Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 1 | #include "precompiled.h" |
| 2 | // |
| 3 | // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // TextureD3D.cpp: Implementations of the Texture interfaces shared betweeen the D3D backends. |
| 9 | |
| 10 | #include "common/mathutil.h" |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 11 | #include "common/utilities.h" |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 12 | #include "libEGL/Surface.h" |
| 13 | #include "libGLESv2/Buffer.h" |
| 14 | #include "libGLESv2/Framebuffer.h" |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 15 | #include "libGLESv2/Texture.h" |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 16 | #include "libGLESv2/main.h" |
| 17 | #include "libGLESv2/formatutils.h" |
| 18 | #include "libGLESv2/renderer/BufferImpl.h" |
| 19 | #include "libGLESv2/renderer/RenderTarget.h" |
| 20 | #include "libGLESv2/renderer/Renderer.h" |
| 21 | #include "libGLESv2/renderer/d3d/ImageD3D.h" |
| 22 | #include "libGLESv2/renderer/d3d/TextureD3D.h" |
| 23 | #include "libGLESv2/renderer/d3d/TextureStorage.h" |
| 24 | |
| 25 | namespace rx |
| 26 | { |
| 27 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 28 | bool IsRenderTargetUsage(GLenum usage) |
| 29 | { |
| 30 | return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE); |
| 31 | } |
| 32 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 33 | TextureD3D::TextureD3D(Renderer *renderer) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 34 | : mRenderer(renderer), |
| 35 | mUsage(GL_NONE), |
| 36 | mDirtyImages(true), |
| 37 | mImmutable(false) |
| 38 | { |
| 39 | } |
| 40 | |
| 41 | TextureD3D::~TextureD3D() |
| 42 | { |
| 43 | } |
| 44 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 45 | TextureD3D *TextureD3D::makeTextureD3D(TextureImpl *texture) |
| 46 | { |
| 47 | ASSERT(HAS_DYNAMIC_TYPE(TextureD3D*, texture)); |
| 48 | return static_cast<TextureD3D*>(texture); |
| 49 | } |
| 50 | |
| 51 | TextureStorageInterface *TextureD3D::getNativeTexture() |
| 52 | { |
| 53 | // ensure the underlying texture is created |
| 54 | initializeStorage(false); |
| 55 | |
| 56 | TextureStorageInterface *storage = getBaseLevelStorage(); |
| 57 | if (storage) |
| 58 | { |
| 59 | updateStorage(); |
| 60 | } |
| 61 | |
| 62 | return storage; |
| 63 | } |
| 64 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 65 | GLint TextureD3D::getBaseLevelWidth() const |
| 66 | { |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 67 | const Image *baseImage = getBaseLevelImage(); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 68 | return (baseImage ? baseImage->getWidth() : 0); |
| 69 | } |
| 70 | |
| 71 | GLint TextureD3D::getBaseLevelHeight() const |
| 72 | { |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 73 | const Image *baseImage = getBaseLevelImage(); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 74 | return (baseImage ? baseImage->getHeight() : 0); |
| 75 | } |
| 76 | |
| 77 | GLint TextureD3D::getBaseLevelDepth() const |
| 78 | { |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 79 | const Image *baseImage = getBaseLevelImage(); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 80 | return (baseImage ? baseImage->getDepth() : 0); |
| 81 | } |
| 82 | |
| 83 | // Note: "base level image" is loosely defined to be any image from the base level, |
| 84 | // where in the base of 2D array textures and cube maps there are several. Don't use |
| 85 | // the base level image for anything except querying texture format and size. |
| 86 | GLenum TextureD3D::getBaseLevelInternalFormat() const |
| 87 | { |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 88 | const Image *baseImage = getBaseLevelImage(); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 89 | return (baseImage ? baseImage->getInternalFormat() : GL_NONE); |
| 90 | } |
| 91 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 92 | void TextureD3D::setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, Image *image) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 93 | { |
| 94 | // No-op |
| 95 | if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0) |
| 96 | { |
| 97 | return; |
| 98 | } |
| 99 | |
| 100 | // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains. |
| 101 | // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components. |
| 102 | const void *pixelData = pixels; |
| 103 | |
| 104 | if (unpack.pixelBuffer.id() != 0) |
| 105 | { |
| 106 | // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported |
| 107 | gl::Buffer *pixelBuffer = unpack.pixelBuffer.get(); |
| 108 | ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels); |
| 109 | // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data. |
| 110 | // This functionality should be moved into renderer and the getData method of BufferImpl removed. |
| 111 | const void *bufferData = pixelBuffer->getImplementation()->getData(); |
| 112 | pixelData = static_cast<const unsigned char *>(bufferData) + offset; |
| 113 | } |
| 114 | |
| 115 | if (pixelData != NULL) |
| 116 | { |
| 117 | image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpack.alignment, type, pixelData); |
| 118 | mDirtyImages = true; |
| 119 | } |
| 120 | } |
| 121 | |
| 122 | bool TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 123 | GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, Image *image) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 124 | { |
| 125 | const void *pixelData = pixels; |
| 126 | |
| 127 | // CPU readback & copy where direct GPU copy is not supported |
| 128 | if (unpack.pixelBuffer.id() != 0) |
| 129 | { |
| 130 | gl::Buffer *pixelBuffer = unpack.pixelBuffer.get(); |
| 131 | unsigned int offset = reinterpret_cast<unsigned int>(pixels); |
| 132 | // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data. |
| 133 | // This functionality should be moved into renderer and the getData method of BufferImpl removed. |
| 134 | const void *bufferData = pixelBuffer->getImplementation()->getData(); |
| 135 | pixelData = static_cast<const unsigned char *>(bufferData) + offset; |
| 136 | } |
| 137 | |
| 138 | if (pixelData != NULL) |
| 139 | { |
| 140 | image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment, type, pixelData); |
| 141 | mDirtyImages = true; |
| 142 | } |
| 143 | |
| 144 | return true; |
| 145 | } |
| 146 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 147 | void TextureD3D::setCompressedImage(GLsizei imageSize, const void *pixels, Image *image) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 148 | { |
| 149 | if (pixels != NULL) |
| 150 | { |
| 151 | image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixels); |
| 152 | mDirtyImages = true; |
| 153 | } |
| 154 | } |
| 155 | |
| 156 | bool TextureD3D::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 157 | GLenum format, GLsizei imageSize, const void *pixels, Image *image) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 158 | { |
| 159 | if (pixels != NULL) |
| 160 | { |
| 161 | image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixels); |
| 162 | mDirtyImages = true; |
| 163 | } |
| 164 | |
| 165 | return true; |
| 166 | } |
| 167 | |
| 168 | bool TextureD3D::isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat) |
| 169 | { |
| 170 | return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat); |
| 171 | } |
| 172 | |
| 173 | bool TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea, |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 174 | GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 175 | { |
| 176 | if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0) |
| 177 | { |
| 178 | return true; |
| 179 | } |
| 180 | |
| 181 | // In order to perform the fast copy through the shader, we must have the right format, and be able |
| 182 | // to create a render target. |
| 183 | ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat)); |
| 184 | |
| 185 | unsigned int offset = reinterpret_cast<unsigned int>(pixels); |
| 186 | |
| 187 | return mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea); |
| 188 | } |
| 189 | |
| 190 | GLint TextureD3D::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const |
| 191 | { |
| 192 | if ((gl::isPow2(width) && gl::isPow2(height) && gl::isPow2(depth)) || mRenderer->getRendererExtensions().textureNPOT) |
| 193 | { |
| 194 | // Maximum number of levels |
| 195 | return gl::log2(std::max(std::max(width, height), depth)) + 1; |
| 196 | } |
| 197 | else |
| 198 | { |
| 199 | // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps. |
| 200 | return 1; |
| 201 | } |
| 202 | } |
| 203 | |
| 204 | int TextureD3D::mipLevels() const |
| 205 | { |
| 206 | return gl::log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1; |
| 207 | } |
| 208 | |
| 209 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 210 | TextureD3D_2D::TextureD3D_2D(Renderer *renderer) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 211 | : TextureD3D(renderer), |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 212 | mTexStorage(NULL) |
| 213 | { |
| 214 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
| 215 | { |
| 216 | mImageArray[i] = ImageD3D::makeImageD3D(renderer->createImage()); |
| 217 | } |
| 218 | } |
| 219 | |
| 220 | TextureD3D_2D::~TextureD3D_2D() |
| 221 | { |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame^] | 222 | // Delete the Images before the TextureStorage. |
| 223 | // Images might be relying on the TextureStorage for some of their data. |
| 224 | // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 225 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
| 226 | { |
| 227 | delete mImageArray[i]; |
| 228 | } |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame^] | 229 | |
| 230 | SafeDelete(mTexStorage); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 231 | } |
| 232 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 233 | Image *TextureD3D_2D::getImage(int level, int layer) const |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 234 | { |
| 235 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 236 | ASSERT(layer == 0); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 237 | return mImageArray[level]; |
| 238 | } |
| 239 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 240 | GLsizei TextureD3D_2D::getLayerCount(int level) const |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 241 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 242 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| 243 | return 1; |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 244 | } |
| 245 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 246 | GLsizei TextureD3D_2D::getWidth(GLint level) const |
| 247 | { |
| 248 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 249 | return mImageArray[level]->getWidth(); |
| 250 | else |
| 251 | return 0; |
| 252 | } |
| 253 | |
| 254 | GLsizei TextureD3D_2D::getHeight(GLint level) const |
| 255 | { |
| 256 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 257 | return mImageArray[level]->getHeight(); |
| 258 | else |
| 259 | return 0; |
| 260 | } |
| 261 | |
| 262 | GLenum TextureD3D_2D::getInternalFormat(GLint level) const |
| 263 | { |
| 264 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 265 | return mImageArray[level]->getInternalFormat(); |
| 266 | else |
| 267 | return GL_NONE; |
| 268 | } |
| 269 | |
| 270 | GLenum TextureD3D_2D::getActualFormat(GLint level) const |
| 271 | { |
| 272 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 273 | return mImageArray[level]->getActualFormat(); |
| 274 | else |
| 275 | return GL_NONE; |
| 276 | } |
| 277 | |
| 278 | bool TextureD3D_2D::isDepth(GLint level) const |
| 279 | { |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 280 | return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 281 | } |
| 282 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 283 | void TextureD3D_2D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 284 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 285 | ASSERT(target == GL_TEXTURE_2D && depth == 1); |
| 286 | |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 287 | GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); |
| 288 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 289 | bool fastUnpacked = false; |
| 290 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 291 | redefineImage(level, sizedInternalFormat, width, height); |
| 292 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 293 | // Attempt a fast gpu copy of the pixel data to the surface |
| 294 | if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level)) |
| 295 | { |
| 296 | // Will try to create RT storage if it does not exist |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 297 | RenderTarget *destRenderTarget = getRenderTarget(level, 0); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 298 | gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1); |
| 299 | |
| 300 | if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget)) |
| 301 | { |
| 302 | // Ensure we don't overwrite our newly initialized data |
| 303 | mImageArray[level]->markClean(); |
| 304 | |
| 305 | fastUnpacked = true; |
| 306 | } |
| 307 | } |
| 308 | |
| 309 | if (!fastUnpacked) |
| 310 | { |
| 311 | TextureD3D::setImage(unpack, type, pixels, mImageArray[level]); |
| 312 | } |
| 313 | } |
| 314 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 315 | void TextureD3D_2D::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 316 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 317 | ASSERT(target == GL_TEXTURE_2D && depth == 1); |
| 318 | |
| 319 | // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
| 320 | redefineImage(level, format, width, height); |
| 321 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 322 | TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]); |
| 323 | } |
| 324 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 325 | void TextureD3D_2D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 326 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 327 | ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0); |
| 328 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 329 | bool fastUnpacked = false; |
| 330 | |
| 331 | if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level)) |
| 332 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 333 | RenderTarget *renderTarget = getRenderTarget(level, 0); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 334 | gl::Box destArea(xoffset, yoffset, 0, width, height, 1); |
| 335 | |
| 336 | if (renderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget)) |
| 337 | { |
| 338 | // Ensure we don't overwrite our newly initialized data |
| 339 | mImageArray[level]->markClean(); |
| 340 | |
| 341 | fastUnpacked = true; |
| 342 | } |
| 343 | } |
| 344 | |
| 345 | if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[level])) |
| 346 | { |
| 347 | commitRect(level, xoffset, yoffset, width, height); |
| 348 | } |
| 349 | } |
| 350 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 351 | void TextureD3D_2D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 352 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 353 | ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0); |
| 354 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 355 | if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level])) |
| 356 | { |
| 357 | commitRect(level, xoffset, yoffset, width, height); |
| 358 | } |
| 359 | } |
| 360 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 361 | void TextureD3D_2D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 362 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 363 | ASSERT(target == GL_TEXTURE_2D); |
| 364 | |
| 365 | GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE); |
| 366 | redefineImage(level, sizedInternalFormat, width, height); |
| 367 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 368 | if (!mImageArray[level]->isRenderableFormat()) |
| 369 | { |
| 370 | mImageArray[level]->copy(0, 0, 0, x, y, width, height, source); |
| 371 | mDirtyImages = true; |
| 372 | } |
| 373 | else |
| 374 | { |
| 375 | ensureRenderTarget(); |
| 376 | mImageArray[level]->markClean(); |
| 377 | |
| 378 | if (width != 0 && height != 0 && isValidLevel(level)) |
| 379 | { |
| 380 | gl::Rectangle sourceRect; |
| 381 | sourceRect.x = x; |
| 382 | sourceRect.width = width; |
| 383 | sourceRect.y = y; |
| 384 | sourceRect.height = height; |
| 385 | |
| 386 | mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level); |
| 387 | } |
| 388 | } |
| 389 | } |
| 390 | |
| 391 | void TextureD3D_2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 392 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 393 | ASSERT(target == GL_TEXTURE_2D && zoffset == 0); |
| 394 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 395 | // can only make our texture storage to a render target if level 0 is defined (with a width & height) and |
| 396 | // the current level we're copying to is defined (with appropriate format, width & height) |
| 397 | bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0); |
| 398 | |
| 399 | if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) |
| 400 | { |
| 401 | mImageArray[level]->copy(xoffset, yoffset, 0, x, y, width, height, source); |
| 402 | mDirtyImages = true; |
| 403 | } |
| 404 | else |
| 405 | { |
| 406 | ensureRenderTarget(); |
| 407 | |
| 408 | if (isValidLevel(level)) |
| 409 | { |
| 410 | updateStorageLevel(level); |
| 411 | |
| 412 | gl::Rectangle sourceRect; |
| 413 | sourceRect.x = x; |
| 414 | sourceRect.width = width; |
| 415 | sourceRect.y = y; |
| 416 | sourceRect.height = height; |
| 417 | |
| 418 | mRenderer->copyImage(source, sourceRect, |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 419 | gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 420 | xoffset, yoffset, mTexStorage, level); |
| 421 | } |
| 422 | } |
| 423 | } |
| 424 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 425 | void TextureD3D_2D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 426 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 427 | ASSERT(target == GL_TEXTURE_2D && depth == 1); |
| 428 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 429 | for (int level = 0; level < levels; level++) |
| 430 | { |
| 431 | GLsizei levelWidth = std::max(1, width >> level); |
| 432 | GLsizei levelHeight = std::max(1, height >> level); |
| 433 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, levelWidth, levelHeight, 1, true); |
| 434 | } |
| 435 | |
| 436 | for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 437 | { |
| 438 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true); |
| 439 | } |
| 440 | |
| 441 | mImmutable = true; |
| 442 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 443 | setCompleteTexStorage(new TextureStorageInterface2D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, levels)); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 444 | } |
| 445 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 446 | void TextureD3D_2D::bindTexImage(egl::Surface *surface) |
| 447 | { |
| 448 | GLenum internalformat = surface->getFormat(); |
| 449 | |
| 450 | mImageArray[0]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, surface->getWidth(), surface->getHeight(), 1, true); |
| 451 | |
| 452 | if (mTexStorage) |
| 453 | { |
| 454 | SafeDelete(mTexStorage); |
| 455 | } |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 456 | mTexStorage = new TextureStorageInterface2D(mRenderer, surface->getSwapChain()); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 457 | |
| 458 | mDirtyImages = true; |
| 459 | } |
| 460 | |
| 461 | void TextureD3D_2D::releaseTexImage() |
| 462 | { |
| 463 | if (mTexStorage) |
| 464 | { |
| 465 | SafeDelete(mTexStorage); |
| 466 | } |
| 467 | |
| 468 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 469 | { |
| 470 | mImageArray[i]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true); |
| 471 | } |
| 472 | } |
| 473 | |
| 474 | void TextureD3D_2D::generateMipmaps() |
| 475 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 476 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 477 | int levelCount = mipLevels(); |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 478 | for (int level = 1; level < levelCount; level++) |
| 479 | { |
| 480 | redefineImage(level, getBaseLevelInternalFormat(), |
| 481 | std::max(getBaseLevelWidth() >> level, 1), |
| 482 | std::max(getBaseLevelHeight() >> level, 1)); |
| 483 | } |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 484 | |
| 485 | if (mTexStorage && mTexStorage->isRenderTarget()) |
| 486 | { |
| 487 | for (int level = 1; level < levelCount; level++) |
| 488 | { |
| 489 | mTexStorage->generateMipmap(level); |
| 490 | |
| 491 | mImageArray[level]->markClean(); |
| 492 | } |
| 493 | } |
| 494 | else |
| 495 | { |
| 496 | for (int level = 1; level < levelCount; level++) |
| 497 | { |
| 498 | mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]); |
| 499 | } |
| 500 | } |
| 501 | } |
| 502 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 503 | unsigned int TextureD3D_2D::getRenderTargetSerial(GLint level, GLint layer) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 504 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 505 | ASSERT(layer == 0); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 506 | return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level) : 0); |
| 507 | } |
| 508 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 509 | RenderTarget *TextureD3D_2D::getRenderTarget(GLint level, GLint layer) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 510 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 511 | ASSERT(layer == 0); |
| 512 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 513 | // ensure the underlying texture is created |
| 514 | if (!ensureRenderTarget()) |
| 515 | { |
| 516 | return NULL; |
| 517 | } |
| 518 | |
| 519 | updateStorageLevel(level); |
| 520 | |
| 521 | // ensure this is NOT a depth texture |
| 522 | if (isDepth(level)) |
| 523 | { |
| 524 | return NULL; |
| 525 | } |
| 526 | |
| 527 | return mTexStorage->getRenderTarget(level); |
| 528 | } |
| 529 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 530 | RenderTarget *TextureD3D_2D::getDepthStencil(GLint level, GLint layer) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 531 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 532 | ASSERT(layer == 0); |
| 533 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 534 | // ensure the underlying texture is created |
| 535 | if (!ensureRenderTarget()) |
| 536 | { |
| 537 | return NULL; |
| 538 | } |
| 539 | |
| 540 | updateStorageLevel(level); |
| 541 | |
| 542 | // ensure this is actually a depth texture |
| 543 | if (!isDepth(level)) |
| 544 | { |
| 545 | return NULL; |
| 546 | } |
| 547 | |
| 548 | return mTexStorage->getRenderTarget(level); |
| 549 | } |
| 550 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 551 | bool TextureD3D_2D::isValidLevel(int level) const |
| 552 | { |
| 553 | return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : false); |
| 554 | } |
| 555 | |
| 556 | bool TextureD3D_2D::isLevelComplete(int level) const |
| 557 | { |
| 558 | if (isImmutable()) |
| 559 | { |
| 560 | return true; |
| 561 | } |
| 562 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 563 | const Image *baseImage = getBaseLevelImage(); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 564 | |
| 565 | GLsizei width = baseImage->getWidth(); |
| 566 | GLsizei height = baseImage->getHeight(); |
| 567 | |
| 568 | if (width <= 0 || height <= 0) |
| 569 | { |
| 570 | return false; |
| 571 | } |
| 572 | |
| 573 | // The base image level is complete if the width and height are positive |
| 574 | if (level == 0) |
| 575 | { |
| 576 | return true; |
| 577 | } |
| 578 | |
| 579 | ASSERT(level >= 1 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 580 | ImageD3D *image = mImageArray[level]; |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 581 | |
| 582 | if (image->getInternalFormat() != baseImage->getInternalFormat()) |
| 583 | { |
| 584 | return false; |
| 585 | } |
| 586 | |
| 587 | if (image->getWidth() != std::max(1, width >> level)) |
| 588 | { |
| 589 | return false; |
| 590 | } |
| 591 | |
| 592 | if (image->getHeight() != std::max(1, height >> level)) |
| 593 | { |
| 594 | return false; |
| 595 | } |
| 596 | |
| 597 | return true; |
| 598 | } |
| 599 | |
| 600 | // Constructs a native texture resource from the texture images |
| 601 | void TextureD3D_2D::initializeStorage(bool renderTarget) |
| 602 | { |
| 603 | // Only initialize the first time this texture is used as a render target or shader resource |
| 604 | if (mTexStorage) |
| 605 | { |
| 606 | return; |
| 607 | } |
| 608 | |
| 609 | // do not attempt to create storage for nonexistant data |
| 610 | if (!isLevelComplete(0)) |
| 611 | { |
| 612 | return; |
| 613 | } |
| 614 | |
| 615 | bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage)); |
| 616 | |
| 617 | setCompleteTexStorage(createCompleteStorage(createRenderTarget)); |
| 618 | ASSERT(mTexStorage); |
| 619 | |
| 620 | // flush image data to the storage |
| 621 | updateStorage(); |
| 622 | } |
| 623 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 624 | TextureStorageInterface2D *TextureD3D_2D::createCompleteStorage(bool renderTarget) const |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 625 | { |
| 626 | GLsizei width = getBaseLevelWidth(); |
| 627 | GLsizei height = getBaseLevelHeight(); |
| 628 | |
| 629 | ASSERT(width > 0 && height > 0); |
| 630 | |
| 631 | // use existing storage level count, when previously specified by TexStorage*D |
| 632 | GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1)); |
| 633 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 634 | return new TextureStorageInterface2D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, levels); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 635 | } |
| 636 | |
| 637 | void TextureD3D_2D::setCompleteTexStorage(TextureStorageInterface2D *newCompleteTexStorage) |
| 638 | { |
| 639 | SafeDelete(mTexStorage); |
| 640 | mTexStorage = newCompleteTexStorage; |
| 641 | |
| 642 | if (mTexStorage && mTexStorage->isManaged()) |
| 643 | { |
| 644 | for (int level = 0; level < mTexStorage->getLevelCount(); level++) |
| 645 | { |
| 646 | mImageArray[level]->setManagedSurface(mTexStorage, level); |
| 647 | } |
| 648 | } |
| 649 | |
| 650 | mDirtyImages = true; |
| 651 | } |
| 652 | |
| 653 | void TextureD3D_2D::updateStorage() |
| 654 | { |
| 655 | ASSERT(mTexStorage != NULL); |
| 656 | GLint storageLevels = mTexStorage->getLevelCount(); |
| 657 | for (int level = 0; level < storageLevels; level++) |
| 658 | { |
| 659 | if (mImageArray[level]->isDirty() && isLevelComplete(level)) |
| 660 | { |
| 661 | updateStorageLevel(level); |
| 662 | } |
| 663 | } |
| 664 | } |
| 665 | |
| 666 | bool TextureD3D_2D::ensureRenderTarget() |
| 667 | { |
| 668 | initializeStorage(true); |
| 669 | |
| 670 | if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0) |
| 671 | { |
| 672 | ASSERT(mTexStorage); |
| 673 | if (!mTexStorage->isRenderTarget()) |
| 674 | { |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 675 | TextureStorageInterface2D *newRenderTargetStorage = createCompleteStorage(true); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 676 | |
| 677 | if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage)) |
| 678 | { |
| 679 | delete newRenderTargetStorage; |
| 680 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 681 | } |
| 682 | |
| 683 | setCompleteTexStorage(newRenderTargetStorage); |
| 684 | } |
| 685 | } |
| 686 | |
| 687 | return (mTexStorage && mTexStorage->isRenderTarget()); |
| 688 | } |
| 689 | |
| 690 | TextureStorageInterface *TextureD3D_2D::getBaseLevelStorage() |
| 691 | { |
| 692 | return mTexStorage; |
| 693 | } |
| 694 | |
| 695 | const ImageD3D *TextureD3D_2D::getBaseLevelImage() const |
| 696 | { |
| 697 | return mImageArray[0]; |
| 698 | } |
| 699 | |
| 700 | void TextureD3D_2D::updateStorageLevel(int level) |
| 701 | { |
| 702 | ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL); |
| 703 | ASSERT(isLevelComplete(level)); |
| 704 | |
| 705 | if (mImageArray[level]->isDirty()) |
| 706 | { |
| 707 | commitRect(level, 0, 0, getWidth(level), getHeight(level)); |
| 708 | } |
| 709 | } |
| 710 | |
| 711 | void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height) |
| 712 | { |
| 713 | // If there currently is a corresponding storage texture image, it has these parameters |
| 714 | const int storageWidth = std::max(1, getBaseLevelWidth() >> level); |
| 715 | const int storageHeight = std::max(1, getBaseLevelHeight() >> level); |
| 716 | const GLenum storageFormat = getBaseLevelInternalFormat(); |
| 717 | |
| 718 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, width, height, 1, false); |
| 719 | |
| 720 | if (mTexStorage) |
| 721 | { |
| 722 | const int storageLevels = mTexStorage->getLevelCount(); |
| 723 | |
| 724 | if ((level >= storageLevels && storageLevels != 0) || |
| 725 | width != storageWidth || |
| 726 | height != storageHeight || |
| 727 | internalformat != storageFormat) // Discard mismatched storage |
| 728 | { |
| 729 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 730 | { |
| 731 | mImageArray[i]->markDirty(); |
| 732 | } |
| 733 | |
| 734 | SafeDelete(mTexStorage); |
| 735 | mDirtyImages = true; |
| 736 | } |
| 737 | } |
| 738 | } |
| 739 | |
| 740 | void TextureD3D_2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 741 | { |
| 742 | if (isValidLevel(level)) |
| 743 | { |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 744 | ImageD3D *image = mImageArray[level]; |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 745 | if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, width, height)) |
| 746 | { |
| 747 | image->markClean(); |
| 748 | } |
| 749 | } |
| 750 | } |
| 751 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 752 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 753 | TextureD3D_Cube::TextureD3D_Cube(Renderer *renderer) |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 754 | : TextureD3D(renderer), |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 755 | mTexStorage(NULL) |
| 756 | { |
| 757 | for (int i = 0; i < 6; i++) |
| 758 | { |
| 759 | for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j) |
| 760 | { |
| 761 | mImageArray[i][j] = ImageD3D::makeImageD3D(renderer->createImage()); |
| 762 | } |
| 763 | } |
| 764 | } |
| 765 | |
| 766 | TextureD3D_Cube::~TextureD3D_Cube() |
| 767 | { |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame^] | 768 | // Delete the Images before the TextureStorage. |
| 769 | // Images might be relying on the TextureStorage for some of their data. |
| 770 | // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 771 | for (int i = 0; i < 6; i++) |
| 772 | { |
| 773 | for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j) |
| 774 | { |
| 775 | SafeDelete(mImageArray[i][j]); |
| 776 | } |
| 777 | } |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame^] | 778 | |
| 779 | SafeDelete(mTexStorage); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 780 | } |
| 781 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 782 | Image *TextureD3D_Cube::getImage(int level, int layer) const |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 783 | { |
| 784 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 785 | ASSERT(layer < 6); |
| 786 | return mImageArray[layer][level]; |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 787 | } |
| 788 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 789 | GLsizei TextureD3D_Cube::getLayerCount(int level) const |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 790 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 791 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| 792 | return 6; |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 793 | } |
| 794 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 795 | GLenum TextureD3D_Cube::getInternalFormat(GLint level, GLint layer) const |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 796 | { |
| 797 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 798 | return mImageArray[layer][level]->getInternalFormat(); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 799 | else |
| 800 | return GL_NONE; |
| 801 | } |
| 802 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 803 | bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 804 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 805 | return gl::GetInternalFormatInfo(getInternalFormat(level, layer)).depthBits > 0; |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 806 | } |
| 807 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 808 | void TextureD3D_Cube::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 809 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 810 | ASSERT(depth == 1); |
| 811 | |
| 812 | int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 813 | GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 814 | |
| 815 | redefineImage(faceIndex, level, sizedInternalFormat, width, height); |
| 816 | |
| 817 | TextureD3D::setImage(unpack, type, pixels, mImageArray[faceIndex][level]); |
| 818 | } |
| 819 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 820 | void TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 821 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 822 | ASSERT(depth == 1); |
| 823 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 824 | // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 825 | int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); |
| 826 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 827 | redefineImage(faceIndex, level, format, width, height); |
| 828 | |
| 829 | TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]); |
| 830 | } |
| 831 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 832 | void TextureD3D_Cube::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 833 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 834 | ASSERT(depth == 1 && zoffset == 0); |
| 835 | |
| 836 | int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); |
| 837 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 838 | if (TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[faceIndex][level])) |
| 839 | { |
| 840 | commitRect(faceIndex, level, xoffset, yoffset, width, height); |
| 841 | } |
| 842 | } |
| 843 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 844 | void TextureD3D_Cube::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 845 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 846 | ASSERT(depth == 1 && zoffset == 0); |
| 847 | |
| 848 | int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); |
| 849 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 850 | if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level])) |
| 851 | { |
| 852 | commitRect(faceIndex, level, xoffset, yoffset, width, height); |
| 853 | } |
| 854 | } |
| 855 | |
| 856 | void TextureD3D_Cube::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 857 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 858 | int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 859 | GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE); |
| 860 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 861 | redefineImage(faceIndex, level, sizedInternalFormat, width, height); |
| 862 | |
| 863 | if (!mImageArray[faceIndex][level]->isRenderableFormat()) |
| 864 | { |
| 865 | mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source); |
| 866 | mDirtyImages = true; |
| 867 | } |
| 868 | else |
| 869 | { |
| 870 | ensureRenderTarget(); |
| 871 | mImageArray[faceIndex][level]->markClean(); |
| 872 | |
| 873 | ASSERT(width == height); |
| 874 | |
| 875 | if (width > 0 && isValidFaceLevel(faceIndex, level)) |
| 876 | { |
| 877 | gl::Rectangle sourceRect; |
| 878 | sourceRect.x = x; |
| 879 | sourceRect.width = width; |
| 880 | sourceRect.y = y; |
| 881 | sourceRect.height = height; |
| 882 | |
| 883 | mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level); |
| 884 | } |
| 885 | } |
| 886 | } |
| 887 | |
| 888 | void TextureD3D_Cube::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 889 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 890 | int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 891 | |
| 892 | // We can only make our texture storage to a render target if the level we're copying *to* is complete |
| 893 | // and the base level is cube-complete. The base level must be cube complete (common case) because we cannot |
| 894 | // rely on the "getBaseLevel*" methods reliably otherwise. |
| 895 | bool canCreateRenderTarget = isFaceLevelComplete(faceIndex, level) && isCubeComplete(); |
| 896 | |
| 897 | if (!mImageArray[faceIndex][level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) |
| 898 | { |
| 899 | mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source); |
| 900 | mDirtyImages = true; |
| 901 | } |
| 902 | else |
| 903 | { |
| 904 | ensureRenderTarget(); |
| 905 | |
| 906 | if (isValidFaceLevel(faceIndex, level)) |
| 907 | { |
| 908 | updateStorageFaceLevel(faceIndex, level); |
| 909 | |
| 910 | gl::Rectangle sourceRect; |
| 911 | sourceRect.x = x; |
| 912 | sourceRect.width = width; |
| 913 | sourceRect.y = y; |
| 914 | sourceRect.height = height; |
| 915 | |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 916 | mRenderer->copyImage(source, sourceRect, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 917 | xoffset, yoffset, mTexStorage, target, level); |
| 918 | } |
| 919 | } |
| 920 | } |
| 921 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 922 | void TextureD3D_Cube::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 923 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 924 | ASSERT(width == height); |
| 925 | ASSERT(depth == 1); |
| 926 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 927 | for (int level = 0; level < levels; level++) |
| 928 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 929 | GLsizei mipSize = std::max(1, width >> level); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 930 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 931 | { |
| 932 | mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, mipSize, mipSize, 1, true); |
| 933 | } |
| 934 | } |
| 935 | |
| 936 | for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 937 | { |
| 938 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 939 | { |
| 940 | mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, GL_NONE, 0, 0, 0, true); |
| 941 | } |
| 942 | } |
| 943 | |
| 944 | mImmutable = true; |
| 945 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 946 | setCompleteTexStorage(new TextureStorageInterfaceCube(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, levels)); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 947 | } |
| 948 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 949 | // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 950 | bool TextureD3D_Cube::isCubeComplete() const |
| 951 | { |
| 952 | int baseWidth = getBaseLevelWidth(); |
| 953 | int baseHeight = getBaseLevelHeight(); |
| 954 | GLenum baseFormat = getBaseLevelInternalFormat(); |
| 955 | |
| 956 | if (baseWidth <= 0 || baseWidth != baseHeight) |
| 957 | { |
| 958 | return false; |
| 959 | } |
| 960 | |
| 961 | for (int faceIndex = 1; faceIndex < 6; faceIndex++) |
| 962 | { |
| 963 | const ImageD3D &faceBaseImage = *mImageArray[faceIndex][0]; |
| 964 | |
| 965 | if (faceBaseImage.getWidth() != baseWidth || |
| 966 | faceBaseImage.getHeight() != baseHeight || |
| 967 | faceBaseImage.getInternalFormat() != baseFormat ) |
| 968 | { |
| 969 | return false; |
| 970 | } |
| 971 | } |
| 972 | |
| 973 | return true; |
| 974 | } |
| 975 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 976 | void TextureD3D_Cube::bindTexImage(egl::Surface *surface) |
| 977 | { |
| 978 | UNREACHABLE(); |
| 979 | } |
| 980 | |
| 981 | void TextureD3D_Cube::releaseTexImage() |
| 982 | { |
| 983 | UNREACHABLE(); |
| 984 | } |
| 985 | |
| 986 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 987 | void TextureD3D_Cube::generateMipmaps() |
| 988 | { |
| 989 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 990 | int levelCount = mipLevels(); |
| 991 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 992 | { |
| 993 | for (int level = 1; level < levelCount; level++) |
| 994 | { |
| 995 | int faceLevelSize = (std::max(mImageArray[faceIndex][0]->getWidth() >> level, 1)); |
| 996 | redefineImage(faceIndex, level, mImageArray[faceIndex][0]->getInternalFormat(), faceLevelSize, faceLevelSize); |
| 997 | } |
| 998 | } |
| 999 | |
| 1000 | if (mTexStorage && mTexStorage->isRenderTarget()) |
| 1001 | { |
| 1002 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 1003 | { |
| 1004 | for (int level = 1; level < levelCount; level++) |
| 1005 | { |
| 1006 | mTexStorage->generateMipmap(faceIndex, level); |
| 1007 | |
| 1008 | mImageArray[faceIndex][level]->markClean(); |
| 1009 | } |
| 1010 | } |
| 1011 | } |
| 1012 | else |
| 1013 | { |
| 1014 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 1015 | { |
| 1016 | for (int level = 1; level < levelCount; level++) |
| 1017 | { |
| 1018 | mRenderer->generateMipmap(mImageArray[faceIndex][level], mImageArray[faceIndex][level - 1]); |
| 1019 | } |
| 1020 | } |
| 1021 | } |
| 1022 | } |
| 1023 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1024 | unsigned int TextureD3D_Cube::getRenderTargetSerial(GLint level, GLint layer) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1025 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1026 | GLenum target = gl::TextureCubeMap::layerIndexToTarget(layer); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1027 | return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(target, level) : 0); |
| 1028 | } |
| 1029 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1030 | RenderTarget *TextureD3D_Cube::getRenderTarget(GLint level, GLint layer) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1031 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1032 | GLenum target = gl::TextureCubeMap::layerIndexToTarget(layer); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1033 | ASSERT(gl::IsCubemapTextureTarget(target)); |
| 1034 | |
| 1035 | // ensure the underlying texture is created |
| 1036 | if (!ensureRenderTarget()) |
| 1037 | { |
| 1038 | return NULL; |
| 1039 | } |
| 1040 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1041 | updateStorageFaceLevel(layer, level); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1042 | |
| 1043 | // ensure this is NOT a depth texture |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1044 | if (isDepth(level, layer)) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1045 | { |
| 1046 | return NULL; |
| 1047 | } |
| 1048 | |
| 1049 | return mTexStorage->getRenderTarget(target, level); |
| 1050 | } |
| 1051 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1052 | RenderTarget *TextureD3D_Cube::getDepthStencil(GLint level, GLint layer) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1053 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1054 | GLenum target = gl::TextureCubeMap::layerIndexToTarget(layer); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1055 | ASSERT(gl::IsCubemapTextureTarget(target)); |
| 1056 | |
| 1057 | // ensure the underlying texture is created |
| 1058 | if (!ensureRenderTarget()) |
| 1059 | { |
| 1060 | return NULL; |
| 1061 | } |
| 1062 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1063 | updateStorageFaceLevel(layer, level); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1064 | |
| 1065 | // ensure this is a depth texture |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1066 | if (!isDepth(level, layer)) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1067 | { |
| 1068 | return NULL; |
| 1069 | } |
| 1070 | |
| 1071 | return mTexStorage->getRenderTarget(target, level); |
| 1072 | } |
| 1073 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1074 | void TextureD3D_Cube::initializeStorage(bool renderTarget) |
| 1075 | { |
| 1076 | // Only initialize the first time this texture is used as a render target or shader resource |
| 1077 | if (mTexStorage) |
| 1078 | { |
| 1079 | return; |
| 1080 | } |
| 1081 | |
| 1082 | // do not attempt to create storage for nonexistant data |
| 1083 | if (!isFaceLevelComplete(0, 0)) |
| 1084 | { |
| 1085 | return; |
| 1086 | } |
| 1087 | |
| 1088 | bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage)); |
| 1089 | |
| 1090 | setCompleteTexStorage(createCompleteStorage(createRenderTarget)); |
| 1091 | ASSERT(mTexStorage); |
| 1092 | |
| 1093 | // flush image data to the storage |
| 1094 | updateStorage(); |
| 1095 | } |
| 1096 | |
| 1097 | TextureStorageInterfaceCube *TextureD3D_Cube::createCompleteStorage(bool renderTarget) const |
| 1098 | { |
| 1099 | GLsizei size = getBaseLevelWidth(); |
| 1100 | |
| 1101 | ASSERT(size > 0); |
| 1102 | |
| 1103 | // use existing storage level count, when previously specified by TexStorage*D |
| 1104 | GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1)); |
| 1105 | |
| 1106 | return new TextureStorageInterfaceCube(mRenderer, getBaseLevelInternalFormat(), renderTarget, size, levels); |
| 1107 | } |
| 1108 | |
| 1109 | void TextureD3D_Cube::setCompleteTexStorage(TextureStorageInterfaceCube *newCompleteTexStorage) |
| 1110 | { |
| 1111 | SafeDelete(mTexStorage); |
| 1112 | mTexStorage = newCompleteTexStorage; |
| 1113 | |
| 1114 | if (mTexStorage && mTexStorage->isManaged()) |
| 1115 | { |
| 1116 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 1117 | { |
| 1118 | for (int level = 0; level < mTexStorage->getLevelCount(); level++) |
| 1119 | { |
| 1120 | mImageArray[faceIndex][level]->setManagedSurface(mTexStorage, faceIndex, level); |
| 1121 | } |
| 1122 | } |
| 1123 | } |
| 1124 | |
| 1125 | mDirtyImages = true; |
| 1126 | } |
| 1127 | |
| 1128 | void TextureD3D_Cube::updateStorage() |
| 1129 | { |
| 1130 | ASSERT(mTexStorage != NULL); |
| 1131 | GLint storageLevels = mTexStorage->getLevelCount(); |
| 1132 | for (int face = 0; face < 6; face++) |
| 1133 | { |
| 1134 | for (int level = 0; level < storageLevels; level++) |
| 1135 | { |
| 1136 | if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level)) |
| 1137 | { |
| 1138 | updateStorageFaceLevel(face, level); |
| 1139 | } |
| 1140 | } |
| 1141 | } |
| 1142 | } |
| 1143 | |
| 1144 | bool TextureD3D_Cube::ensureRenderTarget() |
| 1145 | { |
| 1146 | initializeStorage(true); |
| 1147 | |
| 1148 | if (getBaseLevelWidth() > 0) |
| 1149 | { |
| 1150 | ASSERT(mTexStorage); |
| 1151 | if (!mTexStorage->isRenderTarget()) |
| 1152 | { |
| 1153 | TextureStorageInterfaceCube *newRenderTargetStorage = createCompleteStorage(true); |
| 1154 | |
| 1155 | if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage)) |
| 1156 | { |
| 1157 | delete newRenderTargetStorage; |
| 1158 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 1159 | } |
| 1160 | |
| 1161 | setCompleteTexStorage(newRenderTargetStorage); |
| 1162 | } |
| 1163 | } |
| 1164 | |
| 1165 | return (mTexStorage && mTexStorage->isRenderTarget()); |
| 1166 | } |
| 1167 | |
| 1168 | TextureStorageInterface *TextureD3D_Cube::getBaseLevelStorage() |
| 1169 | { |
| 1170 | return mTexStorage; |
| 1171 | } |
| 1172 | |
| 1173 | const ImageD3D *TextureD3D_Cube::getBaseLevelImage() const |
| 1174 | { |
| 1175 | // Note: if we are not cube-complete, there is no single base level image that can describe all |
| 1176 | // cube faces, so this method is only well-defined for a cube-complete base level. |
| 1177 | return mImageArray[0][0]; |
| 1178 | } |
| 1179 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1180 | bool TextureD3D_Cube::isValidFaceLevel(int faceIndex, int level) const |
| 1181 | { |
| 1182 | return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0); |
| 1183 | } |
| 1184 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1185 | bool TextureD3D_Cube::isFaceLevelComplete(int faceIndex, int level) const |
| 1186 | { |
| 1187 | ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL); |
| 1188 | |
| 1189 | if (isImmutable()) |
| 1190 | { |
| 1191 | return true; |
| 1192 | } |
| 1193 | |
| 1194 | int baseSize = getBaseLevelWidth(); |
| 1195 | |
| 1196 | if (baseSize <= 0) |
| 1197 | { |
| 1198 | return false; |
| 1199 | } |
| 1200 | |
| 1201 | // "isCubeComplete" checks for base level completeness and we must call that |
| 1202 | // to determine if any face at level 0 is complete. We omit that check here |
| 1203 | // to avoid re-checking cube-completeness for every face at level 0. |
| 1204 | if (level == 0) |
| 1205 | { |
| 1206 | return true; |
| 1207 | } |
| 1208 | |
| 1209 | // Check that non-zero levels are consistent with the base level. |
| 1210 | const ImageD3D *faceLevelImage = mImageArray[faceIndex][level]; |
| 1211 | |
| 1212 | if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat()) |
| 1213 | { |
| 1214 | return false; |
| 1215 | } |
| 1216 | |
| 1217 | if (faceLevelImage->getWidth() != std::max(1, baseSize >> level)) |
| 1218 | { |
| 1219 | return false; |
| 1220 | } |
| 1221 | |
| 1222 | return true; |
| 1223 | } |
| 1224 | |
| 1225 | void TextureD3D_Cube::updateStorageFaceLevel(int faceIndex, int level) |
| 1226 | { |
| 1227 | ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL); |
| 1228 | ImageD3D *image = mImageArray[faceIndex][level]; |
| 1229 | |
| 1230 | if (image->isDirty()) |
| 1231 | { |
| 1232 | commitRect(faceIndex, level, 0, 0, image->getWidth(), image->getHeight()); |
| 1233 | } |
| 1234 | } |
| 1235 | |
| 1236 | void TextureD3D_Cube::redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height) |
| 1237 | { |
| 1238 | // If there currently is a corresponding storage texture image, it has these parameters |
| 1239 | const int storageWidth = std::max(1, getBaseLevelWidth() >> level); |
| 1240 | const int storageHeight = std::max(1, getBaseLevelHeight() >> level); |
| 1241 | const GLenum storageFormat = getBaseLevelInternalFormat(); |
| 1242 | |
| 1243 | mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, width, height, 1, false); |
| 1244 | |
| 1245 | if (mTexStorage) |
| 1246 | { |
| 1247 | const int storageLevels = mTexStorage->getLevelCount(); |
| 1248 | |
| 1249 | if ((level >= storageLevels && storageLevels != 0) || |
| 1250 | width != storageWidth || |
| 1251 | height != storageHeight || |
| 1252 | internalformat != storageFormat) // Discard mismatched storage |
| 1253 | { |
| 1254 | for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 1255 | { |
| 1256 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 1257 | { |
| 1258 | mImageArray[faceIndex][level]->markDirty(); |
| 1259 | } |
| 1260 | } |
| 1261 | |
| 1262 | SafeDelete(mTexStorage); |
| 1263 | |
| 1264 | mDirtyImages = true; |
| 1265 | } |
| 1266 | } |
| 1267 | } |
| 1268 | |
| 1269 | void TextureD3D_Cube::commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 1270 | { |
| 1271 | if (isValidFaceLevel(faceIndex, level)) |
| 1272 | { |
| 1273 | ImageD3D *image = mImageArray[faceIndex][level]; |
| 1274 | if (image->copyToStorage(mTexStorage, faceIndex, level, xoffset, yoffset, width, height)) |
| 1275 | image->markClean(); |
| 1276 | } |
| 1277 | } |
| 1278 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1279 | |
| 1280 | TextureD3D_3D::TextureD3D_3D(Renderer *renderer) |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1281 | : TextureD3D(renderer), |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1282 | mTexStorage(NULL) |
| 1283 | { |
| 1284 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
| 1285 | { |
| 1286 | mImageArray[i] = ImageD3D::makeImageD3D(renderer->createImage()); |
| 1287 | } |
| 1288 | } |
| 1289 | |
| 1290 | TextureD3D_3D::~TextureD3D_3D() |
| 1291 | { |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame^] | 1292 | // Delete the Images before the TextureStorage. |
| 1293 | // Images might be relying on the TextureStorage for some of their data. |
| 1294 | // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1295 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
| 1296 | { |
| 1297 | delete mImageArray[i]; |
| 1298 | } |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame^] | 1299 | |
| 1300 | SafeDelete(mTexStorage); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1301 | } |
| 1302 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1303 | Image *TextureD3D_3D::getImage(int level, int layer) const |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1304 | { |
| 1305 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1306 | ASSERT(layer == 0); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1307 | return mImageArray[level]; |
| 1308 | } |
| 1309 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1310 | GLsizei TextureD3D_3D::getLayerCount(int level) const |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1311 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1312 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| 1313 | return 1; |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1314 | } |
| 1315 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1316 | GLsizei TextureD3D_3D::getWidth(GLint level) const |
| 1317 | { |
| 1318 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 1319 | return mImageArray[level]->getWidth(); |
| 1320 | else |
| 1321 | return 0; |
| 1322 | } |
| 1323 | |
| 1324 | GLsizei TextureD3D_3D::getHeight(GLint level) const |
| 1325 | { |
| 1326 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 1327 | return mImageArray[level]->getHeight(); |
| 1328 | else |
| 1329 | return 0; |
| 1330 | } |
| 1331 | |
| 1332 | GLsizei TextureD3D_3D::getDepth(GLint level) const |
| 1333 | { |
| 1334 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 1335 | return mImageArray[level]->getDepth(); |
| 1336 | else |
| 1337 | return 0; |
| 1338 | } |
| 1339 | |
| 1340 | GLenum TextureD3D_3D::getInternalFormat(GLint level) const |
| 1341 | { |
| 1342 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 1343 | return mImageArray[level]->getInternalFormat(); |
| 1344 | else |
| 1345 | return GL_NONE; |
| 1346 | } |
| 1347 | |
| 1348 | bool TextureD3D_3D::isDepth(GLint level) const |
| 1349 | { |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1350 | return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1351 | } |
| 1352 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1353 | void TextureD3D_3D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1354 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1355 | ASSERT(target == GL_TEXTURE_3D); |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1356 | GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); |
| 1357 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1358 | redefineImage(level, sizedInternalFormat, width, height, depth); |
| 1359 | |
| 1360 | bool fastUnpacked = false; |
| 1361 | |
| 1362 | // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer |
| 1363 | if (isFastUnpackable(unpack, sizedInternalFormat)) |
| 1364 | { |
| 1365 | // Will try to create RT storage if it does not exist |
| 1366 | RenderTarget *destRenderTarget = getRenderTarget(level); |
| 1367 | gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), getDepth(level)); |
| 1368 | |
| 1369 | if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget)) |
| 1370 | { |
| 1371 | // Ensure we don't overwrite our newly initialized data |
| 1372 | mImageArray[level]->markClean(); |
| 1373 | |
| 1374 | fastUnpacked = true; |
| 1375 | } |
| 1376 | } |
| 1377 | |
| 1378 | if (!fastUnpacked) |
| 1379 | { |
| 1380 | TextureD3D::setImage(unpack, type, pixels, mImageArray[level]); |
| 1381 | } |
| 1382 | } |
| 1383 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1384 | void TextureD3D_3D::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1385 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1386 | ASSERT(target == GL_TEXTURE_3D); |
| 1387 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1388 | // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
| 1389 | redefineImage(level, format, width, height, depth); |
| 1390 | |
| 1391 | TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]); |
| 1392 | } |
| 1393 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1394 | void TextureD3D_3D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1395 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1396 | ASSERT(target == GL_TEXTURE_3D); |
| 1397 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1398 | bool fastUnpacked = false; |
| 1399 | |
| 1400 | // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer |
| 1401 | if (isFastUnpackable(unpack, getInternalFormat(level))) |
| 1402 | { |
| 1403 | RenderTarget *destRenderTarget = getRenderTarget(level); |
| 1404 | gl::Box destArea(xoffset, yoffset, zoffset, width, height, depth); |
| 1405 | |
| 1406 | if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, destRenderTarget)) |
| 1407 | { |
| 1408 | // Ensure we don't overwrite our newly initialized data |
| 1409 | mImageArray[level]->markClean(); |
| 1410 | |
| 1411 | fastUnpacked = true; |
| 1412 | } |
| 1413 | } |
| 1414 | |
| 1415 | if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels, mImageArray[level])) |
| 1416 | { |
| 1417 | commitRect(level, xoffset, yoffset, zoffset, width, height, depth); |
| 1418 | } |
| 1419 | } |
| 1420 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1421 | void TextureD3D_3D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1422 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1423 | ASSERT(target == GL_TEXTURE_3D); |
| 1424 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1425 | if (TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level])) |
| 1426 | { |
| 1427 | commitRect(level, xoffset, yoffset, zoffset, width, height, depth); |
| 1428 | } |
| 1429 | } |
| 1430 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1431 | void TextureD3D_3D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 1432 | { |
| 1433 | UNIMPLEMENTED(); |
| 1434 | } |
| 1435 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1436 | void TextureD3D_3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 1437 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1438 | ASSERT(target == GL_TEXTURE_3D); |
| 1439 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1440 | // can only make our texture storage to a render target if level 0 is defined (with a width & height) and |
| 1441 | // the current level we're copying to is defined (with appropriate format, width & height) |
| 1442 | bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0); |
| 1443 | |
| 1444 | if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) |
| 1445 | { |
| 1446 | mImageArray[level]->copy(xoffset, yoffset, zoffset, x, y, width, height, source); |
| 1447 | mDirtyImages = true; |
| 1448 | } |
| 1449 | else |
| 1450 | { |
| 1451 | ensureRenderTarget(); |
| 1452 | |
| 1453 | if (isValidLevel(level)) |
| 1454 | { |
| 1455 | updateStorageLevel(level); |
| 1456 | |
| 1457 | gl::Rectangle sourceRect; |
| 1458 | sourceRect.x = x; |
| 1459 | sourceRect.width = width; |
| 1460 | sourceRect.y = y; |
| 1461 | sourceRect.height = height; |
| 1462 | |
| 1463 | mRenderer->copyImage(source, sourceRect, |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1464 | gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1465 | xoffset, yoffset, zoffset, mTexStorage, level); |
| 1466 | } |
| 1467 | } |
| 1468 | } |
| 1469 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1470 | void TextureD3D_3D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1471 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1472 | ASSERT(target == GL_TEXTURE_3D); |
| 1473 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1474 | for (int level = 0; level < levels; level++) |
| 1475 | { |
| 1476 | GLsizei levelWidth = std::max(1, width >> level); |
| 1477 | GLsizei levelHeight = std::max(1, height >> level); |
| 1478 | GLsizei levelDepth = std::max(1, depth >> level); |
| 1479 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, levelWidth, levelHeight, levelDepth, true); |
| 1480 | } |
| 1481 | |
| 1482 | for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 1483 | { |
| 1484 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, GL_NONE, 0, 0, 0, true); |
| 1485 | } |
| 1486 | |
| 1487 | mImmutable = true; |
| 1488 | |
| 1489 | setCompleteTexStorage(new TextureStorageInterface3D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, depth, levels)); |
| 1490 | } |
| 1491 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1492 | void TextureD3D_3D::bindTexImage(egl::Surface *surface) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1493 | { |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1494 | UNREACHABLE(); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1495 | } |
| 1496 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1497 | void TextureD3D_3D::releaseTexImage() |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1498 | { |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1499 | UNREACHABLE(); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1500 | } |
| 1501 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1502 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1503 | void TextureD3D_3D::generateMipmaps() |
| 1504 | { |
| 1505 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 1506 | int levelCount = mipLevels(); |
| 1507 | for (int level = 1; level < levelCount; level++) |
| 1508 | { |
| 1509 | redefineImage(level, getBaseLevelInternalFormat(), |
| 1510 | std::max(getBaseLevelWidth() >> level, 1), |
| 1511 | std::max(getBaseLevelHeight() >> level, 1), |
| 1512 | std::max(getBaseLevelDepth() >> level, 1)); |
| 1513 | } |
| 1514 | |
| 1515 | if (mTexStorage && mTexStorage->isRenderTarget()) |
| 1516 | { |
| 1517 | for (int level = 1; level < levelCount; level++) |
| 1518 | { |
| 1519 | mTexStorage->generateMipmap(level); |
| 1520 | |
| 1521 | mImageArray[level]->markClean(); |
| 1522 | } |
| 1523 | } |
| 1524 | else |
| 1525 | { |
| 1526 | for (int level = 1; level < levelCount; level++) |
| 1527 | { |
| 1528 | mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]); |
| 1529 | } |
| 1530 | } |
| 1531 | } |
| 1532 | |
| 1533 | unsigned int TextureD3D_3D::getRenderTargetSerial(GLint level, GLint layer) |
| 1534 | { |
| 1535 | return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level, layer) : 0); |
| 1536 | } |
| 1537 | |
| 1538 | RenderTarget *TextureD3D_3D::getRenderTarget(GLint level) |
| 1539 | { |
| 1540 | // ensure the underlying texture is created |
| 1541 | if (!ensureRenderTarget()) |
| 1542 | { |
| 1543 | return NULL; |
| 1544 | } |
| 1545 | |
| 1546 | updateStorageLevel(level); |
| 1547 | |
| 1548 | // ensure this is NOT a depth texture |
| 1549 | if (isDepth(level)) |
| 1550 | { |
| 1551 | return NULL; |
| 1552 | } |
| 1553 | |
| 1554 | return mTexStorage->getRenderTarget(level); |
| 1555 | } |
| 1556 | |
| 1557 | RenderTarget *TextureD3D_3D::getRenderTarget(GLint level, GLint layer) |
| 1558 | { |
| 1559 | // ensure the underlying texture is created |
| 1560 | if (!ensureRenderTarget()) |
| 1561 | { |
| 1562 | return NULL; |
| 1563 | } |
| 1564 | |
| 1565 | updateStorage(); |
| 1566 | |
| 1567 | // ensure this is NOT a depth texture |
| 1568 | if (isDepth(level)) |
| 1569 | { |
| 1570 | return NULL; |
| 1571 | } |
| 1572 | |
| 1573 | return mTexStorage->getRenderTarget(level, layer); |
| 1574 | } |
| 1575 | |
| 1576 | RenderTarget *TextureD3D_3D::getDepthStencil(GLint level, GLint layer) |
| 1577 | { |
| 1578 | // ensure the underlying texture is created |
| 1579 | if (!ensureRenderTarget()) |
| 1580 | { |
| 1581 | return NULL; |
| 1582 | } |
| 1583 | |
| 1584 | updateStorageLevel(level); |
| 1585 | |
| 1586 | // ensure this is a depth texture |
| 1587 | if (!isDepth(level)) |
| 1588 | { |
| 1589 | return NULL; |
| 1590 | } |
| 1591 | |
| 1592 | return mTexStorage->getRenderTarget(level, layer); |
| 1593 | } |
| 1594 | |
| 1595 | void TextureD3D_3D::initializeStorage(bool renderTarget) |
| 1596 | { |
| 1597 | // Only initialize the first time this texture is used as a render target or shader resource |
| 1598 | if (mTexStorage) |
| 1599 | { |
| 1600 | return; |
| 1601 | } |
| 1602 | |
| 1603 | // do not attempt to create storage for nonexistant data |
| 1604 | if (!isLevelComplete(0)) |
| 1605 | { |
| 1606 | return; |
| 1607 | } |
| 1608 | |
| 1609 | bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE); |
| 1610 | |
| 1611 | setCompleteTexStorage(createCompleteStorage(createRenderTarget)); |
| 1612 | ASSERT(mTexStorage); |
| 1613 | |
| 1614 | // flush image data to the storage |
| 1615 | updateStorage(); |
| 1616 | } |
| 1617 | |
| 1618 | TextureStorageInterface3D *TextureD3D_3D::createCompleteStorage(bool renderTarget) const |
| 1619 | { |
| 1620 | GLsizei width = getBaseLevelWidth(); |
| 1621 | GLsizei height = getBaseLevelHeight(); |
| 1622 | GLsizei depth = getBaseLevelDepth(); |
| 1623 | |
| 1624 | ASSERT(width > 0 && height > 0 && depth > 0); |
| 1625 | |
| 1626 | // use existing storage level count, when previously specified by TexStorage*D |
| 1627 | GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, depth)); |
| 1628 | |
| 1629 | return new TextureStorageInterface3D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, depth, levels); |
| 1630 | } |
| 1631 | |
| 1632 | void TextureD3D_3D::setCompleteTexStorage(TextureStorageInterface3D *newCompleteTexStorage) |
| 1633 | { |
| 1634 | SafeDelete(mTexStorage); |
| 1635 | mTexStorage = newCompleteTexStorage; |
| 1636 | mDirtyImages = true; |
| 1637 | |
| 1638 | // We do not support managed 3D storage, as that is D3D9/ES2-only |
| 1639 | ASSERT(!mTexStorage->isManaged()); |
| 1640 | } |
| 1641 | |
| 1642 | void TextureD3D_3D::updateStorage() |
| 1643 | { |
| 1644 | ASSERT(mTexStorage != NULL); |
| 1645 | GLint storageLevels = mTexStorage->getLevelCount(); |
| 1646 | for (int level = 0; level < storageLevels; level++) |
| 1647 | { |
| 1648 | if (mImageArray[level]->isDirty() && isLevelComplete(level)) |
| 1649 | { |
| 1650 | updateStorageLevel(level); |
| 1651 | } |
| 1652 | } |
| 1653 | } |
| 1654 | |
| 1655 | bool TextureD3D_3D::ensureRenderTarget() |
| 1656 | { |
| 1657 | initializeStorage(true); |
| 1658 | |
| 1659 | if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getBaseLevelDepth() > 0) |
| 1660 | { |
| 1661 | ASSERT(mTexStorage); |
| 1662 | if (!mTexStorage->isRenderTarget()) |
| 1663 | { |
| 1664 | TextureStorageInterface3D *newRenderTargetStorage = createCompleteStorage(true); |
| 1665 | |
| 1666 | if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage)) |
| 1667 | { |
| 1668 | delete newRenderTargetStorage; |
| 1669 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 1670 | } |
| 1671 | |
| 1672 | setCompleteTexStorage(newRenderTargetStorage); |
| 1673 | } |
| 1674 | } |
| 1675 | |
| 1676 | return (mTexStorage && mTexStorage->isRenderTarget()); |
| 1677 | } |
| 1678 | |
| 1679 | TextureStorageInterface *TextureD3D_3D::getBaseLevelStorage() |
| 1680 | { |
| 1681 | return mTexStorage; |
| 1682 | } |
| 1683 | |
| 1684 | const ImageD3D *TextureD3D_3D::getBaseLevelImage() const |
| 1685 | { |
| 1686 | return mImageArray[0]; |
| 1687 | } |
| 1688 | |
| 1689 | bool TextureD3D_3D::isValidLevel(int level) const |
| 1690 | { |
| 1691 | return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0); |
| 1692 | } |
| 1693 | |
| 1694 | bool TextureD3D_3D::isLevelComplete(int level) const |
| 1695 | { |
| 1696 | ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL); |
| 1697 | |
| 1698 | if (isImmutable()) |
| 1699 | { |
| 1700 | return true; |
| 1701 | } |
| 1702 | |
| 1703 | GLsizei width = getBaseLevelWidth(); |
| 1704 | GLsizei height = getBaseLevelHeight(); |
| 1705 | GLsizei depth = getBaseLevelDepth(); |
| 1706 | |
| 1707 | if (width <= 0 || height <= 0 || depth <= 0) |
| 1708 | { |
| 1709 | return false; |
| 1710 | } |
| 1711 | |
| 1712 | if (level == 0) |
| 1713 | { |
| 1714 | return true; |
| 1715 | } |
| 1716 | |
| 1717 | ImageD3D *levelImage = mImageArray[level]; |
| 1718 | |
| 1719 | if (levelImage->getInternalFormat() != getBaseLevelInternalFormat()) |
| 1720 | { |
| 1721 | return false; |
| 1722 | } |
| 1723 | |
| 1724 | if (levelImage->getWidth() != std::max(1, width >> level)) |
| 1725 | { |
| 1726 | return false; |
| 1727 | } |
| 1728 | |
| 1729 | if (levelImage->getHeight() != std::max(1, height >> level)) |
| 1730 | { |
| 1731 | return false; |
| 1732 | } |
| 1733 | |
| 1734 | if (levelImage->getDepth() != std::max(1, depth >> level)) |
| 1735 | { |
| 1736 | return false; |
| 1737 | } |
| 1738 | |
| 1739 | return true; |
| 1740 | } |
| 1741 | |
| 1742 | void TextureD3D_3D::updateStorageLevel(int level) |
| 1743 | { |
| 1744 | ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL); |
| 1745 | ASSERT(isLevelComplete(level)); |
| 1746 | |
| 1747 | if (mImageArray[level]->isDirty()) |
| 1748 | { |
| 1749 | commitRect(level, 0, 0, 0, getWidth(level), getHeight(level), getDepth(level)); |
| 1750 | } |
| 1751 | } |
| 1752 | |
| 1753 | void TextureD3D_3D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
| 1754 | { |
| 1755 | // If there currently is a corresponding storage texture image, it has these parameters |
| 1756 | const int storageWidth = std::max(1, getBaseLevelWidth() >> level); |
| 1757 | const int storageHeight = std::max(1, getBaseLevelHeight() >> level); |
| 1758 | const int storageDepth = std::max(1, getBaseLevelDepth() >> level); |
| 1759 | const GLenum storageFormat = getBaseLevelInternalFormat(); |
| 1760 | |
| 1761 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, width, height, depth, false); |
| 1762 | |
| 1763 | if (mTexStorage) |
| 1764 | { |
| 1765 | const int storageLevels = mTexStorage->getLevelCount(); |
| 1766 | |
| 1767 | if ((level >= storageLevels && storageLevels != 0) || |
| 1768 | width != storageWidth || |
| 1769 | height != storageHeight || |
| 1770 | depth != storageDepth || |
| 1771 | internalformat != storageFormat) // Discard mismatched storage |
| 1772 | { |
| 1773 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 1774 | { |
| 1775 | mImageArray[i]->markDirty(); |
| 1776 | } |
| 1777 | |
| 1778 | SafeDelete(mTexStorage); |
| 1779 | mDirtyImages = true; |
| 1780 | } |
| 1781 | } |
| 1782 | } |
| 1783 | |
| 1784 | void TextureD3D_3D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) |
| 1785 | { |
| 1786 | if (isValidLevel(level)) |
| 1787 | { |
| 1788 | ImageD3D *image = mImageArray[level]; |
| 1789 | if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, zoffset, width, height, depth)) |
| 1790 | { |
| 1791 | image->markClean(); |
| 1792 | } |
| 1793 | } |
| 1794 | } |
| 1795 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1796 | |
| 1797 | TextureD3D_2DArray::TextureD3D_2DArray(Renderer *renderer) |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1798 | : TextureD3D(renderer), |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1799 | mTexStorage(NULL) |
| 1800 | { |
| 1801 | for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level) |
| 1802 | { |
| 1803 | mLayerCounts[level] = 0; |
| 1804 | mImageArray[level] = NULL; |
| 1805 | } |
| 1806 | } |
| 1807 | |
| 1808 | TextureD3D_2DArray::~TextureD3D_2DArray() |
| 1809 | { |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame^] | 1810 | // Delete the Images before the TextureStorage. |
| 1811 | // Images might be relying on the TextureStorage for some of their data. |
| 1812 | // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1813 | deleteImages(); |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame^] | 1814 | SafeDelete(mTexStorage); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1815 | } |
| 1816 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1817 | Image *TextureD3D_2DArray::getImage(int level, int layer) const |
| 1818 | { |
| 1819 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| 1820 | ASSERT(layer < mLayerCounts[level]); |
| 1821 | return mImageArray[level][layer]; |
| 1822 | } |
| 1823 | |
| 1824 | GLsizei TextureD3D_2DArray::getLayerCount(int level) const |
| 1825 | { |
| 1826 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| 1827 | return mLayerCounts[level]; |
| 1828 | } |
| 1829 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1830 | GLsizei TextureD3D_2DArray::getWidth(GLint level) const |
| 1831 | { |
| 1832 | return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getWidth() : 0; |
| 1833 | } |
| 1834 | |
| 1835 | GLsizei TextureD3D_2DArray::getHeight(GLint level) const |
| 1836 | { |
| 1837 | return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getHeight() : 0; |
| 1838 | } |
| 1839 | |
| 1840 | GLsizei TextureD3D_2DArray::getLayers(GLint level) const |
| 1841 | { |
| 1842 | return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mLayerCounts[level] : 0; |
| 1843 | } |
| 1844 | |
| 1845 | GLenum TextureD3D_2DArray::getInternalFormat(GLint level) const |
| 1846 | { |
| 1847 | return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getInternalFormat() : GL_NONE; |
| 1848 | } |
| 1849 | |
| 1850 | bool TextureD3D_2DArray::isDepth(GLint level) const |
| 1851 | { |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1852 | return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1853 | } |
| 1854 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1855 | void TextureD3D_2DArray::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1856 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1857 | ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| 1858 | |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1859 | GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); |
| 1860 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1861 | redefineImage(level, sizedInternalFormat, width, height, depth); |
| 1862 | |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1863 | const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedInternalFormat); |
| 1864 | GLsizei inputDepthPitch = formatInfo.computeDepthPitch(type, width, height, unpack.alignment); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1865 | |
| 1866 | for (int i = 0; i < depth; i++) |
| 1867 | { |
| 1868 | const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; |
| 1869 | TextureD3D::setImage(unpack, type, layerPixels, mImageArray[level][i]); |
| 1870 | } |
| 1871 | } |
| 1872 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1873 | void TextureD3D_2DArray::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1874 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1875 | ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| 1876 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1877 | // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
| 1878 | redefineImage(level, format, width, height, depth); |
| 1879 | |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1880 | const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format); |
| 1881 | GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, width, height, 1); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1882 | |
| 1883 | for (int i = 0; i < depth; i++) |
| 1884 | { |
| 1885 | const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; |
| 1886 | TextureD3D::setCompressedImage(imageSize, layerPixels, mImageArray[level][i]); |
| 1887 | } |
| 1888 | } |
| 1889 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1890 | void TextureD3D_2DArray::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1891 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1892 | ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| 1893 | |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1894 | const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(getInternalFormat(level)); |
| 1895 | GLsizei inputDepthPitch = formatInfo.computeDepthPitch(type, width, height, unpack.alignment); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1896 | |
| 1897 | for (int i = 0; i < depth; i++) |
| 1898 | { |
| 1899 | int layer = zoffset + i; |
| 1900 | const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; |
| 1901 | |
| 1902 | if (TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpack, layerPixels, mImageArray[level][layer])) |
| 1903 | { |
| 1904 | commitRect(level, xoffset, yoffset, layer, width, height); |
| 1905 | } |
| 1906 | } |
| 1907 | } |
| 1908 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1909 | void TextureD3D_2DArray::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1910 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1911 | ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| 1912 | |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1913 | const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format); |
| 1914 | GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, width, height, 1); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1915 | |
| 1916 | for (int i = 0; i < depth; i++) |
| 1917 | { |
| 1918 | int layer = zoffset + i; |
| 1919 | const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; |
| 1920 | |
| 1921 | if (TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, layerPixels, mImageArray[level][layer])) |
| 1922 | { |
| 1923 | commitRect(level, xoffset, yoffset, layer, width, height); |
| 1924 | } |
| 1925 | } |
| 1926 | } |
| 1927 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1928 | void TextureD3D_2DArray::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 1929 | { |
| 1930 | UNIMPLEMENTED(); |
| 1931 | } |
| 1932 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1933 | void TextureD3D_2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 1934 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1935 | ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| 1936 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1937 | // can only make our texture storage to a render target if level 0 is defined (with a width & height) and |
| 1938 | // the current level we're copying to is defined (with appropriate format, width & height) |
| 1939 | bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0); |
| 1940 | |
| 1941 | if (!mImageArray[level][0]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) |
| 1942 | { |
| 1943 | mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, x, y, width, height, source); |
| 1944 | mDirtyImages = true; |
| 1945 | } |
| 1946 | else |
| 1947 | { |
| 1948 | ensureRenderTarget(); |
| 1949 | |
| 1950 | if (isValidLevel(level)) |
| 1951 | { |
| 1952 | updateStorageLevel(level); |
| 1953 | |
| 1954 | gl::Rectangle sourceRect; |
| 1955 | sourceRect.x = x; |
| 1956 | sourceRect.width = width; |
| 1957 | sourceRect.y = y; |
| 1958 | sourceRect.height = height; |
| 1959 | |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1960 | mRenderer->copyImage(source, sourceRect, gl::GetInternalFormatInfo(getInternalFormat(0)).format, |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1961 | xoffset, yoffset, zoffset, mTexStorage, level); |
| 1962 | } |
| 1963 | } |
| 1964 | } |
| 1965 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1966 | void TextureD3D_2DArray::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1967 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1968 | ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| 1969 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1970 | deleteImages(); |
| 1971 | |
| 1972 | for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 1973 | { |
| 1974 | GLsizei levelWidth = std::max(1, width >> level); |
| 1975 | GLsizei levelHeight = std::max(1, height >> level); |
| 1976 | |
| 1977 | mLayerCounts[level] = (level < levels ? depth : 0); |
| 1978 | |
| 1979 | if (mLayerCounts[level] > 0) |
| 1980 | { |
| 1981 | // Create new images for this level |
| 1982 | mImageArray[level] = new ImageD3D*[mLayerCounts[level]]; |
| 1983 | |
| 1984 | for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| 1985 | { |
| 1986 | mImageArray[level][layer] = ImageD3D::makeImageD3D(mRenderer->createImage()); |
| 1987 | mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, levelWidth, |
| 1988 | levelHeight, 1, true); |
| 1989 | } |
| 1990 | } |
| 1991 | } |
| 1992 | |
| 1993 | mImmutable = true; |
| 1994 | setCompleteTexStorage(new TextureStorageInterface2DArray(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, depth, levels)); |
| 1995 | } |
| 1996 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1997 | void TextureD3D_2DArray::bindTexImage(egl::Surface *surface) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1998 | { |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1999 | UNREACHABLE(); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 2000 | } |
| 2001 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 2002 | void TextureD3D_2DArray::releaseTexImage() |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 2003 | { |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 2004 | UNREACHABLE(); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 2005 | } |
| 2006 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 2007 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 2008 | void TextureD3D_2DArray::generateMipmaps() |
| 2009 | { |
| 2010 | int baseWidth = getBaseLevelWidth(); |
| 2011 | int baseHeight = getBaseLevelHeight(); |
| 2012 | int baseDepth = getBaseLevelDepth(); |
| 2013 | GLenum baseFormat = getBaseLevelInternalFormat(); |
| 2014 | |
| 2015 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 2016 | int levelCount = mipLevels(); |
| 2017 | for (int level = 1; level < levelCount; level++) |
| 2018 | { |
| 2019 | redefineImage(level, baseFormat, std::max(baseWidth >> level, 1), std::max(baseHeight >> level, 1), baseDepth); |
| 2020 | } |
| 2021 | |
| 2022 | if (mTexStorage && mTexStorage->isRenderTarget()) |
| 2023 | { |
| 2024 | for (int level = 1; level < levelCount; level++) |
| 2025 | { |
| 2026 | mTexStorage->generateMipmap(level); |
| 2027 | |
| 2028 | for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| 2029 | { |
| 2030 | mImageArray[level][layer]->markClean(); |
| 2031 | } |
| 2032 | } |
| 2033 | } |
| 2034 | else |
| 2035 | { |
| 2036 | for (int level = 1; level < levelCount; level++) |
| 2037 | { |
| 2038 | for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| 2039 | { |
| 2040 | mRenderer->generateMipmap(mImageArray[level][layer], mImageArray[level - 1][layer]); |
| 2041 | } |
| 2042 | } |
| 2043 | } |
| 2044 | } |
| 2045 | |
| 2046 | unsigned int TextureD3D_2DArray::getRenderTargetSerial(GLint level, GLint layer) |
| 2047 | { |
| 2048 | return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level, layer) : 0); |
| 2049 | } |
| 2050 | |
| 2051 | RenderTarget *TextureD3D_2DArray::getRenderTarget(GLint level, GLint layer) |
| 2052 | { |
| 2053 | // ensure the underlying texture is created |
| 2054 | if (!ensureRenderTarget()) |
| 2055 | { |
| 2056 | return NULL; |
| 2057 | } |
| 2058 | |
| 2059 | updateStorageLevel(level); |
| 2060 | |
| 2061 | // ensure this is NOT a depth texture |
| 2062 | if (isDepth(level)) |
| 2063 | { |
| 2064 | return NULL; |
| 2065 | } |
| 2066 | |
| 2067 | return mTexStorage->getRenderTarget(level, layer); |
| 2068 | } |
| 2069 | |
| 2070 | RenderTarget *TextureD3D_2DArray::getDepthStencil(GLint level, GLint layer) |
| 2071 | { |
| 2072 | // ensure the underlying texture is created |
| 2073 | if (!ensureRenderTarget()) |
| 2074 | { |
| 2075 | return NULL; |
| 2076 | } |
| 2077 | |
| 2078 | updateStorageLevel(level); |
| 2079 | |
| 2080 | // ensure this is a depth texture |
| 2081 | if (!isDepth(level)) |
| 2082 | { |
| 2083 | return NULL; |
| 2084 | } |
| 2085 | |
| 2086 | return mTexStorage->getRenderTarget(level, layer); |
| 2087 | } |
| 2088 | |
| 2089 | void TextureD3D_2DArray::initializeStorage(bool renderTarget) |
| 2090 | { |
| 2091 | // Only initialize the first time this texture is used as a render target or shader resource |
| 2092 | if (mTexStorage) |
| 2093 | { |
| 2094 | return; |
| 2095 | } |
| 2096 | |
| 2097 | // do not attempt to create storage for nonexistant data |
| 2098 | if (!isLevelComplete(0)) |
| 2099 | { |
| 2100 | return; |
| 2101 | } |
| 2102 | |
| 2103 | bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE); |
| 2104 | |
| 2105 | setCompleteTexStorage(createCompleteStorage(createRenderTarget)); |
| 2106 | ASSERT(mTexStorage); |
| 2107 | |
| 2108 | // flush image data to the storage |
| 2109 | updateStorage(); |
| 2110 | } |
| 2111 | |
| 2112 | TextureStorageInterface2DArray *TextureD3D_2DArray::createCompleteStorage(bool renderTarget) const |
| 2113 | { |
| 2114 | GLsizei width = getBaseLevelWidth(); |
| 2115 | GLsizei height = getBaseLevelHeight(); |
| 2116 | GLsizei depth = getLayers(0); |
| 2117 | |
| 2118 | ASSERT(width > 0 && height > 0 && depth > 0); |
| 2119 | |
| 2120 | // use existing storage level count, when previously specified by TexStorage*D |
| 2121 | GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1)); |
| 2122 | |
| 2123 | return new TextureStorageInterface2DArray(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, depth, levels); |
| 2124 | } |
| 2125 | |
| 2126 | void TextureD3D_2DArray::setCompleteTexStorage(TextureStorageInterface2DArray *newCompleteTexStorage) |
| 2127 | { |
| 2128 | SafeDelete(mTexStorage); |
| 2129 | mTexStorage = newCompleteTexStorage; |
| 2130 | mDirtyImages = true; |
| 2131 | |
| 2132 | // We do not support managed 2D array storage, as managed storage is ES2/D3D9 only |
| 2133 | ASSERT(!mTexStorage->isManaged()); |
| 2134 | } |
| 2135 | |
| 2136 | void TextureD3D_2DArray::updateStorage() |
| 2137 | { |
| 2138 | ASSERT(mTexStorage != NULL); |
| 2139 | GLint storageLevels = mTexStorage->getLevelCount(); |
| 2140 | for (int level = 0; level < storageLevels; level++) |
| 2141 | { |
| 2142 | if (isLevelComplete(level)) |
| 2143 | { |
| 2144 | updateStorageLevel(level); |
| 2145 | } |
| 2146 | } |
| 2147 | } |
| 2148 | |
| 2149 | bool TextureD3D_2DArray::ensureRenderTarget() |
| 2150 | { |
| 2151 | initializeStorage(true); |
| 2152 | |
| 2153 | if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getLayers(0) > 0) |
| 2154 | { |
| 2155 | ASSERT(mTexStorage); |
| 2156 | if (!mTexStorage->isRenderTarget()) |
| 2157 | { |
| 2158 | TextureStorageInterface2DArray *newRenderTargetStorage = createCompleteStorage(true); |
| 2159 | |
| 2160 | if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage)) |
| 2161 | { |
| 2162 | delete newRenderTargetStorage; |
| 2163 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2164 | } |
| 2165 | |
| 2166 | setCompleteTexStorage(newRenderTargetStorage); |
| 2167 | } |
| 2168 | } |
| 2169 | |
| 2170 | return (mTexStorage && mTexStorage->isRenderTarget()); |
| 2171 | } |
| 2172 | |
| 2173 | const ImageD3D *TextureD3D_2DArray::getBaseLevelImage() const |
| 2174 | { |
| 2175 | return (mLayerCounts[0] > 0 ? mImageArray[0][0] : NULL); |
| 2176 | } |
| 2177 | |
| 2178 | TextureStorageInterface *TextureD3D_2DArray::getBaseLevelStorage() |
| 2179 | { |
| 2180 | return mTexStorage; |
| 2181 | } |
| 2182 | |
| 2183 | bool TextureD3D_2DArray::isValidLevel(int level) const |
| 2184 | { |
| 2185 | return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0); |
| 2186 | } |
| 2187 | |
| 2188 | bool TextureD3D_2DArray::isLevelComplete(int level) const |
| 2189 | { |
| 2190 | ASSERT(level >= 0 && level < (int)ArraySize(mImageArray)); |
| 2191 | |
| 2192 | if (isImmutable()) |
| 2193 | { |
| 2194 | return true; |
| 2195 | } |
| 2196 | |
| 2197 | GLsizei width = getBaseLevelWidth(); |
| 2198 | GLsizei height = getBaseLevelHeight(); |
| 2199 | GLsizei layers = getLayers(0); |
| 2200 | |
| 2201 | if (width <= 0 || height <= 0 || layers <= 0) |
| 2202 | { |
| 2203 | return false; |
| 2204 | } |
| 2205 | |
| 2206 | if (level == 0) |
| 2207 | { |
| 2208 | return true; |
| 2209 | } |
| 2210 | |
| 2211 | if (getInternalFormat(level) != getInternalFormat(0)) |
| 2212 | { |
| 2213 | return false; |
| 2214 | } |
| 2215 | |
| 2216 | if (getWidth(level) != std::max(1, width >> level)) |
| 2217 | { |
| 2218 | return false; |
| 2219 | } |
| 2220 | |
| 2221 | if (getHeight(level) != std::max(1, height >> level)) |
| 2222 | { |
| 2223 | return false; |
| 2224 | } |
| 2225 | |
| 2226 | if (getLayers(level) != layers) |
| 2227 | { |
| 2228 | return false; |
| 2229 | } |
| 2230 | |
| 2231 | return true; |
| 2232 | } |
| 2233 | |
| 2234 | void TextureD3D_2DArray::updateStorageLevel(int level) |
| 2235 | { |
| 2236 | ASSERT(level >= 0 && level < (int)ArraySize(mLayerCounts)); |
| 2237 | ASSERT(isLevelComplete(level)); |
| 2238 | |
| 2239 | for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| 2240 | { |
| 2241 | ASSERT(mImageArray[level] != NULL && mImageArray[level][layer] != NULL); |
| 2242 | if (mImageArray[level][layer]->isDirty()) |
| 2243 | { |
| 2244 | commitRect(level, 0, 0, layer, getWidth(level), getHeight(level)); |
| 2245 | } |
| 2246 | } |
| 2247 | } |
| 2248 | |
| 2249 | void TextureD3D_2DArray::deleteImages() |
| 2250 | { |
| 2251 | for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level) |
| 2252 | { |
| 2253 | for (int layer = 0; layer < mLayerCounts[level]; ++layer) |
| 2254 | { |
| 2255 | delete mImageArray[level][layer]; |
| 2256 | } |
| 2257 | delete[] mImageArray[level]; |
| 2258 | mImageArray[level] = NULL; |
| 2259 | mLayerCounts[level] = 0; |
| 2260 | } |
| 2261 | } |
| 2262 | |
| 2263 | void TextureD3D_2DArray::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
| 2264 | { |
| 2265 | // If there currently is a corresponding storage texture image, it has these parameters |
| 2266 | const int storageWidth = std::max(1, getBaseLevelWidth() >> level); |
| 2267 | const int storageHeight = std::max(1, getBaseLevelHeight() >> level); |
| 2268 | const int storageDepth = getLayers(0); |
| 2269 | const GLenum storageFormat = getBaseLevelInternalFormat(); |
| 2270 | |
| 2271 | for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| 2272 | { |
| 2273 | delete mImageArray[level][layer]; |
| 2274 | } |
| 2275 | delete[] mImageArray[level]; |
| 2276 | mImageArray[level] = NULL; |
| 2277 | mLayerCounts[level] = depth; |
| 2278 | |
| 2279 | if (depth > 0) |
| 2280 | { |
| 2281 | mImageArray[level] = new ImageD3D*[depth](); |
| 2282 | |
| 2283 | for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| 2284 | { |
| 2285 | mImageArray[level][layer] = ImageD3D::makeImageD3D(mRenderer->createImage()); |
| 2286 | mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, width, height, 1, false); |
| 2287 | } |
| 2288 | } |
| 2289 | |
| 2290 | if (mTexStorage) |
| 2291 | { |
| 2292 | const int storageLevels = mTexStorage->getLevelCount(); |
| 2293 | |
| 2294 | if ((level >= storageLevels && storageLevels != 0) || |
| 2295 | width != storageWidth || |
| 2296 | height != storageHeight || |
| 2297 | depth != storageDepth || |
| 2298 | internalformat != storageFormat) // Discard mismatched storage |
| 2299 | { |
| 2300 | for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 2301 | { |
| 2302 | for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| 2303 | { |
| 2304 | mImageArray[level][layer]->markDirty(); |
| 2305 | } |
| 2306 | } |
| 2307 | |
| 2308 | delete mTexStorage; |
| 2309 | mTexStorage = NULL; |
| 2310 | mDirtyImages = true; |
| 2311 | } |
| 2312 | } |
| 2313 | } |
| 2314 | |
| 2315 | void TextureD3D_2DArray::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height) |
| 2316 | { |
| 2317 | if (isValidLevel(level) && layerTarget < getLayers(level)) |
| 2318 | { |
| 2319 | ImageD3D *image = mImageArray[level][layerTarget]; |
| 2320 | if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, layerTarget, width, height)) |
| 2321 | { |
| 2322 | image->markClean(); |
| 2323 | } |
| 2324 | } |
| 2325 | } |
| 2326 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 2327 | } |