daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
daniel@transgaming.com | 911cd6d | 2012-06-01 01:45:20 +0000 | [diff] [blame] | 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer |
| 8 | // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Framebuffer.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 11 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 12 | #include "libGLESv2/main.h" |
| 13 | #include "libGLESv2/Renderbuffer.h" |
| 14 | #include "libGLESv2/Texture.h" |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 15 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 16 | |
| 17 | namespace gl |
| 18 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 19 | |
daniel@transgaming.com | 16418b1 | 2012-11-28 19:32:22 +0000 | [diff] [blame] | 20 | Framebuffer::Framebuffer(rx::Renderer *renderer) |
| 21 | : mRenderer(renderer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 22 | { |
| 23 | mColorbufferType = GL_NONE; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 24 | mDepthbufferType = GL_NONE; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 25 | mStencilbufferType = GL_NONE; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 26 | } |
| 27 | |
| 28 | Framebuffer::~Framebuffer() |
| 29 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 30 | mColorbufferPointer.set(NULL); |
| 31 | mDepthbufferPointer.set(NULL); |
| 32 | mStencilbufferPointer.set(NULL); |
| 33 | } |
| 34 | |
| 35 | Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const |
| 36 | { |
| 37 | gl::Context *context = gl::getContext(); |
| 38 | Renderbuffer *buffer = NULL; |
| 39 | |
| 40 | if (type == GL_NONE) |
| 41 | { |
| 42 | buffer = NULL; |
| 43 | } |
| 44 | else if (type == GL_RENDERBUFFER) |
| 45 | { |
| 46 | buffer = context->getRenderbuffer(handle); |
| 47 | } |
apatrick@chromium.org | 551022e | 2012-01-23 19:56:54 +0000 | [diff] [blame] | 48 | else if (IsInternalTextureTarget(type)) |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 49 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 50 | buffer = context->getTexture(handle)->getRenderbuffer(type); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 51 | } |
| 52 | else |
| 53 | { |
| 54 | UNREACHABLE(); |
| 55 | } |
| 56 | |
| 57 | return buffer; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 58 | } |
| 59 | |
| 60 | void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer) |
| 61 | { |
daniel@transgaming.com | 2fa4551 | 2011-10-04 18:43:18 +0000 | [diff] [blame] | 62 | mColorbufferType = (colorbuffer != 0) ? type : GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 63 | mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 64 | } |
| 65 | |
| 66 | void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) |
| 67 | { |
daniel@transgaming.com | 2fa4551 | 2011-10-04 18:43:18 +0000 | [diff] [blame] | 68 | mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 69 | mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 70 | } |
| 71 | |
| 72 | void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer) |
| 73 | { |
daniel@transgaming.com | 2fa4551 | 2011-10-04 18:43:18 +0000 | [diff] [blame] | 74 | mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 75 | mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 76 | } |
| 77 | |
| 78 | void Framebuffer::detachTexture(GLuint texture) |
| 79 | { |
apatrick@chromium.org | 551022e | 2012-01-23 19:56:54 +0000 | [diff] [blame] | 80 | if (mColorbufferPointer.id() == texture && IsInternalTextureTarget(mColorbufferType)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 81 | { |
| 82 | mColorbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 83 | mColorbufferPointer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 84 | } |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 85 | |
apatrick@chromium.org | 551022e | 2012-01-23 19:56:54 +0000 | [diff] [blame] | 86 | if (mDepthbufferPointer.id() == texture && IsInternalTextureTarget(mDepthbufferType)) |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 87 | { |
| 88 | mDepthbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 89 | mDepthbufferPointer.set(NULL); |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 90 | } |
| 91 | |
apatrick@chromium.org | 551022e | 2012-01-23 19:56:54 +0000 | [diff] [blame] | 92 | if (mStencilbufferPointer.id() == texture && IsInternalTextureTarget(mStencilbufferType)) |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 93 | { |
| 94 | mStencilbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 95 | mStencilbufferPointer.set(NULL); |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 96 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 97 | } |
| 98 | |
| 99 | void Framebuffer::detachRenderbuffer(GLuint renderbuffer) |
| 100 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 101 | if (mColorbufferPointer.id() == renderbuffer && mColorbufferType == GL_RENDERBUFFER) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 102 | { |
| 103 | mColorbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 104 | mColorbufferPointer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 105 | } |
| 106 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 107 | if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 108 | { |
| 109 | mDepthbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 110 | mDepthbufferPointer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 111 | } |
| 112 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 113 | if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 114 | { |
| 115 | mStencilbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 116 | mStencilbufferPointer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 117 | } |
| 118 | } |
| 119 | |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 120 | unsigned int Framebuffer::getRenderTargetSerial() |
| 121 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 122 | Renderbuffer *colorbuffer = mColorbufferPointer.get(); |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 123 | |
| 124 | if (colorbuffer) |
| 125 | { |
| 126 | return colorbuffer->getSerial(); |
| 127 | } |
| 128 | |
| 129 | return 0; |
| 130 | } |
| 131 | |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 132 | unsigned int Framebuffer::getDepthbufferSerial() |
| 133 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 134 | Renderbuffer *depthbuffer = mDepthbufferPointer.get(); |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 135 | |
| 136 | if (depthbuffer) |
| 137 | { |
| 138 | return depthbuffer->getSerial(); |
| 139 | } |
| 140 | |
| 141 | return 0; |
| 142 | } |
| 143 | |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 144 | unsigned int Framebuffer::getStencilbufferSerial() |
| 145 | { |
| 146 | Renderbuffer *stencilbuffer = mStencilbufferPointer.get(); |
| 147 | |
| 148 | if (stencilbuffer) |
| 149 | { |
| 150 | return stencilbuffer->getSerial(); |
| 151 | } |
| 152 | |
| 153 | return 0; |
| 154 | } |
| 155 | |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 156 | Renderbuffer *Framebuffer::getColorbuffer() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 157 | { |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 158 | return mColorbufferPointer.get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 159 | } |
| 160 | |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 161 | Renderbuffer *Framebuffer::getDepthbuffer() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 162 | { |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 163 | return mDepthbufferPointer.get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 164 | } |
| 165 | |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 166 | Renderbuffer *Framebuffer::getStencilbuffer() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 167 | { |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 168 | return mStencilbufferPointer.get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 169 | } |
| 170 | |
daniel@transgaming.com | d2b4702 | 2012-11-28 19:40:10 +0000 | [diff] [blame] | 171 | Renderbuffer *Framebuffer::getDepthOrStencilbuffer() |
| 172 | { |
| 173 | Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get(); |
| 174 | |
| 175 | if (!depthstencilbuffer) |
| 176 | { |
| 177 | depthstencilbuffer = mStencilbufferPointer.get(); |
| 178 | } |
| 179 | |
| 180 | return depthstencilbuffer; |
| 181 | } |
| 182 | |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 183 | GLenum Framebuffer::getColorbufferType() |
| 184 | { |
| 185 | return mColorbufferType; |
| 186 | } |
| 187 | |
| 188 | GLenum Framebuffer::getDepthbufferType() |
| 189 | { |
| 190 | return mDepthbufferType; |
| 191 | } |
| 192 | |
| 193 | GLenum Framebuffer::getStencilbufferType() |
| 194 | { |
| 195 | return mStencilbufferType; |
| 196 | } |
| 197 | |
| 198 | GLuint Framebuffer::getColorbufferHandle() |
| 199 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 200 | return mColorbufferPointer.id(); |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 201 | } |
| 202 | |
| 203 | GLuint Framebuffer::getDepthbufferHandle() |
| 204 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 205 | return mDepthbufferPointer.id(); |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 206 | } |
| 207 | |
| 208 | GLuint Framebuffer::getStencilbufferHandle() |
| 209 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 210 | return mStencilbufferPointer.id(); |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 211 | } |
| 212 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 213 | bool Framebuffer::hasStencil() |
| 214 | { |
| 215 | if (mStencilbufferType != GL_NONE) |
| 216 | { |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 217 | Renderbuffer *stencilbufferObject = getStencilbuffer(); |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 218 | |
| 219 | if (stencilbufferObject) |
| 220 | { |
| 221 | return stencilbufferObject->getStencilSize() > 0; |
| 222 | } |
| 223 | } |
| 224 | |
| 225 | return false; |
| 226 | } |
| 227 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 228 | GLenum Framebuffer::completeness() |
| 229 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 230 | int width = 0; |
| 231 | int height = 0; |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 232 | int samples = -1; |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 233 | bool missingAttachment = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 234 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 235 | if (mColorbufferType != GL_NONE) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 236 | { |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 237 | Renderbuffer *colorbuffer = getColorbuffer(); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 238 | |
| 239 | if (!colorbuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 240 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 241 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 242 | } |
| 243 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 244 | if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 245 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 246 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 247 | } |
| 248 | |
daniel@transgaming.com | edc1918 | 2010-10-15 17:57:55 +0000 | [diff] [blame] | 249 | if (mColorbufferType == GL_RENDERBUFFER) |
| 250 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 251 | if (!gl::IsColorRenderable(colorbuffer->getInternalFormat())) |
daniel@transgaming.com | edc1918 | 2010-10-15 17:57:55 +0000 | [diff] [blame] | 252 | { |
| 253 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 254 | } |
| 255 | } |
apatrick@chromium.org | 551022e | 2012-01-23 19:56:54 +0000 | [diff] [blame] | 256 | else if (IsInternalTextureTarget(mColorbufferType)) |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 257 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 258 | GLint internalformat = colorbuffer->getInternalFormat(); |
| 259 | GLenum format = gl::ExtractFormat(internalformat); |
daniel@transgaming.com | d885df0 | 2012-05-31 01:14:36 +0000 | [diff] [blame] | 260 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 261 | if (IsCompressed(format) || |
| 262 | format == GL_ALPHA || |
| 263 | format == GL_LUMINANCE || |
| 264 | format == GL_LUMINANCE_ALPHA) |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 265 | { |
| 266 | return GL_FRAMEBUFFER_UNSUPPORTED; |
| 267 | } |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 268 | |
daniel@transgaming.com | ea32d48 | 2012-11-28 19:33:18 +0000 | [diff] [blame] | 269 | bool filtering, renderable; |
| 270 | |
| 271 | if ((gl::IsFloat32Format(internalformat) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) || |
| 272 | (gl::IsFloat16Format(internalformat) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable))) |
daniel@transgaming.com | b6b2e67 | 2010-10-15 17:57:47 +0000 | [diff] [blame] | 273 | { |
| 274 | return GL_FRAMEBUFFER_UNSUPPORTED; |
| 275 | } |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 276 | |
daniel@transgaming.com | 8e91d25 | 2012-10-17 18:22:44 +0000 | [diff] [blame] | 277 | if (gl::IsDepthTexture(internalformat) || gl::IsStencilTexture(internalformat)) |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 278 | { |
| 279 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 280 | } |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 281 | } |
daniel@transgaming.com | d885df0 | 2012-05-31 01:14:36 +0000 | [diff] [blame] | 282 | else |
| 283 | { |
| 284 | UNREACHABLE(); |
| 285 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 286 | } |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 287 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 288 | width = colorbuffer->getWidth(); |
| 289 | height = colorbuffer->getHeight(); |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 290 | samples = colorbuffer->getSamples(); |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 291 | missingAttachment = false; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 292 | } |
| 293 | |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 294 | Renderbuffer *depthbuffer = NULL; |
| 295 | Renderbuffer *stencilbuffer = NULL; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 296 | |
| 297 | if (mDepthbufferType != GL_NONE) |
| 298 | { |
| 299 | depthbuffer = getDepthbuffer(); |
| 300 | |
| 301 | if (!depthbuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 302 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 303 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 304 | } |
| 305 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 306 | if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 307 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 308 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 309 | } |
| 310 | |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 311 | if (mDepthbufferType == GL_RENDERBUFFER) |
| 312 | { |
| 313 | if (!gl::IsDepthRenderable(depthbuffer->getInternalFormat())) |
| 314 | { |
| 315 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 316 | } |
| 317 | } |
| 318 | else if (IsInternalTextureTarget(mDepthbufferType)) |
| 319 | { |
daniel@transgaming.com | 8e91d25 | 2012-10-17 18:22:44 +0000 | [diff] [blame] | 320 | GLint internalformat = depthbuffer->getInternalFormat(); |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 321 | |
| 322 | // depth texture attachments require OES/ANGLE_depth_texture |
daniel@transgaming.com | ea32d48 | 2012-11-28 19:33:18 +0000 | [diff] [blame] | 323 | if (!mRenderer->getDepthTextureSupport()) |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 324 | { |
| 325 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 326 | } |
| 327 | |
daniel@transgaming.com | 8e91d25 | 2012-10-17 18:22:44 +0000 | [diff] [blame] | 328 | if (!gl::IsDepthTexture(internalformat)) |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 329 | { |
| 330 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 331 | } |
| 332 | } |
| 333 | else |
| 334 | { |
| 335 | UNREACHABLE(); |
| 336 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 337 | } |
| 338 | |
| 339 | if (missingAttachment) |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 340 | { |
| 341 | width = depthbuffer->getWidth(); |
| 342 | height = depthbuffer->getHeight(); |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 343 | samples = depthbuffer->getSamples(); |
| 344 | missingAttachment = false; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 345 | } |
| 346 | else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight()) |
| 347 | { |
| 348 | return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| 349 | } |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 350 | else if (samples != depthbuffer->getSamples()) |
| 351 | { |
| 352 | return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| 353 | } |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 354 | } |
| 355 | |
| 356 | if (mStencilbufferType != GL_NONE) |
| 357 | { |
| 358 | stencilbuffer = getStencilbuffer(); |
| 359 | |
| 360 | if (!stencilbuffer) |
| 361 | { |
| 362 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 363 | } |
| 364 | |
| 365 | if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0) |
| 366 | { |
| 367 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 368 | } |
| 369 | |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 370 | if (mStencilbufferType == GL_RENDERBUFFER) |
| 371 | { |
| 372 | if (!gl::IsStencilRenderable(stencilbuffer->getInternalFormat())) |
| 373 | { |
| 374 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 375 | } |
| 376 | } |
| 377 | else if (IsInternalTextureTarget(mStencilbufferType)) |
| 378 | { |
daniel@transgaming.com | 8e91d25 | 2012-10-17 18:22:44 +0000 | [diff] [blame] | 379 | GLint internalformat = stencilbuffer->getInternalFormat(); |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 380 | |
| 381 | // texture stencil attachments come along as part |
| 382 | // of OES_packed_depth_stencil + OES/ANGLE_depth_texture |
daniel@transgaming.com | ea32d48 | 2012-11-28 19:33:18 +0000 | [diff] [blame] | 383 | if (!mRenderer->getDepthTextureSupport()) |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 384 | { |
| 385 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 386 | } |
| 387 | |
daniel@transgaming.com | 8e91d25 | 2012-10-17 18:22:44 +0000 | [diff] [blame] | 388 | if (!gl::IsStencilTexture(internalformat)) |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 389 | { |
| 390 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 391 | } |
| 392 | } |
| 393 | else |
| 394 | { |
| 395 | UNREACHABLE(); |
| 396 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 397 | } |
| 398 | |
| 399 | if (missingAttachment) |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 400 | { |
| 401 | width = stencilbuffer->getWidth(); |
| 402 | height = stencilbuffer->getHeight(); |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 403 | samples = stencilbuffer->getSamples(); |
| 404 | missingAttachment = false; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 405 | } |
| 406 | else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight()) |
| 407 | { |
| 408 | return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| 409 | } |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 410 | else if (samples != stencilbuffer->getSamples()) |
| 411 | { |
| 412 | return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| 413 | } |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 414 | } |
| 415 | |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 416 | // if we have both a depth and stencil buffer, they must refer to the same object |
| 417 | // since we only support packed_depth_stencil and not separate depth and stencil |
| 418 | if (depthbuffer && stencilbuffer && (depthbuffer != stencilbuffer)) |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 419 | { |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 420 | return GL_FRAMEBUFFER_UNSUPPORTED; |
| 421 | } |
| 422 | |
| 423 | // we need to have at least one attachment to be complete |
| 424 | if (missingAttachment) |
| 425 | { |
| 426 | return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 427 | } |
| 428 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 429 | return GL_FRAMEBUFFER_COMPLETE; |
| 430 | } |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 431 | |
daniel@transgaming.com | 16418b1 | 2012-11-28 19:32:22 +0000 | [diff] [blame] | 432 | DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) |
| 433 | : Framebuffer(renderer) |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 434 | { |
daniel@transgaming.com | 70062c9 | 2012-11-28 19:32:30 +0000 | [diff] [blame] | 435 | mColorbufferPointer.set(new Renderbuffer(mRenderer, 0, colorbuffer)); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 436 | |
daniel@transgaming.com | 70062c9 | 2012-11-28 19:32:30 +0000 | [diff] [blame] | 437 | Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(mRenderer, 0, depthStencil); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 438 | mDepthbufferPointer.set(depthStencilRenderbuffer); |
| 439 | mStencilbufferPointer.set(depthStencilRenderbuffer); |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 440 | |
| 441 | mColorbufferType = GL_RENDERBUFFER; |
| 442 | mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE; |
| 443 | mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 444 | } |
| 445 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 446 | int Framebuffer::getSamples() |
| 447 | { |
| 448 | if (completeness() == GL_FRAMEBUFFER_COMPLETE) |
| 449 | { |
| 450 | return getColorbuffer()->getSamples(); |
| 451 | } |
| 452 | else |
| 453 | { |
| 454 | return 0; |
| 455 | } |
| 456 | } |
| 457 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 458 | GLenum DefaultFramebuffer::completeness() |
| 459 | { |
shannon.woods@transgaming.com | 3e3da58 | 2013-02-28 23:09:03 +0000 | [diff] [blame] | 460 | // The default framebuffer *must* always be complete, though it may not be |
| 461 | // subject to the same rules as application FBOs. ie, it could have 0x0 size. |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 462 | return GL_FRAMEBUFFER_COMPLETE; |
| 463 | } |
| 464 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 465 | } |