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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7#include "OutputHLSL.h"
8
daniel@transgaming.comb5875982010-04-15 20:44:53 +00009#include "UnfoldSelect.h"
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000010#include "common/debug.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000011#include "InfoSink.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
13namespace sh
14{
daniel@transgaming.com005c7392010-04-15 20:45:27 +000015// Integer to TString conversion
16TString str(int i)
17{
18 char buffer[20];
19 sprintf(buffer, "%d", i);
20 return buffer;
21}
22
daniel@transgaming.com950f9932010-04-13 03:26:14 +000023OutputHLSL::OutputHLSL(TParseContext &context) : TIntermTraverser(true, true, true), mContext(context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000024{
daniel@transgaming.comb5875982010-04-15 20:44:53 +000025 mUnfoldSelect = new UnfoldSelect(context, this);
26
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +000027 mUsesEqualMat2 = false;
28 mUsesEqualMat3 = false;
29 mUsesEqualMat4 = false;
30 mUsesEqualVec2 = false;
31 mUsesEqualVec3 = false;
32 mUsesEqualVec4 = false;
33 mUsesEqualIVec2 = false;
34 mUsesEqualIVec3 = false;
35 mUsesEqualIVec4 = false;
36 mUsesEqualBVec2 = false;
37 mUsesEqualBVec3 = false;
38 mUsesEqualBVec4 = false;
daniel@transgaming.com005c7392010-04-15 20:45:27 +000039
40 mArgumentIndex = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000041}
42
daniel@transgaming.comb5875982010-04-15 20:44:53 +000043OutputHLSL::~OutputHLSL()
44{
45 delete mUnfoldSelect;
46}
47
daniel@transgaming.com950f9932010-04-13 03:26:14 +000048void OutputHLSL::output()
49{
50 mContext.treeRoot->traverse(this); // Output the body first to determine what has to go in the header and footer
51 header();
52 footer();
53
54 mContext.infoSink.obj << mHeader.c_str();
55 mContext.infoSink.obj << mBody.c_str();
56 mContext.infoSink.obj << mFooter.c_str();
57}
58
daniel@transgaming.comb5875982010-04-15 20:44:53 +000059TInfoSinkBase &OutputHLSL::getBodyStream()
60{
61 return mBody;
62}
63
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000064void OutputHLSL::header()
65{
daniel@transgaming.com950f9932010-04-13 03:26:14 +000066 EShLanguage language = mContext.language;
67 TInfoSinkBase &out = mHeader;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000068
69 if (language == EShLangFragment)
70 {
71 TString uniforms;
72 TString varyingInput;
73 TString varyingGlobals;
74
daniel@transgaming.com950f9932010-04-13 03:26:14 +000075 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000076 int semanticIndex = 0;
77
78 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
79 {
80 const TSymbol *symbol = (*namedSymbol).second;
81 const TString &name = symbol->getName();
82
83 if (symbol->isVariable())
84 {
85 const TVariable *variable = static_cast<const TVariable*>(symbol);
86 const TType &type = variable->getType();
87 TQualifier qualifier = type.getQualifier();
88
89 if (qualifier == EvqUniform)
90 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +000091 uniforms += "uniform " + typeString(type) + " " + decorate(name) + arrayString(type) + ";\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000092 }
93 else if (qualifier == EvqVaryingIn || qualifier == EvqInvariantVaryingIn)
94 {
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +000095 // Program linking depends on this exact format
daniel@transgaming.com005c7392010-04-15 20:45:27 +000096 varyingInput += " " + typeString(type) + " " + decorate(name) + arrayString(type) + " : TEXCOORD" + str(semanticIndex) + ";\n";
daniel@transgaming.com72d0b522010-04-13 19:53:44 +000097 varyingGlobals += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
daniel@transgaming.com005c7392010-04-15 20:45:27 +000098
99 semanticIndex += type.isArray() ? type.getArraySize() : 1;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000100 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000101 else if (qualifier == EvqGlobal || qualifier == EvqTemporary)
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000102 {
103 // Globals are declared and intialized as an aggregate node
104 }
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000105 else if (qualifier == EvqConst)
106 {
107 // Constants are repeated as literals where used
108 }
109 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000110 }
111 }
112
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000113 out << "uniform float4 gl_Window;\n"
114 "uniform float2 gl_Depth;\n"
daniel@transgaming.com5af64272010-04-15 20:45:12 +0000115 "uniform bool gl_PointsOrLines;\n"
116 "uniform bool gl_FrontCCW;\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000117 "\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000118 out << uniforms;
daniel@transgaming.com86487c22010-03-11 19:41:43 +0000119 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000120 "struct PS_INPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000121 "{\n";
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000122 out << varyingInput;
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000123 out << " float4 gl_FragCoord : TEXCOORD" << semanticIndex << ";\n";
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000124 out << " float vFace : VFACE;\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000125 "};\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000126 "\n";
127 out << varyingGlobals;
128 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000129 "struct PS_OUTPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000130 "{\n"
131 " float4 gl_Color[1] : COLOR;\n"
132 "};\n"
133 "\n"
134 "static float4 gl_Color[1] = {float4(0, 0, 0, 0)};\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000135 "static float4 gl_FragCoord = float4(0, 0, 0, 0);\n"
daniel@transgaming.comccad59f2010-03-26 04:08:39 +0000136 "static float2 gl_PointCoord = float2(0.5, 0.5);\n"
daniel@transgaming.com79b820b2010-03-16 05:48:57 +0000137 "static bool gl_FrontFacing = false;\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000138 "\n"
139 "float4 gl_texture2D(sampler2D s, float2 t)\n"
140 "{\n"
141 " return tex2D(s, t);\n"
142 "}\n"
143 "\n"
144 "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
145 "{\n"
146 " return tex2Dproj(s, float4(t.x, t.y, 0, t.z));\n"
147 "}\n"
148 "float4 gl_texture2DBias(sampler2D s, float2 t, float bias)\n"
149 "{\n"
150 " return tex2Dbias(s, float4(t.x, t.y, 0, bias));\n"
151 "}\n"
152 "\n"
153 "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
154 "{\n"
155 " return texCUBE(s, t);\n"
156 "}\n"
157 "\n";
158 }
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000159 else // Vertex shader
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000160 {
161 TString uniforms;
162 TString attributeInput;
163 TString attributeGlobals;
164 TString varyingOutput;
165 TString varyingGlobals;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000166
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000167 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000168 int semanticIndex = 0;
169
170 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
171 {
172 const TSymbol *symbol = (*namedSymbol).second;
173 const TString &name = symbol->getName();
174
175 if (symbol->isVariable())
176 {
177 const TVariable *variable = static_cast<const TVariable*>(symbol);
178 const TType &type = variable->getType();
179 TQualifier qualifier = type.getQualifier();
180
181 if (qualifier == EvqUniform)
182 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000183 uniforms += "uniform " + typeString(type) + " " + decorate(name) + arrayString(type) + ";\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000184 }
185 else if (qualifier == EvqAttribute)
186 {
daniel@transgaming.com005c7392010-04-15 20:45:27 +0000187 attributeInput += " " + typeString(type) + " " + decorate(name) + arrayString(type) + " : TEXCOORD" + str(semanticIndex) + ";\n";
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000188 attributeGlobals += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
daniel@transgaming.com005c7392010-04-15 20:45:27 +0000189
190 semanticIndex += type.isArray() ? type.getArraySize() : 1;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000191 }
192 else if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut)
193 {
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000194 // Program linking depends on this exact format
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000195 varyingOutput += " " + typeString(type) + " " + decorate(name) + arrayString(type) + " : TEXCOORD0;\n"; // Actual semantic index assigned during link
196 varyingGlobals += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000197 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000198 else if (qualifier == EvqGlobal || qualifier == EvqTemporary)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000199 {
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000200 // Globals are declared and intialized as an aggregate node
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000201 }
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000202 else if (qualifier == EvqConst)
203 {
204 // Constants are repeated as literals where used
205 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000206 else UNREACHABLE();
207 }
208 }
209
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000210 out << "uniform float2 gl_HalfPixelSize;\n"
211 "\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000212 out << uniforms;
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000213 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000214 "struct VS_INPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000215 "{\n";
216 out << attributeInput;
217 out << "};\n"
218 "\n";
219 out << attributeGlobals;
220 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000221 "struct VS_OUTPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000222 "{\n"
223 " float4 gl_Position : POSITION;\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000224 " float gl_PointSize : PSIZE;\n"
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000225 " float4 gl_FragCoord : TEXCOORD0;\n"; // Actual semantic index assigned during link
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000226 out << varyingOutput;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000227 out << "};\n"
228 "\n"
229 "static float4 gl_Position = float4(0, 0, 0, 0);\n"
daniel@transgaming.comccad59f2010-03-26 04:08:39 +0000230 "static float gl_PointSize = float(1);\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000231 out << varyingGlobals;
232 out << "\n";
233 }
234
daniel@transgaming.com86487c22010-03-11 19:41:43 +0000235 out << "struct gl_DepthRangeParameters\n"
236 "{\n"
237 " float near;\n"
238 " float far;\n"
239 " float diff;\n"
240 "};\n"
241 "\n"
242 "uniform gl_DepthRangeParameters gl_DepthRange;\n"
243 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000244 "float vec1(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000245 "{\n"
246 " return x;\n"
247 "}\n"
248 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000249 "float vec1(float2 xy)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000250 "{\n"
251 " return xy[0];\n"
252 "}\n"
253 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000254 "float vec1(float3 xyz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000255 "{\n"
256 " return xyz[0];\n"
257 "}\n"
258 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000259 "float vec1(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000260 "{\n"
261 " return xyzw[0];\n"
262 "}\n"
263 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000264 "float2 vec2(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000265 "{\n"
266 " return float2(x, x);\n"
267 "}\n"
268 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000269 "float2 vec2(float x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000270 "{\n"
271 " return float2(x, y);\n"
272 "}\n"
273 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000274 "float2 vec2(float2 xy)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000275 "{\n"
276 " return xy;\n"
277 "}\n"
278 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000279 "float2 vec2(float3 xyz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000280 "{\n"
281 " return float2(xyz[0], xyz[1]);\n"
282 "}\n"
283 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000284 "float2 vec2(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000285 "{\n"
286 " return float2(xyzw[0], xyzw[1]);\n"
287 "}\n"
288 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000289 "float3 vec3(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000290 "{\n"
291 " return float3(x, x, x);\n"
292 "}\n"
293 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000294 "float3 vec3(float x, float y, float z)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000295 "{\n"
296 " return float3(x, y, z);\n"
297 "}\n"
298 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000299 "float3 vec3(float2 xy, float z)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000300 "{\n"
301 " return float3(xy[0], xy[1], z);\n"
302 "}\n"
303 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000304 "float3 vec3(float x, float2 yz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000305 "{\n"
306 " return float3(x, yz[0], yz[1]);\n"
307 "}\n"
308 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000309 "float3 vec3(float3 xyz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000310 "{\n"
311 " return xyz;\n"
312 "}\n"
313 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000314 "float3 vec3(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000315 "{\n"
316 " return float3(xyzw[0], xyzw[1], xyzw[2]);\n"
317 "}\n"
318 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000319 "float4 vec4(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000320 "{\n"
321 " return float4(x, x, x, x);\n"
322 "}\n"
323 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000324 "float4 vec4(float x, float y, float z, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000325 "{\n"
326 " return float4(x, y, z, w);\n"
327 "}\n"
328 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000329 "float4 vec4(float2 xy, float z, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000330 "{\n"
331 " return float4(xy[0], xy[1], z, w);\n"
332 "}\n"
333 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000334 "float4 vec4(float x, float2 yz, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000335 "{\n"
336 " return float4(x, yz[0], yz[1], w);\n"
337 "}\n"
338 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000339 "float4 vec4(float x, float y, float2 zw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000340 "{\n"
341 " return float4(x, y, zw[0], zw[1]);\n"
342 "}\n"
343 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000344 "float4 vec4(float2 xy, float2 zw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000345 "{\n"
346 " return float4(xy[0], xy[1], zw[0], zw[1]);\n"
347 "}\n"
348 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000349 "float4 vec4(float3 xyz, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000350 "{\n"
351 " return float4(xyz[0], xyz[1], xyz[2], w);\n"
352 "}\n"
353 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000354 "float4 vec4(float x, float3 yzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000355 "{\n"
356 " return float4(x, yzw[0], yzw[1], yzw[2]);\n"
357 "}\n"
358 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000359 "float4 vec4(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000360 "{\n"
361 " return xyzw;\n"
362 "}\n"
363 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000364 "bool xor(bool p, bool q)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000365 "{\n"
366 " return (p || q) && !(p && q);\n"
367 "}\n"
368 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000369 "float mod(float x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000370 "{\n"
371 " return x - y * floor(x / y);\n"
372 "}\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000373 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000374 "float2 mod(float2 x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000375 "{\n"
376 " return x - y * floor(x / y);\n"
377 "}\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000378 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000379 "float3 mod(float3 x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000380 "{\n"
381 " return x - y * floor(x / y);\n"
382 "}\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000383 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000384 "float4 mod(float4 x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000385 "{\n"
386 " return x - y * floor(x / y);\n"
387 "}\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000388 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000389 "float faceforward(float N, float I, float Nref)\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000390 "{\n"
391 " if(dot(Nref, I) < 0)\n"
392 " {\n"
393 " return N;\n"
394 " }\n"
395 " else\n"
396 " {\n"
397 " return -N;\n"
398 " }\n"
399 "}\n"
400 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000401 "float2 faceforward(float2 N, float2 I, float2 Nref)\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000402 "{\n"
403 " if(dot(Nref, I) < 0)\n"
404 " {\n"
405 " return N;\n"
406 " }\n"
407 " else\n"
408 " {\n"
409 " return -N;\n"
410 " }\n"
411 "}\n"
412 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000413 "float3 faceforward(float3 N, float3 I, float3 Nref)\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000414 "{\n"
415 " if(dot(Nref, I) < 0)\n"
416 " {\n"
417 " return N;\n"
418 " }\n"
419 " else\n"
420 " {\n"
421 " return -N;\n"
422 " }\n"
423 "}\n"
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000424 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000425 "float4 faceforward(float4 N, float4 I, float4 Nref)\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000426 "{\n"
427 " if(dot(Nref, I) < 0)\n"
428 " {\n"
429 " return N;\n"
430 " }\n"
431 " else\n"
432 " {\n"
433 " return -N;\n"
434 " }\n"
435 "}\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000436 "\n";
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000437
438 if (mUsesEqualMat2)
439 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000440 out << "bool equal(float2x2 m, float2x2 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000441 "{\n"
442 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] &&\n"
443 " m[1][0] == n[1][0] && m[1][1] == n[1][1];\n"
444 "}\n";
445 }
446
447 if (mUsesEqualMat3)
448 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000449 out << "bool equal(float3x3 m, float3x3 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000450 "{\n"
451 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] &&\n"
452 " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] &&\n"
453 " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2];\n"
454 "}\n";
455 }
456
457 if (mUsesEqualMat4)
458 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000459 out << "bool equal(float4x4 m, float4x4 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000460 "{\n"
461 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] && m[0][3] == n[0][3] &&\n"
462 " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] && m[1][3] == n[1][3] &&\n"
463 " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2] && m[2][3] == n[2][3] &&\n"
464 " m[3][0] == n[3][0] && m[3][1] == n[3][1] && m[3][2] == n[3][2] && m[3][3] == n[3][3];\n"
465 "}\n";
466 }
467
468 if (mUsesEqualVec2)
469 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000470 out << "bool equal(float2 v, float2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000471 "{\n"
472 " return v.x == u.x && v.y == u.y;\n"
473 "}\n";
474 }
475
476 if (mUsesEqualVec3)
477 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000478 out << "bool equal(float3 v, float3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000479 "{\n"
480 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
481 "}\n";
482 }
483
484 if (mUsesEqualVec4)
485 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000486 out << "bool equal(float4 v, float4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000487 "{\n"
488 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
489 "}\n";
490 }
491
492 if (mUsesEqualIVec2)
493 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000494 out << "bool equal(int2 v, int2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000495 "{\n"
496 " return v.x == u.x && v.y == u.y;\n"
497 "}\n";
498 }
499
500 if (mUsesEqualIVec3)
501 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000502 out << "bool equal(int3 v, int3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000503 "{\n"
504 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
505 "}\n";
506 }
507
508 if (mUsesEqualIVec4)
509 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000510 out << "bool equal(int4 v, int4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000511 "{\n"
512 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
513 "}\n";
514 }
515
516 if (mUsesEqualBVec2)
517 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000518 out << "bool equal(bool2 v, bool2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000519 "{\n"
520 " return v.x == u.x && v.y == u.y;\n"
521 "}\n";
522 }
523
524 if (mUsesEqualBVec3)
525 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000526 out << "bool equal(bool3 v, bool3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000527 "{\n"
528 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
529 "}\n";
530 }
531
532 if (mUsesEqualBVec4)
533 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000534 out << "bool equal(bool4 v, bool4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000535 "{\n"
536 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
537 "}\n";
538 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000539}
540
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000541void OutputHLSL::footer()
542{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000543 EShLanguage language = mContext.language;
544 TInfoSinkBase &out = mFooter;
545 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000546
547 if (language == EShLangFragment)
548 {
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000549 out << "PS_OUTPUT main(PS_INPUT input)\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000550 "{\n"
551 " float rhw = 1.0 / input.gl_FragCoord.w;\n"
552 " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * gl_Window.x + gl_Window.z;\n"
553 " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * gl_Window.y + gl_Window.w;\n"
554 " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * gl_Depth.x + gl_Depth.y;\n"
555 " gl_FragCoord.w = rhw;\n"
daniel@transgaming.com5af64272010-04-15 20:45:12 +0000556 " gl_FrontFacing = gl_PointsOrLines || (gl_FrontCCW ? (input.vFace >= 0.0) : (input.vFace <= 0.0));\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000557
558 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
559 {
560 const TSymbol *symbol = (*namedSymbol).second;
561 const TString &name = symbol->getName();
562
563 if (symbol->isVariable())
564 {
565 const TVariable *variable = static_cast<const TVariable*>(symbol);
566 const TType &type = variable->getType();
567 TQualifier qualifier = type.getQualifier();
568
569 if (qualifier == EvqVaryingIn)
570 {
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000571 out << " " + decorate(name) + " = input." + decorate(name) + ";\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000572 }
573 }
574 }
575
576 out << "\n"
577 " gl_main();\n"
578 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000579 " PS_OUTPUT output;\n"
580 " output.gl_Color[0] = gl_Color[0];\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000581 }
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000582 else // Vertex shader
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000583 {
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000584 out << "VS_OUTPUT main(VS_INPUT input)\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000585 "{\n";
586
587 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
588 {
589 const TSymbol *symbol = (*namedSymbol).second;
590 const TString &name = symbol->getName();
591
592 if (symbol->isVariable())
593 {
594 const TVariable *variable = static_cast<const TVariable*>(symbol);
595 const TType &type = variable->getType();
596 TQualifier qualifier = type.getQualifier();
597
598 if (qualifier == EvqAttribute)
599 {
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000600 out << " " + decorate(name) + " = input." + decorate(name) + ";\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000601 }
602 }
603 }
604
605 out << "\n"
606 " gl_main();\n"
607 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000608 " VS_OUTPUT output;\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000609 " output.gl_Position.x = gl_Position.x - gl_HalfPixelSize.x * gl_Position.w;\n"
610 " output.gl_Position.y = -(gl_Position.y - gl_HalfPixelSize.y * gl_Position.w);\n"
611 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
612 " output.gl_Position.w = gl_Position.w;\n"
613 " output.gl_PointSize = gl_PointSize;\n"
614 " output.gl_FragCoord = gl_Position;\n";
615
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000616 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000617
618 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
619 {
620 const TSymbol *symbol = (*namedSymbol).second;
621 const TString &name = symbol->getName();
622
623 if (symbol->isVariable())
624 {
625 const TVariable *variable = static_cast<const TVariable*>(symbol);
626 TQualifier qualifier = variable->getType().getQualifier();
627
628 if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut)
629 {
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000630 // Program linking depends on this exact format
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000631 out << " output." + decorate(name) + " = " + decorate(name) + ";\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000632 }
633 }
634 }
635 }
636
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000637 out << " return output;\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000638 "}\n";
639}
640
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000641void OutputHLSL::visitSymbol(TIntermSymbol *node)
642{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000643 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000644
645 TString name = node->getSymbol();
646
647 if (name == "gl_FragColor")
648 {
649 out << "gl_Color[0]";
650 }
651 else if (name == "gl_FragData")
652 {
653 out << "gl_Color";
654 }
655 else
656 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000657 out << decorate(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000658 }
659}
660
661bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
662{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000663 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000664
665 switch (node->getOp())
666 {
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000667 case EOpAssign: outputTriplet(visit, "(", " = ", ")"); break;
668 case EOpInitialize: outputTriplet(visit, NULL, " = ", NULL); break;
669 case EOpAddAssign: outputTriplet(visit, "(", " += ", ")"); break;
670 case EOpSubAssign: outputTriplet(visit, "(", " -= ", ")"); break;
671 case EOpMulAssign: outputTriplet(visit, "(", " *= ", ")"); break;
672 case EOpVectorTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
673 case EOpMatrixTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
674 case EOpVectorTimesMatrixAssign:
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000675 if (visit == PreVisit)
676 {
677 out << "(";
678 }
679 else if (visit == InVisit)
680 {
681 out << " = mul(";
682 node->getLeft()->traverse(this);
683 out << ", transpose(";
684 }
685 else
686 {
687 out << "))";
688 }
689 break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000690 case EOpMatrixTimesMatrixAssign:
691 if (visit == PreVisit)
692 {
693 out << "(";
694 }
695 else if (visit == InVisit)
696 {
697 out << " = mul(";
698 node->getLeft()->traverse(this);
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000699 out << ", ";
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000700 }
701 else
702 {
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000703 out << ")";
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000704 }
705 break;
706 case EOpDivAssign: outputTriplet(visit, "(", " /= ", ")"); break;
707 case EOpIndexDirect: outputTriplet(visit, NULL, "[", "]"); break;
708 case EOpIndexIndirect: outputTriplet(visit, NULL, "[", "]"); break;
709 case EOpIndexDirectStruct: outputTriplet(visit, NULL, ".", NULL); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000710 case EOpVectorSwizzle:
711 if (visit == InVisit)
712 {
713 out << ".";
714
715 TIntermAggregate *swizzle = node->getRight()->getAsAggregate();
716
717 if (swizzle)
718 {
719 TIntermSequence &sequence = swizzle->getSequence();
720
721 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
722 {
723 TIntermConstantUnion *element = (*sit)->getAsConstantUnion();
724
725 if (element)
726 {
727 int i = element->getUnionArrayPointer()[0].getIConst();
728
729 switch (i)
730 {
731 case 0: out << "x"; break;
732 case 1: out << "y"; break;
733 case 2: out << "z"; break;
734 case 3: out << "w"; break;
735 default: UNREACHABLE();
736 }
737 }
738 else UNREACHABLE();
739 }
740 }
741 else UNREACHABLE();
742
743 return false; // Fully processed
744 }
745 break;
746 case EOpAdd: outputTriplet(visit, "(", " + ", ")"); break;
747 case EOpSub: outputTriplet(visit, "(", " - ", ")"); break;
748 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
749 case EOpDiv: outputTriplet(visit, "(", " / ", ")"); break;
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000750 case EOpEqual:
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000751 case EOpNotEqual:
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000752 if (node->getLeft()->isScalar())
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000753 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000754 if (node->getOp() == EOpEqual)
755 {
756 outputTriplet(visit, "(", " == ", ")");
757 }
758 else
759 {
760 outputTriplet(visit, "(", " != ", ")");
761 }
762 }
763 else if (node->getLeft()->getBasicType() == EbtStruct)
764 {
765 if (node->getOp() == EOpEqual)
766 {
767 out << "(";
768 }
769 else
770 {
771 out << "!(";
772 }
773
774 const TTypeList *fields = node->getLeft()->getType().getStruct();
775
776 for (size_t i = 0; i < fields->size(); i++)
777 {
778 const TType *fieldType = (*fields)[i].type;
779
780 node->getLeft()->traverse(this);
781 out << "." + fieldType->getFieldName() + " == ";
782 node->getRight()->traverse(this);
783 out << "." + fieldType->getFieldName();
784
785 if (i < fields->size() - 1)
786 {
787 out << " && ";
788 }
789 }
790
791 out << ")";
792
793 return false;
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000794 }
795 else
796 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000797 if (node->getLeft()->isMatrix())
798 {
799 switch (node->getLeft()->getSize())
800 {
801 case 2 * 2: mUsesEqualMat2 = true; break;
802 case 3 * 3: mUsesEqualMat3 = true; break;
803 case 4 * 4: mUsesEqualMat4 = true; break;
804 default: UNREACHABLE();
805 }
806 }
807 else if (node->getLeft()->isVector())
808 {
809 switch (node->getLeft()->getBasicType())
810 {
811 case EbtFloat:
812 switch (node->getLeft()->getSize())
813 {
814 case 2: mUsesEqualVec2 = true; break;
815 case 3: mUsesEqualVec3 = true; break;
816 case 4: mUsesEqualVec4 = true; break;
817 default: UNREACHABLE();
818 }
819 break;
820 case EbtInt:
821 switch (node->getLeft()->getSize())
822 {
823 case 2: mUsesEqualIVec2 = true; break;
824 case 3: mUsesEqualIVec3 = true; break;
825 case 4: mUsesEqualIVec4 = true; break;
826 default: UNREACHABLE();
827 }
828 break;
829 case EbtBool:
830 switch (node->getLeft()->getSize())
831 {
832 case 2: mUsesEqualBVec2 = true; break;
833 case 3: mUsesEqualBVec3 = true; break;
834 case 4: mUsesEqualBVec4 = true; break;
835 default: UNREACHABLE();
836 }
837 break;
838 default: UNREACHABLE();
839 }
840 }
841 else UNREACHABLE();
842
843 if (node->getOp() == EOpEqual)
844 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000845 outputTriplet(visit, "equal(", ", ", ")");
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000846 }
847 else
848 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000849 outputTriplet(visit, "!equal(", ", ", ")");
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000850 }
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000851 }
852 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000853 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
854 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
855 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
856 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
857 case EOpVectorTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000858 case EOpMatrixTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000859 case EOpVectorTimesMatrix: outputTriplet(visit, "mul(", ", transpose(", "))"); break;
860 case EOpMatrixTimesVector: outputTriplet(visit, "mul(transpose(", "), ", ")"); break;
861 case EOpMatrixTimesMatrix: outputTriplet(visit, "mul(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000862 case EOpLogicalOr: outputTriplet(visit, "(", " || ", ")"); break;
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000863 case EOpLogicalXor: outputTriplet(visit, "xor(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000864 case EOpLogicalAnd: outputTriplet(visit, "(", " && ", ")"); break;
865 default: UNREACHABLE();
866 }
867
868 return true;
869}
870
871bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node)
872{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000873 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000874
875 switch (node->getOp())
876 {
877 case EOpNegative: outputTriplet(visit, "(-", NULL, ")"); break;
878 case EOpVectorLogicalNot: outputTriplet(visit, "(!", NULL, ")"); break;
879 case EOpLogicalNot: outputTriplet(visit, "(!", NULL, ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000880 case EOpPostIncrement: outputTriplet(visit, "(", NULL, "++)"); break;
881 case EOpPostDecrement: outputTriplet(visit, "(", NULL, "--)"); break;
882 case EOpPreIncrement: outputTriplet(visit, "(++", NULL, ")"); break;
883 case EOpPreDecrement: outputTriplet(visit, "(--", NULL, ")"); break;
884 case EOpConvIntToBool:
885 case EOpConvFloatToBool:
886 switch (node->getOperand()->getType().getNominalSize())
887 {
888 case 1: outputTriplet(visit, "bool(", NULL, ")"); break;
889 case 2: outputTriplet(visit, "bool2(", NULL, ")"); break;
890 case 3: outputTriplet(visit, "bool3(", NULL, ")"); break;
891 case 4: outputTriplet(visit, "bool4(", NULL, ")"); break;
892 default: UNREACHABLE();
893 }
894 break;
895 case EOpConvBoolToFloat:
896 case EOpConvIntToFloat:
897 switch (node->getOperand()->getType().getNominalSize())
898 {
899 case 1: outputTriplet(visit, "float(", NULL, ")"); break;
900 case 2: outputTriplet(visit, "float2(", NULL, ")"); break;
901 case 3: outputTriplet(visit, "float3(", NULL, ")"); break;
902 case 4: outputTriplet(visit, "float4(", NULL, ")"); break;
903 default: UNREACHABLE();
904 }
905 break;
906 case EOpConvFloatToInt:
907 case EOpConvBoolToInt:
908 switch (node->getOperand()->getType().getNominalSize())
909 {
910 case 1: outputTriplet(visit, "int(", NULL, ")"); break;
911 case 2: outputTriplet(visit, "int2(", NULL, ")"); break;
912 case 3: outputTriplet(visit, "int3(", NULL, ")"); break;
913 case 4: outputTriplet(visit, "int4(", NULL, ")"); break;
914 default: UNREACHABLE();
915 }
916 break;
917 case EOpRadians: outputTriplet(visit, "radians(", NULL, ")"); break;
918 case EOpDegrees: outputTriplet(visit, "degrees(", NULL, ")"); break;
919 case EOpSin: outputTriplet(visit, "sin(", NULL, ")"); break;
920 case EOpCos: outputTriplet(visit, "cos(", NULL, ")"); break;
921 case EOpTan: outputTriplet(visit, "tan(", NULL, ")"); break;
922 case EOpAsin: outputTriplet(visit, "asin(", NULL, ")"); break;
923 case EOpAcos: outputTriplet(visit, "acos(", NULL, ")"); break;
924 case EOpAtan: outputTriplet(visit, "atan(", NULL, ")"); break;
925 case EOpExp: outputTriplet(visit, "exp(", NULL, ")"); break;
926 case EOpLog: outputTriplet(visit, "log(", NULL, ")"); break;
927 case EOpExp2: outputTriplet(visit, "exp2(", NULL, ")"); break;
928 case EOpLog2: outputTriplet(visit, "log2(", NULL, ")"); break;
929 case EOpSqrt: outputTriplet(visit, "sqrt(", NULL, ")"); break;
930 case EOpInverseSqrt: outputTriplet(visit, "rsqrt(", NULL, ")"); break;
931 case EOpAbs: outputTriplet(visit, "abs(", NULL, ")"); break;
932 case EOpSign: outputTriplet(visit, "sign(", NULL, ")"); break;
933 case EOpFloor: outputTriplet(visit, "floor(", NULL, ")"); break;
934 case EOpCeil: outputTriplet(visit, "ceil(", NULL, ")"); break;
935 case EOpFract: outputTriplet(visit, "frac(", NULL, ")"); break;
936 case EOpLength: outputTriplet(visit, "length(", NULL, ")"); break;
937 case EOpNormalize: outputTriplet(visit, "normalize(", NULL, ")"); break;
daniel@transgaming.com45d03582010-03-11 19:41:29 +0000938// case EOpDPdx: outputTriplet(visit, "ddx(", NULL, ")"); break;
939// case EOpDPdy: outputTriplet(visit, "ddy(", NULL, ")"); break;
940// case EOpFwidth: outputTriplet(visit, "fwidth(", NULL, ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000941 case EOpAny: outputTriplet(visit, "any(", NULL, ")"); break;
942 case EOpAll: outputTriplet(visit, "all(", NULL, ")"); break;
943 default: UNREACHABLE();
944 }
945
946 return true;
947}
948
949bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
950{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000951 EShLanguage language = mContext.language;
952 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000953
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000954 switch (node->getOp())
955 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +0000956 case EOpSequence:
957 {
958 for (TIntermSequence::iterator sit = node->getSequence().begin(); sit != node->getSequence().end(); sit++)
959 {
960 if (isSingleStatement(*sit))
961 {
962 mUnfoldSelect->traverse(*sit);
963 }
964
965 (*sit)->traverse(this);
966
967 out << ";\n";
968 }
969
970 return false;
971 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000972 case EOpDeclaration:
973 if (visit == PreVisit)
974 {
975 TIntermSequence &sequence = node->getSequence();
976 TIntermTyped *variable = sequence[0]->getAsTyped();
977 bool visit = true;
978
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000979 if (variable && (variable->getQualifier() == EvqTemporary || variable->getQualifier() == EvqGlobal))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000980 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000981 if (!variable->getAsSymbolNode() || variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000982 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000983 if (variable->getQualifier() == EvqGlobal)
984 {
985 out << "static ";
986 }
987
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000988 out << typeString(variable->getType()) + " ";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000989
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000990 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000991 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000992 TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000993
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000994 if (symbol)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000995 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000996 symbol->traverse(this);
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000997 out << arrayString(symbol->getType());
daniel@transgaming.com7127f202010-04-15 20:45:22 +0000998 out << " = " + initializer(variable->getType());
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000999 }
1000 else
1001 {
1002 (*sit)->traverse(this);
1003 }
1004
1005 if (visit && this->inVisit)
1006 {
1007 if (*sit != sequence.back())
1008 {
1009 visit = this->visitAggregate(InVisit, node);
1010 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001011 }
1012 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001013
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001014 if (visit && this->postVisit)
1015 {
1016 this->visitAggregate(PostVisit, node);
1017 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001018 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001019 else if (variable->getAsSymbolNode() && variable->getAsSymbolNode()->getSymbol() == "") // Type (struct) declaration
1020 {
1021 const TType &type = variable->getType();
1022 const TTypeList &fields = *type.getStruct();
1023
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001024 out << "struct " + decorate(type.getTypeName()) + "\n"
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001025 "{\n";
1026
1027 for (unsigned int i = 0; i < fields.size(); i++)
1028 {
1029 const TType &field = *fields[i].type;
1030
1031 out << " " + typeString(field) + " " + field.getFieldName() + ";\n";
1032 }
1033
1034 out << "};\n";
1035 }
1036 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001037 }
1038
1039 return false;
1040 }
1041 else if (visit == InVisit)
1042 {
1043 out << ", ";
1044 }
1045 break;
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001046 case EOpPrototype:
1047 if (visit == PreVisit)
1048 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001049 out << typeString(node->getType()) << " " << decorate(node->getName()) << "(";
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001050
1051 TIntermSequence &arguments = node->getSequence();
1052
1053 for (unsigned int i = 0; i < arguments.size(); i++)
1054 {
1055 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
1056
1057 if (symbol)
1058 {
1059 out << argumentString(symbol);
1060
1061 if (i < arguments.size() - 1)
1062 {
1063 out << ", ";
1064 }
1065 }
1066 else UNREACHABLE();
1067 }
1068
1069 out << ");\n";
1070
1071 return false;
1072 }
1073 break;
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001074 case EOpComma: outputTriplet(visit, NULL, ", ", NULL); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001075 case EOpFunction:
1076 {
alokp@chromium.org43884872010-03-30 00:08:52 +00001077 TString name = TFunction::unmangleName(node->getName());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001078
1079 if (visit == PreVisit)
1080 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001081 out << typeString(node->getType()) << " ";
1082
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001083 if (name == "main")
1084 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001085 out << "gl_main(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001086 }
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001087 else
1088 {
1089 out << decorate(name) << "(";
1090 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001091
1092 TIntermSequence &sequence = node->getSequence();
1093 TIntermSequence &arguments = sequence[0]->getAsAggregate()->getSequence();
1094
1095 for (unsigned int i = 0; i < arguments.size(); i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001096 {
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001097 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001098
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001099 if (symbol)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001100 {
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001101 out << argumentString(symbol);
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001102
1103 if (i < arguments.size() - 1)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001104 {
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001105 out << ", ";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001106 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001107 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001108 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001109 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001110
1111 sequence.erase(sequence.begin());
1112
1113 out << ")\n"
1114 "{\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001115 }
1116 else if (visit == PostVisit)
1117 {
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001118 out << "}\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001119 }
1120 }
1121 break;
1122 case EOpFunctionCall:
1123 {
1124 if (visit == PreVisit)
1125 {
alokp@chromium.org43884872010-03-30 00:08:52 +00001126 TString name = TFunction::unmangleName(node->getName());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001127
1128 if (node->isUserDefined())
1129 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001130 out << decorate(name) << "(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001131 }
1132 else
1133 {
1134 if (name == "texture2D")
1135 {
1136 if (node->getSequence().size() == 2)
1137 {
1138 out << "gl_texture2D(";
1139 }
1140 else if (node->getSequence().size() == 3)
1141 {
1142 out << "gl_texture2DBias(";
1143 }
1144 else UNREACHABLE();
1145 }
1146 else if (name == "texture2DProj")
1147 {
1148 out << "gl_texture2DProj(";
1149 }
1150 else if (name == "texture2DLod")
1151 {
1152 out << "gl_texture2DLod(";
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001153 UNIMPLEMENTED(); // Requires the vertex shader texture sampling extension
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001154 }
1155 else if (name == "texture2DProjLod")
1156 {
1157 out << "gl_texture2DProjLod(";
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001158 UNIMPLEMENTED(); // Requires the vertex shader texture sampling extension
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001159 }
1160 else if (name == "textureCube")
1161 {
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001162 out << "gl_textureCube(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001163 }
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001164 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001165 }
1166 }
1167 else if (visit == InVisit)
1168 {
1169 out << ", ";
1170 }
1171 else
1172 {
1173 out << ")";
1174 }
1175 }
1176 break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001177 case EOpParameters: outputTriplet(visit, "(", ", ", ")\n{\n"); break;
1178 case EOpConstructFloat: outputTriplet(visit, "vec1(", NULL, ")"); break;
1179 case EOpConstructVec2: outputTriplet(visit, "vec2(", ", ", ")"); break;
1180 case EOpConstructVec3: outputTriplet(visit, "vec3(", ", ", ")"); break;
1181 case EOpConstructVec4: outputTriplet(visit, "vec4(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001182 case EOpConstructBool: UNIMPLEMENTED(); /* FIXME */ out << "Construct bool"; break;
1183 case EOpConstructBVec2: UNIMPLEMENTED(); /* FIXME */ out << "Construct bvec2"; break;
1184 case EOpConstructBVec3: UNIMPLEMENTED(); /* FIXME */ out << "Construct bvec3"; break;
1185 case EOpConstructBVec4: UNIMPLEMENTED(); /* FIXME */ out << "Construct bvec4"; break;
1186 case EOpConstructInt: UNIMPLEMENTED(); /* FIXME */ out << "Construct int"; break;
1187 case EOpConstructIVec2: UNIMPLEMENTED(); /* FIXME */ out << "Construct ivec2"; break;
1188 case EOpConstructIVec3: UNIMPLEMENTED(); /* FIXME */ out << "Construct ivec3"; break;
1189 case EOpConstructIVec4: UNIMPLEMENTED(); /* FIXME */ out << "Construct ivec4"; break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001190 case EOpConstructMat2: outputTriplet(visit, "float2x2(", ", ", ")"); break;
1191 case EOpConstructMat3: outputTriplet(visit, "float3x3(", ", ", ")"); break;
1192 case EOpConstructMat4: outputTriplet(visit, "float4x4(", ", ", ")"); break;
1193 case EOpConstructStruct: outputTriplet(visit, "{", ", ", "}"); break;
1194 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
1195 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
1196 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
1197 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
1198 case EOpVectorEqual: outputTriplet(visit, "(", " == ", ")"); break;
1199 case EOpVectorNotEqual: outputTriplet(visit, "(", " != ", ")"); break;
daniel@transgaming.com3c010c02010-04-13 19:53:47 +00001200 case EOpMod: outputTriplet(visit, "mod(", ", ", ")"); break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001201 case EOpPow: outputTriplet(visit, "pow(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001202 case EOpAtan:
1203 if (node->getSequence().size() == 1)
1204 {
1205 outputTriplet(visit, "atan(", ", ", ")");
1206 }
1207 else if (node->getSequence().size() == 2)
1208 {
1209 outputTriplet(visit, "atan2(", ", ", ")");
1210 }
1211 else UNREACHABLE();
1212 break;
1213 case EOpMin: outputTriplet(visit, "min(", ", ", ")"); break;
1214 case EOpMax: outputTriplet(visit, "max(", ", ", ")"); break;
1215 case EOpClamp: outputTriplet(visit, "clamp(", ", ", ")"); break;
1216 case EOpMix: outputTriplet(visit, "lerp(", ", ", ")"); break;
1217 case EOpStep: outputTriplet(visit, "step(", ", ", ")"); break;
1218 case EOpSmoothStep: outputTriplet(visit, "smoothstep(", ", ", ")"); break;
1219 case EOpDistance: outputTriplet(visit, "distance(", ", ", ")"); break;
1220 case EOpDot: outputTriplet(visit, "dot(", ", ", ")"); break;
1221 case EOpCross: outputTriplet(visit, "cross(", ", ", ")"); break;
daniel@transgaming.com680553b2010-03-08 21:30:52 +00001222 case EOpFaceForward: outputTriplet(visit, "faceforward(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001223 case EOpReflect: outputTriplet(visit, "reflect(", ", ", ")"); break;
1224 case EOpRefract: outputTriplet(visit, "refract(", ", ", ")"); break;
1225 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001226 default: UNREACHABLE();
1227 }
1228
1229 return true;
1230}
1231
1232bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node)
1233{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001234 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001235
alokp@chromium.org60fe4072010-03-29 20:58:29 +00001236 if (node->usesTernaryOperator())
1237 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001238 out << "t" << mUnfoldSelect->getTemporaryIndex();
alokp@chromium.org60fe4072010-03-29 20:58:29 +00001239 }
1240 else // if/else statement
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001241 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001242 mUnfoldSelect->traverse(node->getCondition());
1243
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00001244 out << "if(";
1245
1246 node->getCondition()->traverse(this);
1247
1248 out << ")\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001249 "{\n";
1250
daniel@transgaming.combb885322010-04-15 20:45:24 +00001251 if (node->getTrueBlock())
1252 {
1253 node->getTrueBlock()->traverse(this);
1254 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001255
1256 out << ";}\n";
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00001257
1258 if (node->getFalseBlock())
1259 {
1260 out << "else\n"
1261 "{\n";
1262
1263 node->getFalseBlock()->traverse(this);
1264
1265 out << ";}\n";
1266 }
1267 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001268
1269 return false;
1270}
1271
1272void OutputHLSL::visitConstantUnion(TIntermConstantUnion *node)
1273{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001274 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001275
alokp@chromium.orgdd037b22010-03-30 18:47:20 +00001276 const TType &type = node->getType();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001277
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001278 if (type.isField())
1279 {
1280 out << type.getFieldName();
1281 }
1282 else
1283 {
1284 int size = type.getObjectSize();
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001285
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001286 if (type.getBasicType() == EbtStruct)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001287 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001288 out << "{";
1289 }
1290 else
1291 {
1292 bool matrix = type.isMatrix();
1293 TBasicType elementType = node->getUnionArrayPointer()[0].getType();
1294
1295 switch (elementType)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001296 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001297 case EbtBool:
1298 if (!matrix)
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001299 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001300 switch (size)
1301 {
1302 case 1: out << "bool("; break;
1303 case 2: out << "bool2("; break;
1304 case 3: out << "bool3("; break;
1305 case 4: out << "bool4("; break;
1306 default: UNREACHABLE();
1307 }
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001308 }
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001309 else UNREACHABLE();
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001310 break;
1311 case EbtFloat:
1312 if (!matrix)
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001313 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001314 switch (size)
1315 {
1316 case 1: out << "float("; break;
1317 case 2: out << "float2("; break;
1318 case 3: out << "float3("; break;
1319 case 4: out << "float4("; break;
1320 default: UNREACHABLE();
1321 }
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001322 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001323 else
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001324 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001325 switch (size)
1326 {
1327 case 4: out << "float2x2("; break;
1328 case 9: out << "float3x3("; break;
1329 case 16: out << "float4x4("; break;
1330 default: UNREACHABLE();
1331 }
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001332 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001333 break;
1334 case EbtInt:
1335 if (!matrix)
1336 {
1337 switch (size)
1338 {
1339 case 1: out << "int("; break;
1340 case 2: out << "int2("; break;
1341 case 3: out << "int3("; break;
1342 case 4: out << "int4("; break;
1343 default: UNREACHABLE();
1344 }
1345 }
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001346 else UNREACHABLE();
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001347 break;
1348 default:
1349 UNIMPLEMENTED(); // FIXME
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001350 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001351 }
1352
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001353 for (int i = 0; i < size; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001354 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001355 switch (node->getUnionArrayPointer()[i].getType())
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001356 {
1357 case EbtBool:
1358 if (node->getUnionArrayPointer()[i].getBConst())
1359 {
1360 out << "true";
1361 }
1362 else
1363 {
1364 out << "false";
1365 }
1366 break;
1367 case EbtFloat:
1368 out << node->getUnionArrayPointer()[i].getFConst();
1369 break;
1370 case EbtInt:
1371 out << node->getUnionArrayPointer()[i].getIConst();
1372 break;
1373 default:
1374 UNIMPLEMENTED(); // FIXME
1375 }
1376
1377 if (i != size - 1)
1378 {
1379 out << ", ";
1380 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001381 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001382
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001383 if (type.getBasicType() == EbtStruct)
1384 {
1385 out << "}";
1386 }
1387 else
1388 {
1389 out << ")";
1390 }
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001391 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001392}
1393
1394bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
1395{
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001396 if (handleExcessiveLoop(node))
1397 {
1398 return false;
1399 }
1400
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001401 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001402
1403 if (!node->testFirst())
1404 {
1405 out << "do\n"
1406 "{\n";
1407 }
1408 else
1409 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001410 if (node->getInit())
1411 {
1412 mUnfoldSelect->traverse(node->getInit());
1413 }
1414
1415 if (node->getTest())
1416 {
1417 mUnfoldSelect->traverse(node->getTest());
1418 }
1419
1420 if (node->getTerminal())
1421 {
1422 mUnfoldSelect->traverse(node->getTerminal());
1423 }
1424
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001425 out << "for(";
1426
1427 if (node->getInit())
1428 {
1429 node->getInit()->traverse(this);
1430 }
1431
1432 out << "; ";
1433
1434 if (node->getTest())
1435 {
1436 node->getTest()->traverse(this);
1437 }
1438
1439 out << "; ";
1440
1441 if (node->getTerminal())
1442 {
1443 node->getTerminal()->traverse(this);
1444 }
1445
1446 out << ")\n"
1447 "{\n";
1448 }
1449
1450 if (node->getBody())
1451 {
1452 node->getBody()->traverse(this);
1453 }
1454
1455 out << "}\n";
1456
1457 if (!node->testFirst())
1458 {
1459 out << "while(\n";
1460
1461 node->getTest()->traverse(this);
1462
1463 out << ")";
1464 }
1465
1466 out << ";\n";
1467
1468 return false;
1469}
1470
1471bool OutputHLSL::visitBranch(Visit visit, TIntermBranch *node)
1472{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001473 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001474
1475 switch (node->getFlowOp())
1476 {
daniel@transgaming.comf67f82e2010-03-17 03:58:54 +00001477 case EOpKill: outputTriplet(visit, "discard", NULL, NULL); break;
1478 case EOpBreak: outputTriplet(visit, "break", NULL, NULL); break;
1479 case EOpContinue: outputTriplet(visit, "continue", NULL, NULL); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001480 case EOpReturn:
1481 if (visit == PreVisit)
1482 {
1483 if (node->getExpression())
1484 {
1485 out << "return ";
1486 }
1487 else
1488 {
1489 out << "return;\n";
1490 }
1491 }
1492 else if (visit == PostVisit)
1493 {
1494 out << ";\n";
1495 }
1496 break;
1497 default: UNREACHABLE();
1498 }
1499
1500 return true;
1501}
1502
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001503bool OutputHLSL::isSingleStatement(TIntermNode *node)
1504{
1505 TIntermAggregate *aggregate = node->getAsAggregate();
1506
1507 if (aggregate)
1508 {
1509 if (aggregate->getOp() == EOpSequence)
1510 {
1511 return false;
1512 }
1513 else
1514 {
1515 for (TIntermSequence::iterator sit = aggregate->getSequence().begin(); sit != aggregate->getSequence().end(); sit++)
1516 {
1517 if (!isSingleStatement(*sit))
1518 {
1519 return false;
1520 }
1521 }
1522
1523 return true;
1524 }
1525 }
1526
1527 return true;
1528}
1529
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001530// Handle loops with more than 255 iterations (unsupported by D3D9) by splitting them
1531bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
1532{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001533 TInfoSinkBase &out = mBody;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001534
1535 // Parse loops of the form:
1536 // for(int index = initial; index [comparator] limit; index += increment)
1537 TIntermSymbol *index = NULL;
1538 TOperator comparator = EOpNull;
1539 int initial = 0;
1540 int limit = 0;
1541 int increment = 0;
1542
1543 // Parse index name and intial value
1544 if (node->getInit())
1545 {
1546 TIntermAggregate *init = node->getInit()->getAsAggregate();
1547
1548 if (init)
1549 {
1550 TIntermSequence &sequence = init->getSequence();
1551 TIntermTyped *variable = sequence[0]->getAsTyped();
1552
1553 if (variable && variable->getQualifier() == EvqTemporary)
1554 {
1555 TIntermBinary *assign = variable->getAsBinaryNode();
1556
1557 if (assign->getOp() == EOpInitialize)
1558 {
1559 TIntermSymbol *symbol = assign->getLeft()->getAsSymbolNode();
1560 TIntermConstantUnion *constant = assign->getRight()->getAsConstantUnion();
1561
1562 if (symbol && constant)
1563 {
1564 if (constant->getBasicType() == EbtInt && constant->getSize() == 1)
1565 {
1566 index = symbol;
1567 initial = constant->getUnionArrayPointer()[0].getIConst();
1568 }
1569 }
1570 }
1571 }
1572 }
1573 }
1574
1575 // Parse comparator and limit value
1576 if (index != NULL && node->getTest())
1577 {
1578 TIntermBinary *test = node->getTest()->getAsBinaryNode();
1579
1580 if (test && test->getLeft()->getAsSymbolNode()->getId() == index->getId())
1581 {
1582 TIntermConstantUnion *constant = test->getRight()->getAsConstantUnion();
1583
1584 if (constant)
1585 {
1586 if (constant->getBasicType() == EbtInt && constant->getSize() == 1)
1587 {
1588 comparator = test->getOp();
1589 limit = constant->getUnionArrayPointer()[0].getIConst();
1590 }
1591 }
1592 }
1593 }
1594
1595 // Parse increment
1596 if (index != NULL && comparator != EOpNull && node->getTerminal())
1597 {
1598 TIntermBinary *binaryTerminal = node->getTerminal()->getAsBinaryNode();
1599 TIntermUnary *unaryTerminal = node->getTerminal()->getAsUnaryNode();
1600
1601 if (binaryTerminal)
1602 {
1603 TOperator op = binaryTerminal->getOp();
1604 TIntermConstantUnion *constant = binaryTerminal->getRight()->getAsConstantUnion();
1605
1606 if (constant)
1607 {
1608 if (constant->getBasicType() == EbtInt && constant->getSize() == 1)
1609 {
1610 int value = constant->getUnionArrayPointer()[0].getIConst();
1611
1612 switch (op)
1613 {
1614 case EOpAddAssign: increment = value; break;
1615 case EOpSubAssign: increment = -value; break;
1616 default: UNIMPLEMENTED();
1617 }
1618 }
1619 }
1620 }
1621 else if (unaryTerminal)
1622 {
1623 TOperator op = unaryTerminal->getOp();
1624
1625 switch (op)
1626 {
1627 case EOpPostIncrement: increment = 1; break;
1628 case EOpPostDecrement: increment = -1; break;
1629 case EOpPreIncrement: increment = 1; break;
1630 case EOpPreDecrement: increment = -1; break;
1631 default: UNIMPLEMENTED();
1632 }
1633 }
1634 }
1635
1636 if (index != NULL && comparator != EOpNull && increment != 0)
1637 {
1638 if (comparator == EOpLessThanEqual)
1639 {
1640 comparator = EOpLessThan;
1641 limit += 1;
1642 }
1643
1644 if (comparator == EOpLessThan)
1645 {
1646 int iterations = (limit - initial + 1) / increment;
1647
1648 if (iterations <= 255)
1649 {
1650 return false; // Not an excessive loop
1651 }
1652
1653 while (iterations > 0)
1654 {
1655 int remainder = (limit - initial + 1) % increment;
alokp@chromium.org47c058c2010-04-13 15:30:05 +00001656 int clampedLimit = initial + increment * std::min(255, iterations) - 1 - remainder;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001657
1658 // for(int index = initial; index < clampedLimit; index += increment)
1659
1660 out << "for(int ";
1661 index->traverse(this);
1662 out << " = ";
1663 out << initial;
1664
1665 out << "; ";
1666 index->traverse(this);
1667 out << " < ";
1668 out << clampedLimit;
1669
1670 out << "; ";
1671 index->traverse(this);
1672 out << " += ";
1673 out << increment;
1674 out << ")\n"
1675 "{\n";
1676
1677 if (node->getBody())
1678 {
1679 node->getBody()->traverse(this);
1680 }
1681
1682 out << "}\n";
1683
1684 initial += 255 * increment;
1685 iterations -= 255;
1686 }
1687
1688 return true;
1689 }
1690 else UNIMPLEMENTED();
1691 }
1692
1693 return false; // Not handled as an excessive loop
1694}
1695
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001696void OutputHLSL::outputTriplet(Visit visit, const char *preString, const char *inString, const char *postString)
1697{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001698 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001699
1700 if (visit == PreVisit && preString)
1701 {
1702 out << preString;
1703 }
1704 else if (visit == InVisit && inString)
1705 {
1706 out << inString;
1707 }
1708 else if (visit == PostVisit && postString)
1709 {
1710 out << postString;
1711 }
1712}
1713
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001714TString OutputHLSL::argumentString(const TIntermSymbol *symbol)
1715{
1716 TQualifier qualifier = symbol->getQualifier();
1717 const TType &type = symbol->getType();
daniel@transgaming.com005c7392010-04-15 20:45:27 +00001718 TString name = symbol->getSymbol();
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001719
daniel@transgaming.com005c7392010-04-15 20:45:27 +00001720 if (name.empty()) // HLSL demands named arguments, also for prototypes
1721 {
1722 name = "x" + str(mArgumentIndex++);
1723 }
1724 else
1725 {
1726 name = decorate(name);
1727 }
1728
1729 return qualifierString(qualifier) + " " + typeString(type) + " " + name + arrayString(type);
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001730}
1731
1732TString OutputHLSL::qualifierString(TQualifier qualifier)
1733{
1734 switch(qualifier)
1735 {
1736 case EvqIn: return "in";
1737 case EvqOut: return "out";
1738 case EvqInOut: return "inout";
1739 case EvqConstReadOnly: return "const";
1740 default: UNREACHABLE();
1741 }
1742
1743 return "";
1744}
1745
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001746TString OutputHLSL::typeString(const TType &type)
1747{
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001748 if (type.getBasicType() == EbtStruct)
1749 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001750 return decorate(type.getTypeName());
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001751 }
1752 else if (type.isMatrix())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001753 {
1754 switch (type.getNominalSize())
1755 {
1756 case 2: return "float2x2";
1757 case 3: return "float3x3";
1758 case 4: return "float4x4";
1759 }
1760 }
1761 else
1762 {
1763 switch (type.getBasicType())
1764 {
1765 case EbtFloat:
1766 switch (type.getNominalSize())
1767 {
1768 case 1: return "float";
1769 case 2: return "float2";
1770 case 3: return "float3";
1771 case 4: return "float4";
1772 }
1773 case EbtInt:
1774 switch (type.getNominalSize())
1775 {
1776 case 1: return "int";
1777 case 2: return "int2";
1778 case 3: return "int3";
1779 case 4: return "int4";
1780 }
1781 case EbtBool:
1782 switch (type.getNominalSize())
1783 {
1784 case 1: return "bool";
1785 case 2: return "bool2";
1786 case 3: return "bool3";
1787 case 4: return "bool4";
1788 }
1789 case EbtVoid:
1790 return "void";
1791 case EbtSampler2D:
1792 return "sampler2D";
1793 case EbtSamplerCube:
1794 return "samplerCUBE";
1795 }
1796 }
1797
1798 UNIMPLEMENTED(); // FIXME
1799 return "<unknown type>";
1800}
1801
1802TString OutputHLSL::arrayString(const TType &type)
1803{
1804 if (!type.isArray())
1805 {
1806 return "";
1807 }
1808
daniel@transgaming.com005c7392010-04-15 20:45:27 +00001809 return "[" + str(type.getArraySize()) + "]";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001810}
1811
1812TString OutputHLSL::initializer(const TType &type)
1813{
1814 TString string;
1815
1816 int arraySize = type.isArray() ? type.getArraySize() : 1;
1817
1818 if (type.isArray())
1819 {
1820 string += "{";
1821 }
1822
1823 for (int element = 0; element < arraySize; element++)
1824 {
1825 string += typeString(type) + "(";
1826
daniel@transgaming.com7127f202010-04-15 20:45:22 +00001827 for (int component = 0; component < type.getInstanceSize(); component++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001828 {
1829 string += "0";
1830
daniel@transgaming.com7127f202010-04-15 20:45:22 +00001831 if (component < type.getInstanceSize() - 1)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001832 {
1833 string += ", ";
1834 }
1835 }
1836
1837 string += ")";
1838
1839 if (element < arraySize - 1)
1840 {
1841 string += ", ";
1842 }
1843 }
1844
1845 if (type.isArray())
1846 {
1847 string += "}";
1848 }
1849
1850 return string;
1851}
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001852
1853TString OutputHLSL::decorate(const TString &string)
1854{
1855 if (string.substr(0, 3) != "gl_")
1856 {
1857 return "_" + string;
1858 }
1859 else
1860 {
1861 return string;
1862 }
1863}
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001864}