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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.h: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang0a73dd82014-11-19 16:18:08 -05009#ifndef LIBANGLE_RENDERER_D3D_PROGRAMD3D_H_
10#define LIBANGLE_RENDERER_D3D_PROGRAMD3D_H_
Brandon Jonesc9610c52014-08-25 17:02:59 -070011
Jamie Madilld3dfda22015-07-06 08:28:49 -040012#include <string>
13#include <vector>
14
Jamie Madill13776892015-04-28 12:39:06 -040015#include "common/Optional.h"
Daniel Bratell73941de2015-02-25 14:34:49 +010016#include "compiler/translator/blocklayoutHLSL.h"
Jamie Madill437d2662014-12-05 14:23:35 -050017#include "libANGLE/Constants.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040018#include "libANGLE/formatutils.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050019#include "libANGLE/renderer/ProgramImpl.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050020#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Geoff Lang6941a552015-07-27 11:06:45 -040021#include "libANGLE/renderer/d3d/WorkaroundsD3D.h"
Brandon Jonesc9610c52014-08-25 17:02:59 -070022
Brandon Jonesc9610c52014-08-25 17:02:59 -070023namespace rx
24{
Jamie Madill93e13fb2014-11-06 15:27:25 -050025class RendererD3D;
Geoff Lang359ef262015-01-05 14:42:29 -050026class UniformStorageD3D;
27class ShaderExecutableD3D;
Brandon Jonesc9610c52014-08-25 17:02:59 -070028
Jamie Madill2db1fbb2014-12-03 10:58:55 -050029#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
30// WARNING: D3DCOMPILE_OPTIMIZATION_LEVEL3 may lead to a DX9 shader compiler hang.
31// It should only be used selectively to work around specific bugs.
32#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL1
33#endif
34
Jamie Madill62d31cb2015-09-11 13:25:51 -040035// Helper struct representing a single shader uniform
36struct D3DUniform
37{
38 D3DUniform(GLenum typeIn,
39 const std::string &nameIn,
40 unsigned int arraySizeIn,
41 bool defaultBlock);
42 ~D3DUniform();
43
44 bool isSampler() const;
45 unsigned int elementCount() const { return std::max(1u, arraySize); }
46 bool isReferencedByVertexShader() const;
47 bool isReferencedByFragmentShader() const;
48
49 // Duplicated from the GL layer
50 GLenum type;
51 std::string name;
52 unsigned int arraySize;
53
54 // Pointer to a system copy of the data.
55 // TODO(jmadill): remove this in favor of gl::LinkedUniform::data().
56 uint8_t *data;
57
58 // Has the data been updated since the last sync?
59 bool dirty;
60
61 // Register information.
62 unsigned int vsRegisterIndex;
63 unsigned int psRegisterIndex;
64 unsigned int registerCount;
65
66 // Register "elements" are used for uniform structs in ES3, to appropriately identify single
67 // uniforms
68 // inside aggregate types, which are packed according C-like structure rules.
69 unsigned int registerElement;
70};
71
Brandon Jonesc9610c52014-08-25 17:02:59 -070072class ProgramD3D : public ProgramImpl
73{
74 public:
Jamie Madill63805b42015-08-25 13:17:39 -040075 typedef int SemanticIndexArray[gl::MAX_VERTEX_ATTRIBS];
76
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040077 ProgramD3D(const gl::Program::Data &data, RendererD3D *renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -070078 virtual ~ProgramD3D();
79
Jamie Madill30d6c252014-11-13 10:03:33 -050080 const std::vector<PixelShaderOutputVariable> &getPixelShaderKey() { return mPixelShaderKey; }
Brandon Jones44151a92014-09-10 11:32:25 -070081 int getShaderVersion() const { return mShaderVersion; }
Brandon Jones1a8a7e32014-10-01 12:49:30 -070082
83 GLint getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const;
84 GLenum getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const;
85 GLint getUsedSamplerRange(gl::SamplerType type) const;
86 void updateSamplerMapping();
87 bool validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps);
Brandon Jones44151a92014-09-10 11:32:25 -070088
Brandon Joneseb994362014-09-24 10:27:28 -070089 bool usesPointSize() const { return mUsesPointSize; }
Brandon Jones44151a92014-09-10 11:32:25 -070090 bool usesPointSpriteEmulation() const;
91 bool usesGeometryShader() const;
Cooper Partine6664f02015-01-09 16:22:24 -080092 bool usesInstancedPointSpriteEmulation() const;
Brandon Jones22502d52014-08-29 16:58:36 -070093
94 GLenum getBinaryFormat() { return GL_PROGRAM_BINARY_ANGLE; }
Geoff Lang7dd2e102014-11-10 15:19:26 -050095 LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream);
Geoff Langb543aff2014-09-30 14:52:54 -040096 gl::Error save(gl::BinaryOutputStream *stream);
Brandon Jones22502d52014-08-29 16:58:36 -070097
Geoff Lang359ef262015-01-05 14:42:29 -050098 gl::Error getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo, ShaderExecutableD3D **outExectuable);
99 gl::Error getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputLayout, ShaderExecutableD3D **outExectuable, gl::InfoLog *infoLog);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400100 gl::Error getVertexExecutableForInputLayout(const gl::InputLayout &inputLayout, ShaderExecutableD3D **outExectuable, gl::InfoLog *infoLog);
Geoff Lang359ef262015-01-05 14:42:29 -0500101 ShaderExecutableD3D *getGeometryExecutable() const { return mGeometryExecutable; }
Brandon Joneseb994362014-09-24 10:27:28 -0700102
Jamie Madillf5f4ad22015-09-02 18:32:38 +0000103 LinkResult link(const gl::Data &data, gl::InfoLog &infoLog) override;
Jamie Madill36cfd6a2015-08-18 10:46:20 -0400104 GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override;
Brandon Jonesc9610c52014-08-25 17:02:59 -0700105
Jamie Madill62d31cb2015-09-11 13:25:51 -0400106 void gatherUniformBlockInfo(std::vector<gl::UniformBlock> *uniformBlocks,
107 std::vector<gl::LinkedUniform> *uniforms) override;
108
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700109 void initializeUniformStorage();
110 gl::Error applyUniforms();
Jamie Madilld1fe1642015-08-21 16:26:04 -0400111 gl::Error applyUniformBuffers(const gl::Data &data);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700112 void dirtyAllUniforms();
113
114 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
115 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
116 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
117 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
118 void setUniform1iv(GLint location, GLsizei count, const GLint *v);
119 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
120 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
121 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
122 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
123 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
124 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
125 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
126 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
127 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
128 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
129 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
130 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
131 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
132 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
133 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
134 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
135
Geoff Lang359ef262015-01-05 14:42:29 -0500136 const UniformStorageD3D &getVertexUniformStorage() const { return *mVertexUniformStorage; }
137 const UniformStorageD3D &getFragmentUniformStorage() const { return *mFragmentUniformStorage; }
Brandon Jonesc9610c52014-08-25 17:02:59 -0700138
Geoff Lang7dd2e102014-11-10 15:19:26 -0500139 unsigned int getSerial() const;
140
Jamie Madill476682e2015-06-30 10:04:29 -0400141 void sortAttributesByLayout(const std::vector<TranslatedAttribute> &unsortedAttributes,
Jamie Madillf9327d32015-06-22 13:57:16 -0400142 int sortedSemanticIndicesOut[gl::MAX_VERTEX_ATTRIBS],
143 const rx::TranslatedAttribute *sortedAttributesOut[gl::MAX_VERTEX_ATTRIBS]) const;
Jamie Madill63805b42015-08-25 13:17:39 -0400144 const SemanticIndexArray &getSemanticIndexes() const { return mSemanticIndexes; }
Jamie Madillc349ec02015-08-21 16:53:12 -0400145 const SemanticIndexArray &getAttributesByLayout() const { return mAttributesByLayout; }
Jamie Madill437d2662014-12-05 14:23:35 -0500146
Jamie Madill63805b42015-08-25 13:17:39 -0400147 void updateCachedInputLayout(const gl::State &state);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400148 const gl::InputLayout &getCachedInputLayout() const { return mCachedInputLayout; }
149
Brandon Jonesc9610c52014-08-25 17:02:59 -0700150 private:
Brandon Joneseb994362014-09-24 10:27:28 -0700151 class VertexExecutable
152 {
153 public:
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400154 typedef std::vector<bool> Signature;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400155
156 VertexExecutable(const gl::InputLayout &inputLayout,
157 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500158 ShaderExecutableD3D *shaderExecutable);
Brandon Joneseb994362014-09-24 10:27:28 -0700159 ~VertexExecutable();
160
Jamie Madilld3dfda22015-07-06 08:28:49 -0400161 bool matchesSignature(const Signature &signature) const;
162 static void getSignature(RendererD3D *renderer,
163 const gl::InputLayout &inputLayout,
164 Signature *signatureOut);
Brandon Joneseb994362014-09-24 10:27:28 -0700165
Jamie Madilld3dfda22015-07-06 08:28:49 -0400166 const gl::InputLayout &inputs() const { return mInputs; }
167 const Signature &signature() const { return mSignature; }
Geoff Lang359ef262015-01-05 14:42:29 -0500168 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; }
Brandon Joneseb994362014-09-24 10:27:28 -0700169
170 private:
Jamie Madilld3dfda22015-07-06 08:28:49 -0400171 gl::InputLayout mInputs;
172 Signature mSignature;
Geoff Lang359ef262015-01-05 14:42:29 -0500173 ShaderExecutableD3D *mShaderExecutable;
Brandon Joneseb994362014-09-24 10:27:28 -0700174 };
175
176 class PixelExecutable
177 {
178 public:
Geoff Lang359ef262015-01-05 14:42:29 -0500179 PixelExecutable(const std::vector<GLenum> &outputSignature, ShaderExecutableD3D *shaderExecutable);
Brandon Joneseb994362014-09-24 10:27:28 -0700180 ~PixelExecutable();
181
182 bool matchesSignature(const std::vector<GLenum> &signature) const { return mOutputSignature == signature; }
183
184 const std::vector<GLenum> &outputSignature() const { return mOutputSignature; }
Geoff Lang359ef262015-01-05 14:42:29 -0500185 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; }
Brandon Joneseb994362014-09-24 10:27:28 -0700186
187 private:
188 std::vector<GLenum> mOutputSignature;
Geoff Lang359ef262015-01-05 14:42:29 -0500189 ShaderExecutableD3D *mShaderExecutable;
Brandon Joneseb994362014-09-24 10:27:28 -0700190 };
191
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700192 struct Sampler
193 {
194 Sampler();
195
196 bool active;
197 GLint logicalTextureUnit;
198 GLenum textureType;
199 };
200
Jamie Madill62d31cb2015-09-11 13:25:51 -0400201 typedef std::map<std::string, sh::BlockMemberInfo> BlockInfoMap;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700202
Jamie Madill62d31cb2015-09-11 13:25:51 -0400203 void assignUniformRegisters();
204 void assignUniformRegistersBase(const ShaderD3D *shader, const sh::Uniform &uniform);
205 void assignUniformRegisters(const ShaderD3D *shader,
206 const sh::ShaderVariable &uniform,
207 const std::string &fullName,
208 sh::HLSLBlockEncoder *encoder);
209 void assignAllSamplerRegisters();
210 void assignSamplerRegisters(const D3DUniform *d3dUniform);
211
212 static void AssignSamplers(unsigned int startSamplerIndex,
213 GLenum samplerType,
214 unsigned int samplerCount,
215 std::vector<Sampler> &outSamplers,
216 GLuint *outUsedRange);
217
218 size_t defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, BlockInfoMap *blockInfoOut);
Jamie Madille473dee2015-08-18 14:49:01 -0400219
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700220 template <typename T>
221 void setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType);
222
223 template <int cols, int rows>
224 void setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType);
225
Jamie Madillca03b352015-09-02 12:38:13 -0400226 LinkResult compileProgramExecutables(gl::InfoLog &infoLog,
227 int registers,
228 const std::vector<PackedVarying> &packedVaryings);
Jamie Madill31c8c562015-08-19 14:08:03 -0400229
Jamie Madillccdf74b2015-08-18 10:46:12 -0400230 void gatherTransformFeedbackVaryings(const std::vector<gl::LinkedVarying> &varyings);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400231 D3DUniform *getD3DUniformByName(const std::string &name);
232 D3DUniform *getD3DUniformFromLocation(GLint location);
Jamie Madillccdf74b2015-08-18 10:46:12 -0400233
Jamie Madill63805b42015-08-25 13:17:39 -0400234 void initSemanticIndex();
235 void initAttributesByLayout();
236
Jamie Madill62d31cb2015-09-11 13:25:51 -0400237 void reset();
238
Jamie Madill93e13fb2014-11-06 15:27:25 -0500239 RendererD3D *mRenderer;
Brandon Jonesc9610c52014-08-25 17:02:59 -0700240 DynamicHLSL *mDynamicHLSL;
241
Brandon Joneseb994362014-09-24 10:27:28 -0700242 std::vector<VertexExecutable *> mVertexExecutables;
243 std::vector<PixelExecutable *> mPixelExecutables;
Geoff Lang359ef262015-01-05 14:42:29 -0500244 ShaderExecutableD3D *mGeometryExecutable;
Brandon Joneseb994362014-09-24 10:27:28 -0700245
Brandon Jones22502d52014-08-29 16:58:36 -0700246 std::string mVertexHLSL;
Arun Patole44efa0b2015-03-04 17:11:05 +0530247 D3DCompilerWorkarounds mVertexWorkarounds;
Brandon Jones22502d52014-08-29 16:58:36 -0700248
249 std::string mPixelHLSL;
Arun Patole44efa0b2015-03-04 17:11:05 +0530250 D3DCompilerWorkarounds mPixelWorkarounds;
Brandon Jones22502d52014-08-29 16:58:36 -0700251 bool mUsesFragDepth;
Jamie Madill30d6c252014-11-13 10:03:33 -0500252 std::vector<PixelShaderOutputVariable> mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -0700253
Brandon Jones44151a92014-09-10 11:32:25 -0700254 bool mUsesPointSize;
255
Geoff Lang359ef262015-01-05 14:42:29 -0500256 UniformStorageD3D *mVertexUniformStorage;
257 UniformStorageD3D *mFragmentUniformStorage;
Brandon Jones44151a92014-09-10 11:32:25 -0700258
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700259 std::vector<Sampler> mSamplersPS;
260 std::vector<Sampler> mSamplersVS;
261 GLuint mUsedVertexSamplerRange;
262 GLuint mUsedPixelSamplerRange;
263 bool mDirtySamplerMapping;
Brandon Joneseb994362014-09-24 10:27:28 -0700264
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400265 // Cache for validateSamplers
266 std::vector<GLenum> mTextureUnitTypesCache;
267
268 // Cache for getPixelExecutableForFramebuffer
269 std::vector<GLenum> mPixelShaderOutputFormatCache;
270
Brandon Jones44151a92014-09-10 11:32:25 -0700271 int mShaderVersion;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500272
Jamie Madill63805b42015-08-25 13:17:39 -0400273 SemanticIndexArray mSemanticIndexes;
Jamie Madillc349ec02015-08-21 16:53:12 -0400274 SemanticIndexArray mAttributesByLayout;
Jamie Madill437d2662014-12-05 14:23:35 -0500275
Geoff Lang7dd2e102014-11-10 15:19:26 -0500276 unsigned int mSerial;
277
Jamie Madill13776892015-04-28 12:39:06 -0400278 Optional<bool> mCachedValidateSamplersResult;
279
Jamie Madill03260fa2015-06-22 13:57:22 -0400280 std::vector<GLint> mVertexUBOCache;
281 std::vector<GLint> mFragmentUBOCache;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400282 VertexExecutable::Signature mCachedVertexSignature;
283 gl::InputLayout mCachedInputLayout;
Jamie Madill03260fa2015-06-22 13:57:22 -0400284
Jamie Madillccdf74b2015-08-18 10:46:12 -0400285 std::vector<gl::LinkedVarying> mTransformFeedbackLinkedVaryings;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400286 std::vector<D3DUniform *> mD3DUniforms;
Jamie Madillccdf74b2015-08-18 10:46:12 -0400287
Geoff Lang7dd2e102014-11-10 15:19:26 -0500288 static unsigned int issueSerial();
289 static unsigned int mCurrentSerial;
Brandon Jonesc9610c52014-08-25 17:02:59 -0700290};
291
292}
293
Geoff Lang0a73dd82014-11-19 16:18:08 -0500294#endif // LIBANGLE_RENDERER_D3D_PROGRAMD3D_H_