggers a GL error under WebGL. |
| 1789 | // Based on WebGL test conformance/renderbuffers/feedback-loop.html. |
| 1790 | TEST_P(WebGLCompatibilityTest, RenderingFeedbackLoop) |
| 1791 | { |
| 1792 | const std::string vertexShader = |
| 1793 | "attribute vec4 a_position;\n" |
| 1794 | "varying vec2 v_texCoord;\n" |
| 1795 | "void main() {\n" |
| 1796 | " gl_Position = a_position;\n" |
| 1797 | " v_texCoord = (a_position.xy * 0.5) + 0.5;\n" |
| 1798 | "}\n"; |
| 1799 | |
| 1800 | const std::string fragmentShader = |
| 1801 | "precision mediump float;\n" |
| 1802 | "varying vec2 v_texCoord;\n" |
| 1803 | "uniform sampler2D u_texture;\n" |
| 1804 | "void main() {\n" |
| 1805 | " // Shader swizzles color channels so we can tell if the draw succeeded.\n" |
| 1806 | " gl_FragColor = texture2D(u_texture, v_texCoord).gbra;\n" |
| 1807 | "}\n"; |
| 1808 | |
| 1809 | GLTexture texture; |
Jamie Madill | cad97ee | 2017-02-02 18:52:44 -0500 | [diff] [blame] | 1810 | FillTexture2D(texture.get(), 1, 1, GLColor::red, 0, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE); |
Jamie Madill | a4595b8 | 2017-01-11 17:36:34 -0500 | [diff] [blame] | 1811 | |
| 1812 | ASSERT_GL_NO_ERROR(); |
| 1813 | |
| 1814 | GLFramebuffer framebuffer; |
| 1815 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); |
| 1816 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); |
| 1817 | |
| 1818 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 1819 | |
| 1820 | ANGLE_GL_PROGRAM(program, vertexShader, fragmentShader); |
| 1821 | |
| 1822 | GLint uniformLoc = glGetUniformLocation(program.get(), "u_texture"); |
| 1823 | ASSERT_NE(-1, uniformLoc); |
| 1824 | |
| 1825 | glUseProgram(program.get()); |
| 1826 | glUniform1i(uniformLoc, 0); |
| 1827 | glDisable(GL_BLEND); |
| 1828 | glDisable(GL_DEPTH_TEST); |
| 1829 | ASSERT_GL_NO_ERROR(); |
| 1830 | |
| 1831 | // Drawing with a texture that is also bound to the current framebuffer should fail |
| 1832 | glBindTexture(GL_TEXTURE_2D, texture.get()); |
| 1833 | drawQuad(program.get(), "a_position", 0.5f, 1.0f, true); |
| 1834 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1835 | |
| 1836 | // Ensure that the texture contents did not change after the previous render |
| 1837 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 1838 | drawQuad(program.get(), "a_position", 0.5f, 1.0f, true); |
| 1839 | ASSERT_GL_NO_ERROR(); |
| 1840 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue); |
| 1841 | |
| 1842 | // Drawing when texture is bound to an inactive uniform should succeed |
| 1843 | GLTexture texture2; |
Jamie Madill | cad97ee | 2017-02-02 18:52:44 -0500 | [diff] [blame] | 1844 | FillTexture2D(texture2.get(), 1, 1, GLColor::green, 0, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE); |
Jamie Madill | a4595b8 | 2017-01-11 17:36:34 -0500 | [diff] [blame] | 1845 | |
| 1846 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); |
| 1847 | glActiveTexture(GL_TEXTURE1); |
| 1848 | glBindTexture(GL_TEXTURE_2D, texture.get()); |
| 1849 | drawQuad(program.get(), "a_position", 0.5f, 1.0f, true); |
| 1850 | ASSERT_GL_NO_ERROR(); |
| 1851 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 1852 | } |
| 1853 | |
Bryan Bernhart | 5880656 | 2017-01-05 13:09:31 -0800 | [diff] [blame] | 1854 | // Test for the max draw buffers and color attachments. |
| 1855 | TEST_P(WebGLCompatibilityTest, MaxDrawBuffersAttachmentPoints) |
| 1856 | { |
| 1857 | // This test only applies to ES2. |
| 1858 | if (getClientMajorVersion() != 2) |
| 1859 | { |
| 1860 | return; |
| 1861 | } |
| 1862 | |
| 1863 | GLFramebuffer fbo[2]; |
| 1864 | glBindFramebuffer(GL_FRAMEBUFFER, fbo[0].get()); |
| 1865 | |
| 1866 | // Test that is valid when we bind with a single attachment point. |
| 1867 | GLTexture texture; |
| 1868 | glBindTexture(GL_TEXTURE_2D, texture.get()); |
| 1869 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 1870 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); |
| 1871 | ASSERT_GL_NO_ERROR(); |
| 1872 | |
| 1873 | // Test that enabling the draw buffers extension will allow us to bind with a non-zero |
| 1874 | // attachment point. |
| 1875 | if (extensionRequestable("GL_EXT_draw_buffers")) |
| 1876 | { |
| 1877 | glRequestExtensionANGLE("GL_EXT_draw_buffers"); |
| 1878 | EXPECT_GL_NO_ERROR(); |
| 1879 | EXPECT_TRUE(extensionEnabled("GL_EXT_draw_buffers")); |
| 1880 | |
| 1881 | glBindFramebuffer(GL_FRAMEBUFFER, fbo[1].get()); |
| 1882 | |
| 1883 | GLTexture texture2; |
| 1884 | glBindTexture(GL_TEXTURE_2D, texture2.get()); |
| 1885 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 1886 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, texture2.get(), |
| 1887 | 0); |
| 1888 | ASSERT_GL_NO_ERROR(); |
| 1889 | } |
| 1890 | } |
| 1891 | |
Corentin Wallez | 3f6d4df | 2017-01-30 18:04:36 -0500 | [diff] [blame] | 1892 | // Test that the offset in the index buffer is forced to be a multiple of the element size |
| 1893 | TEST_P(WebGLCompatibilityTest, DrawElementsOffsetRestriction) |
| 1894 | { |
| 1895 | const std::string &vert = |
| 1896 | "attribute vec3 a_pos;\n" |
| 1897 | "void main()\n" |
| 1898 | "{\n" |
| 1899 | " gl_Position = vec4(a_pos, 1.0);\n" |
| 1900 | "}\n"; |
| 1901 | |
| 1902 | const std::string &frag = |
| 1903 | "precision highp float;\n" |
| 1904 | "void main()\n" |
| 1905 | "{\n" |
| 1906 | " gl_FragColor = vec4(1.0);\n" |
| 1907 | "}\n"; |
| 1908 | |
| 1909 | ANGLE_GL_PROGRAM(program, vert, frag); |
| 1910 | |
| 1911 | GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); |
| 1912 | ASSERT_NE(-1, posLocation); |
| 1913 | glUseProgram(program.get()); |
| 1914 | |
| 1915 | const auto &vertices = GetQuadVertices(); |
| 1916 | |
| 1917 | GLBuffer vertexBuffer; |
| 1918 | glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer.get()); |
| 1919 | glBufferData(GL_ARRAY_BUFFER, sizeof(vertices[0]) * vertices.size(), vertices.data(), |
| 1920 | GL_STATIC_DRAW); |
| 1921 | |
| 1922 | glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); |
| 1923 | glEnableVertexAttribArray(posLocation); |
| 1924 | |
| 1925 | GLBuffer indexBuffer; |
Brandon Jones | ed5b46f | 2017-07-21 08:39:17 -0700 | [diff] [blame] | 1926 | const GLubyte indices[] = {0, 0, 0, 0, 0, 0, 0, 0}; |
Corentin Wallez | 3f6d4df | 2017-01-30 18:04:36 -0500 | [diff] [blame] | 1927 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer.get()); |
| 1928 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); |
| 1929 | |
| 1930 | ASSERT_GL_NO_ERROR(); |
| 1931 | |
| 1932 | const char *zeroIndices = nullptr; |
| 1933 | |
| 1934 | glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, zeroIndices); |
| 1935 | ASSERT_GL_NO_ERROR(); |
| 1936 | |
Brandon Jones | ed5b46f | 2017-07-21 08:39:17 -0700 | [diff] [blame] | 1937 | glDrawElements(GL_TRIANGLES, 4, GL_UNSIGNED_SHORT, zeroIndices); |
Corentin Wallez | 3f6d4df | 2017-01-30 18:04:36 -0500 | [diff] [blame] | 1938 | ASSERT_GL_NO_ERROR(); |
| 1939 | |
Brandon Jones | ed5b46f | 2017-07-21 08:39:17 -0700 | [diff] [blame] | 1940 | glDrawElements(GL_TRIANGLES, 4, GL_UNSIGNED_SHORT, zeroIndices + 1); |
Corentin Wallez | 3f6d4df | 2017-01-30 18:04:36 -0500 | [diff] [blame] | 1941 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1942 | } |
| 1943 | |
| 1944 | // Test that the offset and stride in the vertex buffer is forced to be a multiple of the element |
| 1945 | // size |
| 1946 | TEST_P(WebGLCompatibilityTest, VertexAttribPointerOffsetRestriction) |
| 1947 | { |
| 1948 | const char *zeroOffset = nullptr; |
| 1949 | |
| 1950 | // Base case, vector of two floats |
| 1951 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, zeroOffset); |
| 1952 | ASSERT_GL_NO_ERROR(); |
| 1953 | |
| 1954 | // Test setting a non-multiple offset |
| 1955 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, zeroOffset + 1); |
| 1956 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1957 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, zeroOffset + 2); |
| 1958 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1959 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, zeroOffset + 3); |
| 1960 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1961 | |
| 1962 | // Test setting a non-multiple stride |
| 1963 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 1, zeroOffset); |
| 1964 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1965 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2, zeroOffset); |
| 1966 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1967 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 3, zeroOffset); |
| 1968 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1969 | } |
| 1970 | |
Jamie Madill | cad97ee | 2017-02-02 18:52:44 -0500 | [diff] [blame] | 1971 | void WebGLCompatibilityTest::drawBuffersEXTFeedbackLoop(GLuint program, |
| 1972 | const std::array<GLenum, 2> &drawBuffers, |
| 1973 | GLenum expectedError) |
| 1974 | { |
| 1975 | glDrawBuffersEXT(2, drawBuffers.data()); |
| 1976 | |
| 1977 | // Make sure framebuffer is complete before feedback loop detection |
| 1978 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 1979 | |
| 1980 | drawQuad(program, "aPosition", 0.5f, 1.0f, true); |
| 1981 | |
| 1982 | // "Rendering to a texture where it samples from should geneates INVALID_OPERATION. Otherwise, |
| 1983 | // it should be NO_ERROR" |
| 1984 | EXPECT_GL_ERROR(expectedError); |
| 1985 | } |
| 1986 | |
| 1987 | // This tests that rendering feedback loops works as expected with GL_EXT_draw_buffers. |
| 1988 | // Based on WebGL test conformance/extensions/webgl-draw-buffers-feedback-loop.html |
| 1989 | TEST_P(WebGLCompatibilityTest, RenderingFeedbackLoopWithDrawBuffersEXT) |
| 1990 | { |
| 1991 | const std::string vertexShader = |
| 1992 | "attribute vec4 aPosition;\n" |
| 1993 | "varying vec2 texCoord;\n" |
| 1994 | "void main() {\n" |
| 1995 | " gl_Position = aPosition;\n" |
| 1996 | " texCoord = (aPosition.xy * 0.5) + 0.5;\n" |
| 1997 | "}\n"; |
| 1998 | |
| 1999 | const std::string fragmentShader = |
| 2000 | "#extension GL_EXT_draw_buffers : require\n" |
| 2001 | "precision mediump float;\n" |
| 2002 | "uniform sampler2D tex;\n" |
| 2003 | "varying vec2 texCoord;\n" |
| 2004 | "void main() {\n" |
| 2005 | " gl_FragData[0] = texture2D(tex, texCoord);\n" |
| 2006 | " gl_FragData[1] = texture2D(tex, texCoord);\n" |
| 2007 | "}\n"; |
| 2008 | |
| 2009 | GLsizei width = 8; |
| 2010 | GLsizei height = 8; |
| 2011 | |
| 2012 | // This shader cannot be run in ES3, because WebGL 2 does not expose the draw buffers |
| 2013 | // extension and gl_FragData semantics are changed to enforce indexing by zero always. |
| 2014 | // TODO(jmadill): This extension should be disabled in WebGL 2 contexts. |
| 2015 | if (/*!extensionEnabled("GL_EXT_draw_buffers")*/ getClientMajorVersion() != 2) |
| 2016 | { |
| 2017 | // No WEBGL_draw_buffers support -- this is legal. |
| 2018 | return; |
| 2019 | } |
| 2020 | |
| 2021 | GLint maxDrawBuffers = 0; |
| 2022 | glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); |
| 2023 | |
| 2024 | if (maxDrawBuffers < 2) |
| 2025 | { |
| 2026 | std::cout << "Test skipped because MAX_DRAW_BUFFERS is too small." << std::endl; |
| 2027 | return; |
| 2028 | } |
| 2029 | |
| 2030 | ANGLE_GL_PROGRAM(program, vertexShader, fragmentShader); |
| 2031 | glUseProgram(program.get()); |
| 2032 | glViewport(0, 0, width, height); |
| 2033 | |
| 2034 | GLTexture tex0; |
| 2035 | GLTexture tex1; |
| 2036 | GLFramebuffer fbo; |
| 2037 | FillTexture2D(tex0.get(), width, height, GLColor::red, 0, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE); |
| 2038 | FillTexture2D(tex1.get(), width, height, GLColor::green, 0, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE); |
| 2039 | ASSERT_GL_NO_ERROR(); |
| 2040 | |
| 2041 | glBindTexture(GL_TEXTURE_2D, tex1.get()); |
| 2042 | GLint texLoc = glGetUniformLocation(program.get(), "tex"); |
| 2043 | ASSERT_NE(-1, texLoc); |
| 2044 | glUniform1i(texLoc, 0); |
| 2045 | ASSERT_GL_NO_ERROR(); |
| 2046 | |
| 2047 | // The sampling texture is bound to COLOR_ATTACHMENT1 during resource allocation |
| 2048 | glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); |
| 2049 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex0.get(), 0); |
| 2050 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, tex1.get(), 0); |
| 2051 | |
| 2052 | drawBuffersEXTFeedbackLoop(program.get(), {{GL_NONE, GL_COLOR_ATTACHMENT1}}, |
| 2053 | GL_INVALID_OPERATION); |
| 2054 | drawBuffersEXTFeedbackLoop(program.get(), {{GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1}}, |
| 2055 | GL_INVALID_OPERATION); |
| 2056 | drawBuffersEXTFeedbackLoop(program.get(), {{GL_COLOR_ATTACHMENT0, GL_NONE}}, GL_NO_ERROR); |
| 2057 | } |
| 2058 | |
Jamie Madill | 07be8bf | 2017-02-02 19:59:57 -0500 | [diff] [blame] | 2059 | // Test tests that texture copying feedback loops are properly rejected in WebGL. |
| 2060 | // Based on the WebGL test conformance/textures/misc/texture-copying-feedback-loops.html |
| 2061 | TEST_P(WebGLCompatibilityTest, TextureCopyingFeedbackLoops) |
| 2062 | { |
| 2063 | GLTexture texture; |
| 2064 | glBindTexture(GL_TEXTURE_2D, texture.get()); |
| 2065 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 2066 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2067 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2068 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 2069 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 2070 | |
| 2071 | GLTexture texture2; |
| 2072 | glBindTexture(GL_TEXTURE_2D, texture2.get()); |
| 2073 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 2074 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2075 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2076 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 2077 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 2078 | |
| 2079 | GLFramebuffer framebuffer; |
| 2080 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); |
| 2081 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); |
| 2082 | |
| 2083 | // framebuffer should be FRAMEBUFFER_COMPLETE. |
| 2084 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 2085 | ASSERT_GL_NO_ERROR(); |
| 2086 | |
| 2087 | // testing copyTexImage2D |
| 2088 | |
| 2089 | // copyTexImage2D to same texture but different level |
| 2090 | glBindTexture(GL_TEXTURE_2D, texture.get()); |
| 2091 | glCopyTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 0, 0, 2, 2, 0); |
| 2092 | EXPECT_GL_NO_ERROR(); |
| 2093 | |
| 2094 | // copyTexImage2D to same texture same level, invalid feedback loop |
| 2095 | glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 2, 2, 0); |
| 2096 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 2097 | |
| 2098 | // copyTexImage2D to different texture |
| 2099 | glBindTexture(GL_TEXTURE_2D, texture2.get()); |
| 2100 | glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 2, 2, 0); |
| 2101 | EXPECT_GL_NO_ERROR(); |
| 2102 | |
| 2103 | // testing copyTexSubImage2D |
| 2104 | |
| 2105 | // copyTexSubImage2D to same texture but different level |
| 2106 | glBindTexture(GL_TEXTURE_2D, texture.get()); |
| 2107 | glCopyTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 0, 0, 1, 1); |
| 2108 | EXPECT_GL_NO_ERROR(); |
| 2109 | |
| 2110 | // copyTexSubImage2D to same texture same level, invalid feedback loop |
| 2111 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 2112 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 2113 | |
| 2114 | // copyTexSubImage2D to different texture |
| 2115 | glBindTexture(GL_TEXTURE_2D, texture2.get()); |
| 2116 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 2117 | EXPECT_GL_NO_ERROR(); |
| 2118 | } |
| 2119 | |
| 2120 | void WebGLCompatibilityTest::drawBuffersFeedbackLoop(GLuint program, |
| 2121 | const std::array<GLenum, 2> &drawBuffers, |
| 2122 | GLenum expectedError) |
| 2123 | { |
| 2124 | glDrawBuffers(2, drawBuffers.data()); |
| 2125 | |
| 2126 | // Make sure framebuffer is complete before feedback loop detection |
| 2127 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 2128 | |
| 2129 | drawQuad(program, "aPosition", 0.5f, 1.0f, true); |
| 2130 | |
| 2131 | // "Rendering to a texture where it samples from should geneates INVALID_OPERATION. Otherwise, |
| 2132 | // it should be NO_ERROR" |
| 2133 | EXPECT_GL_ERROR(expectedError); |
| 2134 | } |
| 2135 | |
Yuly Novikov | 817232e | 2017-02-22 18:36:10 -0500 | [diff] [blame] | 2136 | // Tests invariance matching rules between built in varyings. |
| 2137 | // Based on WebGL test conformance/glsl/misc/shaders-with-invariance.html. |
| 2138 | TEST_P(WebGLCompatibilityTest, BuiltInInvariant) |
| 2139 | { |
| 2140 | const std::string vertexShaderVariant = |
| 2141 | "varying vec4 v_varying;\n" |
| 2142 | "void main()\n" |
| 2143 | "{\n" |
| 2144 | " gl_PointSize = 1.0;\n" |
| 2145 | " gl_Position = v_varying;\n" |
| 2146 | "}"; |
| 2147 | const std::string fragmentShaderInvariantGlFragCoord = |
| 2148 | "invariant gl_FragCoord;\n" |
| 2149 | "void main()\n" |
| 2150 | "{\n" |
| 2151 | " gl_FragColor = gl_FragCoord;\n" |
| 2152 | "}"; |
| 2153 | const std::string fragmentShaderInvariantGlPointCoord = |
| 2154 | "invariant gl_PointCoord;\n" |
| 2155 | "void main()\n" |
| 2156 | "{\n" |
| 2157 | " gl_FragColor = vec4(gl_PointCoord, 0.0, 0.0);\n" |
| 2158 | "}"; |
| 2159 | |
| 2160 | GLuint program = CompileProgram(vertexShaderVariant, fragmentShaderInvariantGlFragCoord); |
| 2161 | EXPECT_EQ(0u, program); |
| 2162 | |
| 2163 | program = CompileProgram(vertexShaderVariant, fragmentShaderInvariantGlPointCoord); |
| 2164 | EXPECT_EQ(0u, program); |
| 2165 | } |
| 2166 | |
Yuly Novikov | caa5cda | 2017-06-15 21:14:03 -0400 | [diff] [blame] | 2167 | // Tests global namespace conflicts between uniforms and attributes. |
| 2168 | // Based on WebGL test conformance/glsl/misc/shaders-with-name-conflicts.html. |
| 2169 | TEST_P(WebGLCompatibilityTest, GlobalNamesConflict) |
| 2170 | { |
| 2171 | const std::string vertexShader = |
| 2172 | "attribute vec4 foo;\n" |
| 2173 | "void main()\n" |
| 2174 | "{\n" |
| 2175 | " gl_Position = foo;\n" |
| 2176 | "}"; |
| 2177 | const std::string fragmentShader = |
| 2178 | "precision mediump float;\n" |
| 2179 | "uniform vec4 foo;\n" |
| 2180 | "void main()\n" |
| 2181 | "{\n" |
| 2182 | " gl_FragColor = foo;\n" |
| 2183 | "}"; |
| 2184 | |
| 2185 | GLuint program = CompileProgram(vertexShader, fragmentShader); |
| 2186 | EXPECT_EQ(0u, program); |
| 2187 | } |
| 2188 | |
Geoff Lang | 966c940 | 2017-04-18 12:38:27 -0400 | [diff] [blame] | 2189 | // Test dimension and image size validation of compressed textures |
| 2190 | TEST_P(WebGLCompatibilityTest, CompressedTextureS3TC) |
| 2191 | { |
| 2192 | if (extensionRequestable("GL_EXT_texture_compression_dxt1")) |
| 2193 | { |
| 2194 | glRequestExtensionANGLE("GL_EXT_texture_compression_dxt1"); |
| 2195 | } |
| 2196 | |
| 2197 | if (!extensionEnabled("GL_EXT_texture_compression_dxt1")) |
| 2198 | { |
| 2199 | std::cout << "Test skipped because GL_EXT_texture_compression_dxt1 is not available." |
| 2200 | << std::endl; |
| 2201 | return; |
| 2202 | } |
| 2203 | |
| 2204 | constexpr uint8_t CompressedImageDXT1[] = {0x00, 0xf8, 0x00, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa}; |
| 2205 | |
| 2206 | GLTexture texture; |
| 2207 | glBindTexture(GL_TEXTURE_2D, texture); |
| 2208 | |
| 2209 | // Regular case, verify that it works |
| 2210 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0, |
| 2211 | sizeof(CompressedImageDXT1), CompressedImageDXT1); |
| 2212 | ASSERT_GL_NO_ERROR(); |
| 2213 | |
| 2214 | // Test various dimensions that are not valid |
| 2215 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 3, 4, 0, |
| 2216 | sizeof(CompressedImageDXT1), CompressedImageDXT1); |
| 2217 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 2218 | |
| 2219 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 3, 0, |
| 2220 | sizeof(CompressedImageDXT1), CompressedImageDXT1); |
| 2221 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 2222 | |
| 2223 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 2, 2, 0, |
| 2224 | sizeof(CompressedImageDXT1), CompressedImageDXT1); |
| 2225 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 2226 | |
| 2227 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 1, 1, 0, |
| 2228 | sizeof(CompressedImageDXT1), CompressedImageDXT1); |
| 2229 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 2230 | |
| 2231 | // Test various image sizes that are not valid |
| 2232 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0, |
| 2233 | sizeof(CompressedImageDXT1) - 1, CompressedImageDXT1); |
| 2234 | ASSERT_GL_ERROR(GL_INVALID_VALUE); |
| 2235 | |
| 2236 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0, |
| 2237 | sizeof(CompressedImageDXT1) + 1, CompressedImageDXT1); |
| 2238 | ASSERT_GL_ERROR(GL_INVALID_VALUE); |
| 2239 | |
| 2240 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0, 0, |
| 2241 | CompressedImageDXT1); |
| 2242 | ASSERT_GL_ERROR(GL_INVALID_VALUE); |
| 2243 | |
| 2244 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 0, 0, 0, |
| 2245 | sizeof(CompressedImageDXT1), CompressedImageDXT1); |
| 2246 | ASSERT_GL_ERROR(GL_INVALID_VALUE); |
| 2247 | |
| 2248 | // Fill a full mip chain and verify that it works |
| 2249 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0, |
| 2250 | sizeof(CompressedImageDXT1), CompressedImageDXT1); |
| 2251 | glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 2, 2, 0, |
| 2252 | sizeof(CompressedImageDXT1), CompressedImageDXT1); |
| 2253 | glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 1, 1, 0, |
| 2254 | sizeof(CompressedImageDXT1), CompressedImageDXT1); |
| 2255 | ASSERT_GL_NO_ERROR(); |
| 2256 | |
| 2257 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, |
| 2258 | sizeof(CompressedImageDXT1), CompressedImageDXT1); |
| 2259 | ASSERT_GL_NO_ERROR(); |
| 2260 | |
| 2261 | // Test that non-block size sub-uploads are not valid for the 0 mip |
| 2262 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 2, 2, 2, 2, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, |
| 2263 | sizeof(CompressedImageDXT1), CompressedImageDXT1); |
| 2264 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 2265 | |
| 2266 | // Test that non-block size sub-uploads are valid for if they fill the whole mip |
| 2267 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 2, 2, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, |
| 2268 | sizeof(CompressedImageDXT1), CompressedImageDXT1); |
| 2269 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 2, 0, 0, 1, 1, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, |
| 2270 | sizeof(CompressedImageDXT1), CompressedImageDXT1); |
| 2271 | ASSERT_GL_NO_ERROR(); |
| 2272 | |
| 2273 | // Test that if the format miss-matches the texture, an error is generated |
| 2274 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 2, 2, 2, 2, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, |
| 2275 | sizeof(CompressedImageDXT1), CompressedImageDXT1); |
| 2276 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 2277 | } |
| 2278 | |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 2279 | TEST_P(WebGLCompatibilityTest, L32FTextures) |
| 2280 | { |
| 2281 | constexpr float textureData[] = {15.1f, 0.0f, 0.0f, 0.0f}; |
| 2282 | constexpr float readPixelData[] = {textureData[0], textureData[0], textureData[0], 1.0f}; |
| 2283 | |
| 2284 | for (auto extension : FloatingPointTextureExtensions) |
| 2285 | { |
| 2286 | if (strlen(extension) > 0 && extensionRequestable(extension)) |
| 2287 | { |
| 2288 | glRequestExtensionANGLE(extension); |
| 2289 | ASSERT_GL_NO_ERROR(); |
| 2290 | } |
| 2291 | |
| 2292 | // Unsized L 32F |
| 2293 | { |
| 2294 | bool texture = extensionEnabled("GL_OES_texture_float"); |
| 2295 | bool filter = extensionEnabled("GL_OES_texture_float_linear"); |
| 2296 | bool render = false; |
| 2297 | TestFloatTextureFormat(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT, texture, filter, render, |
| 2298 | textureData, readPixelData); |
| 2299 | } |
| 2300 | |
| 2301 | if (getClientMajorVersion() >= 3 || extensionEnabled("GL_EXT_texture_storage")) |
| 2302 | { |
| 2303 | // Sized L 32F |
| 2304 | bool texture = extensionEnabled("GL_OES_texture_float") && |
| 2305 | extensionEnabled("GL_EXT_texture_storage"); |
| 2306 | bool filter = extensionEnabled("GL_OES_texture_float_linear"); |
| 2307 | bool render = false; |
| 2308 | TestFloatTextureFormat(GL_LUMINANCE32F_EXT, GL_LUMINANCE, GL_FLOAT, texture, filter, |
| 2309 | render, textureData, readPixelData); |
| 2310 | } |
| 2311 | } |
| 2312 | } |
| 2313 | |
| 2314 | TEST_P(WebGLCompatibilityTest, A32FTextures) |
| 2315 | { |
| 2316 | constexpr float textureData[] = {33.33f, 0.0f, 0.0f, 0.0f}; |
| 2317 | constexpr float readPixelData[] = {0.0f, 0.0f, 0.0f, textureData[0]}; |
| 2318 | |
| 2319 | for (auto extension : FloatingPointTextureExtensions) |
| 2320 | { |
| 2321 | if (strlen(extension) > 0 && extensionRequestable(extension)) |
| 2322 | { |
| 2323 | glRequestExtensionANGLE(extension); |
| 2324 | ASSERT_GL_NO_ERROR(); |
| 2325 | } |
| 2326 | |
| 2327 | // Unsized A 32F |
| 2328 | { |
| 2329 | bool texture = extensionEnabled("GL_OES_texture_float"); |
| 2330 | bool filter = extensionEnabled("GL_OES_texture_float_linear"); |
| 2331 | bool render = false; |
| 2332 | TestFloatTextureFormat(GL_ALPHA, GL_ALPHA, GL_FLOAT, texture, filter, render, |
| 2333 | textureData, readPixelData); |
| 2334 | } |
| 2335 | |
| 2336 | if (getClientMajorVersion() >= 3 || extensionEnabled("GL_EXT_texture_storage")) |
| 2337 | { |
| 2338 | // Sized A 32F |
| 2339 | bool texture = extensionEnabled("GL_OES_texture_float") && |
| 2340 | extensionEnabled("GL_EXT_texture_storage"); |
| 2341 | bool filter = extensionEnabled("GL_OES_texture_float_linear"); |
| 2342 | bool render = false; |
| 2343 | TestFloatTextureFormat(GL_ALPHA32F_EXT, GL_ALPHA, GL_FLOAT, texture, filter, render, |
| 2344 | textureData, readPixelData); |
| 2345 | } |
| 2346 | } |
| 2347 | } |
| 2348 | |
| 2349 | TEST_P(WebGLCompatibilityTest, LA32FTextures) |
| 2350 | { |
| 2351 | constexpr float textureData[] = {-0.21f, 15.1f, 0.0f, 0.0f}; |
| 2352 | constexpr float readPixelData[] = {textureData[0], textureData[0], textureData[0], |
| 2353 | textureData[1]}; |
| 2354 | |
| 2355 | for (auto extension : FloatingPointTextureExtensions) |
| 2356 | { |
| 2357 | if (strlen(extension) > 0 && extensionRequestable(extension)) |
| 2358 | { |
| 2359 | glRequestExtensionANGLE(extension); |
| 2360 | ASSERT_GL_NO_ERROR(); |
| 2361 | } |
| 2362 | |
| 2363 | // Unsized LA 32F |
| 2364 | { |
| 2365 | bool texture = extensionEnabled("GL_OES_texture_float"); |
| 2366 | bool filter = extensionEnabled("GL_OES_texture_float_linear"); |
| 2367 | bool render = false; |
| 2368 | TestFloatTextureFormat(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT, texture, |
| 2369 | filter, render, textureData, readPixelData); |
| 2370 | } |
| 2371 | |
| 2372 | if (getClientMajorVersion() >= 3 || extensionEnabled("GL_EXT_texture_storage")) |
| 2373 | { |
| 2374 | // Sized LA 32F |
| 2375 | bool texture = extensionEnabled("GL_OES_texture_float") && |
| 2376 | extensionEnabled("GL_EXT_texture_storage"); |
| 2377 | bool filter = extensionEnabled("GL_OES_texture_float_linear"); |
| 2378 | bool render = false; |
| 2379 | TestFloatTextureFormat(GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA, GL_FLOAT, texture, |
| 2380 | filter, render, textureData, readPixelData); |
| 2381 | } |
| 2382 | } |
| 2383 | } |
| 2384 | |
| 2385 | TEST_P(WebGLCompatibilityTest, R32FTextures) |
| 2386 | { |
| 2387 | constexpr float data[] = {1000.0f, 0.0f, 0.0f, 1.0f}; |
| 2388 | |
| 2389 | for (auto extension : FloatingPointTextureExtensions) |
| 2390 | { |
| 2391 | if (strlen(extension) > 0 && extensionRequestable(extension)) |
| 2392 | { |
| 2393 | glRequestExtensionANGLE(extension); |
| 2394 | ASSERT_GL_NO_ERROR(); |
| 2395 | } |
| 2396 | |
| 2397 | // Unsized R 32F |
| 2398 | { |
| 2399 | bool texture = |
| 2400 | extensionEnabled("GL_OES_texture_float") && extensionEnabled("GL_EXT_texture_rg"); |
| 2401 | bool filter = extensionEnabled("GL_OES_texture_float_linear"); |
| 2402 | bool render = extensionEnabled("GL_EXT_color_buffer_float"); |
| 2403 | TestFloatTextureFormat(GL_RED, GL_RED, GL_FLOAT, texture, filter, render, data, data); |
| 2404 | } |
| 2405 | |
| 2406 | if (getClientMajorVersion() >= 3 || extensionEnabled("GL_EXT_texture_storage")) |
| 2407 | { |
| 2408 | // Sized R 32F |
| 2409 | bool texture = |
| 2410 | (getClientMajorVersion() >= 3) || (extensionEnabled("GL_OES_texture_float") && |
| 2411 | extensionEnabled("GL_EXT_texture_rg") && |
| 2412 | extensionEnabled("GL_EXT_texture_storage")); |
| 2413 | bool filter = extensionEnabled("GL_OES_texture_float_linear"); |
| 2414 | bool render = extensionEnabled("GL_EXT_color_buffer_float"); |
| 2415 | TestFloatTextureFormat(GL_R32F, GL_RED, GL_FLOAT, texture, filter, render, data, data); |
| 2416 | } |
| 2417 | } |
| 2418 | } |
| 2419 | |
| 2420 | TEST_P(WebGLCompatibilityTest, RG32FTextures) |
| 2421 | { |
| 2422 | constexpr float data[] = {1000.0f, -0.001f, 0.0f, 1.0f}; |
| 2423 | |
| 2424 | for (auto extension : FloatingPointTextureExtensions) |
| 2425 | { |
| 2426 | if (strlen(extension) > 0 && extensionRequestable(extension)) |
| 2427 | { |
| 2428 | glRequestExtensionANGLE(extension); |
| 2429 | ASSERT_GL_NO_ERROR(); |
| 2430 | } |
| 2431 | |
| 2432 | // Unsized RG 32F |
| 2433 | { |
| 2434 | bool texture = |
| 2435 | (extensionEnabled("GL_OES_texture_float") && extensionEnabled("GL_EXT_texture_rg")); |
| 2436 | bool filter = extensionEnabled("GL_OES_texture_float_linear"); |
| 2437 | bool render = extensionEnabled("GL_EXT_color_buffer_float"); |
| 2438 | TestFloatTextureFormat(GL_RG, GL_RG, GL_FLOAT, texture, filter, render, data, data); |
| 2439 | } |
| 2440 | |
| 2441 | if (getClientMajorVersion() >= 3 || extensionEnabled("GL_EXT_texture_storage")) |
| 2442 | { |
| 2443 | // Sized RG 32F |
| 2444 | bool texture = |
| 2445 | (getClientMajorVersion() >= 3) || (extensionEnabled("GL_OES_texture_float") && |
| 2446 | extensionEnabled("GL_EXT_texture_rg") && |
| 2447 | extensionEnabled("GL_EXT_texture_storage")); |
| 2448 | bool filter = extensionEnabled("GL_OES_texture_float_linear"); |
| 2449 | bool render = extensionEnabled("GL_EXT_color_buffer_float"); |
| 2450 | TestFloatTextureFormat(GL_RG32F, GL_RG, GL_FLOAT, texture, filter, render, data, data); |
| 2451 | } |
| 2452 | } |
| 2453 | } |
| 2454 | |
| 2455 | TEST_P(WebGLCompatibilityTest, RGB32FTextures) |
| 2456 | { |
Geoff Lang | 40762ef | 2017-05-08 13:47:03 -0400 | [diff] [blame] | 2457 | if (IsLinux() && IsIntel()) |
| 2458 | { |
| 2459 | std::cout << "Test skipped on Linux Intel." << std::endl; |
| 2460 | return; |
| 2461 | } |
| 2462 | |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 2463 | constexpr float data[] = {1000.0f, -500.0f, 10.0f, 1.0f}; |
| 2464 | |
| 2465 | for (auto extension : FloatingPointTextureExtensions) |
| 2466 | { |
| 2467 | if (strlen(extension) > 0 && extensionRequestable(extension)) |
| 2468 | { |
| 2469 | glRequestExtensionANGLE(extension); |
| 2470 | ASSERT_GL_NO_ERROR(); |
| 2471 | } |
| 2472 | |
| 2473 | // Unsized RGB 32F |
| 2474 | { |
| 2475 | bool texture = extensionEnabled("GL_OES_texture_float"); |
| 2476 | bool filter = extensionEnabled("GL_OES_texture_float_linear"); |
| 2477 | bool render = extensionEnabled("GL_CHROMIUM_color_buffer_float_rgb"); |
| 2478 | TestFloatTextureFormat(GL_RGB, GL_RGB, GL_FLOAT, texture, filter, render, data, data); |
| 2479 | } |
| 2480 | |
| 2481 | if (getClientMajorVersion() >= 3 || extensionEnabled("GL_EXT_texture_storage")) |
| 2482 | { |
| 2483 | // Sized RGBA 32F |
| 2484 | bool texture = |
| 2485 | (getClientMajorVersion() >= 3) || (extensionEnabled("GL_OES_texture_float") && |
| 2486 | extensionEnabled("GL_EXT_texture_storage")); |
| 2487 | bool filter = extensionEnabled("GL_OES_texture_float_linear"); |
| 2488 | bool render = extensionEnabled("GL_CHROMIUM_color_buffer_float_rgb"); |
| 2489 | TestFloatTextureFormat(GL_RGB32F, GL_RGB, GL_FLOAT, texture, filter, render, data, |
| 2490 | data); |
| 2491 | } |
| 2492 | } |
| 2493 | } |
| 2494 | |
| 2495 | TEST_P(WebGLCompatibilityTest, RGBA32FTextures) |
| 2496 | { |
| 2497 | constexpr float data[] = {7000.0f, 100.0f, 33.0f, -1.0f}; |
| 2498 | |
| 2499 | for (auto extension : FloatingPointTextureExtensions) |
| 2500 | { |
| 2501 | if (strlen(extension) > 0 && extensionRequestable(extension)) |
| 2502 | { |
| 2503 | glRequestExtensionANGLE(extension); |
| 2504 | ASSERT_GL_NO_ERROR(); |
| 2505 | } |
| 2506 | |
| 2507 | // Unsized RGBA 32F |
| 2508 | { |
| 2509 | bool texture = extensionEnabled("GL_OES_texture_float"); |
| 2510 | bool filter = extensionEnabled("GL_OES_texture_float_linear"); |
| 2511 | bool render = extensionEnabled("GL_EXT_color_buffer_float") || |
| 2512 | extensionEnabled("GL_CHROMIUM_color_buffer_float_rgba"); |
| 2513 | TestFloatTextureFormat(GL_RGBA, GL_RGBA, GL_FLOAT, texture, filter, render, data, data); |
| 2514 | } |
| 2515 | |
| 2516 | if (getClientMajorVersion() >= 3 || extensionEnabled("GL_EXT_texture_storage")) |
| 2517 | { |
| 2518 | // Sized RGBA 32F |
| 2519 | bool texture = |
| 2520 | (getClientMajorVersion() >= 3) || (extensionEnabled("GL_OES_texture_float") && |
| 2521 | extensionEnabled("GL_EXT_texture_storage")); |
| 2522 | bool filter = extensionEnabled("GL_OES_texture_float_linear"); |
| 2523 | bool render = extensionEnabled("GL_EXT_color_buffer_float") || |
| 2524 | extensionEnabled("GL_CHROMIUM_color_buffer_float_rgba"); |
| 2525 | TestFloatTextureFormat(GL_RGBA32F, GL_RGBA, GL_FLOAT, texture, filter, render, data, |
| 2526 | data); |
| 2527 | } |
| 2528 | } |
| 2529 | } |
| 2530 | |
| 2531 | TEST_P(WebGLCompatibilityTest, R16FTextures) |
| 2532 | { |
| 2533 | constexpr float readPixelsData[] = {-5000.0f, 0.0f, 0.0f, 1.0f}; |
| 2534 | const GLushort textureData[] = { |
| 2535 | gl::float32ToFloat16(readPixelsData[0]), gl::float32ToFloat16(readPixelsData[1]), |
| 2536 | gl::float32ToFloat16(readPixelsData[2]), gl::float32ToFloat16(readPixelsData[3])}; |
| 2537 | |
| 2538 | for (auto extension : FloatingPointTextureExtensions) |
| 2539 | { |
| 2540 | if (strlen(extension) > 0 && extensionRequestable(extension)) |
| 2541 | { |
| 2542 | glRequestExtensionANGLE(extension); |
| 2543 | ASSERT_GL_NO_ERROR(); |
| 2544 | } |
| 2545 | |
| 2546 | // Unsized R 16F (OES) |
| 2547 | { |
| 2548 | bool texture = extensionEnabled("GL_OES_texture_half_float") && |
| 2549 | extensionEnabled("GL_EXT_texture_rg"); |
| 2550 | bool filter = getClientMajorVersion() >= 3 || |
| 2551 | extensionEnabled("GL_OES_texture_half_float_linear"); |
| 2552 | bool render = extensionEnabled("GL_EXT_color_buffer_half_float"); |
| 2553 | TestFloatTextureFormat(GL_RED, GL_RED, GL_HALF_FLOAT_OES, texture, filter, render, |
| 2554 | textureData, readPixelsData); |
| 2555 | } |
| 2556 | |
| 2557 | // Unsized R 16F |
| 2558 | { |
| 2559 | bool texture = false; |
| 2560 | bool filter = false; |
| 2561 | bool render = false; |
| 2562 | TestFloatTextureFormat(GL_RED, GL_RED, GL_HALF_FLOAT, texture, filter, render, |
| 2563 | textureData, readPixelsData); |
| 2564 | } |
| 2565 | |
| 2566 | if (getClientMajorVersion() >= 3 || extensionEnabled("GL_EXT_texture_storage")) |
| 2567 | { |
| 2568 | // Sized R 16F |
| 2569 | bool texture = getClientMajorVersion() >= 3; |
| 2570 | bool filter = getClientMajorVersion() >= 3 || |
| 2571 | extensionEnabled("GL_OES_texture_half_float_linear"); |
| 2572 | bool render = extensionEnabled("GL_EXT_color_buffer_half_float") || |
| 2573 | extensionEnabled("GL_EXT_color_buffer_float"); |
| 2574 | TestFloatTextureFormat(GL_R16F, GL_RED, GL_HALF_FLOAT, texture, filter, render, |
| 2575 | textureData, readPixelsData); |
| 2576 | } |
| 2577 | } |
| 2578 | } |
| 2579 | |
| 2580 | TEST_P(WebGLCompatibilityTest, RG16FTextures) |
| 2581 | { |
| 2582 | constexpr float readPixelsData[] = {7108.0f, -10.0f, 0.0f, 1.0f}; |
| 2583 | const GLushort textureData[] = { |
| 2584 | gl::float32ToFloat16(readPixelsData[0]), gl::float32ToFloat16(readPixelsData[1]), |
| 2585 | gl::float32ToFloat16(readPixelsData[2]), gl::float32ToFloat16(readPixelsData[3])}; |
| 2586 | |
| 2587 | for (auto extension : FloatingPointTextureExtensions) |
| 2588 | { |
| 2589 | if (strlen(extension) > 0 && extensionRequestable(extension)) |
| 2590 | { |
| 2591 | glRequestExtensionANGLE(extension); |
| 2592 | ASSERT_GL_NO_ERROR(); |
| 2593 | } |
| 2594 | |
| 2595 | // Unsized RG 16F (OES) |
| 2596 | { |
| 2597 | bool texture = extensionEnabled("GL_OES_texture_half_float") && |
| 2598 | extensionEnabled("GL_EXT_texture_rg"); |
| 2599 | bool filter = getClientMajorVersion() >= 3 || |
| 2600 | extensionEnabled("GL_OES_texture_half_float_linear"); |
| 2601 | bool render = extensionEnabled("GL_EXT_color_buffer_half_float") && |
| 2602 | extensionEnabled("GL_EXT_texture_rg"); |
| 2603 | TestFloatTextureFormat(GL_RG, GL_RG, GL_HALF_FLOAT_OES, texture, filter, render, |
| 2604 | textureData, readPixelsData); |
| 2605 | } |
| 2606 | |
| 2607 | // Unsized RG 16F |
| 2608 | { |
| 2609 | bool texture = false; |
| 2610 | bool filter = false; |
| 2611 | bool render = false; |
| 2612 | TestFloatTextureFormat(GL_RG, GL_RG, GL_HALF_FLOAT, texture, filter, render, |
| 2613 | textureData, readPixelsData); |
| 2614 | } |
| 2615 | |
| 2616 | if (getClientMajorVersion() >= 3 || extensionEnabled("GL_EXT_texture_storage")) |
| 2617 | { |
| 2618 | // Sized RG 16F |
| 2619 | bool texture = getClientMajorVersion() >= 3; |
| 2620 | bool filter = getClientMajorVersion() >= 3 || |
| 2621 | extensionEnabled("GL_OES_texture_half_float_linear"); |
| 2622 | bool render = extensionEnabled("GL_EXT_color_buffer_half_float") || |
| 2623 | extensionEnabled("GL_EXT_color_buffer_float"); |
| 2624 | TestFloatTextureFormat(GL_RG16F, GL_RG, GL_HALF_FLOAT, texture, filter, render, |
| 2625 | textureData, readPixelsData); |
| 2626 | } |
| 2627 | } |
| 2628 | } |
| 2629 | |
| 2630 | TEST_P(WebGLCompatibilityTest, RGB16FTextures) |
| 2631 | { |
Geoff Lang | 40762ef | 2017-05-08 13:47:03 -0400 | [diff] [blame] | 2632 | if (IsOzone() && IsIntel()) |
| 2633 | { |
| 2634 | std::cout << "Test skipped on Intel Ozone." << std::endl; |
| 2635 | return; |
| 2636 | } |
| 2637 | |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 2638 | constexpr float readPixelsData[] = {7000.0f, 100.0f, 33.0f, 1.0f}; |
| 2639 | const GLushort textureData[] = { |
| 2640 | gl::float32ToFloat16(readPixelsData[0]), gl::float32ToFloat16(readPixelsData[1]), |
| 2641 | gl::float32ToFloat16(readPixelsData[2]), gl::float32ToFloat16(readPixelsData[3])}; |
| 2642 | |
| 2643 | for (auto extension : FloatingPointTextureExtensions) |
| 2644 | { |
| 2645 | if (strlen(extension) > 0 && extensionRequestable(extension)) |
| 2646 | { |
| 2647 | glRequestExtensionANGLE(extension); |
| 2648 | ASSERT_GL_NO_ERROR(); |
| 2649 | } |
| 2650 | |
| 2651 | // Unsized RGB 16F (OES) |
| 2652 | { |
| 2653 | bool texture = extensionEnabled("GL_OES_texture_half_float"); |
| 2654 | bool filter = getClientMajorVersion() >= 3 || |
| 2655 | extensionEnabled("GL_OES_texture_half_float_linear"); |
| 2656 | bool render = extensionEnabled("GL_EXT_color_buffer_half_float"); |
| 2657 | TestFloatTextureFormat(GL_RGB, GL_RGB, GL_HALF_FLOAT_OES, texture, filter, render, |
| 2658 | textureData, readPixelsData); |
| 2659 | } |
| 2660 | |
| 2661 | // Unsized RGB 16F |
| 2662 | { |
| 2663 | bool texture = false; |
| 2664 | bool filter = false; |
| 2665 | bool render = false; |
| 2666 | TestFloatTextureFormat(GL_RGB, GL_RGB, GL_HALF_FLOAT, texture, filter, render, |
| 2667 | textureData, readPixelsData); |
| 2668 | } |
| 2669 | |
| 2670 | if (getClientMajorVersion() >= 3 || extensionEnabled("GL_EXT_texture_storage")) |
| 2671 | { |
| 2672 | // Sized RGB 16F |
| 2673 | bool texture = getClientMajorVersion() >= 3; |
| 2674 | bool filter = getClientMajorVersion() >= 3 || |
| 2675 | extensionEnabled("GL_OES_texture_half_float_linear"); |
| 2676 | bool render = extensionEnabled("GL_EXT_color_buffer_half_float"); |
| 2677 | TestFloatTextureFormat(GL_RGB16F, GL_RGB, GL_HALF_FLOAT, texture, filter, render, |
| 2678 | textureData, readPixelsData); |
| 2679 | } |
| 2680 | } |
| 2681 | } |
| 2682 | |
| 2683 | TEST_P(WebGLCompatibilityTest, RGBA16FTextures) |
| 2684 | { |
Geoff Lang | 40762ef | 2017-05-08 13:47:03 -0400 | [diff] [blame] | 2685 | if (IsOzone() && IsIntel()) |
| 2686 | { |
| 2687 | std::cout << "Test skipped on Intel Ozone." << std::endl; |
| 2688 | return; |
| 2689 | } |
| 2690 | |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 2691 | constexpr float readPixelsData[] = {7000.0f, 100.0f, 33.0f, -1.0f}; |
| 2692 | const GLushort textureData[] = { |
| 2693 | gl::float32ToFloat16(readPixelsData[0]), gl::float32ToFloat16(readPixelsData[1]), |
| 2694 | gl::float32ToFloat16(readPixelsData[2]), gl::float32ToFloat16(readPixelsData[3])}; |
| 2695 | |
| 2696 | for (auto extension : FloatingPointTextureExtensions) |
| 2697 | { |
| 2698 | if (strlen(extension) > 0 && extensionRequestable(extension)) |
| 2699 | { |
| 2700 | glRequestExtensionANGLE(extension); |
| 2701 | ASSERT_GL_NO_ERROR(); |
| 2702 | } |
| 2703 | |
| 2704 | // Unsized RGBA 16F (OES) |
| 2705 | { |
| 2706 | bool texture = extensionEnabled("GL_OES_texture_half_float"); |
| 2707 | bool filter = getClientMajorVersion() >= 3 || |
| 2708 | extensionEnabled("GL_OES_texture_half_float_linear"); |
| 2709 | bool render = extensionEnabled("GL_EXT_color_buffer_half_float") || |
| 2710 | extensionEnabled("GL_EXT_color_buffer_float"); |
| 2711 | TestFloatTextureFormat(GL_RGBA, GL_RGBA, GL_HALF_FLOAT_OES, texture, filter, render, |
| 2712 | textureData, readPixelsData); |
| 2713 | } |
| 2714 | |
| 2715 | // Unsized RGBA 16F |
| 2716 | { |
| 2717 | bool texture = false; |
| 2718 | bool filter = false; |
| 2719 | bool render = false; |
| 2720 | TestFloatTextureFormat(GL_RGBA, GL_RGBA, GL_HALF_FLOAT, texture, filter, render, |
| 2721 | textureData, readPixelsData); |
| 2722 | } |
| 2723 | |
| 2724 | if (getClientMajorVersion() >= 3 || extensionEnabled("GL_EXT_texture_storage")) |
| 2725 | { |
| 2726 | // Sized RGBA 16F |
| 2727 | bool texture = getClientMajorVersion() >= 3; |
| 2728 | bool filter = getClientMajorVersion() >= 3 || |
| 2729 | extensionEnabled("GL_OES_texture_half_float_linear"); |
| 2730 | bool render = extensionEnabled("GL_EXT_color_buffer_half_float") || |
| 2731 | extensionEnabled("GL_EXT_color_buffer_float"); |
| 2732 | TestFloatTextureFormat(GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, texture, filter, render, |
| 2733 | textureData, readPixelsData); |
| 2734 | } |
| 2735 | } |
| 2736 | } |
| 2737 | |
Geoff Lang | 6e898aa | 2017-06-02 11:17:26 -0400 | [diff] [blame] | 2738 | // Test that when GL_CHROMIUM_color_buffer_float_rgb[a] is enabled, sized GL_RGB[A]_32F formats are |
| 2739 | // accepted by glTexImage2D |
| 2740 | TEST_P(WebGLCompatibilityTest, SizedRGBA32FFormats) |
| 2741 | { |
| 2742 | if (getClientMajorVersion() != 2) |
| 2743 | { |
| 2744 | std::cout << "Test skipped because it is only valid for WebGL1 contexts." << std::endl; |
| 2745 | return; |
| 2746 | } |
| 2747 | |
| 2748 | if (!extensionRequestable("GL_OES_texture_float")) |
| 2749 | { |
| 2750 | std::cout << "Test skipped because GL_OES_texture_float is not requestable." << std::endl; |
| 2751 | return; |
| 2752 | } |
| 2753 | glRequestExtensionANGLE("GL_OES_texture_float"); |
| 2754 | ASSERT_GL_NO_ERROR(); |
| 2755 | |
| 2756 | GLTexture texture; |
| 2757 | glBindTexture(GL_TEXTURE_2D, texture); |
| 2758 | |
| 2759 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 1, 1, 0, GL_RGBA, GL_FLOAT, nullptr); |
| 2760 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 2761 | |
| 2762 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, 1, 1, 0, GL_RGB, GL_FLOAT, nullptr); |
| 2763 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 2764 | |
| 2765 | if (extensionRequestable("GL_CHROMIUM_color_buffer_float_rgba")) |
| 2766 | { |
| 2767 | glRequestExtensionANGLE("GL_CHROMIUM_color_buffer_float_rgba"); |
| 2768 | ASSERT_GL_NO_ERROR(); |
| 2769 | |
| 2770 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 1, 1, 0, GL_RGBA, GL_FLOAT, nullptr); |
| 2771 | EXPECT_GL_NO_ERROR(); |
| 2772 | } |
| 2773 | |
| 2774 | if (extensionRequestable("GL_CHROMIUM_color_buffer_float_rgb")) |
| 2775 | { |
| 2776 | glRequestExtensionANGLE("GL_CHROMIUM_color_buffer_float_rgb"); |
| 2777 | ASSERT_GL_NO_ERROR(); |
| 2778 | |
| 2779 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, 1, 1, 0, GL_RGB, GL_FLOAT, nullptr); |
| 2780 | EXPECT_GL_NO_ERROR(); |
| 2781 | } |
| 2782 | } |
| 2783 | |
Jamie Madill | 07be8bf | 2017-02-02 19:59:57 -0500 | [diff] [blame] | 2784 | // This tests that rendering feedback loops works as expected with WebGL 2. |
| 2785 | // Based on WebGL test conformance2/rendering/rendering-sampling-feedback-loop.html |
| 2786 | TEST_P(WebGL2CompatibilityTest, RenderingFeedbackLoopWithDrawBuffers) |
| 2787 | { |
| 2788 | const std::string vertexShader = |
| 2789 | "#version 300 es\n" |
| 2790 | "in vec4 aPosition;\n" |
| 2791 | "out vec2 texCoord;\n" |
| 2792 | "void main() {\n" |
| 2793 | " gl_Position = aPosition;\n" |
| 2794 | " texCoord = (aPosition.xy * 0.5) + 0.5;\n" |
| 2795 | "}\n"; |
| 2796 | |
| 2797 | const std::string fragmentShader = |
| 2798 | "#version 300 es\n" |
| 2799 | "precision mediump float;\n" |
| 2800 | "uniform sampler2D tex;\n" |
| 2801 | "in vec2 texCoord;\n" |
| 2802 | "out vec4 oColor;\n" |
| 2803 | "void main() {\n" |
| 2804 | " oColor = texture(tex, texCoord);\n" |
| 2805 | "}\n"; |
| 2806 | |
| 2807 | GLsizei width = 8; |
| 2808 | GLsizei height = 8; |
| 2809 | |
| 2810 | GLint maxDrawBuffers = 0; |
| 2811 | glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); |
| 2812 | // ES3 requires a minimum value of 4 for MAX_DRAW_BUFFERS. |
| 2813 | ASSERT_GE(maxDrawBuffers, 2); |
| 2814 | |
| 2815 | ANGLE_GL_PROGRAM(program, vertexShader, fragmentShader); |
| 2816 | glUseProgram(program.get()); |
| 2817 | glViewport(0, 0, width, height); |
| 2818 | |
| 2819 | GLTexture tex0; |
| 2820 | GLTexture tex1; |
| 2821 | GLFramebuffer fbo; |
| 2822 | FillTexture2D(tex0.get(), width, height, GLColor::red, 0, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE); |
| 2823 | FillTexture2D(tex1.get(), width, height, GLColor::green, 0, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE); |
| 2824 | ASSERT_GL_NO_ERROR(); |
| 2825 | |
| 2826 | glBindTexture(GL_TEXTURE_2D, tex1.get()); |
| 2827 | GLint texLoc = glGetUniformLocation(program.get(), "tex"); |
| 2828 | ASSERT_NE(-1, texLoc); |
| 2829 | glUniform1i(texLoc, 0); |
| 2830 | |
| 2831 | // The sampling texture is bound to COLOR_ATTACHMENT1 during resource allocation |
| 2832 | glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); |
| 2833 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex0.get(), 0); |
| 2834 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, tex1.get(), 0); |
| 2835 | ASSERT_GL_NO_ERROR(); |
| 2836 | |
| 2837 | drawBuffersFeedbackLoop(program.get(), {{GL_NONE, GL_COLOR_ATTACHMENT1}}, GL_INVALID_OPERATION); |
| 2838 | drawBuffersFeedbackLoop(program.get(), {{GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1}}, |
| 2839 | GL_INVALID_OPERATION); |
| 2840 | drawBuffersFeedbackLoop(program.get(), {{GL_COLOR_ATTACHMENT0, GL_NONE}}, GL_NO_ERROR); |
| 2841 | } |
| 2842 | |
Jamie Madill | 1d37bc5 | 2017-02-02 19:59:58 -0500 | [diff] [blame] | 2843 | // This test covers detection of rendering feedback loops between the FBO and a depth Texture. |
| 2844 | // Based on WebGL test conformance2/rendering/depth-stencil-feedback-loop.html |
| 2845 | TEST_P(WebGL2CompatibilityTest, RenderingFeedbackLoopWithDepthStencil) |
| 2846 | { |
| 2847 | const std::string vertexShader = |
| 2848 | "#version 300 es\n" |
| 2849 | "in vec4 aPosition;\n" |
| 2850 | "out vec2 texCoord;\n" |
| 2851 | "void main() {\n" |
| 2852 | " gl_Position = aPosition;\n" |
| 2853 | " texCoord = (aPosition.xy * 0.5) + 0.5;\n" |
| 2854 | "}\n"; |
| 2855 | |
| 2856 | const std::string fragmentShader = |
| 2857 | "#version 300 es\n" |
| 2858 | "precision mediump float;\n" |
| 2859 | "uniform sampler2D tex;\n" |
| 2860 | "in vec2 texCoord;\n" |
| 2861 | "out vec4 oColor;\n" |
| 2862 | "void main() {\n" |
| 2863 | " oColor = texture(tex, texCoord);\n" |
| 2864 | "}\n"; |
| 2865 | |
| 2866 | GLsizei width = 8; |
| 2867 | GLsizei height = 8; |
| 2868 | |
| 2869 | ANGLE_GL_PROGRAM(program, vertexShader, fragmentShader); |
| 2870 | glUseProgram(program.get()); |
| 2871 | |
| 2872 | glViewport(0, 0, width, height); |
| 2873 | |
| 2874 | GLint texLoc = glGetUniformLocation(program.get(), "tex"); |
| 2875 | glUniform1i(texLoc, 0); |
| 2876 | |
| 2877 | // Create textures and allocate storage |
| 2878 | GLTexture tex0; |
| 2879 | GLTexture tex1; |
| 2880 | GLRenderbuffer rb; |
| 2881 | FillTexture2D(tex0.get(), width, height, GLColor::black, 0, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE); |
| 2882 | FillTexture2D(tex1.get(), width, height, 0x80, 0, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, |
| 2883 | GL_UNSIGNED_INT); |
| 2884 | glBindRenderbuffer(GL_RENDERBUFFER, rb.get()); |
| 2885 | glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height); |
| 2886 | ASSERT_GL_NO_ERROR(); |
| 2887 | |
| 2888 | GLFramebuffer fbo; |
| 2889 | glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); |
| 2890 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex0.get(), 0); |
| 2891 | |
| 2892 | // Test rendering and sampling feedback loop for depth buffer |
| 2893 | glBindTexture(GL_TEXTURE_2D, tex1.get()); |
| 2894 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, tex1.get(), 0); |
| 2895 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 2896 | |
| 2897 | // The same image is used as depth buffer during rendering. |
| 2898 | glEnable(GL_DEPTH_TEST); |
| 2899 | drawQuad(program.get(), "aPosition", 0.5f, 1.0f, true); |
| 2900 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 2901 | |
| 2902 | // The same image is used as depth buffer. But depth mask is false. |
| 2903 | glDepthMask(GL_FALSE); |
| 2904 | drawQuad(program.get(), "aPosition", 0.5f, 1.0f, true); |
| 2905 | EXPECT_GL_NO_ERROR(); |
| 2906 | |
| 2907 | // The same image is used as depth buffer. But depth test is not enabled during rendering. |
| 2908 | glDepthMask(GL_TRUE); |
| 2909 | glDisable(GL_DEPTH_TEST); |
| 2910 | drawQuad(program.get(), "aPosition", 0.5f, 1.0f, true); |
| 2911 | EXPECT_GL_NO_ERROR(); |
| 2912 | |
| 2913 | // Test rendering and sampling feedback loop for stencil buffer |
| 2914 | glBindTexture(GL_RENDERBUFFER, rb.get()); |
| 2915 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); |
| 2916 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb.get()); |
| 2917 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 2918 | constexpr GLint stencilClearValue = 0x40; |
| 2919 | glClearBufferiv(GL_STENCIL, 0, &stencilClearValue); |
| 2920 | |
| 2921 | // The same image is used as stencil buffer during rendering. |
| 2922 | glEnable(GL_STENCIL_TEST); |
| 2923 | drawQuad(program.get(), "aPosition", 0.5f, 1.0f, true); |
| 2924 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 2925 | |
| 2926 | // The same image is used as stencil buffer. But stencil mask is zero. |
| 2927 | glStencilMask(0x0); |
| 2928 | drawQuad(program.get(), "aPosition", 0.5f, 1.0f, true); |
| 2929 | EXPECT_GL_NO_ERROR(); |
| 2930 | |
| 2931 | // The same image is used as stencil buffer. But stencil test is not enabled during rendering. |
| 2932 | glStencilMask(0xffff); |
| 2933 | glDisable(GL_STENCIL_TEST); |
| 2934 | drawQuad(program.get(), "aPosition", 0.5f, 1.0f, true); |
| 2935 | EXPECT_GL_NO_ERROR(); |
| 2936 | } |
| 2937 | |
Jamie Madill | fd3dd43 | 2017-02-02 19:59:59 -0500 | [diff] [blame] | 2938 | // The source and the target for CopyTexSubImage3D are the same 3D texture. |
| 2939 | // But the level of the 3D texture != the level of the read attachment. |
| 2940 | TEST_P(WebGL2CompatibilityTest, NoTextureCopyingFeedbackLoopBetween3DLevels) |
| 2941 | { |
| 2942 | GLTexture texture; |
| 2943 | GLFramebuffer framebuffer; |
| 2944 | |
| 2945 | glBindTexture(GL_TEXTURE_3D, texture.get()); |
| 2946 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); |
| 2947 | |
| 2948 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 2949 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 2950 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.get(), 0, 0); |
| 2951 | ASSERT_GL_NO_ERROR(); |
| 2952 | |
| 2953 | glCopyTexSubImage3D(GL_TEXTURE_3D, 1, 0, 0, 0, 0, 0, 2, 2); |
| 2954 | EXPECT_GL_NO_ERROR(); |
| 2955 | } |
| 2956 | |
| 2957 | // The source and the target for CopyTexSubImage3D are the same 3D texture. |
| 2958 | // But the zoffset of the 3D texture != the layer of the read attachment. |
| 2959 | TEST_P(WebGL2CompatibilityTest, NoTextureCopyingFeedbackLoopBetween3DLayers) |
| 2960 | { |
| 2961 | GLTexture texture; |
| 2962 | GLFramebuffer framebuffer; |
| 2963 | |
| 2964 | glBindTexture(GL_TEXTURE_3D, texture.get()); |
| 2965 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); |
| 2966 | |
| 2967 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 2968 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.get(), 0, 1); |
| 2969 | ASSERT_GL_NO_ERROR(); |
| 2970 | |
| 2971 | glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 2, 2); |
| 2972 | EXPECT_GL_NO_ERROR(); |
| 2973 | } |
| 2974 | |
| 2975 | // The source and the target for CopyTexSubImage3D are the same 3D texture. |
| 2976 | // And the level / zoffset of the 3D texture is equal to the level / layer of the read attachment. |
| 2977 | TEST_P(WebGL2CompatibilityTest, TextureCopyingFeedbackLoop3D) |
| 2978 | { |
| 2979 | GLTexture texture; |
| 2980 | GLFramebuffer framebuffer; |
| 2981 | |
| 2982 | glBindTexture(GL_TEXTURE_3D, texture.get()); |
| 2983 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); |
| 2984 | |
| 2985 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 2986 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 2987 | glTexImage3D(GL_TEXTURE_3D, 2, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 2988 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.get(), 1, 0); |
| 2989 | ASSERT_GL_NO_ERROR(); |
| 2990 | |
| 2991 | glCopyTexSubImage3D(GL_TEXTURE_3D, 1, 0, 0, 0, 0, 0, 2, 2); |
| 2992 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 2993 | } |
| 2994 | |
Corentin Wallez | 59c4159 | 2017-07-11 13:19:54 -0400 | [diff] [blame] | 2995 | // Verify that errors are generated when there isn't a defined conversion between the clear type and |
| 2996 | // the buffer type. |
Geoff Lang | 76e6565 | 2017-03-27 14:58:02 -0400 | [diff] [blame] | 2997 | TEST_P(WebGL2CompatibilityTest, ClearBufferTypeCompatibity) |
| 2998 | { |
| 2999 | if (IsD3D11()) |
| 3000 | { |
| 3001 | std::cout << "Test skipped because it generates D3D11 runtime warnings." << std::endl; |
| 3002 | return; |
| 3003 | } |
| 3004 | |
| 3005 | constexpr float clearFloat[] = {0.0f, 0.0f, 0.0f, 0.0f}; |
| 3006 | constexpr int clearInt[] = {0, 0, 0, 0}; |
| 3007 | constexpr unsigned int clearUint[] = {0, 0, 0, 0}; |
| 3008 | |
| 3009 | GLTexture texture; |
| 3010 | GLFramebuffer framebuffer; |
| 3011 | |
| 3012 | glBindTexture(GL_TEXTURE_2D, texture.get()); |
| 3013 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); |
| 3014 | |
| 3015 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); |
| 3016 | ASSERT_GL_NO_ERROR(); |
| 3017 | |
| 3018 | // Unsigned integer buffer |
| 3019 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32UI, 1, 1, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, nullptr); |
| 3020 | ASSERT_GL_NO_ERROR(); |
| 3021 | |
| 3022 | glClearBufferfv(GL_COLOR, 0, clearFloat); |
| 3023 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3024 | |
| 3025 | glClearBufferiv(GL_COLOR, 0, clearInt); |
| 3026 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3027 | |
| 3028 | glClearBufferuiv(GL_COLOR, 0, clearUint); |
| 3029 | EXPECT_GL_NO_ERROR(); |
| 3030 | |
| 3031 | glClear(GL_COLOR_BUFFER_BIT); |
| 3032 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3033 | |
| 3034 | // Integer buffer |
| 3035 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32I, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, nullptr); |
| 3036 | ASSERT_GL_NO_ERROR(); |
| 3037 | |
| 3038 | glClearBufferfv(GL_COLOR, 0, clearFloat); |
| 3039 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3040 | |
| 3041 | glClearBufferiv(GL_COLOR, 0, clearInt); |
| 3042 | EXPECT_GL_NO_ERROR(); |
| 3043 | |
| 3044 | glClearBufferuiv(GL_COLOR, 0, clearUint); |
| 3045 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3046 | |
| 3047 | glClear(GL_COLOR_BUFFER_BIT); |
| 3048 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3049 | |
| 3050 | // Float buffer |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 3051 | if (extensionRequestable("GL_EXT_color_buffer_float")) |
| 3052 | { |
| 3053 | glRequestExtensionANGLE("GL_EXT_color_buffer_float"); |
| 3054 | } |
Geoff Lang | 76e6565 | 2017-03-27 14:58:02 -0400 | [diff] [blame] | 3055 | |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 3056 | if (extensionEnabled("GL_EXT_color_buffer_float")) |
| 3057 | { |
| 3058 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 1, 1, 0, GL_RGBA, GL_FLOAT, nullptr); |
| 3059 | ASSERT_GL_NO_ERROR(); |
Geoff Lang | 76e6565 | 2017-03-27 14:58:02 -0400 | [diff] [blame] | 3060 | |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 3061 | glClearBufferfv(GL_COLOR, 0, clearFloat); |
| 3062 | EXPECT_GL_NO_ERROR(); |
Geoff Lang | 76e6565 | 2017-03-27 14:58:02 -0400 | [diff] [blame] | 3063 | |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 3064 | glClearBufferiv(GL_COLOR, 0, clearInt); |
| 3065 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
Geoff Lang | 76e6565 | 2017-03-27 14:58:02 -0400 | [diff] [blame] | 3066 | |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 3067 | glClearBufferuiv(GL_COLOR, 0, clearUint); |
| 3068 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3069 | |
| 3070 | glClear(GL_COLOR_BUFFER_BIT); |
| 3071 | EXPECT_GL_NO_ERROR(); |
| 3072 | } |
Geoff Lang | 76e6565 | 2017-03-27 14:58:02 -0400 | [diff] [blame] | 3073 | |
| 3074 | // Normalized uint buffer |
| 3075 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 3076 | ASSERT_GL_NO_ERROR(); |
| 3077 | |
| 3078 | glClearBufferfv(GL_COLOR, 0, clearFloat); |
| 3079 | EXPECT_GL_NO_ERROR(); |
| 3080 | |
| 3081 | glClearBufferiv(GL_COLOR, 0, clearInt); |
| 3082 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3083 | |
| 3084 | glClearBufferuiv(GL_COLOR, 0, clearUint); |
| 3085 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3086 | |
| 3087 | glClear(GL_COLOR_BUFFER_BIT); |
| 3088 | EXPECT_GL_NO_ERROR(); |
| 3089 | } |
| 3090 | |
Corentin Wallez | 59c4159 | 2017-07-11 13:19:54 -0400 | [diff] [blame] | 3091 | // Test the interaction of WebGL compatibility clears with default framebuffers |
| 3092 | TEST_P(WebGL2CompatibilityTest, ClearBufferDefaultFramebuffer) |
| 3093 | { |
| 3094 | constexpr float clearFloat[] = {0.0f, 0.0f, 0.0f, 0.0f}; |
| 3095 | constexpr int clearInt[] = {0, 0, 0, 0}; |
| 3096 | constexpr unsigned int clearUint[] = {0, 0, 0, 0}; |
| 3097 | |
| 3098 | // glClear works as usual, this is also a regression test for a bug where we |
| 3099 | // iterated on maxDrawBuffers for default framebuffers, triggering an assert |
| 3100 | glClear(GL_COLOR_BUFFER_BIT); |
| 3101 | EXPECT_GL_NO_ERROR(); |
| 3102 | |
| 3103 | // Default framebuffers are normalized uints, so only glClearBufferfv works. |
| 3104 | glClearBufferfv(GL_COLOR, 0, clearFloat); |
| 3105 | EXPECT_GL_NO_ERROR(); |
| 3106 | |
| 3107 | glClearBufferiv(GL_COLOR, 0, clearInt); |
| 3108 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3109 | |
| 3110 | glClearBufferuiv(GL_COLOR, 0, clearUint); |
| 3111 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3112 | } |
| 3113 | |
Geoff Lang | e491578 | 2017-04-12 15:19:07 -0400 | [diff] [blame] | 3114 | // Verify that errors are generate when trying to blit from an image to itself |
| 3115 | TEST_P(WebGL2CompatibilityTest, BlitFramebufferSameImage) |
| 3116 | { |
| 3117 | GLTexture textures[2]; |
| 3118 | glBindTexture(GL_TEXTURE_2D, textures[0]); |
| 3119 | glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 4, 4); |
| 3120 | glBindTexture(GL_TEXTURE_2D, textures[1]); |
| 3121 | glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 4, 4); |
| 3122 | |
| 3123 | GLRenderbuffer renderbuffers[2]; |
| 3124 | glBindRenderbuffer(GL_RENDERBUFFER, renderbuffers[0]); |
| 3125 | glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 4, 4); |
| 3126 | glBindRenderbuffer(GL_RENDERBUFFER, renderbuffers[1]); |
| 3127 | glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 4, 4); |
| 3128 | |
| 3129 | GLFramebuffer framebuffers[2]; |
| 3130 | glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffers[0]); |
| 3131 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffers[1]); |
| 3132 | |
| 3133 | ASSERT_GL_NO_ERROR(); |
| 3134 | |
| 3135 | // Same texture |
| 3136 | glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], |
| 3137 | 0); |
| 3138 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], |
| 3139 | 0); |
| 3140 | ASSERT_GL_NO_ERROR(); |
| 3141 | glBlitFramebuffer(0, 0, 4, 4, 0, 0, 4, 4, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 3142 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 3143 | |
| 3144 | // Same textures but different renderbuffers |
| 3145 | glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
| 3146 | renderbuffers[0]); |
| 3147 | glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
| 3148 | renderbuffers[1]); |
| 3149 | ASSERT_GL_NO_ERROR(); |
| 3150 | glBlitFramebuffer(0, 0, 4, 4, 0, 0, 4, 4, GL_DEPTH_BUFFER_BIT, GL_NEAREST); |
| 3151 | ASSERT_GL_NO_ERROR(); |
| 3152 | glBlitFramebuffer(0, 0, 4, 4, 0, 0, 4, 4, GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, |
| 3153 | GL_NEAREST); |
| 3154 | ASSERT_GL_NO_ERROR(); |
| 3155 | glBlitFramebuffer(0, 0, 4, 4, 0, 0, 4, 4, |
| 3156 | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, |
| 3157 | GL_NEAREST); |
| 3158 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 3159 | |
| 3160 | // Same renderbuffers but different textures |
| 3161 | glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], |
| 3162 | 0); |
| 3163 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[1], |
| 3164 | 0); |
| 3165 | glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
| 3166 | renderbuffers[0]); |
| 3167 | glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
| 3168 | renderbuffers[0]); |
| 3169 | ASSERT_GL_NO_ERROR(); |
| 3170 | glBlitFramebuffer(0, 0, 4, 4, 0, 0, 4, 4, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 3171 | ASSERT_GL_NO_ERROR(); |
| 3172 | glBlitFramebuffer(0, 0, 4, 4, 0, 0, 4, 4, GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, |
| 3173 | GL_NEAREST); |
| 3174 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 3175 | glBlitFramebuffer(0, 0, 4, 4, 0, 0, 4, 4, |
| 3176 | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, |
| 3177 | GL_NEAREST); |
| 3178 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 3179 | } |
| 3180 | |
Geoff Lang | e0cff19 | 2017-05-30 13:04:56 -0400 | [diff] [blame] | 3181 | // Verify that errors are generated when the fragment shader output doesn't match the bound color |
| 3182 | // buffer types |
| 3183 | TEST_P(WebGL2CompatibilityTest, FragmentShaderColorBufferTypeMissmatch) |
| 3184 | { |
| 3185 | const std::string vertexShader = |
| 3186 | "#version 300 es\n" |
| 3187 | "void main() {\n" |
| 3188 | " gl_Position = vec4(0, 0, 0, 1);\n" |
| 3189 | "}\n"; |
| 3190 | |
| 3191 | const std::string fragmentShader = |
| 3192 | "#version 300 es\n" |
| 3193 | "precision mediump float;\n" |
| 3194 | "layout(location = 0) out vec4 floatOutput;\n" |
| 3195 | "layout(location = 1) out uvec4 uintOutput;\n" |
| 3196 | "layout(location = 2) out ivec4 intOutput;\n" |
| 3197 | "void main() {\n" |
| 3198 | " floatOutput = vec4(0, 0, 0, 1);\n" |
| 3199 | " uintOutput = uvec4(0, 0, 0, 1);\n" |
| 3200 | " intOutput = ivec4(0, 0, 0, 1);\n" |
| 3201 | "}\n"; |
| 3202 | |
| 3203 | ANGLE_GL_PROGRAM(program, vertexShader, fragmentShader); |
| 3204 | glUseProgram(program.get()); |
| 3205 | |
| 3206 | GLuint floatLocation = glGetFragDataLocation(program, "floatOutput"); |
| 3207 | GLuint uintLocation = glGetFragDataLocation(program, "uintOutput"); |
| 3208 | GLuint intLocation = glGetFragDataLocation(program, "intOutput"); |
| 3209 | |
| 3210 | GLFramebuffer fbo; |
| 3211 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 3212 | |
| 3213 | GLRenderbuffer floatRenderbuffer; |
| 3214 | glBindRenderbuffer(GL_RENDERBUFFER, floatRenderbuffer); |
| 3215 | glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1); |
| 3216 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + floatLocation, GL_RENDERBUFFER, |
| 3217 | floatRenderbuffer); |
| 3218 | |
| 3219 | GLRenderbuffer uintRenderbuffer; |
| 3220 | glBindRenderbuffer(GL_RENDERBUFFER, uintRenderbuffer); |
| 3221 | glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8UI, 1, 1); |
| 3222 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uintLocation, GL_RENDERBUFFER, |
| 3223 | uintRenderbuffer); |
| 3224 | |
| 3225 | GLRenderbuffer intRenderbuffer; |
| 3226 | glBindRenderbuffer(GL_RENDERBUFFER, intRenderbuffer); |
| 3227 | glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8I, 1, 1); |
| 3228 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + intLocation, GL_RENDERBUFFER, |
| 3229 | intRenderbuffer); |
| 3230 | |
| 3231 | ASSERT_GL_NO_ERROR(); |
| 3232 | |
| 3233 | GLint maxDrawBuffers = 0; |
| 3234 | glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); |
| 3235 | std::vector<GLenum> drawBuffers(static_cast<size_t>(maxDrawBuffers), GL_NONE); |
| 3236 | drawBuffers[floatLocation] = GL_COLOR_ATTACHMENT0 + floatLocation; |
| 3237 | drawBuffers[uintLocation] = GL_COLOR_ATTACHMENT0 + uintLocation; |
| 3238 | drawBuffers[intLocation] = GL_COLOR_ATTACHMENT0 + intLocation; |
| 3239 | |
| 3240 | glDrawBuffers(maxDrawBuffers, drawBuffers.data()); |
| 3241 | |
| 3242 | // Check that the correct case generates no errors |
| 3243 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 3244 | EXPECT_GL_NO_ERROR(); |
| 3245 | |
| 3246 | // Unbind some buffers and verify that there are still no errors |
| 3247 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uintLocation, GL_RENDERBUFFER, |
| 3248 | 0); |
| 3249 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + intLocation, GL_RENDERBUFFER, |
| 3250 | 0); |
| 3251 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 3252 | EXPECT_GL_NO_ERROR(); |
| 3253 | |
| 3254 | // Swap the int and uint buffers to and verify that an error is generated |
| 3255 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uintLocation, GL_RENDERBUFFER, |
| 3256 | intRenderbuffer); |
| 3257 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + intLocation, GL_RENDERBUFFER, |
| 3258 | uintRenderbuffer); |
| 3259 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 3260 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3261 | |
| 3262 | // Swap the float and uint buffers to and verify that an error is generated |
| 3263 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uintLocation, GL_RENDERBUFFER, |
| 3264 | floatRenderbuffer); |
| 3265 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + floatLocation, GL_RENDERBUFFER, |
| 3266 | uintRenderbuffer); |
| 3267 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + intLocation, GL_RENDERBUFFER, |
| 3268 | intRenderbuffer); |
| 3269 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 3270 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3271 | } |
| 3272 | |
Geoff Lang | 9ab5b82 | 2017-05-30 16:19:23 -0400 | [diff] [blame] | 3273 | // Verify that errors are generated when the vertex shader intput doesn't match the bound attribute |
| 3274 | // types |
Corentin Wallez | c3bc984 | 2017-10-11 15:15:59 -0400 | [diff] [blame] | 3275 | TEST_P(WebGL2CompatibilityTest, VertexShaderAttributeTypeMismatch) |
Geoff Lang | 9ab5b82 | 2017-05-30 16:19:23 -0400 | [diff] [blame] | 3276 | { |
| 3277 | const std::string vertexShader = |
| 3278 | "#version 300 es\n" |
| 3279 | "in vec4 floatInput;\n" |
| 3280 | "in uvec4 uintInput;\n" |
| 3281 | "in ivec4 intInput;\n" |
| 3282 | "void main() {\n" |
| 3283 | " gl_Position = vec4(floatInput.x, uintInput.x, intInput.x, 1);\n" |
| 3284 | "}\n"; |
| 3285 | |
| 3286 | const std::string fragmentShader = |
| 3287 | "#version 300 es\n" |
| 3288 | "precision mediump float;\n" |
| 3289 | "out vec4 outputColor;\n" |
| 3290 | "void main() {\n" |
| 3291 | " outputColor = vec4(0, 0, 0, 1);" |
| 3292 | "}\n"; |
| 3293 | |
| 3294 | ANGLE_GL_PROGRAM(program, vertexShader, fragmentShader); |
| 3295 | glUseProgram(program.get()); |
| 3296 | |
| 3297 | GLint floatLocation = glGetAttribLocation(program, "floatInput"); |
| 3298 | GLint uintLocation = glGetAttribLocation(program, "uintInput"); |
| 3299 | GLint intLocation = glGetAttribLocation(program, "intInput"); |
| 3300 | |
| 3301 | // Default attributes are of float types |
| 3302 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 3303 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3304 | |
| 3305 | // Set the default attributes to the correct types, should succeed |
| 3306 | glVertexAttribI4ui(uintLocation, 0, 0, 0, 1); |
| 3307 | glVertexAttribI4i(intLocation, 0, 0, 0, 1); |
| 3308 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 3309 | EXPECT_GL_NO_ERROR(); |
| 3310 | |
| 3311 | // Change the default float attribute to an integer, should fail |
| 3312 | glVertexAttribI4ui(floatLocation, 0, 0, 0, 1); |
| 3313 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 3314 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3315 | |
| 3316 | // Use a buffer for some attributes |
| 3317 | GLBuffer buffer; |
| 3318 | glBindBuffer(GL_ARRAY_BUFFER, buffer); |
| 3319 | glBufferData(GL_ARRAY_BUFFER, 1024, nullptr, GL_STATIC_DRAW); |
| 3320 | glEnableVertexAttribArray(floatLocation); |
| 3321 | glVertexAttribPointer(floatLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr); |
| 3322 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 3323 | EXPECT_GL_NO_ERROR(); |
| 3324 | |
| 3325 | // Use a float pointer attrib for a uint input |
| 3326 | glEnableVertexAttribArray(uintLocation); |
| 3327 | glVertexAttribPointer(uintLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr); |
| 3328 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 3329 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3330 | |
| 3331 | // Use a uint pointer for the uint input |
| 3332 | glVertexAttribIPointer(uintLocation, 4, GL_UNSIGNED_INT, 0, nullptr); |
| 3333 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 3334 | EXPECT_GL_NO_ERROR(); |
| 3335 | } |
| 3336 | |
Corentin Wallez | e755774 | 2017-06-01 13:09:57 -0400 | [diff] [blame] | 3337 | // Tests the WebGL removal of undefined behavior when attachments aren't written to. |
| 3338 | TEST_P(WebGLCompatibilityTest, DrawBuffers) |
| 3339 | { |
Corentin Wallez | e755774 | 2017-06-01 13:09:57 -0400 | [diff] [blame] | 3340 | // Make sure we can use at least 4 attachments for the tests. |
| 3341 | bool useEXT = false; |
| 3342 | if (getClientMajorVersion() < 3) |
| 3343 | { |
| 3344 | if (!extensionRequestable("GL_EXT_draw_buffers")) |
| 3345 | { |
| 3346 | std::cout << "Test skipped because draw buffers are not available" << std::endl; |
| 3347 | return; |
| 3348 | } |
| 3349 | |
| 3350 | glRequestExtensionANGLE("GL_EXT_draw_buffers"); |
| 3351 | useEXT = true; |
| 3352 | EXPECT_GL_NO_ERROR(); |
| 3353 | } |
| 3354 | |
| 3355 | GLint maxDrawBuffers = 0; |
| 3356 | glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); |
| 3357 | if (maxDrawBuffers < 4) |
| 3358 | { |
| 3359 | std::cout << "Test skipped because MAX_DRAW_BUFFERS is too small." << std::endl; |
| 3360 | return; |
| 3361 | } |
| 3362 | |
| 3363 | // Clears all the renderbuffers to red. |
| 3364 | auto ClearEverythingToRed = [](GLRenderbuffer *renderbuffers) { |
| 3365 | GLFramebuffer clearFBO; |
| 3366 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, clearFBO); |
| 3367 | |
| 3368 | glClearColor(1, 0, 0, 1); |
| 3369 | for (int i = 0; i < 4; ++i) |
| 3370 | { |
| 3371 | glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, |
| 3372 | renderbuffers[i]); |
| 3373 | glClear(GL_COLOR_BUFFER_BIT); |
| 3374 | } |
| 3375 | ASSERT_GL_NO_ERROR(); |
| 3376 | }; |
| 3377 | |
| 3378 | // Checks that the renderbuffers specified by mask have the correct color |
| 3379 | auto CheckColors = [](GLRenderbuffer *renderbuffers, int mask, GLColor color) { |
| 3380 | GLFramebuffer readFBO; |
| 3381 | glBindFramebuffer(GL_READ_FRAMEBUFFER, readFBO); |
| 3382 | |
| 3383 | for (int i = 0; i < 4; ++i) |
| 3384 | { |
| 3385 | if (mask & (1 << i)) |
| 3386 | { |
| 3387 | glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 3388 | GL_RENDERBUFFER, renderbuffers[i]); |
| 3389 | EXPECT_PIXEL_COLOR_EQ(0, 0, color); |
| 3390 | } |
| 3391 | } |
| 3392 | ASSERT_GL_NO_ERROR(); |
| 3393 | }; |
| 3394 | |
| 3395 | // Depending on whether we are using the extension or ES3, a different entrypoint must be called |
| 3396 | auto DrawBuffers = [](bool useEXT, int numBuffers, GLenum *buffers) { |
| 3397 | if (useEXT) |
| 3398 | { |
| 3399 | glDrawBuffersEXT(numBuffers, buffers); |
| 3400 | } |
| 3401 | else |
| 3402 | { |
| 3403 | glDrawBuffers(numBuffers, buffers); |
| 3404 | } |
| 3405 | }; |
| 3406 | |
| 3407 | // Initialized the test framebuffer |
| 3408 | GLFramebuffer drawFBO; |
| 3409 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFBO); |
| 3410 | |
| 3411 | GLRenderbuffer renderbuffers[4]; |
| 3412 | for (int i = 0; i < 4; ++i) |
| 3413 | { |
| 3414 | glBindRenderbuffer(GL_RENDERBUFFER, renderbuffers[i]); |
Geoff Lang | d84a00b | 2017-10-27 17:27:26 -0400 | [diff] [blame] | 3415 | glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 1, 1); |
Corentin Wallez | e755774 | 2017-06-01 13:09:57 -0400 | [diff] [blame] | 3416 | glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_RENDERBUFFER, |
| 3417 | renderbuffers[i]); |
| 3418 | } |
| 3419 | |
| 3420 | ASSERT_GL_NO_ERROR(); |
| 3421 | |
| 3422 | const char *vertESSL1 = |
| 3423 | "attribute vec4 a_pos;\n" |
| 3424 | "void main()\n" |
| 3425 | "{\n" |
| 3426 | " gl_Position = a_pos;\n" |
| 3427 | "}\n"; |
| 3428 | const char *vertESSL3 = |
| 3429 | "#version 300 es\n" |
| 3430 | "in vec4 a_pos;\n" |
| 3431 | "void main()\n" |
| 3432 | "{\n" |
| 3433 | " gl_Position = a_pos;\n" |
| 3434 | "}\n"; |
| 3435 | |
| 3436 | GLenum allDrawBuffers[] = { |
| 3437 | GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, |
| 3438 | }; |
| 3439 | |
| 3440 | GLenum halfDrawBuffers[] = { |
| 3441 | GL_NONE, GL_NONE, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, |
| 3442 | }; |
| 3443 | |
| 3444 | // Test that when using gl_FragColor, only the first attachment is written to. |
| 3445 | const char *fragESSL1 = |
| 3446 | "precision highp float;\n" |
| 3447 | "void main()\n" |
| 3448 | "{\n" |
| 3449 | " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3450 | "}\n"; |
| 3451 | ANGLE_GL_PROGRAM(programESSL1, vertESSL1, fragESSL1); |
| 3452 | |
| 3453 | { |
| 3454 | ClearEverythingToRed(renderbuffers); |
| 3455 | |
| 3456 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFBO); |
| 3457 | DrawBuffers(useEXT, 4, allDrawBuffers); |
| 3458 | drawQuad(programESSL1, "a_pos", 0.5, 1.0, true); |
| 3459 | ASSERT_GL_NO_ERROR(); |
| 3460 | |
| 3461 | CheckColors(renderbuffers, 0b0001, GLColor::green); |
| 3462 | CheckColors(renderbuffers, 0b1110, GLColor::red); |
| 3463 | } |
| 3464 | |
| 3465 | // Test that when using gl_FragColor, but the first draw buffer is 0, then no attachment is |
| 3466 | // written to. |
| 3467 | { |
| 3468 | ClearEverythingToRed(renderbuffers); |
| 3469 | |
| 3470 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFBO); |
| 3471 | DrawBuffers(useEXT, 4, halfDrawBuffers); |
| 3472 | drawQuad(programESSL1, "a_pos", 0.5, 1.0, true); |
| 3473 | ASSERT_GL_NO_ERROR(); |
| 3474 | |
| 3475 | CheckColors(renderbuffers, 0b1111, GLColor::red); |
| 3476 | } |
| 3477 | |
| 3478 | // Test what happens when rendering to a subset of the outputs. There is a behavior difference |
| 3479 | // between the extension and ES3. In the extension gl_FragData is implicitly declared as an |
| 3480 | // array of size MAX_DRAW_BUFFERS, so the WebGL spec stipulates that elements not written to |
| 3481 | // should default to 0. On the contrary, in ES3 outputs are specified one by one, so |
| 3482 | // attachments not declared in the shader should not be written to. |
| 3483 | const char *writeOddOutputsVert; |
| 3484 | const char *writeOddOutputsFrag; |
| 3485 | GLColor unwrittenColor; |
| 3486 | if (useEXT) |
| 3487 | { |
| 3488 | // In the extension, when an attachment isn't written to, it should get 0's |
| 3489 | unwrittenColor = GLColor(0, 0, 0, 0); |
| 3490 | writeOddOutputsVert = vertESSL1; |
| 3491 | writeOddOutputsFrag = |
| 3492 | "#extension GL_EXT_draw_buffers : require\n" |
| 3493 | "precision highp float;\n" |
| 3494 | "void main()\n" |
| 3495 | "{\n" |
| 3496 | " gl_FragData[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3497 | " gl_FragData[3] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3498 | "}\n"; |
| 3499 | } |
| 3500 | else |
| 3501 | { |
| 3502 | // In ES3 if an attachment isn't declared, it shouldn't get written and should be red |
| 3503 | // because of the preceding clears. |
| 3504 | unwrittenColor = GLColor::red; |
| 3505 | writeOddOutputsVert = vertESSL3; |
| 3506 | writeOddOutputsFrag = |
| 3507 | "#version 300 es\n" |
| 3508 | "precision highp float;\n" |
| 3509 | "layout(location = 1) out vec4 output1;" |
| 3510 | "layout(location = 3) out vec4 output2;" |
| 3511 | "void main()\n" |
| 3512 | "{\n" |
| 3513 | " output1 = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3514 | " output2 = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3515 | "}\n"; |
| 3516 | } |
| 3517 | ANGLE_GL_PROGRAM(writeOddOutputsProgram, writeOddOutputsVert, writeOddOutputsFrag); |
| 3518 | |
| 3519 | // Test that attachments not written to get the "unwritten" color |
| 3520 | { |
| 3521 | ClearEverythingToRed(renderbuffers); |
| 3522 | |
| 3523 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFBO); |
| 3524 | DrawBuffers(useEXT, 4, allDrawBuffers); |
| 3525 | drawQuad(writeOddOutputsProgram, "a_pos", 0.5, 1.0, true); |
| 3526 | ASSERT_GL_NO_ERROR(); |
| 3527 | |
| 3528 | CheckColors(renderbuffers, 0b1010, GLColor::green); |
| 3529 | CheckColors(renderbuffers, 0b0101, unwrittenColor); |
| 3530 | } |
| 3531 | |
| 3532 | // Test that attachments not written to get the "unwritten" color but that even when the |
| 3533 | // extension is used, disabled attachments are not written at all and stay red. |
| 3534 | { |
| 3535 | ClearEverythingToRed(renderbuffers); |
| 3536 | |
| 3537 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFBO); |
| 3538 | DrawBuffers(useEXT, 4, halfDrawBuffers); |
| 3539 | drawQuad(writeOddOutputsProgram, "a_pos", 0.5, 1.0, true); |
| 3540 | ASSERT_GL_NO_ERROR(); |
| 3541 | |
| 3542 | CheckColors(renderbuffers, 0b1000, GLColor::green); |
| 3543 | CheckColors(renderbuffers, 0b0100, unwrittenColor); |
| 3544 | CheckColors(renderbuffers, 0b0011, GLColor::red); |
| 3545 | } |
| 3546 | } |
| 3547 | |
Geoff Lang | 536eca1 | 2017-09-13 11:23:35 -0400 | [diff] [blame] | 3548 | // Test that it's possible to generate mipmaps on unsized floating point textures once the |
| 3549 | // extensions have been enabled |
| 3550 | TEST_P(WebGLCompatibilityTest, GenerateMipmapUnsizedFloatingPointTexture) |
| 3551 | { |
| 3552 | if (extensionRequestable("GL_OES_texture_float")) |
| 3553 | { |
| 3554 | glRequestExtensionANGLE("GL_OES_texture_float"); |
| 3555 | } |
| 3556 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_float")); |
| 3557 | |
| 3558 | GLTexture texture; |
| 3559 | glBindTexture(GL_TEXTURE_2D, texture); |
| 3560 | |
| 3561 | constexpr GLColor32F data[4] = { |
| 3562 | kFloatRed, kFloatRed, kFloatGreen, kFloatBlue, |
| 3563 | }; |
| 3564 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_FLOAT, data); |
| 3565 | ASSERT_GL_NO_ERROR(); |
| 3566 | |
| 3567 | glGenerateMipmap(GL_TEXTURE_2D); |
| 3568 | EXPECT_GL_NO_ERROR(); |
| 3569 | } |
| 3570 | // Test that it's possible to generate mipmaps on unsized floating point textures once the |
| 3571 | // extensions have been enabled |
| 3572 | TEST_P(WebGLCompatibilityTest, GenerateMipmapSizedFloatingPointTexture) |
| 3573 | { |
| 3574 | if (extensionRequestable("GL_OES_texture_float")) |
| 3575 | { |
| 3576 | glRequestExtensionANGLE("GL_OES_texture_float"); |
| 3577 | } |
| 3578 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_float")); |
| 3579 | |
| 3580 | if (extensionRequestable("GL_EXT_texture_storage")) |
| 3581 | { |
| 3582 | glRequestExtensionANGLE("GL_EXT_texture_storage"); |
| 3583 | } |
| 3584 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_EXT_texture_storage")); |
| 3585 | |
| 3586 | GLTexture texture; |
| 3587 | glBindTexture(GL_TEXTURE_2D, texture); |
| 3588 | |
| 3589 | constexpr GLColor32F data[4] = { |
| 3590 | kFloatRed, kFloatRed, kFloatGreen, kFloatBlue, |
| 3591 | }; |
| 3592 | glTexStorage2DEXT(GL_TEXTURE_2D, 2, GL_RGBA32F, 2, 2); |
| 3593 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, GL_RGBA, GL_FLOAT, data); |
| 3594 | ASSERT_GL_NO_ERROR(); |
| 3595 | |
| 3596 | glGenerateMipmap(GL_TEXTURE_2D); |
| 3597 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3598 | |
| 3599 | if (extensionRequestable("GL_EXT_color_buffer_float")) |
| 3600 | { |
| 3601 | // Format is renderable but not filterable |
| 3602 | glRequestExtensionANGLE("GL_EXT_color_buffer_float"); |
| 3603 | glGenerateMipmap(GL_TEXTURE_2D); |
| 3604 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3605 | } |
| 3606 | |
| 3607 | if (extensionRequestable("GL_EXT_color_buffer_float_linear")) |
| 3608 | { |
| 3609 | // Format is renderable but not filterable |
| 3610 | glRequestExtensionANGLE("GL_EXT_color_buffer_float_linear"); |
| 3611 | |
| 3612 | if (extensionEnabled("GL_EXT_color_buffer_float")) |
| 3613 | { |
| 3614 | // Format is filterable and renderable |
| 3615 | glGenerateMipmap(GL_TEXTURE_2D); |
| 3616 | EXPECT_GL_NO_ERROR(); |
| 3617 | } |
| 3618 | else |
| 3619 | { |
| 3620 | // Format is filterable but not renderable |
| 3621 | glGenerateMipmap(GL_TEXTURE_2D); |
| 3622 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3623 | } |
| 3624 | } |
| 3625 | } |
| 3626 | |
Bryan Bernhart (Intel Americas Inc) | 2a35741 | 2017-09-05 10:42:47 -0700 | [diff] [blame] | 3627 | // Verify that a texture format is only allowed with extension enabled. |
| 3628 | void WebGLCompatibilityTest::validateTexImageExtensionFormat(GLenum format, |
| 3629 | const std::string &extName) |
| 3630 | { |
| 3631 | // Verify texture format fails by default. |
| 3632 | glTexImage2D(GL_TEXTURE_2D, 0, format, 1, 1, 0, format, GL_UNSIGNED_BYTE, nullptr); |
| 3633 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 3634 | |
| 3635 | if (extensionRequestable(extName)) |
| 3636 | { |
| 3637 | // Verify texture format is allowed once extension is enabled. |
| 3638 | glRequestExtensionANGLE(extName.c_str()); |
| 3639 | EXPECT_TRUE(extensionEnabled(extName)); |
| 3640 | |
| 3641 | glTexImage2D(GL_TEXTURE_2D, 0, format, 1, 1, 0, format, GL_UNSIGNED_BYTE, nullptr); |
| 3642 | ASSERT_GL_NO_ERROR(); |
| 3643 | } |
| 3644 | } |
| 3645 | |
| 3646 | // Verify that only valid texture formats are allowed. |
| 3647 | TEST_P(WebGLCompatibilityTest, InvalidTextureFormat) |
| 3648 | { |
Geoff Lang | 2c5c41f | 2017-10-31 10:58:09 -0400 | [diff] [blame] | 3649 | ANGLE_SKIP_TEST_IF(IsOzone()); |
Bryan Bernhart (Intel Americas Inc) | 2a35741 | 2017-09-05 10:42:47 -0700 | [diff] [blame] | 3650 | ANGLE_SKIP_TEST_IF(getClientMajorVersion() != 2); |
| 3651 | |
| 3652 | GLTexture texture; |
| 3653 | glBindTexture(GL_TEXTURE_2D, texture.get()); |
| 3654 | |
| 3655 | // Verify valid format is allowed. |
| 3656 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 3657 | ASSERT_GL_NO_ERROR(); |
| 3658 | |
| 3659 | // Verify invalid format fails. |
| 3660 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 1, 1, 0, GL_RGBA32F, GL_UNSIGNED_BYTE, nullptr); |
| 3661 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 3662 | |
| 3663 | // Verify formats from enableable extensions. |
Geoff Lang | 660b28c | 2017-10-30 12:58:56 -0400 | [diff] [blame] | 3664 | if (!IsOpenGLES()) |
Bryan Bernhart (Intel Americas Inc) | 2a35741 | 2017-09-05 10:42:47 -0700 | [diff] [blame] | 3665 | { |
| 3666 | validateTexImageExtensionFormat(GL_RED_EXT, "GL_EXT_texture_rg"); |
| 3667 | } |
| 3668 | |
| 3669 | validateTexImageExtensionFormat(GL_SRGB_EXT, "GL_EXT_texture_sRGB"); |
| 3670 | validateTexImageExtensionFormat(GL_BGRA_EXT, "GL_EXT_texture_format_BGRA8888"); |
| 3671 | } |
| 3672 | |
Frank Henigman | fccbac2 | 2017-05-28 17:29:26 -0400 | [diff] [blame] | 3673 | // Linking should fail when corresponding vertex/fragment uniform blocks have different precision |
| 3674 | // qualifiers. |
| 3675 | TEST_P(WebGL2CompatibilityTest, UniformBlockPrecisionMismatch) |
| 3676 | { |
| 3677 | const std::string vertexShader = |
| 3678 | "#version 300 es\n" |
| 3679 | "uniform Block { mediump vec4 val; };\n" |
| 3680 | "void main() { gl_Position = val; }\n"; |
| 3681 | const std::string fragmentShader = |
| 3682 | "#version 300 es\n" |
| 3683 | "uniform Block { highp vec4 val; };\n" |
| 3684 | "out highp vec4 out_FragColor;\n" |
| 3685 | "void main() { out_FragColor = val; }\n"; |
| 3686 | |
| 3687 | GLuint vs = CompileShader(GL_VERTEX_SHADER, vertexShader); |
| 3688 | ASSERT_NE(0u, vs); |
| 3689 | GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fragmentShader); |
| 3690 | ASSERT_NE(0u, fs); |
| 3691 | |
| 3692 | GLuint program = glCreateProgram(); |
| 3693 | |
| 3694 | glAttachShader(program, vs); |
| 3695 | glDeleteShader(vs); |
| 3696 | glAttachShader(program, fs); |
| 3697 | glDeleteShader(fs); |
| 3698 | |
| 3699 | glLinkProgram(program); |
| 3700 | GLint linkStatus; |
| 3701 | glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); |
| 3702 | ASSERT_EQ(0, linkStatus); |
| 3703 | |
| 3704 | glDeleteProgram(program); |
| 3705 | } |
| 3706 | |
Geoff Lang | 69df242 | 2017-07-05 12:42:31 -0400 | [diff] [blame] | 3707 | // Test no attribute vertex shaders |
| 3708 | TEST_P(WebGL2CompatibilityTest, NoAttributeVertexShader) |
| 3709 | { |
| 3710 | const std::string vertexShader = |
| 3711 | "#version 300 es\n" |
| 3712 | "void main()\n" |
| 3713 | "{\n" |
| 3714 | "\n" |
| 3715 | " ivec2 xy = ivec2(gl_VertexID % 2, (gl_VertexID / 2 + gl_VertexID / 3) % 2);\n" |
| 3716 | " gl_Position = vec4(vec2(xy) * 2. - 1., 0, 1);\n" |
| 3717 | "}"; |
| 3718 | const std::string fragmentShader = |
| 3719 | "#version 300 es\n" |
| 3720 | "precision mediump float;\n" |
| 3721 | "out vec4 result;\n" |
| 3722 | "void main()\n" |
| 3723 | "{\n" |
| 3724 | " result = vec4(0, 1, 0, 1);\n" |
| 3725 | "}"; |
| 3726 | |
| 3727 | ANGLE_GL_PROGRAM(program, vertexShader, fragmentShader); |
| 3728 | glUseProgram(program); |
| 3729 | |
| 3730 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 3731 | ASSERT_GL_NO_ERROR(); |
| 3732 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3733 | } |
| 3734 | |
Brandon Jones | ed5b46f | 2017-07-21 08:39:17 -0700 | [diff] [blame] | 3735 | // Tests bindAttribLocations for length limit |
| 3736 | TEST_P(WebGL2CompatibilityTest, BindAttribLocationLimitation) |
| 3737 | { |
| 3738 | constexpr int maxLocStringLength = 1024; |
| 3739 | const std::string tooLongString(maxLocStringLength + 1, '_'); |
| 3740 | |
| 3741 | glBindAttribLocation(0, 0, static_cast<const GLchar *>(tooLongString.c_str())); |
| 3742 | |
| 3743 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 3744 | } |
| 3745 | |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 3746 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these |
| 3747 | // tests should be run against. |
| 3748 | ANGLE_INSTANTIATE_TEST(WebGLCompatibilityTest, |
| 3749 | ES2_D3D9(), |
| 3750 | ES2_D3D11(), |
| 3751 | ES3_D3D11(), |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 3752 | ES2_OPENGL(), |
| 3753 | ES3_OPENGL(), |
| 3754 | ES2_OPENGLES(), |
| 3755 | ES3_OPENGLES()); |
| 3756 | |
Jamie Madill | 07be8bf | 2017-02-02 19:59:57 -0500 | [diff] [blame] | 3757 | ANGLE_INSTANTIATE_TEST(WebGL2CompatibilityTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 3758 | } // namespace |