daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Context.cpp: Implements the gl::Context class, managing all GL state and performing |
| 8 | // rendering operations. It is the GLES2 specific implementation of EGLContext. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Context.h" |
daniel@transgaming.com | 1697302 | 2010-03-11 19:22:19 +0000 | [diff] [blame] | 11 | |
| 12 | #include <algorithm> |
| 13 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 14 | #include "libEGL/Display.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 15 | |
| 16 | #include "libGLESv2/main.h" |
| 17 | #include "libGLESv2/mathutil.h" |
| 18 | #include "libGLESv2/utilities.h" |
| 19 | #include "libGLESv2/Blit.h" |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 20 | #include "libGLESv2/ResourceManager.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 21 | #include "libGLESv2/Buffer.h" |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 22 | #include "libGLESv2/Fence.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 23 | #include "libGLESv2/FrameBuffer.h" |
| 24 | #include "libGLESv2/Program.h" |
| 25 | #include "libGLESv2/RenderBuffer.h" |
| 26 | #include "libGLESv2/Shader.h" |
| 27 | #include "libGLESv2/Texture.h" |
| 28 | #include "libGLESv2/geometry/backend.h" |
| 29 | #include "libGLESv2/geometry/VertexDataManager.h" |
| 30 | #include "libGLESv2/geometry/IndexDataManager.h" |
| 31 | #include "libGLESv2/geometry/dx9.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 32 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 33 | #undef near |
| 34 | #undef far |
| 35 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 36 | namespace gl |
| 37 | { |
daniel@transgaming.com | 0d25b00 | 2010-07-28 19:21:07 +0000 | [diff] [blame] | 38 | Context::Context(const egl::Config *config, const gl::Context *shareContext) |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 39 | : mConfig(config) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 40 | { |
| 41 | setClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 42 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 43 | mState.depthClearValue = 1.0f; |
| 44 | mState.stencilClearValue = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 45 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 46 | mState.cullFace = false; |
| 47 | mState.cullMode = GL_BACK; |
| 48 | mState.frontFace = GL_CCW; |
| 49 | mState.depthTest = false; |
| 50 | mState.depthFunc = GL_LESS; |
| 51 | mState.blend = false; |
| 52 | mState.sourceBlendRGB = GL_ONE; |
| 53 | mState.sourceBlendAlpha = GL_ONE; |
| 54 | mState.destBlendRGB = GL_ZERO; |
| 55 | mState.destBlendAlpha = GL_ZERO; |
| 56 | mState.blendEquationRGB = GL_FUNC_ADD; |
| 57 | mState.blendEquationAlpha = GL_FUNC_ADD; |
| 58 | mState.blendColor.red = 0; |
| 59 | mState.blendColor.green = 0; |
| 60 | mState.blendColor.blue = 0; |
| 61 | mState.blendColor.alpha = 0; |
| 62 | mState.stencilTest = false; |
| 63 | mState.stencilFunc = GL_ALWAYS; |
| 64 | mState.stencilRef = 0; |
| 65 | mState.stencilMask = -1; |
| 66 | mState.stencilWritemask = -1; |
| 67 | mState.stencilBackFunc = GL_ALWAYS; |
| 68 | mState.stencilBackRef = 0; |
| 69 | mState.stencilBackMask = - 1; |
| 70 | mState.stencilBackWritemask = -1; |
| 71 | mState.stencilFail = GL_KEEP; |
| 72 | mState.stencilPassDepthFail = GL_KEEP; |
| 73 | mState.stencilPassDepthPass = GL_KEEP; |
| 74 | mState.stencilBackFail = GL_KEEP; |
| 75 | mState.stencilBackPassDepthFail = GL_KEEP; |
| 76 | mState.stencilBackPassDepthPass = GL_KEEP; |
| 77 | mState.polygonOffsetFill = false; |
| 78 | mState.polygonOffsetFactor = 0.0f; |
| 79 | mState.polygonOffsetUnits = 0.0f; |
| 80 | mState.sampleAlphaToCoverage = false; |
| 81 | mState.sampleCoverage = false; |
| 82 | mState.sampleCoverageValue = 1.0f; |
daniel@transgaming.com | a36f98e | 2010-05-18 18:51:09 +0000 | [diff] [blame] | 83 | mState.sampleCoverageInvert = false; |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 84 | mState.scissorTest = false; |
| 85 | mState.dither = true; |
| 86 | mState.generateMipmapHint = GL_DONT_CARE; |
alokp@chromium.org | d303ef9 | 2010-09-09 17:30:15 +0000 | [diff] [blame] | 87 | mState.fragmentShaderDerivativeHint = GL_DONT_CARE; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 88 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 89 | mState.lineWidth = 1.0f; |
daniel@transgaming.com | 32e58cd | 2010-03-24 09:44:10 +0000 | [diff] [blame] | 90 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 91 | mState.viewportX = 0; |
| 92 | mState.viewportY = 0; |
| 93 | mState.viewportWidth = config->mDisplayMode.Width; |
| 94 | mState.viewportHeight = config->mDisplayMode.Height; |
| 95 | mState.zNear = 0.0f; |
| 96 | mState.zFar = 1.0f; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 97 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 98 | mState.scissorX = 0; |
| 99 | mState.scissorY = 0; |
| 100 | mState.scissorWidth = config->mDisplayMode.Width; |
| 101 | mState.scissorHeight = config->mDisplayMode.Height; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 102 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 103 | mState.colorMaskRed = true; |
| 104 | mState.colorMaskGreen = true; |
| 105 | mState.colorMaskBlue = true; |
| 106 | mState.colorMaskAlpha = true; |
| 107 | mState.depthMask = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 108 | |
daniel@transgaming.com | 0d25b00 | 2010-07-28 19:21:07 +0000 | [diff] [blame] | 109 | if (shareContext != NULL) |
| 110 | { |
| 111 | mResourceManager = shareContext->mResourceManager; |
| 112 | mResourceManager->addRef(); |
| 113 | } |
| 114 | else |
| 115 | { |
| 116 | mResourceManager = new ResourceManager(); |
| 117 | } |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 118 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 119 | // [OpenGL ES 2.0.24] section 3.7 page 83: |
| 120 | // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional |
| 121 | // and cube map texture state vectors respectively associated with them. |
| 122 | // In order that access to these initial textures not be lost, they are treated as texture |
| 123 | // objects all of whose names are 0. |
| 124 | |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 125 | mTexture2DZero.set(new Texture2D(0)); |
| 126 | mTextureCubeMapZero.set(new TextureCubeMap(0)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 127 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 128 | mState.activeSampler = 0; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 129 | bindArrayBuffer(0); |
| 130 | bindElementArrayBuffer(0); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 131 | bindTextureCubeMap(0); |
| 132 | bindTexture2D(0); |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 133 | bindReadFramebuffer(0); |
| 134 | bindDrawFramebuffer(0); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 135 | bindRenderbuffer(0); |
| 136 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 137 | mState.currentProgram = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 138 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 139 | mState.packAlignment = 4; |
| 140 | mState.unpackAlignment = 4; |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 141 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 142 | mBufferBackEnd = NULL; |
| 143 | mVertexDataManager = NULL; |
daniel@transgaming.com | f8b58a0 | 2010-03-26 04:08:45 +0000 | [diff] [blame] | 144 | mIndexDataManager = NULL; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 145 | mBlit = NULL; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 146 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 147 | mInvalidEnum = false; |
| 148 | mInvalidValue = false; |
| 149 | mInvalidOperation = false; |
| 150 | mOutOfMemory = false; |
| 151 | mInvalidFramebufferOperation = false; |
daniel@transgaming.com | 159acdf | 2010-03-21 04:31:24 +0000 | [diff] [blame] | 152 | |
| 153 | mHasBeenCurrent = false; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 154 | |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 155 | mSupportsCompressedTextures = false; |
| 156 | mSupportsEventQueries = false; |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 157 | mMaxSupportedSamples = 0; |
daniel@transgaming.com | 8f05d1a | 2010-06-07 02:06:03 +0000 | [diff] [blame] | 158 | mMaskedClearSavedState = NULL; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 159 | markAllStateDirty(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 160 | } |
| 161 | |
| 162 | Context::~Context() |
| 163 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 164 | if (mState.currentProgram != 0) |
| 165 | { |
| 166 | Program *programObject = mResourceManager->getProgram(mState.currentProgram); |
| 167 | if (programObject) |
| 168 | { |
| 169 | programObject->release(); |
| 170 | } |
| 171 | mState.currentProgram = 0; |
| 172 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 173 | |
daniel@transgaming.com | fe20888 | 2010-09-01 15:47:57 +0000 | [diff] [blame] | 174 | while (!mFenceMap.empty()) |
| 175 | { |
| 176 | deleteFence(mFenceMap.begin()->first); |
| 177 | } |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 178 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 179 | while (!mMultiSampleSupport.empty()) |
| 180 | { |
| 181 | delete [] mMultiSampleSupport.begin()->second; |
| 182 | mMultiSampleSupport.erase(mMultiSampleSupport.begin()); |
| 183 | } |
| 184 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 185 | for (int type = 0; type < SAMPLER_TYPE_COUNT; type++) |
| 186 | { |
| 187 | for (int sampler = 0; sampler < MAX_TEXTURE_IMAGE_UNITS; sampler++) |
| 188 | { |
| 189 | mState.samplerTexture[type][sampler].set(NULL); |
| 190 | } |
| 191 | } |
| 192 | |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 193 | for (int type = 0; type < SAMPLER_TYPE_COUNT; type++) |
| 194 | { |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 195 | mIncompleteTextures[type].set(NULL); |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 196 | } |
| 197 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 198 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 199 | { |
| 200 | mState.vertexAttribute[i].mBoundBuffer.set(NULL); |
| 201 | } |
| 202 | |
| 203 | mState.arrayBuffer.set(NULL); |
| 204 | mState.elementArrayBuffer.set(NULL); |
| 205 | mState.texture2D.set(NULL); |
| 206 | mState.textureCubeMap.set(NULL); |
| 207 | mState.renderbuffer.set(NULL); |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 208 | mState.readFramebuffer.set(NULL); |
| 209 | mState.drawFramebuffer.set(NULL); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 210 | |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 211 | mTexture2DZero.set(NULL); |
| 212 | mTextureCubeMapZero.set(NULL); |
| 213 | mFramebufferZero.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 214 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 215 | delete mBufferBackEnd; |
| 216 | delete mVertexDataManager; |
daniel@transgaming.com | f8b58a0 | 2010-03-26 04:08:45 +0000 | [diff] [blame] | 217 | delete mIndexDataManager; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 218 | delete mBlit; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 219 | |
daniel@transgaming.com | 8f05d1a | 2010-06-07 02:06:03 +0000 | [diff] [blame] | 220 | if (mMaskedClearSavedState) |
| 221 | { |
| 222 | mMaskedClearSavedState->Release(); |
| 223 | } |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 224 | |
daniel@transgaming.com | 0d25b00 | 2010-07-28 19:21:07 +0000 | [diff] [blame] | 225 | mResourceManager->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 226 | } |
| 227 | |
| 228 | void Context::makeCurrent(egl::Display *display, egl::Surface *surface) |
| 229 | { |
| 230 | IDirect3DDevice9 *device = display->getDevice(); |
| 231 | |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 232 | if (!mHasBeenCurrent) |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 233 | { |
daniel@transgaming.com | 353569a | 2010-06-24 13:02:12 +0000 | [diff] [blame] | 234 | mDeviceCaps = display->getDeviceCaps(); |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 235 | |
daniel@transgaming.com | 353569a | 2010-06-24 13:02:12 +0000 | [diff] [blame] | 236 | mBufferBackEnd = new Dx9BackEnd(this, device); |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 237 | mVertexDataManager = new VertexDataManager(this, mBufferBackEnd); |
daniel@transgaming.com | f8b58a0 | 2010-03-26 04:08:45 +0000 | [diff] [blame] | 238 | mIndexDataManager = new IndexDataManager(this, mBufferBackEnd); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 239 | mBlit = new Blit(this); |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 240 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 241 | const D3DFORMAT renderBufferFormats[] = |
| 242 | { |
| 243 | D3DFMT_A8R8G8B8, |
daniel@transgaming.com | 6397754 | 2010-08-24 19:21:02 +0000 | [diff] [blame] | 244 | D3DFMT_X8R8G8B8, |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 245 | D3DFMT_R5G6B5, |
| 246 | D3DFMT_D24S8 |
| 247 | }; |
| 248 | |
| 249 | int max = 0; |
| 250 | for (int i = 0; i < sizeof(renderBufferFormats) / sizeof(D3DFORMAT); ++i) |
| 251 | { |
| 252 | bool *multisampleArray = new bool[D3DMULTISAMPLE_16_SAMPLES + 1]; |
| 253 | display->getMultiSampleSupport(renderBufferFormats[i], multisampleArray); |
| 254 | mMultiSampleSupport[renderBufferFormats[i]] = multisampleArray; |
| 255 | |
| 256 | for (int j = D3DMULTISAMPLE_16_SAMPLES; j >= 0; --j) |
| 257 | { |
| 258 | if (multisampleArray[j] && j != D3DMULTISAMPLE_NONMASKABLE && j > max) |
| 259 | { |
| 260 | max = j; |
| 261 | } |
| 262 | } |
| 263 | } |
| 264 | |
| 265 | mMaxSupportedSamples = max; |
| 266 | |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 267 | mSupportsEventQueries = display->getEventQuerySupport(); |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 268 | mSupportsCompressedTextures = display->getCompressedTextureSupport(); |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 269 | mSupportsFloatTextures = display->getFloatTextureSupport(&mSupportsFloatLinearFilter, &mSupportsFloatRenderableTextures); |
| 270 | mSupportsHalfFloatTextures = display->getHalfFloatTextureSupport(&mSupportsHalfFloatLinearFilter, &mSupportsHalfFloatRenderableTextures); |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 271 | |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 272 | initExtensionString(); |
| 273 | |
| 274 | mState.viewportX = 0; |
| 275 | mState.viewportY = 0; |
| 276 | mState.viewportWidth = surface->getWidth(); |
| 277 | mState.viewportHeight = surface->getHeight(); |
| 278 | |
| 279 | mState.scissorX = 0; |
| 280 | mState.scissorY = 0; |
| 281 | mState.scissorWidth = surface->getWidth(); |
| 282 | mState.scissorHeight = surface->getHeight(); |
| 283 | |
| 284 | mHasBeenCurrent = true; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 285 | } |
| 286 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 287 | // Wrap the existing Direct3D 9 resources into GL objects and assign them to the '0' names |
| 288 | IDirect3DSurface9 *defaultRenderTarget = surface->getRenderTarget(); |
daniel@transgaming.com | 0009d62 | 2010-03-16 06:23:31 +0000 | [diff] [blame] | 289 | IDirect3DSurface9 *depthStencil = surface->getDepthStencil(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 290 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 291 | Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 292 | DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 293 | Framebuffer *framebufferZero = new DefaultFramebuffer(colorbufferZero, depthStencilbufferZero); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 294 | |
| 295 | setFramebufferZero(framebufferZero); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 296 | |
daniel@transgaming.com | d36c6a0 | 2010-08-31 12:15:09 +0000 | [diff] [blame] | 297 | if (defaultRenderTarget) |
| 298 | { |
| 299 | defaultRenderTarget->Release(); |
| 300 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 301 | |
daniel@transgaming.com | 0009d62 | 2010-03-16 06:23:31 +0000 | [diff] [blame] | 302 | if (depthStencil) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 303 | { |
daniel@transgaming.com | 0009d62 | 2010-03-16 06:23:31 +0000 | [diff] [blame] | 304 | depthStencil->Release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 305 | } |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 306 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 307 | mSupportsShaderModel3 = mDeviceCaps.PixelShaderVersion == D3DPS_VERSION(3, 0); |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 308 | |
| 309 | markAllStateDirty(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 310 | } |
| 311 | |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 312 | // This function will set all of the state-related dirty flags, so that all state is set during next pre-draw. |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 313 | void Context::markAllStateDirty() |
| 314 | { |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 315 | mAppliedRenderTargetSerial = 0; |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 316 | mAppliedDepthbufferSerial = 0; |
apatrick@chromium.org | 85dc42b | 2010-09-14 03:10:08 +0000 | [diff] [blame^] | 317 | mAppliedStencilbufferSerial = 0; |
| 318 | mDepthStencilDirty = true; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 319 | mAppliedProgram = 0; |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 320 | |
| 321 | mClearStateDirty = true; |
| 322 | mCullStateDirty = true; |
| 323 | mDepthStateDirty = true; |
| 324 | mMaskStateDirty = true; |
| 325 | mBlendStateDirty = true; |
| 326 | mStencilStateDirty = true; |
| 327 | mPolygonOffsetStateDirty = true; |
| 328 | mScissorStateDirty = true; |
| 329 | mSampleStateDirty = true; |
| 330 | mDitherStateDirty = true; |
daniel@transgaming.com | 0d25b00 | 2010-07-28 19:21:07 +0000 | [diff] [blame] | 331 | mFrontFaceDirty = true; |
| 332 | |
| 333 | if (mBufferBackEnd != NULL) |
| 334 | { |
| 335 | mBufferBackEnd->invalidate(); |
| 336 | } |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 337 | } |
| 338 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 339 | void Context::setClearColor(float red, float green, float blue, float alpha) |
| 340 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 341 | mState.colorClearValue.red = red; |
| 342 | mState.colorClearValue.green = green; |
| 343 | mState.colorClearValue.blue = blue; |
| 344 | mState.colorClearValue.alpha = alpha; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 345 | } |
| 346 | |
| 347 | void Context::setClearDepth(float depth) |
| 348 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 349 | mState.depthClearValue = depth; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 350 | } |
| 351 | |
| 352 | void Context::setClearStencil(int stencil) |
| 353 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 354 | mState.stencilClearValue = stencil; |
| 355 | } |
| 356 | |
| 357 | void Context::setCullFace(bool enabled) |
| 358 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 359 | if (mState.cullFace != enabled) |
| 360 | { |
| 361 | mState.cullFace = enabled; |
| 362 | mCullStateDirty = true; |
| 363 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 364 | } |
| 365 | |
| 366 | bool Context::isCullFaceEnabled() const |
| 367 | { |
| 368 | return mState.cullFace; |
| 369 | } |
| 370 | |
| 371 | void Context::setCullMode(GLenum mode) |
| 372 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 373 | if (mState.cullMode != mode) |
| 374 | { |
| 375 | mState.cullMode = mode; |
| 376 | mCullStateDirty = true; |
| 377 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 378 | } |
| 379 | |
| 380 | void Context::setFrontFace(GLenum front) |
| 381 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 382 | if (mState.frontFace != front) |
| 383 | { |
| 384 | mState.frontFace = front; |
| 385 | mFrontFaceDirty = true; |
| 386 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 387 | } |
| 388 | |
| 389 | void Context::setDepthTest(bool enabled) |
| 390 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 391 | if (mState.depthTest != enabled) |
| 392 | { |
| 393 | mState.depthTest = enabled; |
| 394 | mDepthStateDirty = true; |
| 395 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 396 | } |
| 397 | |
| 398 | bool Context::isDepthTestEnabled() const |
| 399 | { |
| 400 | return mState.depthTest; |
| 401 | } |
| 402 | |
| 403 | void Context::setDepthFunc(GLenum depthFunc) |
| 404 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 405 | if (mState.depthFunc != depthFunc) |
| 406 | { |
| 407 | mState.depthFunc = depthFunc; |
| 408 | mDepthStateDirty = true; |
| 409 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 410 | } |
| 411 | |
| 412 | void Context::setDepthRange(float zNear, float zFar) |
| 413 | { |
| 414 | mState.zNear = zNear; |
| 415 | mState.zFar = zFar; |
| 416 | } |
| 417 | |
| 418 | void Context::setBlend(bool enabled) |
| 419 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 420 | if (mState.blend != enabled) |
| 421 | { |
| 422 | mState.blend = enabled; |
| 423 | mBlendStateDirty = true; |
| 424 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 425 | } |
| 426 | |
| 427 | bool Context::isBlendEnabled() const |
| 428 | { |
| 429 | return mState.blend; |
| 430 | } |
| 431 | |
| 432 | void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha) |
| 433 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 434 | if (mState.sourceBlendRGB != sourceRGB || |
| 435 | mState.sourceBlendAlpha != sourceAlpha || |
| 436 | mState.destBlendRGB != destRGB || |
| 437 | mState.destBlendAlpha != destAlpha) |
| 438 | { |
| 439 | mState.sourceBlendRGB = sourceRGB; |
| 440 | mState.destBlendRGB = destRGB; |
| 441 | mState.sourceBlendAlpha = sourceAlpha; |
| 442 | mState.destBlendAlpha = destAlpha; |
| 443 | mBlendStateDirty = true; |
| 444 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 445 | } |
| 446 | |
| 447 | void Context::setBlendColor(float red, float green, float blue, float alpha) |
| 448 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 449 | if (mState.blendColor.red != red || |
| 450 | mState.blendColor.green != green || |
| 451 | mState.blendColor.blue != blue || |
| 452 | mState.blendColor.alpha != alpha) |
| 453 | { |
| 454 | mState.blendColor.red = red; |
| 455 | mState.blendColor.green = green; |
| 456 | mState.blendColor.blue = blue; |
| 457 | mState.blendColor.alpha = alpha; |
| 458 | mBlendStateDirty = true; |
| 459 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 460 | } |
| 461 | |
| 462 | void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation) |
| 463 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 464 | if (mState.blendEquationRGB != rgbEquation || |
| 465 | mState.blendEquationAlpha != alphaEquation) |
| 466 | { |
| 467 | mState.blendEquationRGB = rgbEquation; |
| 468 | mState.blendEquationAlpha = alphaEquation; |
| 469 | mBlendStateDirty = true; |
| 470 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 471 | } |
| 472 | |
| 473 | void Context::setStencilTest(bool enabled) |
| 474 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 475 | if (mState.stencilTest != enabled) |
| 476 | { |
| 477 | mState.stencilTest = enabled; |
| 478 | mStencilStateDirty = true; |
| 479 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 480 | } |
| 481 | |
| 482 | bool Context::isStencilTestEnabled() const |
| 483 | { |
| 484 | return mState.stencilTest; |
| 485 | } |
| 486 | |
| 487 | void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) |
| 488 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 489 | if (mState.stencilFunc != stencilFunc || |
| 490 | mState.stencilRef != stencilRef || |
| 491 | mState.stencilMask != stencilMask) |
| 492 | { |
| 493 | mState.stencilFunc = stencilFunc; |
daniel@transgaming.com | dd7948b | 2010-06-02 16:12:34 +0000 | [diff] [blame] | 494 | mState.stencilRef = (stencilRef > 0) ? stencilRef : 0; |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 495 | mState.stencilMask = stencilMask; |
| 496 | mStencilStateDirty = true; |
| 497 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 498 | } |
| 499 | |
| 500 | void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask) |
| 501 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 502 | if (mState.stencilBackFunc != stencilBackFunc || |
| 503 | mState.stencilBackRef != stencilBackRef || |
| 504 | mState.stencilBackMask != stencilBackMask) |
| 505 | { |
| 506 | mState.stencilBackFunc = stencilBackFunc; |
daniel@transgaming.com | dd7948b | 2010-06-02 16:12:34 +0000 | [diff] [blame] | 507 | mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0; |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 508 | mState.stencilBackMask = stencilBackMask; |
| 509 | mStencilStateDirty = true; |
| 510 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 511 | } |
| 512 | |
| 513 | void Context::setStencilWritemask(GLuint stencilWritemask) |
| 514 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 515 | if (mState.stencilWritemask != stencilWritemask) |
| 516 | { |
| 517 | mState.stencilWritemask = stencilWritemask; |
| 518 | mStencilStateDirty = true; |
| 519 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 520 | } |
| 521 | |
| 522 | void Context::setStencilBackWritemask(GLuint stencilBackWritemask) |
| 523 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 524 | if (mState.stencilBackWritemask != stencilBackWritemask) |
| 525 | { |
| 526 | mState.stencilBackWritemask = stencilBackWritemask; |
| 527 | mStencilStateDirty = true; |
| 528 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 529 | } |
| 530 | |
| 531 | void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) |
| 532 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 533 | if (mState.stencilFail != stencilFail || |
| 534 | mState.stencilPassDepthFail != stencilPassDepthFail || |
| 535 | mState.stencilPassDepthPass != stencilPassDepthPass) |
| 536 | { |
| 537 | mState.stencilFail = stencilFail; |
| 538 | mState.stencilPassDepthFail = stencilPassDepthFail; |
| 539 | mState.stencilPassDepthPass = stencilPassDepthPass; |
| 540 | mStencilStateDirty = true; |
| 541 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 542 | } |
| 543 | |
| 544 | void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass) |
| 545 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 546 | if (mState.stencilBackFail != stencilBackFail || |
| 547 | mState.stencilBackPassDepthFail != stencilBackPassDepthFail || |
| 548 | mState.stencilBackPassDepthPass != stencilBackPassDepthPass) |
| 549 | { |
| 550 | mState.stencilBackFail = stencilBackFail; |
| 551 | mState.stencilBackPassDepthFail = stencilBackPassDepthFail; |
| 552 | mState.stencilBackPassDepthPass = stencilBackPassDepthPass; |
| 553 | mStencilStateDirty = true; |
| 554 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 555 | } |
| 556 | |
| 557 | void Context::setPolygonOffsetFill(bool enabled) |
| 558 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 559 | if (mState.polygonOffsetFill != enabled) |
| 560 | { |
| 561 | mState.polygonOffsetFill = enabled; |
| 562 | mPolygonOffsetStateDirty = true; |
| 563 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 564 | } |
| 565 | |
| 566 | bool Context::isPolygonOffsetFillEnabled() const |
| 567 | { |
| 568 | return mState.polygonOffsetFill; |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 569 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 570 | } |
| 571 | |
| 572 | void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units) |
| 573 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 574 | if (mState.polygonOffsetFactor != factor || |
| 575 | mState.polygonOffsetUnits != units) |
| 576 | { |
| 577 | mState.polygonOffsetFactor = factor; |
| 578 | mState.polygonOffsetUnits = units; |
| 579 | mPolygonOffsetStateDirty = true; |
| 580 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 581 | } |
| 582 | |
| 583 | void Context::setSampleAlphaToCoverage(bool enabled) |
| 584 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 585 | if (mState.sampleAlphaToCoverage != enabled) |
| 586 | { |
| 587 | mState.sampleAlphaToCoverage = enabled; |
| 588 | mSampleStateDirty = true; |
| 589 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 590 | } |
| 591 | |
| 592 | bool Context::isSampleAlphaToCoverageEnabled() const |
| 593 | { |
| 594 | return mState.sampleAlphaToCoverage; |
| 595 | } |
| 596 | |
| 597 | void Context::setSampleCoverage(bool enabled) |
| 598 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 599 | if (mState.sampleCoverage != enabled) |
| 600 | { |
| 601 | mState.sampleCoverage = enabled; |
| 602 | mSampleStateDirty = true; |
| 603 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 604 | } |
| 605 | |
| 606 | bool Context::isSampleCoverageEnabled() const |
| 607 | { |
| 608 | return mState.sampleCoverage; |
| 609 | } |
| 610 | |
daniel@transgaming.com | a36f98e | 2010-05-18 18:51:09 +0000 | [diff] [blame] | 611 | void Context::setSampleCoverageParams(GLclampf value, bool invert) |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 612 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 613 | if (mState.sampleCoverageValue != value || |
| 614 | mState.sampleCoverageInvert != invert) |
| 615 | { |
| 616 | mState.sampleCoverageValue = value; |
| 617 | mState.sampleCoverageInvert = invert; |
| 618 | mSampleStateDirty = true; |
| 619 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 620 | } |
| 621 | |
| 622 | void Context::setScissorTest(bool enabled) |
| 623 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 624 | if (mState.scissorTest != enabled) |
| 625 | { |
| 626 | mState.scissorTest = enabled; |
| 627 | mScissorStateDirty = true; |
| 628 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 629 | } |
| 630 | |
| 631 | bool Context::isScissorTestEnabled() const |
| 632 | { |
| 633 | return mState.scissorTest; |
| 634 | } |
| 635 | |
| 636 | void Context::setDither(bool enabled) |
| 637 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 638 | if (mState.dither != enabled) |
| 639 | { |
| 640 | mState.dither = enabled; |
| 641 | mDitherStateDirty = true; |
| 642 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 643 | } |
| 644 | |
| 645 | bool Context::isDitherEnabled() const |
| 646 | { |
| 647 | return mState.dither; |
| 648 | } |
| 649 | |
| 650 | void Context::setLineWidth(GLfloat width) |
| 651 | { |
| 652 | mState.lineWidth = width; |
| 653 | } |
| 654 | |
| 655 | void Context::setGenerateMipmapHint(GLenum hint) |
| 656 | { |
| 657 | mState.generateMipmapHint = hint; |
| 658 | } |
| 659 | |
alokp@chromium.org | d303ef9 | 2010-09-09 17:30:15 +0000 | [diff] [blame] | 660 | void Context::setFragmentShaderDerivativeHint(GLenum hint) |
| 661 | { |
| 662 | mState.fragmentShaderDerivativeHint = hint; |
| 663 | // TODO: Propagate the hint to shader translator so we can write |
| 664 | // ddx, ddx_coarse, or ddx_fine depending on the hint. |
| 665 | // Ignore for now. It is valid for implementations to ignore hint. |
| 666 | } |
| 667 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 668 | void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height) |
| 669 | { |
| 670 | mState.viewportX = x; |
| 671 | mState.viewportY = y; |
| 672 | mState.viewportWidth = width; |
| 673 | mState.viewportHeight = height; |
| 674 | } |
| 675 | |
| 676 | void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height) |
| 677 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 678 | if (mState.scissorX != x || mState.scissorY != y || |
| 679 | mState.scissorWidth != width || mState.scissorHeight != height) |
| 680 | { |
| 681 | mState.scissorX = x; |
| 682 | mState.scissorY = y; |
| 683 | mState.scissorWidth = width; |
| 684 | mState.scissorHeight = height; |
| 685 | mScissorStateDirty = true; |
| 686 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 687 | } |
| 688 | |
| 689 | void Context::setColorMask(bool red, bool green, bool blue, bool alpha) |
| 690 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 691 | if (mState.colorMaskRed != red || mState.colorMaskGreen != green || |
| 692 | mState.colorMaskBlue != blue || mState.colorMaskAlpha != alpha) |
| 693 | { |
| 694 | mState.colorMaskRed = red; |
| 695 | mState.colorMaskGreen = green; |
| 696 | mState.colorMaskBlue = blue; |
| 697 | mState.colorMaskAlpha = alpha; |
| 698 | mMaskStateDirty = true; |
| 699 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 700 | } |
| 701 | |
| 702 | void Context::setDepthMask(bool mask) |
| 703 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 704 | if (mState.depthMask != mask) |
| 705 | { |
| 706 | mState.depthMask = mask; |
| 707 | mMaskStateDirty = true; |
| 708 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 709 | } |
| 710 | |
| 711 | void Context::setActiveSampler(int active) |
| 712 | { |
| 713 | mState.activeSampler = active; |
| 714 | } |
| 715 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 716 | GLuint Context::getReadFramebufferHandle() const |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 717 | { |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 718 | return mState.readFramebuffer.id(); |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 719 | } |
| 720 | |
| 721 | GLuint Context::getDrawFramebufferHandle() const |
| 722 | { |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 723 | return mState.drawFramebuffer.id(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 724 | } |
| 725 | |
| 726 | GLuint Context::getRenderbufferHandle() const |
| 727 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 728 | return mState.renderbuffer.id(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 729 | } |
| 730 | |
| 731 | GLuint Context::getArrayBufferHandle() const |
| 732 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 733 | return mState.arrayBuffer.id(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 734 | } |
| 735 | |
| 736 | void Context::setVertexAttribEnabled(unsigned int attribNum, bool enabled) |
| 737 | { |
| 738 | mState.vertexAttribute[attribNum].mEnabled = enabled; |
| 739 | } |
| 740 | |
| 741 | const AttributeState &Context::getVertexAttribState(unsigned int attribNum) |
| 742 | { |
| 743 | return mState.vertexAttribute[attribNum]; |
| 744 | } |
| 745 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 746 | void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized, |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 747 | GLsizei stride, const void *pointer) |
| 748 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 749 | mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 750 | mState.vertexAttribute[attribNum].mSize = size; |
| 751 | mState.vertexAttribute[attribNum].mType = type; |
| 752 | mState.vertexAttribute[attribNum].mNormalized = normalized; |
| 753 | mState.vertexAttribute[attribNum].mStride = stride; |
| 754 | mState.vertexAttribute[attribNum].mPointer = pointer; |
| 755 | } |
| 756 | |
| 757 | const void *Context::getVertexAttribPointer(unsigned int attribNum) const |
| 758 | { |
| 759 | return mState.vertexAttribute[attribNum].mPointer; |
| 760 | } |
| 761 | |
| 762 | // returns entire set of attributes as a block |
| 763 | const AttributeState *Context::getVertexAttribBlock() |
| 764 | { |
| 765 | return mState.vertexAttribute; |
| 766 | } |
| 767 | |
| 768 | void Context::setPackAlignment(GLint alignment) |
| 769 | { |
| 770 | mState.packAlignment = alignment; |
| 771 | } |
| 772 | |
| 773 | GLint Context::getPackAlignment() const |
| 774 | { |
| 775 | return mState.packAlignment; |
| 776 | } |
| 777 | |
| 778 | void Context::setUnpackAlignment(GLint alignment) |
| 779 | { |
| 780 | mState.unpackAlignment = alignment; |
| 781 | } |
| 782 | |
| 783 | GLint Context::getUnpackAlignment() const |
| 784 | { |
| 785 | return mState.unpackAlignment; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 786 | } |
| 787 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 788 | GLuint Context::createBuffer() |
| 789 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 790 | return mResourceManager->createBuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 791 | } |
| 792 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 793 | GLuint Context::createProgram() |
| 794 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 795 | return mResourceManager->createProgram(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 796 | } |
| 797 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 798 | GLuint Context::createShader(GLenum type) |
| 799 | { |
| 800 | return mResourceManager->createShader(type); |
| 801 | } |
| 802 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 803 | GLuint Context::createTexture() |
| 804 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 805 | return mResourceManager->createTexture(); |
| 806 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 807 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 808 | GLuint Context::createRenderbuffer() |
| 809 | { |
| 810 | return mResourceManager->createRenderbuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 811 | } |
| 812 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 813 | GLuint Context::createFramebuffer() |
| 814 | { |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 815 | return mResourceManager->createFramebuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 816 | } |
| 817 | |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 818 | GLuint Context::createFence() |
| 819 | { |
daniel@transgaming.com | fe20888 | 2010-09-01 15:47:57 +0000 | [diff] [blame] | 820 | unsigned int handle = 0; |
| 821 | |
| 822 | while (mFenceMap.find(handle) != mFenceMap.end()) |
| 823 | { |
| 824 | handle++; |
| 825 | } |
| 826 | |
| 827 | mFenceMap[handle] = new Fence; |
| 828 | |
| 829 | return handle; |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 830 | } |
| 831 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 832 | void Context::deleteBuffer(GLuint buffer) |
| 833 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 834 | if (mResourceManager->getBuffer(buffer)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 835 | { |
| 836 | detachBuffer(buffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 837 | } |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 838 | |
| 839 | mResourceManager->deleteBuffer(buffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 840 | } |
| 841 | |
| 842 | void Context::deleteShader(GLuint shader) |
| 843 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 844 | mResourceManager->deleteShader(shader); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 845 | } |
| 846 | |
| 847 | void Context::deleteProgram(GLuint program) |
| 848 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 849 | mResourceManager->deleteProgram(program); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 850 | } |
| 851 | |
| 852 | void Context::deleteTexture(GLuint texture) |
| 853 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 854 | if (mResourceManager->getTexture(texture)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 855 | { |
| 856 | detachTexture(texture); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 857 | } |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 858 | |
| 859 | mResourceManager->deleteTexture(texture); |
| 860 | } |
| 861 | |
| 862 | void Context::deleteRenderbuffer(GLuint renderbuffer) |
| 863 | { |
| 864 | if (mResourceManager->getRenderbuffer(renderbuffer)) |
| 865 | { |
| 866 | detachRenderbuffer(renderbuffer); |
| 867 | } |
| 868 | |
| 869 | mResourceManager->deleteRenderbuffer(renderbuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 870 | } |
| 871 | |
| 872 | void Context::deleteFramebuffer(GLuint framebuffer) |
| 873 | { |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 874 | if (mResourceManager->getFramebuffer(framebuffer)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 875 | { |
| 876 | detachFramebuffer(framebuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 877 | } |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 878 | |
| 879 | mResourceManager->deleteFramebuffer(framebuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 880 | } |
daniel@transgaming.com | fe20888 | 2010-09-01 15:47:57 +0000 | [diff] [blame] | 881 | |
| 882 | void Context::deleteFence(GLuint fence) |
| 883 | { |
| 884 | FenceMap::iterator fenceObject = mFenceMap.find(fence); |
| 885 | |
| 886 | if (fenceObject != mFenceMap.end()) |
| 887 | { |
| 888 | delete fenceObject->second; |
| 889 | mFenceMap.erase(fenceObject); |
| 890 | } |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 891 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 892 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 893 | Buffer *Context::getBuffer(GLuint handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 894 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 895 | return mResourceManager->getBuffer(handle); |
| 896 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 897 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 898 | Shader *Context::getShader(GLuint handle) |
| 899 | { |
| 900 | return mResourceManager->getShader(handle); |
| 901 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 902 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 903 | Program *Context::getProgram(GLuint handle) |
| 904 | { |
| 905 | return mResourceManager->getProgram(handle); |
| 906 | } |
| 907 | |
| 908 | Texture *Context::getTexture(GLuint handle) |
| 909 | { |
| 910 | return mResourceManager->getTexture(handle); |
| 911 | } |
| 912 | |
| 913 | Renderbuffer *Context::getRenderbuffer(GLuint handle) |
| 914 | { |
| 915 | return mResourceManager->getRenderbuffer(handle); |
| 916 | } |
| 917 | |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 918 | Framebuffer *Context::getFramebuffer(GLuint handle) |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 919 | { |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 920 | if (handle == 0) |
| 921 | { |
| 922 | return mFramebufferZero.get(); |
| 923 | } |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 924 | |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 925 | return mResourceManager->getFramebuffer(handle); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 926 | } |
| 927 | |
| 928 | void Context::bindArrayBuffer(unsigned int buffer) |
| 929 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 930 | mResourceManager->checkBufferAllocation(buffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 931 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 932 | mState.arrayBuffer.set(getBuffer(buffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 933 | } |
| 934 | |
| 935 | void Context::bindElementArrayBuffer(unsigned int buffer) |
| 936 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 937 | mResourceManager->checkBufferAllocation(buffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 938 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 939 | mState.elementArrayBuffer.set(getBuffer(buffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 940 | } |
| 941 | |
| 942 | void Context::bindTexture2D(GLuint texture) |
| 943 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 944 | mResourceManager->checkTextureAllocation(texture, SAMPLER_2D); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 945 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 946 | mState.texture2D.set(getTexture(texture)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 947 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 948 | mState.samplerTexture[SAMPLER_2D][mState.activeSampler].set(mState.texture2D.get()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 949 | } |
| 950 | |
| 951 | void Context::bindTextureCubeMap(GLuint texture) |
| 952 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 953 | mResourceManager->checkTextureAllocation(texture, SAMPLER_CUBE); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 954 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 955 | mState.textureCubeMap.set(getTexture(texture)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 956 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 957 | mState.samplerTexture[SAMPLER_CUBE][mState.activeSampler].set(mState.textureCubeMap.get()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 958 | } |
| 959 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 960 | void Context::bindReadFramebuffer(GLuint framebuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 961 | { |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 962 | mResourceManager->checkFramebufferAllocation(framebuffer); |
| 963 | |
| 964 | mState.readFramebuffer.set(getFramebuffer(framebuffer)); |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 965 | } |
| 966 | |
| 967 | void Context::bindDrawFramebuffer(GLuint framebuffer) |
| 968 | { |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 969 | mResourceManager->checkFramebufferAllocation(framebuffer); |
| 970 | |
| 971 | mState.drawFramebuffer.set(getFramebuffer(framebuffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 972 | } |
| 973 | |
| 974 | void Context::bindRenderbuffer(GLuint renderbuffer) |
| 975 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 976 | mResourceManager->checkRenderbufferAllocation(renderbuffer); |
| 977 | |
| 978 | mState.renderbuffer.set(getRenderbuffer(renderbuffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 979 | } |
| 980 | |
| 981 | void Context::useProgram(GLuint program) |
| 982 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 983 | GLuint priorProgram = mState.currentProgram; |
| 984 | mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged. |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 985 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 986 | if (priorProgram != program) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 987 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 988 | Program *newProgram = mResourceManager->getProgram(program); |
| 989 | Program *oldProgram = mResourceManager->getProgram(priorProgram); |
| 990 | |
| 991 | if (newProgram) |
| 992 | { |
| 993 | newProgram->addRef(); |
| 994 | } |
| 995 | |
| 996 | if (oldProgram) |
| 997 | { |
| 998 | oldProgram->release(); |
| 999 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1000 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1001 | } |
| 1002 | |
| 1003 | void Context::setFramebufferZero(Framebuffer *buffer) |
| 1004 | { |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 1005 | if (mState.readFramebuffer.get() == mFramebufferZero.get()) |
| 1006 | { |
| 1007 | mState.readFramebuffer.set(buffer); |
| 1008 | } |
| 1009 | |
| 1010 | if (mState.drawFramebuffer.get() == mFramebufferZero.get()) |
| 1011 | { |
| 1012 | mState.drawFramebuffer.set(buffer); |
| 1013 | } |
| 1014 | |
| 1015 | mFramebufferZero.set(buffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1016 | } |
| 1017 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1018 | void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1019 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1020 | Renderbuffer *renderbufferObject = mState.renderbuffer.get(); |
| 1021 | renderbufferObject->setStorage(renderbuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1022 | } |
| 1023 | |
daniel@transgaming.com | fe20888 | 2010-09-01 15:47:57 +0000 | [diff] [blame] | 1024 | Fence *Context::getFence(unsigned int handle) |
| 1025 | { |
| 1026 | FenceMap::iterator fence = mFenceMap.find(handle); |
| 1027 | |
| 1028 | if (fence == mFenceMap.end()) |
| 1029 | { |
| 1030 | return NULL; |
| 1031 | } |
| 1032 | else |
| 1033 | { |
| 1034 | return fence->second; |
| 1035 | } |
| 1036 | } |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 1037 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1038 | Buffer *Context::getArrayBuffer() |
| 1039 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1040 | return mState.arrayBuffer.get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1041 | } |
| 1042 | |
| 1043 | Buffer *Context::getElementArrayBuffer() |
| 1044 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1045 | return mState.elementArrayBuffer.get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1046 | } |
| 1047 | |
| 1048 | Program *Context::getCurrentProgram() |
| 1049 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 1050 | return mResourceManager->getProgram(mState.currentProgram); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1051 | } |
| 1052 | |
| 1053 | Texture2D *Context::getTexture2D() |
| 1054 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1055 | if (mState.texture2D.id() == 0) // Special case: 0 refers to different initial textures based on the target |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1056 | { |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 1057 | return mTexture2DZero.get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1058 | } |
| 1059 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1060 | return static_cast<Texture2D*>(mState.texture2D.get()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1061 | } |
| 1062 | |
| 1063 | TextureCubeMap *Context::getTextureCubeMap() |
| 1064 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1065 | if (mState.textureCubeMap.id() == 0) // Special case: 0 refers to different initial textures based on the target |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1066 | { |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 1067 | return mTextureCubeMapZero.get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1068 | } |
| 1069 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1070 | return static_cast<TextureCubeMap*>(mState.textureCubeMap.get()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1071 | } |
| 1072 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1073 | Texture *Context::getSamplerTexture(unsigned int sampler, SamplerType type) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1074 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1075 | GLuint texid = mState.samplerTexture[type][sampler].id(); |
daniel@transgaming.com | 4195fc4 | 2010-04-08 03:51:09 +0000 | [diff] [blame] | 1076 | |
| 1077 | if (texid == 0) |
| 1078 | { |
| 1079 | switch (type) |
| 1080 | { |
| 1081 | default: UNREACHABLE(); |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 1082 | case SAMPLER_2D: return mTexture2DZero.get(); |
| 1083 | case SAMPLER_CUBE: return mTextureCubeMapZero.get(); |
daniel@transgaming.com | 4195fc4 | 2010-04-08 03:51:09 +0000 | [diff] [blame] | 1084 | } |
| 1085 | } |
| 1086 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1087 | return mState.samplerTexture[type][sampler].get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1088 | } |
| 1089 | |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 1090 | Framebuffer *Context::getReadFramebuffer() |
| 1091 | { |
| 1092 | return mState.readFramebuffer.get(); |
| 1093 | } |
| 1094 | |
| 1095 | Framebuffer *Context::getDrawFramebuffer() |
| 1096 | { |
| 1097 | return mState.drawFramebuffer.get(); |
| 1098 | } |
| 1099 | |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1100 | bool Context::getBooleanv(GLenum pname, GLboolean *params) |
| 1101 | { |
| 1102 | switch (pname) |
| 1103 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1104 | case GL_SHADER_COMPILER: *params = GL_TRUE; break; |
| 1105 | case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break; |
| 1106 | case GL_DEPTH_WRITEMASK: *params = mState.depthMask; break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1107 | case GL_COLOR_WRITEMASK: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1108 | params[0] = mState.colorMaskRed; |
| 1109 | params[1] = mState.colorMaskGreen; |
| 1110 | params[2] = mState.colorMaskBlue; |
| 1111 | params[3] = mState.colorMaskAlpha; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1112 | break; |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1113 | case GL_CULL_FACE: *params = mState.cullFace; |
| 1114 | case GL_POLYGON_OFFSET_FILL: *params = mState.polygonOffsetFill; |
| 1115 | case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.sampleAlphaToCoverage; |
| 1116 | case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; |
| 1117 | case GL_SCISSOR_TEST: *params = mState.scissorTest; |
| 1118 | case GL_STENCIL_TEST: *params = mState.stencilTest; |
| 1119 | case GL_DEPTH_TEST: *params = mState.depthTest; |
| 1120 | case GL_BLEND: *params = mState.blend; |
| 1121 | case GL_DITHER: *params = mState.dither; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1122 | default: |
| 1123 | return false; |
| 1124 | } |
| 1125 | |
| 1126 | return true; |
| 1127 | } |
| 1128 | |
| 1129 | bool Context::getFloatv(GLenum pname, GLfloat *params) |
| 1130 | { |
| 1131 | // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation |
| 1132 | // because it is stored as a float, despite the fact that the GL ES 2.0 spec names |
| 1133 | // GetIntegerv as its native query function. As it would require conversion in any |
| 1134 | // case, this should make no difference to the calling application. |
| 1135 | switch (pname) |
| 1136 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1137 | case GL_LINE_WIDTH: *params = mState.lineWidth; break; |
| 1138 | case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break; |
| 1139 | case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break; |
| 1140 | case GL_POLYGON_OFFSET_FACTOR: *params = mState.polygonOffsetFactor; break; |
| 1141 | case GL_POLYGON_OFFSET_UNITS: *params = mState.polygonOffsetUnits; break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1142 | case GL_ALIASED_LINE_WIDTH_RANGE: |
| 1143 | params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN; |
| 1144 | params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX; |
| 1145 | break; |
| 1146 | case GL_ALIASED_POINT_SIZE_RANGE: |
| 1147 | params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN; |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1148 | params[1] = supportsShaderModel3() ? gl::ALIASED_POINT_SIZE_RANGE_MAX_SM3 : gl::ALIASED_POINT_SIZE_RANGE_MAX_SM2; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1149 | break; |
| 1150 | case GL_DEPTH_RANGE: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1151 | params[0] = mState.zNear; |
| 1152 | params[1] = mState.zFar; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1153 | break; |
| 1154 | case GL_COLOR_CLEAR_VALUE: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1155 | params[0] = mState.colorClearValue.red; |
| 1156 | params[1] = mState.colorClearValue.green; |
| 1157 | params[2] = mState.colorClearValue.blue; |
| 1158 | params[3] = mState.colorClearValue.alpha; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1159 | break; |
daniel@transgaming.com | c164135 | 2010-04-26 15:33:36 +0000 | [diff] [blame] | 1160 | case GL_BLEND_COLOR: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1161 | params[0] = mState.blendColor.red; |
| 1162 | params[1] = mState.blendColor.green; |
| 1163 | params[2] = mState.blendColor.blue; |
| 1164 | params[3] = mState.blendColor.alpha; |
daniel@transgaming.com | c164135 | 2010-04-26 15:33:36 +0000 | [diff] [blame] | 1165 | break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1166 | default: |
| 1167 | return false; |
| 1168 | } |
| 1169 | |
| 1170 | return true; |
| 1171 | } |
| 1172 | |
| 1173 | bool Context::getIntegerv(GLenum pname, GLint *params) |
| 1174 | { |
| 1175 | // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation |
| 1176 | // because it is stored as a float, despite the fact that the GL ES 2.0 spec names |
| 1177 | // GetIntegerv as its native query function. As it would require conversion in any |
| 1178 | // case, this should make no difference to the calling application. You may find it in |
| 1179 | // Context::getFloatv. |
| 1180 | switch (pname) |
| 1181 | { |
| 1182 | case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break; |
| 1183 | case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = gl::MAX_VERTEX_UNIFORM_VECTORS; break; |
| 1184 | case GL_MAX_VARYING_VECTORS: *params = gl::MAX_VARYING_VECTORS; break; |
| 1185 | case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = gl::MAX_COMBINED_TEXTURE_IMAGE_UNITS; break; |
| 1186 | case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_VERTEX_TEXTURE_IMAGE_UNITS; break; |
| 1187 | case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break; |
| 1188 | case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = gl::MAX_FRAGMENT_UNIFORM_VECTORS; break; |
| 1189 | case GL_MAX_RENDERBUFFER_SIZE: *params = gl::MAX_RENDERBUFFER_SIZE; break; |
daniel@transgaming.com | b28a23b | 2010-05-20 19:18:06 +0000 | [diff] [blame] | 1190 | case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break; |
daniel@transgaming.com | b28a23b | 2010-05-20 19:18:06 +0000 | [diff] [blame] | 1191 | case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1192 | case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break; |
| 1193 | case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break; |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1194 | //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 1195 | case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer.id(); break; |
| 1196 | case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer.id(); break; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1197 | case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break; |
daniel@transgaming.com | b28a23b | 2010-05-20 19:18:06 +0000 | [diff] [blame] | 1198 | case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break; |
| 1199 | case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break; |
| 1200 | case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break; |
| 1201 | case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break; |
alokp@chromium.org | d303ef9 | 2010-09-09 17:30:15 +0000 | [diff] [blame] | 1202 | case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break; |
daniel@transgaming.com | b28a23b | 2010-05-20 19:18:06 +0000 | [diff] [blame] | 1203 | case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break; |
| 1204 | case GL_STENCIL_FUNC: *params = mState.stencilFunc; break; |
| 1205 | case GL_STENCIL_REF: *params = mState.stencilRef; break; |
| 1206 | case GL_STENCIL_VALUE_MASK: *params = mState.stencilMask; break; |
| 1207 | case GL_STENCIL_BACK_FUNC: *params = mState.stencilBackFunc; break; |
| 1208 | case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break; |
| 1209 | case GL_STENCIL_BACK_VALUE_MASK: *params = mState.stencilBackMask; break; |
| 1210 | case GL_STENCIL_FAIL: *params = mState.stencilFail; break; |
| 1211 | case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; break; |
| 1212 | case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; break; |
| 1213 | case GL_STENCIL_BACK_FAIL: *params = mState.stencilBackFail; break; |
| 1214 | case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.stencilBackPassDepthFail; break; |
| 1215 | case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.stencilBackPassDepthPass; break; |
| 1216 | case GL_DEPTH_FUNC: *params = mState.depthFunc; break; |
| 1217 | case GL_BLEND_SRC_RGB: *params = mState.sourceBlendRGB; break; |
| 1218 | case GL_BLEND_SRC_ALPHA: *params = mState.sourceBlendAlpha; break; |
| 1219 | case GL_BLEND_DST_RGB: *params = mState.destBlendRGB; break; |
| 1220 | case GL_BLEND_DST_ALPHA: *params = mState.destBlendAlpha; break; |
| 1221 | case GL_BLEND_EQUATION_RGB: *params = mState.blendEquationRGB; break; |
| 1222 | case GL_BLEND_EQUATION_ALPHA: *params = mState.blendEquationAlpha; break; |
| 1223 | case GL_STENCIL_WRITEMASK: *params = mState.stencilWritemask; break; |
| 1224 | case GL_STENCIL_BACK_WRITEMASK: *params = mState.stencilBackWritemask; break; |
| 1225 | case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break; |
| 1226 | case GL_SUBPIXEL_BITS: *params = 4; break; |
| 1227 | case GL_MAX_TEXTURE_SIZE: *params = gl::MAX_TEXTURE_SIZE; break; |
| 1228 | case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = gl::MAX_CUBE_MAP_TEXTURE_SIZE; break; |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1229 | case GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
| 1230 | { |
| 1231 | if (supportsCompressedTextures()) |
| 1232 | { |
| 1233 | // at current, only GL_COMPRESSED_RGB_S3TC_DXT1_EXT and |
| 1234 | // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT are supported |
| 1235 | *params = 2; |
| 1236 | } |
| 1237 | else |
| 1238 | { |
| 1239 | *params = 0; |
| 1240 | } |
| 1241 | } |
| 1242 | break; |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 1243 | case GL_MAX_SAMPLES_ANGLE: |
| 1244 | { |
| 1245 | GLsizei maxSamples = getMaxSupportedSamples(); |
| 1246 | if (maxSamples != 0) |
| 1247 | { |
| 1248 | *params = maxSamples; |
| 1249 | } |
| 1250 | else |
| 1251 | { |
| 1252 | return false; |
| 1253 | } |
| 1254 | |
| 1255 | break; |
| 1256 | } |
| 1257 | case GL_SAMPLE_BUFFERS: |
| 1258 | case GL_SAMPLES: |
| 1259 | { |
| 1260 | gl::Framebuffer *framebuffer = getDrawFramebuffer(); |
| 1261 | if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE) |
| 1262 | { |
| 1263 | switch (pname) |
| 1264 | { |
| 1265 | case GL_SAMPLE_BUFFERS: |
| 1266 | if (framebuffer->getSamples() != 0) |
| 1267 | { |
| 1268 | *params = 1; |
| 1269 | } |
| 1270 | else |
| 1271 | { |
| 1272 | *params = 0; |
| 1273 | } |
| 1274 | break; |
| 1275 | case GL_SAMPLES: |
| 1276 | *params = framebuffer->getSamples(); |
| 1277 | break; |
| 1278 | } |
| 1279 | } |
| 1280 | else |
| 1281 | { |
| 1282 | *params = 0; |
| 1283 | } |
| 1284 | } |
| 1285 | break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1286 | case GL_IMPLEMENTATION_COLOR_READ_TYPE: *params = gl::IMPLEMENTATION_COLOR_READ_TYPE; break; |
| 1287 | case GL_IMPLEMENTATION_COLOR_READ_FORMAT: *params = gl::IMPLEMENTATION_COLOR_READ_FORMAT; break; |
| 1288 | case GL_MAX_VIEWPORT_DIMS: |
| 1289 | { |
| 1290 | int maxDimension = std::max((int)gl::MAX_RENDERBUFFER_SIZE, (int)gl::MAX_TEXTURE_SIZE); |
| 1291 | params[0] = maxDimension; |
| 1292 | params[1] = maxDimension; |
| 1293 | } |
| 1294 | break; |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1295 | case GL_COMPRESSED_TEXTURE_FORMATS: |
| 1296 | { |
| 1297 | if (supportsCompressedTextures()) |
| 1298 | { |
| 1299 | params[0] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; |
| 1300 | params[1] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; |
| 1301 | } |
| 1302 | } |
| 1303 | break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1304 | case GL_VIEWPORT: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1305 | params[0] = mState.viewportX; |
| 1306 | params[1] = mState.viewportY; |
| 1307 | params[2] = mState.viewportWidth; |
| 1308 | params[3] = mState.viewportHeight; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1309 | break; |
| 1310 | case GL_SCISSOR_BOX: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1311 | params[0] = mState.scissorX; |
| 1312 | params[1] = mState.scissorY; |
| 1313 | params[2] = mState.scissorWidth; |
| 1314 | params[3] = mState.scissorHeight; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1315 | break; |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1316 | case GL_CULL_FACE_MODE: *params = mState.cullMode; break; |
| 1317 | case GL_FRONT_FACE: *params = mState.frontFace; break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1318 | case GL_RED_BITS: |
| 1319 | case GL_GREEN_BITS: |
| 1320 | case GL_BLUE_BITS: |
| 1321 | case GL_ALPHA_BITS: |
| 1322 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1323 | gl::Framebuffer *framebuffer = getDrawFramebuffer(); |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1324 | gl::Colorbuffer *colorbuffer = framebuffer->getColorbuffer(); |
| 1325 | |
| 1326 | if (colorbuffer) |
| 1327 | { |
| 1328 | switch (pname) |
| 1329 | { |
| 1330 | case GL_RED_BITS: *params = colorbuffer->getRedSize(); break; |
| 1331 | case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break; |
| 1332 | case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break; |
| 1333 | case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break; |
| 1334 | } |
| 1335 | } |
| 1336 | else |
| 1337 | { |
| 1338 | *params = 0; |
| 1339 | } |
| 1340 | } |
| 1341 | break; |
| 1342 | case GL_DEPTH_BITS: |
| 1343 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1344 | gl::Framebuffer *framebuffer = getDrawFramebuffer(); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1345 | gl::DepthStencilbuffer *depthbuffer = framebuffer->getDepthbuffer(); |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1346 | |
| 1347 | if (depthbuffer) |
| 1348 | { |
| 1349 | *params = depthbuffer->getDepthSize(); |
| 1350 | } |
| 1351 | else |
| 1352 | { |
| 1353 | *params = 0; |
| 1354 | } |
| 1355 | } |
| 1356 | break; |
| 1357 | case GL_STENCIL_BITS: |
| 1358 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1359 | gl::Framebuffer *framebuffer = getDrawFramebuffer(); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1360 | gl::DepthStencilbuffer *stencilbuffer = framebuffer->getStencilbuffer(); |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1361 | |
| 1362 | if (stencilbuffer) |
| 1363 | { |
| 1364 | *params = stencilbuffer->getStencilSize(); |
| 1365 | } |
| 1366 | else |
| 1367 | { |
| 1368 | *params = 0; |
| 1369 | } |
| 1370 | } |
| 1371 | break; |
| 1372 | case GL_TEXTURE_BINDING_2D: |
| 1373 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1374 | if (mState.activeSampler < 0 || mState.activeSampler > gl::MAX_TEXTURE_IMAGE_UNITS - 1) |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1375 | { |
| 1376 | error(GL_INVALID_OPERATION); |
| 1377 | return false; |
| 1378 | } |
| 1379 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1380 | *params = mState.samplerTexture[SAMPLER_2D][mState.activeSampler].id(); |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1381 | } |
| 1382 | break; |
| 1383 | case GL_TEXTURE_BINDING_CUBE_MAP: |
| 1384 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1385 | if (mState.activeSampler < 0 || mState.activeSampler > gl::MAX_TEXTURE_IMAGE_UNITS - 1) |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1386 | { |
| 1387 | error(GL_INVALID_OPERATION); |
| 1388 | return false; |
| 1389 | } |
| 1390 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1391 | *params = mState.samplerTexture[SAMPLER_CUBE][mState.activeSampler].id(); |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1392 | } |
| 1393 | break; |
| 1394 | default: |
| 1395 | return false; |
| 1396 | } |
| 1397 | |
| 1398 | return true; |
| 1399 | } |
| 1400 | |
| 1401 | bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams) |
| 1402 | { |
| 1403 | // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation |
| 1404 | // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due |
| 1405 | // to the fact that it is stored internally as a float, and so would require conversion |
| 1406 | // if returned from Context::getIntegerv. Since this conversion is already implemented |
| 1407 | // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we |
| 1408 | // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling |
| 1409 | // application. |
| 1410 | switch (pname) |
| 1411 | { |
| 1412 | case GL_COMPRESSED_TEXTURE_FORMATS: /* no compressed texture formats are supported */ |
| 1413 | case GL_SHADER_BINARY_FORMATS: |
| 1414 | { |
| 1415 | *type = GL_INT; |
| 1416 | *numParams = 0; |
| 1417 | } |
| 1418 | break; |
| 1419 | case GL_MAX_VERTEX_ATTRIBS: |
| 1420 | case GL_MAX_VERTEX_UNIFORM_VECTORS: |
| 1421 | case GL_MAX_VARYING_VECTORS: |
| 1422 | case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
| 1423 | case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: |
| 1424 | case GL_MAX_TEXTURE_IMAGE_UNITS: |
| 1425 | case GL_MAX_FRAGMENT_UNIFORM_VECTORS: |
| 1426 | case GL_MAX_RENDERBUFFER_SIZE: |
| 1427 | case GL_NUM_SHADER_BINARY_FORMATS: |
| 1428 | case GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
| 1429 | case GL_ARRAY_BUFFER_BINDING: |
| 1430 | case GL_FRAMEBUFFER_BINDING: |
| 1431 | case GL_RENDERBUFFER_BINDING: |
| 1432 | case GL_CURRENT_PROGRAM: |
| 1433 | case GL_PACK_ALIGNMENT: |
| 1434 | case GL_UNPACK_ALIGNMENT: |
| 1435 | case GL_GENERATE_MIPMAP_HINT: |
alokp@chromium.org | d303ef9 | 2010-09-09 17:30:15 +0000 | [diff] [blame] | 1436 | case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1437 | case GL_RED_BITS: |
| 1438 | case GL_GREEN_BITS: |
| 1439 | case GL_BLUE_BITS: |
| 1440 | case GL_ALPHA_BITS: |
| 1441 | case GL_DEPTH_BITS: |
| 1442 | case GL_STENCIL_BITS: |
| 1443 | case GL_ELEMENT_ARRAY_BUFFER_BINDING: |
| 1444 | case GL_CULL_FACE_MODE: |
| 1445 | case GL_FRONT_FACE: |
| 1446 | case GL_ACTIVE_TEXTURE: |
| 1447 | case GL_STENCIL_FUNC: |
| 1448 | case GL_STENCIL_VALUE_MASK: |
| 1449 | case GL_STENCIL_REF: |
| 1450 | case GL_STENCIL_FAIL: |
| 1451 | case GL_STENCIL_PASS_DEPTH_FAIL: |
| 1452 | case GL_STENCIL_PASS_DEPTH_PASS: |
| 1453 | case GL_STENCIL_BACK_FUNC: |
| 1454 | case GL_STENCIL_BACK_VALUE_MASK: |
| 1455 | case GL_STENCIL_BACK_REF: |
| 1456 | case GL_STENCIL_BACK_FAIL: |
| 1457 | case GL_STENCIL_BACK_PASS_DEPTH_FAIL: |
| 1458 | case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
| 1459 | case GL_DEPTH_FUNC: |
| 1460 | case GL_BLEND_SRC_RGB: |
| 1461 | case GL_BLEND_SRC_ALPHA: |
| 1462 | case GL_BLEND_DST_RGB: |
| 1463 | case GL_BLEND_DST_ALPHA: |
| 1464 | case GL_BLEND_EQUATION_RGB: |
| 1465 | case GL_BLEND_EQUATION_ALPHA: |
| 1466 | case GL_STENCIL_WRITEMASK: |
| 1467 | case GL_STENCIL_BACK_WRITEMASK: |
| 1468 | case GL_STENCIL_CLEAR_VALUE: |
| 1469 | case GL_SUBPIXEL_BITS: |
| 1470 | case GL_MAX_TEXTURE_SIZE: |
| 1471 | case GL_MAX_CUBE_MAP_TEXTURE_SIZE: |
| 1472 | case GL_SAMPLE_BUFFERS: |
| 1473 | case GL_SAMPLES: |
| 1474 | case GL_IMPLEMENTATION_COLOR_READ_TYPE: |
| 1475 | case GL_IMPLEMENTATION_COLOR_READ_FORMAT: |
| 1476 | case GL_TEXTURE_BINDING_2D: |
| 1477 | case GL_TEXTURE_BINDING_CUBE_MAP: |
| 1478 | { |
| 1479 | *type = GL_INT; |
| 1480 | *numParams = 1; |
| 1481 | } |
| 1482 | break; |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 1483 | case GL_MAX_SAMPLES_ANGLE: |
| 1484 | { |
| 1485 | if (getMaxSupportedSamples() != 0) |
| 1486 | { |
| 1487 | *type = GL_INT; |
| 1488 | *numParams = 1; |
| 1489 | } |
| 1490 | else |
| 1491 | { |
| 1492 | return false; |
| 1493 | } |
| 1494 | } |
| 1495 | break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1496 | case GL_MAX_VIEWPORT_DIMS: |
| 1497 | { |
| 1498 | *type = GL_INT; |
| 1499 | *numParams = 2; |
| 1500 | } |
| 1501 | break; |
| 1502 | case GL_VIEWPORT: |
| 1503 | case GL_SCISSOR_BOX: |
| 1504 | { |
| 1505 | *type = GL_INT; |
| 1506 | *numParams = 4; |
| 1507 | } |
| 1508 | break; |
| 1509 | case GL_SHADER_COMPILER: |
| 1510 | case GL_SAMPLE_COVERAGE_INVERT: |
| 1511 | case GL_DEPTH_WRITEMASK: |
daniel@transgaming.com | 79f6677 | 2010-04-13 03:26:09 +0000 | [diff] [blame] | 1512 | case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled, |
| 1513 | case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries. |
| 1514 | case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural |
| 1515 | case GL_SAMPLE_COVERAGE: |
| 1516 | case GL_SCISSOR_TEST: |
| 1517 | case GL_STENCIL_TEST: |
| 1518 | case GL_DEPTH_TEST: |
| 1519 | case GL_BLEND: |
| 1520 | case GL_DITHER: |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1521 | { |
| 1522 | *type = GL_BOOL; |
| 1523 | *numParams = 1; |
| 1524 | } |
| 1525 | break; |
| 1526 | case GL_COLOR_WRITEMASK: |
| 1527 | { |
| 1528 | *type = GL_BOOL; |
| 1529 | *numParams = 4; |
| 1530 | } |
| 1531 | break; |
| 1532 | case GL_POLYGON_OFFSET_FACTOR: |
| 1533 | case GL_POLYGON_OFFSET_UNITS: |
| 1534 | case GL_SAMPLE_COVERAGE_VALUE: |
| 1535 | case GL_DEPTH_CLEAR_VALUE: |
| 1536 | case GL_LINE_WIDTH: |
| 1537 | { |
| 1538 | *type = GL_FLOAT; |
| 1539 | *numParams = 1; |
| 1540 | } |
| 1541 | break; |
| 1542 | case GL_ALIASED_LINE_WIDTH_RANGE: |
| 1543 | case GL_ALIASED_POINT_SIZE_RANGE: |
| 1544 | case GL_DEPTH_RANGE: |
| 1545 | { |
| 1546 | *type = GL_FLOAT; |
| 1547 | *numParams = 2; |
| 1548 | } |
| 1549 | break; |
| 1550 | case GL_COLOR_CLEAR_VALUE: |
daniel@transgaming.com | c164135 | 2010-04-26 15:33:36 +0000 | [diff] [blame] | 1551 | case GL_BLEND_COLOR: |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1552 | { |
| 1553 | *type = GL_FLOAT; |
| 1554 | *numParams = 4; |
| 1555 | } |
| 1556 | break; |
| 1557 | default: |
| 1558 | return false; |
| 1559 | } |
| 1560 | |
| 1561 | return true; |
| 1562 | } |
| 1563 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1564 | // Applies the render target surface, depth stencil surface, viewport rectangle and |
| 1565 | // scissor rectangle to the Direct3D 9 device |
| 1566 | bool Context::applyRenderTarget(bool ignoreViewport) |
| 1567 | { |
| 1568 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 1569 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1570 | Framebuffer *framebufferObject = getDrawFramebuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1571 | |
| 1572 | if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 1573 | { |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 1574 | error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 1575 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1576 | return false; |
| 1577 | } |
| 1578 | |
| 1579 | IDirect3DSurface9 *renderTarget = framebufferObject->getRenderTarget(); |
daniel@transgaming.com | d36c6a0 | 2010-08-31 12:15:09 +0000 | [diff] [blame] | 1580 | |
| 1581 | if (!renderTarget) |
| 1582 | { |
| 1583 | return false; // Context must be lost |
| 1584 | } |
| 1585 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1586 | IDirect3DSurface9 *depthStencil = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1587 | |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 1588 | unsigned int renderTargetSerial = framebufferObject->getRenderTargetSerial(); |
| 1589 | if (renderTargetSerial != mAppliedRenderTargetSerial) |
| 1590 | { |
| 1591 | device->SetRenderTarget(0, renderTarget); |
| 1592 | mAppliedRenderTargetSerial = renderTargetSerial; |
daniel@transgaming.com | bc3699d | 2010-08-05 14:48:49 +0000 | [diff] [blame] | 1593 | mScissorStateDirty = true; // Scissor area must be clamped to render target's size-- this is different for different render targets. |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 1594 | } |
| 1595 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1596 | unsigned int depthbufferSerial = 0; |
| 1597 | unsigned int stencilbufferSerial = 0; |
| 1598 | if (framebufferObject->getDepthbufferType() != GL_NONE) |
| 1599 | { |
| 1600 | depthStencil = framebufferObject->getDepthbuffer()->getDepthStencil(); |
| 1601 | depthbufferSerial = framebufferObject->getDepthbuffer()->getSerial(); |
| 1602 | } |
| 1603 | else if (framebufferObject->getStencilbufferType() != GL_NONE) |
| 1604 | { |
| 1605 | depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil(); |
| 1606 | stencilbufferSerial = framebufferObject->getStencilbuffer()->getSerial(); |
| 1607 | } |
| 1608 | |
| 1609 | if (depthbufferSerial != mAppliedDepthbufferSerial || |
apatrick@chromium.org | 85dc42b | 2010-09-14 03:10:08 +0000 | [diff] [blame^] | 1610 | stencilbufferSerial != mAppliedStencilbufferSerial || |
| 1611 | mDepthStencilDirty) |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 1612 | { |
| 1613 | device->SetDepthStencilSurface(depthStencil); |
| 1614 | mAppliedDepthbufferSerial = depthbufferSerial; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1615 | mAppliedStencilbufferSerial = stencilbufferSerial; |
apatrick@chromium.org | 85dc42b | 2010-09-14 03:10:08 +0000 | [diff] [blame^] | 1616 | mDepthStencilDirty = false; |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 1617 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1618 | |
| 1619 | D3DVIEWPORT9 viewport; |
| 1620 | D3DSURFACE_DESC desc; |
| 1621 | renderTarget->GetDesc(&desc); |
| 1622 | |
| 1623 | if (ignoreViewport) |
| 1624 | { |
| 1625 | viewport.X = 0; |
| 1626 | viewport.Y = 0; |
| 1627 | viewport.Width = desc.Width; |
| 1628 | viewport.Height = desc.Height; |
| 1629 | viewport.MinZ = 0.0f; |
| 1630 | viewport.MaxZ = 1.0f; |
| 1631 | } |
| 1632 | else |
| 1633 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1634 | viewport.X = std::max(mState.viewportX, 0); |
| 1635 | viewport.Y = std::max(mState.viewportY, 0); |
| 1636 | viewport.Width = std::min(mState.viewportWidth, (int)desc.Width - (int)viewport.X); |
| 1637 | viewport.Height = std::min(mState.viewportHeight, (int)desc.Height - (int)viewport.Y); |
| 1638 | viewport.MinZ = clamp01(mState.zNear); |
| 1639 | viewport.MaxZ = clamp01(mState.zFar); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1640 | } |
| 1641 | |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 1642 | if (viewport.Width <= 0 || viewport.Height <= 0) |
| 1643 | { |
| 1644 | return false; // Nothing to render |
| 1645 | } |
| 1646 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1647 | device->SetViewport(&viewport); |
| 1648 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1649 | if (mScissorStateDirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1650 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1651 | if (mState.scissorTest) |
| 1652 | { |
| 1653 | RECT rect = {mState.scissorX, |
| 1654 | mState.scissorY, |
| 1655 | mState.scissorX + mState.scissorWidth, |
| 1656 | mState.scissorY + mState.scissorHeight}; |
daniel@transgaming.com | bc3699d | 2010-08-05 14:48:49 +0000 | [diff] [blame] | 1657 | rect.right = std::min(static_cast<UINT>(rect.right), desc.Width); |
| 1658 | rect.bottom = std::min(static_cast<UINT>(rect.bottom), desc.Height); |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1659 | device->SetScissorRect(&rect); |
| 1660 | device->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE); |
| 1661 | } |
| 1662 | else |
| 1663 | { |
| 1664 | device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); |
| 1665 | } |
daniel@transgaming.com | bc3699d | 2010-08-05 14:48:49 +0000 | [diff] [blame] | 1666 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1667 | mScissorStateDirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1668 | } |
| 1669 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1670 | if (mState.currentProgram) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1671 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1672 | Program *programObject = getCurrentProgram(); |
| 1673 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1674 | GLint halfPixelSize = programObject->getDxHalfPixelSizeLocation(); |
daniel@transgaming.com | 8ee00ea | 2010-04-29 03:38:47 +0000 | [diff] [blame] | 1675 | GLfloat xy[2] = {1.0f / viewport.Width, 1.0f / viewport.Height}; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1676 | programObject->setUniform2fv(halfPixelSize, 1, (GLfloat*)&xy); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1677 | |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 1678 | GLint window = programObject->getDxViewportLocation(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1679 | GLfloat whxy[4] = {mState.viewportWidth / 2.0f, mState.viewportHeight / 2.0f, |
| 1680 | (float)mState.viewportX + mState.viewportWidth / 2.0f, |
| 1681 | (float)mState.viewportY + mState.viewportHeight / 2.0f}; |
daniel@transgaming.com | 9b5f544 | 2010-03-16 05:43:55 +0000 | [diff] [blame] | 1682 | programObject->setUniform4fv(window, 1, (GLfloat*)&whxy); |
| 1683 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1684 | GLint depth = programObject->getDxDepthLocation(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1685 | GLfloat dz[2] = {(mState.zFar - mState.zNear) / 2.0f, (mState.zNear + mState.zFar) / 2.0f}; |
daniel@transgaming.com | 9b5f544 | 2010-03-16 05:43:55 +0000 | [diff] [blame] | 1686 | programObject->setUniform2fv(depth, 1, (GLfloat*)&dz); |
| 1687 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1688 | GLint near = programObject->getDepthRangeNearLocation(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1689 | programObject->setUniform1fv(near, 1, &mState.zNear); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1690 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1691 | GLint far = programObject->getDepthRangeFarLocation(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1692 | programObject->setUniform1fv(far, 1, &mState.zFar); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1693 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1694 | GLint diff = programObject->getDepthRangeDiffLocation(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1695 | GLfloat zDiff = mState.zFar - mState.zNear; |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1696 | programObject->setUniform1fv(diff, 1, &zDiff); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1697 | } |
| 1698 | |
| 1699 | return true; |
| 1700 | } |
| 1701 | |
| 1702 | // Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 1703 | void Context::applyState(GLenum drawMode) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1704 | { |
| 1705 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 79b820b | 2010-03-16 05:48:57 +0000 | [diff] [blame] | 1706 | Program *programObject = getCurrentProgram(); |
| 1707 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1708 | GLint frontCCW = programObject->getDxFrontCCWLocation(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1709 | GLint ccw = (mState.frontFace == GL_CCW); |
daniel@transgaming.com | 79b820b | 2010-03-16 05:48:57 +0000 | [diff] [blame] | 1710 | programObject->setUniform1iv(frontCCW, 1, &ccw); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1711 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1712 | GLint pointsOrLines = programObject->getDxPointsOrLinesLocation(); |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 1713 | GLint alwaysFront = !isTriangleMode(drawMode); |
| 1714 | programObject->setUniform1iv(pointsOrLines, 1, &alwaysFront); |
| 1715 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1716 | Framebuffer *framebufferObject = getDrawFramebuffer(); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1717 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1718 | if (mCullStateDirty || mFrontFaceDirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1719 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1720 | if (mState.cullFace) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1721 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1722 | device->SetRenderState(D3DRS_CULLMODE, es2dx::ConvertCullMode(mState.cullMode, mState.frontFace)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1723 | } |
| 1724 | else |
| 1725 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1726 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1727 | } |
| 1728 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1729 | mCullStateDirty = false; |
| 1730 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1731 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1732 | if (mDepthStateDirty) |
| 1733 | { |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1734 | if (mState.depthTest && framebufferObject->getDepthbufferType() != GL_NONE) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1735 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1736 | device->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE); |
| 1737 | device->SetRenderState(D3DRS_ZFUNC, es2dx::ConvertComparison(mState.depthFunc)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1738 | } |
| 1739 | else |
| 1740 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1741 | device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1742 | } |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1743 | |
| 1744 | mDepthStateDirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1745 | } |
| 1746 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1747 | if (mBlendStateDirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1748 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1749 | if (mState.blend) |
daniel@transgaming.com | 1436e26 | 2010-03-17 03:58:56 +0000 | [diff] [blame] | 1750 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1751 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); |
| 1752 | |
| 1753 | if (mState.sourceBlendRGB != GL_CONSTANT_ALPHA && mState.sourceBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA && |
| 1754 | mState.destBlendRGB != GL_CONSTANT_ALPHA && mState.destBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA) |
| 1755 | { |
| 1756 | device->SetRenderState(D3DRS_BLENDFACTOR, es2dx::ConvertColor(mState.blendColor)); |
| 1757 | } |
| 1758 | else |
| 1759 | { |
| 1760 | device->SetRenderState(D3DRS_BLENDFACTOR, D3DCOLOR_RGBA(unorm<8>(mState.blendColor.alpha), |
| 1761 | unorm<8>(mState.blendColor.alpha), |
| 1762 | unorm<8>(mState.blendColor.alpha), |
| 1763 | unorm<8>(mState.blendColor.alpha))); |
| 1764 | } |
| 1765 | |
| 1766 | device->SetRenderState(D3DRS_SRCBLEND, es2dx::ConvertBlendFunc(mState.sourceBlendRGB)); |
| 1767 | device->SetRenderState(D3DRS_DESTBLEND, es2dx::ConvertBlendFunc(mState.destBlendRGB)); |
| 1768 | device->SetRenderState(D3DRS_BLENDOP, es2dx::ConvertBlendOp(mState.blendEquationRGB)); |
| 1769 | |
| 1770 | if (mState.sourceBlendRGB != mState.sourceBlendAlpha || |
| 1771 | mState.destBlendRGB != mState.destBlendAlpha || |
| 1772 | mState.blendEquationRGB != mState.blendEquationAlpha) |
| 1773 | { |
| 1774 | device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE); |
| 1775 | |
| 1776 | device->SetRenderState(D3DRS_SRCBLENDALPHA, es2dx::ConvertBlendFunc(mState.sourceBlendAlpha)); |
| 1777 | device->SetRenderState(D3DRS_DESTBLENDALPHA, es2dx::ConvertBlendFunc(mState.destBlendAlpha)); |
| 1778 | device->SetRenderState(D3DRS_BLENDOPALPHA, es2dx::ConvertBlendOp(mState.blendEquationAlpha)); |
| 1779 | |
| 1780 | } |
| 1781 | else |
| 1782 | { |
| 1783 | device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE); |
| 1784 | } |
daniel@transgaming.com | 1436e26 | 2010-03-17 03:58:56 +0000 | [diff] [blame] | 1785 | } |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1786 | else |
daniel@transgaming.com | aede630 | 2010-04-29 03:35:48 +0000 | [diff] [blame] | 1787 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1788 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
daniel@transgaming.com | aede630 | 2010-04-29 03:35:48 +0000 | [diff] [blame] | 1789 | } |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1790 | |
| 1791 | mBlendStateDirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1792 | } |
| 1793 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1794 | if (mStencilStateDirty || mFrontFaceDirty) |
| 1795 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1796 | if (mState.stencilTest && framebufferObject->hasStencil()) |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1797 | { |
| 1798 | device->SetRenderState(D3DRS_STENCILENABLE, TRUE); |
| 1799 | device->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE); |
| 1800 | |
| 1801 | // FIXME: Unsupported by D3D9 |
| 1802 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILREF = D3DRS_STENCILREF; |
| 1803 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILMASK = D3DRS_STENCILMASK; |
| 1804 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILWRITEMASK = D3DRS_STENCILWRITEMASK; |
| 1805 | if (mState.stencilWritemask != mState.stencilBackWritemask || |
| 1806 | mState.stencilRef != mState.stencilBackRef || |
| 1807 | mState.stencilMask != mState.stencilBackMask) |
| 1808 | { |
| 1809 | ERR("Separate front/back stencil writemasks, reference values, or stencil mask values are invalid under WebGL."); |
| 1810 | return error(GL_INVALID_OPERATION); |
| 1811 | } |
| 1812 | |
daniel@transgaming.com | dd7948b | 2010-06-02 16:12:34 +0000 | [diff] [blame] | 1813 | // get the maximum size of the stencil ref |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1814 | gl::DepthStencilbuffer *stencilbuffer = framebufferObject->getStencilbuffer(); |
daniel@transgaming.com | dd7948b | 2010-06-02 16:12:34 +0000 | [diff] [blame] | 1815 | GLuint maxStencil = (1 << stencilbuffer->getStencilSize()) - 1; |
| 1816 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1817 | device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, mState.stencilWritemask); |
| 1818 | device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC, |
| 1819 | es2dx::ConvertComparison(mState.stencilFunc)); |
| 1820 | |
daniel@transgaming.com | dd7948b | 2010-06-02 16:12:34 +0000 | [diff] [blame] | 1821 | device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF, (mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStencil); |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1822 | device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK, mState.stencilMask); |
| 1823 | |
| 1824 | device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL, |
| 1825 | es2dx::ConvertStencilOp(mState.stencilFail)); |
| 1826 | device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL, |
| 1827 | es2dx::ConvertStencilOp(mState.stencilPassDepthFail)); |
| 1828 | device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS, |
| 1829 | es2dx::ConvertStencilOp(mState.stencilPassDepthPass)); |
| 1830 | |
| 1831 | device->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, mState.stencilBackWritemask); |
| 1832 | device->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC, |
| 1833 | es2dx::ConvertComparison(mState.stencilBackFunc)); |
| 1834 | |
daniel@transgaming.com | dd7948b | 2010-06-02 16:12:34 +0000 | [diff] [blame] | 1835 | device->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF, (mState.stencilBackRef < (GLint)maxStencil) ? mState.stencilBackRef : maxStencil); |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1836 | device->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK, mState.stencilBackMask); |
| 1837 | |
| 1838 | device->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL, |
| 1839 | es2dx::ConvertStencilOp(mState.stencilBackFail)); |
| 1840 | device->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL, |
| 1841 | es2dx::ConvertStencilOp(mState.stencilBackPassDepthFail)); |
| 1842 | device->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS, |
| 1843 | es2dx::ConvertStencilOp(mState.stencilBackPassDepthPass)); |
| 1844 | } |
| 1845 | else |
| 1846 | { |
| 1847 | device->SetRenderState(D3DRS_STENCILENABLE, FALSE); |
| 1848 | } |
| 1849 | |
| 1850 | mStencilStateDirty = false; |
| 1851 | } |
| 1852 | |
| 1853 | if (mMaskStateDirty) |
| 1854 | { |
| 1855 | device->SetRenderState(D3DRS_COLORWRITEENABLE, es2dx::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen, |
| 1856 | mState.colorMaskBlue, mState.colorMaskAlpha)); |
| 1857 | device->SetRenderState(D3DRS_ZWRITEENABLE, mState.depthMask ? TRUE : FALSE); |
| 1858 | |
| 1859 | mMaskStateDirty = false; |
| 1860 | } |
| 1861 | |
| 1862 | if (mPolygonOffsetStateDirty) |
| 1863 | { |
| 1864 | if (mState.polygonOffsetFill) |
| 1865 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1866 | gl::DepthStencilbuffer *depthbuffer = framebufferObject->getDepthbuffer(); |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1867 | if (depthbuffer) |
| 1868 | { |
| 1869 | device->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, *((DWORD*)&mState.polygonOffsetFactor)); |
| 1870 | float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize())); |
| 1871 | device->SetRenderState(D3DRS_DEPTHBIAS, *((DWORD*)&depthBias)); |
| 1872 | } |
| 1873 | } |
| 1874 | else |
| 1875 | { |
| 1876 | device->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, 0); |
| 1877 | device->SetRenderState(D3DRS_DEPTHBIAS, 0); |
| 1878 | } |
| 1879 | |
| 1880 | mPolygonOffsetStateDirty = false; |
| 1881 | } |
| 1882 | |
daniel@transgaming.com | d470a1b | 2010-08-24 19:20:48 +0000 | [diff] [blame] | 1883 | if (framebufferObject->isMultisample() && mSampleStateDirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1884 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1885 | if (mState.sampleAlphaToCoverage) |
daniel@transgaming.com | a87bdf5 | 2010-04-29 03:38:55 +0000 | [diff] [blame] | 1886 | { |
| 1887 | FIXME("Sample alpha to coverage is unimplemented."); |
| 1888 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1889 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1890 | if (mState.sampleCoverage) |
daniel@transgaming.com | a87bdf5 | 2010-04-29 03:38:55 +0000 | [diff] [blame] | 1891 | { |
daniel@transgaming.com | d470a1b | 2010-08-24 19:20:48 +0000 | [diff] [blame] | 1892 | device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE); |
| 1893 | unsigned int mask = 0; |
| 1894 | if (mState.sampleCoverageValue != 0) |
| 1895 | { |
| 1896 | float threshold = 0.5f; |
| 1897 | |
| 1898 | for (int i = 0; i < framebufferObject->getSamples(); ++i) |
| 1899 | { |
| 1900 | mask <<= 1; |
| 1901 | |
| 1902 | if ((i + 1) * mState.sampleCoverageValue >= threshold) |
| 1903 | { |
| 1904 | threshold += 1.0f; |
| 1905 | mask |= 1; |
| 1906 | } |
| 1907 | } |
| 1908 | } |
| 1909 | |
| 1910 | if (mState.sampleCoverageInvert) |
| 1911 | { |
| 1912 | mask = ~mask; |
| 1913 | } |
| 1914 | |
| 1915 | device->SetRenderState(D3DRS_MULTISAMPLEMASK, mask); |
| 1916 | } |
| 1917 | else |
| 1918 | { |
| 1919 | device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, FALSE); |
daniel@transgaming.com | a87bdf5 | 2010-04-29 03:38:55 +0000 | [diff] [blame] | 1920 | } |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1921 | |
| 1922 | mSampleStateDirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1923 | } |
| 1924 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1925 | if (mDitherStateDirty) |
| 1926 | { |
| 1927 | device->SetRenderState(D3DRS_DITHERENABLE, mState.dither ? TRUE : FALSE); |
| 1928 | |
| 1929 | mDitherStateDirty = false; |
| 1930 | } |
| 1931 | |
| 1932 | mFrontFaceDirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1933 | } |
| 1934 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1935 | // Fill in the semanticIndex field of the array of TranslatedAttributes based on the active GLSL program. |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1936 | void Context::lookupAttributeMapping(TranslatedAttribute *attributes) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1937 | { |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1938 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1939 | { |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1940 | if (attributes[i].enabled) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1941 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1942 | attributes[i].semanticIndex = getCurrentProgram()->getSemanticIndex(i); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1943 | } |
| 1944 | } |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1945 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1946 | |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 1947 | GLenum Context::applyVertexBuffer(GLenum mode, GLint first, GLsizei count, bool *useIndexing, TranslatedIndexData *indexInfo) |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1948 | { |
| 1949 | TranslatedAttribute translated[MAX_VERTEX_ATTRIBS]; |
| 1950 | |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 1951 | GLenum err = mVertexDataManager->preRenderValidate(first, count, translated); |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 1952 | if (err != GL_NO_ERROR) |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 1953 | { |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 1954 | return err; |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 1955 | } |
| 1956 | |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 1957 | lookupAttributeMapping(translated); |
| 1958 | |
| 1959 | mBufferBackEnd->setupAttributesPreDraw(translated); |
| 1960 | |
| 1961 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 1962 | { |
| 1963 | if (translated[i].enabled && translated[i].nonArray) |
| 1964 | { |
| 1965 | err = mIndexDataManager->preRenderValidateUnindexed(mode, count, indexInfo); |
| 1966 | if (err != GL_NO_ERROR) |
| 1967 | { |
| 1968 | return err; |
| 1969 | } |
| 1970 | |
| 1971 | mBufferBackEnd->setupIndicesPreDraw(*indexInfo); |
| 1972 | |
| 1973 | *useIndexing = true; |
| 1974 | return GL_NO_ERROR; |
| 1975 | } |
| 1976 | } |
| 1977 | |
| 1978 | *useIndexing = false; |
| 1979 | return GL_NO_ERROR; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1980 | } |
| 1981 | |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 1982 | GLenum Context::applyVertexBuffer(const TranslatedIndexData &indexInfo) |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1983 | { |
| 1984 | TranslatedAttribute translated[MAX_VERTEX_ATTRIBS]; |
| 1985 | |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 1986 | GLenum err = mVertexDataManager->preRenderValidate(indexInfo.minIndex, indexInfo.maxIndex-indexInfo.minIndex+1, translated); |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1987 | |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 1988 | if (err == GL_NO_ERROR) |
| 1989 | { |
| 1990 | lookupAttributeMapping(translated); |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1991 | |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 1992 | mBufferBackEnd->setupAttributesPreDraw(translated); |
| 1993 | } |
| 1994 | |
| 1995 | return err; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1996 | } |
| 1997 | |
| 1998 | // Applies the indices and element array bindings to the Direct3D 9 device |
daniel@transgaming.com | 41d8dd8 | 2010-05-12 03:45:03 +0000 | [diff] [blame] | 1999 | GLenum Context::applyIndexBuffer(const void *indices, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 2000 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2001 | GLenum err = mIndexDataManager->preRenderValidate(mode, type, count, mState.elementArrayBuffer.get(), indices, indexInfo); |
daniel@transgaming.com | 41d8dd8 | 2010-05-12 03:45:03 +0000 | [diff] [blame] | 2002 | |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 2003 | if (err == GL_NO_ERROR) |
daniel@transgaming.com | 41d8dd8 | 2010-05-12 03:45:03 +0000 | [diff] [blame] | 2004 | { |
| 2005 | mBufferBackEnd->setupIndicesPreDraw(*indexInfo); |
| 2006 | } |
| 2007 | |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 2008 | return err; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2009 | } |
| 2010 | |
| 2011 | // Applies the shaders and shader constants to the Direct3D 9 device |
| 2012 | void Context::applyShaders() |
| 2013 | { |
| 2014 | IDirect3DDevice9 *device = getDevice(); |
| 2015 | Program *programObject = getCurrentProgram(); |
| 2016 | IDirect3DVertexShader9 *vertexShader = programObject->getVertexShader(); |
| 2017 | IDirect3DPixelShader9 *pixelShader = programObject->getPixelShader(); |
| 2018 | |
| 2019 | device->SetVertexShader(vertexShader); |
| 2020 | device->SetPixelShader(pixelShader); |
| 2021 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 2022 | if (programObject->getSerial() != mAppliedProgram) |
| 2023 | { |
| 2024 | programObject->dirtyAllUniforms(); |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2025 | programObject->dirtyAllSamplers(); |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 2026 | mAppliedProgram = programObject->getSerial(); |
| 2027 | } |
| 2028 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2029 | programObject->applyUniforms(); |
| 2030 | } |
| 2031 | |
| 2032 | // Applies the textures and sampler states to the Direct3D 9 device |
| 2033 | void Context::applyTextures() |
| 2034 | { |
| 2035 | IDirect3DDevice9 *device = getDevice(); |
| 2036 | Program *programObject = getCurrentProgram(); |
| 2037 | |
| 2038 | for (int sampler = 0; sampler < MAX_TEXTURE_IMAGE_UNITS; sampler++) |
| 2039 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2040 | int textureUnit = programObject->getSamplerMapping(sampler); |
| 2041 | if (textureUnit != -1) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2042 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2043 | SamplerType textureType = programObject->getSamplerType(sampler); |
| 2044 | |
| 2045 | Texture *texture = getSamplerTexture(textureUnit, textureType); |
| 2046 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2047 | if (programObject->isSamplerDirty(sampler) || texture->isDirty()) |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 2048 | { |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2049 | if (texture->isComplete()) |
| 2050 | { |
| 2051 | GLenum wrapS = texture->getWrapS(); |
| 2052 | GLenum wrapT = texture->getWrapT(); |
| 2053 | GLenum minFilter = texture->getMinFilter(); |
| 2054 | GLenum magFilter = texture->getMagFilter(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2055 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2056 | device->SetSamplerState(sampler, D3DSAMP_ADDRESSU, es2dx::ConvertTextureWrap(wrapS)); |
| 2057 | device->SetSamplerState(sampler, D3DSAMP_ADDRESSV, es2dx::ConvertTextureWrap(wrapT)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2058 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2059 | device->SetSamplerState(sampler, D3DSAMP_MAGFILTER, es2dx::ConvertMagFilter(magFilter)); |
| 2060 | D3DTEXTUREFILTERTYPE d3dMinFilter, d3dMipFilter; |
| 2061 | es2dx::ConvertMinFilter(minFilter, &d3dMinFilter, &d3dMipFilter); |
| 2062 | device->SetSamplerState(sampler, D3DSAMP_MINFILTER, d3dMinFilter); |
| 2063 | device->SetSamplerState(sampler, D3DSAMP_MIPFILTER, d3dMipFilter); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2064 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2065 | device->SetTexture(sampler, texture->getTexture()); |
| 2066 | } |
| 2067 | else |
| 2068 | { |
| 2069 | device->SetTexture(sampler, getIncompleteTexture(textureType)->getTexture()); |
| 2070 | } |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 2071 | } |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2072 | |
| 2073 | programObject->setSamplerDirty(sampler, false); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2074 | } |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2075 | else |
| 2076 | { |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2077 | if (programObject->isSamplerDirty(sampler)) |
| 2078 | { |
| 2079 | device->SetTexture(sampler, NULL); |
| 2080 | programObject->setSamplerDirty(sampler, false); |
| 2081 | } |
| 2082 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2083 | } |
| 2084 | } |
| 2085 | |
| 2086 | void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) |
| 2087 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2088 | Framebuffer *framebuffer = getReadFramebuffer(); |
daniel@transgaming.com | bbc5779 | 2010-07-28 19:21:05 +0000 | [diff] [blame] | 2089 | |
| 2090 | if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 2091 | { |
| 2092 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 2093 | } |
| 2094 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 2095 | if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0) |
| 2096 | { |
| 2097 | return error(GL_INVALID_OPERATION); |
| 2098 | } |
| 2099 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2100 | IDirect3DSurface9 *renderTarget = framebuffer->getRenderTarget(); |
daniel@transgaming.com | d36c6a0 | 2010-08-31 12:15:09 +0000 | [diff] [blame] | 2101 | |
| 2102 | if (!renderTarget) |
| 2103 | { |
| 2104 | return; // Context must be lost, return silently |
| 2105 | } |
| 2106 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2107 | IDirect3DDevice9 *device = getDevice(); |
| 2108 | |
| 2109 | D3DSURFACE_DESC desc; |
| 2110 | renderTarget->GetDesc(&desc); |
| 2111 | |
| 2112 | IDirect3DSurface9 *systemSurface; |
| 2113 | HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &systemSurface, NULL); |
| 2114 | |
| 2115 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 2116 | { |
| 2117 | return error(GL_OUT_OF_MEMORY); |
| 2118 | } |
| 2119 | |
| 2120 | ASSERT(SUCCEEDED(result)); |
| 2121 | |
| 2122 | if (desc.MultiSampleType != D3DMULTISAMPLE_NONE) |
| 2123 | { |
| 2124 | UNIMPLEMENTED(); // FIXME: Requires resolve using StretchRect into non-multisampled render target |
| 2125 | } |
| 2126 | |
| 2127 | result = device->GetRenderTargetData(renderTarget, systemSurface); |
| 2128 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2129 | if (FAILED(result)) |
| 2130 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2131 | systemSurface->Release(); |
| 2132 | |
apatrick@chromium.org | 6db8cab | 2010-07-22 20:39:50 +0000 | [diff] [blame] | 2133 | switch (result) |
| 2134 | { |
| 2135 | case D3DERR_DRIVERINTERNALERROR: |
| 2136 | case D3DERR_DEVICELOST: |
| 2137 | return error(GL_OUT_OF_MEMORY); |
| 2138 | default: |
| 2139 | UNREACHABLE(); |
| 2140 | return; // No sensible error to generate |
| 2141 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2142 | } |
| 2143 | |
| 2144 | D3DLOCKED_RECT lock; |
daniel@transgaming.com | 1697302 | 2010-03-11 19:22:19 +0000 | [diff] [blame] | 2145 | RECT rect = {std::max(x, 0), |
| 2146 | std::max(y, 0), |
| 2147 | std::min(x + width, (int)desc.Width), |
| 2148 | std::min(y + height, (int)desc.Height)}; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2149 | |
| 2150 | result = systemSurface->LockRect(&lock, &rect, D3DLOCK_READONLY); |
| 2151 | |
| 2152 | if (FAILED(result)) |
| 2153 | { |
| 2154 | UNREACHABLE(); |
| 2155 | systemSurface->Release(); |
| 2156 | |
| 2157 | return; // No sensible error to generate |
| 2158 | } |
| 2159 | |
| 2160 | unsigned char *source = (unsigned char*)lock.pBits; |
| 2161 | unsigned char *dest = (unsigned char*)pixels; |
daniel@transgaming.com | afb2395 | 2010-04-13 03:25:54 +0000 | [diff] [blame] | 2162 | unsigned short *dest16 = (unsigned short*)pixels; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2163 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2164 | GLsizei outputPitch = ComputePitch(width, format, type, mState.packAlignment); |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 2165 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2166 | for (int j = 0; j < rect.bottom - rect.top; j++) |
| 2167 | { |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 2168 | if (desc.Format == D3DFMT_A8R8G8B8 && |
| 2169 | format == GL_BGRA_EXT && |
| 2170 | type == GL_UNSIGNED_BYTE) |
| 2171 | { |
| 2172 | // Fast path for EXT_read_format_bgra, given |
| 2173 | // an RGBA source buffer. Note that buffers with no |
| 2174 | // alpha go through the slow path below. |
| 2175 | memcpy(dest + j * outputPitch, |
| 2176 | source + j * lock.Pitch, |
| 2177 | (rect.right - rect.left) * 4); |
| 2178 | continue; |
| 2179 | } |
| 2180 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2181 | for (int i = 0; i < rect.right - rect.left; i++) |
| 2182 | { |
| 2183 | float r; |
| 2184 | float g; |
| 2185 | float b; |
| 2186 | float a; |
| 2187 | |
| 2188 | switch (desc.Format) |
| 2189 | { |
| 2190 | case D3DFMT_R5G6B5: |
| 2191 | { |
| 2192 | unsigned short rgb = *(unsigned short*)(source + 2 * i + j * lock.Pitch); |
| 2193 | |
| 2194 | a = 1.0f; |
| 2195 | b = (rgb & 0x001F) * (1.0f / 0x001F); |
| 2196 | g = (rgb & 0x07E0) * (1.0f / 0x07E0); |
| 2197 | r = (rgb & 0xF800) * (1.0f / 0xF800); |
| 2198 | } |
| 2199 | break; |
| 2200 | case D3DFMT_X1R5G5B5: |
| 2201 | { |
| 2202 | unsigned short xrgb = *(unsigned short*)(source + 2 * i + j * lock.Pitch); |
| 2203 | |
| 2204 | a = 1.0f; |
| 2205 | b = (xrgb & 0x001F) * (1.0f / 0x001F); |
| 2206 | g = (xrgb & 0x03E0) * (1.0f / 0x03E0); |
| 2207 | r = (xrgb & 0x7C00) * (1.0f / 0x7C00); |
| 2208 | } |
| 2209 | break; |
| 2210 | case D3DFMT_A1R5G5B5: |
| 2211 | { |
| 2212 | unsigned short argb = *(unsigned short*)(source + 2 * i + j * lock.Pitch); |
| 2213 | |
| 2214 | a = (argb & 0x8000) ? 1.0f : 0.0f; |
| 2215 | b = (argb & 0x001F) * (1.0f / 0x001F); |
| 2216 | g = (argb & 0x03E0) * (1.0f / 0x03E0); |
| 2217 | r = (argb & 0x7C00) * (1.0f / 0x7C00); |
| 2218 | } |
| 2219 | break; |
| 2220 | case D3DFMT_A8R8G8B8: |
| 2221 | { |
| 2222 | unsigned int argb = *(unsigned int*)(source + 4 * i + j * lock.Pitch); |
| 2223 | |
| 2224 | a = (argb & 0xFF000000) * (1.0f / 0xFF000000); |
| 2225 | b = (argb & 0x000000FF) * (1.0f / 0x000000FF); |
| 2226 | g = (argb & 0x0000FF00) * (1.0f / 0x0000FF00); |
| 2227 | r = (argb & 0x00FF0000) * (1.0f / 0x00FF0000); |
| 2228 | } |
| 2229 | break; |
| 2230 | case D3DFMT_X8R8G8B8: |
| 2231 | { |
| 2232 | unsigned int xrgb = *(unsigned int*)(source + 4 * i + j * lock.Pitch); |
| 2233 | |
| 2234 | a = 1.0f; |
| 2235 | b = (xrgb & 0x000000FF) * (1.0f / 0x000000FF); |
| 2236 | g = (xrgb & 0x0000FF00) * (1.0f / 0x0000FF00); |
| 2237 | r = (xrgb & 0x00FF0000) * (1.0f / 0x00FF0000); |
| 2238 | } |
| 2239 | break; |
| 2240 | case D3DFMT_A2R10G10B10: |
| 2241 | { |
| 2242 | unsigned int argb = *(unsigned int*)(source + 4 * i + j * lock.Pitch); |
| 2243 | |
| 2244 | a = (argb & 0xC0000000) * (1.0f / 0xC0000000); |
| 2245 | b = (argb & 0x000003FF) * (1.0f / 0x000003FF); |
| 2246 | g = (argb & 0x000FFC00) * (1.0f / 0x000FFC00); |
| 2247 | r = (argb & 0x3FF00000) * (1.0f / 0x3FF00000); |
| 2248 | } |
| 2249 | break; |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 2250 | case D3DFMT_A32B32G32R32F: |
| 2251 | { |
| 2252 | // float formats in D3D are stored rgba, rather than the other way round |
| 2253 | r = *((float*)(source + 16 * i + j * lock.Pitch) + 0); |
| 2254 | g = *((float*)(source + 16 * i + j * lock.Pitch) + 1); |
| 2255 | b = *((float*)(source + 16 * i + j * lock.Pitch) + 2); |
| 2256 | a = *((float*)(source + 16 * i + j * lock.Pitch) + 3); |
| 2257 | } |
| 2258 | break; |
| 2259 | case D3DFMT_A16B16G16R16F: |
| 2260 | { |
| 2261 | // float formats in D3D are stored rgba, rather than the other way round |
| 2262 | float abgr[4]; |
| 2263 | |
| 2264 | D3DXFloat16To32Array(abgr, (D3DXFLOAT16*)(source + 8 * i + j * lock.Pitch), 4); |
| 2265 | |
| 2266 | a = abgr[3]; |
| 2267 | b = abgr[2]; |
| 2268 | g = abgr[1]; |
| 2269 | r = abgr[0]; |
| 2270 | } |
| 2271 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2272 | default: |
| 2273 | UNIMPLEMENTED(); // FIXME |
| 2274 | UNREACHABLE(); |
| 2275 | } |
| 2276 | |
| 2277 | switch (format) |
| 2278 | { |
| 2279 | case GL_RGBA: |
| 2280 | switch (type) |
| 2281 | { |
| 2282 | case GL_UNSIGNED_BYTE: |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 2283 | dest[4 * i + j * outputPitch + 0] = (unsigned char)(255 * r + 0.5f); |
| 2284 | dest[4 * i + j * outputPitch + 1] = (unsigned char)(255 * g + 0.5f); |
| 2285 | dest[4 * i + j * outputPitch + 2] = (unsigned char)(255 * b + 0.5f); |
| 2286 | dest[4 * i + j * outputPitch + 3] = (unsigned char)(255 * a + 0.5f); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2287 | break; |
| 2288 | default: UNREACHABLE(); |
| 2289 | } |
| 2290 | break; |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 2291 | case GL_BGRA_EXT: |
| 2292 | switch (type) |
| 2293 | { |
| 2294 | case GL_UNSIGNED_BYTE: |
| 2295 | dest[4 * i + j * outputPitch + 0] = (unsigned char)(255 * b + 0.5f); |
| 2296 | dest[4 * i + j * outputPitch + 1] = (unsigned char)(255 * g + 0.5f); |
| 2297 | dest[4 * i + j * outputPitch + 2] = (unsigned char)(255 * r + 0.5f); |
| 2298 | dest[4 * i + j * outputPitch + 3] = (unsigned char)(255 * a + 0.5f); |
| 2299 | break; |
| 2300 | case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: |
| 2301 | // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section |
| 2302 | // this type is packed as follows: |
| 2303 | // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 |
| 2304 | // -------------------------------------------------------------------------------- |
| 2305 | // | 4th | 3rd | 2nd | 1st component | |
| 2306 | // -------------------------------------------------------------------------------- |
| 2307 | // in the case of BGRA_EXT, B is the first component, G the second, and so forth. |
| 2308 | dest16[i + j * outputPitch / sizeof(unsigned short)] = |
| 2309 | ((unsigned short)(15 * a + 0.5f) << 12)| |
| 2310 | ((unsigned short)(15 * r + 0.5f) << 8) | |
| 2311 | ((unsigned short)(15 * g + 0.5f) << 4) | |
| 2312 | ((unsigned short)(15 * b + 0.5f) << 0); |
| 2313 | break; |
| 2314 | case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: |
| 2315 | // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section |
| 2316 | // this type is packed as follows: |
| 2317 | // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 |
| 2318 | // -------------------------------------------------------------------------------- |
| 2319 | // | 4th | 3rd | 2nd | 1st component | |
| 2320 | // -------------------------------------------------------------------------------- |
| 2321 | // in the case of BGRA_EXT, B is the first component, G the second, and so forth. |
| 2322 | dest16[i + j * outputPitch / sizeof(unsigned short)] = |
| 2323 | ((unsigned short)( a + 0.5f) << 15) | |
| 2324 | ((unsigned short)(31 * r + 0.5f) << 10) | |
| 2325 | ((unsigned short)(31 * g + 0.5f) << 5) | |
| 2326 | ((unsigned short)(31 * b + 0.5f) << 0); |
| 2327 | break; |
| 2328 | default: UNREACHABLE(); |
| 2329 | } |
| 2330 | break; |
daniel@transgaming.com | afb2395 | 2010-04-13 03:25:54 +0000 | [diff] [blame] | 2331 | case GL_RGB: // IMPLEMENTATION_COLOR_READ_FORMAT |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2332 | switch (type) |
| 2333 | { |
daniel@transgaming.com | afb2395 | 2010-04-13 03:25:54 +0000 | [diff] [blame] | 2334 | case GL_UNSIGNED_SHORT_5_6_5: // IMPLEMENTATION_COLOR_READ_TYPE |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 2335 | dest16[i + j * outputPitch / sizeof(unsigned short)] = |
| 2336 | ((unsigned short)(31 * b + 0.5f) << 0) | |
| 2337 | ((unsigned short)(63 * g + 0.5f) << 5) | |
| 2338 | ((unsigned short)(31 * r + 0.5f) << 11); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2339 | break; |
| 2340 | default: UNREACHABLE(); |
| 2341 | } |
| 2342 | break; |
| 2343 | default: UNREACHABLE(); |
| 2344 | } |
| 2345 | } |
| 2346 | } |
| 2347 | |
| 2348 | systemSurface->UnlockRect(); |
| 2349 | |
| 2350 | systemSurface->Release(); |
| 2351 | } |
| 2352 | |
| 2353 | void Context::clear(GLbitfield mask) |
| 2354 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2355 | Framebuffer *framebufferObject = getDrawFramebuffer(); |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 2356 | |
| 2357 | if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 2358 | { |
| 2359 | error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 2360 | |
| 2361 | return; |
| 2362 | } |
| 2363 | |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2364 | egl::Display *display = getDisplay(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2365 | IDirect3DDevice9 *device = getDevice(); |
| 2366 | DWORD flags = 0; |
| 2367 | |
| 2368 | if (mask & GL_COLOR_BUFFER_BIT) |
| 2369 | { |
| 2370 | mask &= ~GL_COLOR_BUFFER_BIT; |
daniel@transgaming.com | c6f5340 | 2010-06-24 13:02:19 +0000 | [diff] [blame] | 2371 | |
| 2372 | if (framebufferObject->getColorbufferType() != GL_NONE) |
| 2373 | { |
| 2374 | flags |= D3DCLEAR_TARGET; |
| 2375 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2376 | } |
| 2377 | |
| 2378 | if (mask & GL_DEPTH_BUFFER_BIT) |
| 2379 | { |
| 2380 | mask &= ~GL_DEPTH_BUFFER_BIT; |
daniel@transgaming.com | c6f5340 | 2010-06-24 13:02:19 +0000 | [diff] [blame] | 2381 | if (mState.depthMask && framebufferObject->getDepthbufferType() != GL_NONE) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2382 | { |
| 2383 | flags |= D3DCLEAR_ZBUFFER; |
| 2384 | } |
| 2385 | } |
| 2386 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2387 | GLuint stencilUnmasked = 0x0; |
| 2388 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 2389 | if (mask & GL_STENCIL_BUFFER_BIT) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2390 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2391 | mask &= ~GL_STENCIL_BUFFER_BIT; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 2392 | if (framebufferObject->getStencilbufferType() != GL_NONE) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2393 | { |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 2394 | IDirect3DSurface9 *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil(); |
| 2395 | D3DSURFACE_DESC desc; |
| 2396 | depthStencil->GetDesc(&desc); |
| 2397 | |
| 2398 | unsigned int stencilSize = es2dx::GetStencilSize(desc.Format); |
| 2399 | stencilUnmasked = (0x1 << stencilSize) - 1; |
| 2400 | |
| 2401 | if (stencilUnmasked != 0x0) |
| 2402 | { |
| 2403 | flags |= D3DCLEAR_STENCIL; |
| 2404 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2405 | } |
| 2406 | } |
| 2407 | |
| 2408 | if (mask != 0) |
| 2409 | { |
| 2410 | return error(GL_INVALID_VALUE); |
| 2411 | } |
| 2412 | |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 2413 | if (!applyRenderTarget(true)) // Clips the clear to the scissor rectangle but not the viewport |
| 2414 | { |
| 2415 | return; |
| 2416 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2417 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2418 | D3DCOLOR color = D3DCOLOR_ARGB(unorm<8>(mState.colorClearValue.alpha), |
| 2419 | unorm<8>(mState.colorClearValue.red), |
| 2420 | unorm<8>(mState.colorClearValue.green), |
| 2421 | unorm<8>(mState.colorClearValue.blue)); |
| 2422 | float depth = clamp01(mState.depthClearValue); |
| 2423 | int stencil = mState.stencilClearValue & 0x000000FF; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2424 | |
| 2425 | IDirect3DSurface9 *renderTarget = framebufferObject->getRenderTarget(); |
| 2426 | |
daniel@transgaming.com | d36c6a0 | 2010-08-31 12:15:09 +0000 | [diff] [blame] | 2427 | if (!renderTarget) |
| 2428 | { |
| 2429 | return; // Context must be lost, return silently |
| 2430 | } |
| 2431 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2432 | D3DSURFACE_DESC desc; |
| 2433 | renderTarget->GetDesc(&desc); |
| 2434 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2435 | bool alphaUnmasked = (es2dx::GetAlphaSize(desc.Format) == 0) || mState.colorMaskAlpha; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2436 | |
| 2437 | const bool needMaskedStencilClear = (flags & D3DCLEAR_STENCIL) && |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2438 | (mState.stencilWritemask & stencilUnmasked) != stencilUnmasked; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2439 | const bool needMaskedColorClear = (flags & D3DCLEAR_TARGET) && |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2440 | !(mState.colorMaskRed && mState.colorMaskGreen && |
| 2441 | mState.colorMaskBlue && alphaUnmasked); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2442 | |
| 2443 | if (needMaskedColorClear || needMaskedStencilClear) |
| 2444 | { |
daniel@transgaming.com | 8f05d1a | 2010-06-07 02:06:03 +0000 | [diff] [blame] | 2445 | // State which is altered in all paths from this point to the clear call is saved. |
| 2446 | // State which is altered in only some paths will be flagged dirty in the case that |
| 2447 | // that path is taken. |
| 2448 | HRESULT hr; |
| 2449 | if (mMaskedClearSavedState == NULL) |
| 2450 | { |
| 2451 | hr = device->BeginStateBlock(); |
| 2452 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY); |
| 2453 | |
| 2454 | device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); |
| 2455 | device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); |
| 2456 | device->SetRenderState(D3DRS_ZENABLE, FALSE); |
| 2457 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
| 2458 | device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
| 2459 | device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
| 2460 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| 2461 | device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0); |
| 2462 | device->SetRenderState(D3DRS_COLORWRITEENABLE, 0); |
| 2463 | device->SetRenderState(D3DRS_STENCILENABLE, FALSE); |
| 2464 | device->SetPixelShader(NULL); |
| 2465 | device->SetVertexShader(NULL); |
| 2466 | device->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE); |
| 2467 | device->SetStreamSourceFreq(0, 1); |
| 2468 | |
| 2469 | hr = device->EndStateBlock(&mMaskedClearSavedState); |
| 2470 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY); |
| 2471 | } |
| 2472 | |
| 2473 | ASSERT(mMaskedClearSavedState != NULL); |
| 2474 | |
| 2475 | if (mMaskedClearSavedState != NULL) |
| 2476 | { |
| 2477 | hr = mMaskedClearSavedState->Capture(); |
| 2478 | ASSERT(SUCCEEDED(hr)); |
| 2479 | } |
| 2480 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2481 | device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); |
| 2482 | device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); |
| 2483 | device->SetRenderState(D3DRS_ZENABLE, FALSE); |
| 2484 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
| 2485 | device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
| 2486 | device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
| 2487 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| 2488 | device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0); |
| 2489 | |
| 2490 | if (flags & D3DCLEAR_TARGET) |
| 2491 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2492 | device->SetRenderState(D3DRS_COLORWRITEENABLE, (mState.colorMaskRed ? D3DCOLORWRITEENABLE_RED : 0) | |
| 2493 | (mState.colorMaskGreen ? D3DCOLORWRITEENABLE_GREEN : 0) | |
| 2494 | (mState.colorMaskBlue ? D3DCOLORWRITEENABLE_BLUE : 0) | |
| 2495 | (mState.colorMaskAlpha ? D3DCOLORWRITEENABLE_ALPHA : 0)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2496 | } |
| 2497 | else |
| 2498 | { |
| 2499 | device->SetRenderState(D3DRS_COLORWRITEENABLE, 0); |
| 2500 | } |
| 2501 | |
| 2502 | if (stencilUnmasked != 0x0 && (flags & D3DCLEAR_STENCIL)) |
| 2503 | { |
| 2504 | device->SetRenderState(D3DRS_STENCILENABLE, TRUE); |
| 2505 | device->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE); |
| 2506 | device->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); |
| 2507 | device->SetRenderState(D3DRS_STENCILREF, stencil); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2508 | device->SetRenderState(D3DRS_STENCILWRITEMASK, mState.stencilWritemask); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 2509 | device->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_REPLACE); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2510 | device->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_REPLACE); |
| 2511 | device->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE); |
daniel@transgaming.com | 8f05d1a | 2010-06-07 02:06:03 +0000 | [diff] [blame] | 2512 | mStencilStateDirty = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2513 | } |
| 2514 | else |
| 2515 | { |
| 2516 | device->SetRenderState(D3DRS_STENCILENABLE, FALSE); |
| 2517 | } |
| 2518 | |
| 2519 | device->SetPixelShader(NULL); |
| 2520 | device->SetVertexShader(NULL); |
| 2521 | device->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE); |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 2522 | device->SetStreamSourceFreq(0, 1); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2523 | |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 2524 | struct Vertex |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2525 | { |
| 2526 | float x, y, z, w; |
| 2527 | D3DCOLOR diffuse; |
| 2528 | }; |
| 2529 | |
| 2530 | Vertex quad[4]; |
| 2531 | quad[0].x = 0.0f; |
| 2532 | quad[0].y = (float)desc.Height; |
| 2533 | quad[0].z = 0.0f; |
| 2534 | quad[0].w = 1.0f; |
| 2535 | quad[0].diffuse = color; |
| 2536 | |
| 2537 | quad[1].x = (float)desc.Width; |
| 2538 | quad[1].y = (float)desc.Height; |
| 2539 | quad[1].z = 0.0f; |
| 2540 | quad[1].w = 1.0f; |
| 2541 | quad[1].diffuse = color; |
| 2542 | |
| 2543 | quad[2].x = 0.0f; |
| 2544 | quad[2].y = 0.0f; |
| 2545 | quad[2].z = 0.0f; |
| 2546 | quad[2].w = 1.0f; |
| 2547 | quad[2].diffuse = color; |
| 2548 | |
| 2549 | quad[3].x = (float)desc.Width; |
| 2550 | quad[3].y = 0.0f; |
| 2551 | quad[3].z = 0.0f; |
| 2552 | quad[3].w = 1.0f; |
| 2553 | quad[3].diffuse = color; |
| 2554 | |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2555 | display->startScene(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2556 | device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, quad, sizeof(Vertex)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2557 | |
| 2558 | if (flags & D3DCLEAR_ZBUFFER) |
| 2559 | { |
| 2560 | device->SetRenderState(D3DRS_ZENABLE, TRUE); |
| 2561 | device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE); |
| 2562 | device->Clear(0, NULL, D3DCLEAR_ZBUFFER, color, depth, stencil); |
| 2563 | } |
daniel@transgaming.com | 8f05d1a | 2010-06-07 02:06:03 +0000 | [diff] [blame] | 2564 | |
| 2565 | if (mMaskedClearSavedState != NULL) |
| 2566 | { |
| 2567 | mMaskedClearSavedState->Apply(); |
| 2568 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2569 | } |
daniel@transgaming.com | 8ede24f | 2010-05-05 18:47:58 +0000 | [diff] [blame] | 2570 | else if (flags) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2571 | { |
| 2572 | device->Clear(0, NULL, flags, color, depth, stencil); |
| 2573 | } |
| 2574 | } |
| 2575 | |
| 2576 | void Context::drawArrays(GLenum mode, GLint first, GLsizei count) |
| 2577 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2578 | if (!mState.currentProgram) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2579 | { |
| 2580 | return error(GL_INVALID_OPERATION); |
| 2581 | } |
| 2582 | |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2583 | egl::Display *display = getDisplay(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2584 | IDirect3DDevice9 *device = getDevice(); |
| 2585 | D3DPRIMITIVETYPE primitiveType; |
| 2586 | int primitiveCount; |
| 2587 | |
| 2588 | if(!es2dx::ConvertPrimitiveType(mode, count, &primitiveType, &primitiveCount)) |
| 2589 | return error(GL_INVALID_ENUM); |
| 2590 | |
| 2591 | if (primitiveCount <= 0) |
| 2592 | { |
| 2593 | return; |
| 2594 | } |
| 2595 | |
| 2596 | if (!applyRenderTarget(false)) |
| 2597 | { |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 2598 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2599 | } |
| 2600 | |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 2601 | applyState(mode); |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 2602 | |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 2603 | TranslatedIndexData indexInfo; |
| 2604 | bool useIndexing; |
| 2605 | GLenum err = applyVertexBuffer(mode, first, count, &useIndexing, &indexInfo); |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 2606 | if (err != GL_NO_ERROR) |
| 2607 | { |
| 2608 | return error(err); |
| 2609 | } |
| 2610 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2611 | applyShaders(); |
| 2612 | applyTextures(); |
| 2613 | |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2614 | if (!getCurrentProgram()->validateSamplers()) |
| 2615 | { |
| 2616 | return error(GL_INVALID_OPERATION); |
| 2617 | } |
| 2618 | |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 2619 | if (!cullSkipsDraw(mode)) |
| 2620 | { |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2621 | display->startScene(); |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 2622 | if (useIndexing) |
| 2623 | { |
| 2624 | device->DrawIndexedPrimitive(primitiveType, -(INT)indexInfo.minIndex, indexInfo.minIndex, indexInfo.maxIndex-indexInfo.minIndex+1, indexInfo.offset/indexInfo.indexSize, primitiveCount); |
| 2625 | } |
| 2626 | else |
| 2627 | { |
| 2628 | device->DrawPrimitive(primitiveType, 0, primitiveCount); |
| 2629 | } |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 2630 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2631 | } |
| 2632 | |
| 2633 | void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) |
| 2634 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2635 | if (!mState.currentProgram) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2636 | { |
| 2637 | return error(GL_INVALID_OPERATION); |
| 2638 | } |
| 2639 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2640 | if (!indices && !mState.elementArrayBuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2641 | { |
| 2642 | return error(GL_INVALID_OPERATION); |
| 2643 | } |
| 2644 | |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2645 | egl::Display *display = getDisplay(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2646 | IDirect3DDevice9 *device = getDevice(); |
| 2647 | D3DPRIMITIVETYPE primitiveType; |
| 2648 | int primitiveCount; |
| 2649 | |
| 2650 | if(!es2dx::ConvertPrimitiveType(mode, count, &primitiveType, &primitiveCount)) |
| 2651 | return error(GL_INVALID_ENUM); |
| 2652 | |
| 2653 | if (primitiveCount <= 0) |
| 2654 | { |
| 2655 | return; |
| 2656 | } |
| 2657 | |
| 2658 | if (!applyRenderTarget(false)) |
| 2659 | { |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 2660 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2661 | } |
| 2662 | |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 2663 | applyState(mode); |
daniel@transgaming.com | 41d8dd8 | 2010-05-12 03:45:03 +0000 | [diff] [blame] | 2664 | |
| 2665 | TranslatedIndexData indexInfo; |
| 2666 | GLenum err = applyIndexBuffer(indices, count, mode, type, &indexInfo); |
| 2667 | if (err != GL_NO_ERROR) |
| 2668 | { |
| 2669 | return error(err); |
| 2670 | } |
| 2671 | |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 2672 | err = applyVertexBuffer(indexInfo); |
| 2673 | if (err != GL_NO_ERROR) |
| 2674 | { |
| 2675 | return error(err); |
| 2676 | } |
| 2677 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2678 | applyShaders(); |
| 2679 | applyTextures(); |
| 2680 | |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2681 | if (!getCurrentProgram()->validateSamplers()) |
| 2682 | { |
| 2683 | return error(GL_INVALID_OPERATION); |
| 2684 | } |
| 2685 | |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 2686 | if (!cullSkipsDraw(mode)) |
| 2687 | { |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2688 | display->startScene(); |
daniel@transgaming.com | 3e4c600 | 2010-05-05 18:50:13 +0000 | [diff] [blame] | 2689 | device->DrawIndexedPrimitive(primitiveType, -(INT)indexInfo.minIndex, indexInfo.minIndex, indexInfo.maxIndex-indexInfo.minIndex+1, indexInfo.offset/indexInfo.indexSize, primitiveCount); |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 2690 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2691 | } |
| 2692 | |
| 2693 | void Context::finish() |
| 2694 | { |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2695 | egl::Display *display = getDisplay(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2696 | IDirect3DDevice9 *device = getDevice(); |
| 2697 | IDirect3DQuery9 *occlusionQuery = NULL; |
| 2698 | |
| 2699 | HRESULT result = device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &occlusionQuery); |
| 2700 | |
| 2701 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 2702 | { |
| 2703 | return error(GL_OUT_OF_MEMORY); |
| 2704 | } |
| 2705 | |
| 2706 | ASSERT(SUCCEEDED(result)); |
| 2707 | |
| 2708 | if (occlusionQuery) |
| 2709 | { |
daniel@transgaming.com | a71cdd7 | 2010-05-12 16:51:14 +0000 | [diff] [blame] | 2710 | IDirect3DStateBlock9 *savedState = NULL; |
| 2711 | device->CreateStateBlock(D3DSBT_ALL, &savedState); |
| 2712 | |
apatrick@chromium.org | 575e791 | 2010-08-25 18:07:12 +0000 | [diff] [blame] | 2713 | HRESULT result = occlusionQuery->Issue(D3DISSUE_BEGIN); |
| 2714 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2715 | |
| 2716 | // Render something outside the render target |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 2717 | device->SetStreamSourceFreq(0, 1); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2718 | device->SetPixelShader(NULL); |
| 2719 | device->SetVertexShader(NULL); |
| 2720 | device->SetFVF(D3DFVF_XYZRHW); |
| 2721 | float data[4] = {-1.0f, -1.0f, -1.0f, 1.0f}; |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2722 | display->startScene(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2723 | device->DrawPrimitiveUP(D3DPT_POINTLIST, 1, data, sizeof(data)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2724 | |
apatrick@chromium.org | 575e791 | 2010-08-25 18:07:12 +0000 | [diff] [blame] | 2725 | result = occlusionQuery->Issue(D3DISSUE_END); |
| 2726 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2727 | |
| 2728 | while (occlusionQuery->GetData(NULL, 0, D3DGETDATA_FLUSH) == S_FALSE) |
| 2729 | { |
| 2730 | // Keep polling, but allow other threads to do something useful first |
| 2731 | Sleep(0); |
| 2732 | } |
| 2733 | |
| 2734 | occlusionQuery->Release(); |
daniel@transgaming.com | a71cdd7 | 2010-05-12 16:51:14 +0000 | [diff] [blame] | 2735 | |
| 2736 | if (savedState) |
| 2737 | { |
| 2738 | savedState->Apply(); |
| 2739 | savedState->Release(); |
| 2740 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2741 | } |
| 2742 | } |
| 2743 | |
| 2744 | void Context::flush() |
| 2745 | { |
| 2746 | IDirect3DDevice9 *device = getDevice(); |
| 2747 | IDirect3DQuery9 *eventQuery = NULL; |
| 2748 | |
| 2749 | HRESULT result = device->CreateQuery(D3DQUERYTYPE_EVENT, &eventQuery); |
| 2750 | |
| 2751 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 2752 | { |
| 2753 | return error(GL_OUT_OF_MEMORY); |
| 2754 | } |
| 2755 | |
| 2756 | ASSERT(SUCCEEDED(result)); |
| 2757 | |
| 2758 | if (eventQuery) |
| 2759 | { |
apatrick@chromium.org | 575e791 | 2010-08-25 18:07:12 +0000 | [diff] [blame] | 2760 | HRESULT result = eventQuery->Issue(D3DISSUE_END); |
| 2761 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2762 | |
apatrick@chromium.org | 575e791 | 2010-08-25 18:07:12 +0000 | [diff] [blame] | 2763 | result = eventQuery->GetData(NULL, 0, D3DGETDATA_FLUSH); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2764 | eventQuery->Release(); |
apatrick@chromium.org | 575e791 | 2010-08-25 18:07:12 +0000 | [diff] [blame] | 2765 | |
| 2766 | if (result == D3DERR_DEVICELOST) |
| 2767 | { |
| 2768 | error(GL_OUT_OF_MEMORY); |
| 2769 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2770 | } |
| 2771 | } |
| 2772 | |
| 2773 | void Context::recordInvalidEnum() |
| 2774 | { |
| 2775 | mInvalidEnum = true; |
| 2776 | } |
| 2777 | |
| 2778 | void Context::recordInvalidValue() |
| 2779 | { |
| 2780 | mInvalidValue = true; |
| 2781 | } |
| 2782 | |
| 2783 | void Context::recordInvalidOperation() |
| 2784 | { |
| 2785 | mInvalidOperation = true; |
| 2786 | } |
| 2787 | |
| 2788 | void Context::recordOutOfMemory() |
| 2789 | { |
| 2790 | mOutOfMemory = true; |
| 2791 | } |
| 2792 | |
| 2793 | void Context::recordInvalidFramebufferOperation() |
| 2794 | { |
| 2795 | mInvalidFramebufferOperation = true; |
| 2796 | } |
| 2797 | |
| 2798 | // Get one of the recorded errors and clear its flag, if any. |
| 2799 | // [OpenGL ES 2.0.24] section 2.5 page 13. |
| 2800 | GLenum Context::getError() |
| 2801 | { |
| 2802 | if (mInvalidEnum) |
| 2803 | { |
| 2804 | mInvalidEnum = false; |
| 2805 | |
| 2806 | return GL_INVALID_ENUM; |
| 2807 | } |
| 2808 | |
| 2809 | if (mInvalidValue) |
| 2810 | { |
| 2811 | mInvalidValue = false; |
| 2812 | |
| 2813 | return GL_INVALID_VALUE; |
| 2814 | } |
| 2815 | |
| 2816 | if (mInvalidOperation) |
| 2817 | { |
| 2818 | mInvalidOperation = false; |
| 2819 | |
| 2820 | return GL_INVALID_OPERATION; |
| 2821 | } |
| 2822 | |
| 2823 | if (mOutOfMemory) |
| 2824 | { |
| 2825 | mOutOfMemory = false; |
| 2826 | |
| 2827 | return GL_OUT_OF_MEMORY; |
| 2828 | } |
| 2829 | |
| 2830 | if (mInvalidFramebufferOperation) |
| 2831 | { |
| 2832 | mInvalidFramebufferOperation = false; |
| 2833 | |
| 2834 | return GL_INVALID_FRAMEBUFFER_OPERATION; |
| 2835 | } |
| 2836 | |
| 2837 | return GL_NO_ERROR; |
| 2838 | } |
| 2839 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 2840 | bool Context::supportsShaderModel3() const |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 2841 | { |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 2842 | return mSupportsShaderModel3; |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 2843 | } |
| 2844 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 2845 | int Context::getMaxSupportedSamples() const |
| 2846 | { |
| 2847 | return mMaxSupportedSamples; |
| 2848 | } |
| 2849 | |
| 2850 | int Context::getNearestSupportedSamples(D3DFORMAT format, int requested) const |
| 2851 | { |
| 2852 | if (requested == 0) |
| 2853 | { |
| 2854 | return requested; |
| 2855 | } |
| 2856 | |
| 2857 | std::map<D3DFORMAT, bool *>::const_iterator itr = mMultiSampleSupport.find(format); |
| 2858 | if (itr == mMultiSampleSupport.end()) |
| 2859 | { |
| 2860 | return -1; |
| 2861 | } |
| 2862 | |
| 2863 | for (int i = requested; i <= D3DMULTISAMPLE_16_SAMPLES; ++i) |
| 2864 | { |
| 2865 | if (itr->second[i] && i != D3DMULTISAMPLE_NONMASKABLE) |
| 2866 | { |
| 2867 | return i; |
| 2868 | } |
| 2869 | } |
| 2870 | |
| 2871 | return -1; |
| 2872 | } |
| 2873 | |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 2874 | bool Context::supportsEventQueries() const |
| 2875 | { |
| 2876 | return mSupportsEventQueries; |
| 2877 | } |
| 2878 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 2879 | bool Context::supportsCompressedTextures() const |
| 2880 | { |
| 2881 | return mSupportsCompressedTextures; |
| 2882 | } |
| 2883 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 2884 | bool Context::supportsFloatTextures() const |
| 2885 | { |
| 2886 | return mSupportsFloatTextures; |
| 2887 | } |
| 2888 | |
| 2889 | bool Context::supportsFloatLinearFilter() const |
| 2890 | { |
| 2891 | return mSupportsFloatLinearFilter; |
| 2892 | } |
| 2893 | |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 2894 | bool Context::supportsFloatRenderableTextures() const |
| 2895 | { |
| 2896 | return mSupportsFloatRenderableTextures; |
| 2897 | } |
| 2898 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 2899 | bool Context::supportsHalfFloatTextures() const |
| 2900 | { |
| 2901 | return mSupportsHalfFloatTextures; |
| 2902 | } |
| 2903 | |
| 2904 | bool Context::supportsHalfFloatLinearFilter() const |
| 2905 | { |
| 2906 | return mSupportsHalfFloatLinearFilter; |
| 2907 | } |
| 2908 | |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 2909 | bool Context::supportsHalfFloatRenderableTextures() const |
| 2910 | { |
| 2911 | return mSupportsHalfFloatRenderableTextures; |
| 2912 | } |
| 2913 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2914 | void Context::detachBuffer(GLuint buffer) |
| 2915 | { |
| 2916 | // [OpenGL ES 2.0.24] section 2.9 page 22: |
| 2917 | // If a buffer object is deleted while it is bound, all bindings to that object in the current context |
| 2918 | // (i.e. in the thread that called Delete-Buffers) are reset to zero. |
| 2919 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2920 | if (mState.arrayBuffer.id() == buffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2921 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2922 | mState.arrayBuffer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2923 | } |
| 2924 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2925 | if (mState.elementArrayBuffer.id() == buffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2926 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2927 | mState.elementArrayBuffer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2928 | } |
| 2929 | |
| 2930 | for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) |
| 2931 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2932 | if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2933 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2934 | mState.vertexAttribute[attribute].mBoundBuffer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2935 | } |
| 2936 | } |
| 2937 | } |
| 2938 | |
| 2939 | void Context::detachTexture(GLuint texture) |
| 2940 | { |
| 2941 | // [OpenGL ES 2.0.24] section 3.8 page 84: |
| 2942 | // If a texture object is deleted, it is as if all texture units which are bound to that texture object are |
| 2943 | // rebound to texture object zero |
| 2944 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2945 | for (int type = 0; type < SAMPLER_TYPE_COUNT; type++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2946 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2947 | for (int sampler = 0; sampler < MAX_TEXTURE_IMAGE_UNITS; sampler++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2948 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2949 | if (mState.samplerTexture[type][sampler].id() == texture) |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2950 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2951 | mState.samplerTexture[type][sampler].set(NULL); |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2952 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2953 | } |
| 2954 | } |
| 2955 | |
| 2956 | // [OpenGL ES 2.0.24] section 4.4 page 112: |
| 2957 | // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is |
| 2958 | // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this |
| 2959 | // image was attached in the currently bound framebuffer. |
| 2960 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2961 | Framebuffer *readFramebuffer = getReadFramebuffer(); |
| 2962 | Framebuffer *drawFramebuffer = getDrawFramebuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2963 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2964 | if (readFramebuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2965 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2966 | readFramebuffer->detachTexture(texture); |
| 2967 | } |
| 2968 | |
| 2969 | if (drawFramebuffer && drawFramebuffer != readFramebuffer) |
| 2970 | { |
| 2971 | drawFramebuffer->detachTexture(texture); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2972 | } |
| 2973 | } |
| 2974 | |
| 2975 | void Context::detachFramebuffer(GLuint framebuffer) |
| 2976 | { |
| 2977 | // [OpenGL ES 2.0.24] section 4.4 page 107: |
| 2978 | // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though |
| 2979 | // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero. |
| 2980 | |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 2981 | if (mState.readFramebuffer.id() == framebuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2982 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2983 | bindReadFramebuffer(0); |
| 2984 | } |
| 2985 | |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 2986 | if (mState.drawFramebuffer.id() == framebuffer) |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2987 | { |
| 2988 | bindDrawFramebuffer(0); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2989 | } |
| 2990 | } |
| 2991 | |
| 2992 | void Context::detachRenderbuffer(GLuint renderbuffer) |
| 2993 | { |
| 2994 | // [OpenGL ES 2.0.24] section 4.4 page 109: |
| 2995 | // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer |
| 2996 | // had been executed with the target RENDERBUFFER and name of zero. |
| 2997 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2998 | if (mState.renderbuffer.id() == renderbuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2999 | { |
| 3000 | bindRenderbuffer(0); |
| 3001 | } |
| 3002 | |
| 3003 | // [OpenGL ES 2.0.24] section 4.4 page 111: |
| 3004 | // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer, |
| 3005 | // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment |
| 3006 | // point to which this image was attached in the currently bound framebuffer. |
| 3007 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 3008 | Framebuffer *readFramebuffer = getReadFramebuffer(); |
| 3009 | Framebuffer *drawFramebuffer = getDrawFramebuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3010 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 3011 | if (readFramebuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3012 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 3013 | readFramebuffer->detachRenderbuffer(renderbuffer); |
| 3014 | } |
| 3015 | |
| 3016 | if (drawFramebuffer && drawFramebuffer != readFramebuffer) |
| 3017 | { |
| 3018 | drawFramebuffer->detachRenderbuffer(renderbuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3019 | } |
| 3020 | } |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 3021 | |
| 3022 | Texture *Context::getIncompleteTexture(SamplerType type) |
| 3023 | { |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 3024 | Texture *t = mIncompleteTextures[type].get(); |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 3025 | |
| 3026 | if (t == NULL) |
| 3027 | { |
| 3028 | static const GLubyte color[] = { 0, 0, 0, 255 }; |
| 3029 | |
| 3030 | switch (type) |
| 3031 | { |
| 3032 | default: |
| 3033 | UNREACHABLE(); |
| 3034 | // default falls through to SAMPLER_2D |
| 3035 | |
| 3036 | case SAMPLER_2D: |
| 3037 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3038 | Texture2D *incomplete2d = new Texture2D(Texture::INCOMPLETE_TEXTURE_ID); |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 3039 | incomplete2d->setImage(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 3040 | t = incomplete2d; |
| 3041 | } |
| 3042 | break; |
| 3043 | |
| 3044 | case SAMPLER_CUBE: |
| 3045 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3046 | TextureCubeMap *incompleteCube = new TextureCubeMap(Texture::INCOMPLETE_TEXTURE_ID); |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 3047 | |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 3048 | incompleteCube->setImagePosX(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 3049 | incompleteCube->setImageNegX(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 3050 | incompleteCube->setImagePosY(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 3051 | incompleteCube->setImageNegY(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 3052 | incompleteCube->setImagePosZ(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 3053 | incompleteCube->setImageNegZ(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 3054 | |
| 3055 | t = incompleteCube; |
| 3056 | } |
| 3057 | break; |
| 3058 | } |
| 3059 | |
apatrick@chromium.org | 5525502 | 2010-09-11 02:12:47 +0000 | [diff] [blame] | 3060 | mIncompleteTextures[type].set(t); |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 3061 | } |
| 3062 | |
| 3063 | return t; |
| 3064 | } |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 3065 | |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 3066 | bool Context::cullSkipsDraw(GLenum drawMode) |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 3067 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3068 | return mState.cullFace && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 3069 | } |
| 3070 | |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 3071 | bool Context::isTriangleMode(GLenum drawMode) |
| 3072 | { |
| 3073 | switch (drawMode) |
| 3074 | { |
| 3075 | case GL_TRIANGLES: |
| 3076 | case GL_TRIANGLE_FAN: |
| 3077 | case GL_TRIANGLE_STRIP: |
| 3078 | return true; |
| 3079 | case GL_POINTS: |
| 3080 | case GL_LINES: |
| 3081 | case GL_LINE_LOOP: |
| 3082 | case GL_LINE_STRIP: |
| 3083 | return false; |
| 3084 | default: UNREACHABLE(); |
| 3085 | } |
| 3086 | |
| 3087 | return false; |
| 3088 | } |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 3089 | |
| 3090 | void Context::setVertexAttrib(GLuint index, const GLfloat *values) |
| 3091 | { |
| 3092 | ASSERT(index < gl::MAX_VERTEX_ATTRIBS); |
| 3093 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3094 | mState.vertexAttribute[index].mCurrentValue[0] = values[0]; |
| 3095 | mState.vertexAttribute[index].mCurrentValue[1] = values[1]; |
| 3096 | mState.vertexAttribute[index].mCurrentValue[2] = values[2]; |
| 3097 | mState.vertexAttribute[index].mCurrentValue[3] = values[3]; |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 3098 | |
| 3099 | mVertexDataManager->dirtyCurrentValues(); |
| 3100 | } |
| 3101 | |
daniel@transgaming.com | 3e4c600 | 2010-05-05 18:50:13 +0000 | [diff] [blame] | 3102 | void Context::initExtensionString() |
| 3103 | { |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 3104 | mExtensionString += "GL_OES_packed_depth_stencil "; |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 3105 | mExtensionString += "GL_EXT_texture_format_BGRA8888 "; |
| 3106 | mExtensionString += "GL_EXT_read_format_bgra "; |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3107 | mExtensionString += "GL_ANGLE_framebuffer_blit "; |
daniel@transgaming.com | d36c297 | 2010-08-24 19:21:07 +0000 | [diff] [blame] | 3108 | mExtensionString += "GL_OES_rgb8_rgba8 "; |
alokp@chromium.org | d303ef9 | 2010-09-09 17:30:15 +0000 | [diff] [blame] | 3109 | mExtensionString += "GL_OES_standard_derivatives "; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 3110 | |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 3111 | if (supportsEventQueries()) |
| 3112 | { |
| 3113 | mExtensionString += "GL_NV_fence "; |
| 3114 | } |
| 3115 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 3116 | if (supportsCompressedTextures()) |
| 3117 | { |
| 3118 | mExtensionString += "GL_EXT_texture_compression_dxt1 "; |
| 3119 | } |
daniel@transgaming.com | d470a1b | 2010-08-24 19:20:48 +0000 | [diff] [blame] | 3120 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 3121 | if (supportsFloatTextures()) |
| 3122 | { |
| 3123 | mExtensionString += "GL_OES_texture_float "; |
| 3124 | } |
| 3125 | |
| 3126 | if (supportsHalfFloatTextures()) |
| 3127 | { |
| 3128 | mExtensionString += "GL_OES_texture_half_float "; |
| 3129 | } |
| 3130 | |
| 3131 | if (supportsFloatLinearFilter()) |
| 3132 | { |
| 3133 | mExtensionString += "GL_OES_texture_float_linear "; |
| 3134 | } |
| 3135 | |
| 3136 | if (supportsHalfFloatLinearFilter()) |
| 3137 | { |
| 3138 | mExtensionString += "GL_OES_texture_half_float_linear "; |
| 3139 | } |
| 3140 | |
daniel@transgaming.com | 3ea20e7 | 2010-08-24 19:20:58 +0000 | [diff] [blame] | 3141 | if (getMaxSupportedSamples() != 0) |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3142 | { |
| 3143 | mExtensionString += "GL_ANGLE_framebuffer_multisample "; |
| 3144 | } |
| 3145 | |
daniel@transgaming.com | 3e4c600 | 2010-05-05 18:50:13 +0000 | [diff] [blame] | 3146 | if (mBufferBackEnd->supportIntIndices()) |
| 3147 | { |
| 3148 | mExtensionString += "GL_OES_element_index_uint "; |
| 3149 | } |
| 3150 | |
| 3151 | std::string::size_type end = mExtensionString.find_last_not_of(' '); |
| 3152 | if (end != std::string::npos) |
| 3153 | { |
| 3154 | mExtensionString.resize(end+1); |
| 3155 | } |
| 3156 | } |
| 3157 | |
| 3158 | const char *Context::getExtensionString() const |
| 3159 | { |
| 3160 | return mExtensionString.c_str(); |
| 3161 | } |
| 3162 | |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3163 | void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
| 3164 | GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| 3165 | GLbitfield mask) |
| 3166 | { |
| 3167 | IDirect3DDevice9 *device = getDevice(); |
| 3168 | |
| 3169 | Framebuffer *readFramebuffer = getReadFramebuffer(); |
| 3170 | Framebuffer *drawFramebuffer = getDrawFramebuffer(); |
| 3171 | |
| 3172 | if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE || |
| 3173 | !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 3174 | { |
| 3175 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 3176 | } |
| 3177 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3178 | if (drawFramebuffer->getSamples() != 0) |
| 3179 | { |
| 3180 | return error(GL_INVALID_OPERATION); |
| 3181 | } |
| 3182 | |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3183 | RECT sourceRect; |
| 3184 | RECT destRect; |
| 3185 | |
| 3186 | if (srcX0 < srcX1) |
| 3187 | { |
| 3188 | sourceRect.left = srcX0; |
| 3189 | sourceRect.right = srcX1; |
| 3190 | destRect.left = dstX0; |
| 3191 | destRect.right = dstX1; |
| 3192 | } |
| 3193 | else |
| 3194 | { |
| 3195 | sourceRect.left = srcX1; |
| 3196 | destRect.left = dstX1; |
| 3197 | sourceRect.right = srcX0; |
| 3198 | destRect.right = dstX0; |
| 3199 | } |
| 3200 | |
| 3201 | // Arguments to StretchRect must be in D3D-style (0-top) coordinates, so we must |
| 3202 | // flip our Y-values here |
| 3203 | if (srcY0 < srcY1) |
| 3204 | { |
| 3205 | sourceRect.bottom = srcY1; |
| 3206 | destRect.bottom = dstY1; |
| 3207 | sourceRect.top = srcY0; |
| 3208 | destRect.top = dstY0; |
| 3209 | } |
| 3210 | else |
| 3211 | { |
| 3212 | sourceRect.bottom = srcY0; |
| 3213 | destRect.bottom = dstY0; |
| 3214 | sourceRect.top = srcY1; |
| 3215 | destRect.top = dstY1; |
| 3216 | } |
| 3217 | |
| 3218 | RECT sourceScissoredRect = sourceRect; |
| 3219 | RECT destScissoredRect = destRect; |
| 3220 | |
| 3221 | if (mState.scissorTest) |
| 3222 | { |
| 3223 | // Only write to parts of the destination framebuffer which pass the scissor test |
| 3224 | // Please note: the destRect is now in D3D-style coordinates, so the *top* of the |
| 3225 | // rect will be checked against scissorY, rather than the bottom. |
| 3226 | if (destRect.left < mState.scissorX) |
| 3227 | { |
| 3228 | int xDiff = mState.scissorX - destRect.left; |
| 3229 | destScissoredRect.left = mState.scissorX; |
| 3230 | sourceScissoredRect.left += xDiff; |
| 3231 | } |
| 3232 | |
| 3233 | if (destRect.right > mState.scissorX + mState.scissorWidth) |
| 3234 | { |
| 3235 | int xDiff = destRect.right - (mState.scissorX + mState.scissorWidth); |
| 3236 | destScissoredRect.right = mState.scissorX + mState.scissorWidth; |
| 3237 | sourceScissoredRect.right -= xDiff; |
| 3238 | } |
| 3239 | |
| 3240 | if (destRect.top < mState.scissorY) |
| 3241 | { |
| 3242 | int yDiff = mState.scissorY - destRect.top; |
| 3243 | destScissoredRect.top = mState.scissorY; |
| 3244 | sourceScissoredRect.top += yDiff; |
| 3245 | } |
| 3246 | |
| 3247 | if (destRect.bottom > mState.scissorY + mState.scissorHeight) |
| 3248 | { |
| 3249 | int yDiff = destRect.bottom - (mState.scissorY + mState.scissorHeight); |
| 3250 | destScissoredRect.bottom = mState.scissorY + mState.scissorHeight; |
| 3251 | sourceScissoredRect.bottom -= yDiff; |
| 3252 | } |
| 3253 | } |
| 3254 | |
| 3255 | bool blitRenderTarget = false; |
| 3256 | bool blitDepthStencil = false; |
| 3257 | |
| 3258 | RECT sourceTrimmedRect = sourceScissoredRect; |
| 3259 | RECT destTrimmedRect = destScissoredRect; |
| 3260 | |
| 3261 | // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of |
| 3262 | // the actual draw and read surfaces. |
| 3263 | if (sourceTrimmedRect.left < 0) |
| 3264 | { |
| 3265 | int xDiff = 0 - sourceTrimmedRect.left; |
| 3266 | sourceTrimmedRect.left = 0; |
| 3267 | destTrimmedRect.left += xDiff; |
| 3268 | } |
| 3269 | |
| 3270 | int readBufferWidth = readFramebuffer->getColorbuffer()->getWidth(); |
| 3271 | int readBufferHeight = readFramebuffer->getColorbuffer()->getHeight(); |
| 3272 | int drawBufferWidth = drawFramebuffer->getColorbuffer()->getWidth(); |
| 3273 | int drawBufferHeight = drawFramebuffer->getColorbuffer()->getHeight(); |
| 3274 | |
| 3275 | if (sourceTrimmedRect.right > readBufferWidth) |
| 3276 | { |
| 3277 | int xDiff = sourceTrimmedRect.right - readBufferWidth; |
| 3278 | sourceTrimmedRect.right = readBufferWidth; |
| 3279 | destTrimmedRect.right -= xDiff; |
| 3280 | } |
| 3281 | |
| 3282 | if (sourceTrimmedRect.top < 0) |
| 3283 | { |
| 3284 | int yDiff = 0 - sourceTrimmedRect.top; |
| 3285 | sourceTrimmedRect.top = 0; |
| 3286 | destTrimmedRect.top += yDiff; |
| 3287 | } |
| 3288 | |
| 3289 | if (sourceTrimmedRect.bottom > readBufferHeight) |
| 3290 | { |
| 3291 | int yDiff = sourceTrimmedRect.bottom - readBufferHeight; |
| 3292 | sourceTrimmedRect.bottom = readBufferHeight; |
| 3293 | destTrimmedRect.bottom -= yDiff; |
| 3294 | } |
| 3295 | |
| 3296 | if (destTrimmedRect.left < 0) |
| 3297 | { |
| 3298 | int xDiff = 0 - destTrimmedRect.left; |
| 3299 | destTrimmedRect.left = 0; |
| 3300 | sourceTrimmedRect.left += xDiff; |
| 3301 | } |
| 3302 | |
| 3303 | if (destTrimmedRect.right > drawBufferWidth) |
| 3304 | { |
| 3305 | int xDiff = destTrimmedRect.right - drawBufferWidth; |
| 3306 | destTrimmedRect.right = drawBufferWidth; |
| 3307 | sourceTrimmedRect.right -= xDiff; |
| 3308 | } |
| 3309 | |
| 3310 | if (destTrimmedRect.top < 0) |
| 3311 | { |
| 3312 | int yDiff = 0 - destTrimmedRect.top; |
| 3313 | destTrimmedRect.top = 0; |
| 3314 | sourceTrimmedRect.top += yDiff; |
| 3315 | } |
| 3316 | |
| 3317 | if (destTrimmedRect.bottom > drawBufferHeight) |
| 3318 | { |
| 3319 | int yDiff = destTrimmedRect.bottom - drawBufferHeight; |
| 3320 | destTrimmedRect.bottom = drawBufferHeight; |
| 3321 | sourceTrimmedRect.bottom -= yDiff; |
| 3322 | } |
| 3323 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3324 | bool partialBufferCopy = false; |
| 3325 | if (sourceTrimmedRect.bottom - sourceTrimmedRect.top < readFramebuffer->getColorbuffer()->getHeight() || |
| 3326 | sourceTrimmedRect.right - sourceTrimmedRect.left < readFramebuffer->getColorbuffer()->getWidth() || |
| 3327 | destTrimmedRect.bottom - destTrimmedRect.top < drawFramebuffer->getColorbuffer()->getHeight() || |
| 3328 | destTrimmedRect.right - destTrimmedRect.left < drawFramebuffer->getColorbuffer()->getWidth() || |
| 3329 | sourceTrimmedRect.top != 0 || destTrimmedRect.top != 0 || sourceTrimmedRect.left != 0 || destTrimmedRect.left != 0) |
| 3330 | { |
| 3331 | partialBufferCopy = true; |
| 3332 | } |
| 3333 | |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3334 | if (mask & GL_COLOR_BUFFER_BIT) |
| 3335 | { |
| 3336 | if (readFramebuffer->getColorbufferType() != drawFramebuffer->getColorbufferType() || |
| 3337 | readFramebuffer->getColorbuffer()->getD3DFormat() != drawFramebuffer->getColorbuffer()->getD3DFormat()) |
| 3338 | { |
| 3339 | ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation"); |
| 3340 | return error(GL_INVALID_OPERATION); |
| 3341 | } |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3342 | |
| 3343 | if (partialBufferCopy && readFramebuffer->getSamples() != 0) |
| 3344 | { |
| 3345 | return error(GL_INVALID_OPERATION); |
| 3346 | } |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3347 | |
| 3348 | blitRenderTarget = true; |
| 3349 | |
| 3350 | } |
| 3351 | |
| 3352 | if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) |
| 3353 | { |
| 3354 | DepthStencilbuffer *readDSBuffer = NULL; |
| 3355 | DepthStencilbuffer *drawDSBuffer = NULL; |
| 3356 | |
| 3357 | // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have |
| 3358 | // both a depth and stencil buffer, it will be the same buffer. |
| 3359 | |
| 3360 | if (mask & GL_DEPTH_BUFFER_BIT) |
| 3361 | { |
| 3362 | if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer()) |
| 3363 | { |
| 3364 | if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() || |
| 3365 | readFramebuffer->getDepthbuffer()->getD3DFormat() != drawFramebuffer->getDepthbuffer()->getD3DFormat()) |
| 3366 | { |
| 3367 | return error(GL_INVALID_OPERATION); |
| 3368 | } |
| 3369 | |
| 3370 | blitDepthStencil = true; |
| 3371 | readDSBuffer = readFramebuffer->getDepthbuffer(); |
| 3372 | drawDSBuffer = drawFramebuffer->getDepthbuffer(); |
| 3373 | } |
| 3374 | } |
| 3375 | |
| 3376 | if (mask & GL_STENCIL_BUFFER_BIT) |
| 3377 | { |
| 3378 | if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer()) |
| 3379 | { |
| 3380 | if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() || |
| 3381 | readFramebuffer->getStencilbuffer()->getD3DFormat() != drawFramebuffer->getStencilbuffer()->getD3DFormat()) |
| 3382 | { |
| 3383 | return error(GL_INVALID_OPERATION); |
| 3384 | } |
| 3385 | |
| 3386 | blitDepthStencil = true; |
| 3387 | readDSBuffer = readFramebuffer->getStencilbuffer(); |
| 3388 | drawDSBuffer = drawFramebuffer->getStencilbuffer(); |
| 3389 | } |
| 3390 | } |
| 3391 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3392 | if (partialBufferCopy) |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3393 | { |
| 3394 | ERR("Only whole-buffer depth and stencil blits are supported by this implementation."); |
| 3395 | return error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted |
| 3396 | } |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3397 | |
daniel@transgaming.com | 97446d2 | 2010-08-24 19:20:54 +0000 | [diff] [blame] | 3398 | if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) || |
| 3399 | (readDSBuffer && readDSBuffer->getSamples() != 0)) |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3400 | { |
| 3401 | return error(GL_INVALID_OPERATION); |
| 3402 | } |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3403 | } |
| 3404 | |
| 3405 | if (blitRenderTarget || blitDepthStencil) |
| 3406 | { |
| 3407 | egl::Display *display = getDisplay(); |
| 3408 | display->endScene(); |
| 3409 | |
| 3410 | if (blitRenderTarget) |
| 3411 | { |
| 3412 | HRESULT result = device->StretchRect(readFramebuffer->getRenderTarget(), &sourceTrimmedRect, |
| 3413 | drawFramebuffer->getRenderTarget(), &destTrimmedRect, D3DTEXF_NONE); |
| 3414 | |
| 3415 | if (FAILED(result)) |
| 3416 | { |
| 3417 | ERR("BlitFramebufferANGLE failed: StretchRect returned %x.", result); |
| 3418 | return; |
| 3419 | } |
| 3420 | } |
| 3421 | |
| 3422 | if (blitDepthStencil) |
| 3423 | { |
| 3424 | HRESULT result = device->StretchRect(readFramebuffer->getDepthStencil(), NULL, drawFramebuffer->getDepthStencil(), NULL, D3DTEXF_NONE); |
| 3425 | |
| 3426 | if (FAILED(result)) |
| 3427 | { |
| 3428 | ERR("BlitFramebufferANGLE failed: StretchRect returned %x.", result); |
| 3429 | return; |
| 3430 | } |
| 3431 | } |
| 3432 | } |
| 3433 | } |
| 3434 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3435 | } |
| 3436 | |
| 3437 | extern "C" |
| 3438 | { |
daniel@transgaming.com | 0d25b00 | 2010-07-28 19:21:07 +0000 | [diff] [blame] | 3439 | gl::Context *glCreateContext(const egl::Config *config, const gl::Context *shareContext) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3440 | { |
daniel@transgaming.com | 0d25b00 | 2010-07-28 19:21:07 +0000 | [diff] [blame] | 3441 | return new gl::Context(config, shareContext); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3442 | } |
| 3443 | |
| 3444 | void glDestroyContext(gl::Context *context) |
| 3445 | { |
| 3446 | delete context; |
| 3447 | |
| 3448 | if (context == gl::getContext()) |
| 3449 | { |
| 3450 | gl::makeCurrent(NULL, NULL, NULL); |
| 3451 | } |
| 3452 | } |
| 3453 | |
| 3454 | void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface) |
| 3455 | { |
| 3456 | gl::makeCurrent(context, display, surface); |
| 3457 | } |
| 3458 | |
| 3459 | gl::Context *glGetCurrentContext() |
| 3460 | { |
| 3461 | return gl::getContext(); |
| 3462 | } |
| 3463 | } |