Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // ProgramD3D.h: Defines the rx::ProgramD3D class which implements rx::ProgramImpl. |
| 8 | |
Geoff Lang | 0a73dd8 | 2014-11-19 16:18:08 -0500 | [diff] [blame] | 9 | #ifndef LIBANGLE_RENDERER_D3D_PROGRAMD3D_H_ |
| 10 | #define LIBANGLE_RENDERER_D3D_PROGRAMD3D_H_ |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 11 | |
Jamie Madill | d3dfda2 | 2015-07-06 08:28:49 -0400 | [diff] [blame] | 12 | #include <string> |
| 13 | #include <vector> |
| 14 | |
Jamie Madill | 1377689 | 2015-04-28 12:39:06 -0400 | [diff] [blame] | 15 | #include "common/Optional.h" |
Daniel Bratell | 73941de | 2015-02-25 14:34:49 +0100 | [diff] [blame] | 16 | #include "compiler/translator/blocklayoutHLSL.h" |
Jamie Madill | 437d266 | 2014-12-05 14:23:35 -0500 | [diff] [blame] | 17 | #include "libANGLE/Constants.h" |
Jamie Madill | d3dfda2 | 2015-07-06 08:28:49 -0400 | [diff] [blame] | 18 | #include "libANGLE/formatutils.h" |
Geoff Lang | 2b5420c | 2014-11-19 14:20:15 -0500 | [diff] [blame] | 19 | #include "libANGLE/renderer/ProgramImpl.h" |
Geoff Lang | 7dd2e10 | 2014-11-10 15:19:26 -0500 | [diff] [blame] | 20 | #include "libANGLE/renderer/d3d/DynamicHLSL.h" |
Geoff Lang | 6941a55 | 2015-07-27 11:06:45 -0400 | [diff] [blame] | 21 | #include "libANGLE/renderer/d3d/WorkaroundsD3D.h" |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 22 | |
| 23 | namespace gl |
| 24 | { |
| 25 | struct LinkedUniform; |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 26 | struct VariableLocation; |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 27 | struct VertexFormat; |
| 28 | } |
| 29 | |
| 30 | namespace rx |
| 31 | { |
Jamie Madill | 93e13fb | 2014-11-06 15:27:25 -0500 | [diff] [blame] | 32 | class RendererD3D; |
Geoff Lang | 359ef26 | 2015-01-05 14:42:29 -0500 | [diff] [blame] | 33 | class UniformStorageD3D; |
| 34 | class ShaderExecutableD3D; |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 35 | |
Jamie Madill | 2db1fbb | 2014-12-03 10:58:55 -0500 | [diff] [blame] | 36 | #if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL) |
| 37 | // WARNING: D3DCOMPILE_OPTIMIZATION_LEVEL3 may lead to a DX9 shader compiler hang. |
| 38 | // It should only be used selectively to work around specific bugs. |
| 39 | #define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL1 |
| 40 | #endif |
| 41 | |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 42 | class ProgramD3D : public ProgramImpl |
| 43 | { |
| 44 | public: |
Jamie Madill | 5c6b7bf | 2015-08-17 12:53:35 -0400 | [diff] [blame] | 45 | ProgramD3D(const gl::Program::Data &data, RendererD3D *renderer); |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 46 | virtual ~ProgramD3D(); |
| 47 | |
Jamie Madill | 30d6c25 | 2014-11-13 10:03:33 -0500 | [diff] [blame] | 48 | const std::vector<PixelShaderOutputVariable> &getPixelShaderKey() { return mPixelShaderKey; } |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 49 | int getShaderVersion() const { return mShaderVersion; } |
Brandon Jones | 1a8a7e3 | 2014-10-01 12:49:30 -0700 | [diff] [blame] | 50 | |
| 51 | GLint getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const; |
| 52 | GLenum getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const; |
| 53 | GLint getUsedSamplerRange(gl::SamplerType type) const; |
| 54 | void updateSamplerMapping(); |
| 55 | bool validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps); |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 56 | |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 57 | bool usesPointSize() const { return mUsesPointSize; } |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 58 | bool usesPointSpriteEmulation() const; |
| 59 | bool usesGeometryShader() const; |
Cooper Partin | e6664f0 | 2015-01-09 16:22:24 -0800 | [diff] [blame] | 60 | bool usesInstancedPointSpriteEmulation() const; |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 61 | |
| 62 | GLenum getBinaryFormat() { return GL_PROGRAM_BINARY_ANGLE; } |
Geoff Lang | 7dd2e10 | 2014-11-10 15:19:26 -0500 | [diff] [blame] | 63 | LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream); |
Geoff Lang | b543aff | 2014-09-30 14:52:54 -0400 | [diff] [blame] | 64 | gl::Error save(gl::BinaryOutputStream *stream); |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 65 | |
Geoff Lang | 359ef26 | 2015-01-05 14:42:29 -0500 | [diff] [blame] | 66 | gl::Error getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo, ShaderExecutableD3D **outExectuable); |
| 67 | gl::Error getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputLayout, ShaderExecutableD3D **outExectuable, gl::InfoLog *infoLog); |
Jamie Madill | d3dfda2 | 2015-07-06 08:28:49 -0400 | [diff] [blame] | 68 | gl::Error getVertexExecutableForInputLayout(const gl::InputLayout &inputLayout, ShaderExecutableD3D **outExectuable, gl::InfoLog *infoLog); |
Geoff Lang | 359ef26 | 2015-01-05 14:42:29 -0500 | [diff] [blame] | 69 | ShaderExecutableD3D *getGeometryExecutable() const { return mGeometryExecutable; } |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 70 | |
Jamie Madill | ccdf74b | 2015-08-18 10:46:12 -0400 | [diff] [blame] | 71 | LinkResult link(const gl::Data &data, |
| 72 | gl::InfoLog &infoLog, |
| 73 | gl::Shader *fragmentShader, |
| 74 | gl::Shader *vertexShader, |
Jamie Madill | 36cfd6a | 2015-08-18 10:46:20 -0400 | [diff] [blame] | 75 | std::map<int, gl::VariableLocation> *outputVariables) override; |
| 76 | |
| 77 | GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override; |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 78 | |
Geoff Lang | 0ca5378 | 2015-05-07 13:49:39 -0400 | [diff] [blame] | 79 | void bindAttributeLocation(GLuint index, const std::string &name) override; |
| 80 | |
Brandon Jones | 1a8a7e3 | 2014-10-01 12:49:30 -0700 | [diff] [blame] | 81 | void initializeUniformStorage(); |
| 82 | gl::Error applyUniforms(); |
Jamie Madill | d1fe164 | 2015-08-21 16:26:04 -0400 | [diff] [blame] | 83 | gl::Error applyUniformBuffers(const gl::Data &data); |
Jamie Madill | e473dee | 2015-08-18 14:49:01 -0400 | [diff] [blame] | 84 | void assignUniformBlockRegister(gl::UniformBlock *uniformBlock, |
| 85 | GLenum shader, |
| 86 | unsigned int registerIndex, |
| 87 | const gl::Caps &caps); |
Brandon Jones | 1a8a7e3 | 2014-10-01 12:49:30 -0700 | [diff] [blame] | 88 | void dirtyAllUniforms(); |
| 89 | |
| 90 | void setUniform1fv(GLint location, GLsizei count, const GLfloat *v); |
| 91 | void setUniform2fv(GLint location, GLsizei count, const GLfloat *v); |
| 92 | void setUniform3fv(GLint location, GLsizei count, const GLfloat *v); |
| 93 | void setUniform4fv(GLint location, GLsizei count, const GLfloat *v); |
| 94 | void setUniform1iv(GLint location, GLsizei count, const GLint *v); |
| 95 | void setUniform2iv(GLint location, GLsizei count, const GLint *v); |
| 96 | void setUniform3iv(GLint location, GLsizei count, const GLint *v); |
| 97 | void setUniform4iv(GLint location, GLsizei count, const GLint *v); |
| 98 | void setUniform1uiv(GLint location, GLsizei count, const GLuint *v); |
| 99 | void setUniform2uiv(GLint location, GLsizei count, const GLuint *v); |
| 100 | void setUniform3uiv(GLint location, GLsizei count, const GLuint *v); |
| 101 | void setUniform4uiv(GLint location, GLsizei count, const GLuint *v); |
| 102 | void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 103 | void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 104 | void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 105 | void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 106 | void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 107 | void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 108 | void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 109 | void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 110 | void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 111 | |
| 112 | void getUniformfv(GLint location, GLfloat *params); |
| 113 | void getUniformiv(GLint location, GLint *params); |
| 114 | void getUniformuiv(GLint location, GLuint *params); |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 115 | |
Geoff Lang | 359ef26 | 2015-01-05 14:42:29 -0500 | [diff] [blame] | 116 | const UniformStorageD3D &getVertexUniformStorage() const { return *mVertexUniformStorage; } |
| 117 | const UniformStorageD3D &getFragmentUniformStorage() const { return *mFragmentUniformStorage; } |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 118 | |
| 119 | void reset(); |
| 120 | |
Geoff Lang | 7dd2e10 | 2014-11-10 15:19:26 -0500 | [diff] [blame] | 121 | unsigned int getSerial() const; |
| 122 | |
Jamie Madill | 437d266 | 2014-12-05 14:23:35 -0500 | [diff] [blame] | 123 | void initAttributesByLayout(); |
Jamie Madill | 476682e | 2015-06-30 10:04:29 -0400 | [diff] [blame] | 124 | void sortAttributesByLayout(const std::vector<TranslatedAttribute> &unsortedAttributes, |
Jamie Madill | f9327d3 | 2015-06-22 13:57:16 -0400 | [diff] [blame] | 125 | int sortedSemanticIndicesOut[gl::MAX_VERTEX_ATTRIBS], |
| 126 | const rx::TranslatedAttribute *sortedAttributesOut[gl::MAX_VERTEX_ATTRIBS]) const; |
Jamie Madill | c349ec0 | 2015-08-21 16:53:12 -0400 | [diff] [blame^] | 127 | const SemanticIndexArray &getAttributesByLayout() const { return mAttributesByLayout; } |
Jamie Madill | 437d266 | 2014-12-05 14:23:35 -0500 | [diff] [blame] | 128 | |
Jamie Madill | d3dfda2 | 2015-07-06 08:28:49 -0400 | [diff] [blame] | 129 | void updateCachedInputLayout(const gl::Program *program, const gl::State &state); |
| 130 | const gl::InputLayout &getCachedInputLayout() const { return mCachedInputLayout; } |
| 131 | |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 132 | private: |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 133 | class VertexExecutable |
| 134 | { |
| 135 | public: |
Jamie Madill | f8dd7b1 | 2015-08-05 13:50:08 -0400 | [diff] [blame] | 136 | typedef std::vector<bool> Signature; |
Jamie Madill | d3dfda2 | 2015-07-06 08:28:49 -0400 | [diff] [blame] | 137 | |
| 138 | VertexExecutable(const gl::InputLayout &inputLayout, |
| 139 | const Signature &signature, |
Geoff Lang | 359ef26 | 2015-01-05 14:42:29 -0500 | [diff] [blame] | 140 | ShaderExecutableD3D *shaderExecutable); |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 141 | ~VertexExecutable(); |
| 142 | |
Jamie Madill | d3dfda2 | 2015-07-06 08:28:49 -0400 | [diff] [blame] | 143 | bool matchesSignature(const Signature &signature) const; |
| 144 | static void getSignature(RendererD3D *renderer, |
| 145 | const gl::InputLayout &inputLayout, |
| 146 | Signature *signatureOut); |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 147 | |
Jamie Madill | d3dfda2 | 2015-07-06 08:28:49 -0400 | [diff] [blame] | 148 | const gl::InputLayout &inputs() const { return mInputs; } |
| 149 | const Signature &signature() const { return mSignature; } |
Geoff Lang | 359ef26 | 2015-01-05 14:42:29 -0500 | [diff] [blame] | 150 | ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; } |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 151 | |
| 152 | private: |
Jamie Madill | d3dfda2 | 2015-07-06 08:28:49 -0400 | [diff] [blame] | 153 | gl::InputLayout mInputs; |
| 154 | Signature mSignature; |
Geoff Lang | 359ef26 | 2015-01-05 14:42:29 -0500 | [diff] [blame] | 155 | ShaderExecutableD3D *mShaderExecutable; |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 156 | }; |
| 157 | |
| 158 | class PixelExecutable |
| 159 | { |
| 160 | public: |
Geoff Lang | 359ef26 | 2015-01-05 14:42:29 -0500 | [diff] [blame] | 161 | PixelExecutable(const std::vector<GLenum> &outputSignature, ShaderExecutableD3D *shaderExecutable); |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 162 | ~PixelExecutable(); |
| 163 | |
| 164 | bool matchesSignature(const std::vector<GLenum> &signature) const { return mOutputSignature == signature; } |
| 165 | |
| 166 | const std::vector<GLenum> &outputSignature() const { return mOutputSignature; } |
Geoff Lang | 359ef26 | 2015-01-05 14:42:29 -0500 | [diff] [blame] | 167 | ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; } |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 168 | |
| 169 | private: |
| 170 | std::vector<GLenum> mOutputSignature; |
Geoff Lang | 359ef26 | 2015-01-05 14:42:29 -0500 | [diff] [blame] | 171 | ShaderExecutableD3D *mShaderExecutable; |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 172 | }; |
| 173 | |
Brandon Jones | 1a8a7e3 | 2014-10-01 12:49:30 -0700 | [diff] [blame] | 174 | struct Sampler |
| 175 | { |
| 176 | Sampler(); |
| 177 | |
| 178 | bool active; |
| 179 | GLint logicalTextureUnit; |
| 180 | GLenum textureType; |
| 181 | }; |
| 182 | |
Jamie Madill | ea918db | 2015-08-18 14:48:59 -0400 | [diff] [blame] | 183 | bool defineUniforms(gl::InfoLog &infoLog, const gl::Caps &caps); |
Geoff Lang | 492a7e4 | 2014-11-05 13:27:06 -0500 | [diff] [blame] | 184 | void defineUniformBase(const ShaderD3D *shader, const sh::Uniform &uniform, unsigned int uniformRegister); |
| 185 | void defineUniform(const ShaderD3D *shader, const sh::ShaderVariable &uniform, const std::string &fullName, |
Brandon Jones | 1a8a7e3 | 2014-10-01 12:49:30 -0700 | [diff] [blame] | 186 | sh::HLSLBlockEncoder *encoder); |
| 187 | bool indexSamplerUniform(const gl::LinkedUniform &uniform, gl::InfoLog &infoLog, const gl::Caps &caps); |
| 188 | bool indexUniforms(gl::InfoLog &infoLog, const gl::Caps &caps); |
| 189 | static bool assignSamplers(unsigned int startSamplerIndex, GLenum samplerType, unsigned int samplerCount, |
| 190 | std::vector<Sampler> &outSamplers, GLuint *outUsedRange); |
| 191 | |
Jamie Madill | e473dee | 2015-08-18 14:49:01 -0400 | [diff] [blame] | 192 | void defineUniformBlocks(const gl::Caps &caps); |
| 193 | void defineUniformBlock(const gl::Shader &shader, |
| 194 | const sh::InterfaceBlock &interfaceBlock, |
| 195 | const gl::Caps &caps); |
| 196 | |
Brandon Jones | 1a8a7e3 | 2014-10-01 12:49:30 -0700 | [diff] [blame] | 197 | template <typename T> |
| 198 | void setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType); |
| 199 | |
| 200 | template <int cols, int rows> |
| 201 | void setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType); |
| 202 | |
| 203 | template <typename T> |
| 204 | void getUniformv(GLint location, T *params, GLenum uniformType); |
| 205 | |
| 206 | template <typename VarT> |
| 207 | void defineUniformBlockMembers(const std::vector<VarT> &fields, const std::string &prefix, int blockIndex, |
| 208 | sh::BlockLayoutEncoder *encoder, std::vector<unsigned int> *blockUniformIndexes, |
| 209 | bool inRowMajorLayout); |
| 210 | |
Jamie Madill | 31c8c56 | 2015-08-19 14:08:03 -0400 | [diff] [blame] | 211 | LinkResult compileProgramExecutables(gl::InfoLog &infoLog, int registers); |
| 212 | |
Jamie Madill | ccdf74b | 2015-08-18 10:46:12 -0400 | [diff] [blame] | 213 | void gatherTransformFeedbackVaryings(const std::vector<gl::LinkedVarying> &varyings); |
| 214 | |
Jamie Madill | 93e13fb | 2014-11-06 15:27:25 -0500 | [diff] [blame] | 215 | RendererD3D *mRenderer; |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 216 | DynamicHLSL *mDynamicHLSL; |
| 217 | |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 218 | std::vector<VertexExecutable *> mVertexExecutables; |
| 219 | std::vector<PixelExecutable *> mPixelExecutables; |
Geoff Lang | 359ef26 | 2015-01-05 14:42:29 -0500 | [diff] [blame] | 220 | ShaderExecutableD3D *mGeometryExecutable; |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 221 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 222 | std::string mVertexHLSL; |
Arun Patole | 44efa0b | 2015-03-04 17:11:05 +0530 | [diff] [blame] | 223 | D3DCompilerWorkarounds mVertexWorkarounds; |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 224 | |
| 225 | std::string mPixelHLSL; |
Arun Patole | 44efa0b | 2015-03-04 17:11:05 +0530 | [diff] [blame] | 226 | D3DCompilerWorkarounds mPixelWorkarounds; |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 227 | bool mUsesFragDepth; |
Jamie Madill | 30d6c25 | 2014-11-13 10:03:33 -0500 | [diff] [blame] | 228 | std::vector<PixelShaderOutputVariable> mPixelShaderKey; |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 229 | |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 230 | bool mUsesPointSize; |
| 231 | |
Geoff Lang | 359ef26 | 2015-01-05 14:42:29 -0500 | [diff] [blame] | 232 | UniformStorageD3D *mVertexUniformStorage; |
| 233 | UniformStorageD3D *mFragmentUniformStorage; |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 234 | |
Brandon Jones | 1a8a7e3 | 2014-10-01 12:49:30 -0700 | [diff] [blame] | 235 | std::vector<Sampler> mSamplersPS; |
| 236 | std::vector<Sampler> mSamplersVS; |
| 237 | GLuint mUsedVertexSamplerRange; |
| 238 | GLuint mUsedPixelSamplerRange; |
| 239 | bool mDirtySamplerMapping; |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 240 | |
Geoff Lang | 7a26a1a | 2015-03-25 12:29:06 -0400 | [diff] [blame] | 241 | // Cache for validateSamplers |
| 242 | std::vector<GLenum> mTextureUnitTypesCache; |
| 243 | |
| 244 | // Cache for getPixelExecutableForFramebuffer |
| 245 | std::vector<GLenum> mPixelShaderOutputFormatCache; |
| 246 | |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 247 | int mShaderVersion; |
Geoff Lang | 7dd2e10 | 2014-11-10 15:19:26 -0500 | [diff] [blame] | 248 | |
Jamie Madill | c349ec0 | 2015-08-21 16:53:12 -0400 | [diff] [blame^] | 249 | SemanticIndexArray mAttributesByLayout; |
Jamie Madill | 437d266 | 2014-12-05 14:23:35 -0500 | [diff] [blame] | 250 | |
Geoff Lang | 7dd2e10 | 2014-11-10 15:19:26 -0500 | [diff] [blame] | 251 | unsigned int mSerial; |
| 252 | |
Jamie Madill | 1377689 | 2015-04-28 12:39:06 -0400 | [diff] [blame] | 253 | Optional<bool> mCachedValidateSamplersResult; |
| 254 | |
Jamie Madill | 03260fa | 2015-06-22 13:57:22 -0400 | [diff] [blame] | 255 | std::vector<GLint> mVertexUBOCache; |
| 256 | std::vector<GLint> mFragmentUBOCache; |
Jamie Madill | d3dfda2 | 2015-07-06 08:28:49 -0400 | [diff] [blame] | 257 | VertexExecutable::Signature mCachedVertexSignature; |
| 258 | gl::InputLayout mCachedInputLayout; |
Jamie Madill | 03260fa | 2015-06-22 13:57:22 -0400 | [diff] [blame] | 259 | |
Jamie Madill | ccdf74b | 2015-08-18 10:46:12 -0400 | [diff] [blame] | 260 | std::vector<gl::LinkedVarying> mTransformFeedbackLinkedVaryings; |
| 261 | |
Geoff Lang | 7dd2e10 | 2014-11-10 15:19:26 -0500 | [diff] [blame] | 262 | static unsigned int issueSerial(); |
| 263 | static unsigned int mCurrentSerial; |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 264 | }; |
| 265 | |
| 266 | } |
| 267 | |
Geoff Lang | 0a73dd8 | 2014-11-19 16:18:08 -0500 | [diff] [blame] | 268 | #endif // LIBANGLE_RENDERER_D3D_PROGRAMD3D_H_ |