daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // TextureStorage11.cpp: Implements the abstract rx::TextureStorage11 class and its concrete derived |
| 8 | // classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture. |
| 9 | |
| 10 | #include "libGLESv2/renderer/TextureStorage11.h" |
| 11 | |
| 12 | #include "libGLESv2/renderer/Renderer11.h" |
| 13 | #include "libGLESv2/renderer/RenderTarget11.h" |
| 14 | #include "libGLESv2/renderer/SwapChain11.h" |
| 15 | #include "libGLESv2/renderer/renderer11_utils.h" |
| 16 | |
| 17 | #include "libGLESv2/main.h" |
| 18 | |
| 19 | namespace rx |
| 20 | { |
| 21 | |
| 22 | TextureStorage11::TextureStorage11(Renderer *renderer, UINT bindFlags) |
| 23 | : mBindFlags(bindFlags), |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 24 | mLodOffset(0), |
shannon.woods@transgaming.com | 53b0ecb | 2013-02-28 23:13:21 +0000 | [diff] [blame] | 25 | mMipLevels(0), |
| 26 | mTexture(NULL), |
| 27 | mTextureFormat(DXGI_FORMAT_UNKNOWN), |
| 28 | mShaderResourceFormat(DXGI_FORMAT_UNKNOWN), |
| 29 | mRenderTargetFormat(DXGI_FORMAT_UNKNOWN), |
| 30 | mDepthStencilFormat(DXGI_FORMAT_UNKNOWN), |
| 31 | mTextureWidth(0), |
| 32 | mTextureHeight(0) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 33 | { |
| 34 | mRenderer = Renderer11::makeRenderer11(renderer); |
| 35 | } |
| 36 | |
| 37 | TextureStorage11::~TextureStorage11() |
| 38 | { |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 39 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 40 | |
| 41 | TextureStorage11 *TextureStorage11::makeTextureStorage11(TextureStorage *storage) |
| 42 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 43 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11*, storage)); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 44 | return static_cast<TextureStorage11*>(storage); |
| 45 | } |
| 46 | |
| 47 | DWORD TextureStorage11::GetTextureBindFlags(DXGI_FORMAT format, GLenum glusage, bool forceRenderable) |
| 48 | { |
| 49 | UINT bindFlags = D3D11_BIND_SHADER_RESOURCE; |
| 50 | |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 51 | if (d3d11::IsDepthStencilFormat(format)) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 52 | { |
| 53 | bindFlags |= D3D11_BIND_DEPTH_STENCIL; |
| 54 | } |
| 55 | else if(forceRenderable || (TextureStorage11::IsTextureFormatRenderable(format) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE))) |
| 56 | { |
| 57 | bindFlags |= D3D11_BIND_RENDER_TARGET; |
| 58 | } |
| 59 | return bindFlags; |
| 60 | } |
| 61 | |
| 62 | bool TextureStorage11::IsTextureFormatRenderable(DXGI_FORMAT format) |
| 63 | { |
| 64 | switch(format) |
| 65 | { |
| 66 | case DXGI_FORMAT_R8G8B8A8_UNORM: |
| 67 | case DXGI_FORMAT_A8_UNORM: |
| 68 | case DXGI_FORMAT_R32G32B32A32_FLOAT: |
| 69 | case DXGI_FORMAT_R32G32B32_FLOAT: |
| 70 | case DXGI_FORMAT_R16G16B16A16_FLOAT: |
| 71 | case DXGI_FORMAT_B8G8R8A8_UNORM: |
| 72 | case DXGI_FORMAT_R8_UNORM: |
| 73 | case DXGI_FORMAT_R8G8_UNORM: |
| 74 | case DXGI_FORMAT_R16_FLOAT: |
| 75 | case DXGI_FORMAT_R16G16_FLOAT: |
| 76 | return true; |
| 77 | case DXGI_FORMAT_BC1_UNORM: |
| 78 | case DXGI_FORMAT_BC2_UNORM: |
| 79 | case DXGI_FORMAT_BC3_UNORM: |
| 80 | return false; |
| 81 | default: |
| 82 | UNREACHABLE(); |
| 83 | return false; |
| 84 | } |
| 85 | } |
| 86 | |
| 87 | UINT TextureStorage11::getBindFlags() const |
| 88 | { |
| 89 | return mBindFlags; |
| 90 | } |
| 91 | |
shannon.woods@transgaming.com | 53b0ecb | 2013-02-28 23:13:21 +0000 | [diff] [blame] | 92 | ID3D11Texture2D *TextureStorage11::getBaseTexture() const |
| 93 | { |
| 94 | return mTexture; |
| 95 | } |
| 96 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 97 | int TextureStorage11::getLodOffset() const |
| 98 | { |
| 99 | return mLodOffset; |
| 100 | } |
| 101 | |
| 102 | bool TextureStorage11::isRenderTarget() const |
| 103 | { |
| 104 | return (mBindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL)) != 0; |
| 105 | } |
| 106 | |
| 107 | bool TextureStorage11::isManaged() const |
| 108 | { |
| 109 | return false; |
| 110 | } |
| 111 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 112 | int TextureStorage11::levelCount() |
| 113 | { |
| 114 | int levels = 0; |
| 115 | if (getBaseTexture()) |
| 116 | { |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 117 | levels = mMipLevels - getLodOffset(); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 118 | } |
| 119 | return levels; |
| 120 | } |
| 121 | |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 122 | UINT TextureStorage11::getSubresourceIndex(int level, int faceIndex) |
| 123 | { |
| 124 | UINT index = 0; |
| 125 | if (getBaseTexture()) |
| 126 | { |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 127 | index = D3D11CalcSubresource(level, faceIndex, mMipLevels); |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 128 | } |
| 129 | return index; |
| 130 | } |
| 131 | |
| 132 | bool TextureStorage11::updateSubresourceLevel(ID3D11Texture2D *srcTexture, int level, int face, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 133 | { |
| 134 | if (srcTexture) |
| 135 | { |
shannon.woods@transgaming.com | 7ae9e7f | 2013-02-28 23:13:27 +0000 | [diff] [blame^] | 136 | // Round up the width and height to the nearest multiple of dimension alignment |
| 137 | unsigned int dimensionAlignment = d3d11::GetTextureFormatDimensionAlignment(mTextureFormat); |
| 138 | width = width + dimensionAlignment - 1 - (width - 1) % dimensionAlignment; |
| 139 | height = height + dimensionAlignment - 1 - (height - 1) % dimensionAlignment; |
| 140 | |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 141 | D3D11_BOX srcBox; |
| 142 | srcBox.left = xoffset; |
| 143 | srcBox.top = yoffset; |
| 144 | srcBox.right = xoffset + width; |
| 145 | srcBox.bottom = yoffset + height; |
| 146 | srcBox.front = 0; |
| 147 | srcBox.back = 1; |
| 148 | |
| 149 | ID3D11DeviceContext *context = mRenderer->getDeviceContext(); |
| 150 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 151 | ASSERT(getBaseTexture()); |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 152 | context->CopySubresourceRegion(getBaseTexture(), getSubresourceIndex(level, face), xoffset, yoffset, 0, srcTexture, 0, &srcBox); |
| 153 | return true; |
| 154 | } |
| 155 | |
| 156 | return false; |
| 157 | } |
| 158 | |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 159 | void TextureStorage11::generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest) |
| 160 | { |
| 161 | if (source && dest) |
| 162 | { |
| 163 | ID3D11ShaderResourceView *sourceSRV = source->getShaderResourceView(); |
| 164 | ID3D11RenderTargetView *destRTV = dest->getRenderTargetView(); |
| 165 | |
| 166 | if (sourceSRV && destRTV) |
| 167 | { |
| 168 | gl::Rectangle sourceArea; |
| 169 | sourceArea.x = 0; |
| 170 | sourceArea.y = 0; |
| 171 | sourceArea.width = source->getWidth(); |
| 172 | sourceArea.height = source->getHeight(); |
| 173 | |
| 174 | gl::Rectangle destArea; |
| 175 | destArea.x = 0; |
| 176 | destArea.y = 0; |
| 177 | destArea.width = dest->getWidth(); |
| 178 | destArea.height = dest->getHeight(); |
| 179 | |
| 180 | mRenderer->copyTexture(sourceSRV, sourceArea, source->getWidth(), source->getHeight(), |
| 181 | destRTV, destArea, dest->getWidth(), dest->getHeight(), |
| 182 | GL_RGBA); |
| 183 | } |
| 184 | |
| 185 | if (sourceSRV) |
| 186 | { |
| 187 | sourceSRV->Release(); |
| 188 | } |
| 189 | if (destRTV) |
| 190 | { |
| 191 | destRTV->Release(); |
| 192 | } |
| 193 | } |
| 194 | } |
| 195 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 196 | TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain) |
| 197 | : TextureStorage11(renderer, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE) |
| 198 | { |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 199 | mTexture = swapchain->getOffscreenTexture(); |
| 200 | mSRV = swapchain->getRenderTargetShaderResource(); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 201 | |
| 202 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 203 | { |
| 204 | mRenderTarget[i] = NULL; |
| 205 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 206 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 207 | D3D11_TEXTURE2D_DESC texDesc; |
| 208 | mTexture->GetDesc(&texDesc); |
| 209 | mMipLevels = texDesc.MipLevels; |
| 210 | mTextureFormat = texDesc.Format; |
| 211 | mTextureWidth = texDesc.Width; |
| 212 | mTextureHeight = texDesc.Height; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 213 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 214 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| 215 | mSRV->GetDesc(&srvDesc); |
| 216 | mShaderResourceFormat = srvDesc.Format; |
| 217 | |
| 218 | ID3D11RenderTargetView* offscreenRTV = swapchain->getRenderTarget(); |
| 219 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| 220 | offscreenRTV->GetDesc(&rtvDesc); |
| 221 | mRenderTargetFormat = rtvDesc.Format; |
| 222 | offscreenRTV->Release(); |
| 223 | |
| 224 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 225 | } |
| 226 | |
| 227 | TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) |
| 228 | : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable)) |
| 229 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 230 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 231 | { |
| 232 | mRenderTarget[i] = NULL; |
| 233 | } |
| 234 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 235 | DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat); |
| 236 | if (d3d11::IsDepthStencilFormat(convertedFormat)) |
| 237 | { |
| 238 | mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat); |
| 239 | mShaderResourceFormat = d3d11::GetDepthShaderResourceFormat(convertedFormat); |
| 240 | mDepthStencilFormat = convertedFormat; |
| 241 | mRenderTargetFormat = DXGI_FORMAT_UNKNOWN; |
| 242 | } |
| 243 | else |
| 244 | { |
| 245 | mTextureFormat = convertedFormat; |
| 246 | mShaderResourceFormat = convertedFormat; |
| 247 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
| 248 | mRenderTargetFormat = convertedFormat; |
| 249 | } |
| 250 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 251 | // if the width or height is not positive this should be treated as an incomplete texture |
| 252 | // we handle that here by skipping the d3d texture creation |
| 253 | if (width > 0 && height > 0) |
| 254 | { |
| 255 | // adjust size if needed for compressed textures |
| 256 | gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset); |
| 257 | |
| 258 | ID3D11Device *device = mRenderer->getDevice(); |
| 259 | |
| 260 | D3D11_TEXTURE2D_DESC desc; |
| 261 | desc.Width = width; // Compressed texture size constraints? |
| 262 | desc.Height = height; |
| 263 | desc.MipLevels = levels + mLodOffset; |
| 264 | desc.ArraySize = 1; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 265 | desc.Format = mTextureFormat; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 266 | desc.SampleDesc.Count = 1; |
| 267 | desc.SampleDesc.Quality = 0; |
| 268 | desc.Usage = D3D11_USAGE_DEFAULT; |
| 269 | desc.BindFlags = getBindFlags(); |
| 270 | desc.CPUAccessFlags = 0; |
| 271 | desc.MiscFlags = 0; |
| 272 | |
| 273 | HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); |
| 274 | |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 275 | // this can happen from windows TDR |
| 276 | if (d3d11::isDeviceLostError(result)) |
| 277 | { |
| 278 | mRenderer->notifyDeviceLost(); |
| 279 | gl::error(GL_OUT_OF_MEMORY); |
| 280 | } |
| 281 | else if (FAILED(result)) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 282 | { |
| 283 | ASSERT(result == E_OUTOFMEMORY); |
| 284 | ERR("Creating image failed."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 285 | gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 286 | } |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 287 | else |
| 288 | { |
| 289 | mTexture->GetDesc(&desc); |
| 290 | mMipLevels = desc.MipLevels; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 291 | mTextureWidth = desc.Width; |
| 292 | mTextureHeight = desc.Height; |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 293 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 294 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 295 | } |
| 296 | |
| 297 | TextureStorage11_2D::~TextureStorage11_2D() |
| 298 | { |
| 299 | if (mTexture) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 300 | { |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 301 | mTexture->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 302 | mTexture = NULL; |
| 303 | } |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 304 | |
| 305 | if (mSRV) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 306 | { |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 307 | mSRV->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 308 | mSRV = NULL; |
| 309 | } |
| 310 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 311 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 312 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 313 | delete mRenderTarget[i]; |
| 314 | mRenderTarget[i] = NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 315 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 316 | } |
| 317 | |
| 318 | TextureStorage11_2D *TextureStorage11_2D::makeTextureStorage11_2D(TextureStorage *storage) |
| 319 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 320 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_2D*, storage)); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 321 | return static_cast<TextureStorage11_2D*>(storage); |
| 322 | } |
| 323 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 324 | RenderTarget *TextureStorage11_2D::getRenderTarget(int level) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 325 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 326 | if (level >= 0 && level < static_cast<int>(mMipLevels)) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 327 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 328 | if (!mRenderTarget[level]) |
| 329 | { |
| 330 | ID3D11Device *device = mRenderer->getDevice(); |
| 331 | HRESULT result; |
| 332 | |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 333 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 334 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 335 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; |
| 336 | srvDesc.Texture2D.MostDetailedMip = level; |
| 337 | srvDesc.Texture2D.MipLevels = 1; |
| 338 | |
| 339 | ID3D11ShaderResourceView *srv; |
| 340 | result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv); |
| 341 | |
| 342 | if (result == E_OUTOFMEMORY) |
| 343 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 344 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 345 | } |
| 346 | ASSERT(SUCCEEDED(result)); |
| 347 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 348 | if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
| 349 | { |
| 350 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| 351 | rtvDesc.Format = mRenderTargetFormat; |
| 352 | rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; |
| 353 | rtvDesc.Texture2D.MipSlice = level; |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 354 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 355 | ID3D11RenderTargetView *rtv; |
| 356 | result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| 357 | |
| 358 | if (result == E_OUTOFMEMORY) |
| 359 | { |
| 360 | srv->Release(); |
| 361 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 362 | } |
| 363 | ASSERT(SUCCEEDED(result)); |
| 364 | |
| 365 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 366 | // also needs to keep a reference to the texture. |
| 367 | mTexture->AddRef(); |
| 368 | |
| 369 | mRenderTarget[level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, |
| 370 | std::max(mTextureWidth >> level, 1U), |
| 371 | std::max(mTextureHeight >> level, 1U)); |
| 372 | } |
| 373 | else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) |
| 374 | { |
| 375 | D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
| 376 | dsvDesc.Format = mDepthStencilFormat; |
| 377 | dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; |
| 378 | dsvDesc.Texture2D.MipSlice = level; |
| 379 | dsvDesc.Flags = 0; |
| 380 | |
| 381 | ID3D11DepthStencilView *dsv; |
| 382 | result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv); |
| 383 | |
| 384 | if (result == E_OUTOFMEMORY) |
| 385 | { |
| 386 | srv->Release(); |
| 387 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 388 | } |
| 389 | ASSERT(SUCCEEDED(result)); |
| 390 | |
| 391 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 392 | // also needs to keep a reference to the texture. |
| 393 | mTexture->AddRef(); |
| 394 | |
| 395 | mRenderTarget[level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, |
| 396 | std::max(mTextureWidth >> level, 1U), |
| 397 | std::max(mTextureHeight >> level, 1U)); |
| 398 | } |
| 399 | else |
| 400 | { |
| 401 | UNREACHABLE(); |
| 402 | } |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 403 | } |
| 404 | |
| 405 | return mRenderTarget[level]; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 406 | } |
| 407 | else |
| 408 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 409 | return NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 410 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 411 | } |
| 412 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 413 | ID3D11ShaderResourceView *TextureStorage11_2D::getSRV() |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 414 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 415 | if (!mSRV) |
| 416 | { |
| 417 | ID3D11Device *device = mRenderer->getDevice(); |
| 418 | |
| 419 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 420 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 421 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; |
| 422 | srvDesc.Texture2D.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels); |
| 423 | srvDesc.Texture2D.MostDetailedMip = 0; |
| 424 | |
| 425 | HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV); |
| 426 | |
| 427 | if (result == E_OUTOFMEMORY) |
| 428 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 429 | return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL)); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 430 | } |
| 431 | ASSERT(SUCCEEDED(result)); |
| 432 | } |
| 433 | |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 434 | return mSRV; |
| 435 | } |
| 436 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 437 | void TextureStorage11_2D::generateMipmap(int level) |
| 438 | { |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 439 | RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(level - 1)); |
| 440 | RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(level)); |
| 441 | |
| 442 | generateMipmapLayer(source, dest); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 443 | } |
| 444 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 445 | TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) |
| 446 | : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable)) |
| 447 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 448 | for (unsigned int i = 0; i < 6; i++) |
daniel@transgaming.com | 5cdd058 | 2013-01-11 04:07:35 +0000 | [diff] [blame] | 449 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 450 | for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++) |
| 451 | { |
| 452 | mRenderTarget[i][j] = NULL; |
| 453 | } |
daniel@transgaming.com | 5cdd058 | 2013-01-11 04:07:35 +0000 | [diff] [blame] | 454 | } |
| 455 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 456 | DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat); |
| 457 | if (d3d11::IsDepthStencilFormat(convertedFormat)) |
| 458 | { |
| 459 | mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat); |
| 460 | mShaderResourceFormat = d3d11::GetDepthShaderResourceFormat(convertedFormat); |
| 461 | mDepthStencilFormat = convertedFormat; |
| 462 | mRenderTargetFormat = DXGI_FORMAT_UNKNOWN; |
| 463 | } |
| 464 | else |
| 465 | { |
| 466 | mTextureFormat = convertedFormat; |
| 467 | mShaderResourceFormat = convertedFormat; |
| 468 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
| 469 | mRenderTargetFormat = convertedFormat; |
| 470 | } |
| 471 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 472 | // if the size is not positive this should be treated as an incomplete texture |
| 473 | // we handle that here by skipping the d3d texture creation |
| 474 | if (size > 0) |
| 475 | { |
| 476 | // adjust size if needed for compressed textures |
| 477 | int height = size; |
| 478 | gl::MakeValidSize(false, gl::IsCompressed(internalformat), &size, &height, &mLodOffset); |
| 479 | |
| 480 | ID3D11Device *device = mRenderer->getDevice(); |
| 481 | |
| 482 | D3D11_TEXTURE2D_DESC desc; |
| 483 | desc.Width = size; |
| 484 | desc.Height = size; |
| 485 | desc.MipLevels = levels + mLodOffset; |
| 486 | desc.ArraySize = 6; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 487 | desc.Format = mTextureFormat; |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 488 | desc.SampleDesc.Count = 1; |
| 489 | desc.SampleDesc.Quality = 0; |
| 490 | desc.Usage = D3D11_USAGE_DEFAULT; |
| 491 | desc.BindFlags = getBindFlags(); |
| 492 | desc.CPUAccessFlags = 0; |
| 493 | desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE; |
| 494 | |
| 495 | HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); |
| 496 | |
| 497 | if (FAILED(result)) |
| 498 | { |
| 499 | ASSERT(result == E_OUTOFMEMORY); |
| 500 | ERR("Creating image failed."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 501 | gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 502 | } |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 503 | else |
| 504 | { |
| 505 | mTexture->GetDesc(&desc); |
| 506 | mMipLevels = desc.MipLevels; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 507 | mTextureWidth = desc.Width; |
| 508 | mTextureHeight = desc.Height; |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 509 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 510 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 511 | } |
| 512 | |
| 513 | TextureStorage11_Cube::~TextureStorage11_Cube() |
| 514 | { |
| 515 | if (mTexture) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 516 | { |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 517 | mTexture->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 518 | mTexture = NULL; |
| 519 | } |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 520 | |
| 521 | if (mSRV) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 522 | { |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 523 | mSRV->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 524 | mSRV = NULL; |
| 525 | } |
| 526 | |
| 527 | for (unsigned int i = 0; i < 6; i++) |
| 528 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 529 | for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 530 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 531 | delete mRenderTarget[i][j]; |
| 532 | mRenderTarget[i][j] = NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 533 | } |
| 534 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 535 | } |
| 536 | |
| 537 | TextureStorage11_Cube *TextureStorage11_Cube::makeTextureStorage11_Cube(TextureStorage *storage) |
| 538 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 539 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_Cube*, storage)); |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 540 | return static_cast<TextureStorage11_Cube*>(storage); |
| 541 | } |
| 542 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 543 | RenderTarget *TextureStorage11_Cube::getRenderTarget(GLenum faceTarget, int level) |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 544 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 545 | unsigned int faceIdx = gl::TextureCubeMap::faceIndex(faceTarget); |
| 546 | if (level >= 0 && level < static_cast<int>(mMipLevels)) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 547 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 548 | if (!mRenderTarget[faceIdx][level]) |
| 549 | { |
| 550 | ID3D11Device *device = mRenderer->getDevice(); |
| 551 | HRESULT result; |
| 552 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 553 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| 554 | srvDesc.Format = mShaderResourceFormat; |
| 555 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; |
| 556 | srvDesc.Texture2DArray.MostDetailedMip = level; |
| 557 | srvDesc.Texture2DArray.MipLevels = 1; |
| 558 | srvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
| 559 | srvDesc.Texture2DArray.ArraySize = 1; |
| 560 | |
| 561 | ID3D11ShaderResourceView *srv; |
| 562 | result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv); |
| 563 | |
| 564 | if (result == E_OUTOFMEMORY) |
| 565 | { |
| 566 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 567 | } |
| 568 | ASSERT(SUCCEEDED(result)); |
| 569 | |
| 570 | if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 571 | { |
| 572 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 573 | rtvDesc.Format = mRenderTargetFormat; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 574 | rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; |
| 575 | rtvDesc.Texture2DArray.MipSlice = level; |
| 576 | rtvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
| 577 | rtvDesc.Texture2DArray.ArraySize = 1; |
| 578 | |
| 579 | ID3D11RenderTargetView *rtv; |
| 580 | result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| 581 | |
| 582 | if (result == E_OUTOFMEMORY) |
| 583 | { |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 584 | srv->Release(); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 585 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 586 | } |
| 587 | ASSERT(SUCCEEDED(result)); |
| 588 | |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 589 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 590 | // also needs to keep a reference to the texture. |
| 591 | mTexture->AddRef(); |
| 592 | |
| 593 | mRenderTarget[faceIdx][level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 594 | std::max(mTextureWidth >> level, 1U), |
| 595 | std::max(mTextureHeight >> level, 1U)); |
| 596 | } |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 597 | else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 598 | { |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 599 | D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
| 600 | dsvDesc.Format = mRenderTargetFormat; |
| 601 | dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY; |
| 602 | dsvDesc.Texture2DArray.MipSlice = level; |
| 603 | dsvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
| 604 | dsvDesc.Texture2DArray.ArraySize = 1; |
| 605 | |
| 606 | ID3D11DepthStencilView *dsv; |
| 607 | result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv); |
| 608 | |
| 609 | if (result == E_OUTOFMEMORY) |
| 610 | { |
| 611 | srv->Release(); |
| 612 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 613 | } |
| 614 | ASSERT(SUCCEEDED(result)); |
| 615 | |
| 616 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 617 | // also needs to keep a reference to the texture. |
| 618 | mTexture->AddRef(); |
| 619 | |
| 620 | mRenderTarget[faceIdx][level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, |
| 621 | std::max(mTextureWidth >> level, 1U), |
| 622 | std::max(mTextureHeight >> level, 1U)); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 623 | } |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 624 | else |
| 625 | { |
| 626 | UNREACHABLE(); |
| 627 | } |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 628 | } |
| 629 | |
| 630 | return mRenderTarget[faceIdx][level]; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 631 | } |
| 632 | else |
| 633 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 634 | return NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 635 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 636 | } |
| 637 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 638 | ID3D11ShaderResourceView *TextureStorage11_Cube::getSRV() |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 639 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 640 | if (!mSRV) |
| 641 | { |
| 642 | ID3D11Device *device = mRenderer->getDevice(); |
| 643 | |
| 644 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 645 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 646 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE; |
| 647 | srvDesc.TextureCube.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels); |
| 648 | srvDesc.TextureCube.MostDetailedMip = 0; |
| 649 | |
| 650 | HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV); |
| 651 | |
| 652 | if (result == E_OUTOFMEMORY) |
| 653 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 654 | return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL)); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 655 | } |
| 656 | ASSERT(SUCCEEDED(result)); |
| 657 | } |
| 658 | |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 659 | return mSRV; |
| 660 | } |
| 661 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 662 | void TextureStorage11_Cube::generateMipmap(int face, int level) |
| 663 | { |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 664 | RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level - 1)); |
| 665 | RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level)); |
| 666 | |
| 667 | generateMipmapLayer(source, dest); |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 668 | } |
| 669 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 670 | } |