Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
Corentin Wallez | d3970de | 2015-05-14 11:07:48 -0400 | [diff] [blame] | 7 | #include "test_utils/ANGLETest.h" |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 8 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 9 | using namespace angle; |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 10 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 11 | namespace |
| 12 | { |
| 13 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 14 | class TexCoordDrawTest : public ANGLETest |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 15 | { |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 16 | protected: |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 17 | TexCoordDrawTest() : ANGLETest(), mProgram(0) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 18 | { |
| 19 | setWindowWidth(128); |
| 20 | setWindowHeight(128); |
| 21 | setConfigRedBits(8); |
| 22 | setConfigGreenBits(8); |
| 23 | setConfigBlueBits(8); |
| 24 | setConfigAlphaBits(8); |
| 25 | } |
| 26 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 27 | virtual std::string getVertexShaderSource() |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 28 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 29 | return std::string(SHADER_SOURCE |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 30 | ( |
| 31 | precision highp float; |
| 32 | attribute vec4 position; |
| 33 | varying vec2 texcoord; |
| 34 | |
| 35 | void main() |
| 36 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 37 | gl_Position = vec4(position.xy, 0.0, 1.0); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 38 | texcoord = (position.xy * 0.5) + 0.5; |
| 39 | } |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 40 | ) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 41 | ); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 42 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 43 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 44 | virtual std::string getFragmentShaderSource() = 0; |
| 45 | |
| 46 | void SetUp() override |
| 47 | { |
| 48 | ANGLETest::SetUp(); |
| 49 | const std::string vertexShaderSource = getVertexShaderSource(); |
| 50 | const std::string fragmentShaderSource = getFragmentShaderSource(); |
| 51 | |
| 52 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 53 | ASSERT_NE(0u, mProgram); |
| 54 | ASSERT_GL_NO_ERROR(); |
| 55 | } |
| 56 | |
| 57 | void TearDown() override |
| 58 | { |
| 59 | glDeleteProgram(mProgram); |
| 60 | ANGLETest::TearDown(); |
| 61 | } |
| 62 | |
| 63 | // Returns the created texture ID. |
| 64 | GLuint create2DTexture() |
| 65 | { |
| 66 | GLuint texture2D; |
| 67 | glGenTextures(1, &texture2D); |
| 68 | glBindTexture(GL_TEXTURE_2D, texture2D); |
| 69 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 70 | EXPECT_GL_NO_ERROR(); |
| 71 | return texture2D; |
| 72 | } |
| 73 | |
| 74 | GLuint mProgram; |
| 75 | }; |
| 76 | |
| 77 | class Texture2DTest : public TexCoordDrawTest |
| 78 | { |
| 79 | protected: |
| 80 | Texture2DTest() : TexCoordDrawTest(), mTexture2D(0), mTexture2DUniformLocation(-1) {} |
| 81 | |
| 82 | std::string getFragmentShaderSource() override |
| 83 | { |
| 84 | return std::string(SHADER_SOURCE |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 85 | ( |
| 86 | precision highp float; |
| 87 | uniform sampler2D tex; |
| 88 | varying vec2 texcoord; |
| 89 | |
| 90 | void main() |
| 91 | { |
| 92 | gl_FragColor = texture2D(tex, texcoord); |
| 93 | } |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 94 | ) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 95 | ); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 96 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 97 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 98 | void SetUp() override |
| 99 | { |
| 100 | TexCoordDrawTest::SetUp(); |
| 101 | mTexture2D = create2DTexture(); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 102 | |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 103 | ASSERT_GL_NO_ERROR(); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 104 | |
| 105 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex"); |
| 106 | ASSERT_NE(-1, mTexture2DUniformLocation); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 107 | } |
| 108 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 109 | void TearDown() override |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 110 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 111 | glDeleteTextures(1, &mTexture2D); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 112 | TexCoordDrawTest::TearDown(); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 113 | } |
| 114 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 115 | // Tests CopyTexSubImage with floating point textures of various formats. |
| 116 | void testFloatCopySubImage(int sourceImageChannels, int destImageChannels) |
| 117 | { |
Geoff Lang | bde666a | 2015-04-07 17:17:08 -0400 | [diff] [blame] | 118 | // TODO(jmadill): Figure out why this is broken on Intel D3D11 |
| 119 | if (isIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE) |
| 120 | { |
| 121 | std::cout << "Test skipped on Intel D3D11." << std::endl; |
| 122 | return; |
| 123 | } |
| 124 | |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 125 | if (getClientVersion() < 3) |
| 126 | { |
| 127 | if (!extensionEnabled("GL_OES_texture_float")) |
| 128 | { |
| 129 | std::cout << "Test skipped due to missing GL_OES_texture_float." << std::endl; |
| 130 | return; |
| 131 | } |
| 132 | |
| 133 | if ((sourceImageChannels < 3 || destImageChannels < 3) && !extensionEnabled("GL_EXT_texture_rg")) |
| 134 | { |
| 135 | std::cout << "Test skipped due to missing GL_EXT_texture_rg." << std::endl; |
| 136 | return; |
| 137 | } |
| 138 | } |
| 139 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 140 | GLfloat sourceImageData[4][16] = |
| 141 | { |
| 142 | { // R |
| 143 | 1.0f, |
| 144 | 0.0f, |
| 145 | 0.0f, |
| 146 | 1.0f |
| 147 | }, |
| 148 | { // RG |
| 149 | 1.0f, 0.0f, |
| 150 | 0.0f, 1.0f, |
| 151 | 0.0f, 0.0f, |
| 152 | 1.0f, 1.0f |
| 153 | }, |
| 154 | { // RGB |
| 155 | 1.0f, 0.0f, 0.0f, |
| 156 | 0.0f, 1.0f, 0.0f, |
| 157 | 0.0f, 0.0f, 1.0f, |
| 158 | 1.0f, 1.0f, 0.0f |
| 159 | }, |
| 160 | { // RGBA |
| 161 | 1.0f, 0.0f, 0.0f, 1.0f, |
| 162 | 0.0f, 1.0f, 0.0f, 1.0f, |
| 163 | 0.0f, 0.0f, 1.0f, 1.0f, |
| 164 | 1.0f, 1.0f, 0.0f, 1.0f |
| 165 | }, |
| 166 | }; |
| 167 | |
| 168 | GLenum imageFormats[] = |
| 169 | { |
| 170 | GL_R32F, |
| 171 | GL_RG32F, |
| 172 | GL_RGB32F, |
| 173 | GL_RGBA32F, |
| 174 | }; |
| 175 | |
| 176 | GLenum sourceUnsizedFormats[] = |
| 177 | { |
| 178 | GL_RED, |
| 179 | GL_RG, |
| 180 | GL_RGB, |
| 181 | GL_RGBA, |
| 182 | }; |
| 183 | |
| 184 | GLuint textures[2]; |
| 185 | |
| 186 | glGenTextures(2, textures); |
| 187 | |
| 188 | GLfloat *imageData = sourceImageData[sourceImageChannels - 1]; |
| 189 | GLenum sourceImageFormat = imageFormats[sourceImageChannels - 1]; |
| 190 | GLenum sourceUnsizedFormat = sourceUnsizedFormats[sourceImageChannels - 1]; |
| 191 | GLenum destImageFormat = imageFormats[destImageChannels - 1]; |
| 192 | |
| 193 | glBindTexture(GL_TEXTURE_2D, textures[0]); |
| 194 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2); |
| 195 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 196 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 197 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, sourceUnsizedFormat, GL_FLOAT, imageData); |
| 198 | |
hendrikw | b27f79a | 2015-03-04 11:26:46 -0800 | [diff] [blame] | 199 | if (sourceImageChannels < 3 && !extensionEnabled("GL_EXT_texture_rg")) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 200 | { |
| 201 | // This is not supported |
| 202 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 203 | } |
| 204 | else |
| 205 | { |
| 206 | ASSERT_GL_NO_ERROR(); |
| 207 | } |
| 208 | |
| 209 | GLuint fbo; |
| 210 | glGenFramebuffers(1, &fbo); |
| 211 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 212 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0); |
| 213 | |
| 214 | glBindTexture(GL_TEXTURE_2D, textures[1]); |
| 215 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, destImageFormat, 2, 2); |
| 216 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 217 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 218 | |
| 219 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2); |
| 220 | ASSERT_GL_NO_ERROR(); |
| 221 | |
| 222 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 223 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 224 | |
| 225 | int testImageChannels = std::min(sourceImageChannels, destImageChannels); |
| 226 | |
| 227 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 228 | if (testImageChannels > 1) |
| 229 | { |
| 230 | EXPECT_PIXEL_EQ(getWindowHeight() - 1, 0, 0, 255, 0, 255); |
| 231 | EXPECT_PIXEL_EQ(getWindowHeight() - 1, getWindowWidth() - 1, 255, 255, 0, 255); |
| 232 | if (testImageChannels > 2) |
| 233 | { |
| 234 | EXPECT_PIXEL_EQ(0, getWindowWidth() - 1, 0, 0, 255, 255); |
| 235 | } |
| 236 | } |
| 237 | |
| 238 | glDeleteFramebuffers(1, &fbo); |
| 239 | glDeleteTextures(2, textures); |
| 240 | |
| 241 | ASSERT_GL_NO_ERROR(); |
| 242 | } |
| 243 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 244 | GLuint mTexture2D; |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 245 | GLint mTexture2DUniformLocation; |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 246 | }; |
| 247 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 248 | class Texture2DTestWithDrawScale : public Texture2DTest |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 249 | { |
| 250 | protected: |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 251 | Texture2DTestWithDrawScale() : Texture2DTest(), mDrawScaleUniformLocation(-1) {} |
| 252 | |
| 253 | std::string getVertexShaderSource() override |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 254 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 255 | return std::string(SHADER_SOURCE |
| 256 | ( |
| 257 | precision highp float; |
| 258 | attribute vec4 position; |
| 259 | varying vec2 texcoord; |
| 260 | |
| 261 | uniform vec2 drawScale; |
| 262 | |
| 263 | void main() |
| 264 | { |
| 265 | gl_Position = vec4(position.xy * drawScale, 0.0, 1.0); |
| 266 | texcoord = (position.xy * 0.5) + 0.5; |
| 267 | } |
| 268 | ) |
| 269 | ); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 270 | } |
| 271 | |
| 272 | void SetUp() override |
| 273 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 274 | Texture2DTest::SetUp(); |
| 275 | mDrawScaleUniformLocation = glGetUniformLocation(mProgram, "drawScale"); |
| 276 | ASSERT_NE(-1, mDrawScaleUniformLocation); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 277 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 278 | glUseProgram(mProgram); |
| 279 | glUniform2f(mDrawScaleUniformLocation, 1.0f, 1.0f); |
| 280 | glUseProgram(0); |
| 281 | ASSERT_GL_NO_ERROR(); |
| 282 | } |
| 283 | |
| 284 | GLint mDrawScaleUniformLocation; |
| 285 | }; |
| 286 | |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 287 | class Sampler2DAsFunctionParameterTest : public Texture2DTest |
| 288 | { |
| 289 | protected: |
| 290 | Sampler2DAsFunctionParameterTest() : Texture2DTest() {} |
| 291 | |
| 292 | std::string getFragmentShaderSource() override |
| 293 | { |
| 294 | return std::string(SHADER_SOURCE |
| 295 | ( |
| 296 | precision highp float; |
| 297 | uniform sampler2D tex; |
| 298 | varying vec2 texcoord; |
| 299 | |
| 300 | vec4 computeFragColor(sampler2D aTex) |
| 301 | { |
| 302 | return texture2D(aTex, texcoord); |
| 303 | } |
| 304 | |
| 305 | void main() |
| 306 | { |
| 307 | gl_FragColor = computeFragColor(tex); |
| 308 | } |
| 309 | ) |
| 310 | ); |
| 311 | } |
| 312 | }; |
| 313 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 314 | class TextureCubeTest : public TexCoordDrawTest |
| 315 | { |
| 316 | protected: |
| 317 | TextureCubeTest() |
| 318 | : TexCoordDrawTest(), |
| 319 | mTexture2D(0), |
| 320 | mTextureCube(0), |
| 321 | mTexture2DUniformLocation(-1), |
| 322 | mTextureCubeUniformLocation(-1) |
| 323 | { |
| 324 | } |
| 325 | |
| 326 | std::string getFragmentShaderSource() override |
| 327 | { |
| 328 | return std::string(SHADER_SOURCE |
| 329 | ( |
| 330 | precision highp float; |
| 331 | uniform sampler2D tex2D; |
| 332 | uniform samplerCube texCube; |
| 333 | varying vec2 texcoord; |
| 334 | |
| 335 | void main() |
| 336 | { |
| 337 | gl_FragColor = texture2D(tex2D, texcoord); |
| 338 | gl_FragColor += textureCube(texCube, vec3(texcoord, 0)); |
| 339 | } |
| 340 | ) |
| 341 | ); |
| 342 | } |
| 343 | |
| 344 | void SetUp() override |
| 345 | { |
| 346 | TexCoordDrawTest::SetUp(); |
| 347 | |
| 348 | glGenTextures(1, &mTextureCube); |
| 349 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 350 | glTexStorage2DEXT(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1); |
| 351 | EXPECT_GL_NO_ERROR(); |
| 352 | |
| 353 | mTexture2D = create2DTexture(); |
| 354 | |
| 355 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 356 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 357 | mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube"); |
| 358 | ASSERT_NE(-1, mTextureCubeUniformLocation); |
| 359 | } |
| 360 | |
| 361 | void TearDown() override |
| 362 | { |
| 363 | glDeleteTextures(1, &mTextureCube); |
| 364 | TexCoordDrawTest::TearDown(); |
| 365 | } |
| 366 | |
| 367 | GLuint mTexture2D; |
| 368 | GLuint mTextureCube; |
| 369 | GLint mTexture2DUniformLocation; |
| 370 | GLint mTextureCubeUniformLocation; |
| 371 | }; |
| 372 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame^] | 373 | class SamplerArrayTest : public TexCoordDrawTest |
| 374 | { |
| 375 | protected: |
| 376 | SamplerArrayTest() |
| 377 | : TexCoordDrawTest(), |
| 378 | mTexture2DA(0), |
| 379 | mTexture2DB(0), |
| 380 | mTexture0UniformLocation(-1), |
| 381 | mTexture1UniformLocation(-1) |
| 382 | { |
| 383 | } |
| 384 | |
| 385 | std::string getFragmentShaderSource() override |
| 386 | { |
| 387 | return std::string(SHADER_SOURCE |
| 388 | ( |
| 389 | precision mediump float; |
| 390 | uniform highp sampler2D tex2DArray[2]; |
| 391 | varying vec2 texcoord; |
| 392 | void main() |
| 393 | { |
| 394 | gl_FragColor = texture2D(tex2DArray[0], texcoord); |
| 395 | gl_FragColor += texture2D(tex2DArray[1], texcoord); |
| 396 | } |
| 397 | ) |
| 398 | ); |
| 399 | } |
| 400 | |
| 401 | void SetUp() override |
| 402 | { |
| 403 | TexCoordDrawTest::SetUp(); |
| 404 | |
| 405 | mTexture0UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[0]"); |
| 406 | ASSERT_NE(-1, mTexture0UniformLocation); |
| 407 | mTexture1UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[1]"); |
| 408 | ASSERT_NE(-1, mTexture1UniformLocation); |
| 409 | |
| 410 | mTexture2DA = create2DTexture(); |
| 411 | mTexture2DB = create2DTexture(); |
| 412 | ASSERT_GL_NO_ERROR(); |
| 413 | } |
| 414 | |
| 415 | void TearDown() override |
| 416 | { |
| 417 | glDeleteTextures(1, &mTexture2DA); |
| 418 | glDeleteTextures(1, &mTexture2DB); |
| 419 | TexCoordDrawTest::TearDown(); |
| 420 | } |
| 421 | |
| 422 | void testSamplerArrayDraw() |
| 423 | { |
| 424 | GLubyte texData[4]; |
| 425 | texData[0] = 0; |
| 426 | texData[1] = 60; |
| 427 | texData[2] = 0; |
| 428 | texData[3] = 255; |
| 429 | |
| 430 | glActiveTexture(GL_TEXTURE0); |
| 431 | glBindTexture(GL_TEXTURE_2D, mTexture2DA); |
| 432 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 433 | |
| 434 | texData[1] = 120; |
| 435 | glActiveTexture(GL_TEXTURE1); |
| 436 | glBindTexture(GL_TEXTURE_2D, mTexture2DB); |
| 437 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 438 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 439 | |
| 440 | glUseProgram(mProgram); |
| 441 | glUniform1i(mTexture0UniformLocation, 0); |
| 442 | glUniform1i(mTexture1UniformLocation, 1); |
| 443 | drawQuad(mProgram, "position", 0.5f); |
| 444 | EXPECT_GL_NO_ERROR(); |
| 445 | |
| 446 | EXPECT_PIXEL_NEAR(0, 0, 0, 180, 0, 255, 2); |
| 447 | } |
| 448 | |
| 449 | GLuint mTexture2DA; |
| 450 | GLuint mTexture2DB; |
| 451 | GLint mTexture0UniformLocation; |
| 452 | GLint mTexture1UniformLocation; |
| 453 | }; |
| 454 | |
| 455 | |
| 456 | class SamplerArrayAsFunctionParameterTest : public SamplerArrayTest |
| 457 | { |
| 458 | protected: |
| 459 | SamplerArrayAsFunctionParameterTest() : SamplerArrayTest() {} |
| 460 | |
| 461 | std::string getFragmentShaderSource() override |
| 462 | { |
| 463 | return std::string(SHADER_SOURCE |
| 464 | ( |
| 465 | precision mediump float; |
| 466 | uniform highp sampler2D tex2DArray[2]; |
| 467 | varying vec2 texcoord; |
| 468 | |
| 469 | vec4 computeFragColor(highp sampler2D aTex2DArray[2]) |
| 470 | { |
| 471 | return texture2D(aTex2DArray[0], texcoord) + texture2D(aTex2DArray[1], texcoord); |
| 472 | } |
| 473 | |
| 474 | void main() |
| 475 | { |
| 476 | gl_FragColor = computeFragColor(tex2DArray); |
| 477 | } |
| 478 | ) |
| 479 | ); |
| 480 | } |
| 481 | }; |
| 482 | |
| 483 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 484 | class Texture2DArrayTestES3 : public TexCoordDrawTest |
| 485 | { |
| 486 | protected: |
| 487 | Texture2DArrayTestES3() : TexCoordDrawTest(), m2DArrayTexture(0), mTextureArrayLocation(-1) {} |
| 488 | |
| 489 | std::string getVertexShaderSource() override |
| 490 | { |
| 491 | return std::string( |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 492 | "#version 300 es\n" |
| 493 | "out vec2 texcoord;\n" |
| 494 | "in vec4 position;\n" |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 495 | "void main()\n" |
| 496 | "{\n" |
| 497 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 498 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 499 | "}\n"); |
| 500 | } |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 501 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 502 | std::string getFragmentShaderSource() override |
| 503 | { |
| 504 | return std::string( |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 505 | "#version 300 es\n" |
| 506 | "precision highp float;\n" |
Olli Etuaho | 183d7e2 | 2015-11-20 15:59:09 +0200 | [diff] [blame] | 507 | "uniform highp sampler2DArray tex2DArray;\n" |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 508 | "in vec2 texcoord;\n" |
| 509 | "out vec4 fragColor;\n" |
| 510 | "void main()\n" |
| 511 | "{\n" |
| 512 | " fragColor = texture(tex2DArray, vec3(texcoord.x, texcoord.y, 0.0));\n" |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 513 | "}\n"); |
| 514 | } |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 515 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 516 | void SetUp() override |
| 517 | { |
| 518 | TexCoordDrawTest::SetUp(); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 519 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 520 | mTextureArrayLocation = glGetUniformLocation(mProgram, "tex2DArray"); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 521 | ASSERT_NE(-1, mTextureArrayLocation); |
| 522 | |
| 523 | glGenTextures(1, &m2DArrayTexture); |
| 524 | ASSERT_GL_NO_ERROR(); |
| 525 | } |
| 526 | |
| 527 | void TearDown() override |
| 528 | { |
| 529 | glDeleteTextures(1, &m2DArrayTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 530 | TexCoordDrawTest::TearDown(); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 531 | } |
| 532 | |
| 533 | GLuint m2DArrayTexture; |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 534 | GLint mTextureArrayLocation; |
| 535 | }; |
| 536 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 537 | TEST_P(Texture2DTest, NegativeAPISubImage) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 538 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 539 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 540 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 541 | |
| 542 | const GLubyte *pixels[20] = { 0 }; |
| 543 | glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 544 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 545 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 546 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 547 | TEST_P(Texture2DTest, ZeroSizedUploads) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 548 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 549 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 550 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 551 | |
| 552 | // Use the texture first to make sure it's in video memory |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 553 | glUseProgram(mProgram); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 554 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 555 | drawQuad(mProgram, "position", 0.5f); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 556 | |
| 557 | const GLubyte *pixel[4] = { 0 }; |
| 558 | |
| 559 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 560 | EXPECT_GL_NO_ERROR(); |
| 561 | |
| 562 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 563 | EXPECT_GL_NO_ERROR(); |
| 564 | |
| 565 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 566 | EXPECT_GL_NO_ERROR(); |
| 567 | } |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 568 | |
| 569 | // Test drawing with two texture types, to trigger an ANGLE bug in validation |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 570 | TEST_P(TextureCubeTest, CubeMapBug) |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 571 | { |
| 572 | glActiveTexture(GL_TEXTURE0); |
| 573 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 574 | glActiveTexture(GL_TEXTURE1); |
| 575 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 576 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 577 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 578 | glUseProgram(mProgram); |
| 579 | glUniform1i(mTexture2DUniformLocation, 0); |
| 580 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 581 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 582 | EXPECT_GL_NO_ERROR(); |
| 583 | } |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 584 | |
Olli Etuaho | 53a2da1 | 2016-01-11 15:43:32 +0200 | [diff] [blame] | 585 | // Test drawing with two texture types accessed from the same shader and check that the result of |
| 586 | // drawing is correct. |
| 587 | TEST_P(TextureCubeTest, CubeMapDraw) |
| 588 | { |
| 589 | GLubyte texData[4]; |
| 590 | texData[0] = 0; |
| 591 | texData[1] = 60; |
| 592 | texData[2] = 0; |
| 593 | texData[3] = 255; |
| 594 | |
| 595 | glActiveTexture(GL_TEXTURE0); |
| 596 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 597 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 598 | |
| 599 | glActiveTexture(GL_TEXTURE1); |
| 600 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 601 | texData[1] = 120; |
| 602 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| 603 | texData); |
| 604 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 605 | |
| 606 | glUseProgram(mProgram); |
| 607 | glUniform1i(mTexture2DUniformLocation, 0); |
| 608 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 609 | drawQuad(mProgram, "position", 0.5f); |
| 610 | EXPECT_GL_NO_ERROR(); |
| 611 | |
| 612 | int px = getWindowWidth() - 1; |
| 613 | int py = 0; |
| 614 | EXPECT_PIXEL_NEAR(px, py, 0, 180, 0, 255, 2); |
| 615 | } |
| 616 | |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 617 | TEST_P(Sampler2DAsFunctionParameterTest, Sampler2DAsFunctionParameter) |
| 618 | { |
| 619 | glActiveTexture(GL_TEXTURE0); |
| 620 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 621 | GLubyte texData[4]; |
| 622 | texData[0] = 0; |
| 623 | texData[1] = 128; |
| 624 | texData[2] = 0; |
| 625 | texData[3] = 255; |
| 626 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 627 | glUseProgram(mProgram); |
| 628 | glUniform1i(mTexture2DUniformLocation, 0); |
| 629 | drawQuad(mProgram, "position", 0.5f); |
| 630 | EXPECT_GL_NO_ERROR(); |
| 631 | |
| 632 | EXPECT_PIXEL_NEAR(0, 0, 0, 128, 0, 255, 2); |
| 633 | } |
| 634 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame^] | 635 | // Test drawing with two textures passed to the shader in a sampler array. |
| 636 | TEST_P(SamplerArrayTest, SamplerArrayDraw) |
| 637 | { |
| 638 | testSamplerArrayDraw(); |
| 639 | } |
| 640 | |
| 641 | // Test drawing with two textures passed to the shader in a sampler array which is passed to a |
| 642 | // user-defined function in the shader. |
| 643 | TEST_P(SamplerArrayAsFunctionParameterTest, SamplerArrayAsFunctionParameter) |
| 644 | { |
| 645 | testSamplerArrayDraw(); |
| 646 | } |
| 647 | |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 648 | // Copy of a test in conformance/textures/texture-mips, to test generate mipmaps |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 649 | TEST_P(Texture2DTestWithDrawScale, MipmapsTwice) |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 650 | { |
| 651 | int px = getWindowWidth() / 2; |
| 652 | int py = getWindowHeight() / 2; |
| 653 | |
| 654 | glActiveTexture(GL_TEXTURE0); |
| 655 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 656 | |
| 657 | // Fill with red |
| 658 | std::vector<GLubyte> pixels(4 * 16 * 16); |
| 659 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 660 | { |
| 661 | pixels[pixelId * 4 + 0] = 255; |
| 662 | pixels[pixelId * 4 + 1] = 0; |
| 663 | pixels[pixelId * 4 + 2] = 0; |
| 664 | pixels[pixelId * 4 + 3] = 255; |
| 665 | } |
| 666 | |
| 667 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 668 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 669 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 670 | glGenerateMipmap(GL_TEXTURE_2D); |
| 671 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 672 | glUseProgram(mProgram); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 673 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 674 | glUniform2f(mDrawScaleUniformLocation, 0.0625f, 0.0625f); |
| 675 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 676 | EXPECT_GL_NO_ERROR(); |
| 677 | EXPECT_PIXEL_EQ(px, py, 255, 0, 0, 255); |
| 678 | |
| 679 | // Fill with blue |
| 680 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 681 | { |
| 682 | pixels[pixelId * 4 + 0] = 0; |
| 683 | pixels[pixelId * 4 + 1] = 0; |
| 684 | pixels[pixelId * 4 + 2] = 255; |
| 685 | pixels[pixelId * 4 + 3] = 255; |
| 686 | } |
| 687 | |
| 688 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 689 | glGenerateMipmap(GL_TEXTURE_2D); |
| 690 | |
| 691 | // Fill with green |
| 692 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 693 | { |
| 694 | pixels[pixelId * 4 + 0] = 0; |
| 695 | pixels[pixelId * 4 + 1] = 255; |
| 696 | pixels[pixelId * 4 + 2] = 0; |
| 697 | pixels[pixelId * 4 + 3] = 255; |
| 698 | } |
| 699 | |
| 700 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 701 | glGenerateMipmap(GL_TEXTURE_2D); |
| 702 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 703 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 704 | |
| 705 | EXPECT_GL_NO_ERROR(); |
| 706 | EXPECT_PIXEL_EQ(px, py, 0, 255, 0, 255); |
| 707 | } |
Jamie Madill | f8fccb3 | 2014-11-12 15:05:26 -0500 | [diff] [blame] | 708 | |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 709 | // Test creating a FBO with a cube map render target, to test an ANGLE bug |
| 710 | // https://code.google.com/p/angleproject/issues/detail?id=849 |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 711 | TEST_P(TextureCubeTest, CubeMapFBO) |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 712 | { |
| 713 | GLuint fbo; |
| 714 | glGenFramebuffers(1, &fbo); |
| 715 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 716 | |
| 717 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 718 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, mTextureCube, 0); |
| 719 | |
Corentin Wallez | 322653b | 2015-06-17 18:33:56 +0200 | [diff] [blame] | 720 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 721 | |
| 722 | glDeleteFramebuffers(1, &fbo); |
| 723 | |
| 724 | EXPECT_GL_NO_ERROR(); |
| 725 | } |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 726 | |
| 727 | // Test that glTexSubImage2D works properly when glTexStorage2DEXT has initialized the image with a default color. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 728 | TEST_P(Texture2DTest, TexStorage) |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 729 | { |
| 730 | int width = getWindowWidth(); |
| 731 | int height = getWindowHeight(); |
| 732 | |
| 733 | GLuint tex2D; |
| 734 | glGenTextures(1, &tex2D); |
| 735 | glActiveTexture(GL_TEXTURE0); |
| 736 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 737 | |
| 738 | // Fill with red |
| 739 | std::vector<GLubyte> pixels(3 * 16 * 16); |
| 740 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 741 | { |
| 742 | pixels[pixelId * 3 + 0] = 255; |
| 743 | pixels[pixelId * 3 + 1] = 0; |
| 744 | pixels[pixelId * 3 + 2] = 0; |
| 745 | } |
| 746 | |
| 747 | // ANGLE internally uses RGBA as the DirectX format for RGB images |
| 748 | // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent alpha color. |
| 749 | // The data is kept in a CPU-side image and the image is marked as dirty. |
| 750 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| 751 | |
| 752 | // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched. |
| 753 | // glTexSubImage2D should take into account that the image is dirty. |
| 754 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, pixels.data()); |
| 755 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 756 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 757 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 758 | glUseProgram(mProgram); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 759 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 760 | drawQuad(mProgram, "position", 0.5f); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 761 | glDeleteTextures(1, &tex2D); |
| 762 | EXPECT_GL_NO_ERROR(); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 763 | EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255); |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 764 | |
| 765 | // Validate that the region of the texture without data has an alpha of 1.0 |
| 766 | GLubyte pixel[4]; |
| 767 | glReadPixels(3 * width / 4, 3 * height / 4, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 768 | EXPECT_EQ(pixel[3], 255); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 769 | } |
| 770 | |
| 771 | // Test that glTexSubImage2D combined with a PBO works properly when glTexStorage2DEXT has initialized the image with a default color. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 772 | TEST_P(Texture2DTest, TexStorageWithPBO) |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 773 | { |
| 774 | if (extensionEnabled("NV_pixel_buffer_object")) |
| 775 | { |
| 776 | int width = getWindowWidth(); |
| 777 | int height = getWindowHeight(); |
| 778 | |
| 779 | GLuint tex2D; |
| 780 | glGenTextures(1, &tex2D); |
| 781 | glActiveTexture(GL_TEXTURE0); |
| 782 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 783 | |
| 784 | // Fill with red |
| 785 | std::vector<GLubyte> pixels(3 * 16 * 16); |
| 786 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 787 | { |
| 788 | pixels[pixelId * 3 + 0] = 255; |
| 789 | pixels[pixelId * 3 + 1] = 0; |
| 790 | pixels[pixelId * 3 + 2] = 0; |
| 791 | } |
| 792 | |
| 793 | // Read 16x16 region from red backbuffer to PBO |
| 794 | GLuint pbo; |
| 795 | glGenBuffers(1, &pbo); |
| 796 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo); |
| 797 | glBufferData(GL_PIXEL_UNPACK_BUFFER, 3 * 16 * 16, pixels.data(), GL_STATIC_DRAW); |
| 798 | |
| 799 | // ANGLE internally uses RGBA as the DirectX format for RGB images |
| 800 | // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent alpha color. |
| 801 | // The data is kept in a CPU-side image and the image is marked as dirty. |
| 802 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| 803 | |
| 804 | // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched. |
| 805 | // glTexSubImage2D should take into account that the image is dirty. |
| 806 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
| 807 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 808 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 809 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 810 | glUseProgram(mProgram); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 811 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 812 | drawQuad(mProgram, "position", 0.5f); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 813 | glDeleteTextures(1, &tex2D); |
| 814 | glDeleteTextures(1, &pbo); |
| 815 | EXPECT_GL_NO_ERROR(); |
| 816 | EXPECT_PIXEL_EQ(3 * width / 4, 3 * height / 4, 0, 0, 0, 255); |
| 817 | EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255); |
| 818 | } |
| 819 | } |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 820 | |
| 821 | // See description on testFloatCopySubImage |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 822 | TEST_P(Texture2DTest, CopySubImageFloat_R_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 823 | { |
| 824 | testFloatCopySubImage(1, 1); |
| 825 | } |
| 826 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 827 | TEST_P(Texture2DTest, CopySubImageFloat_RG_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 828 | { |
| 829 | testFloatCopySubImage(2, 1); |
| 830 | } |
| 831 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 832 | TEST_P(Texture2DTest, CopySubImageFloat_RG_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 833 | { |
| 834 | testFloatCopySubImage(2, 2); |
| 835 | } |
| 836 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 837 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 838 | { |
| 839 | testFloatCopySubImage(3, 1); |
| 840 | } |
| 841 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 842 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 843 | { |
| 844 | testFloatCopySubImage(3, 2); |
| 845 | } |
| 846 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 847 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_RGB) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 848 | { |
| 849 | testFloatCopySubImage(3, 3); |
| 850 | } |
| 851 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 852 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 853 | { |
| 854 | testFloatCopySubImage(4, 1); |
| 855 | } |
| 856 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 857 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 858 | { |
| 859 | testFloatCopySubImage(4, 2); |
| 860 | } |
| 861 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 862 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGB) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 863 | { |
| 864 | testFloatCopySubImage(4, 3); |
| 865 | } |
| 866 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 867 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGBA) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 868 | { |
| 869 | testFloatCopySubImage(4, 4); |
| 870 | } |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 871 | |
| 872 | // Port of https://www.khronos.org/registry/webgl/conformance-suites/1.0.3/conformance/textures/texture-npot.html |
| 873 | // Run against GL_ALPHA/UNSIGNED_BYTE format, to ensure that D3D11 Feature Level 9_3 correctly handles GL_ALPHA |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 874 | TEST_P(Texture2DTest, TextureNPOT_GL_ALPHA_UBYTE) |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 875 | { |
| 876 | const int npotTexSize = 5; |
| 877 | const int potTexSize = 4; // Should be less than npotTexSize |
| 878 | GLuint tex2D; |
| 879 | |
| 880 | if (extensionEnabled("GL_OES_texture_npot")) |
| 881 | { |
| 882 | // This test isn't applicable if texture_npot is enabled |
| 883 | return; |
| 884 | } |
| 885 | |
| 886 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 887 | |
| 888 | glActiveTexture(GL_TEXTURE0); |
| 889 | glGenTextures(1, &tex2D); |
| 890 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 891 | |
| 892 | std::vector<GLubyte> pixels(1 * npotTexSize * npotTexSize); |
| 893 | for (size_t pixelId = 0; pixelId < npotTexSize * npotTexSize; ++pixelId) |
| 894 | { |
| 895 | pixels[pixelId] = 64; |
| 896 | } |
| 897 | |
| 898 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 899 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 900 | |
| 901 | // Check that an NPOT texture not on level 0 generates INVALID_VALUE |
| 902 | glTexImage2D(GL_TEXTURE_2D, 1, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data()); |
| 903 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 904 | |
| 905 | // Check that an NPOT texture on level 0 succeeds |
| 906 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data()); |
| 907 | EXPECT_GL_NO_ERROR(); |
| 908 | |
| 909 | // Check that generateMipmap fails on NPOT |
| 910 | glGenerateMipmap(GL_TEXTURE_2D); |
| 911 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 912 | |
| 913 | // Check that nothing is drawn if filtering is not correct for NPOT |
| 914 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 915 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 916 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 917 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 918 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 919 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 920 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255); |
| 921 | |
| 922 | // NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255 |
| 923 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 924 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 925 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); |
| 926 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 927 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 928 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255); |
| 929 | |
| 930 | // NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw |
| 931 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 932 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 933 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 934 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64); |
| 935 | |
| 936 | // Check that glTexImage2D for POT texture succeeds |
| 937 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, potTexSize, potTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data()); |
| 938 | EXPECT_GL_NO_ERROR(); |
| 939 | |
| 940 | // Check that generateMipmap for an POT texture succeeds |
| 941 | glGenerateMipmap(GL_TEXTURE_2D); |
| 942 | EXPECT_GL_NO_ERROR(); |
| 943 | |
| 944 | // POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw |
| 945 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 946 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 947 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 948 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 949 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 950 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 951 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64); |
| 952 | EXPECT_GL_NO_ERROR(); |
| 953 | } |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 954 | |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 955 | // Test to ensure that glTexSubImage2D always accepts data for non-power-of-two subregions. |
| 956 | // ANGLE previously rejected this if GL_OES_texture_npot wasn't active, which is incorrect. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 957 | TEST_P(Texture2DTest, NPOTSubImageParameters) |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 958 | { |
| 959 | glActiveTexture(GL_TEXTURE0); |
| 960 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 961 | |
| 962 | // Create an 8x8 (i.e. power-of-two) texture. |
| 963 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 964 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 965 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 966 | glGenerateMipmap(GL_TEXTURE_2D); |
| 967 | |
| 968 | // Supply a 3x3 (i.e. non-power-of-two) subimage to the texture. |
| 969 | // This should always work, even if GL_OES_texture_npot isn't active. |
| 970 | glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 3, 3, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 971 | |
| 972 | EXPECT_GL_NO_ERROR(); |
| 973 | } |
| 974 | |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 975 | // In the D3D11 renderer, we need to initialize some texture formats, to fill empty channels. EG RBA->RGBA8, with 1.0 |
| 976 | // in the alpha channel. This test covers a bug where redefining array textures with these formats does not work as |
| 977 | // expected. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 978 | TEST_P(Texture2DArrayTestES3, RedefineInittableArray) |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 979 | { |
| 980 | std::vector<GLubyte> pixelData; |
| 981 | for (size_t count = 0; count < 5000; count++) |
| 982 | { |
| 983 | pixelData.push_back(0u); |
| 984 | pixelData.push_back(255u); |
| 985 | pixelData.push_back(0u); |
| 986 | } |
| 987 | |
| 988 | glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 989 | glUseProgram(mProgram); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 990 | glUniform1i(mTextureArrayLocation, 0); |
| 991 | |
| 992 | // The first draw worked correctly. |
| 993 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, &pixelData[0]); |
| 994 | |
| 995 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 996 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 997 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 998 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 999 | drawQuad(mProgram, "position", 1.0f); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 1000 | EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255); |
| 1001 | |
| 1002 | // The dimension of the respecification must match the original exactly to trigger the bug. |
| 1003 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, &pixelData[0]); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1004 | drawQuad(mProgram, "position", 1.0f); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 1005 | EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255); |
| 1006 | |
| 1007 | ASSERT_GL_NO_ERROR(); |
| 1008 | } |
| 1009 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 1010 | class TextureLimitsTest : public ANGLETest |
| 1011 | { |
| 1012 | protected: |
| 1013 | struct RGBA8 |
| 1014 | { |
| 1015 | uint8_t R, G, B, A; |
| 1016 | }; |
| 1017 | |
| 1018 | TextureLimitsTest() |
| 1019 | : mProgram(0), mMaxVertexTextures(0), mMaxFragmentTextures(0), mMaxCombinedTextures(0) |
| 1020 | { |
| 1021 | setWindowWidth(128); |
| 1022 | setWindowHeight(128); |
| 1023 | setConfigRedBits(8); |
| 1024 | setConfigGreenBits(8); |
| 1025 | setConfigBlueBits(8); |
| 1026 | setConfigAlphaBits(8); |
| 1027 | } |
| 1028 | |
| 1029 | ~TextureLimitsTest() |
| 1030 | { |
| 1031 | if (mProgram != 0) |
| 1032 | { |
| 1033 | glDeleteProgram(mProgram); |
| 1034 | mProgram = 0; |
| 1035 | |
| 1036 | if (!mTextures.empty()) |
| 1037 | { |
| 1038 | glDeleteTextures(static_cast<GLsizei>(mTextures.size()), &mTextures[0]); |
| 1039 | } |
| 1040 | } |
| 1041 | } |
| 1042 | |
| 1043 | void SetUp() override |
| 1044 | { |
| 1045 | ANGLETest::SetUp(); |
| 1046 | |
| 1047 | glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mMaxVertexTextures); |
| 1048 | glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mMaxFragmentTextures); |
| 1049 | glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mMaxCombinedTextures); |
| 1050 | |
| 1051 | ASSERT_GL_NO_ERROR(); |
| 1052 | } |
| 1053 | |
| 1054 | void compileProgramWithTextureCounts(const std::string &vertexPrefix, |
| 1055 | GLint vertexTextureCount, |
| 1056 | GLint vertexActiveTextureCount, |
| 1057 | const std::string &fragPrefix, |
| 1058 | GLint fragmentTextureCount, |
| 1059 | GLint fragmentActiveTextureCount) |
| 1060 | { |
| 1061 | std::stringstream vertexShaderStr; |
| 1062 | vertexShaderStr << "attribute vec2 position;\n" |
| 1063 | << "varying vec4 color;\n" |
| 1064 | << "varying vec2 texCoord;\n"; |
| 1065 | |
| 1066 | for (GLint textureIndex = 0; textureIndex < vertexTextureCount; ++textureIndex) |
| 1067 | { |
| 1068 | vertexShaderStr << "uniform sampler2D " << vertexPrefix << textureIndex << ";\n"; |
| 1069 | } |
| 1070 | |
| 1071 | vertexShaderStr << "void main() {\n" |
| 1072 | << " gl_Position = vec4(position, 0, 1);\n" |
| 1073 | << " texCoord = (position * 0.5) + 0.5;\n" |
| 1074 | << " color = vec4(0);\n"; |
| 1075 | |
| 1076 | for (GLint textureIndex = 0; textureIndex < vertexActiveTextureCount; ++textureIndex) |
| 1077 | { |
| 1078 | vertexShaderStr << " color += texture2D(" << vertexPrefix << textureIndex |
| 1079 | << ", texCoord);\n"; |
| 1080 | } |
| 1081 | |
| 1082 | vertexShaderStr << "}"; |
| 1083 | |
| 1084 | std::stringstream fragmentShaderStr; |
| 1085 | fragmentShaderStr << "varying mediump vec4 color;\n" |
| 1086 | << "varying mediump vec2 texCoord;\n"; |
| 1087 | |
| 1088 | for (GLint textureIndex = 0; textureIndex < fragmentTextureCount; ++textureIndex) |
| 1089 | { |
| 1090 | fragmentShaderStr << "uniform sampler2D " << fragPrefix << textureIndex << ";\n"; |
| 1091 | } |
| 1092 | |
| 1093 | fragmentShaderStr << "void main() {\n" |
| 1094 | << " gl_FragColor = color;\n"; |
| 1095 | |
| 1096 | for (GLint textureIndex = 0; textureIndex < fragmentActiveTextureCount; ++textureIndex) |
| 1097 | { |
| 1098 | fragmentShaderStr << " gl_FragColor += texture2D(" << fragPrefix << textureIndex |
| 1099 | << ", texCoord);\n"; |
| 1100 | } |
| 1101 | |
| 1102 | fragmentShaderStr << "}"; |
| 1103 | |
| 1104 | const std::string &vertexShaderSource = vertexShaderStr.str(); |
| 1105 | const std::string &fragmentShaderSource = fragmentShaderStr.str(); |
| 1106 | |
| 1107 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 1108 | } |
| 1109 | |
| 1110 | RGBA8 getPixel(GLint texIndex) |
| 1111 | { |
| 1112 | RGBA8 pixel = {static_cast<uint8_t>(texIndex & 0x7u), static_cast<uint8_t>(texIndex >> 3), |
| 1113 | 0, 255u}; |
| 1114 | return pixel; |
| 1115 | } |
| 1116 | |
| 1117 | void initTextures(GLint tex2DCount, GLint texCubeCount) |
| 1118 | { |
| 1119 | GLint totalCount = tex2DCount + texCubeCount; |
| 1120 | mTextures.assign(totalCount, 0); |
| 1121 | glGenTextures(totalCount, &mTextures[0]); |
| 1122 | ASSERT_GL_NO_ERROR(); |
| 1123 | |
| 1124 | std::vector<RGBA8> texData(16 * 16); |
| 1125 | |
| 1126 | GLint texIndex = 0; |
| 1127 | for (; texIndex < tex2DCount; ++texIndex) |
| 1128 | { |
| 1129 | texData.assign(texData.size(), getPixel(texIndex)); |
| 1130 | glActiveTexture(GL_TEXTURE0 + texIndex); |
| 1131 | glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); |
| 1132 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1133 | &texData[0]); |
| 1134 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1135 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1136 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 1137 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 1138 | } |
| 1139 | |
| 1140 | ASSERT_GL_NO_ERROR(); |
| 1141 | |
| 1142 | for (; texIndex < texCubeCount; ++texIndex) |
| 1143 | { |
| 1144 | texData.assign(texData.size(), getPixel(texIndex)); |
| 1145 | glActiveTexture(GL_TEXTURE0 + texIndex); |
| 1146 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[texIndex]); |
| 1147 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 1148 | GL_UNSIGNED_BYTE, &texData[0]); |
| 1149 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 1150 | GL_UNSIGNED_BYTE, &texData[0]); |
| 1151 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 1152 | GL_UNSIGNED_BYTE, &texData[0]); |
| 1153 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 1154 | GL_UNSIGNED_BYTE, &texData[0]); |
| 1155 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 1156 | GL_UNSIGNED_BYTE, &texData[0]); |
| 1157 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 1158 | GL_UNSIGNED_BYTE, &texData[0]); |
| 1159 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1160 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1161 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 1162 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 1163 | } |
| 1164 | |
| 1165 | ASSERT_GL_NO_ERROR(); |
| 1166 | } |
| 1167 | |
| 1168 | void testWithTextures(GLint vertexTextureCount, |
| 1169 | const std::string &vertexTexturePrefix, |
| 1170 | GLint fragmentTextureCount, |
| 1171 | const std::string &fragmentTexturePrefix) |
| 1172 | { |
| 1173 | // Generate textures |
| 1174 | initTextures(vertexTextureCount + fragmentTextureCount, 0); |
| 1175 | |
| 1176 | glUseProgram(mProgram); |
| 1177 | RGBA8 expectedSum = {0}; |
| 1178 | for (GLint texIndex = 0; texIndex < vertexTextureCount; ++texIndex) |
| 1179 | { |
| 1180 | std::stringstream uniformNameStr; |
| 1181 | uniformNameStr << vertexTexturePrefix << texIndex; |
| 1182 | const std::string &uniformName = uniformNameStr.str(); |
| 1183 | GLint location = glGetUniformLocation(mProgram, uniformName.c_str()); |
| 1184 | ASSERT_NE(-1, location); |
| 1185 | |
| 1186 | glUniform1i(location, texIndex); |
| 1187 | RGBA8 contribution = getPixel(texIndex); |
| 1188 | expectedSum.R += contribution.R; |
| 1189 | expectedSum.G += contribution.G; |
| 1190 | } |
| 1191 | |
| 1192 | for (GLint texIndex = 0; texIndex < fragmentTextureCount; ++texIndex) |
| 1193 | { |
| 1194 | std::stringstream uniformNameStr; |
| 1195 | uniformNameStr << fragmentTexturePrefix << texIndex; |
| 1196 | const std::string &uniformName = uniformNameStr.str(); |
| 1197 | GLint location = glGetUniformLocation(mProgram, uniformName.c_str()); |
| 1198 | ASSERT_NE(-1, location); |
| 1199 | |
| 1200 | glUniform1i(location, texIndex + vertexTextureCount); |
| 1201 | RGBA8 contribution = getPixel(texIndex + vertexTextureCount); |
| 1202 | expectedSum.R += contribution.R; |
| 1203 | expectedSum.G += contribution.G; |
| 1204 | } |
| 1205 | |
| 1206 | ASSERT_GE(256u, expectedSum.G); |
| 1207 | |
| 1208 | drawQuad(mProgram, "position", 0.5f); |
| 1209 | ASSERT_GL_NO_ERROR(); |
| 1210 | EXPECT_PIXEL_EQ(0, 0, expectedSum.R, expectedSum.G, 0, 255); |
| 1211 | } |
| 1212 | |
| 1213 | GLuint mProgram; |
| 1214 | std::vector<GLuint> mTextures; |
| 1215 | GLint mMaxVertexTextures; |
| 1216 | GLint mMaxFragmentTextures; |
| 1217 | GLint mMaxCombinedTextures; |
| 1218 | }; |
| 1219 | |
| 1220 | // Test rendering with the maximum vertex texture units. |
| 1221 | TEST_P(TextureLimitsTest, MaxVertexTextures) |
| 1222 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 1223 | // TODO(jmadill): Figure out why this fails on Intel. |
| 1224 | if (isIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1225 | { |
| 1226 | std::cout << "Test skipped on Intel." << std::endl; |
| 1227 | return; |
| 1228 | } |
| 1229 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 1230 | compileProgramWithTextureCounts("tex", mMaxVertexTextures, mMaxVertexTextures, "tex", 0, 0); |
| 1231 | ASSERT_NE(0u, mProgram); |
| 1232 | ASSERT_GL_NO_ERROR(); |
| 1233 | |
| 1234 | testWithTextures(mMaxVertexTextures, "tex", 0, "tex"); |
| 1235 | } |
| 1236 | |
| 1237 | // Test rendering with the maximum fragment texture units. |
| 1238 | TEST_P(TextureLimitsTest, MaxFragmentTextures) |
| 1239 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 1240 | // TODO(jmadill): Figure out why this fails on Intel. |
| 1241 | if (isIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1242 | { |
| 1243 | std::cout << "Test skipped on Intel." << std::endl; |
| 1244 | return; |
| 1245 | } |
| 1246 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 1247 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures, mMaxFragmentTextures); |
| 1248 | ASSERT_NE(0u, mProgram); |
| 1249 | ASSERT_GL_NO_ERROR(); |
| 1250 | |
| 1251 | testWithTextures(mMaxFragmentTextures, "tex", 0, "tex"); |
| 1252 | } |
| 1253 | |
| 1254 | // Test rendering with maximum combined texture units. |
| 1255 | TEST_P(TextureLimitsTest, MaxCombinedTextures) |
| 1256 | { |
Jamie Madill | 412f17d | 2015-09-25 08:43:54 -0400 | [diff] [blame] | 1257 | // TODO(jmadill): Investigate workaround. |
| 1258 | if (isIntel() && GetParam() == ES2_OPENGL()) |
| 1259 | { |
| 1260 | std::cout << "Test skipped on Intel." << std::endl; |
| 1261 | return; |
| 1262 | } |
| 1263 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 1264 | GLint vertexTextures = mMaxVertexTextures; |
| 1265 | |
| 1266 | if (vertexTextures + mMaxFragmentTextures > mMaxCombinedTextures) |
| 1267 | { |
| 1268 | vertexTextures = mMaxCombinedTextures - mMaxFragmentTextures; |
| 1269 | } |
| 1270 | |
| 1271 | compileProgramWithTextureCounts("vtex", vertexTextures, vertexTextures, "ftex", |
| 1272 | mMaxFragmentTextures, mMaxFragmentTextures); |
| 1273 | ASSERT_NE(0u, mProgram); |
| 1274 | ASSERT_GL_NO_ERROR(); |
| 1275 | |
| 1276 | testWithTextures(vertexTextures, "vtex", mMaxFragmentTextures, "ftex"); |
| 1277 | } |
| 1278 | |
| 1279 | // Negative test for exceeding the number of vertex textures |
| 1280 | TEST_P(TextureLimitsTest, ExcessiveVertexTextures) |
| 1281 | { |
| 1282 | compileProgramWithTextureCounts("tex", mMaxVertexTextures + 1, mMaxVertexTextures + 1, "tex", 0, |
| 1283 | 0); |
| 1284 | ASSERT_EQ(0u, mProgram); |
| 1285 | } |
| 1286 | |
| 1287 | // Negative test for exceeding the number of fragment textures |
| 1288 | TEST_P(TextureLimitsTest, ExcessiveFragmentTextures) |
| 1289 | { |
| 1290 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 1, |
| 1291 | mMaxFragmentTextures + 1); |
| 1292 | ASSERT_EQ(0u, mProgram); |
| 1293 | } |
| 1294 | |
| 1295 | // Test active vertex textures under the limit, but excessive textures specified. |
| 1296 | TEST_P(TextureLimitsTest, MaxActiveVertexTextures) |
| 1297 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 1298 | // TODO(jmadill): Figure out why this fails on Intel. |
| 1299 | if (isIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1300 | { |
| 1301 | std::cout << "Test skipped on Intel." << std::endl; |
| 1302 | return; |
| 1303 | } |
| 1304 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 1305 | compileProgramWithTextureCounts("tex", mMaxVertexTextures + 4, mMaxVertexTextures, "tex", 0, 0); |
| 1306 | ASSERT_NE(0u, mProgram); |
| 1307 | ASSERT_GL_NO_ERROR(); |
| 1308 | |
| 1309 | testWithTextures(mMaxVertexTextures, "tex", 0, "tex"); |
| 1310 | } |
| 1311 | |
| 1312 | // Test active fragment textures under the limit, but excessive textures specified. |
| 1313 | TEST_P(TextureLimitsTest, MaxActiveFragmentTextures) |
| 1314 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 1315 | // TODO(jmadill): Figure out why this fails on Intel. |
| 1316 | if (isIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1317 | { |
| 1318 | std::cout << "Test skipped on Intel." << std::endl; |
| 1319 | return; |
| 1320 | } |
| 1321 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 1322 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 4, |
| 1323 | mMaxFragmentTextures); |
| 1324 | ASSERT_NE(0u, mProgram); |
| 1325 | ASSERT_GL_NO_ERROR(); |
| 1326 | |
| 1327 | testWithTextures(0, "tex", mMaxFragmentTextures, "tex"); |
| 1328 | } |
| 1329 | |
| 1330 | // Negative test for pointing two sampler uniforms of different types to the same texture. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1331 | // GLES 2.0.25 section 2.10.4 page 39. |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 1332 | TEST_P(TextureLimitsTest, TextureTypeConflict) |
| 1333 | { |
| 1334 | const std::string &vertexShader = |
| 1335 | "attribute vec2 position;\n" |
| 1336 | "varying float color;\n" |
| 1337 | "uniform sampler2D tex2D;\n" |
| 1338 | "uniform samplerCube texCube;\n" |
| 1339 | "void main() {\n" |
| 1340 | " gl_Position = vec4(position, 0, 1);\n" |
| 1341 | " vec2 texCoord = (position * 0.5) + 0.5;\n" |
| 1342 | " color = texture2D(tex2D, texCoord).x;\n" |
| 1343 | " color += textureCube(texCube, vec3(texCoord, 0)).x;\n" |
| 1344 | "}"; |
| 1345 | const std::string &fragmentShader = |
| 1346 | "varying mediump float color;\n" |
| 1347 | "void main() {\n" |
| 1348 | " gl_FragColor = vec4(color, 0, 0, 1);\n" |
| 1349 | "}"; |
| 1350 | |
| 1351 | mProgram = CompileProgram(vertexShader, fragmentShader); |
| 1352 | ASSERT_NE(0u, mProgram); |
| 1353 | |
| 1354 | initTextures(1, 0); |
| 1355 | |
| 1356 | glUseProgram(mProgram); |
| 1357 | GLint tex2DLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 1358 | ASSERT_NE(-1, tex2DLocation); |
| 1359 | GLint texCubeLocation = glGetUniformLocation(mProgram, "texCube"); |
| 1360 | ASSERT_NE(-1, texCubeLocation); |
| 1361 | |
| 1362 | glUniform1i(tex2DLocation, 0); |
| 1363 | glUniform1i(texCubeLocation, 0); |
| 1364 | ASSERT_GL_NO_ERROR(); |
| 1365 | |
| 1366 | drawQuad(mProgram, "position", 0.5f); |
| 1367 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1368 | } |
| 1369 | |
| 1370 | // Negative test for rendering with texture outside the valid range. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1371 | // TODO(jmadill): Possibly adjust the test according to the spec: |
| 1372 | // GLES 3.0.4 section 2.12.7 mentions that specifying an out-of-range sampler uniform value |
| 1373 | // generates an INVALID_VALUE error - GLES 2.0 doesn't yet have this mention. |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 1374 | TEST_P(TextureLimitsTest, DrawWithTexturePastMaximum) |
| 1375 | { |
| 1376 | const std::string &vertexShader = |
| 1377 | "attribute vec2 position;\n" |
| 1378 | "varying float color;\n" |
| 1379 | "uniform sampler2D tex2D;\n" |
| 1380 | "void main() {\n" |
| 1381 | " gl_Position = vec4(position, 0, 1);\n" |
| 1382 | " vec2 texCoord = (position * 0.5) + 0.5;\n" |
| 1383 | " color = texture2D(tex2D, texCoord).x;\n" |
| 1384 | "}"; |
| 1385 | const std::string &fragmentShader = |
| 1386 | "varying mediump float color;\n" |
| 1387 | "void main() {\n" |
| 1388 | " gl_FragColor = vec4(color, 0, 0, 1);\n" |
| 1389 | "}"; |
| 1390 | |
| 1391 | mProgram = CompileProgram(vertexShader, fragmentShader); |
| 1392 | ASSERT_NE(0u, mProgram); |
| 1393 | |
| 1394 | glUseProgram(mProgram); |
| 1395 | GLint tex2DLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 1396 | ASSERT_NE(-1, tex2DLocation); |
| 1397 | |
| 1398 | glUniform1i(tex2DLocation, mMaxCombinedTextures); |
| 1399 | ASSERT_GL_NO_ERROR(); |
| 1400 | |
| 1401 | drawQuad(mProgram, "position", 0.5f); |
| 1402 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1403 | } |
| 1404 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1405 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1406 | // TODO(geofflang): Figure out why tests below fail on Intel OpenGL: |
| 1407 | ANGLE_INSTANTIATE_TEST(Texture2DTest, ES2_D3D9(), ES2_D3D11(), ES2_D3D11_FL9_3()); |
| 1408 | ANGLE_INSTANTIATE_TEST(TextureCubeTest, ES2_D3D9(), ES2_D3D11(), ES2_D3D11_FL9_3()); |
| 1409 | ANGLE_INSTANTIATE_TEST(Texture2DTestWithDrawScale, ES2_D3D9(), ES2_D3D11(), ES2_D3D11_FL9_3()); |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 1410 | ANGLE_INSTANTIATE_TEST(Sampler2DAsFunctionParameterTest, ES2_D3D9(), ES2_D3D11(), ES2_D3D11_FL9_3()); |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame^] | 1411 | ANGLE_INSTANTIATE_TEST(SamplerArrayTest, ES2_D3D9(), ES2_D3D11(), ES2_D3D11_FL9_3()); |
| 1412 | ANGLE_INSTANTIATE_TEST(SamplerArrayAsFunctionParameterTest, ES2_D3D9(), ES2_D3D11(), ES2_D3D11_FL9_3()); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1413 | ANGLE_INSTANTIATE_TEST(Texture2DArrayTestES3, ES3_D3D11(), ES3_OPENGL()); |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 1414 | ANGLE_INSTANTIATE_TEST(TextureLimitsTest, ES2_D3D11(), ES2_OPENGL()); |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1415 | |
| 1416 | } // namespace |