daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // utilities.cpp: Conversion functions and other utility routines. |
| 8 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 9 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 10 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 11 | #include "common/debug.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 12 | |
| 13 | #include "libGLESv2/mathutil.h" |
| 14 | #include "libGLESv2/Context.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 15 | |
| 16 | namespace es2dx |
| 17 | { |
| 18 | |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 19 | D3DCMPFUNC ConvertComparison(GLenum comparison) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 20 | { |
| 21 | D3DCMPFUNC d3dComp = D3DCMP_ALWAYS; |
| 22 | switch (comparison) |
| 23 | { |
| 24 | case GL_NEVER: d3dComp = D3DCMP_NEVER; break; |
| 25 | case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break; |
| 26 | case GL_LESS: d3dComp = D3DCMP_LESS; break; |
| 27 | case GL_LEQUAL: d3dComp = D3DCMP_LESSEQUAL; break; |
| 28 | case GL_EQUAL: d3dComp = D3DCMP_EQUAL; break; |
| 29 | case GL_GREATER: d3dComp = D3DCMP_GREATER; break; |
| 30 | case GL_GEQUAL: d3dComp = D3DCMP_GREATEREQUAL; break; |
| 31 | case GL_NOTEQUAL: d3dComp = D3DCMP_NOTEQUAL; break; |
| 32 | default: UNREACHABLE(); |
| 33 | } |
| 34 | |
| 35 | return d3dComp; |
| 36 | } |
| 37 | |
| 38 | D3DCOLOR ConvertColor(gl::Color color) |
| 39 | { |
| 40 | return D3DCOLOR_RGBA(gl::unorm<8>(color.red), |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 41 | gl::unorm<8>(color.green), |
daniel@transgaming.com | fe45365 | 2010-03-16 06:23:28 +0000 | [diff] [blame] | 42 | gl::unorm<8>(color.blue), |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 43 | gl::unorm<8>(color.alpha)); |
| 44 | } |
| 45 | |
| 46 | D3DBLEND ConvertBlendFunc(GLenum blend) |
| 47 | { |
| 48 | D3DBLEND d3dBlend = D3DBLEND_ZERO; |
| 49 | |
| 50 | switch (blend) |
| 51 | { |
| 52 | case GL_ZERO: d3dBlend = D3DBLEND_ZERO; break; |
| 53 | case GL_ONE: d3dBlend = D3DBLEND_ONE; break; |
| 54 | case GL_SRC_COLOR: d3dBlend = D3DBLEND_SRCCOLOR; break; |
| 55 | case GL_ONE_MINUS_SRC_COLOR: d3dBlend = D3DBLEND_INVSRCCOLOR; break; |
| 56 | case GL_DST_COLOR: d3dBlend = D3DBLEND_DESTCOLOR; break; |
| 57 | case GL_ONE_MINUS_DST_COLOR: d3dBlend = D3DBLEND_INVDESTCOLOR; break; |
| 58 | case GL_SRC_ALPHA: d3dBlend = D3DBLEND_SRCALPHA; break; |
| 59 | case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3DBLEND_INVSRCALPHA; break; |
| 60 | case GL_DST_ALPHA: d3dBlend = D3DBLEND_DESTALPHA; break; |
| 61 | case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3DBLEND_INVDESTALPHA; break; |
| 62 | case GL_CONSTANT_COLOR: d3dBlend = D3DBLEND_BLENDFACTOR; break; |
| 63 | case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; |
| 64 | case GL_CONSTANT_ALPHA: d3dBlend = D3DBLEND_BLENDFACTOR; break; |
| 65 | case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; |
| 66 | case GL_SRC_ALPHA_SATURATE: d3dBlend = D3DBLEND_SRCALPHASAT; break; |
| 67 | default: UNREACHABLE(); |
| 68 | } |
| 69 | |
| 70 | return d3dBlend; |
| 71 | } |
| 72 | |
| 73 | D3DBLENDOP ConvertBlendOp(GLenum blendOp) |
| 74 | { |
| 75 | D3DBLENDOP d3dBlendOp = D3DBLENDOP_ADD; |
| 76 | |
| 77 | switch (blendOp) |
| 78 | { |
| 79 | case GL_FUNC_ADD: d3dBlendOp = D3DBLENDOP_ADD; break; |
| 80 | case GL_FUNC_SUBTRACT: d3dBlendOp = D3DBLENDOP_SUBTRACT; break; |
| 81 | case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3DBLENDOP_REVSUBTRACT; break; |
| 82 | default: UNREACHABLE(); |
| 83 | } |
| 84 | |
| 85 | return d3dBlendOp; |
| 86 | } |
| 87 | |
| 88 | D3DSTENCILOP ConvertStencilOp(GLenum stencilOp) |
| 89 | { |
| 90 | D3DSTENCILOP d3dStencilOp = D3DSTENCILOP_KEEP; |
| 91 | |
| 92 | switch (stencilOp) |
| 93 | { |
| 94 | case GL_ZERO: d3dStencilOp = D3DSTENCILOP_ZERO; break; |
| 95 | case GL_KEEP: d3dStencilOp = D3DSTENCILOP_KEEP; break; |
| 96 | case GL_REPLACE: d3dStencilOp = D3DSTENCILOP_REPLACE; break; |
| 97 | case GL_INCR: d3dStencilOp = D3DSTENCILOP_INCRSAT; break; |
| 98 | case GL_DECR: d3dStencilOp = D3DSTENCILOP_DECRSAT; break; |
| 99 | case GL_INVERT: d3dStencilOp = D3DSTENCILOP_INVERT; break; |
| 100 | case GL_INCR_WRAP: d3dStencilOp = D3DSTENCILOP_INCR; break; |
| 101 | case GL_DECR_WRAP: d3dStencilOp = D3DSTENCILOP_DECR; break; |
| 102 | default: UNREACHABLE(); |
| 103 | } |
| 104 | |
| 105 | return d3dStencilOp; |
| 106 | } |
| 107 | |
| 108 | D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap) |
| 109 | { |
| 110 | D3DTEXTUREADDRESS d3dWrap = D3DTADDRESS_WRAP; |
| 111 | |
| 112 | switch (wrap) |
| 113 | { |
| 114 | case GL_REPEAT: d3dWrap = D3DTADDRESS_WRAP; break; |
| 115 | case GL_CLAMP_TO_EDGE: d3dWrap = D3DTADDRESS_CLAMP; break; |
| 116 | case GL_MIRRORED_REPEAT: d3dWrap = D3DTADDRESS_MIRROR; break; |
| 117 | default: UNREACHABLE(); |
| 118 | } |
| 119 | |
| 120 | return d3dWrap; |
| 121 | } |
| 122 | |
| 123 | D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace) |
| 124 | { |
| 125 | D3DCULL cull = D3DCULL_CCW; |
| 126 | switch (cullFace) |
| 127 | { |
| 128 | case GL_FRONT: |
| 129 | cull = (frontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW); |
| 130 | break; |
| 131 | case GL_BACK: |
| 132 | cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW); |
| 133 | break; |
| 134 | case GL_FRONT_AND_BACK: |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 135 | cull = D3DCULL_NONE; // culling will be handled during draw |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 136 | break; |
| 137 | default: UNREACHABLE(); |
| 138 | } |
| 139 | |
| 140 | return cull; |
| 141 | } |
| 142 | |
| 143 | DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha) |
| 144 | { |
| 145 | return (red ? D3DCOLORWRITEENABLE_RED : 0) | |
| 146 | (green ? D3DCOLORWRITEENABLE_GREEN : 0) | |
| 147 | (blue ? D3DCOLORWRITEENABLE_BLUE : 0) | |
| 148 | (alpha ? D3DCOLORWRITEENABLE_ALPHA : 0); |
| 149 | } |
| 150 | |
| 151 | D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter) |
| 152 | { |
| 153 | D3DTEXTUREFILTERTYPE d3dMagFilter = D3DTEXF_POINT; |
| 154 | switch (magFilter) |
| 155 | { |
| 156 | case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break; |
| 157 | case GL_LINEAR: d3dMagFilter = D3DTEXF_LINEAR; break; |
| 158 | default: UNREACHABLE(); |
| 159 | } |
| 160 | |
| 161 | return d3dMagFilter; |
| 162 | } |
| 163 | |
| 164 | void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter) |
| 165 | { |
| 166 | switch (minFilter) |
| 167 | { |
| 168 | case GL_NEAREST: |
| 169 | *d3dMinFilter = D3DTEXF_POINT; |
| 170 | *d3dMipFilter = D3DTEXF_NONE; |
| 171 | break; |
| 172 | case GL_LINEAR: |
| 173 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 174 | *d3dMipFilter = D3DTEXF_NONE; |
| 175 | break; |
| 176 | case GL_NEAREST_MIPMAP_NEAREST: |
| 177 | *d3dMinFilter = D3DTEXF_POINT; |
| 178 | *d3dMipFilter = D3DTEXF_POINT; |
| 179 | break; |
| 180 | case GL_LINEAR_MIPMAP_NEAREST: |
| 181 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 182 | *d3dMipFilter = D3DTEXF_POINT; |
| 183 | break; |
| 184 | case GL_NEAREST_MIPMAP_LINEAR: |
| 185 | *d3dMinFilter = D3DTEXF_POINT; |
| 186 | *d3dMipFilter = D3DTEXF_LINEAR; |
| 187 | break; |
| 188 | case GL_LINEAR_MIPMAP_LINEAR: |
| 189 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 190 | *d3dMipFilter = D3DTEXF_LINEAR; |
| 191 | break; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 192 | default: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 193 | *d3dMinFilter = D3DTEXF_POINT; |
| 194 | *d3dMipFilter = D3DTEXF_NONE; |
| 195 | UNREACHABLE(); |
| 196 | } |
| 197 | } |
| 198 | |
| 199 | unsigned int GetStencilSize(D3DFORMAT stencilFormat) |
| 200 | { |
| 201 | switch(stencilFormat) |
| 202 | { |
| 203 | case D3DFMT_D24FS8: |
| 204 | case D3DFMT_D24S8: |
| 205 | return 8; |
| 206 | case D3DFMT_D24X4S4: |
| 207 | return 4; |
| 208 | case D3DFMT_D15S1: |
| 209 | return 1; |
| 210 | case D3DFMT_D16_LOCKABLE: |
| 211 | case D3DFMT_D32: |
| 212 | case D3DFMT_D24X8: |
| 213 | case D3DFMT_D32F_LOCKABLE: |
| 214 | case D3DFMT_D16: |
| 215 | return 0; |
| 216 | // case D3DFMT_D32_LOCKABLE: return 0; // DirectX 9Ex only |
| 217 | // case D3DFMT_S8_LOCKABLE: return 8; // DirectX 9Ex only |
| 218 | default: UNREACHABLE(); |
| 219 | } |
| 220 | return 0; |
| 221 | } |
| 222 | |
| 223 | unsigned int GetAlphaSize(D3DFORMAT colorFormat) |
| 224 | { |
| 225 | switch (colorFormat) |
| 226 | { |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 227 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 228 | return 2; |
| 229 | case D3DFMT_A8R8G8B8: |
| 230 | return 8; |
| 231 | case D3DFMT_A1R5G5B5: |
| 232 | return 1; |
| 233 | case D3DFMT_X8R8G8B8: |
| 234 | case D3DFMT_X1R5G5B5: |
| 235 | case D3DFMT_R5G6B5: |
| 236 | return 0; |
| 237 | default: UNREACHABLE(); |
| 238 | } |
| 239 | return 0; |
| 240 | } |
| 241 | |
| 242 | unsigned int GetRedSize(D3DFORMAT colorFormat) |
| 243 | { |
| 244 | switch (colorFormat) |
| 245 | { |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 246 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 247 | return 10; |
| 248 | case D3DFMT_A8R8G8B8: |
| 249 | case D3DFMT_X8R8G8B8: |
| 250 | return 8; |
| 251 | case D3DFMT_A1R5G5B5: |
| 252 | case D3DFMT_R5G6B5: |
| 253 | case D3DFMT_X1R5G5B5: |
| 254 | return 5; |
| 255 | default: UNREACHABLE(); |
| 256 | } |
| 257 | return 0; |
| 258 | } |
| 259 | |
| 260 | unsigned int GetGreenSize(D3DFORMAT colorFormat) |
| 261 | { |
| 262 | switch (colorFormat) |
| 263 | { |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 264 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 265 | return 10; |
| 266 | case D3DFMT_A8R8G8B8: |
| 267 | case D3DFMT_X8R8G8B8: |
| 268 | return 8; |
| 269 | case D3DFMT_A1R5G5B5: |
| 270 | case D3DFMT_X1R5G5B5: |
| 271 | return 5; |
| 272 | case D3DFMT_R5G6B5: |
| 273 | return 6; |
| 274 | default: UNREACHABLE(); |
| 275 | } |
| 276 | return 0; |
| 277 | } |
| 278 | |
| 279 | unsigned int GetBlueSize(D3DFORMAT colorFormat) |
| 280 | { |
| 281 | switch (colorFormat) |
| 282 | { |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 283 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 284 | return 10; |
| 285 | case D3DFMT_A8R8G8B8: |
| 286 | case D3DFMT_X8R8G8B8: |
| 287 | return 8; |
| 288 | case D3DFMT_A1R5G5B5: |
| 289 | case D3DFMT_R5G6B5: |
| 290 | case D3DFMT_X1R5G5B5: |
| 291 | return 5; |
| 292 | default: UNREACHABLE(); |
| 293 | } |
| 294 | return 0; |
| 295 | } |
| 296 | |
| 297 | unsigned int GetDepthSize(D3DFORMAT depthFormat) |
| 298 | { |
| 299 | switch (depthFormat) |
| 300 | { |
| 301 | case D3DFMT_D16_LOCKABLE: return 16; |
| 302 | case D3DFMT_D32: return 32; |
| 303 | case D3DFMT_D15S1: return 15; |
| 304 | case D3DFMT_D24S8: return 24; |
| 305 | case D3DFMT_D24X8: return 24; |
| 306 | case D3DFMT_D24X4S4: return 24; |
| 307 | case D3DFMT_D16: return 16; |
| 308 | case D3DFMT_D32F_LOCKABLE: return 32; |
| 309 | case D3DFMT_D24FS8: return 24; |
| 310 | // case D3DFMT_D32_LOCKABLE: return 32; // D3D9Ex only |
| 311 | // case D3DFMT_S8_LOCKABLE: return 0; // D3D9Ex only |
| 312 | default: |
| 313 | UNREACHABLE(); |
| 314 | } |
| 315 | return 0; |
| 316 | } |
| 317 | |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 318 | bool ConvertPrimitiveType(GLenum primitiveType, GLsizei primitiveCount, |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 319 | D3DPRIMITIVETYPE *d3dPrimitiveType, int *d3dPrimitiveCount) |
| 320 | { |
| 321 | switch (primitiveType) |
| 322 | { |
| 323 | case GL_POINTS: |
| 324 | *d3dPrimitiveType = D3DPT_POINTLIST; |
| 325 | *d3dPrimitiveCount = primitiveCount; |
| 326 | break; |
| 327 | case GL_LINES: |
| 328 | *d3dPrimitiveType = D3DPT_LINELIST; |
| 329 | *d3dPrimitiveCount = primitiveCount / 2; |
| 330 | break; |
| 331 | case GL_LINE_LOOP: |
| 332 | UNIMPLEMENTED(); // FIXME: Emulate using an index buffer |
| 333 | *d3dPrimitiveType = D3DPT_LINELIST; |
| 334 | *d3dPrimitiveCount = primitiveCount; |
| 335 | break; |
| 336 | case GL_LINE_STRIP: |
| 337 | *d3dPrimitiveType = D3DPT_LINESTRIP; |
| 338 | *d3dPrimitiveCount = primitiveCount - 1; |
| 339 | break; |
| 340 | case GL_TRIANGLES: |
| 341 | *d3dPrimitiveType = D3DPT_TRIANGLELIST; |
| 342 | *d3dPrimitiveCount = primitiveCount / 3; |
| 343 | break; |
| 344 | case GL_TRIANGLE_STRIP: |
| 345 | *d3dPrimitiveType = D3DPT_TRIANGLESTRIP; |
| 346 | *d3dPrimitiveCount = primitiveCount - 2; |
| 347 | break; |
| 348 | case GL_TRIANGLE_FAN: |
| 349 | *d3dPrimitiveType = D3DPT_TRIANGLEFAN; |
| 350 | *d3dPrimitiveCount = primitiveCount - 2; |
| 351 | break; |
| 352 | default: |
| 353 | return false; |
| 354 | } |
| 355 | |
| 356 | return true; |
| 357 | } |
| 358 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 359 | bool IsCubemapTextureTarget(GLenum target) |
| 360 | { |
| 361 | return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); |
| 362 | } |
| 363 | |
| 364 | // Verify that format/type are one of the combinations from table 3.4. |
| 365 | bool CheckTextureFormatType(GLenum format, GLenum type) |
| 366 | { |
| 367 | switch (type) |
| 368 | { |
| 369 | case GL_UNSIGNED_BYTE: |
| 370 | switch (format) |
| 371 | { |
| 372 | case GL_RGBA: |
| 373 | case GL_RGB: |
| 374 | case GL_ALPHA: |
| 375 | case GL_LUMINANCE: |
| 376 | case GL_LUMINANCE_ALPHA: |
| 377 | return true; |
| 378 | |
| 379 | default: |
| 380 | return false; |
| 381 | } |
| 382 | |
| 383 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 384 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 385 | return (format == GL_RGBA); |
| 386 | |
| 387 | case GL_UNSIGNED_SHORT_5_6_5: |
| 388 | return (format == GL_RGB); |
| 389 | |
| 390 | default: |
| 391 | return false; |
| 392 | } |
| 393 | } |
| 394 | |
daniel@transgaming.com | 70d312a | 2010-04-20 18:52:38 +0000 | [diff] [blame^] | 395 | D3DFORMAT ConvertRenderbufferFormat(GLenum format) |
| 396 | { |
| 397 | switch (format) |
| 398 | { |
| 399 | case GL_RGBA4: |
| 400 | case GL_RGB5_A1: return D3DFMT_A8R8G8B8; |
| 401 | case GL_RGB565: return D3DFMT_R5G6B5; |
| 402 | case GL_DEPTH_COMPONENT16: |
| 403 | case GL_STENCIL_INDEX8: return D3DFMT_D24S8; |
| 404 | default: UNREACHABLE(); return D3DFMT_A8R8G8B8; |
| 405 | } |
| 406 | } |
| 407 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 408 | } |