blob: 6adb1fadf7dbee4d36034f4f0ec18f9800dcc495 [file] [log] [blame]
Geoff Lang6a1e6b92014-11-06 10:42:45 -05001//
2// Copyright 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
Geoff Langda88add2014-12-01 10:22:01 -05007// FramebufferD3D.cpp: Implements the DefaultAttachmentD3D and FramebufferD3D classes.
Geoff Lang6a1e6b92014-11-06 10:42:45 -05008
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040010
Geoff Langbce529e2014-12-01 12:48:41 -050011#include "libANGLE/formatutils.h"
Geoff Lang54bd5a42014-12-01 12:51:04 -050012#include "libANGLE/Framebuffer.h"
Geoff Langb5d8f232014-12-04 15:43:01 -050013#include "libANGLE/FramebufferAttachment.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040014#include "libANGLE/Surface.h"
15#include "libANGLE/renderer/d3d/RendererD3D.h"
16#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
17#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
18#include "libANGLE/renderer/d3d/SurfaceD3D.h"
19#include "libANGLE/renderer/d3d/SwapChainD3D.h"
20#include "libANGLE/renderer/d3d/TextureD3D.h"
Geoff Lang6a1e6b92014-11-06 10:42:45 -050021
22namespace rx
23{
24
Jamie Madillf75ab352015-03-16 10:46:52 -040025namespace
26{
27
28ClearParameters GetClearParameters(const gl::State &state, GLbitfield mask)
29{
30 ClearParameters clearParams;
31 memset(&clearParams, 0, sizeof(ClearParameters));
32
33 const auto &blendState = state.getBlendState();
34
35 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
36 {
37 clearParams.clearColor[i] = false;
38 }
39 clearParams.colorFClearValue = state.getColorClearValue();
40 clearParams.colorClearType = GL_FLOAT;
41 clearParams.colorMaskRed = blendState.colorMaskRed;
42 clearParams.colorMaskGreen = blendState.colorMaskGreen;
43 clearParams.colorMaskBlue = blendState.colorMaskBlue;
44 clearParams.colorMaskAlpha = blendState.colorMaskAlpha;
45 clearParams.clearDepth = false;
46 clearParams.depthClearValue = state.getDepthClearValue();
47 clearParams.clearStencil = false;
48 clearParams.stencilClearValue = state.getStencilClearValue();
49 clearParams.stencilWriteMask = state.getDepthStencilState().stencilWritemask;
50 clearParams.scissorEnabled = state.isScissorTestEnabled();
51 clearParams.scissor = state.getScissor();
52
53 const gl::Framebuffer *framebufferObject = state.getDrawFramebuffer();
54 if (mask & GL_COLOR_BUFFER_BIT)
55 {
56 if (framebufferObject->hasEnabledColorAttachment())
57 {
58 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
59 {
60 clearParams.clearColor[i] = true;
61 }
62 }
63 }
64
65 if (mask & GL_DEPTH_BUFFER_BIT)
66 {
67 if (state.getDepthStencilState().depthMask && framebufferObject->getDepthbuffer() != NULL)
68 {
69 clearParams.clearDepth = true;
70 }
71 }
72
73 if (mask & GL_STENCIL_BUFFER_BIT)
74 {
75 if (framebufferObject->getStencilbuffer() != NULL &&
76 framebufferObject->getStencilbuffer()->getStencilSize() > 0)
77 {
78 clearParams.clearStencil = true;
79 }
80 }
81
82 return clearParams;
83}
84
85}
86
Jamie Madilld1405e52015-03-05 15:41:39 -050087FramebufferD3D::FramebufferD3D(const gl::Framebuffer::Data &data, RendererD3D *renderer)
88 : FramebufferImpl(data),
Jamie Madillb6bda4a2015-04-20 12:53:26 -040089 mColorAttachmentsForRender(mData.getColorAttachments().size(), nullptr),
Sam McNally5a0edc62015-06-30 12:36:07 +100090 mInvalidateColorAttachmentCache(true),
91 mRenderer(renderer)
Geoff Langda88add2014-12-01 10:22:01 -050092{
93 ASSERT(mRenderer != nullptr);
94}
95
96FramebufferD3D::~FramebufferD3D()
97{
98}
99
Jamie Madill7d75e2b2015-04-30 09:42:18 -0400100void FramebufferD3D::onUpdateColorAttachment(size_t /*index*/)
Geoff Lang9dd95802014-12-01 11:12:59 -0500101{
Jamie Madill85a18042015-03-05 15:41:41 -0500102 mInvalidateColorAttachmentCache = true;
Geoff Lang9dd95802014-12-01 11:12:59 -0500103}
104
Jamie Madill7d75e2b2015-04-30 09:42:18 -0400105void FramebufferD3D::onUpdateDepthAttachment()
Geoff Lang9dd95802014-12-01 11:12:59 -0500106{
107}
108
Jamie Madill7d75e2b2015-04-30 09:42:18 -0400109void FramebufferD3D::onUpdateStencilAttachment()
Geoff Lang9dd95802014-12-01 11:12:59 -0500110{
111}
112
Jamie Madill7d75e2b2015-04-30 09:42:18 -0400113void FramebufferD3D::onUpdateDepthStencilAttachment()
Geoff Lang9dd95802014-12-01 11:12:59 -0500114{
115}
116
Jamie Madill7147f012015-03-05 15:41:40 -0500117void FramebufferD3D::setDrawBuffers(size_t, const GLenum *)
Geoff Lang9dd95802014-12-01 11:12:59 -0500118{
Jamie Madill85a18042015-03-05 15:41:41 -0500119 mInvalidateColorAttachmentCache = true;
Geoff Lang9dd95802014-12-01 11:12:59 -0500120}
121
Jamie Madill7147f012015-03-05 15:41:40 -0500122void FramebufferD3D::setReadBuffer(GLenum)
Geoff Lang9dd95802014-12-01 11:12:59 -0500123{
124}
125
Jamie Madilld1f5ef22015-04-01 14:17:06 -0400126gl::Error FramebufferD3D::clear(const gl::Data &data, GLbitfield mask)
Geoff Langb04dc822014-12-01 12:02:02 -0500127{
Jamie Madilld1f5ef22015-04-01 14:17:06 -0400128 const gl::State &state = *data.state;
Jamie Madillf75ab352015-03-16 10:46:52 -0400129 ClearParameters clearParams = GetClearParameters(state, mask);
Geoff Langb04dc822014-12-01 12:02:02 -0500130 return clear(state, clearParams);
131}
132
133gl::Error FramebufferD3D::clearBufferfv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values)
134{
135 // glClearBufferfv can be called to clear the color buffer or depth buffer
Jamie Madillf75ab352015-03-16 10:46:52 -0400136 ClearParameters clearParams = GetClearParameters(state, 0);
Geoff Langb04dc822014-12-01 12:02:02 -0500137
138 if (buffer == GL_COLOR)
139 {
140 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
141 {
142 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
143 }
144 clearParams.colorFClearValue = gl::ColorF(values[0], values[1], values[2], values[3]);
145 clearParams.colorClearType = GL_FLOAT;
146 }
147
148 if (buffer == GL_DEPTH)
149 {
150 clearParams.clearDepth = true;
151 clearParams.depthClearValue = values[0];
152 }
153
154 return clear(state, clearParams);
155}
156
157gl::Error FramebufferD3D::clearBufferuiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLuint *values)
158{
159 // glClearBufferuiv can only be called to clear a color buffer
Jamie Madillf75ab352015-03-16 10:46:52 -0400160 ClearParameters clearParams = GetClearParameters(state, 0);
Geoff Langb04dc822014-12-01 12:02:02 -0500161 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
162 {
163 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
164 }
165 clearParams.colorUIClearValue = gl::ColorUI(values[0], values[1], values[2], values[3]);
166 clearParams.colorClearType = GL_UNSIGNED_INT;
167
168 return clear(state, clearParams);
169}
170
171gl::Error FramebufferD3D::clearBufferiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLint *values)
172{
173 // glClearBufferiv can be called to clear the color buffer or stencil buffer
Jamie Madillf75ab352015-03-16 10:46:52 -0400174 ClearParameters clearParams = GetClearParameters(state, 0);
Geoff Langb04dc822014-12-01 12:02:02 -0500175
176 if (buffer == GL_COLOR)
177 {
178 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
179 {
180 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
181 }
182 clearParams.colorIClearValue = gl::ColorI(values[0], values[1], values[2], values[3]);
183 clearParams.colorClearType = GL_INT;
184 }
185
186 if (buffer == GL_STENCIL)
187 {
188 clearParams.clearStencil = true;
189 clearParams.stencilClearValue = values[1];
190 }
191
192 return clear(state, clearParams);
193}
194
195gl::Error FramebufferD3D::clearBufferfi(const gl::State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
196{
197 // glClearBufferfi can only be called to clear a depth stencil buffer
Jamie Madillf75ab352015-03-16 10:46:52 -0400198 ClearParameters clearParams = GetClearParameters(state, 0);
Geoff Langb04dc822014-12-01 12:02:02 -0500199 clearParams.clearDepth = true;
200 clearParams.depthClearValue = depth;
201 clearParams.clearStencil = true;
202 clearParams.stencilClearValue = stencil;
203
204 return clear(state, clearParams);
205}
206
Geoff Langbce529e2014-12-01 12:48:41 -0500207GLenum FramebufferD3D::getImplementationColorReadFormat() const
208{
Jamie Madill7147f012015-03-05 15:41:40 -0500209 const gl::FramebufferAttachment *readAttachment = mData.getReadAttachment();
Geoff Langbce529e2014-12-01 12:48:41 -0500210
Jamie Madillb885e572015-02-03 16:16:04 -0500211 if (readAttachment == nullptr)
Geoff Langbce529e2014-12-01 12:48:41 -0500212 {
213 return GL_NONE;
214 }
215
Geoff Langc2e75af2015-01-05 14:26:24 -0500216 RenderTargetD3D *attachmentRenderTarget = NULL;
Jamie Madill8cf813c2015-05-04 12:55:18 -0400217 gl::Error error = readAttachment->getRenderTarget(&attachmentRenderTarget);
Geoff Langd8a22582014-12-17 15:28:23 -0500218 if (error.isError())
219 {
220 return GL_NONE;
221 }
Geoff Langbce529e2014-12-01 12:48:41 -0500222
Geoff Langd8a22582014-12-17 15:28:23 -0500223 GLenum implementationFormat = getRenderTargetImplementationFormat(attachmentRenderTarget);
224 const gl::InternalFormat &implementationFormatInfo = gl::GetInternalFormatInfo(implementationFormat);
225
226 return implementationFormatInfo.format;
Geoff Langbce529e2014-12-01 12:48:41 -0500227}
228
229GLenum FramebufferD3D::getImplementationColorReadType() const
230{
Jamie Madill7147f012015-03-05 15:41:40 -0500231 const gl::FramebufferAttachment *readAttachment = mData.getReadAttachment();
Geoff Langbce529e2014-12-01 12:48:41 -0500232
Jamie Madillb885e572015-02-03 16:16:04 -0500233 if (readAttachment == nullptr)
Geoff Langbce529e2014-12-01 12:48:41 -0500234 {
235 return GL_NONE;
236 }
237
Geoff Langc2e75af2015-01-05 14:26:24 -0500238 RenderTargetD3D *attachmentRenderTarget = NULL;
Jamie Madill8cf813c2015-05-04 12:55:18 -0400239 gl::Error error = readAttachment->getRenderTarget(&attachmentRenderTarget);
Geoff Langd8a22582014-12-17 15:28:23 -0500240 if (error.isError())
241 {
242 return GL_NONE;
243 }
Geoff Langbce529e2014-12-01 12:48:41 -0500244
Geoff Langd8a22582014-12-17 15:28:23 -0500245 GLenum implementationFormat = getRenderTargetImplementationFormat(attachmentRenderTarget);
246 const gl::InternalFormat &implementationFormatInfo = gl::GetInternalFormatInfo(implementationFormat);
247
248 return implementationFormatInfo.type;
Geoff Langbce529e2014-12-01 12:48:41 -0500249}
250
251gl::Error FramebufferD3D::readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const
252{
Jamie Madill87de3622015-03-16 10:41:44 -0400253 const gl::PixelPackState &packState = state.getPackState();
254
255 if (packState.rowLength != 0 || packState.skipRows != 0 || packState.skipPixels != 0)
256 {
257 UNIMPLEMENTED();
258 return gl::Error(GL_INVALID_OPERATION, "invalid pixel store parameters in readPixels");
259 }
260
Geoff Langbce529e2014-12-01 12:48:41 -0500261 GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, type);
262 const gl::InternalFormat &sizedFormatInfo = gl::GetInternalFormatInfo(sizedInternalFormat);
Jamie Madill87de3622015-03-16 10:41:44 -0400263 GLuint outputPitch = sizedFormatInfo.computeRowPitch(type, area.width, packState.alignment, 0);
Geoff Langbce529e2014-12-01 12:48:41 -0500264
Jamie Madill87de3622015-03-16 10:41:44 -0400265 return readPixels(area, format, type, outputPitch, packState, reinterpret_cast<uint8_t*>(pixels));
Geoff Langbce529e2014-12-01 12:48:41 -0500266}
267
Geoff Lang54bd5a42014-12-01 12:51:04 -0500268gl::Error FramebufferD3D::blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea,
269 GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer)
270{
271 bool blitRenderTarget = false;
272 if ((mask & GL_COLOR_BUFFER_BIT) &&
273 sourceFramebuffer->getReadColorbuffer() != nullptr &&
Jamie Madill7147f012015-03-05 15:41:40 -0500274 mData.getFirstColorAttachment() != nullptr)
Geoff Lang54bd5a42014-12-01 12:51:04 -0500275 {
276 blitRenderTarget = true;
277 }
278
279 bool blitStencil = false;
280 if ((mask & GL_STENCIL_BUFFER_BIT) &&
281 sourceFramebuffer->getStencilbuffer() != nullptr &&
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400282 mData.getStencilAttachment() != nullptr)
Geoff Lang54bd5a42014-12-01 12:51:04 -0500283 {
284 blitStencil = true;
285 }
286
287 bool blitDepth = false;
288 if ((mask & GL_DEPTH_BUFFER_BIT) &&
289 sourceFramebuffer->getDepthbuffer() != nullptr &&
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400290 mData.getDepthAttachment() != nullptr)
Geoff Lang54bd5a42014-12-01 12:51:04 -0500291 {
292 blitDepth = true;
293 }
294
295 if (blitRenderTarget || blitDepth || blitStencil)
296 {
297 const gl::Rectangle *scissor = state.isScissorTestEnabled() ? &state.getScissor() : NULL;
298 gl::Error error = blit(sourceArea, destArea, scissor, blitRenderTarget, blitDepth, blitStencil,
299 filter, sourceFramebuffer);
300 if (error.isError())
301 {
302 return error;
303 }
304 }
305
306 return gl::Error(GL_NO_ERROR);
307}
308
Geoff Lang748f74e2014-12-01 11:25:34 -0500309GLenum FramebufferD3D::checkStatus() const
310{
Geoff Langc2520562015-04-29 11:42:33 -0400311 // if we have both a depth and stencil buffer, they must refer to the same object
312 // since we only support packed_depth_stencil and not separate depth and stencil
313 if (mData.getDepthAttachment() != nullptr && mData.getStencilAttachment() != nullptr &&
314 mData.getDepthStencilAttachment() == nullptr)
315 {
316 return GL_FRAMEBUFFER_UNSUPPORTED;
317 }
318
Geoff Lang748f74e2014-12-01 11:25:34 -0500319 // D3D11 does not allow for overlapping RenderTargetViews, so ensure uniqueness
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400320 const auto &colorAttachments = mData.getColorAttachments();
321 for (size_t colorAttachment = 0; colorAttachment < colorAttachments.size(); colorAttachment++)
Geoff Lang748f74e2014-12-01 11:25:34 -0500322 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400323 const gl::FramebufferAttachment &attachment = colorAttachments[colorAttachment];
324 if (attachment.isAttached())
Geoff Lang748f74e2014-12-01 11:25:34 -0500325 {
326 for (size_t prevColorAttachment = 0; prevColorAttachment < colorAttachment; prevColorAttachment++)
327 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400328 const gl::FramebufferAttachment &prevAttachment = colorAttachments[prevColorAttachment];
329 if (prevAttachment.isAttached() &&
330 (attachment.id() == prevAttachment.id() &&
331 attachment.type() == prevAttachment.type()))
Geoff Lang748f74e2014-12-01 11:25:34 -0500332 {
333 return GL_FRAMEBUFFER_UNSUPPORTED;
334 }
335 }
336 }
337 }
338
339 return GL_FRAMEBUFFER_COMPLETE;
340}
341
Jamie Madill7147f012015-03-05 15:41:40 -0500342const gl::AttachmentList &FramebufferD3D::getColorAttachmentsForRender(const Workarounds &workarounds) const
343{
Jamie Madill85a18042015-03-05 15:41:41 -0500344 if (!mInvalidateColorAttachmentCache)
345 {
346 return mColorAttachmentsForRender;
347 }
348
Jamie Madill7147f012015-03-05 15:41:40 -0500349 // Does not actually free memory
350 mColorAttachmentsForRender.clear();
351
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400352 const auto &colorAttachments = mData.getColorAttachments();
353 const auto &drawBufferStates = mData.getDrawBufferStates();
Jamie Madill2d06b732015-04-20 12:53:28 -0400354
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400355 for (size_t attachmentIndex = 0; attachmentIndex < colorAttachments.size(); ++attachmentIndex)
Jamie Madill7147f012015-03-05 15:41:40 -0500356 {
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400357 GLenum drawBufferState = drawBufferStates[attachmentIndex];
Jamie Madill2d06b732015-04-20 12:53:28 -0400358 const gl::FramebufferAttachment &colorAttachment = colorAttachments[attachmentIndex];
Jamie Madill7147f012015-03-05 15:41:40 -0500359
Jamie Madill2d06b732015-04-20 12:53:28 -0400360 if (colorAttachment.isAttached() && drawBufferState != GL_NONE)
Jamie Madill7147f012015-03-05 15:41:40 -0500361 {
362 ASSERT(drawBufferState == GL_BACK || drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + attachmentIndex));
Jamie Madill2d06b732015-04-20 12:53:28 -0400363 mColorAttachmentsForRender.push_back(&colorAttachment);
Jamie Madill7147f012015-03-05 15:41:40 -0500364 }
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400365 else if (!workarounds.mrtPerfWorkaround)
366 {
367 mColorAttachmentsForRender.push_back(nullptr);
368 }
Jamie Madill7147f012015-03-05 15:41:40 -0500369 }
370
Jamie Madill85a18042015-03-05 15:41:41 -0500371 mInvalidateColorAttachmentCache = false;
Jamie Madill7147f012015-03-05 15:41:40 -0500372 return mColorAttachmentsForRender;
373}
374
Geoff Langb5d8f232014-12-04 15:43:01 -0500375// Note: RenderTarget serials should ideally be in the RenderTargets themselves.
376unsigned int GetAttachmentSerial(const gl::FramebufferAttachment *attachment)
377{
378 if (attachment->type() == GL_TEXTURE)
379 {
380 gl::Texture *texture = attachment->getTexture();
381 ASSERT(texture);
Jamie Madill9236b412015-02-02 16:51:52 -0500382 TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture);
Jamie Madill8cf4a392015-04-02 11:36:04 -0400383 const gl::ImageIndex &index = attachment->getTextureImageIndex();
384 return textureD3D->getRenderTargetSerial(index);
Geoff Langb5d8f232014-12-04 15:43:01 -0500385 }
386 else if (attachment->type() == GL_RENDERBUFFER)
387 {
388 gl::Renderbuffer *renderbuffer = attachment->getRenderbuffer();
389 ASSERT(renderbuffer);
Jamie Madillf4bf3812015-04-01 16:15:32 -0400390 RenderbufferD3D *renderbufferD3D = GetImplAs<RenderbufferD3D>(renderbuffer);
Geoff Langb5d8f232014-12-04 15:43:01 -0500391 return renderbufferD3D->getRenderTargetSerial();
392 }
393 else if (attachment->type() == GL_FRAMEBUFFER_DEFAULT)
394 {
Jamie Madill5160ec12015-04-14 08:13:48 -0400395 const egl::Surface *surface = attachment->getSurface();
Jamie Madillc46f45d2015-03-31 13:20:55 -0400396 ASSERT(surface);
397 const SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
398 ASSERT(surfaceD3D);
399
Jamie Madill5160ec12015-04-14 08:13:48 -0400400 if (attachment->getBinding() == GL_BACK)
Jamie Madillc46f45d2015-03-31 13:20:55 -0400401 {
402 return surfaceD3D->getSwapChain()->getColorRenderTarget()->getSerial();
403 }
404 else
405 {
406 return surfaceD3D->getSwapChain()->getDepthStencilRenderTarget()->getSerial();
407 }
Geoff Langb5d8f232014-12-04 15:43:01 -0500408 }
409 else
410 {
411 UNREACHABLE();
412 return 0;
413 }
414}
415
Geoff Lang6a1e6b92014-11-06 10:42:45 -0500416}