Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1 | #include "ANGLETest.h" |
| 2 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 3 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
Geoff Lang | 0d3683c | 2014-10-23 11:08:16 -0400 | [diff] [blame] | 4 | ANGLE_TYPED_TEST_CASE(TextureTest, ES2_D3D9, ES2_D3D11); |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 5 | |
| 6 | template<typename T> |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 7 | class TextureTest : public ANGLETest |
| 8 | { |
| 9 | protected: |
Geoff Lang | 0d3683c | 2014-10-23 11:08:16 -0400 | [diff] [blame] | 10 | TextureTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetPlatform()) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 11 | { |
| 12 | setWindowWidth(128); |
| 13 | setWindowHeight(128); |
| 14 | setConfigRedBits(8); |
| 15 | setConfigGreenBits(8); |
| 16 | setConfigBlueBits(8); |
| 17 | setConfigAlphaBits(8); |
| 18 | } |
| 19 | |
| 20 | virtual void SetUp() |
| 21 | { |
| 22 | ANGLETest::SetUp(); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 23 | glGenTextures(1, &mTexture2D); |
| 24 | glGenTextures(1, &mTextureCube); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 25 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 26 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 27 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 28 | EXPECT_GL_NO_ERROR(); |
| 29 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 30 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 31 | glTexStorage2DEXT(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1); |
| 32 | EXPECT_GL_NO_ERROR(); |
| 33 | |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 34 | ASSERT_GL_NO_ERROR(); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 35 | |
| 36 | const std::string vertexShaderSource = SHADER_SOURCE |
| 37 | ( |
| 38 | precision highp float; |
| 39 | attribute vec4 position; |
| 40 | varying vec2 texcoord; |
| 41 | |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 42 | uniform vec2 textureScale; |
| 43 | |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 44 | void main() |
| 45 | { |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 46 | gl_Position = vec4(position.xy * textureScale, 0.0, 1.0); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 47 | texcoord = (position.xy * 0.5) + 0.5; |
| 48 | } |
| 49 | ); |
| 50 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 51 | const std::string fragmentShaderSource2D = SHADER_SOURCE |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 52 | ( |
| 53 | precision highp float; |
| 54 | uniform sampler2D tex; |
| 55 | varying vec2 texcoord; |
| 56 | |
| 57 | void main() |
| 58 | { |
| 59 | gl_FragColor = texture2D(tex, texcoord); |
| 60 | } |
| 61 | ); |
| 62 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 63 | const std::string fragmentShaderSourceCube = SHADER_SOURCE |
| 64 | ( |
| 65 | precision highp float; |
| 66 | uniform sampler2D tex2D; |
| 67 | uniform samplerCube texCube; |
| 68 | varying vec2 texcoord; |
| 69 | |
| 70 | void main() |
| 71 | { |
| 72 | gl_FragColor = texture2D(tex2D, texcoord); |
| 73 | gl_FragColor += textureCube(texCube, vec3(texcoord, 0)); |
| 74 | } |
| 75 | ); |
| 76 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 77 | m2DProgram = CompileProgram(vertexShaderSource, fragmentShaderSource2D); |
| 78 | mCubeProgram = CompileProgram(vertexShaderSource, fragmentShaderSourceCube); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 79 | if (m2DProgram == 0 || mCubeProgram == 0) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 80 | { |
| 81 | FAIL() << "shader compilation failed."; |
| 82 | } |
| 83 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 84 | mTexture2DUniformLocation = glGetUniformLocation(m2DProgram, "tex"); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 85 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 86 | |
| 87 | mTextureScaleUniformLocation = glGetUniformLocation(m2DProgram, "textureScale"); |
| 88 | ASSERT_NE(-1, mTextureScaleUniformLocation); |
| 89 | |
| 90 | glUseProgram(m2DProgram); |
| 91 | glUniform2f(mTextureScaleUniformLocation, 1.0f, 1.0f); |
| 92 | glUseProgram(0); |
| 93 | ASSERT_GL_NO_ERROR(); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 94 | } |
| 95 | |
| 96 | virtual void TearDown() |
| 97 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 98 | glDeleteTextures(1, &mTexture2D); |
| 99 | glDeleteTextures(1, &mTextureCube); |
| 100 | glDeleteProgram(m2DProgram); |
| 101 | glDeleteProgram(mCubeProgram); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 102 | |
| 103 | ANGLETest::TearDown(); |
| 104 | } |
| 105 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 106 | GLuint mTexture2D; |
| 107 | GLuint mTextureCube; |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 108 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 109 | GLuint m2DProgram; |
| 110 | GLuint mCubeProgram; |
| 111 | GLint mTexture2DUniformLocation; |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 112 | GLint mTextureScaleUniformLocation; |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 113 | }; |
| 114 | |
Jamie Madill | f8fccb3 | 2014-11-12 15:05:26 -0500 | [diff] [blame^] | 115 | ANGLE_TYPED_TEST_CASE(TextureTestES3, ES3_D3D11); |
| 116 | |
| 117 | template<typename T> |
| 118 | class TextureTestES3 : public TextureTest<T> |
| 119 | { |
| 120 | protected: |
| 121 | virtual void SetUp() |
| 122 | { |
| 123 | TextureTest::SetUp(); |
| 124 | |
| 125 | glGenTextures(1, &mTextureArray); |
| 126 | EXPECT_GL_NO_ERROR(); |
| 127 | |
| 128 | ASSERT_GL_NO_ERROR(); |
| 129 | |
| 130 | const std::string vertexShaderSource = SHADER_SOURCE |
| 131 | ( |
| 132 | #version 300 es\n |
| 133 | precision highp float; |
| 134 | in vec4 position; |
| 135 | out vec2 texcoord; |
| 136 | |
| 137 | uniform vec2 textureScale; |
| 138 | |
| 139 | void main() |
| 140 | { |
| 141 | gl_Position = vec4(position.xy * textureScale, 0.0, 1.0); |
| 142 | texcoord = (position.xy * 0.5) + 0.5; |
| 143 | } |
| 144 | ); |
| 145 | |
| 146 | const std::string fragmentShaderSourceArray = SHADER_SOURCE |
| 147 | ( |
| 148 | #version 300 es\n |
| 149 | precision highp float; |
| 150 | uniform sampler2DArray tex; |
| 151 | uniform int slice; |
| 152 | in vec2 texcoord; |
| 153 | out vec4 out_FragColor; |
| 154 | |
| 155 | void main() |
| 156 | { |
| 157 | out_FragColor = texture(tex, vec3(texcoord, float(slice))); |
| 158 | } |
| 159 | ); |
| 160 | |
| 161 | mArrayProgram = CompileProgram(vertexShaderSource, fragmentShaderSourceArray); |
| 162 | if (mArrayProgram == 0) |
| 163 | { |
| 164 | FAIL() << "shader compilation failed."; |
| 165 | } |
| 166 | |
| 167 | mTextureArrayUniformLocation = glGetUniformLocation(mArrayProgram, "tex"); |
| 168 | ASSERT_NE(-1, mTextureArrayUniformLocation); |
| 169 | |
| 170 | mTextureArrayScaleUniformLocation = glGetUniformLocation(mArrayProgram, "textureScale"); |
| 171 | ASSERT_NE(-1, mTextureArrayScaleUniformLocation); |
| 172 | |
| 173 | mTextureArraySliceUniformLocation = glGetUniformLocation(mArrayProgram, "slice"); |
| 174 | ASSERT_NE(-1, mTextureArraySliceUniformLocation); |
| 175 | |
| 176 | glUseProgram(mArrayProgram); |
| 177 | glUniform2f(mTextureArrayScaleUniformLocation, 1.0f, 1.0f); |
| 178 | glUseProgram(0); |
| 179 | ASSERT_GL_NO_ERROR(); |
| 180 | } |
| 181 | |
| 182 | virtual void TearDown() |
| 183 | { |
| 184 | glDeleteTextures(1, &mTextureArray); |
| 185 | glDeleteProgram(mArrayProgram); |
| 186 | |
| 187 | TextureTest::TearDown(); |
| 188 | } |
| 189 | |
| 190 | GLuint mTextureArray; |
| 191 | |
| 192 | GLuint mArrayProgram; |
| 193 | GLint mTextureArrayUniformLocation; |
| 194 | GLint mTextureArrayScaleUniformLocation; |
| 195 | GLint mTextureArraySliceUniformLocation; |
| 196 | }; |
| 197 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 198 | TYPED_TEST(TextureTest, NegativeAPISubImage) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 199 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 200 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 201 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 202 | |
| 203 | const GLubyte *pixels[20] = { 0 }; |
| 204 | glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 205 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 206 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 207 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 208 | TYPED_TEST(TextureTest, ZeroSizedUploads) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 209 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 210 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 211 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 212 | |
| 213 | // Use the texture first to make sure it's in video memory |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 214 | glUseProgram(m2DProgram); |
| 215 | glUniform1i(mTexture2DUniformLocation, 0); |
| 216 | drawQuad(m2DProgram, "position", 0.5f); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 217 | |
| 218 | const GLubyte *pixel[4] = { 0 }; |
| 219 | |
| 220 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 221 | EXPECT_GL_NO_ERROR(); |
| 222 | |
| 223 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 224 | EXPECT_GL_NO_ERROR(); |
| 225 | |
| 226 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 227 | EXPECT_GL_NO_ERROR(); |
| 228 | } |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 229 | |
| 230 | // Test drawing with two texture types, to trigger an ANGLE bug in validation |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 231 | TYPED_TEST(TextureTest, CubeMapBug) |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 232 | { |
| 233 | glActiveTexture(GL_TEXTURE0); |
| 234 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 235 | glActiveTexture(GL_TEXTURE1); |
| 236 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 237 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 238 | |
| 239 | glUseProgram(mCubeProgram); |
| 240 | GLint tex2DUniformLocation = glGetUniformLocation(mCubeProgram, "tex2D"); |
| 241 | GLint texCubeUniformLocation = glGetUniformLocation(mCubeProgram, "texCube"); |
| 242 | EXPECT_NE(-1, tex2DUniformLocation); |
| 243 | EXPECT_NE(-1, texCubeUniformLocation); |
| 244 | glUniform1i(tex2DUniformLocation, 0); |
| 245 | glUniform1i(texCubeUniformLocation, 1); |
| 246 | drawQuad(mCubeProgram, "position", 0.5f); |
| 247 | EXPECT_GL_NO_ERROR(); |
| 248 | } |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 249 | |
| 250 | // Copy of a test in conformance/textures/texture-mips, to test generate mipmaps |
| 251 | TYPED_TEST(TextureTest, MipmapsTwice) |
| 252 | { |
| 253 | int px = getWindowWidth() / 2; |
| 254 | int py = getWindowHeight() / 2; |
| 255 | |
| 256 | glActiveTexture(GL_TEXTURE0); |
| 257 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 258 | |
| 259 | // Fill with red |
| 260 | std::vector<GLubyte> pixels(4 * 16 * 16); |
| 261 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 262 | { |
| 263 | pixels[pixelId * 4 + 0] = 255; |
| 264 | pixels[pixelId * 4 + 1] = 0; |
| 265 | pixels[pixelId * 4 + 2] = 0; |
| 266 | pixels[pixelId * 4 + 3] = 255; |
| 267 | } |
| 268 | |
| 269 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 270 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 271 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 272 | glGenerateMipmap(GL_TEXTURE_2D); |
| 273 | |
| 274 | glUseProgram(m2DProgram); |
| 275 | glUniform1i(mTexture2DUniformLocation, 0); |
| 276 | glUniform2f(mTextureScaleUniformLocation, 0.0625f, 0.0625f); |
| 277 | drawQuad(m2DProgram, "position", 0.5f); |
| 278 | EXPECT_GL_NO_ERROR(); |
| 279 | EXPECT_PIXEL_EQ(px, py, 255, 0, 0, 255); |
| 280 | |
| 281 | // Fill with blue |
| 282 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 283 | { |
| 284 | pixels[pixelId * 4 + 0] = 0; |
| 285 | pixels[pixelId * 4 + 1] = 0; |
| 286 | pixels[pixelId * 4 + 2] = 255; |
| 287 | pixels[pixelId * 4 + 3] = 255; |
| 288 | } |
| 289 | |
| 290 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 291 | glGenerateMipmap(GL_TEXTURE_2D); |
| 292 | |
| 293 | // Fill with green |
| 294 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 295 | { |
| 296 | pixels[pixelId * 4 + 0] = 0; |
| 297 | pixels[pixelId * 4 + 1] = 255; |
| 298 | pixels[pixelId * 4 + 2] = 0; |
| 299 | pixels[pixelId * 4 + 3] = 255; |
| 300 | } |
| 301 | |
| 302 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 303 | glGenerateMipmap(GL_TEXTURE_2D); |
| 304 | |
| 305 | drawQuad(m2DProgram, "position", 0.5f); |
| 306 | |
| 307 | EXPECT_GL_NO_ERROR(); |
| 308 | EXPECT_PIXEL_EQ(px, py, 0, 255, 0, 255); |
| 309 | } |
Jamie Madill | f8fccb3 | 2014-11-12 15:05:26 -0500 | [diff] [blame^] | 310 | |
| 311 | // Creates a mipmapped 2D array texture with three layers, and calls ANGLE's GenerateMipmap. |
| 312 | // Then tests if the mipmaps are rendered correctly for all three layers. |
| 313 | TYPED_TEST(TextureTestES3, MipmapsForTextureArray) |
| 314 | { |
| 315 | int px = getWindowWidth() / 2; |
| 316 | int py = getWindowHeight() / 2; |
| 317 | |
| 318 | glActiveTexture(GL_TEXTURE0); |
| 319 | glBindTexture(GL_TEXTURE_2D_ARRAY, mTextureArray); |
| 320 | |
| 321 | glTexStorage3D(GL_TEXTURE_2D_ARRAY, 5, GL_RGBA8, 16, 16, 3); |
| 322 | |
| 323 | // Fill the first layer with red |
| 324 | std::vector<GLubyte> pixels(4 * 16 * 16); |
| 325 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 326 | { |
| 327 | pixels[pixelId * 4 + 0] = 255; |
| 328 | pixels[pixelId * 4 + 1] = 0; |
| 329 | pixels[pixelId * 4 + 2] = 0; |
| 330 | pixels[pixelId * 4 + 3] = 255; |
| 331 | } |
| 332 | |
| 333 | glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 334 | |
| 335 | // Fill the second layer with green |
| 336 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 337 | { |
| 338 | pixels[pixelId * 4 + 0] = 0; |
| 339 | pixels[pixelId * 4 + 1] = 255; |
| 340 | pixels[pixelId * 4 + 2] = 0; |
| 341 | pixels[pixelId * 4 + 3] = 255; |
| 342 | } |
| 343 | |
| 344 | glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 1, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 345 | |
| 346 | // Fill the third layer with blue |
| 347 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 348 | { |
| 349 | pixels[pixelId * 4 + 0] = 0; |
| 350 | pixels[pixelId * 4 + 1] = 0; |
| 351 | pixels[pixelId * 4 + 2] = 255; |
| 352 | pixels[pixelId * 4 + 3] = 255; |
| 353 | } |
| 354 | |
| 355 | glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 2, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 356 | |
| 357 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 358 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 359 | |
| 360 | EXPECT_GL_NO_ERROR(); |
| 361 | |
| 362 | glGenerateMipmap(GL_TEXTURE_2D_ARRAY); |
| 363 | |
| 364 | EXPECT_GL_NO_ERROR(); |
| 365 | |
| 366 | glUseProgram(mArrayProgram); |
| 367 | glUniform1i(mTextureArrayUniformLocation, 0); |
| 368 | glUniform2f(mTextureScaleUniformLocation, 0.0625f, 0.0625f); |
| 369 | |
| 370 | EXPECT_GL_NO_ERROR(); |
| 371 | |
| 372 | // Draw the first slice |
| 373 | glUseProgram(mArrayProgram); |
| 374 | glUniform1i(mTextureArraySliceUniformLocation, 0); |
| 375 | drawQuad(mArrayProgram, "position", 0.5f); |
| 376 | EXPECT_GL_NO_ERROR(); |
| 377 | EXPECT_PIXEL_EQ(px, py, 255, 0, 0, 255); |
| 378 | |
| 379 | // Draw the second slice |
| 380 | glUseProgram(mArrayProgram); |
| 381 | glUniform1i(mTextureArraySliceUniformLocation, 1); |
| 382 | drawQuad(mArrayProgram, "position", 0.5f); |
| 383 | EXPECT_GL_NO_ERROR(); |
| 384 | EXPECT_PIXEL_EQ(px, py, 0, 255, 0, 255); |
| 385 | |
| 386 | // Draw the third slice |
| 387 | glUseProgram(mArrayProgram); |
| 388 | glUniform1i(mTextureArraySliceUniformLocation, 2); |
| 389 | drawQuad(mArrayProgram, "position", 0.5f); |
| 390 | EXPECT_GL_NO_ERROR(); |
| 391 | EXPECT_PIXEL_EQ(px, py, 0, 0, 255, 255); |
| 392 | } |