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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
11#include "common/utilities.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050012#include "libANGLE/Framebuffer.h"
13#include "libANGLE/FramebufferAttachment.h"
14#include "libANGLE/Program.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040015#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000016#include "libANGLE/features.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050017#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050018#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050019#include "libANGLE/renderer/d3d/RendererD3D.h"
20#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050021#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050022#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050023
Brandon Jonesc9610c52014-08-25 17:02:59 -070024namespace rx
25{
26
Brandon Joneseb994362014-09-24 10:27:28 -070027namespace
28{
29
Brandon Jones1a8a7e32014-10-01 12:49:30 -070030GLenum GetTextureType(GLenum samplerType)
31{
32 switch (samplerType)
33 {
34 case GL_SAMPLER_2D:
35 case GL_INT_SAMPLER_2D:
36 case GL_UNSIGNED_INT_SAMPLER_2D:
37 case GL_SAMPLER_2D_SHADOW:
38 return GL_TEXTURE_2D;
39 case GL_SAMPLER_3D:
40 case GL_INT_SAMPLER_3D:
41 case GL_UNSIGNED_INT_SAMPLER_3D:
42 return GL_TEXTURE_3D;
43 case GL_SAMPLER_CUBE:
44 case GL_SAMPLER_CUBE_SHADOW:
45 return GL_TEXTURE_CUBE_MAP;
46 case GL_INT_SAMPLER_CUBE:
47 case GL_UNSIGNED_INT_SAMPLER_CUBE:
48 return GL_TEXTURE_CUBE_MAP;
49 case GL_SAMPLER_2D_ARRAY:
50 case GL_INT_SAMPLER_2D_ARRAY:
51 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
52 case GL_SAMPLER_2D_ARRAY_SHADOW:
53 return GL_TEXTURE_2D_ARRAY;
54 default: UNREACHABLE();
55 }
56
57 return GL_TEXTURE_2D;
58}
59
Jamie Madillf8dd7b12015-08-05 13:50:08 -040060gl::InputLayout GetDefaultInputLayoutFromShader(const gl::Shader *vertexShader)
Brandon Joneseb994362014-09-24 10:27:28 -070061{
Jamie Madillbd136f92015-08-10 14:51:37 -040062 gl::InputLayout defaultLayout;
63 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes())
Brandon Joneseb994362014-09-24 10:27:28 -070064 {
Brandon Joneseb994362014-09-24 10:27:28 -070065 if (shaderAttr.type != GL_NONE)
66 {
67 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
68
Jamie Madilld3dfda22015-07-06 08:28:49 -040069 for (size_t rowIndex = 0;
70 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType);
71 ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070072 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040073 GLenum componentType = gl::VariableComponentType(transposedType);
74 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
75 bool pureInt = (componentType != GL_FLOAT);
76 gl::VertexFormatType defaultType = gl::GetVertexFormatType(
77 componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070078
Jamie Madillbd136f92015-08-10 14:51:37 -040079 defaultLayout.push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070080 }
81 }
82 }
Jamie Madillf8dd7b12015-08-05 13:50:08 -040083
84 return defaultLayout;
Brandon Joneseb994362014-09-24 10:27:28 -070085}
86
87std::vector<GLenum> GetDefaultOutputLayoutFromShader(const std::vector<PixelShaderOutputVariable> &shaderOutputVars)
88{
Jamie Madillb4463142014-12-19 14:56:54 -050089 std::vector<GLenum> defaultPixelOutput;
Brandon Joneseb994362014-09-24 10:27:28 -070090
Jamie Madillb4463142014-12-19 14:56:54 -050091 if (!shaderOutputVars.empty())
92 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -070093 defaultPixelOutput.push_back(GL_COLOR_ATTACHMENT0 +
94 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050095 }
Brandon Joneseb994362014-09-24 10:27:28 -070096
97 return defaultPixelOutput;
98}
99
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700100bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
101{
102 return var.isRowMajorLayout;
103}
104
105bool IsRowMajorLayout(const sh::ShaderVariable &var)
106{
107 return false;
108}
109
Jamie Madill437d2662014-12-05 14:23:35 -0500110struct AttributeSorter
111{
Jamie Madill63805b42015-08-25 13:17:39 -0400112 AttributeSorter(const ProgramD3D::SemanticIndexArray &semanticIndices)
Jamie Madill80d934b2015-02-19 10:16:12 -0500113 : originalIndices(&semanticIndices)
Jamie Madill437d2662014-12-05 14:23:35 -0500114 {
115 }
116
117 bool operator()(int a, int b)
118 {
Jamie Madill80d934b2015-02-19 10:16:12 -0500119 int indexA = (*originalIndices)[a];
120 int indexB = (*originalIndices)[b];
121
122 if (indexA == -1) return false;
123 if (indexB == -1) return true;
124 return (indexA < indexB);
Jamie Madill437d2662014-12-05 14:23:35 -0500125 }
126
Jamie Madill63805b42015-08-25 13:17:39 -0400127 const ProgramD3D::SemanticIndexArray *originalIndices;
Jamie Madill437d2662014-12-05 14:23:35 -0500128};
129
Jamie Madillca03b352015-09-02 12:38:13 -0400130std::vector<PackedVarying> MergeVaryings(const gl::Shader &vertexShader,
131 const gl::Shader &fragmentShader,
132 const std::vector<std::string> &tfVaryings)
Jamie Madillada9ecc2015-08-17 12:53:37 -0400133{
Jamie Madillca03b352015-09-02 12:38:13 -0400134 std::vector<PackedVarying> packedVaryings;
135
136 for (const sh::Varying &output : vertexShader.getVaryings())
Jamie Madillada9ecc2015-08-17 12:53:37 -0400137 {
Jamie Madillca03b352015-09-02 12:38:13 -0400138 bool packed = false;
Jamie Madillada9ecc2015-08-17 12:53:37 -0400139
140 // Built-in varyings obey special rules
Jamie Madillca03b352015-09-02 12:38:13 -0400141 if (output.isBuiltIn())
Jamie Madillada9ecc2015-08-17 12:53:37 -0400142 {
143 continue;
144 }
145
Jamie Madillca03b352015-09-02 12:38:13 -0400146 for (const sh::Varying &input : fragmentShader.getVaryings())
Jamie Madillada9ecc2015-08-17 12:53:37 -0400147 {
Jamie Madillca03b352015-09-02 12:38:13 -0400148 if (output.name == input.name)
Jamie Madillada9ecc2015-08-17 12:53:37 -0400149 {
Jamie Madillca03b352015-09-02 12:38:13 -0400150 packedVaryings.push_back(PackedVarying(input));
151 packed = true;
Jamie Madillada9ecc2015-08-17 12:53:37 -0400152 break;
153 }
154 }
155
Jamie Madillca03b352015-09-02 12:38:13 -0400156 // Keep Transform FB varyings in the merged list always.
157 if (!packed)
158 {
159 for (const std::string &tfVarying : tfVaryings)
160 {
161 if (tfVarying == output.name)
162 {
163 packedVaryings.push_back(PackedVarying(output));
164 packedVaryings.back().vertexOnly = true;
165 break;
166 }
167 }
168 }
Jamie Madillada9ecc2015-08-17 12:53:37 -0400169 }
170
Jamie Madillca03b352015-09-02 12:38:13 -0400171 return packedVaryings;
Brandon Joneseb994362014-09-24 10:27:28 -0700172}
173
Jamie Madillada9ecc2015-08-17 12:53:37 -0400174} // anonymous namespace
175
Jamie Madilld3dfda22015-07-06 08:28:49 -0400176ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
177 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500178 ShaderExecutableD3D *shaderExecutable)
Jamie Madilld3dfda22015-07-06 08:28:49 -0400179 : mInputs(inputLayout),
180 mSignature(signature),
181 mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700182{
Brandon Joneseb994362014-09-24 10:27:28 -0700183}
184
185ProgramD3D::VertexExecutable::~VertexExecutable()
186{
187 SafeDelete(mShaderExecutable);
188}
189
Jamie Madilld3dfda22015-07-06 08:28:49 -0400190// static
191void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
192 const gl::InputLayout &inputLayout,
193 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700194{
Jamie Madillbd136f92015-08-10 14:51:37 -0400195 signatureOut->resize(inputLayout.size());
Jamie Madilld3dfda22015-07-06 08:28:49 -0400196
197 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700198 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400199 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbd136f92015-08-10 14:51:37 -0400200 bool converted = false;
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400201 if (vertexFormatType != gl::VERTEX_FORMAT_INVALID)
Brandon Joneseb994362014-09-24 10:27:28 -0700202 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400203 VertexConversionType conversionType =
204 renderer->getVertexConversionType(vertexFormatType);
Jamie Madillbd136f92015-08-10 14:51:37 -0400205 converted = ((conversionType & VERTEX_CONVERT_GPU) != 0);
Brandon Joneseb994362014-09-24 10:27:28 -0700206 }
Jamie Madillbd136f92015-08-10 14:51:37 -0400207
208 (*signatureOut)[index] = converted;
Brandon Joneseb994362014-09-24 10:27:28 -0700209 }
Brandon Joneseb994362014-09-24 10:27:28 -0700210}
211
Jamie Madilld3dfda22015-07-06 08:28:49 -0400212bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
213{
Jamie Madillbd136f92015-08-10 14:51:37 -0400214 size_t limit = std::max(mSignature.size(), signature.size());
215 for (size_t index = 0; index < limit; ++index)
216 {
217 // treat undefined indexes as 'not converted'
218 bool a = index < signature.size() ? signature[index] : false;
219 bool b = index < mSignature.size() ? mSignature[index] : false;
220 if (a != b)
221 return false;
222 }
223
224 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400225}
226
227ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
228 ShaderExecutableD3D *shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700229 : mOutputSignature(outputSignature),
230 mShaderExecutable(shaderExecutable)
231{
232}
233
234ProgramD3D::PixelExecutable::~PixelExecutable()
235{
236 SafeDelete(mShaderExecutable);
237}
238
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700239ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
240{
241}
242
Geoff Lang7dd2e102014-11-10 15:19:26 -0500243unsigned int ProgramD3D::mCurrentSerial = 1;
244
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400245ProgramD3D::ProgramD3D(const gl::Program::Data &data, RendererD3D *renderer)
246 : ProgramImpl(data),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700247 mRenderer(renderer),
248 mDynamicHLSL(NULL),
Brandon Joneseb994362014-09-24 10:27:28 -0700249 mGeometryExecutable(NULL),
Brandon Jones44151a92014-09-10 11:32:25 -0700250 mUsesPointSize(false),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700251 mVertexUniformStorage(NULL),
Brandon Jones44151a92014-09-10 11:32:25 -0700252 mFragmentUniformStorage(NULL),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700253 mUsedVertexSamplerRange(0),
254 mUsedPixelSamplerRange(0),
255 mDirtySamplerMapping(true),
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400256 mTextureUnitTypesCache(renderer->getRendererCaps().maxCombinedTextureImageUnits),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500257 mShaderVersion(100),
258 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700259{
Brandon Joneseb994362014-09-24 10:27:28 -0700260 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700261}
262
263ProgramD3D::~ProgramD3D()
264{
265 reset();
266 SafeDelete(mDynamicHLSL);
267}
268
Brandon Jones44151a92014-09-10 11:32:25 -0700269bool ProgramD3D::usesPointSpriteEmulation() const
270{
271 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
272}
273
274bool ProgramD3D::usesGeometryShader() const
275{
Cooper Partine6664f02015-01-09 16:22:24 -0800276 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
277}
278
279bool ProgramD3D::usesInstancedPointSpriteEmulation() const
280{
281 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700282}
283
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700284GLint ProgramD3D::getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const
285{
286 GLint logicalTextureUnit = -1;
287
288 switch (type)
289 {
290 case gl::SAMPLER_PIXEL:
291 ASSERT(samplerIndex < caps.maxTextureImageUnits);
292 if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
293 {
294 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
295 }
296 break;
297 case gl::SAMPLER_VERTEX:
298 ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
299 if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
300 {
301 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
302 }
303 break;
304 default: UNREACHABLE();
305 }
306
307 if (logicalTextureUnit >= 0 && logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
308 {
309 return logicalTextureUnit;
310 }
311
312 return -1;
313}
314
315// Returns the texture type for a given Direct3D 9 sampler type and
316// index (0-15 for the pixel shader and 0-3 for the vertex shader).
317GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
318{
319 switch (type)
320 {
321 case gl::SAMPLER_PIXEL:
322 ASSERT(samplerIndex < mSamplersPS.size());
323 ASSERT(mSamplersPS[samplerIndex].active);
324 return mSamplersPS[samplerIndex].textureType;
325 case gl::SAMPLER_VERTEX:
326 ASSERT(samplerIndex < mSamplersVS.size());
327 ASSERT(mSamplersVS[samplerIndex].active);
328 return mSamplersVS[samplerIndex].textureType;
329 default: UNREACHABLE();
330 }
331
332 return GL_TEXTURE_2D;
333}
334
335GLint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
336{
337 switch (type)
338 {
339 case gl::SAMPLER_PIXEL:
340 return mUsedPixelSamplerRange;
341 case gl::SAMPLER_VERTEX:
342 return mUsedVertexSamplerRange;
343 default:
344 UNREACHABLE();
345 return 0;
346 }
347}
348
349void ProgramD3D::updateSamplerMapping()
350{
351 if (!mDirtySamplerMapping)
352 {
353 return;
354 }
355
356 mDirtySamplerMapping = false;
357
358 // Retrieve sampler uniform values
Jamie Madill48705ca2015-09-02 20:40:51 +0000359 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700360 {
Jamie Madill48705ca2015-09-02 20:40:51 +0000361 gl::LinkedUniform *targetUniform = mUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700362
Jamie Madill48705ca2015-09-02 20:40:51 +0000363 if (targetUniform->dirty)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700364 {
Jamie Madill48705ca2015-09-02 20:40:51 +0000365 if (gl::IsSamplerType(targetUniform->type))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700366 {
Jamie Madill48705ca2015-09-02 20:40:51 +0000367 int count = targetUniform->elementCount();
368 GLint (*v)[4] = reinterpret_cast<GLint(*)[4]>(targetUniform->data);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700369
Jamie Madill48705ca2015-09-02 20:40:51 +0000370 if (targetUniform->isReferencedByFragmentShader())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700371 {
Jamie Madill48705ca2015-09-02 20:40:51 +0000372 unsigned int firstIndex = targetUniform->psRegisterIndex;
373
374 for (int i = 0; i < count; i++)
375 {
376 unsigned int samplerIndex = firstIndex + i;
377
378 if (samplerIndex < mSamplersPS.size())
379 {
380 ASSERT(mSamplersPS[samplerIndex].active);
381 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
382 }
383 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700384 }
385
Jamie Madill48705ca2015-09-02 20:40:51 +0000386 if (targetUniform->isReferencedByVertexShader())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700387 {
Jamie Madill48705ca2015-09-02 20:40:51 +0000388 unsigned int firstIndex = targetUniform->vsRegisterIndex;
389
390 for (int i = 0; i < count; i++)
391 {
392 unsigned int samplerIndex = firstIndex + i;
393
394 if (samplerIndex < mSamplersVS.size())
395 {
396 ASSERT(mSamplersVS[samplerIndex].active);
397 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
398 }
399 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700400 }
401 }
402 }
403 }
404}
405
406bool ProgramD3D::validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps)
407{
Jamie Madill13776892015-04-28 12:39:06 -0400408 // Skip cache if we're using an infolog, so we get the full error.
409 // Also skip the cache if the sample mapping has changed, or if we haven't ever validated.
410 if (!mDirtySamplerMapping && infoLog == nullptr && mCachedValidateSamplersResult.valid())
411 {
412 return mCachedValidateSamplersResult.value();
413 }
414
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700415 // if any two active samplers in a program are of different types, but refer to the same
416 // texture image unit, and this is the current program, then ValidateProgram will fail, and
417 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
418 updateSamplerMapping();
419
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400420 std::fill(mTextureUnitTypesCache.begin(), mTextureUnitTypesCache.end(), GL_NONE);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700421
422 for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
423 {
424 if (mSamplersPS[i].active)
425 {
426 unsigned int unit = mSamplersPS[i].logicalTextureUnit;
427
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400428 if (unit >= caps.maxCombinedTextureImageUnits)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700429 {
430 if (infoLog)
431 {
Jamie Madillf6113162015-05-07 11:49:21 -0400432 (*infoLog) << "Sampler uniform (" << unit
433 << ") exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ("
434 << caps.maxCombinedTextureImageUnits << ")";
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700435 }
436
Jamie Madill13776892015-04-28 12:39:06 -0400437 mCachedValidateSamplersResult = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700438 return false;
439 }
440
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400441 if (mTextureUnitTypesCache[unit] != GL_NONE)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700442 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400443 if (mSamplersPS[i].textureType != mTextureUnitTypesCache[unit])
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700444 {
445 if (infoLog)
446 {
Jamie Madillf6113162015-05-07 11:49:21 -0400447 (*infoLog) << "Samplers of conflicting types refer to the same texture image unit ("
448 << unit << ").";
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700449 }
450
Jamie Madill13776892015-04-28 12:39:06 -0400451 mCachedValidateSamplersResult = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700452 return false;
453 }
454 }
455 else
456 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400457 mTextureUnitTypesCache[unit] = mSamplersPS[i].textureType;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700458 }
459 }
460 }
461
462 for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
463 {
464 if (mSamplersVS[i].active)
465 {
466 unsigned int unit = mSamplersVS[i].logicalTextureUnit;
467
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400468 if (unit >= caps.maxCombinedTextureImageUnits)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700469 {
470 if (infoLog)
471 {
Jamie Madillf6113162015-05-07 11:49:21 -0400472 (*infoLog) << "Sampler uniform (" << unit
473 << ") exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ("
474 << caps.maxCombinedTextureImageUnits << ")";
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700475 }
476
Jamie Madill13776892015-04-28 12:39:06 -0400477 mCachedValidateSamplersResult = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700478 return false;
479 }
480
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400481 if (mTextureUnitTypesCache[unit] != GL_NONE)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700482 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400483 if (mSamplersVS[i].textureType != mTextureUnitTypesCache[unit])
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700484 {
485 if (infoLog)
486 {
Jamie Madillf6113162015-05-07 11:49:21 -0400487 (*infoLog) << "Samplers of conflicting types refer to the same texture image unit ("
488 << unit << ").";
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700489 }
490
Jamie Madill13776892015-04-28 12:39:06 -0400491 mCachedValidateSamplersResult = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700492 return false;
493 }
494 }
495 else
496 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400497 mTextureUnitTypesCache[unit] = mSamplersVS[i].textureType;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700498 }
499 }
500 }
501
Jamie Madill13776892015-04-28 12:39:06 -0400502 mCachedValidateSamplersResult = true;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700503 return true;
504}
505
Geoff Lang7dd2e102014-11-10 15:19:26 -0500506LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700507{
Austin Kinross137b1512015-06-17 16:14:53 -0700508 DeviceIdentifier binaryDeviceIdentifier = { 0 };
509 stream->readBytes(reinterpret_cast<unsigned char*>(&binaryDeviceIdentifier), sizeof(DeviceIdentifier));
510
511 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
512 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
513 {
514 infoLog << "Invalid program binary, device configuration has changed.";
515 return LinkResult(false, gl::Error(GL_NO_ERROR));
516 }
517
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500518 int compileFlags = stream->readInt<int>();
519 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
520 {
Jamie Madillf6113162015-05-07 11:49:21 -0400521 infoLog << "Mismatched compilation flags.";
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500522 return LinkResult(false, gl::Error(GL_NO_ERROR));
523 }
524
Brandon Jones44151a92014-09-10 11:32:25 -0700525 stream->readInt(&mShaderVersion);
526
Jamie Madill63805b42015-08-25 13:17:39 -0400527 // TODO(jmadill): replace MAX_VERTEX_ATTRIBS
528 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; ++i)
529 {
530 stream->readInt(&mSemanticIndexes[i]);
531 }
532
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700533 const unsigned int psSamplerCount = stream->readInt<unsigned int>();
534 for (unsigned int i = 0; i < psSamplerCount; ++i)
535 {
536 Sampler sampler;
537 stream->readBool(&sampler.active);
538 stream->readInt(&sampler.logicalTextureUnit);
539 stream->readInt(&sampler.textureType);
540 mSamplersPS.push_back(sampler);
541 }
542 const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
543 for (unsigned int i = 0; i < vsSamplerCount; ++i)
544 {
545 Sampler sampler;
546 stream->readBool(&sampler.active);
547 stream->readInt(&sampler.logicalTextureUnit);
548 stream->readInt(&sampler.textureType);
549 mSamplersVS.push_back(sampler);
550 }
551
552 stream->readInt(&mUsedVertexSamplerRange);
553 stream->readInt(&mUsedPixelSamplerRange);
554
555 const unsigned int uniformCount = stream->readInt<unsigned int>();
556 if (stream->error())
557 {
Jamie Madillf6113162015-05-07 11:49:21 -0400558 infoLog << "Invalid program binary.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500559 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700560 }
561
Jamie Madill48705ca2015-09-02 20:40:51 +0000562 mUniforms.resize(uniformCount);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700563 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
564 {
Jamie Madill48705ca2015-09-02 20:40:51 +0000565 GLenum type = stream->readInt<GLenum>();
566 GLenum precision = stream->readInt<GLenum>();
567 std::string name = stream->readString();
568 unsigned int arraySize = stream->readInt<unsigned int>();
569 int blockIndex = stream->readInt<int>();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700570
Jamie Madill48705ca2015-09-02 20:40:51 +0000571 int offset = stream->readInt<int>();
572 int arrayStride = stream->readInt<int>();
573 int matrixStride = stream->readInt<int>();
574 bool isRowMajorMatrix = stream->readBool();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700575
Jamie Madill48705ca2015-09-02 20:40:51 +0000576 const sh::BlockMemberInfo blockInfo(offset, arrayStride, matrixStride, isRowMajorMatrix);
577
578 gl::LinkedUniform *uniform = new gl::LinkedUniform(type, precision, name, arraySize, blockIndex, blockInfo);
579
580 stream->readInt(&uniform->psRegisterIndex);
581 stream->readInt(&uniform->vsRegisterIndex);
582 stream->readInt(&uniform->registerCount);
583 stream->readInt(&uniform->registerElement);
584
585 mUniforms[uniformIndex] = uniform;
586 }
587
588 const unsigned int uniformIndexCount = stream->readInt<unsigned int>();
589 if (stream->error())
590 {
591 infoLog << "Invalid program binary.";
592 return LinkResult(false, gl::Error(GL_NO_ERROR));
593 }
594
595 for (unsigned int uniformIndexIndex = 0; uniformIndexIndex < uniformIndexCount; uniformIndexIndex++)
596 {
597 GLuint location;
598 stream->readInt(&location);
599
600 gl::VariableLocation variable;
601 stream->readString(&variable.name);
602 stream->readInt(&variable.element);
603 stream->readInt(&variable.index);
604
605 mUniformIndex[location] = variable;
606 }
607
608 unsigned int uniformBlockCount = stream->readInt<unsigned int>();
609 if (stream->error())
610 {
611 infoLog << "Invalid program binary.";
612 return LinkResult(false, gl::Error(GL_NO_ERROR));
613 }
614
615 mUniformBlocks.resize(uniformBlockCount);
616 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount; ++uniformBlockIndex)
617 {
618 std::string name = stream->readString();
619 unsigned int elementIndex = stream->readInt<unsigned int>();
620 unsigned int dataSize = stream->readInt<unsigned int>();
621
622 gl::UniformBlock *uniformBlock = new gl::UniformBlock(name, elementIndex, dataSize);
623
624 stream->readInt(&uniformBlock->psRegisterIndex);
625 stream->readInt(&uniformBlock->vsRegisterIndex);
626
627 unsigned int numMembers = stream->readInt<unsigned int>();
628 uniformBlock->memberUniformIndexes.resize(numMembers);
629 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++)
630 {
631 stream->readInt(&uniformBlock->memberUniformIndexes[blockMemberIndex]);
632 }
633
634 mUniformBlocks[uniformBlockIndex] = uniformBlock;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700635 }
636
Brandon Joneseb994362014-09-24 10:27:28 -0700637 const unsigned int transformFeedbackVaryingCount = stream->readInt<unsigned int>();
638 mTransformFeedbackLinkedVaryings.resize(transformFeedbackVaryingCount);
639 for (unsigned int varyingIndex = 0; varyingIndex < transformFeedbackVaryingCount; varyingIndex++)
640 {
641 gl::LinkedVarying &varying = mTransformFeedbackLinkedVaryings[varyingIndex];
642
643 stream->readString(&varying.name);
644 stream->readInt(&varying.type);
645 stream->readInt(&varying.size);
646 stream->readString(&varying.semanticName);
647 stream->readInt(&varying.semanticIndex);
648 stream->readInt(&varying.semanticIndexCount);
649 }
650
Brandon Jones22502d52014-08-29 16:58:36 -0700651 stream->readString(&mVertexHLSL);
Arun Patole44efa0b2015-03-04 17:11:05 +0530652 stream->readBytes(reinterpret_cast<unsigned char*>(&mVertexWorkarounds), sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700653 stream->readString(&mPixelHLSL);
Arun Patole44efa0b2015-03-04 17:11:05 +0530654 stream->readBytes(reinterpret_cast<unsigned char*>(&mPixelWorkarounds), sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700655 stream->readBool(&mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -0700656 stream->readBool(&mUsesPointSize);
Brandon Jones22502d52014-08-29 16:58:36 -0700657
658 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
659 mPixelShaderKey.resize(pixelShaderKeySize);
660 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize; pixelShaderKeyIndex++)
661 {
662 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
663 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
664 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
665 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
666 }
667
Brandon Joneseb994362014-09-24 10:27:28 -0700668 const unsigned char* binary = reinterpret_cast<const unsigned char*>(stream->data());
669
670 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
671 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount; vertexShaderIndex++)
672 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400673 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400674 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700675
Jamie Madilld3dfda22015-07-06 08:28:49 -0400676 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700677 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400678 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700679 }
680
681 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
682 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400683
Jamie Madillada9ecc2015-08-17 12:53:37 -0400684 ShaderExecutableD3D *shaderExecutable = nullptr;
685
686 gl::Error error = mRenderer->loadExecutable(
687 vertexShaderFunction, vertexShaderSize, SHADER_VERTEX, mTransformFeedbackLinkedVaryings,
688 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &shaderExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400689 if (error.isError())
690 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500691 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400692 }
693
Brandon Joneseb994362014-09-24 10:27:28 -0700694 if (!shaderExecutable)
695 {
Jamie Madillf6113162015-05-07 11:49:21 -0400696 infoLog << "Could not create vertex shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500697 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700698 }
699
700 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400701 VertexExecutable::Signature signature;
702 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700703
704 // add new binary
705 mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, shaderExecutable));
706
707 stream->skip(vertexShaderSize);
708 }
709
710 const size_t pixelShaderCount = stream->readInt<unsigned int>();
711 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
712 {
713 const size_t outputCount = stream->readInt<unsigned int>();
714 std::vector<GLenum> outputs(outputCount);
715 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
716 {
717 stream->readInt(&outputs[outputIndex]);
718 }
719
720 const size_t pixelShaderSize = stream->readInt<unsigned int>();
721 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400722 ShaderExecutableD3D *shaderExecutable = nullptr;
723
724 gl::Error error = mRenderer->loadExecutable(
725 pixelShaderFunction, pixelShaderSize, SHADER_PIXEL, mTransformFeedbackLinkedVaryings,
726 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &shaderExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400727 if (error.isError())
728 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500729 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400730 }
Brandon Joneseb994362014-09-24 10:27:28 -0700731
732 if (!shaderExecutable)
733 {
Jamie Madillf6113162015-05-07 11:49:21 -0400734 infoLog << "Could not create pixel shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500735 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700736 }
737
738 // add new binary
739 mPixelExecutables.push_back(new PixelExecutable(outputs, shaderExecutable));
740
741 stream->skip(pixelShaderSize);
742 }
743
744 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
745
746 if (geometryShaderSize > 0)
747 {
748 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400749 gl::Error error = mRenderer->loadExecutable(
750 geometryShaderFunction, geometryShaderSize, SHADER_GEOMETRY,
751 mTransformFeedbackLinkedVaryings,
752 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &mGeometryExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400753 if (error.isError())
754 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500755 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400756 }
Brandon Joneseb994362014-09-24 10:27:28 -0700757
758 if (!mGeometryExecutable)
759 {
Jamie Madillf6113162015-05-07 11:49:21 -0400760 infoLog << "Could not create geometry shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500761 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700762 }
763 stream->skip(geometryShaderSize);
764 }
765
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700766 initializeUniformStorage();
Jamie Madill437d2662014-12-05 14:23:35 -0500767 initAttributesByLayout();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700768
Geoff Lang7dd2e102014-11-10 15:19:26 -0500769 return LinkResult(true, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -0700770}
771
Geoff Langb543aff2014-09-30 14:52:54 -0400772gl::Error ProgramD3D::save(gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700773{
Austin Kinross137b1512015-06-17 16:14:53 -0700774 // Output the DeviceIdentifier before we output any shader code
775 // When we load the binary again later, we can validate the device identifier before trying to compile any HLSL
776 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
777 stream->writeBytes(reinterpret_cast<unsigned char*>(&binaryIdentifier), sizeof(DeviceIdentifier));
778
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500779 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
780
Brandon Jones44151a92014-09-10 11:32:25 -0700781 stream->writeInt(mShaderVersion);
782
Jamie Madill63805b42015-08-25 13:17:39 -0400783 // TODO(jmadill): replace MAX_VERTEX_ATTRIBS
784 for (unsigned int i = 0; i < gl::MAX_VERTEX_ATTRIBS; ++i)
785 {
786 stream->writeInt(mSemanticIndexes[i]);
787 }
788
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700789 stream->writeInt(mSamplersPS.size());
790 for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
791 {
792 stream->writeInt(mSamplersPS[i].active);
793 stream->writeInt(mSamplersPS[i].logicalTextureUnit);
794 stream->writeInt(mSamplersPS[i].textureType);
795 }
796
797 stream->writeInt(mSamplersVS.size());
798 for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
799 {
800 stream->writeInt(mSamplersVS[i].active);
801 stream->writeInt(mSamplersVS[i].logicalTextureUnit);
802 stream->writeInt(mSamplersVS[i].textureType);
803 }
804
805 stream->writeInt(mUsedVertexSamplerRange);
806 stream->writeInt(mUsedPixelSamplerRange);
807
Jamie Madill48705ca2015-09-02 20:40:51 +0000808 stream->writeInt(mUniforms.size());
809 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700810 {
Jamie Madill48705ca2015-09-02 20:40:51 +0000811 const gl::LinkedUniform &uniform = *mUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700812
Jamie Madill48705ca2015-09-02 20:40:51 +0000813 stream->writeInt(uniform.type);
814 stream->writeInt(uniform.precision);
815 stream->writeString(uniform.name);
816 stream->writeInt(uniform.arraySize);
817 stream->writeInt(uniform.blockIndex);
818
819 stream->writeInt(uniform.blockInfo.offset);
820 stream->writeInt(uniform.blockInfo.arrayStride);
821 stream->writeInt(uniform.blockInfo.matrixStride);
822 stream->writeInt(uniform.blockInfo.isRowMajorMatrix);
823
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700824 stream->writeInt(uniform.psRegisterIndex);
825 stream->writeInt(uniform.vsRegisterIndex);
826 stream->writeInt(uniform.registerCount);
827 stream->writeInt(uniform.registerElement);
828 }
829
Jamie Madill48705ca2015-09-02 20:40:51 +0000830 stream->writeInt(mUniformIndex.size());
831 for (const auto &uniform : mUniformIndex)
832 {
833 GLuint location = uniform.first;
834 stream->writeInt(location);
835
836 const gl::VariableLocation &variable = uniform.second;
837 stream->writeString(variable.name);
838 stream->writeInt(variable.element);
839 stream->writeInt(variable.index);
840 }
841
842 stream->writeInt(mUniformBlocks.size());
843 for (size_t uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); ++uniformBlockIndex)
844 {
845 const gl::UniformBlock& uniformBlock = *mUniformBlocks[uniformBlockIndex];
846
847 stream->writeString(uniformBlock.name);
848 stream->writeInt(uniformBlock.elementIndex);
849 stream->writeInt(uniformBlock.dataSize);
850
851 stream->writeInt(uniformBlock.memberUniformIndexes.size());
852 for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
853 {
854 stream->writeInt(uniformBlock.memberUniformIndexes[blockMemberIndex]);
855 }
856
857 stream->writeInt(uniformBlock.psRegisterIndex);
858 stream->writeInt(uniformBlock.vsRegisterIndex);
859 }
860
Brandon Joneseb994362014-09-24 10:27:28 -0700861 stream->writeInt(mTransformFeedbackLinkedVaryings.size());
862 for (size_t i = 0; i < mTransformFeedbackLinkedVaryings.size(); i++)
863 {
864 const gl::LinkedVarying &varying = mTransformFeedbackLinkedVaryings[i];
865
866 stream->writeString(varying.name);
867 stream->writeInt(varying.type);
868 stream->writeInt(varying.size);
869 stream->writeString(varying.semanticName);
870 stream->writeInt(varying.semanticIndex);
871 stream->writeInt(varying.semanticIndexCount);
872 }
873
Brandon Jones22502d52014-08-29 16:58:36 -0700874 stream->writeString(mVertexHLSL);
Arun Patole44efa0b2015-03-04 17:11:05 +0530875 stream->writeBytes(reinterpret_cast<unsigned char*>(&mVertexWorkarounds), sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700876 stream->writeString(mPixelHLSL);
Arun Patole44efa0b2015-03-04 17:11:05 +0530877 stream->writeBytes(reinterpret_cast<unsigned char*>(&mPixelWorkarounds), sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700878 stream->writeInt(mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -0700879 stream->writeInt(mUsesPointSize);
Brandon Jones22502d52014-08-29 16:58:36 -0700880
Brandon Joneseb994362014-09-24 10:27:28 -0700881 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -0700882 stream->writeInt(pixelShaderKey.size());
883 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size(); pixelShaderKeyIndex++)
884 {
Brandon Joneseb994362014-09-24 10:27:28 -0700885 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -0700886 stream->writeInt(variable.type);
887 stream->writeString(variable.name);
888 stream->writeString(variable.source);
889 stream->writeInt(variable.outputIndex);
890 }
891
Brandon Joneseb994362014-09-24 10:27:28 -0700892 stream->writeInt(mVertexExecutables.size());
893 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size(); vertexExecutableIndex++)
894 {
895 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex];
896
Jamie Madilld3dfda22015-07-06 08:28:49 -0400897 const auto &inputLayout = vertexExecutable->inputs();
898 stream->writeInt(inputLayout.size());
899
900 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700901 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400902 stream->writeInt(inputLayout[inputIndex]);
Brandon Joneseb994362014-09-24 10:27:28 -0700903 }
904
905 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
906 stream->writeInt(vertexShaderSize);
907
908 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
909 stream->writeBytes(vertexBlob, vertexShaderSize);
910 }
911
912 stream->writeInt(mPixelExecutables.size());
913 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size(); pixelExecutableIndex++)
914 {
915 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex];
916
917 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
918 stream->writeInt(outputs.size());
919 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
920 {
921 stream->writeInt(outputs[outputIndex]);
922 }
923
924 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
925 stream->writeInt(pixelShaderSize);
926
927 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
928 stream->writeBytes(pixelBlob, pixelShaderSize);
929 }
930
931 size_t geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
932 stream->writeInt(geometryShaderSize);
933
934 if (mGeometryExecutable != NULL && geometryShaderSize > 0)
935 {
936 const uint8_t *geometryBlob = mGeometryExecutable->getFunction();
937 stream->writeBytes(geometryBlob, geometryShaderSize);
938 }
939
Geoff Langb543aff2014-09-30 14:52:54 -0400940 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -0700941}
942
Geoff Lang359ef262015-01-05 14:42:29 -0500943gl::Error ProgramD3D::getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo, ShaderExecutableD3D **outExecutable)
Brandon Jones22502d52014-08-29 16:58:36 -0700944{
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400945 mPixelShaderOutputFormatCache.clear();
Brandon Joneseb994362014-09-24 10:27:28 -0700946
Jamie Madill85a18042015-03-05 15:41:41 -0500947 const FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(fbo);
948 const gl::AttachmentList &colorbuffers = fboD3D->getColorAttachmentsForRender(mRenderer->getWorkarounds());
Brandon Joneseb994362014-09-24 10:27:28 -0700949
950 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
951 {
952 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
953
954 if (colorbuffer)
955 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400956 mPixelShaderOutputFormatCache.push_back(colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0 : colorbuffer->getBinding());
Brandon Joneseb994362014-09-24 10:27:28 -0700957 }
958 else
959 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400960 mPixelShaderOutputFormatCache.push_back(GL_NONE);
Brandon Joneseb994362014-09-24 10:27:28 -0700961 }
962 }
963
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400964 return getPixelExecutableForOutputLayout(mPixelShaderOutputFormatCache, outExecutable, nullptr);
Brandon Joneseb994362014-09-24 10:27:28 -0700965}
966
Jamie Madill97399232014-12-23 12:31:15 -0500967gl::Error ProgramD3D::getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputSignature,
Geoff Lang359ef262015-01-05 14:42:29 -0500968 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -0500969 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -0700970{
971 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
972 {
973 if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature))
974 {
Geoff Langb543aff2014-09-30 14:52:54 -0400975 *outExectuable = mPixelExecutables[executableIndex]->shaderExecutable();
976 return gl::Error(GL_NO_ERROR);
Brandon Joneseb994362014-09-24 10:27:28 -0700977 }
978 }
979
Brandon Jones22502d52014-08-29 16:58:36 -0700980 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(mPixelHLSL, mPixelShaderKey, mUsesFragDepth,
981 outputSignature);
982
983 // Generate new pixel executable
Geoff Lang359ef262015-01-05 14:42:29 -0500984 ShaderExecutableD3D *pixelExecutable = NULL;
Jamie Madill97399232014-12-23 12:31:15 -0500985
986 gl::InfoLog tempInfoLog;
987 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
988
Jamie Madillada9ecc2015-08-17 12:53:37 -0400989 gl::Error error = mRenderer->compileToExecutable(
990 *currentInfoLog, finalPixelHLSL, SHADER_PIXEL, mTransformFeedbackLinkedVaryings,
991 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
992 &pixelExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400993 if (error.isError())
994 {
995 return error;
996 }
Brandon Joneseb994362014-09-24 10:27:28 -0700997
Jamie Madill97399232014-12-23 12:31:15 -0500998 if (pixelExecutable)
999 {
1000 mPixelExecutables.push_back(new PixelExecutable(outputSignature, pixelExecutable));
1001 }
1002 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001003 {
1004 std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001005 tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
Brandon Joneseb994362014-09-24 10:27:28 -07001006 ERR("Error compiling dynamic pixel executable:\n%s\n", &tempCharBuffer[0]);
1007 }
Brandon Jones22502d52014-08-29 16:58:36 -07001008
Geoff Langb543aff2014-09-30 14:52:54 -04001009 *outExectuable = pixelExecutable;
1010 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -07001011}
1012
Jamie Madilld3dfda22015-07-06 08:28:49 -04001013gl::Error ProgramD3D::getVertexExecutableForInputLayout(const gl::InputLayout &inputLayout,
Geoff Lang359ef262015-01-05 14:42:29 -05001014 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -05001015 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001016{
Jamie Madilld3dfda22015-07-06 08:28:49 -04001017 VertexExecutable::getSignature(mRenderer, inputLayout, &mCachedVertexSignature);
Brandon Joneseb994362014-09-24 10:27:28 -07001018
1019 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
1020 {
Jamie Madilld3dfda22015-07-06 08:28:49 -04001021 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
Brandon Joneseb994362014-09-24 10:27:28 -07001022 {
Geoff Langb543aff2014-09-30 14:52:54 -04001023 *outExectuable = mVertexExecutables[executableIndex]->shaderExecutable();
1024 return gl::Error(GL_NO_ERROR);
Brandon Joneseb994362014-09-24 10:27:28 -07001025 }
1026 }
1027
Brandon Jones22502d52014-08-29 16:58:36 -07001028 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001029 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
1030 mVertexHLSL, inputLayout, mData.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001031
1032 // Generate new vertex executable
Geoff Lang359ef262015-01-05 14:42:29 -05001033 ShaderExecutableD3D *vertexExecutable = NULL;
Jamie Madill97399232014-12-23 12:31:15 -05001034
1035 gl::InfoLog tempInfoLog;
1036 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1037
Jamie Madillada9ecc2015-08-17 12:53:37 -04001038 gl::Error error = mRenderer->compileToExecutable(
1039 *currentInfoLog, finalVertexHLSL, SHADER_VERTEX, mTransformFeedbackLinkedVaryings,
1040 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
1041 &vertexExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -04001042 if (error.isError())
1043 {
1044 return error;
1045 }
1046
Jamie Madill97399232014-12-23 12:31:15 -05001047 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001048 {
Jamie Madilld3dfda22015-07-06 08:28:49 -04001049 mVertexExecutables.push_back(new VertexExecutable(inputLayout, mCachedVertexSignature, vertexExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001050 }
Jamie Madill97399232014-12-23 12:31:15 -05001051 else if (!infoLog)
1052 {
1053 std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001054 tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
Jamie Madill97399232014-12-23 12:31:15 -05001055 ERR("Error compiling dynamic vertex executable:\n%s\n", &tempCharBuffer[0]);
1056 }
Brandon Jones22502d52014-08-29 16:58:36 -07001057
Geoff Langb543aff2014-09-30 14:52:54 -04001058 *outExectuable = vertexExecutable;
1059 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -07001060}
1061
Jamie Madillca03b352015-09-02 12:38:13 -04001062LinkResult ProgramD3D::compileProgramExecutables(gl::InfoLog &infoLog,
1063 int registers,
1064 const std::vector<PackedVarying> &packedVaryings)
Brandon Jones44151a92014-09-10 11:32:25 -07001065{
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001066 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedFragmentShader());
Brandon Jones44151a92014-09-10 11:32:25 -07001067
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001068 const gl::InputLayout &defaultInputLayout =
1069 GetDefaultInputLayoutFromShader(mData.getAttachedVertexShader());
Jamie Madille4ea2022015-03-26 20:35:05 +00001070 ShaderExecutableD3D *defaultVertexExecutable = NULL;
1071 gl::Error error = getVertexExecutableForInputLayout(defaultInputLayout, &defaultVertexExecutable, &infoLog);
1072 if (error.isError())
Austin Kinross434953e2015-02-20 10:49:51 -08001073 {
Jamie Madille4ea2022015-03-26 20:35:05 +00001074 return LinkResult(false, error);
1075 }
Austin Kinross434953e2015-02-20 10:49:51 -08001076
Brandon Joneseb994362014-09-24 10:27:28 -07001077 std::vector<GLenum> defaultPixelOutput = GetDefaultOutputLayoutFromShader(getPixelShaderKey());
Geoff Lang359ef262015-01-05 14:42:29 -05001078 ShaderExecutableD3D *defaultPixelExecutable = NULL;
Jamie Madille4ea2022015-03-26 20:35:05 +00001079 error = getPixelExecutableForOutputLayout(defaultPixelOutput, &defaultPixelExecutable, &infoLog);
Geoff Langb543aff2014-09-30 14:52:54 -04001080 if (error.isError())
1081 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001082 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -04001083 }
Brandon Jones44151a92014-09-10 11:32:25 -07001084
Brandon Joneseb994362014-09-24 10:27:28 -07001085 if (usesGeometryShader())
1086 {
Jamie Madillca03b352015-09-02 12:38:13 -04001087 std::string geometryHLSL =
1088 mDynamicHLSL->generateGeometryShaderHLSL(registers, fragmentShaderD3D, packedVaryings);
Brandon Jones44151a92014-09-10 11:32:25 -07001089
Jamie Madillada9ecc2015-08-17 12:53:37 -04001090 error = mRenderer->compileToExecutable(
1091 infoLog, geometryHLSL, SHADER_GEOMETRY, mTransformFeedbackLinkedVaryings,
1092 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1093 D3DCompilerWorkarounds(), &mGeometryExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -04001094 if (error.isError())
1095 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001096 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -04001097 }
Brandon Joneseb994362014-09-24 10:27:28 -07001098 }
1099
Brandon Jones091540d2014-10-29 11:32:04 -07001100#if ANGLE_SHADER_DEBUG_INFO == ANGLE_ENABLED
Jamie Madillca03b352015-09-02 12:38:13 -04001101 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedVertexShader());
1102
Tibor den Ouden97049c62014-10-06 21:39:16 +02001103 if (usesGeometryShader() && mGeometryExecutable)
1104 {
1105 // Geometry shaders are currently only used internally, so there is no corresponding shader object at the interface level
1106 // For now the geometry shader debug info is pre-pended to the vertex shader, this is a bit of a clutch
1107 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
1108 vertexShaderD3D->appendDebugInfo(mGeometryExecutable->getDebugInfo());
1109 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1110 }
1111
1112 if (defaultVertexExecutable)
1113 {
1114 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1115 }
1116
1117 if (defaultPixelExecutable)
1118 {
1119 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1120 }
1121#endif
1122
Geoff Langb543aff2014-09-30 14:52:54 -04001123 bool linkSuccess = (defaultVertexExecutable && defaultPixelExecutable && (!usesGeometryShader() || mGeometryExecutable));
Geoff Lang7dd2e102014-11-10 15:19:26 -05001124 return LinkResult(linkSuccess, gl::Error(GL_NO_ERROR));
Brandon Jones18bd4102014-09-22 14:21:44 -07001125}
1126
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001127LinkResult ProgramD3D::link(const gl::Data &data, gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001128{
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001129 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
1130 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
Brandon Joneseb994362014-09-24 10:27:28 -07001131
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001132 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
1133 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
1134
Jamie Madill63069df2015-09-01 17:26:41 +00001135 mSamplersVS.resize(data.caps->maxVertexTextureImageUnits);
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001136 mSamplersPS.resize(data.caps->maxTextureImageUnits);
Brandon Jones22502d52014-08-29 16:58:36 -07001137
1138 mVertexHLSL = vertexShaderD3D->getTranslatedSource();
Arun Patole44efa0b2015-03-04 17:11:05 +05301139 vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
Brandon Jones44151a92014-09-10 11:32:25 -07001140 mShaderVersion = vertexShaderD3D->getShaderVersion();
Brandon Jones22502d52014-08-29 16:58:36 -07001141
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001142 mPixelHLSL = fragmentShaderD3D->getTranslatedSource();
1143 fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
1144
Austin Kinross02df7962015-07-01 10:03:42 -07001145 if (mRenderer->getRendererLimitations().noFrontFacingSupport)
1146 {
1147 if (fragmentShaderD3D->usesFrontFacing())
1148 {
1149 infoLog << "The current renderer doesn't support gl_FrontFacing";
1150 return LinkResult(false, gl::Error(GL_NO_ERROR));
1151 }
1152 }
1153
Jamie Madillca03b352015-09-02 12:38:13 -04001154 std::vector<PackedVarying> packedVaryings =
1155 MergeVaryings(*vertexShader, *fragmentShader, mData.getTransformFeedbackVaryingNames());
1156
Brandon Jones22502d52014-08-29 16:58:36 -07001157 // Map the varyings to the register file
Jamie Madillca03b352015-09-02 12:38:13 -04001158 int registers = mDynamicHLSL->packVaryings(infoLog, &packedVaryings,
Jamie Madill31c8c562015-08-19 14:08:03 -04001159 mData.getTransformFeedbackVaryingNames());
Brandon Jones22502d52014-08-29 16:58:36 -07001160
Jamie Madill31c8c562015-08-19 14:08:03 -04001161 if (registers < 0)
Brandon Jones22502d52014-08-29 16:58:36 -07001162 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001163 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001164 }
1165
Jamie Madillccdf74b2015-08-18 10:46:12 -04001166 std::vector<gl::LinkedVarying> linkedVaryings;
Jamie Madill4cff2472015-08-21 16:53:18 -04001167 if (!mDynamicHLSL->generateShaderLinkHLSL(data, mData, infoLog, registers, mPixelHLSL,
Jamie Madillca03b352015-09-02 12:38:13 -04001168 mVertexHLSL, packedVaryings, &linkedVaryings,
1169 &mPixelShaderKey, &mUsesFragDepth))
Brandon Jones22502d52014-08-29 16:58:36 -07001170 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001171 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001172 }
1173
Brandon Jones44151a92014-09-10 11:32:25 -07001174 mUsesPointSize = vertexShaderD3D->usesPointSize();
1175
Jamie Madill63805b42015-08-25 13:17:39 -04001176 initSemanticIndex();
Jamie Madill437d2662014-12-05 14:23:35 -05001177
Jamie Madill48705ca2015-09-02 20:40:51 +00001178 if (!defineUniforms(infoLog, *data.caps))
1179 {
1180 return LinkResult(false, gl::Error(GL_NO_ERROR));
1181 }
1182
1183 defineUniformBlocks(*data.caps);
Jamie Madille473dee2015-08-18 14:49:01 -04001184
Jamie Madillccdf74b2015-08-18 10:46:12 -04001185 gatherTransformFeedbackVaryings(linkedVaryings);
1186
Jamie Madillca03b352015-09-02 12:38:13 -04001187 LinkResult result = compileProgramExecutables(infoLog, registers, packedVaryings);
Jamie Madill31c8c562015-08-19 14:08:03 -04001188 if (result.error.isError() || !result.linkSuccess)
1189 {
1190 infoLog << "Failed to create D3D shaders.";
1191 return result;
1192 }
1193
Geoff Lang7dd2e102014-11-10 15:19:26 -05001194 return LinkResult(true, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001195}
1196
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001197GLboolean ProgramD3D::validate(const gl::Caps &caps, gl::InfoLog *infoLog)
1198{
1199 applyUniforms();
1200 return validateSamplers(infoLog, caps);
1201}
1202
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001203void ProgramD3D::initializeUniformStorage()
Brandon Jonesc9610c52014-08-25 17:02:59 -07001204{
1205 // Compute total default block size
1206 unsigned int vertexRegisters = 0;
1207 unsigned int fragmentRegisters = 0;
Jamie Madill48705ca2015-09-02 20:40:51 +00001208 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001209 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001210 const gl::LinkedUniform &uniform = *mUniforms[uniformIndex];
1211
1212 if (!gl::IsSamplerType(uniform.type))
Brandon Jonesc9610c52014-08-25 17:02:59 -07001213 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001214 if (uniform.isReferencedByVertexShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001215 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001216 vertexRegisters = std::max(vertexRegisters, uniform.vsRegisterIndex + uniform.registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001217 }
Jamie Madill48705ca2015-09-02 20:40:51 +00001218 if (uniform.isReferencedByFragmentShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001219 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001220 fragmentRegisters = std::max(fragmentRegisters, uniform.psRegisterIndex + uniform.registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001221 }
1222 }
1223 }
1224
1225 mVertexUniformStorage = mRenderer->createUniformStorage(vertexRegisters * 16u);
1226 mFragmentUniformStorage = mRenderer->createUniformStorage(fragmentRegisters * 16u);
1227}
1228
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001229gl::Error ProgramD3D::applyUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001230{
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001231 updateSamplerMapping();
1232
Jamie Madill48705ca2015-09-02 20:40:51 +00001233 gl::Error error = mRenderer->applyUniforms(*this, mUniforms);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001234 if (error.isError())
1235 {
1236 return error;
1237 }
1238
Jamie Madill48705ca2015-09-02 20:40:51 +00001239 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001240 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001241 mUniforms[uniformIndex]->dirty = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001242 }
1243
1244 return gl::Error(GL_NO_ERROR);
Brandon Jones18bd4102014-09-22 14:21:44 -07001245}
1246
Jamie Madilld1fe1642015-08-21 16:26:04 -04001247gl::Error ProgramD3D::applyUniformBuffers(const gl::Data &data)
Brandon Jones18bd4102014-09-22 14:21:44 -07001248{
Jamie Madill03260fa2015-06-22 13:57:22 -04001249 mVertexUBOCache.clear();
1250 mFragmentUBOCache.clear();
Brandon Jones18bd4102014-09-22 14:21:44 -07001251
1252 const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
1253 const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
1254
Jamie Madill48705ca2015-09-02 20:40:51 +00001255 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001256 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001257 gl::UniformBlock *uniformBlock = mUniformBlocks[uniformBlockIndex];
Jamie Madilld1fe1642015-08-21 16:26:04 -04001258 GLuint blockBinding = mData.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001259
Jamie Madill48705ca2015-09-02 20:40:51 +00001260 ASSERT(uniformBlock);
1261
Brandon Jones18bd4102014-09-22 14:21:44 -07001262 // Unnecessary to apply an unreferenced standard or shared UBO
Jamie Madill48705ca2015-09-02 20:40:51 +00001263 if (!uniformBlock->isReferencedByVertexShader() && !uniformBlock->isReferencedByFragmentShader())
Brandon Jones18bd4102014-09-22 14:21:44 -07001264 {
1265 continue;
1266 }
1267
Jamie Madill48705ca2015-09-02 20:40:51 +00001268 if (uniformBlock->isReferencedByVertexShader())
Brandon Jones18bd4102014-09-22 14:21:44 -07001269 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001270 unsigned int registerIndex = uniformBlock->vsRegisterIndex - reservedBuffersInVS;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001271 ASSERT(registerIndex < data.caps->maxVertexUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001272
Jamie Madill969194d2015-07-20 14:36:56 -04001273 if (mVertexUBOCache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001274 {
1275 mVertexUBOCache.resize(registerIndex + 1, -1);
1276 }
1277
1278 ASSERT(mVertexUBOCache[registerIndex] == -1);
1279 mVertexUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001280 }
1281
Jamie Madill48705ca2015-09-02 20:40:51 +00001282 if (uniformBlock->isReferencedByFragmentShader())
Brandon Jones18bd4102014-09-22 14:21:44 -07001283 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001284 unsigned int registerIndex = uniformBlock->psRegisterIndex - reservedBuffersInFS;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001285 ASSERT(registerIndex < data.caps->maxFragmentUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001286
1287 if (mFragmentUBOCache.size() <= registerIndex)
1288 {
1289 mFragmentUBOCache.resize(registerIndex + 1, -1);
1290 }
1291
1292 ASSERT(mFragmentUBOCache[registerIndex] == -1);
1293 mFragmentUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001294 }
1295 }
1296
Jamie Madill03260fa2015-06-22 13:57:22 -04001297 return mRenderer->setUniformBuffers(data, mVertexUBOCache, mFragmentUBOCache);
Brandon Jones18bd4102014-09-22 14:21:44 -07001298}
1299
Jamie Madill48705ca2015-09-02 20:40:51 +00001300void ProgramD3D::assignUniformBlockRegister(gl::UniformBlock *uniformBlock,
1301 GLenum shader,
1302 unsigned int registerIndex,
1303 const gl::Caps &caps)
1304{
1305 // Validation done in the GL-level Program.
1306 if (shader == GL_VERTEX_SHADER)
1307 {
1308 uniformBlock->vsRegisterIndex = registerIndex;
1309 ASSERT(registerIndex < caps.maxVertexUniformBlocks);
1310 }
1311 else if (shader == GL_FRAGMENT_SHADER)
1312 {
1313 uniformBlock->psRegisterIndex = registerIndex;
1314 ASSERT(registerIndex < caps.maxFragmentUniformBlocks);
1315 }
1316 else UNREACHABLE();
1317}
1318
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001319void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001320{
Jamie Madill48705ca2015-09-02 20:40:51 +00001321 unsigned int numUniforms = static_cast<unsigned int>(mUniforms.size());
1322 for (unsigned int index = 0; index < numUniforms; index++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001323 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001324 mUniforms[index]->dirty = true;
Brandon Jones18bd4102014-09-22 14:21:44 -07001325 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001326}
1327
1328void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
1329{
1330 setUniform(location, count, v, GL_FLOAT);
1331}
1332
1333void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1334{
1335 setUniform(location, count, v, GL_FLOAT_VEC2);
1336}
1337
1338void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1339{
1340 setUniform(location, count, v, GL_FLOAT_VEC3);
1341}
1342
1343void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1344{
1345 setUniform(location, count, v, GL_FLOAT_VEC4);
1346}
1347
1348void ProgramD3D::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1349{
1350 setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
1351}
1352
1353void ProgramD3D::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1354{
1355 setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
1356}
1357
1358void ProgramD3D::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1359{
1360 setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
1361}
1362
1363void ProgramD3D::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1364{
1365 setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
1366}
1367
1368void ProgramD3D::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1369{
1370 setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
1371}
1372
1373void ProgramD3D::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1374{
1375 setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
1376}
1377
1378void ProgramD3D::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1379{
1380 setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
1381}
1382
1383void ProgramD3D::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1384{
1385 setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
1386}
1387
1388void ProgramD3D::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1389{
1390 setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
1391}
1392
1393void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1394{
1395 setUniform(location, count, v, GL_INT);
1396}
1397
1398void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1399{
1400 setUniform(location, count, v, GL_INT_VEC2);
1401}
1402
1403void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1404{
1405 setUniform(location, count, v, GL_INT_VEC3);
1406}
1407
1408void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1409{
1410 setUniform(location, count, v, GL_INT_VEC4);
1411}
1412
1413void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1414{
1415 setUniform(location, count, v, GL_UNSIGNED_INT);
1416}
1417
1418void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1419{
1420 setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
1421}
1422
1423void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1424{
1425 setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
1426}
1427
1428void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1429{
1430 setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
1431}
1432
1433void ProgramD3D::getUniformfv(GLint location, GLfloat *params)
1434{
1435 getUniformv(location, params, GL_FLOAT);
1436}
1437
1438void ProgramD3D::getUniformiv(GLint location, GLint *params)
1439{
1440 getUniformv(location, params, GL_INT);
1441}
1442
1443void ProgramD3D::getUniformuiv(GLint location, GLuint *params)
1444{
1445 getUniformv(location, params, GL_UNSIGNED_INT);
1446}
1447
Jamie Madill48705ca2015-09-02 20:40:51 +00001448bool ProgramD3D::defineUniforms(gl::InfoLog &infoLog, const gl::Caps &caps)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001449{
Jamie Madill48705ca2015-09-02 20:40:51 +00001450 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
1451 const std::vector<sh::Uniform> &vertexUniforms = vertexShader->getUniforms();
1452 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001453
Cooper Partin69f9b2c2015-08-20 13:25:41 -07001454 if (vertexUniforms.size() > caps.maxVertexUniformVectors)
1455 {
1456 infoLog << "Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS ("
1457 << caps.maxVertexUniformVectors << ").";
1458 return false;
1459 }
1460
Jamie Madill48705ca2015-09-02 20:40:51 +00001461 for (const sh::Uniform &uniform : vertexUniforms)
Brandon Jones18bd4102014-09-22 14:21:44 -07001462 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001463 if (uniform.staticUse)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001464 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001465 unsigned int registerBase = uniform.isBuiltIn() ? GL_INVALID_INDEX :
1466 vertexShaderD3D->getUniformRegister(uniform.name);
1467 defineUniformBase(vertexShaderD3D, uniform, registerBase);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001468 }
1469 }
1470
Jamie Madill48705ca2015-09-02 20:40:51 +00001471 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
1472 const std::vector<sh::Uniform> &fragmentUniforms = fragmentShader->getUniforms();
1473 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001474
Cooper Partin69f9b2c2015-08-20 13:25:41 -07001475 if (fragmentUniforms.size() > caps.maxFragmentUniformVectors)
1476 {
1477 infoLog << "Vertex shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS ("
1478 << caps.maxFragmentUniformVectors << ").";
1479 return false;
1480 }
1481
Jamie Madill48705ca2015-09-02 20:40:51 +00001482 for (const sh::Uniform &uniform : fragmentUniforms)
Jamie Madillea918db2015-08-18 14:48:59 -04001483 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001484 if (uniform.staticUse)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001485 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001486 unsigned int registerBase = uniform.isBuiltIn() ? GL_INVALID_INDEX :
1487 fragmentShaderD3D->getUniformRegister(uniform.name);
1488 defineUniformBase(fragmentShaderD3D, uniform, registerBase);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001489 }
1490 }
1491
Jamie Madill48705ca2015-09-02 20:40:51 +00001492 // TODO(jmadill): move the validation part to gl::Program
1493 if (!indexUniforms(infoLog, caps))
1494 {
1495 return false;
1496 }
1497
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001498 initializeUniformStorage();
Jamie Madill48705ca2015-09-02 20:40:51 +00001499
1500 return true;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001501}
1502
Jamie Madill48705ca2015-09-02 20:40:51 +00001503void ProgramD3D::defineUniformBase(const ShaderD3D *shader, const sh::Uniform &uniform, unsigned int uniformRegister)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001504{
Jamie Madill48705ca2015-09-02 20:40:51 +00001505 if (uniformRegister == GL_INVALID_INDEX)
Jamie Madill55def582015-05-04 11:24:57 -04001506 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001507 defineUniform(shader, uniform, uniform.name, nullptr);
Jamie Madill55def582015-05-04 11:24:57 -04001508 return;
1509 }
1510
Geoff Lang492a7e42014-11-05 13:27:06 -05001511 ShShaderOutput outputType = shader->getCompilerOutputType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001512 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType));
Jamie Madill48705ca2015-09-02 20:40:51 +00001513 encoder.skipRegisters(uniformRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001514
Jamie Madill48705ca2015-09-02 20:40:51 +00001515 defineUniform(shader, uniform, uniform.name, &encoder);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001516}
1517
Jamie Madill48705ca2015-09-02 20:40:51 +00001518void ProgramD3D::defineUniform(const ShaderD3D *shader, const sh::ShaderVariable &uniform,
1519 const std::string &fullName, sh::HLSLBlockEncoder *encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001520{
1521 if (uniform.isStruct())
1522 {
1523 for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
1524 {
1525 const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
1526
Jamie Madill55def582015-05-04 11:24:57 -04001527 if (encoder)
1528 encoder->enterAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001529
1530 for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
1531 {
1532 const sh::ShaderVariable &field = uniform.fields[fieldIndex];
1533 const std::string &fieldFullName = (fullName + elementString + "." + field.name);
1534
Jamie Madill48705ca2015-09-02 20:40:51 +00001535 defineUniform(shader, field, fieldFullName, encoder);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001536 }
1537
Jamie Madill55def582015-05-04 11:24:57 -04001538 if (encoder)
1539 encoder->exitAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001540 }
1541 }
Jamie Madill48705ca2015-09-02 20:40:51 +00001542 else // Not a struct
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001543 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001544 // Arrays are treated as aggregate types
1545 if (uniform.isArray() && encoder)
1546 {
1547 encoder->enterAggregateType();
1548 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001549
Jamie Madill48705ca2015-09-02 20:40:51 +00001550 gl::LinkedUniform *linkedUniform = getUniformByName(fullName);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001551
Jamie Madill48705ca2015-09-02 20:40:51 +00001552 // Advance the uniform offset, to track registers allocation for structs
1553 sh::BlockMemberInfo blockInfo = encoder ?
1554 encoder->encodeType(uniform.type, uniform.arraySize, false) :
1555 sh::BlockMemberInfo::getDefaultBlockInfo();
Jamie Madill2857f482015-02-09 15:35:29 -05001556
Jamie Madill48705ca2015-09-02 20:40:51 +00001557 if (!linkedUniform)
1558 {
1559 linkedUniform = new gl::LinkedUniform(uniform.type, uniform.precision, fullName, uniform.arraySize,
1560 -1, sh::BlockMemberInfo::getDefaultBlockInfo());
1561 ASSERT(linkedUniform);
Jamie Madill55def582015-05-04 11:24:57 -04001562
Jamie Madill48705ca2015-09-02 20:40:51 +00001563 if (encoder)
1564 linkedUniform->registerElement = static_cast<unsigned int>(
1565 sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
1566 mUniforms.push_back(linkedUniform);
1567 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001568
Jamie Madill55def582015-05-04 11:24:57 -04001569 if (encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001570 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001571 if (shader->getShaderType() == GL_FRAGMENT_SHADER)
1572 {
1573 linkedUniform->psRegisterIndex =
1574 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
1575 }
1576 else if (shader->getShaderType() == GL_VERTEX_SHADER)
1577 {
1578 linkedUniform->vsRegisterIndex =
1579 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
1580 }
1581 else UNREACHABLE();
1582 }
1583
1584 // Arrays are treated as aggregate types
1585 if (uniform.isArray() && encoder)
1586 {
1587 encoder->exitAggregateType();
1588 }
1589 }
1590}
1591
1592void ProgramD3D::defineUniformBlocks(const gl::Caps &caps)
1593{
1594 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
1595
1596 for (const sh::InterfaceBlock &vertexBlock : vertexShader->getInterfaceBlocks())
1597 {
1598 if (vertexBlock.staticUse || vertexBlock.layout != sh::BLOCKLAYOUT_PACKED)
1599 {
1600 defineUniformBlock(*vertexShader, vertexBlock, caps);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001601 }
Jamie Madill54f882c2015-09-02 14:33:48 -04001602 }
1603
Jamie Madill48705ca2015-09-02 20:40:51 +00001604 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001605
Jamie Madill48705ca2015-09-02 20:40:51 +00001606 for (const sh::InterfaceBlock &fragmentBlock : fragmentShader->getInterfaceBlocks())
1607 {
1608 if (fragmentBlock.staticUse || fragmentBlock.layout != sh::BLOCKLAYOUT_PACKED)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001609 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001610 defineUniformBlock(*fragmentShader, fragmentBlock, caps);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001611 }
1612 }
1613}
1614
1615template <typename T>
1616static inline void SetIfDirty(T *dest, const T& source, bool *dirtyFlag)
1617{
1618 ASSERT(dest != NULL);
1619 ASSERT(dirtyFlag != NULL);
1620
1621 *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0);
1622 *dest = source;
1623}
1624
1625template <typename T>
Jamie Madill48705ca2015-09-02 20:40:51 +00001626void ProgramD3D::setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001627{
1628 const int components = gl::VariableComponentCount(targetUniformType);
1629 const GLenum targetBoolType = gl::VariableBoolVectorType(targetUniformType);
1630
Jamie Madill48705ca2015-09-02 20:40:51 +00001631 gl::LinkedUniform *targetUniform = getUniformByLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001632
Jamie Madill48705ca2015-09-02 20:40:51 +00001633 int elementCount = targetUniform->elementCount();
1634
1635 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001636
1637 if (targetUniform->type == targetUniformType)
1638 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001639 T *target = reinterpret_cast<T*>(targetUniform->data) + mUniformIndex[location].element * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001640
Jamie Madill48705ca2015-09-02 20:40:51 +00001641 for (int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001642 {
1643 T *dest = target + (i * 4);
1644 const T *source = v + (i * components);
1645
1646 for (int c = 0; c < components; c++)
1647 {
1648 SetIfDirty(dest + c, source[c], &targetUniform->dirty);
1649 }
1650 for (int c = components; c < 4; c++)
1651 {
1652 SetIfDirty(dest + c, T(0), &targetUniform->dirty);
1653 }
1654 }
1655 }
1656 else if (targetUniform->type == targetBoolType)
1657 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001658 GLint *boolParams = reinterpret_cast<GLint*>(targetUniform->data) + mUniformIndex[location].element * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001659
Jamie Madill48705ca2015-09-02 20:40:51 +00001660 for (int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001661 {
1662 GLint *dest = boolParams + (i * 4);
1663 const T *source = v + (i * components);
1664
1665 for (int c = 0; c < components; c++)
1666 {
1667 SetIfDirty(dest + c, (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE, &targetUniform->dirty);
1668 }
1669 for (int c = components; c < 4; c++)
1670 {
1671 SetIfDirty(dest + c, GL_FALSE, &targetUniform->dirty);
1672 }
1673 }
1674 }
Jamie Madill48705ca2015-09-02 20:40:51 +00001675 else if (gl::IsSamplerType(targetUniform->type))
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001676 {
1677 ASSERT(targetUniformType == GL_INT);
1678
Jamie Madill48705ca2015-09-02 20:40:51 +00001679 GLint *target = reinterpret_cast<GLint*>(targetUniform->data) + mUniformIndex[location].element * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001680
1681 bool wasDirty = targetUniform->dirty;
1682
Jamie Madill48705ca2015-09-02 20:40:51 +00001683 for (int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001684 {
1685 GLint *dest = target + (i * 4);
1686 const GLint *source = reinterpret_cast<const GLint*>(v) + (i * components);
1687
1688 SetIfDirty(dest + 0, source[0], &targetUniform->dirty);
1689 SetIfDirty(dest + 1, 0, &targetUniform->dirty);
1690 SetIfDirty(dest + 2, 0, &targetUniform->dirty);
1691 SetIfDirty(dest + 3, 0, &targetUniform->dirty);
1692 }
1693
1694 if (!wasDirty && targetUniform->dirty)
1695 {
1696 mDirtySamplerMapping = true;
1697 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001698 }
1699 else UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001700}
Brandon Jones18bd4102014-09-22 14:21:44 -07001701
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001702template<typename T>
1703bool transposeMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
1704{
1705 bool dirty = false;
1706 int copyWidth = std::min(targetHeight, srcWidth);
1707 int copyHeight = std::min(targetWidth, srcHeight);
1708
1709 for (int x = 0; x < copyWidth; x++)
1710 {
1711 for (int y = 0; y < copyHeight; y++)
1712 {
1713 SetIfDirty(target + (x * targetWidth + y), static_cast<T>(value[y * srcWidth + x]), &dirty);
1714 }
1715 }
1716 // clear unfilled right side
1717 for (int y = 0; y < copyWidth; y++)
1718 {
1719 for (int x = copyHeight; x < targetWidth; x++)
1720 {
1721 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
1722 }
1723 }
1724 // clear unfilled bottom.
1725 for (int y = copyWidth; y < targetHeight; y++)
1726 {
1727 for (int x = 0; x < targetWidth; x++)
1728 {
1729 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
1730 }
1731 }
1732
1733 return dirty;
1734}
1735
1736template<typename T>
1737bool expandMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
1738{
1739 bool dirty = false;
1740 int copyWidth = std::min(targetWidth, srcWidth);
1741 int copyHeight = std::min(targetHeight, srcHeight);
1742
1743 for (int y = 0; y < copyHeight; y++)
1744 {
1745 for (int x = 0; x < copyWidth; x++)
1746 {
1747 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(value[y * srcWidth + x]), &dirty);
1748 }
1749 }
1750 // clear unfilled right side
1751 for (int y = 0; y < copyHeight; y++)
1752 {
1753 for (int x = copyWidth; x < targetWidth; x++)
1754 {
1755 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
1756 }
1757 }
1758 // clear unfilled bottom.
1759 for (int y = copyHeight; y < targetHeight; y++)
1760 {
1761 for (int x = 0; x < targetWidth; x++)
1762 {
1763 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
1764 }
1765 }
1766
1767 return dirty;
1768}
1769
1770template <int cols, int rows>
Jamie Madill48705ca2015-09-02 20:40:51 +00001771void ProgramD3D::setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001772{
Jamie Madill48705ca2015-09-02 20:40:51 +00001773 gl::LinkedUniform *targetUniform = getUniformByLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001774
Jamie Madill48705ca2015-09-02 20:40:51 +00001775 int elementCount = targetUniform->elementCount();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001776
Jamie Madill48705ca2015-09-02 20:40:51 +00001777 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001778 const unsigned int targetMatrixStride = (4 * rows);
Jamie Madill48705ca2015-09-02 20:40:51 +00001779 GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * targetMatrixStride);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001780
Jamie Madill48705ca2015-09-02 20:40:51 +00001781 for (int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001782 {
1783 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
1784 if (transpose == GL_FALSE)
1785 {
1786 targetUniform->dirty = transposeMatrix<GLfloat>(target, value, 4, rows, rows, cols) || targetUniform->dirty;
1787 }
1788 else
1789 {
1790 targetUniform->dirty = expandMatrix<GLfloat>(target, value, 4, rows, cols, rows) || targetUniform->dirty;
1791 }
1792 target += targetMatrixStride;
1793 value += cols * rows;
1794 }
1795}
1796
1797template <typename T>
1798void ProgramD3D::getUniformv(GLint location, T *params, GLenum uniformType)
1799{
Jamie Madill48705ca2015-09-02 20:40:51 +00001800 gl::LinkedUniform *targetUniform = mUniforms[mUniformIndex[location].index];
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001801
1802 if (gl::IsMatrixType(targetUniform->type))
1803 {
1804 const int rows = gl::VariableRowCount(targetUniform->type);
1805 const int cols = gl::VariableColumnCount(targetUniform->type);
Jamie Madill48705ca2015-09-02 20:40:51 +00001806 transposeMatrix(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4 * rows, rows, cols, 4, rows);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001807 }
1808 else if (uniformType == gl::VariableComponentType(targetUniform->type))
1809 {
1810 unsigned int size = gl::VariableComponentCount(targetUniform->type);
Jamie Madill48705ca2015-09-02 20:40:51 +00001811 memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(T),
1812 size * sizeof(T));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001813 }
1814 else
1815 {
1816 unsigned int size = gl::VariableComponentCount(targetUniform->type);
1817 switch (gl::VariableComponentType(targetUniform->type))
1818 {
1819 case GL_BOOL:
1820 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001821 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001822
1823 for (unsigned int i = 0; i < size; i++)
1824 {
1825 params[i] = (boolParams[i] == GL_FALSE) ? static_cast<T>(0) : static_cast<T>(1);
1826 }
1827 }
1828 break;
1829
1830 case GL_FLOAT:
1831 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001832 GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001833
1834 for (unsigned int i = 0; i < size; i++)
1835 {
1836 params[i] = static_cast<T>(floatParams[i]);
1837 }
1838 }
1839 break;
1840
1841 case GL_INT:
1842 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001843 GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001844
1845 for (unsigned int i = 0; i < size; i++)
1846 {
1847 params[i] = static_cast<T>(intParams[i]);
1848 }
1849 }
1850 break;
1851
1852 case GL_UNSIGNED_INT:
1853 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001854 GLuint *uintParams = (GLuint*)targetUniform->data + mUniformIndex[location].element * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001855
1856 for (unsigned int i = 0; i < size; i++)
1857 {
1858 params[i] = static_cast<T>(uintParams[i]);
1859 }
1860 }
1861 break;
1862
1863 default: UNREACHABLE();
1864 }
1865 }
1866}
1867
Jamie Madill48705ca2015-09-02 20:40:51 +00001868template <typename VarT>
1869void ProgramD3D::defineUniformBlockMembers(const std::vector<VarT> &fields, const std::string &prefix, int blockIndex,
1870 sh::BlockLayoutEncoder *encoder, std::vector<unsigned int> *blockUniformIndexes,
1871 bool inRowMajorLayout)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001872{
Jamie Madill48705ca2015-09-02 20:40:51 +00001873 for (unsigned int uniformIndex = 0; uniformIndex < fields.size(); uniformIndex++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001874 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001875 const VarT &field = fields[uniformIndex];
1876 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001877
Jamie Madill48705ca2015-09-02 20:40:51 +00001878 if (field.isStruct())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001879 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001880 bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
1881
1882 for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
1883 {
1884 encoder->enterAggregateType();
1885
1886 const std::string uniformElementName = fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
1887 defineUniformBlockMembers(field.fields, uniformElementName, blockIndex, encoder, blockUniformIndexes, rowMajorLayout);
1888
1889 encoder->exitAggregateType();
1890 }
1891 }
1892 else
1893 {
1894 bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
1895
1896 sh::BlockMemberInfo memberInfo = encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
1897
1898 gl::LinkedUniform *newUniform = new gl::LinkedUniform(field.type, field.precision, fieldName, field.arraySize,
1899 blockIndex, memberInfo);
1900
1901 // add to uniform list, but not index, since uniform block uniforms have no location
1902 blockUniformIndexes->push_back(static_cast<GLenum>(mUniforms.size()));
1903 mUniforms.push_back(newUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001904 }
1905 }
1906}
1907
Jamie Madill48705ca2015-09-02 20:40:51 +00001908void ProgramD3D::defineUniformBlock(const gl::Shader &shader,
1909 const sh::InterfaceBlock &interfaceBlock,
1910 const gl::Caps &caps)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001911{
Jamie Madill48705ca2015-09-02 20:40:51 +00001912 const ShaderD3D* shaderD3D = GetImplAs<ShaderD3D>(&shader);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001913
Jamie Madill48705ca2015-09-02 20:40:51 +00001914 // create uniform block entries if they do not exist
1915 if (getUniformBlockIndex(interfaceBlock.name) == GL_INVALID_INDEX)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001916 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001917 std::vector<unsigned int> blockUniformIndexes;
1918 const unsigned int blockIndex = static_cast<unsigned int>(mUniformBlocks.size());
1919
1920 // define member uniforms
1921 sh::BlockLayoutEncoder *encoder = NULL;
1922
1923 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
1924 {
1925 encoder = new sh::Std140BlockEncoder;
1926 }
1927 else
1928 {
1929 encoder = new sh::HLSLBlockEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED);
1930 }
1931 ASSERT(encoder);
1932
1933 defineUniformBlockMembers(interfaceBlock.fields, "", blockIndex, encoder, &blockUniformIndexes, interfaceBlock.isRowMajorLayout);
1934
1935 unsigned int dataSize = static_cast<unsigned int>(encoder->getBlockSize());
1936
1937 // create all the uniform blocks
1938 if (interfaceBlock.arraySize > 0)
1939 {
1940 for (unsigned int uniformBlockElement = 0; uniformBlockElement < interfaceBlock.arraySize; uniformBlockElement++)
1941 {
1942 gl::UniformBlock *newUniformBlock = new gl::UniformBlock(interfaceBlock.name, uniformBlockElement, dataSize);
1943 newUniformBlock->memberUniformIndexes = blockUniformIndexes;
1944 mUniformBlocks.push_back(newUniformBlock);
1945 }
1946 }
1947 else
1948 {
1949 gl::UniformBlock *newUniformBlock = new gl::UniformBlock(interfaceBlock.name, GL_INVALID_INDEX, dataSize);
1950 newUniformBlock->memberUniformIndexes = blockUniformIndexes;
1951 mUniformBlocks.push_back(newUniformBlock);
1952 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001953 }
1954
Jamie Madill48705ca2015-09-02 20:40:51 +00001955 if (interfaceBlock.staticUse)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001956 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001957 // Assign registers to the uniform blocks
1958 const GLuint blockIndex = getUniformBlockIndex(interfaceBlock.name);
1959 const unsigned int elementCount = std::max(1u, interfaceBlock.arraySize);
1960 ASSERT(blockIndex != GL_INVALID_INDEX);
1961 ASSERT(blockIndex + elementCount <= mUniformBlocks.size());
1962
1963 unsigned int interfaceBlockRegister = shaderD3D->getInterfaceBlockRegister(interfaceBlock.name);
1964
1965 for (unsigned int uniformBlockElement = 0; uniformBlockElement < elementCount; uniformBlockElement++)
1966 {
1967 gl::UniformBlock *uniformBlock = mUniformBlocks[blockIndex + uniformBlockElement];
1968 ASSERT(uniformBlock->name == interfaceBlock.name);
1969
1970 assignUniformBlockRegister(uniformBlock, shader.getType(),
1971 interfaceBlockRegister + uniformBlockElement, caps);
1972 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001973 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001974}
1975
Jamie Madill48705ca2015-09-02 20:40:51 +00001976bool ProgramD3D::assignSamplers(unsigned int startSamplerIndex,
Jamie Madilld3dfda22015-07-06 08:28:49 -04001977 GLenum samplerType,
1978 unsigned int samplerCount,
1979 std::vector<Sampler> &outSamplers,
1980 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001981{
1982 unsigned int samplerIndex = startSamplerIndex;
1983
1984 do
1985 {
Jamie Madill48705ca2015-09-02 20:40:51 +00001986 if (samplerIndex < outSamplers.size())
1987 {
1988 Sampler& sampler = outSamplers[samplerIndex];
1989 sampler.active = true;
1990 sampler.textureType = GetTextureType(samplerType);
1991 sampler.logicalTextureUnit = 0;
1992 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
1993 }
1994 else
1995 {
1996 return false;
1997 }
1998
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001999 samplerIndex++;
2000 } while (samplerIndex < startSamplerIndex + samplerCount);
Jamie Madill48705ca2015-09-02 20:40:51 +00002001
2002 return true;
2003}
2004
2005bool ProgramD3D::indexSamplerUniform(const gl::LinkedUniform &uniform, gl::InfoLog &infoLog, const gl::Caps &caps)
2006{
2007 ASSERT(gl::IsSamplerType(uniform.type));
2008 ASSERT(uniform.vsRegisterIndex != GL_INVALID_INDEX || uniform.psRegisterIndex != GL_INVALID_INDEX);
2009
2010 if (uniform.vsRegisterIndex != GL_INVALID_INDEX)
2011 {
2012 if (!assignSamplers(uniform.vsRegisterIndex, uniform.type, uniform.arraySize, mSamplersVS,
2013 &mUsedVertexSamplerRange))
2014 {
2015 infoLog << "Vertex shader sampler count exceeds the maximum vertex texture units ("
2016 << mSamplersVS.size() << ").";
2017 return false;
2018 }
2019
2020 unsigned int maxVertexVectors = mRenderer->getReservedVertexUniformVectors() + caps.maxVertexUniformVectors;
2021 if (uniform.vsRegisterIndex + uniform.registerCount > maxVertexVectors)
2022 {
2023 infoLog << "Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS ("
2024 << caps.maxVertexUniformVectors << ").";
2025 return false;
2026 }
2027 }
2028
2029 if (uniform.psRegisterIndex != GL_INVALID_INDEX)
2030 {
2031 if (!assignSamplers(uniform.psRegisterIndex, uniform.type, uniform.arraySize, mSamplersPS,
2032 &mUsedPixelSamplerRange))
2033 {
2034 infoLog << "Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS ("
2035 << mSamplersPS.size() << ").";
2036 return false;
2037 }
2038
2039 unsigned int maxFragmentVectors = mRenderer->getReservedFragmentUniformVectors() + caps.maxFragmentUniformVectors;
2040 if (uniform.psRegisterIndex + uniform.registerCount > maxFragmentVectors)
2041 {
2042 infoLog << "Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS ("
2043 << caps.maxFragmentUniformVectors << ").";
2044 return false;
2045 }
2046 }
2047
2048 return true;
2049}
2050
2051bool ProgramD3D::indexUniforms(gl::InfoLog &infoLog, const gl::Caps &caps)
2052{
2053 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
2054 {
2055 const gl::LinkedUniform &uniform = *mUniforms[uniformIndex];
2056
2057 if (gl::IsSamplerType(uniform.type))
2058 {
2059 if (!indexSamplerUniform(uniform, infoLog, caps))
2060 {
2061 return false;
2062 }
2063 }
2064
2065 for (unsigned int arrayIndex = 0; arrayIndex < uniform.elementCount(); arrayIndex++)
2066 {
2067 if (!uniform.isBuiltIn())
2068 {
2069 // Assign in-order uniform locations
2070 mUniformIndex[static_cast<GLuint>(mUniformIndex.size())] = gl::VariableLocation(
2071 uniform.name, arrayIndex, static_cast<unsigned int>(uniformIndex));
2072 }
2073 }
2074 }
2075
2076 return true;
Brandon Jones18bd4102014-09-22 14:21:44 -07002077}
2078
Brandon Jonesc9610c52014-08-25 17:02:59 -07002079void ProgramD3D::reset()
2080{
Jamie Madill48705ca2015-09-02 20:40:51 +00002081 ProgramImpl::reset();
2082
Brandon Joneseb994362014-09-24 10:27:28 -07002083 SafeDeleteContainer(mVertexExecutables);
2084 SafeDeleteContainer(mPixelExecutables);
2085 SafeDelete(mGeometryExecutable);
2086
Brandon Jones22502d52014-08-29 16:58:36 -07002087 mVertexHLSL.clear();
Geoff Lang6941a552015-07-27 11:06:45 -04002088 mVertexWorkarounds = D3DCompilerWorkarounds();
Brandon Jones44151a92014-09-10 11:32:25 -07002089 mShaderVersion = 100;
Brandon Jones22502d52014-08-29 16:58:36 -07002090
2091 mPixelHLSL.clear();
Geoff Lang6941a552015-07-27 11:06:45 -04002092 mPixelWorkarounds = D3DCompilerWorkarounds();
Brandon Jones22502d52014-08-29 16:58:36 -07002093 mUsesFragDepth = false;
2094 mPixelShaderKey.clear();
Brandon Jones44151a92014-09-10 11:32:25 -07002095 mUsesPointSize = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002096
Brandon Jonesc9610c52014-08-25 17:02:59 -07002097 SafeDelete(mVertexUniformStorage);
2098 SafeDelete(mFragmentUniformStorage);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002099
2100 mSamplersPS.clear();
2101 mSamplersVS.clear();
2102
2103 mUsedVertexSamplerRange = 0;
2104 mUsedPixelSamplerRange = 0;
2105 mDirtySamplerMapping = true;
Jamie Madill437d2662014-12-05 14:23:35 -05002106
Jamie Madill63805b42015-08-25 13:17:39 -04002107 std::fill(mSemanticIndexes, mSemanticIndexes + ArraySize(mSemanticIndexes), -1);
Jamie Madill437d2662014-12-05 14:23:35 -05002108 std::fill(mAttributesByLayout, mAttributesByLayout + ArraySize(mAttributesByLayout), -1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002109
2110 mTransformFeedbackLinkedVaryings.clear();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002111}
2112
Geoff Lang7dd2e102014-11-10 15:19:26 -05002113unsigned int ProgramD3D::getSerial() const
2114{
2115 return mSerial;
2116}
2117
2118unsigned int ProgramD3D::issueSerial()
2119{
2120 return mCurrentSerial++;
2121}
2122
Jamie Madill63805b42015-08-25 13:17:39 -04002123void ProgramD3D::initSemanticIndex()
2124{
2125 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
2126 ASSERT(vertexShader != nullptr);
2127
2128 // Init semantic index
2129 for (const sh::Attribute &attribute : mData.getAttributes())
2130 {
2131 int attributeIndex = attribute.location;
2132 int index = vertexShader->getSemanticIndex(attribute.name);
2133 int regs = gl::VariableRegisterCount(attribute.type);
2134
2135 for (int reg = 0; reg < regs; ++reg)
2136 {
2137 mSemanticIndexes[attributeIndex + reg] = index + reg;
2138 }
2139 }
2140
2141 initAttributesByLayout();
2142}
2143
Jamie Madill437d2662014-12-05 14:23:35 -05002144void ProgramD3D::initAttributesByLayout()
2145{
2146 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
2147 {
2148 mAttributesByLayout[i] = i;
2149 }
2150
Jamie Madill63805b42015-08-25 13:17:39 -04002151 std::sort(&mAttributesByLayout[0], &mAttributesByLayout[gl::MAX_VERTEX_ATTRIBS],
2152 AttributeSorter(mSemanticIndexes));
Jamie Madill437d2662014-12-05 14:23:35 -05002153}
2154
Jamie Madill476682e2015-06-30 10:04:29 -04002155void ProgramD3D::sortAttributesByLayout(const std::vector<TranslatedAttribute> &unsortedAttributes,
Jamie Madillf9327d32015-06-22 13:57:16 -04002156 int sortedSemanticIndicesOut[gl::MAX_VERTEX_ATTRIBS],
2157 const rx::TranslatedAttribute *sortedAttributesOut[gl::MAX_VERTEX_ATTRIBS]) const
Jamie Madill437d2662014-12-05 14:23:35 -05002158{
Jamie Madill476682e2015-06-30 10:04:29 -04002159 for (size_t attribIndex = 0; attribIndex < unsortedAttributes.size(); ++attribIndex)
Jamie Madill437d2662014-12-05 14:23:35 -05002160 {
Jamie Madill476682e2015-06-30 10:04:29 -04002161 int oldIndex = mAttributesByLayout[attribIndex];
Jamie Madill63805b42015-08-25 13:17:39 -04002162 sortedSemanticIndicesOut[attribIndex] = mSemanticIndexes[oldIndex];
Jamie Madill476682e2015-06-30 10:04:29 -04002163 sortedAttributesOut[attribIndex] = &unsortedAttributes[oldIndex];
Jamie Madill437d2662014-12-05 14:23:35 -05002164 }
2165}
2166
Jamie Madill63805b42015-08-25 13:17:39 -04002167void ProgramD3D::updateCachedInputLayout(const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002168{
Jamie Madillbd136f92015-08-10 14:51:37 -04002169 mCachedInputLayout.clear();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002170 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002171
Jamie Madilld3dfda22015-07-06 08:28:49 -04002172 for (unsigned int attributeIndex = 0; attributeIndex < vertexAttributes.size(); attributeIndex++)
2173 {
Jamie Madill63805b42015-08-25 13:17:39 -04002174 int semanticIndex = mSemanticIndexes[attributeIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002175
2176 if (semanticIndex != -1)
2177 {
Jamie Madillbd136f92015-08-10 14:51:37 -04002178 if (mCachedInputLayout.size() < static_cast<size_t>(semanticIndex + 1))
2179 {
2180 mCachedInputLayout.resize(semanticIndex + 1, gl::VERTEX_FORMAT_INVALID);
2181 }
Jamie Madilld3dfda22015-07-06 08:28:49 -04002182 mCachedInputLayout[semanticIndex] =
2183 GetVertexFormatType(vertexAttributes[attributeIndex],
2184 state.getVertexAttribCurrentValue(attributeIndex).Type);
2185 }
2186 }
2187}
2188
Jamie Madillccdf74b2015-08-18 10:46:12 -04002189void ProgramD3D::gatherTransformFeedbackVaryings(
2190 const std::vector<gl::LinkedVarying> &linkedVaryings)
2191{
2192 // Gather the linked varyings that are used for transform feedback, they should all exist.
2193 mTransformFeedbackLinkedVaryings.clear();
2194 for (const std::string &tfVaryingName : mData.getTransformFeedbackVaryingNames())
2195 {
2196 for (const gl::LinkedVarying &linkedVarying : linkedVaryings)
2197 {
2198 if (tfVaryingName == linkedVarying.name)
2199 {
2200 mTransformFeedbackLinkedVaryings.push_back(linkedVarying);
2201 break;
2202 }
2203 }
2204 }
2205}
Brandon Jonesc9610c52014-08-25 17:02:59 -07002206}