daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Texture.cpp: Implements the gl::Texture class and its derived classes |
| 8 | // Texture2D and TextureCubeMap. Implements GL texture objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
| 10 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 11 | #include "libGLESv2/Texture.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 12 | |
daniel@transgaming.com | 1697302 | 2010-03-11 19:22:19 +0000 | [diff] [blame] | 13 | #include <algorithm> |
| 14 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 15 | #include "common/debug.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 16 | |
| 17 | #include "libGLESv2/main.h" |
| 18 | #include "libGLESv2/mathutil.h" |
| 19 | #include "libGLESv2/utilities.h" |
| 20 | #include "libGLESv2/Blit.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 21 | |
| 22 | namespace gl |
| 23 | { |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 24 | |
| 25 | Texture::Image::Image() |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 26 | : width(0), height(0), dirty(false), surface(NULL), format(GL_NONE) |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 27 | { |
| 28 | } |
| 29 | |
| 30 | Texture::Image::~Image() |
| 31 | { |
| 32 | if (surface) surface->Release(); |
| 33 | } |
| 34 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 35 | Texture::Texture(GLuint id) : RefCountObject(id) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 36 | { |
| 37 | mMinFilter = GL_NEAREST_MIPMAP_LINEAR; |
| 38 | mMagFilter = GL_LINEAR; |
| 39 | mWrapS = GL_REPEAT; |
| 40 | mWrapT = GL_REPEAT; |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 41 | |
daniel@transgaming.com | 3127355 | 2010-08-04 13:42:44 +0000 | [diff] [blame] | 42 | mWidth = 0; |
| 43 | mHeight = 0; |
| 44 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 45 | mDirtyMetaData = true; |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 46 | mDirty = true; |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 47 | mIsRenderable = false; |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 48 | mType = GL_UNSIGNED_BYTE; |
daniel@transgaming.com | 0a311a4 | 2010-05-17 09:58:33 +0000 | [diff] [blame] | 49 | mBaseTexture = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 50 | } |
| 51 | |
| 52 | Texture::~Texture() |
| 53 | { |
| 54 | } |
| 55 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 56 | Blit *Texture::getBlitter() |
| 57 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 58 | Context *context = getContext(); |
| 59 | return context->getBlitter(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 60 | } |
| 61 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 62 | // Returns true on successful filter state update (valid enum parameter) |
| 63 | bool Texture::setMinFilter(GLenum filter) |
| 64 | { |
| 65 | switch (filter) |
| 66 | { |
| 67 | case GL_NEAREST: |
| 68 | case GL_LINEAR: |
| 69 | case GL_NEAREST_MIPMAP_NEAREST: |
| 70 | case GL_LINEAR_MIPMAP_NEAREST: |
| 71 | case GL_NEAREST_MIPMAP_LINEAR: |
| 72 | case GL_LINEAR_MIPMAP_LINEAR: |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 73 | { |
| 74 | if (mMinFilter != filter) |
| 75 | { |
| 76 | mMinFilter = filter; |
| 77 | mDirty = true; |
| 78 | } |
| 79 | return true; |
| 80 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 81 | default: |
| 82 | return false; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 83 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 84 | } |
| 85 | |
| 86 | // Returns true on successful filter state update (valid enum parameter) |
| 87 | bool Texture::setMagFilter(GLenum filter) |
| 88 | { |
| 89 | switch (filter) |
| 90 | { |
| 91 | case GL_NEAREST: |
| 92 | case GL_LINEAR: |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 93 | { |
| 94 | if (mMagFilter != filter) |
| 95 | { |
| 96 | mMagFilter = filter; |
| 97 | mDirty = true; |
| 98 | } |
| 99 | return true; |
| 100 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 101 | default: |
| 102 | return false; |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | // Returns true on successful wrap state update (valid enum parameter) |
| 107 | bool Texture::setWrapS(GLenum wrap) |
| 108 | { |
| 109 | switch (wrap) |
| 110 | { |
| 111 | case GL_REPEAT: |
| 112 | case GL_CLAMP_TO_EDGE: |
| 113 | case GL_MIRRORED_REPEAT: |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 114 | { |
| 115 | if (mWrapS != wrap) |
| 116 | { |
| 117 | mWrapS = wrap; |
| 118 | mDirty = true; |
| 119 | } |
| 120 | return true; |
| 121 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 122 | default: |
| 123 | return false; |
| 124 | } |
| 125 | } |
| 126 | |
| 127 | // Returns true on successful wrap state update (valid enum parameter) |
| 128 | bool Texture::setWrapT(GLenum wrap) |
| 129 | { |
| 130 | switch (wrap) |
| 131 | { |
| 132 | case GL_REPEAT: |
| 133 | case GL_CLAMP_TO_EDGE: |
| 134 | case GL_MIRRORED_REPEAT: |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 135 | { |
| 136 | if (mWrapT != wrap) |
| 137 | { |
| 138 | mWrapT = wrap; |
| 139 | mDirty = true; |
| 140 | } |
| 141 | return true; |
| 142 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 143 | default: |
| 144 | return false; |
| 145 | } |
| 146 | } |
| 147 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 148 | GLenum Texture::getMinFilter() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 149 | { |
| 150 | return mMinFilter; |
| 151 | } |
| 152 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 153 | GLenum Texture::getMagFilter() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 154 | { |
| 155 | return mMagFilter; |
| 156 | } |
| 157 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 158 | GLenum Texture::getWrapS() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 159 | { |
| 160 | return mWrapS; |
| 161 | } |
| 162 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 163 | GLenum Texture::getWrapT() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 164 | { |
| 165 | return mWrapT; |
| 166 | } |
| 167 | |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 168 | GLuint Texture::getWidth() const |
| 169 | { |
| 170 | return mWidth; |
| 171 | } |
| 172 | |
| 173 | GLuint Texture::getHeight() const |
| 174 | { |
| 175 | return mHeight; |
| 176 | } |
| 177 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 178 | bool Texture::isFloatingPoint() const |
| 179 | { |
| 180 | return (mType == GL_FLOAT || mType == GL_HALF_FLOAT_OES); |
| 181 | } |
| 182 | |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 183 | bool Texture::isRenderableFormat() const |
| 184 | { |
| 185 | D3DFORMAT format = getD3DFormat(); |
| 186 | |
| 187 | switch(format) |
| 188 | { |
| 189 | case D3DFMT_L8: |
| 190 | case D3DFMT_A8L8: |
| 191 | case D3DFMT_DXT1: |
| 192 | return false; |
| 193 | case D3DFMT_A8R8G8B8: |
apatrick@chromium.org | 9c85795 | 2010-11-16 18:27:58 +0000 | [diff] [blame^] | 194 | case D3DFMT_X8R8G8B8: |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 195 | case D3DFMT_A16B16G16R16F: |
| 196 | case D3DFMT_A32B32G32R32F: |
| 197 | return true; |
| 198 | default: |
| 199 | UNREACHABLE(); |
| 200 | } |
| 201 | |
| 202 | return false; |
| 203 | } |
| 204 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 205 | // Selects an internal Direct3D 9 format for storing an Image |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 206 | D3DFORMAT Texture::selectFormat(GLenum format, GLenum type) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 207 | { |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 208 | if (format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || |
| 209 | format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) |
| 210 | { |
| 211 | return D3DFMT_DXT1; |
| 212 | } |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 213 | else if (type == GL_FLOAT) |
| 214 | { |
| 215 | return D3DFMT_A32B32G32R32F; |
| 216 | } |
| 217 | else if (type == GL_HALF_FLOAT_OES) |
| 218 | { |
| 219 | return D3DFMT_A16B16G16R16F; |
| 220 | } |
daniel@transgaming.com | 11cb68c | 2010-10-15 17:57:40 +0000 | [diff] [blame] | 221 | else if (type == GL_UNSIGNED_BYTE) |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 222 | { |
daniel@transgaming.com | 11cb68c | 2010-10-15 17:57:40 +0000 | [diff] [blame] | 223 | if (format == GL_LUMINANCE && getContext()->supportsLuminanceTextures()) |
| 224 | { |
| 225 | return D3DFMT_L8; |
| 226 | } |
| 227 | else if (format == GL_LUMINANCE_ALPHA && getContext()->supportsLuminanceAlphaTextures()) |
| 228 | { |
| 229 | return D3DFMT_A8L8; |
| 230 | } |
apatrick@chromium.org | 9c85795 | 2010-11-16 18:27:58 +0000 | [diff] [blame^] | 231 | else if (format == GL_RGB) |
| 232 | { |
| 233 | return D3DFMT_X8R8G8B8; |
| 234 | } |
daniel@transgaming.com | 11cb68c | 2010-10-15 17:57:40 +0000 | [diff] [blame] | 235 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 236 | return D3DFMT_A8R8G8B8; |
| 237 | } |
daniel@transgaming.com | 11cb68c | 2010-10-15 17:57:40 +0000 | [diff] [blame] | 238 | |
| 239 | return D3DFMT_A8R8G8B8; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 240 | } |
| 241 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 242 | // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input |
daniel@transgaming.com | 11cb68c | 2010-10-15 17:57:40 +0000 | [diff] [blame] | 243 | // into the target pixel rectangle at output with outputPitch bytes in between each line. |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 244 | void Texture::loadImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, |
daniel@transgaming.com | 11cb68c | 2010-10-15 17:57:40 +0000 | [diff] [blame] | 245 | GLint unpackAlignment, const void *input, size_t outputPitch, void *output, D3DSURFACE_DESC *description) const |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 246 | { |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 247 | GLsizei inputPitch = ComputePitch(width, format, type, unpackAlignment); |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 248 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 249 | switch (type) |
daniel@transgaming.com | 1ac37d8 | 2010-08-24 19:21:31 +0000 | [diff] [blame] | 250 | { |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 251 | case GL_UNSIGNED_BYTE: |
| 252 | switch (format) |
daniel@transgaming.com | 1ac37d8 | 2010-08-24 19:21:31 +0000 | [diff] [blame] | 253 | { |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 254 | case GL_ALPHA: |
| 255 | loadAlphaImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 256 | break; |
| 257 | case GL_LUMINANCE: |
daniel@transgaming.com | 11cb68c | 2010-10-15 17:57:40 +0000 | [diff] [blame] | 258 | loadLuminanceImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output, description->Format == D3DFMT_L8); |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 259 | break; |
| 260 | case GL_LUMINANCE_ALPHA: |
daniel@transgaming.com | 11cb68c | 2010-10-15 17:57:40 +0000 | [diff] [blame] | 261 | loadLuminanceAlphaImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output, description->Format == D3DFMT_A8L8); |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 262 | break; |
| 263 | case GL_RGB: |
daniel@transgaming.com | 1ac37d8 | 2010-08-24 19:21:31 +0000 | [diff] [blame] | 264 | loadRGBUByteImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 265 | break; |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 266 | case GL_RGBA: |
daniel@transgaming.com | 1ac37d8 | 2010-08-24 19:21:31 +0000 | [diff] [blame] | 267 | loadRGBAUByteImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 268 | break; |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 269 | case GL_BGRA_EXT: |
| 270 | loadBGRAImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
daniel@transgaming.com | 1ac37d8 | 2010-08-24 19:21:31 +0000 | [diff] [blame] | 271 | break; |
daniel@transgaming.com | 1ac37d8 | 2010-08-24 19:21:31 +0000 | [diff] [blame] | 272 | default: UNREACHABLE(); |
| 273 | } |
| 274 | break; |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 275 | case GL_UNSIGNED_SHORT_5_6_5: |
| 276 | switch (format) |
daniel@transgaming.com | 1ac37d8 | 2010-08-24 19:21:31 +0000 | [diff] [blame] | 277 | { |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 278 | case GL_RGB: |
| 279 | loadRGB565ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
daniel@transgaming.com | 1ac37d8 | 2010-08-24 19:21:31 +0000 | [diff] [blame] | 280 | break; |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 281 | default: UNREACHABLE(); |
| 282 | } |
| 283 | break; |
| 284 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 285 | switch (format) |
| 286 | { |
| 287 | case GL_RGBA: |
| 288 | loadRGBA4444ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 289 | break; |
| 290 | default: UNREACHABLE(); |
| 291 | } |
| 292 | break; |
| 293 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 294 | switch (format) |
| 295 | { |
| 296 | case GL_RGBA: |
| 297 | loadRGBA5551ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 298 | break; |
| 299 | default: UNREACHABLE(); |
| 300 | } |
| 301 | break; |
| 302 | case GL_FLOAT: |
| 303 | switch (format) |
| 304 | { |
| 305 | // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D |
| 306 | case GL_ALPHA: |
| 307 | loadAlphaFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 308 | break; |
| 309 | case GL_LUMINANCE: |
| 310 | loadLuminanceFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 311 | break; |
| 312 | case GL_LUMINANCE_ALPHA: |
| 313 | loadLuminanceAlphaFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 314 | break; |
| 315 | case GL_RGB: |
| 316 | loadRGBFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 317 | break; |
| 318 | case GL_RGBA: |
| 319 | loadRGBAFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 320 | break; |
| 321 | default: UNREACHABLE(); |
| 322 | } |
| 323 | break; |
| 324 | case GL_HALF_FLOAT_OES: |
| 325 | switch (format) |
| 326 | { |
| 327 | // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D |
| 328 | case GL_ALPHA: |
| 329 | loadAlphaHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 330 | break; |
| 331 | case GL_LUMINANCE: |
| 332 | loadLuminanceHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 333 | break; |
| 334 | case GL_LUMINANCE_ALPHA: |
| 335 | loadLuminanceAlphaHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 336 | break; |
| 337 | case GL_RGB: |
| 338 | loadRGBHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 339 | break; |
| 340 | case GL_RGBA: |
| 341 | loadRGBAHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 342 | break; |
daniel@transgaming.com | 1ac37d8 | 2010-08-24 19:21:31 +0000 | [diff] [blame] | 343 | default: UNREACHABLE(); |
| 344 | } |
| 345 | break; |
| 346 | default: UNREACHABLE(); |
| 347 | } |
| 348 | } |
| 349 | |
| 350 | void Texture::loadAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 351 | size_t inputPitch, const void *input, size_t outputPitch, void *output) const |
| 352 | { |
| 353 | const unsigned char *source = NULL; |
| 354 | unsigned char *dest = NULL; |
| 355 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 356 | for (int y = 0; y < height; y++) |
| 357 | { |
daniel@transgaming.com | 1ac37d8 | 2010-08-24 19:21:31 +0000 | [diff] [blame] | 358 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 359 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 360 | for (int x = 0; x < width; x++) |
| 361 | { |
daniel@transgaming.com | 1ac37d8 | 2010-08-24 19:21:31 +0000 | [diff] [blame] | 362 | dest[4 * x + 0] = 0; |
| 363 | dest[4 * x + 1] = 0; |
| 364 | dest[4 * x + 2] = 0; |
| 365 | dest[4 * x + 3] = source[x]; |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 366 | } |
| 367 | } |
| 368 | } |
| 369 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 370 | void Texture::loadAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 371 | size_t inputPitch, const void *input, size_t outputPitch, void *output) const |
| 372 | { |
| 373 | const float *source = NULL; |
| 374 | float *dest = NULL; |
| 375 | |
| 376 | for (int y = 0; y < height; y++) |
| 377 | { |
| 378 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 379 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 380 | for (int x = 0; x < width; x++) |
| 381 | { |
| 382 | dest[4 * x + 0] = 0; |
| 383 | dest[4 * x + 1] = 0; |
| 384 | dest[4 * x + 2] = 0; |
| 385 | dest[4 * x + 3] = source[x]; |
| 386 | } |
| 387 | } |
| 388 | } |
| 389 | |
| 390 | void Texture::loadAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 391 | size_t inputPitch, const void *input, size_t outputPitch, void *output) const |
| 392 | { |
| 393 | const unsigned short *source = NULL; |
| 394 | unsigned short *dest = NULL; |
| 395 | |
| 396 | for (int y = 0; y < height; y++) |
| 397 | { |
| 398 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 399 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 400 | for (int x = 0; x < width; x++) |
| 401 | { |
| 402 | dest[4 * x + 0] = 0; |
| 403 | dest[4 * x + 1] = 0; |
| 404 | dest[4 * x + 2] = 0; |
| 405 | dest[4 * x + 3] = source[x]; |
| 406 | } |
| 407 | } |
| 408 | } |
| 409 | |
daniel@transgaming.com | 1ac37d8 | 2010-08-24 19:21:31 +0000 | [diff] [blame] | 410 | void Texture::loadLuminanceImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
daniel@transgaming.com | 11cb68c | 2010-10-15 17:57:40 +0000 | [diff] [blame] | 411 | size_t inputPitch, const void *input, size_t outputPitch, void *output, bool native) const |
daniel@transgaming.com | 1ac37d8 | 2010-08-24 19:21:31 +0000 | [diff] [blame] | 412 | { |
| 413 | const unsigned char *source = NULL; |
| 414 | unsigned char *dest = NULL; |
| 415 | |
| 416 | for (int y = 0; y < height; y++) |
| 417 | { |
| 418 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 419 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
daniel@transgaming.com | 11cb68c | 2010-10-15 17:57:40 +0000 | [diff] [blame] | 420 | |
| 421 | if (!native) // BGRA8 destination format |
daniel@transgaming.com | 1ac37d8 | 2010-08-24 19:21:31 +0000 | [diff] [blame] | 422 | { |
daniel@transgaming.com | 11cb68c | 2010-10-15 17:57:40 +0000 | [diff] [blame] | 423 | for (int x = 0; x < width; x++) |
| 424 | { |
| 425 | dest[4 * x + 0] = source[x]; |
| 426 | dest[4 * x + 1] = source[x]; |
| 427 | dest[4 * x + 2] = source[x]; |
| 428 | dest[4 * x + 3] = 0xFF; |
| 429 | } |
| 430 | } |
| 431 | else // L8 destination format |
| 432 | { |
| 433 | memcpy(dest, source, width); |
daniel@transgaming.com | 1ac37d8 | 2010-08-24 19:21:31 +0000 | [diff] [blame] | 434 | } |
| 435 | } |
| 436 | } |
| 437 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 438 | void Texture::loadLuminanceFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 439 | size_t inputPitch, const void *input, size_t outputPitch, void *output) const |
| 440 | { |
| 441 | const float *source = NULL; |
| 442 | float *dest = NULL; |
| 443 | |
| 444 | for (int y = 0; y < height; y++) |
| 445 | { |
| 446 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 447 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 448 | for (int x = 0; x < width; x++) |
| 449 | { |
| 450 | dest[4 * x + 0] = source[x]; |
| 451 | dest[4 * x + 1] = source[x]; |
| 452 | dest[4 * x + 2] = source[x]; |
| 453 | dest[4 * x + 3] = 1.0f; |
| 454 | } |
| 455 | } |
| 456 | } |
| 457 | |
| 458 | void Texture::loadLuminanceHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 459 | size_t inputPitch, const void *input, size_t outputPitch, void *output) const |
| 460 | { |
| 461 | const unsigned short *source = NULL; |
| 462 | unsigned short *dest = NULL; |
| 463 | |
| 464 | for (int y = 0; y < height; y++) |
| 465 | { |
| 466 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 467 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 468 | for (int x = 0; x < width; x++) |
| 469 | { |
| 470 | dest[4 * x + 0] = source[x]; |
| 471 | dest[4 * x + 1] = source[x]; |
| 472 | dest[4 * x + 2] = source[x]; |
| 473 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| 474 | } |
| 475 | } |
| 476 | } |
| 477 | |
daniel@transgaming.com | 1ac37d8 | 2010-08-24 19:21:31 +0000 | [diff] [blame] | 478 | void Texture::loadLuminanceAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
daniel@transgaming.com | 11cb68c | 2010-10-15 17:57:40 +0000 | [diff] [blame] | 479 | size_t inputPitch, const void *input, size_t outputPitch, void *output, bool native) const |
daniel@transgaming.com | 1ac37d8 | 2010-08-24 19:21:31 +0000 | [diff] [blame] | 480 | { |
| 481 | const unsigned char *source = NULL; |
| 482 | unsigned char *dest = NULL; |
| 483 | |
| 484 | for (int y = 0; y < height; y++) |
| 485 | { |
| 486 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 487 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
daniel@transgaming.com | 11cb68c | 2010-10-15 17:57:40 +0000 | [diff] [blame] | 488 | |
| 489 | if (!native) // BGRA8 destination format |
daniel@transgaming.com | 1ac37d8 | 2010-08-24 19:21:31 +0000 | [diff] [blame] | 490 | { |
daniel@transgaming.com | 11cb68c | 2010-10-15 17:57:40 +0000 | [diff] [blame] | 491 | for (int x = 0; x < width; x++) |
| 492 | { |
| 493 | dest[4 * x + 0] = source[2*x+0]; |
| 494 | dest[4 * x + 1] = source[2*x+0]; |
| 495 | dest[4 * x + 2] = source[2*x+0]; |
| 496 | dest[4 * x + 3] = source[2*x+1]; |
| 497 | } |
| 498 | } |
| 499 | else |
| 500 | { |
| 501 | memcpy(dest, source, width * 2); |
daniel@transgaming.com | 1ac37d8 | 2010-08-24 19:21:31 +0000 | [diff] [blame] | 502 | } |
| 503 | } |
| 504 | } |
| 505 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 506 | void Texture::loadLuminanceAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 507 | size_t inputPitch, const void *input, size_t outputPitch, void *output) const |
| 508 | { |
| 509 | const float *source = NULL; |
| 510 | float *dest = NULL; |
| 511 | |
| 512 | for (int y = 0; y < height; y++) |
| 513 | { |
| 514 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 515 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 516 | for (int x = 0; x < width; x++) |
| 517 | { |
| 518 | dest[4 * x + 0] = source[2*x+0]; |
| 519 | dest[4 * x + 1] = source[2*x+0]; |
| 520 | dest[4 * x + 2] = source[2*x+0]; |
| 521 | dest[4 * x + 3] = source[2*x+1]; |
| 522 | } |
| 523 | } |
| 524 | } |
| 525 | |
| 526 | void Texture::loadLuminanceAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 527 | size_t inputPitch, const void *input, size_t outputPitch, void *output) const |
| 528 | { |
| 529 | const unsigned short *source = NULL; |
| 530 | unsigned short *dest = NULL; |
| 531 | |
| 532 | for (int y = 0; y < height; y++) |
| 533 | { |
| 534 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 535 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 536 | for (int x = 0; x < width; x++) |
| 537 | { |
| 538 | dest[4 * x + 0] = source[2*x+0]; |
| 539 | dest[4 * x + 1] = source[2*x+0]; |
| 540 | dest[4 * x + 2] = source[2*x+0]; |
| 541 | dest[4 * x + 3] = source[2*x+1]; |
| 542 | } |
| 543 | } |
| 544 | } |
| 545 | |
daniel@transgaming.com | 1ac37d8 | 2010-08-24 19:21:31 +0000 | [diff] [blame] | 546 | void Texture::loadRGBUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 547 | size_t inputPitch, const void *input, size_t outputPitch, void *output) const |
| 548 | { |
| 549 | const unsigned char *source = NULL; |
| 550 | unsigned char *dest = NULL; |
| 551 | |
| 552 | for (int y = 0; y < height; y++) |
| 553 | { |
| 554 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 555 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 556 | for (int x = 0; x < width; x++) |
| 557 | { |
| 558 | dest[4 * x + 0] = source[x * 3 + 2]; |
| 559 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 560 | dest[4 * x + 2] = source[x * 3 + 0]; |
| 561 | dest[4 * x + 3] = 0xFF; |
| 562 | } |
| 563 | } |
| 564 | } |
| 565 | |
| 566 | void Texture::loadRGB565ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 567 | size_t inputPitch, const void *input, size_t outputPitch, void *output) const |
| 568 | { |
| 569 | const unsigned short *source = NULL; |
| 570 | unsigned char *dest = NULL; |
| 571 | |
| 572 | for (int y = 0; y < height; y++) |
| 573 | { |
| 574 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 575 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 576 | for (int x = 0; x < width; x++) |
| 577 | { |
| 578 | unsigned short rgba = source[x]; |
| 579 | dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2); |
| 580 | dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9); |
| 581 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 582 | dest[4 * x + 3] = 0xFF; |
| 583 | } |
| 584 | } |
| 585 | } |
| 586 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 587 | void Texture::loadRGBFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 588 | size_t inputPitch, const void *input, size_t outputPitch, void *output) const |
| 589 | { |
| 590 | const float *source = NULL; |
| 591 | float *dest = NULL; |
| 592 | |
| 593 | for (int y = 0; y < height; y++) |
| 594 | { |
| 595 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 596 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 597 | for (int x = 0; x < width; x++) |
| 598 | { |
| 599 | dest[4 * x + 0] = source[x * 3 + 0]; |
| 600 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 601 | dest[4 * x + 2] = source[x * 3 + 2]; |
| 602 | dest[4 * x + 3] = 1.0f; |
| 603 | } |
| 604 | } |
| 605 | } |
| 606 | |
| 607 | void Texture::loadRGBHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 608 | size_t inputPitch, const void *input, size_t outputPitch, void *output) const |
| 609 | { |
| 610 | const unsigned short *source = NULL; |
| 611 | unsigned short *dest = NULL; |
| 612 | |
| 613 | for (int y = 0; y < height; y++) |
| 614 | { |
| 615 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 616 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 617 | for (int x = 0; x < width; x++) |
| 618 | { |
| 619 | dest[4 * x + 0] = source[x * 3 + 0]; |
| 620 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 621 | dest[4 * x + 2] = source[x * 3 + 2]; |
| 622 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| 623 | } |
| 624 | } |
| 625 | } |
| 626 | |
daniel@transgaming.com | 1ac37d8 | 2010-08-24 19:21:31 +0000 | [diff] [blame] | 627 | void Texture::loadRGBAUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 628 | size_t inputPitch, const void *input, size_t outputPitch, void *output) const |
| 629 | { |
| 630 | const unsigned char *source = NULL; |
| 631 | unsigned char *dest = NULL; |
| 632 | |
| 633 | for (int y = 0; y < height; y++) |
| 634 | { |
| 635 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 636 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 637 | for (int x = 0; x < width; x++) |
| 638 | { |
| 639 | dest[4 * x + 0] = source[x * 4 + 2]; |
| 640 | dest[4 * x + 1] = source[x * 4 + 1]; |
| 641 | dest[4 * x + 2] = source[x * 4 + 0]; |
| 642 | dest[4 * x + 3] = source[x * 4 + 3]; |
| 643 | } |
| 644 | } |
| 645 | } |
| 646 | |
| 647 | void Texture::loadRGBA4444ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 648 | size_t inputPitch, const void *input, size_t outputPitch, void *output) const |
| 649 | { |
| 650 | const unsigned short *source = NULL; |
| 651 | unsigned char *dest = NULL; |
| 652 | |
| 653 | for (int y = 0; y < height; y++) |
| 654 | { |
| 655 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 656 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 657 | for (int x = 0; x < width; x++) |
| 658 | { |
| 659 | unsigned short rgba = source[x]; |
| 660 | dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4); |
| 661 | dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8); |
| 662 | dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12); |
| 663 | dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0); |
| 664 | } |
| 665 | } |
| 666 | } |
| 667 | |
| 668 | void Texture::loadRGBA5551ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 669 | size_t inputPitch, const void *input, size_t outputPitch, void *output) const |
| 670 | { |
| 671 | const unsigned short *source = NULL; |
| 672 | unsigned char *dest = NULL; |
| 673 | |
| 674 | for (int y = 0; y < height; y++) |
| 675 | { |
| 676 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 677 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 678 | for (int x = 0; x < width; x++) |
| 679 | { |
| 680 | unsigned short rgba = source[x]; |
| 681 | dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3); |
| 682 | dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8); |
| 683 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 684 | dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0; |
| 685 | } |
| 686 | } |
| 687 | } |
| 688 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 689 | void Texture::loadRGBAFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 690 | size_t inputPitch, const void *input, size_t outputPitch, void *output) const |
| 691 | { |
| 692 | const float *source = NULL; |
| 693 | float *dest = NULL; |
| 694 | |
| 695 | for (int y = 0; y < height; y++) |
| 696 | { |
| 697 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 698 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 699 | memcpy(dest, source, width * 16); |
| 700 | } |
| 701 | } |
| 702 | |
| 703 | void Texture::loadRGBAHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 704 | size_t inputPitch, const void *input, size_t outputPitch, void *output) const |
| 705 | { |
| 706 | const unsigned char *source = NULL; |
| 707 | unsigned char *dest = NULL; |
| 708 | |
| 709 | for (int y = 0; y < height; y++) |
| 710 | { |
| 711 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 712 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8; |
| 713 | memcpy(dest, source, width * 8); |
| 714 | } |
| 715 | } |
| 716 | |
daniel@transgaming.com | 1ac37d8 | 2010-08-24 19:21:31 +0000 | [diff] [blame] | 717 | void Texture::loadBGRAImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 718 | size_t inputPitch, const void *input, size_t outputPitch, void *output) const |
| 719 | { |
| 720 | const unsigned char *source = NULL; |
| 721 | unsigned char *dest = NULL; |
| 722 | |
| 723 | for (int y = 0; y < height; y++) |
| 724 | { |
| 725 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 726 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 727 | memcpy(dest, source, width*4); |
| 728 | } |
| 729 | } |
| 730 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 731 | void Texture::createSurface(GLsizei width, GLsizei height, GLenum format, GLenum type, Image *img) |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 732 | { |
daniel@transgaming.com | f5cde48 | 2010-08-24 19:21:11 +0000 | [diff] [blame] | 733 | IDirect3DTexture9 *newTexture = NULL; |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 734 | IDirect3DSurface9 *newSurface = NULL; |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 735 | |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 736 | if (width != 0 && height != 0) |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 737 | { |
daniel@transgaming.com | 1dcea9f | 2010-08-24 19:21:27 +0000 | [diff] [blame] | 738 | int levelToFetch = 0; |
| 739 | GLsizei requestWidth = width; |
| 740 | GLsizei requestHeight = height; |
| 741 | if (IsCompressed(format) && (width % 4 != 0 || height % 4 != 0)) |
| 742 | { |
| 743 | bool isMult4 = false; |
| 744 | int upsampleCount = 0; |
| 745 | while (!isMult4) |
| 746 | { |
| 747 | requestWidth <<= 1; |
| 748 | requestHeight <<= 1; |
| 749 | upsampleCount++; |
| 750 | if (requestWidth % 4 == 0 && requestHeight % 4 == 0) |
| 751 | { |
| 752 | isMult4 = true; |
| 753 | } |
| 754 | } |
| 755 | levelToFetch = upsampleCount; |
| 756 | } |
| 757 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 758 | HRESULT result = getDevice()->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, NULL, selectFormat(format, type), |
daniel@transgaming.com | 1dcea9f | 2010-08-24 19:21:27 +0000 | [diff] [blame] | 759 | D3DPOOL_SYSTEMMEM, &newTexture, NULL); |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 760 | |
| 761 | if (FAILED(result)) |
| 762 | { |
| 763 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 764 | return error(GL_OUT_OF_MEMORY); |
| 765 | } |
daniel@transgaming.com | f5cde48 | 2010-08-24 19:21:11 +0000 | [diff] [blame] | 766 | |
daniel@transgaming.com | 1dcea9f | 2010-08-24 19:21:27 +0000 | [diff] [blame] | 767 | newTexture->GetSurfaceLevel(levelToFetch, &newSurface); |
daniel@transgaming.com | f5cde48 | 2010-08-24 19:21:11 +0000 | [diff] [blame] | 768 | newTexture->Release(); |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 769 | } |
| 770 | |
| 771 | if (img->surface) img->surface->Release(); |
| 772 | img->surface = newSurface; |
| 773 | |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 774 | img->width = width; |
| 775 | img->height = height; |
| 776 | img->format = format; |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 777 | } |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 778 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 779 | void Texture::setImage(GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *img) |
| 780 | { |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 781 | createSurface(width, height, format, type, img); |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 782 | |
| 783 | if (pixels != NULL && img->surface != NULL) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 784 | { |
daniel@transgaming.com | 11cb68c | 2010-10-15 17:57:40 +0000 | [diff] [blame] | 785 | D3DSURFACE_DESC description; |
| 786 | img->surface->GetDesc(&description); |
| 787 | |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 788 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 789 | HRESULT result = img->surface->LockRect(&locked, NULL, 0); |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 790 | |
| 791 | ASSERT(SUCCEEDED(result)); |
| 792 | |
| 793 | if (SUCCEEDED(result)) |
| 794 | { |
daniel@transgaming.com | 11cb68c | 2010-10-15 17:57:40 +0000 | [diff] [blame] | 795 | loadImageData(0, 0, width, height, format, type, unpackAlignment, pixels, locked.Pitch, locked.pBits, &description); |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 796 | img->surface->UnlockRect(); |
| 797 | } |
| 798 | |
| 799 | img->dirty = true; |
| 800 | } |
| 801 | |
| 802 | mDirtyMetaData = true; |
| 803 | } |
| 804 | |
| 805 | void Texture::setCompressedImage(GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *img) |
| 806 | { |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 807 | createSurface(width, height, format, GL_UNSIGNED_BYTE, img); |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 808 | |
| 809 | if (pixels != NULL && img->surface != NULL) |
| 810 | { |
| 811 | D3DLOCKED_RECT locked; |
| 812 | HRESULT result = img->surface->LockRect(&locked, NULL, 0); |
| 813 | |
| 814 | ASSERT(SUCCEEDED(result)); |
| 815 | |
| 816 | if (SUCCEEDED(result)) |
| 817 | { |
| 818 | memcpy(locked.pBits, pixels, imageSize); |
| 819 | img->surface->UnlockRect(); |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 820 | } |
| 821 | |
| 822 | img->dirty = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 823 | } |
| 824 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 825 | mDirtyMetaData = true; |
| 826 | } |
| 827 | |
daniel@transgaming.com | 3127355 | 2010-08-04 13:42:44 +0000 | [diff] [blame] | 828 | bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *img) |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 829 | { |
daniel@transgaming.com | 3127355 | 2010-08-04 13:42:44 +0000 | [diff] [blame] | 830 | if (width + xoffset > img->width || height + yoffset > img->height) |
| 831 | { |
| 832 | error(GL_INVALID_VALUE); |
| 833 | return false; |
| 834 | } |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 835 | |
daniel@transgaming.com | d3958d7 | 2010-09-22 17:13:54 +0000 | [diff] [blame] | 836 | if (!img->surface) |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 837 | { |
daniel@transgaming.com | d3958d7 | 2010-09-22 17:13:54 +0000 | [diff] [blame] | 838 | createSurface(img->width, img->height, format, type, img); |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 839 | } |
| 840 | |
daniel@transgaming.com | d3958d7 | 2010-09-22 17:13:54 +0000 | [diff] [blame] | 841 | if (pixels != NULL && img->surface != NULL) |
| 842 | { |
daniel@transgaming.com | 11cb68c | 2010-10-15 17:57:40 +0000 | [diff] [blame] | 843 | D3DSURFACE_DESC description; |
| 844 | img->surface->GetDesc(&description); |
| 845 | |
daniel@transgaming.com | d3958d7 | 2010-09-22 17:13:54 +0000 | [diff] [blame] | 846 | D3DLOCKED_RECT locked; |
| 847 | HRESULT result = img->surface->LockRect(&locked, NULL, 0); |
| 848 | |
| 849 | ASSERT(SUCCEEDED(result)); |
| 850 | |
| 851 | if (SUCCEEDED(result)) |
| 852 | { |
daniel@transgaming.com | 11cb68c | 2010-10-15 17:57:40 +0000 | [diff] [blame] | 853 | loadImageData(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, locked.Pitch, locked.pBits, &description); |
daniel@transgaming.com | d3958d7 | 2010-09-22 17:13:54 +0000 | [diff] [blame] | 854 | img->surface->UnlockRect(); |
| 855 | } |
| 856 | |
| 857 | img->dirty = true; |
| 858 | } |
| 859 | |
daniel@transgaming.com | 3127355 | 2010-08-04 13:42:44 +0000 | [diff] [blame] | 860 | return true; |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 861 | } |
| 862 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 863 | bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *img) |
| 864 | { |
| 865 | if (width + xoffset > img->width || height + yoffset > img->height) |
| 866 | { |
| 867 | error(GL_INVALID_VALUE); |
| 868 | return false; |
| 869 | } |
| 870 | |
| 871 | if (format != getFormat()) |
| 872 | { |
| 873 | error(GL_INVALID_OPERATION); |
| 874 | return false; |
| 875 | } |
| 876 | |
daniel@transgaming.com | d3958d7 | 2010-09-22 17:13:54 +0000 | [diff] [blame] | 877 | if (!img->surface) |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 878 | { |
daniel@transgaming.com | d3958d7 | 2010-09-22 17:13:54 +0000 | [diff] [blame] | 879 | createSurface(img->width, img->height, format, GL_UNSIGNED_BYTE, img); |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 880 | } |
| 881 | |
daniel@transgaming.com | d3958d7 | 2010-09-22 17:13:54 +0000 | [diff] [blame] | 882 | if (pixels != NULL && img->surface != NULL) |
| 883 | { |
| 884 | RECT updateRegion; |
| 885 | updateRegion.left = xoffset; |
| 886 | updateRegion.right = xoffset + width; |
| 887 | updateRegion.bottom = yoffset + height; |
| 888 | updateRegion.top = yoffset; |
| 889 | |
| 890 | D3DLOCKED_RECT locked; |
| 891 | HRESULT result = img->surface->LockRect(&locked, &updateRegion, 0); |
| 892 | |
| 893 | ASSERT(SUCCEEDED(result)); |
| 894 | |
| 895 | if (SUCCEEDED(result)) |
| 896 | { |
| 897 | GLsizei inputPitch = ComputeCompressedPitch(width, format); |
| 898 | int rows = imageSize / inputPitch; |
| 899 | for (int i = 0; i < rows; ++i) |
| 900 | { |
| 901 | memcpy((void*)((BYTE*)locked.pBits + i * locked.Pitch), (void*)((BYTE*)pixels + i * inputPitch), inputPitch); |
| 902 | } |
| 903 | img->surface->UnlockRect(); |
| 904 | } |
| 905 | |
| 906 | img->dirty = true; |
| 907 | } |
| 908 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 909 | return true; |
| 910 | } |
| 911 | |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 912 | // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats |
| 913 | void Texture::copyNonRenderable(Image *image, GLenum internalFormat, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget) |
| 914 | { |
| 915 | IDirect3DDevice9 *device = getDevice(); |
| 916 | IDirect3DSurface9 *surface = NULL; |
| 917 | D3DSURFACE_DESC description; |
| 918 | renderTarget->GetDesc(&description); |
| 919 | |
| 920 | HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &surface, NULL); |
| 921 | |
| 922 | if (!SUCCEEDED(result)) |
| 923 | { |
| 924 | ERR("Could not create matching destination surface."); |
| 925 | return error(GL_OUT_OF_MEMORY); |
| 926 | } |
| 927 | |
| 928 | result = device->GetRenderTargetData(renderTarget, surface); |
| 929 | |
| 930 | if (!SUCCEEDED(result)) |
| 931 | { |
| 932 | ERR("GetRenderTargetData unexpectedly failed."); |
| 933 | surface->Release(); |
| 934 | return error(GL_OUT_OF_MEMORY); |
| 935 | } |
| 936 | |
| 937 | D3DLOCKED_RECT sourceLock = {0}; |
| 938 | RECT sourceRect = {x, y, x + width, y + height}; |
| 939 | result = surface->LockRect(&sourceLock, &sourceRect, 0); |
| 940 | |
| 941 | if (FAILED(result)) |
| 942 | { |
| 943 | ERR("Failed to lock the source surface (rectangle might be invalid)."); |
| 944 | surface->UnlockRect(); |
| 945 | surface->Release(); |
| 946 | return error(GL_OUT_OF_MEMORY); |
| 947 | } |
| 948 | |
| 949 | if (!image->surface) |
| 950 | { |
| 951 | createSurface(width, height, internalFormat, mType, image); |
| 952 | } |
| 953 | |
| 954 | if (image->surface == NULL) |
| 955 | { |
| 956 | ERR("Failed to create an image surface."); |
| 957 | surface->UnlockRect(); |
| 958 | surface->Release(); |
| 959 | return error(GL_OUT_OF_MEMORY); |
| 960 | } |
| 961 | |
| 962 | D3DLOCKED_RECT destLock = {0}; |
| 963 | RECT destRect = {xoffset, yoffset, xoffset + width, yoffset + height}; |
| 964 | result = image->surface->LockRect(&destLock, &destRect, 0); |
| 965 | |
| 966 | if (FAILED(result)) |
| 967 | { |
| 968 | ERR("Failed to lock the destination surface (rectangle might be invalid)."); |
| 969 | surface->UnlockRect(); |
| 970 | surface->Release(); |
| 971 | return error(GL_OUT_OF_MEMORY); |
| 972 | } |
| 973 | |
| 974 | if (destLock.pBits && sourceLock.pBits) |
| 975 | { |
| 976 | unsigned char *source = (unsigned char*)sourceLock.pBits; |
| 977 | unsigned char *dest = (unsigned char*)destLock.pBits; |
| 978 | |
| 979 | switch (description.Format) |
| 980 | { |
| 981 | case D3DFMT_X8R8G8B8: |
| 982 | case D3DFMT_A8R8G8B8: |
| 983 | switch(getD3DFormat()) |
| 984 | { |
| 985 | case D3DFMT_L8: |
| 986 | for(int y = 0; y < height; y++) |
| 987 | { |
| 988 | for(int x = 0; x < height; x++) |
| 989 | { |
| 990 | dest[x] = source[x * 4 + 2]; |
| 991 | } |
| 992 | |
| 993 | source += sourceLock.Pitch; |
| 994 | dest += destLock.Pitch; |
| 995 | } |
| 996 | break; |
| 997 | case D3DFMT_A8L8: |
| 998 | for(int y = 0; y < height; y++) |
| 999 | { |
| 1000 | for(int x = 0; x < height; x++) |
| 1001 | { |
| 1002 | dest[x * 2 + 0] = source[x * 4 + 2]; |
| 1003 | dest[x * 2 + 1] = source[x * 4 + 3]; |
| 1004 | } |
| 1005 | |
| 1006 | source += sourceLock.Pitch; |
| 1007 | dest += destLock.Pitch; |
| 1008 | } |
| 1009 | break; |
| 1010 | default: |
| 1011 | UNREACHABLE(); |
| 1012 | } |
| 1013 | break; |
daniel@transgaming.com | fe5141e | 2010-10-18 12:18:12 +0000 | [diff] [blame] | 1014 | case D3DFMT_R5G6B5: |
| 1015 | switch(getD3DFormat()) |
| 1016 | { |
| 1017 | case D3DFMT_L8: |
| 1018 | for(int y = 0; y < height; y++) |
| 1019 | { |
| 1020 | for(int x = 0; x < height; x++) |
| 1021 | { |
| 1022 | unsigned char red = source[x * 2 + 1] & 0xF8; |
| 1023 | dest[x] = red | (red >> 5); |
| 1024 | } |
| 1025 | |
| 1026 | source += sourceLock.Pitch; |
| 1027 | dest += destLock.Pitch; |
| 1028 | } |
| 1029 | break; |
| 1030 | default: |
| 1031 | UNREACHABLE(); |
| 1032 | } |
| 1033 | break; |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 1034 | default: |
| 1035 | UNREACHABLE(); |
| 1036 | } |
| 1037 | |
| 1038 | image->dirty = true; |
| 1039 | mDirtyMetaData = true; |
| 1040 | } |
| 1041 | |
| 1042 | image->surface->UnlockRect(); |
| 1043 | surface->UnlockRect(); |
| 1044 | surface->Release(); |
| 1045 | } |
| 1046 | |
enne@chromium.org | 0fa7463 | 2010-09-21 16:18:52 +0000 | [diff] [blame] | 1047 | D3DFORMAT Texture::getD3DFormat() const |
| 1048 | { |
| 1049 | return selectFormat(getFormat(), mType); |
| 1050 | } |
| 1051 | |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 1052 | IDirect3DBaseTexture9 *Texture::getTexture() |
| 1053 | { |
| 1054 | if (!isComplete()) |
| 1055 | { |
| 1056 | return NULL; |
| 1057 | } |
| 1058 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 1059 | if (mDirtyMetaData) |
| 1060 | { |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 1061 | mBaseTexture = createTexture(); |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1062 | mIsRenderable = false; |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 1063 | } |
| 1064 | |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1065 | if (mDirtyMetaData || dirtyImageData()) |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 1066 | { |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 1067 | updateTexture(); |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 1068 | } |
| 1069 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 1070 | mDirtyMetaData = false; |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1071 | ASSERT(!dirtyImageData()); |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 1072 | |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 1073 | return mBaseTexture; |
| 1074 | } |
| 1075 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 1076 | bool Texture::isDirty() const |
| 1077 | { |
| 1078 | return (mDirty || mDirtyMetaData || dirtyImageData()); |
| 1079 | } |
| 1080 | |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1081 | // Returns the top-level texture surface as a render target |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1082 | void Texture::needRenderTarget() |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1083 | { |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1084 | if (!mIsRenderable) |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1085 | { |
| 1086 | mBaseTexture = convertToRenderTarget(); |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1087 | mIsRenderable = true; |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1088 | } |
| 1089 | |
| 1090 | if (dirtyImageData()) |
| 1091 | { |
| 1092 | updateTexture(); |
| 1093 | } |
| 1094 | |
| 1095 | mDirtyMetaData = false; |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1096 | } |
| 1097 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1098 | void Texture::dropTexture() |
| 1099 | { |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1100 | if (mBaseTexture) |
| 1101 | { |
| 1102 | mBaseTexture = NULL; |
| 1103 | } |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1104 | |
| 1105 | mIsRenderable = false; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1106 | } |
| 1107 | |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1108 | void Texture::pushTexture(IDirect3DBaseTexture9 *newTexture, bool renderable) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1109 | { |
| 1110 | mBaseTexture = newTexture; |
| 1111 | mDirtyMetaData = false; |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1112 | mIsRenderable = renderable; |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 1113 | mDirty = true; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1114 | } |
| 1115 | |
| 1116 | |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 1117 | GLint Texture::creationLevels(GLsizei width, GLsizei height, GLint maxlevel) const |
| 1118 | { |
| 1119 | if (isPow2(width) && isPow2(height)) |
| 1120 | { |
| 1121 | return maxlevel; |
| 1122 | } |
| 1123 | else |
| 1124 | { |
daniel@transgaming.com | 4c03fa6 | 2010-06-24 13:02:16 +0000 | [diff] [blame] | 1125 | // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps. |
| 1126 | return 1; |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 1127 | } |
| 1128 | } |
| 1129 | |
| 1130 | GLint Texture::creationLevels(GLsizei size, GLint maxlevel) const |
| 1131 | { |
| 1132 | return creationLevels(size, size, maxlevel); |
| 1133 | } |
| 1134 | |
| 1135 | int Texture::levelCount() const |
| 1136 | { |
| 1137 | return mBaseTexture ? mBaseTexture->GetLevelCount() : 0; |
| 1138 | } |
| 1139 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1140 | Texture2D::Texture2D(GLuint id) : Texture(id) |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 1141 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1142 | mTexture = NULL; |
| 1143 | } |
| 1144 | |
| 1145 | Texture2D::~Texture2D() |
| 1146 | { |
apatrick@chromium.org | 4e3bad4 | 2010-09-15 17:31:48 +0000 | [diff] [blame] | 1147 | mColorbufferProxy.set(NULL); |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1148 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1149 | if (mTexture) |
| 1150 | { |
| 1151 | mTexture->Release(); |
| 1152 | mTexture = NULL; |
| 1153 | } |
| 1154 | } |
| 1155 | |
| 1156 | GLenum Texture2D::getTarget() const |
| 1157 | { |
| 1158 | return GL_TEXTURE_2D; |
| 1159 | } |
| 1160 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1161 | GLenum Texture2D::getFormat() const |
| 1162 | { |
| 1163 | return mImageArray[0].format; |
| 1164 | } |
| 1165 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1166 | // While OpenGL doesn't check texture consistency until draw-time, D3D9 requires a complete texture |
| 1167 | // for render-to-texture (such as CopyTexImage). We have no way of keeping individual inconsistent levels. |
| 1168 | // Call this when a particular level of the texture must be defined with a specific format, width and height. |
| 1169 | // |
daniel@transgaming.com | 11cb68c | 2010-10-15 17:57:40 +0000 | [diff] [blame] | 1170 | // Returns true if the existing texture was unsuitable and had to be destroyed. If so, it will also set |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1171 | // a new height and width for the texture by working backwards from the given width and height. |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 1172 | bool Texture2D::redefineTexture(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum type) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1173 | { |
| 1174 | bool widthOkay = (mWidth >> level == width); |
| 1175 | bool heightOkay = (mHeight >> level == height); |
| 1176 | |
| 1177 | bool sizeOkay = ((widthOkay && heightOkay) |
| 1178 | || (widthOkay && mHeight >> level == 0 && height == 1) |
| 1179 | || (heightOkay && mWidth >> level == 0 && width == 1)); |
| 1180 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 1181 | bool typeOkay = (type == mType); |
| 1182 | |
| 1183 | bool textureOkay = (sizeOkay && typeOkay && internalFormat == mImageArray[0].format); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1184 | |
| 1185 | if (!textureOkay) |
| 1186 | { |
| 1187 | TRACE("Redefining 2D texture (%d, 0x%04X, %d, %d => 0x%04X, %d, %d).", level, |
| 1188 | mImageArray[0].format, mWidth, mHeight, |
| 1189 | internalFormat, width, height); |
| 1190 | |
| 1191 | // Purge all the levels and the texture. |
| 1192 | |
daniel@transgaming.com | 5d752f2 | 2010-10-07 13:37:20 +0000 | [diff] [blame] | 1193 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1194 | { |
| 1195 | if (mImageArray[i].surface != NULL) |
| 1196 | { |
| 1197 | mImageArray[i].dirty = false; |
| 1198 | |
| 1199 | mImageArray[i].surface->Release(); |
| 1200 | mImageArray[i].surface = NULL; |
| 1201 | } |
| 1202 | } |
| 1203 | |
| 1204 | if (mTexture != NULL) |
| 1205 | { |
| 1206 | mTexture->Release(); |
| 1207 | mTexture = NULL; |
| 1208 | dropTexture(); |
| 1209 | } |
| 1210 | |
| 1211 | mWidth = width << level; |
| 1212 | mHeight = height << level; |
| 1213 | mImageArray[0].format = internalFormat; |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 1214 | mType = type; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1215 | } |
| 1216 | |
| 1217 | return !textureOkay; |
| 1218 | } |
| 1219 | |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 1220 | void Texture2D::setImage(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1221 | { |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 1222 | redefineTexture(level, internalFormat, width, height, type); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1223 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1224 | Texture::setImage(width, height, format, type, unpackAlignment, pixels, &mImageArray[level]); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1225 | } |
| 1226 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1227 | void Texture2D::setCompressedImage(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
| 1228 | { |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 1229 | redefineTexture(level, internalFormat, width, height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1230 | |
| 1231 | Texture::setCompressedImage(width, height, internalFormat, imageSize, pixels, &mImageArray[level]); |
| 1232 | } |
| 1233 | |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1234 | void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 1235 | { |
| 1236 | ASSERT(mImageArray[level].surface != NULL); |
| 1237 | |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 1238 | if (level < levelCount()) |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1239 | { |
| 1240 | IDirect3DSurface9 *destLevel = NULL; |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1241 | HRESULT result = mTexture->GetSurfaceLevel(level, &destLevel); |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1242 | |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1243 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1244 | |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1245 | if (SUCCEEDED(result)) |
| 1246 | { |
| 1247 | Image *img = &mImageArray[level]; |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1248 | |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1249 | RECT sourceRect; |
| 1250 | sourceRect.left = xoffset; |
| 1251 | sourceRect.top = yoffset; |
| 1252 | sourceRect.right = xoffset + width; |
| 1253 | sourceRect.bottom = yoffset + height; |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1254 | |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1255 | POINT destPoint; |
| 1256 | destPoint.x = xoffset; |
| 1257 | destPoint.y = yoffset; |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1258 | |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1259 | result = getDevice()->UpdateSurface(img->surface, &sourceRect, destLevel, &destPoint); |
| 1260 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1261 | |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1262 | destLevel->Release(); |
| 1263 | |
| 1264 | img->dirty = false; |
| 1265 | } |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1266 | } |
| 1267 | } |
| 1268 | |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 1269 | void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1270 | { |
daniel@transgaming.com | 3127355 | 2010-08-04 13:42:44 +0000 | [diff] [blame] | 1271 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[level])) |
| 1272 | { |
| 1273 | commitRect(level, xoffset, yoffset, width, height); |
| 1274 | } |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 1275 | } |
| 1276 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1277 | void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 1278 | { |
| 1279 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[level])) |
| 1280 | { |
| 1281 | commitRect(level, xoffset, yoffset, width, height); |
| 1282 | } |
| 1283 | } |
| 1284 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1285 | void Texture2D::copyImage(GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1286 | { |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 1287 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 1288 | |
| 1289 | if (!renderTarget) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1290 | { |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 1291 | ERR("Failed to retrieve the render target."); |
| 1292 | return error(GL_OUT_OF_MEMORY); |
| 1293 | } |
| 1294 | |
| 1295 | bool redefined = redefineTexture(level, internalFormat, width, height, mType); |
| 1296 | |
| 1297 | if (!isRenderableFormat()) |
| 1298 | { |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 1299 | copyNonRenderable(&mImageArray[level], internalFormat, 0, 0, x, y, width, height, renderTarget); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1300 | } |
daniel@transgaming.com | bc3699d | 2010-08-05 14:48:49 +0000 | [diff] [blame] | 1301 | else |
| 1302 | { |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 1303 | if (redefined) |
| 1304 | { |
| 1305 | convertToRenderTarget(); |
| 1306 | pushTexture(mTexture, true); |
| 1307 | } |
| 1308 | else |
| 1309 | { |
| 1310 | needRenderTarget(); |
| 1311 | } |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1312 | |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 1313 | if (width != 0 && height != 0 && level < levelCount()) |
| 1314 | { |
| 1315 | RECT sourceRect; |
| 1316 | sourceRect.left = x; |
| 1317 | sourceRect.right = x + width; |
| 1318 | sourceRect.top = y; |
| 1319 | sourceRect.bottom = y + height; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1320 | |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 1321 | IDirect3DSurface9 *dest; |
| 1322 | HRESULT hr = mTexture->GetSurfaceLevel(level, &dest); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1323 | |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 1324 | getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, internalFormat, 0, 0, dest); |
| 1325 | dest->Release(); |
| 1326 | } |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 1327 | } |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1328 | |
| 1329 | mImageArray[level].width = width; |
| 1330 | mImageArray[level].height = height; |
| 1331 | mImageArray[level].format = internalFormat; |
| 1332 | } |
| 1333 | |
daniel@transgaming.com | 3f85fbb | 2010-10-15 17:58:05 +0000 | [diff] [blame] | 1334 | void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1335 | { |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 1336 | if (xoffset + width > mImageArray[level].width || yoffset + height > mImageArray[level].height) |
| 1337 | { |
| 1338 | return error(GL_INVALID_VALUE); |
| 1339 | } |
| 1340 | |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 1341 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 1342 | |
| 1343 | if (!renderTarget) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1344 | { |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 1345 | ERR("Failed to retrieve the render target."); |
| 1346 | return error(GL_OUT_OF_MEMORY); |
| 1347 | } |
| 1348 | |
| 1349 | bool redefined = redefineTexture(0, mImageArray[0].format, mImageArray[0].width, mImageArray[0].height, mType); |
| 1350 | |
| 1351 | if (!isRenderableFormat()) |
| 1352 | { |
| 1353 | copyNonRenderable(&mImageArray[level], getFormat(), xoffset, yoffset, x, y, width, height, renderTarget); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1354 | } |
| 1355 | else |
| 1356 | { |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 1357 | if (redefined) |
| 1358 | { |
| 1359 | convertToRenderTarget(); |
| 1360 | pushTexture(mTexture, true); |
| 1361 | } |
| 1362 | else |
| 1363 | { |
| 1364 | needRenderTarget(); |
| 1365 | } |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1366 | |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 1367 | if (level < levelCount()) |
| 1368 | { |
| 1369 | RECT sourceRect; |
| 1370 | sourceRect.left = x; |
| 1371 | sourceRect.right = x + width; |
| 1372 | sourceRect.top = y; |
| 1373 | sourceRect.bottom = y + height; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1374 | |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 1375 | IDirect3DSurface9 *dest; |
| 1376 | HRESULT hr = mTexture->GetSurfaceLevel(level, &dest); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1377 | |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 1378 | getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, mImageArray[0].format, xoffset, yoffset, dest); |
| 1379 | dest->Release(); |
| 1380 | } |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 1381 | } |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1382 | } |
| 1383 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 1384 | // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 1385 | bool Texture2D::isComplete() const |
| 1386 | { |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1387 | GLsizei width = mImageArray[0].width; |
| 1388 | GLsizei height = mImageArray[0].height; |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 1389 | |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1390 | if (width <= 0 || height <= 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1391 | { |
| 1392 | return false; |
| 1393 | } |
| 1394 | |
daniel@transgaming.com | 4c03fa6 | 2010-06-24 13:02:16 +0000 | [diff] [blame] | 1395 | bool mipmapping = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1396 | |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 1397 | switch (mMinFilter) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1398 | { |
| 1399 | case GL_NEAREST: |
| 1400 | case GL_LINEAR: |
| 1401 | mipmapping = false; |
| 1402 | break; |
| 1403 | case GL_NEAREST_MIPMAP_NEAREST: |
| 1404 | case GL_LINEAR_MIPMAP_NEAREST: |
| 1405 | case GL_NEAREST_MIPMAP_LINEAR: |
| 1406 | case GL_LINEAR_MIPMAP_LINEAR: |
| 1407 | mipmapping = true; |
| 1408 | break; |
| 1409 | default: UNREACHABLE(); |
| 1410 | } |
| 1411 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 1412 | if ((getFormat() == GL_FLOAT && !getContext()->supportsFloatLinearFilter()) || |
| 1413 | (getFormat() == GL_HALF_FLOAT_OES && !getContext()->supportsHalfFloatLinearFilter())) |
| 1414 | { |
| 1415 | if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST)) |
| 1416 | { |
| 1417 | return false; |
| 1418 | } |
| 1419 | } |
| 1420 | |
| 1421 | |
daniel@transgaming.com | 4c03fa6 | 2010-06-24 13:02:16 +0000 | [diff] [blame] | 1422 | if ((getWrapS() != GL_CLAMP_TO_EDGE && !isPow2(width)) |
| 1423 | || (getWrapT() != GL_CLAMP_TO_EDGE && !isPow2(height))) |
| 1424 | { |
| 1425 | return false; |
| 1426 | } |
| 1427 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1428 | if (mipmapping) |
| 1429 | { |
daniel@transgaming.com | 4c03fa6 | 2010-06-24 13:02:16 +0000 | [diff] [blame] | 1430 | if (!isPow2(width) || !isPow2(height)) |
daniel@transgaming.com | d99bd45 | 2010-04-22 13:35:25 +0000 | [diff] [blame] | 1431 | { |
| 1432 | return false; |
| 1433 | } |
| 1434 | |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1435 | int q = log2(std::max(width, height)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1436 | |
| 1437 | for (int level = 1; level <= q; level++) |
| 1438 | { |
| 1439 | if (mImageArray[level].format != mImageArray[0].format) |
| 1440 | { |
| 1441 | return false; |
| 1442 | } |
| 1443 | |
daniel@transgaming.com | d99bd45 | 2010-04-22 13:35:25 +0000 | [diff] [blame] | 1444 | if (mImageArray[level].width != std::max(1, width >> level)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1445 | { |
| 1446 | return false; |
| 1447 | } |
| 1448 | |
daniel@transgaming.com | d99bd45 | 2010-04-22 13:35:25 +0000 | [diff] [blame] | 1449 | if (mImageArray[level].height != std::max(1, height >> level)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1450 | { |
| 1451 | return false; |
| 1452 | } |
| 1453 | } |
| 1454 | } |
| 1455 | |
| 1456 | return true; |
| 1457 | } |
| 1458 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1459 | bool Texture2D::isCompressed() const |
| 1460 | { |
| 1461 | return IsCompressed(getFormat()); |
| 1462 | } |
| 1463 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1464 | // Constructs a Direct3D 9 texture resource from the texture images, or returns an existing one |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 1465 | IDirect3DBaseTexture9 *Texture2D::createTexture() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1466 | { |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 1467 | IDirect3DTexture9 *texture; |
| 1468 | |
| 1469 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 1470 | D3DFORMAT format = selectFormat(mImageArray[0].format, mType); |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 1471 | |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 1472 | HRESULT result = device->CreateTexture(mWidth, mHeight, creationLevels(mWidth, mHeight, 0), 0, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 1473 | |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1474 | if (FAILED(result)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1475 | { |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1476 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 1477 | return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1478 | } |
| 1479 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 1480 | if (mTexture) mTexture->Release(); |
| 1481 | mTexture = texture; |
| 1482 | return texture; |
| 1483 | } |
| 1484 | |
| 1485 | void Texture2D::updateTexture() |
| 1486 | { |
| 1487 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1488 | |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 1489 | int levels = levelCount(); |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 1490 | |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 1491 | for (int level = 0; level < levels; level++) |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 1492 | { |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1493 | if (mImageArray[level].dirty) |
| 1494 | { |
| 1495 | IDirect3DSurface9 *levelSurface = NULL; |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1496 | HRESULT result = mTexture->GetSurfaceLevel(level, &levelSurface); |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 1497 | |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1498 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 1499 | |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1500 | if (SUCCEEDED(result)) |
| 1501 | { |
| 1502 | result = device->UpdateSurface(mImageArray[level].surface, NULL, levelSurface, NULL); |
| 1503 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1504 | |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1505 | levelSurface->Release(); |
| 1506 | |
| 1507 | mImageArray[level].dirty = false; |
| 1508 | } |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1509 | } |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 1510 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1511 | } |
| 1512 | |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1513 | IDirect3DBaseTexture9 *Texture2D::convertToRenderTarget() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1514 | { |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 1515 | IDirect3DTexture9 *texture = NULL; |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1516 | |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 1517 | if (mWidth != 0 && mHeight != 0) |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 1518 | { |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 1519 | egl::Display *display = getDisplay(); |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 1520 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 1521 | D3DFORMAT format = selectFormat(mImageArray[0].format, mType); |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 1522 | |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 1523 | HRESULT result = device->CreateTexture(mWidth, mHeight, creationLevels(mWidth, mHeight, 0), D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 1524 | |
| 1525 | if (FAILED(result)) |
| 1526 | { |
| 1527 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1528 | return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL); |
| 1529 | } |
| 1530 | |
| 1531 | if (mTexture != NULL) |
| 1532 | { |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 1533 | int levels = levelCount(); |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 1534 | for (int i = 0; i < levels; i++) |
| 1535 | { |
| 1536 | IDirect3DSurface9 *source; |
| 1537 | result = mTexture->GetSurfaceLevel(i, &source); |
| 1538 | |
| 1539 | if (FAILED(result)) |
| 1540 | { |
| 1541 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1542 | |
| 1543 | texture->Release(); |
| 1544 | |
| 1545 | return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL); |
| 1546 | } |
| 1547 | |
| 1548 | IDirect3DSurface9 *dest; |
| 1549 | result = texture->GetSurfaceLevel(i, &dest); |
| 1550 | |
| 1551 | if (FAILED(result)) |
| 1552 | { |
| 1553 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1554 | |
| 1555 | texture->Release(); |
| 1556 | source->Release(); |
| 1557 | |
| 1558 | return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL); |
| 1559 | } |
| 1560 | |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 1561 | display->endScene(); |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 1562 | result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); |
| 1563 | |
| 1564 | if (FAILED(result)) |
| 1565 | { |
| 1566 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1567 | |
| 1568 | texture->Release(); |
| 1569 | source->Release(); |
| 1570 | dest->Release(); |
| 1571 | |
| 1572 | return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL); |
| 1573 | } |
| 1574 | |
| 1575 | source->Release(); |
| 1576 | dest->Release(); |
| 1577 | } |
| 1578 | } |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 1579 | } |
| 1580 | |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1581 | if (mTexture != NULL) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1582 | { |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1583 | mTexture->Release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1584 | } |
| 1585 | |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1586 | mTexture = texture; |
| 1587 | return mTexture; |
| 1588 | } |
| 1589 | |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1590 | bool Texture2D::dirtyImageData() const |
| 1591 | { |
| 1592 | int q = log2(std::max(mWidth, mHeight)); |
| 1593 | |
| 1594 | for (int i = 0; i <= q; i++) |
| 1595 | { |
| 1596 | if (mImageArray[i].dirty) return true; |
| 1597 | } |
| 1598 | |
| 1599 | return false; |
| 1600 | } |
| 1601 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 1602 | void Texture2D::generateMipmaps() |
| 1603 | { |
| 1604 | if (!isPow2(mImageArray[0].width) || !isPow2(mImageArray[0].height)) |
| 1605 | { |
| 1606 | return error(GL_INVALID_OPERATION); |
| 1607 | } |
| 1608 | |
| 1609 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 1610 | unsigned int q = log2(std::max(mWidth, mHeight)); |
| 1611 | for (unsigned int i = 1; i <= q; i++) |
| 1612 | { |
| 1613 | if (mImageArray[i].surface != NULL) |
| 1614 | { |
| 1615 | mImageArray[i].surface->Release(); |
| 1616 | mImageArray[i].surface = NULL; |
| 1617 | } |
| 1618 | |
| 1619 | mImageArray[i].dirty = false; |
| 1620 | |
| 1621 | mImageArray[i].format = mImageArray[0].format; |
| 1622 | mImageArray[i].width = std::max(mImageArray[0].width >> i, 1); |
| 1623 | mImageArray[i].height = std::max(mImageArray[0].height >> i, 1); |
| 1624 | } |
| 1625 | |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1626 | needRenderTarget(); |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 1627 | |
apatrick@chromium.org | 9398a6b | 2010-09-20 19:07:49 +0000 | [diff] [blame] | 1628 | if (mTexture == NULL) |
| 1629 | { |
| 1630 | return; |
| 1631 | } |
| 1632 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 1633 | for (unsigned int i = 1; i <= q; i++) |
| 1634 | { |
| 1635 | IDirect3DSurface9 *upper = NULL; |
| 1636 | IDirect3DSurface9 *lower = NULL; |
| 1637 | |
| 1638 | mTexture->GetSurfaceLevel(i-1, &upper); |
| 1639 | mTexture->GetSurfaceLevel(i, &lower); |
| 1640 | |
| 1641 | if (upper != NULL && lower != NULL) |
| 1642 | { |
| 1643 | getBlitter()->boxFilter(upper, lower); |
| 1644 | } |
| 1645 | |
| 1646 | if (upper != NULL) upper->Release(); |
| 1647 | if (lower != NULL) lower->Release(); |
| 1648 | } |
| 1649 | } |
| 1650 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1651 | Renderbuffer *Texture2D::getColorbuffer(GLenum target) |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1652 | { |
| 1653 | if (target != GL_TEXTURE_2D) |
| 1654 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1655 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1656 | } |
| 1657 | |
apatrick@chromium.org | 4e3bad4 | 2010-09-15 17:31:48 +0000 | [diff] [blame] | 1658 | if (mColorbufferProxy.get() == NULL) |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1659 | { |
apatrick@chromium.org | 4e3bad4 | 2010-09-15 17:31:48 +0000 | [diff] [blame] | 1660 | mColorbufferProxy.set(new Renderbuffer(id(), new TextureColorbufferProxy(this, target))); |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1661 | } |
| 1662 | |
apatrick@chromium.org | 4e3bad4 | 2010-09-15 17:31:48 +0000 | [diff] [blame] | 1663 | return mColorbufferProxy.get(); |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1664 | } |
| 1665 | |
| 1666 | IDirect3DSurface9 *Texture2D::getRenderTarget(GLenum target) |
| 1667 | { |
| 1668 | ASSERT(target == GL_TEXTURE_2D); |
| 1669 | |
| 1670 | needRenderTarget(); |
| 1671 | |
apatrick@chromium.org | 4d5962c | 2010-09-20 19:02:30 +0000 | [diff] [blame] | 1672 | if (mTexture == NULL) |
| 1673 | { |
| 1674 | return NULL; |
| 1675 | } |
| 1676 | |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1677 | IDirect3DSurface9 *renderTarget = NULL; |
| 1678 | mTexture->GetSurfaceLevel(0, &renderTarget); |
| 1679 | |
| 1680 | return renderTarget; |
| 1681 | } |
| 1682 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1683 | TextureCubeMap::TextureCubeMap(GLuint id) : Texture(id) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1684 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1685 | mTexture = NULL; |
| 1686 | } |
| 1687 | |
| 1688 | TextureCubeMap::~TextureCubeMap() |
| 1689 | { |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1690 | for (int i = 0; i < 6; i++) |
| 1691 | { |
apatrick@chromium.org | 4e3bad4 | 2010-09-15 17:31:48 +0000 | [diff] [blame] | 1692 | mFaceProxies[i].set(NULL); |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1693 | } |
| 1694 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1695 | if (mTexture) |
| 1696 | { |
| 1697 | mTexture->Release(); |
| 1698 | mTexture = NULL; |
| 1699 | } |
| 1700 | } |
| 1701 | |
| 1702 | GLenum TextureCubeMap::getTarget() const |
| 1703 | { |
| 1704 | return GL_TEXTURE_CUBE_MAP; |
| 1705 | } |
| 1706 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1707 | GLenum TextureCubeMap::getFormat() const |
| 1708 | { |
| 1709 | return mImageArray[0][0].format; |
| 1710 | } |
| 1711 | |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 1712 | void TextureCubeMap::setImagePosX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1713 | { |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 1714 | setImage(0, level, internalFormat, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1715 | } |
| 1716 | |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 1717 | void TextureCubeMap::setImageNegX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1718 | { |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 1719 | setImage(1, level, internalFormat, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1720 | } |
| 1721 | |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 1722 | void TextureCubeMap::setImagePosY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1723 | { |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 1724 | setImage(2, level, internalFormat, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1725 | } |
| 1726 | |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 1727 | void TextureCubeMap::setImageNegY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1728 | { |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 1729 | setImage(3, level, internalFormat, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1730 | } |
| 1731 | |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 1732 | void TextureCubeMap::setImagePosZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1733 | { |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 1734 | setImage(4, level, internalFormat, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1735 | } |
| 1736 | |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 1737 | void TextureCubeMap::setImageNegZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1738 | { |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 1739 | setImage(5, level, internalFormat, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1740 | } |
| 1741 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1742 | void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
| 1743 | { |
| 1744 | redefineTexture(level, internalFormat, width); |
| 1745 | |
| 1746 | Texture::setCompressedImage(width, height, internalFormat, imageSize, pixels, &mImageArray[faceIndex(face)][level]); |
| 1747 | } |
| 1748 | |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1749 | void TextureCubeMap::commitRect(GLenum faceTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 1750 | { |
| 1751 | int face = faceIndex(faceTarget); |
| 1752 | |
| 1753 | ASSERT(mImageArray[face][level].surface != NULL); |
| 1754 | |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 1755 | if (level < levelCount()) |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1756 | { |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1757 | IDirect3DSurface9 *destLevel = getCubeMapSurface(face, level); |
| 1758 | ASSERT(destLevel != NULL); |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1759 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1760 | if (destLevel != NULL) |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1761 | { |
| 1762 | Image *img = &mImageArray[face][level]; |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1763 | |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1764 | RECT sourceRect; |
| 1765 | sourceRect.left = xoffset; |
| 1766 | sourceRect.top = yoffset; |
| 1767 | sourceRect.right = xoffset + width; |
| 1768 | sourceRect.bottom = yoffset + height; |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1769 | |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1770 | POINT destPoint; |
| 1771 | destPoint.x = xoffset; |
| 1772 | destPoint.y = yoffset; |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1773 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1774 | HRESULT result = getDevice()->UpdateSurface(img->surface, &sourceRect, destLevel, &destPoint); |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1775 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1776 | |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1777 | destLevel->Release(); |
| 1778 | |
| 1779 | img->dirty = false; |
| 1780 | } |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1781 | } |
| 1782 | } |
| 1783 | |
daniel@transgaming.com | 3f85fbb | 2010-10-15 17:58:05 +0000 | [diff] [blame] | 1784 | void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 1785 | { |
daniel@transgaming.com | 3f85fbb | 2010-10-15 17:58:05 +0000 | [diff] [blame] | 1786 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[faceIndex(target)][level])) |
daniel@transgaming.com | 3127355 | 2010-08-04 13:42:44 +0000 | [diff] [blame] | 1787 | { |
daniel@transgaming.com | 3f85fbb | 2010-10-15 17:58:05 +0000 | [diff] [blame] | 1788 | commitRect(target, level, xoffset, yoffset, width, height); |
daniel@transgaming.com | 3127355 | 2010-08-04 13:42:44 +0000 | [diff] [blame] | 1789 | } |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 1790 | } |
| 1791 | |
daniel@transgaming.com | 3f85fbb | 2010-10-15 17:58:05 +0000 | [diff] [blame] | 1792 | void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1793 | { |
daniel@transgaming.com | 3f85fbb | 2010-10-15 17:58:05 +0000 | [diff] [blame] | 1794 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[faceIndex(target)][level])) |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1795 | { |
daniel@transgaming.com | 3f85fbb | 2010-10-15 17:58:05 +0000 | [diff] [blame] | 1796 | commitRect(target, level, xoffset, yoffset, width, height); |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1797 | } |
| 1798 | } |
| 1799 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1800 | // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 1801 | bool TextureCubeMap::isComplete() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1802 | { |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1803 | int size = mImageArray[0][0].width; |
| 1804 | |
| 1805 | if (size <= 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1806 | { |
| 1807 | return false; |
| 1808 | } |
| 1809 | |
| 1810 | bool mipmapping; |
| 1811 | |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 1812 | switch (mMinFilter) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1813 | { |
| 1814 | case GL_NEAREST: |
| 1815 | case GL_LINEAR: |
| 1816 | mipmapping = false; |
| 1817 | break; |
| 1818 | case GL_NEAREST_MIPMAP_NEAREST: |
| 1819 | case GL_LINEAR_MIPMAP_NEAREST: |
| 1820 | case GL_NEAREST_MIPMAP_LINEAR: |
| 1821 | case GL_LINEAR_MIPMAP_LINEAR: |
| 1822 | mipmapping = true; |
| 1823 | break; |
| 1824 | default: UNREACHABLE(); |
| 1825 | } |
| 1826 | |
| 1827 | for (int face = 0; face < 6; face++) |
| 1828 | { |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1829 | if (mImageArray[face][0].width != size || mImageArray[face][0].height != size) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1830 | { |
| 1831 | return false; |
| 1832 | } |
| 1833 | } |
| 1834 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 1835 | if ((getFormat() == GL_FLOAT && !getContext()->supportsFloatLinearFilter()) || |
| 1836 | (getFormat() == GL_HALF_FLOAT_OES && !getContext()->supportsHalfFloatLinearFilter())) |
| 1837 | { |
| 1838 | if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST)) |
| 1839 | { |
| 1840 | return false; |
| 1841 | } |
| 1842 | } |
| 1843 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1844 | if (mipmapping) |
| 1845 | { |
daniel@transgaming.com | d99bd45 | 2010-04-22 13:35:25 +0000 | [diff] [blame] | 1846 | if (!isPow2(size) && (getWrapS() != GL_CLAMP_TO_EDGE || getWrapT() != GL_CLAMP_TO_EDGE)) |
| 1847 | { |
| 1848 | return false; |
| 1849 | } |
| 1850 | |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1851 | int q = log2(size); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1852 | |
| 1853 | for (int face = 0; face < 6; face++) |
| 1854 | { |
| 1855 | for (int level = 1; level <= q; level++) |
| 1856 | { |
| 1857 | if (mImageArray[face][level].format != mImageArray[0][0].format) |
| 1858 | { |
| 1859 | return false; |
| 1860 | } |
| 1861 | |
daniel@transgaming.com | d99bd45 | 2010-04-22 13:35:25 +0000 | [diff] [blame] | 1862 | if (mImageArray[face][level].width != std::max(1, size >> level)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1863 | { |
| 1864 | return false; |
| 1865 | } |
| 1866 | |
daniel@transgaming.com | d99bd45 | 2010-04-22 13:35:25 +0000 | [diff] [blame] | 1867 | ASSERT(mImageArray[face][level].height == mImageArray[face][level].width); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1868 | } |
| 1869 | } |
| 1870 | } |
| 1871 | |
| 1872 | return true; |
| 1873 | } |
| 1874 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1875 | bool TextureCubeMap::isCompressed() const |
| 1876 | { |
| 1877 | return IsCompressed(getFormat()); |
| 1878 | } |
| 1879 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1880 | // Constructs a Direct3D 9 texture resource from the texture images, or returns an existing one |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 1881 | IDirect3DBaseTexture9 *TextureCubeMap::createTexture() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1882 | { |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 1883 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 1884 | D3DFORMAT format = selectFormat(mImageArray[0][0].format, mType); |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 1885 | |
| 1886 | IDirect3DCubeTexture9 *texture; |
| 1887 | |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 1888 | HRESULT result = device->CreateCubeTexture(mWidth, creationLevels(mWidth, 0), 0, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 1889 | |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1890 | if (FAILED(result)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1891 | { |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1892 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 1893 | return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1894 | } |
| 1895 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 1896 | if (mTexture) mTexture->Release(); |
| 1897 | |
| 1898 | mTexture = texture; |
| 1899 | return mTexture; |
| 1900 | } |
| 1901 | |
| 1902 | void TextureCubeMap::updateTexture() |
| 1903 | { |
| 1904 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1905 | |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 1906 | for (int face = 0; face < 6; face++) |
| 1907 | { |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 1908 | int levels = levelCount(); |
| 1909 | for (int level = 0; level < levels; level++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1910 | { |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1911 | Image *img = &mImageArray[face][level]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1912 | |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1913 | if (img->dirty) |
| 1914 | { |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1915 | IDirect3DSurface9 *levelSurface = getCubeMapSurface(face, level); |
| 1916 | ASSERT(levelSurface != NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1917 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1918 | if (levelSurface != NULL) |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1919 | { |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1920 | HRESULT result = device->UpdateSurface(img->surface, NULL, levelSurface, NULL); |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1921 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1922 | |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1923 | levelSurface->Release(); |
| 1924 | |
| 1925 | img->dirty = false; |
| 1926 | } |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 1927 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1928 | } |
| 1929 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1930 | } |
| 1931 | |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1932 | IDirect3DBaseTexture9 *TextureCubeMap::convertToRenderTarget() |
| 1933 | { |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 1934 | IDirect3DCubeTexture9 *texture = NULL; |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1935 | |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 1936 | if (mWidth != 0) |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1937 | { |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 1938 | egl::Display *display = getDisplay(); |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 1939 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 1940 | D3DFORMAT format = selectFormat(mImageArray[0][0].format, mType); |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 1941 | |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 1942 | HRESULT result = device->CreateCubeTexture(mWidth, creationLevels(mWidth, 0), D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 1943 | |
| 1944 | if (FAILED(result)) |
| 1945 | { |
| 1946 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1947 | return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL); |
| 1948 | } |
| 1949 | |
| 1950 | if (mTexture != NULL) |
| 1951 | { |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 1952 | int levels = levelCount(); |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 1953 | for (int f = 0; f < 6; f++) |
| 1954 | { |
| 1955 | for (int i = 0; i < levels; i++) |
| 1956 | { |
| 1957 | IDirect3DSurface9 *source; |
| 1958 | result = mTexture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(f), i, &source); |
| 1959 | |
| 1960 | if (FAILED(result)) |
| 1961 | { |
| 1962 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1963 | |
| 1964 | texture->Release(); |
| 1965 | |
| 1966 | return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL); |
| 1967 | } |
| 1968 | |
| 1969 | IDirect3DSurface9 *dest; |
| 1970 | result = texture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(f), i, &dest); |
| 1971 | |
| 1972 | if (FAILED(result)) |
| 1973 | { |
| 1974 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1975 | |
| 1976 | texture->Release(); |
| 1977 | source->Release(); |
| 1978 | |
| 1979 | return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL); |
| 1980 | } |
| 1981 | |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 1982 | display->endScene(); |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 1983 | result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); |
| 1984 | |
| 1985 | if (FAILED(result)) |
| 1986 | { |
| 1987 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1988 | |
| 1989 | texture->Release(); |
| 1990 | source->Release(); |
| 1991 | dest->Release(); |
| 1992 | |
| 1993 | return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL); |
| 1994 | } |
| 1995 | } |
| 1996 | } |
| 1997 | } |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 1998 | } |
| 1999 | |
| 2000 | if (mTexture != NULL) |
| 2001 | { |
daniel@transgaming.com | 7051b97 | 2010-03-21 04:31:07 +0000 | [diff] [blame] | 2002 | mTexture->Release(); |
| 2003 | } |
| 2004 | |
| 2005 | mTexture = texture; |
| 2006 | return mTexture; |
| 2007 | } |
| 2008 | |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 2009 | void TextureCubeMap::setImage(int face, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2010 | { |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 2011 | redefineTexture(level, internalFormat, width); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2012 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 2013 | Texture::setImage(width, height, format, type, unpackAlignment, pixels, &mImageArray[face][level]); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2014 | } |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 2015 | |
| 2016 | unsigned int TextureCubeMap::faceIndex(GLenum face) |
| 2017 | { |
| 2018 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1); |
| 2019 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2); |
| 2020 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3); |
| 2021 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4); |
| 2022 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); |
| 2023 | |
| 2024 | return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| 2025 | } |
| 2026 | |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame] | 2027 | bool TextureCubeMap::dirtyImageData() const |
| 2028 | { |
| 2029 | int q = log2(mWidth); |
| 2030 | |
| 2031 | for (int f = 0; f < 6; f++) |
| 2032 | { |
| 2033 | for (int i = 0; i <= q; i++) |
| 2034 | { |
| 2035 | if (mImageArray[f][i].dirty) return true; |
| 2036 | } |
| 2037 | } |
| 2038 | |
| 2039 | return false; |
| 2040 | } |
| 2041 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 2042 | // While OpenGL doesn't check texture consistency until draw-time, D3D9 requires a complete texture |
| 2043 | // for render-to-texture (such as CopyTexImage). We have no way of keeping individual inconsistent levels & faces. |
| 2044 | // Call this when a particular level of the texture must be defined with a specific format, width and height. |
| 2045 | // |
| 2046 | // Returns true if the existing texture was unsuitable had to be destroyed. If so, it will also set |
| 2047 | // a new size for the texture by working backwards from the given size. |
| 2048 | bool TextureCubeMap::redefineTexture(GLint level, GLenum internalFormat, GLsizei width) |
| 2049 | { |
| 2050 | // Are these settings compatible with level 0? |
| 2051 | bool sizeOkay = (mImageArray[0][0].width >> level == width); |
| 2052 | |
| 2053 | bool textureOkay = (sizeOkay && internalFormat == mImageArray[0][0].format); |
| 2054 | |
| 2055 | if (!textureOkay) |
| 2056 | { |
| 2057 | TRACE("Redefining cube texture (%d, 0x%04X, %d => 0x%04X, %d).", level, |
| 2058 | mImageArray[0][0].format, mImageArray[0][0].width, |
| 2059 | internalFormat, width); |
| 2060 | |
| 2061 | // Purge all the levels and the texture. |
daniel@transgaming.com | 5d752f2 | 2010-10-07 13:37:20 +0000 | [diff] [blame] | 2062 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 2063 | { |
| 2064 | for (int f = 0; f < 6; f++) |
| 2065 | { |
| 2066 | if (mImageArray[f][i].surface != NULL) |
| 2067 | { |
| 2068 | mImageArray[f][i].dirty = false; |
| 2069 | |
| 2070 | mImageArray[f][i].surface->Release(); |
| 2071 | mImageArray[f][i].surface = NULL; |
| 2072 | } |
| 2073 | } |
| 2074 | } |
| 2075 | |
| 2076 | if (mTexture != NULL) |
| 2077 | { |
| 2078 | mTexture->Release(); |
| 2079 | mTexture = NULL; |
| 2080 | dropTexture(); |
| 2081 | } |
| 2082 | |
| 2083 | mWidth = width << level; |
| 2084 | mImageArray[0][0].width = width << level; |
| 2085 | mHeight = width << level; |
| 2086 | mImageArray[0][0].height = width << level; |
| 2087 | |
| 2088 | mImageArray[0][0].format = internalFormat; |
| 2089 | } |
| 2090 | |
| 2091 | return !textureOkay; |
| 2092 | } |
| 2093 | |
daniel@transgaming.com | 3f85fbb | 2010-10-15 17:58:05 +0000 | [diff] [blame] | 2094 | void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 2095 | { |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 2096 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 2097 | |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 2098 | if (!renderTarget) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 2099 | { |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 2100 | ERR("Failed to retrieve the render target."); |
| 2101 | return error(GL_OUT_OF_MEMORY); |
| 2102 | } |
| 2103 | |
| 2104 | unsigned int faceindex = faceIndex(target); |
| 2105 | bool redefined = redefineTexture(level, internalFormat, width); |
| 2106 | |
| 2107 | if (!isRenderableFormat()) |
| 2108 | { |
| 2109 | copyNonRenderable(&mImageArray[faceindex][level], internalFormat, 0, 0, x, y, width, height, renderTarget); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 2110 | } |
daniel@transgaming.com | bc3699d | 2010-08-05 14:48:49 +0000 | [diff] [blame] | 2111 | else |
| 2112 | { |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 2113 | if (redefined) |
| 2114 | { |
| 2115 | convertToRenderTarget(); |
| 2116 | pushTexture(mTexture, true); |
| 2117 | } |
| 2118 | else |
| 2119 | { |
| 2120 | needRenderTarget(); |
| 2121 | } |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 2122 | |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 2123 | ASSERT(width == height); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 2124 | |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 2125 | if (width > 0 && level < levelCount()) |
| 2126 | { |
| 2127 | RECT sourceRect; |
| 2128 | sourceRect.left = x; |
| 2129 | sourceRect.right = x + width; |
| 2130 | sourceRect.top = y; |
| 2131 | sourceRect.bottom = y + height; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 2132 | |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 2133 | IDirect3DSurface9 *dest = getCubeMapSurface(target, level); |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 2134 | |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 2135 | getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, internalFormat, 0, 0, dest); |
| 2136 | dest->Release(); |
| 2137 | } |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 2138 | } |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 2139 | |
| 2140 | mImageArray[faceindex][level].width = width; |
| 2141 | mImageArray[faceindex][level].height = height; |
| 2142 | mImageArray[faceindex][level].format = internalFormat; |
| 2143 | } |
| 2144 | |
| 2145 | IDirect3DSurface9 *TextureCubeMap::getCubeMapSurface(unsigned int faceIdentifier, unsigned int level) |
| 2146 | { |
| 2147 | unsigned int faceIndex; |
| 2148 | |
| 2149 | if (faceIdentifier < 6) |
| 2150 | { |
| 2151 | faceIndex = faceIdentifier; |
| 2152 | } |
| 2153 | else if (faceIdentifier >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && faceIdentifier <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) |
| 2154 | { |
| 2155 | faceIndex = faceIdentifier - GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| 2156 | } |
| 2157 | else |
| 2158 | { |
| 2159 | UNREACHABLE(); |
| 2160 | faceIndex = 0; |
| 2161 | } |
| 2162 | |
| 2163 | if (mTexture == NULL) |
| 2164 | { |
| 2165 | UNREACHABLE(); |
| 2166 | return NULL; |
| 2167 | } |
| 2168 | |
| 2169 | IDirect3DSurface9 *surface = NULL; |
| 2170 | |
| 2171 | HRESULT hr = mTexture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(faceIndex), level, &surface); |
| 2172 | |
| 2173 | return (SUCCEEDED(hr)) ? surface : NULL; |
| 2174 | } |
| 2175 | |
daniel@transgaming.com | 3f85fbb | 2010-10-15 17:58:05 +0000 | [diff] [blame] | 2176 | void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 2177 | { |
daniel@transgaming.com | 3f85fbb | 2010-10-15 17:58:05 +0000 | [diff] [blame] | 2178 | GLsizei size = mImageArray[faceIndex(target)][level].width; |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 2179 | |
| 2180 | if (xoffset + width > size || yoffset + height > size) |
| 2181 | { |
| 2182 | return error(GL_INVALID_VALUE); |
| 2183 | } |
| 2184 | |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 2185 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 2186 | |
| 2187 | if (!renderTarget) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 2188 | { |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 2189 | ERR("Failed to retrieve the render target."); |
| 2190 | return error(GL_OUT_OF_MEMORY); |
| 2191 | } |
| 2192 | |
| 2193 | unsigned int faceindex = faceIndex(target); |
| 2194 | bool redefined = redefineTexture(0, mImageArray[0][0].format, mImageArray[0][0].width); |
| 2195 | |
| 2196 | if (!isRenderableFormat()) |
| 2197 | { |
| 2198 | copyNonRenderable(&mImageArray[faceindex][level], getFormat(), 0, 0, x, y, width, height, renderTarget); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 2199 | } |
| 2200 | else |
| 2201 | { |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 2202 | if (redefined) |
| 2203 | { |
| 2204 | convertToRenderTarget(); |
| 2205 | pushTexture(mTexture, true); |
| 2206 | } |
| 2207 | else |
| 2208 | { |
| 2209 | needRenderTarget(); |
| 2210 | } |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 2211 | |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 2212 | if (level < levelCount()) |
| 2213 | { |
| 2214 | RECT sourceRect; |
| 2215 | sourceRect.left = x; |
| 2216 | sourceRect.right = x + width; |
| 2217 | sourceRect.top = y; |
| 2218 | sourceRect.bottom = y + height; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 2219 | |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 2220 | IDirect3DSurface9 *dest = getCubeMapSurface(target, level); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 2221 | |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 2222 | getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, mImageArray[0][0].format, xoffset, yoffset, dest); |
| 2223 | dest->Release(); |
| 2224 | } |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 2225 | } |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 2226 | } |
| 2227 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 2228 | bool TextureCubeMap::isCubeComplete() const |
| 2229 | { |
| 2230 | if (mImageArray[0][0].width == 0) |
| 2231 | { |
| 2232 | return false; |
| 2233 | } |
| 2234 | |
| 2235 | for (unsigned int f = 1; f < 6; f++) |
| 2236 | { |
| 2237 | if (mImageArray[f][0].width != mImageArray[0][0].width |
| 2238 | || mImageArray[f][0].format != mImageArray[0][0].format) |
| 2239 | { |
| 2240 | return false; |
| 2241 | } |
| 2242 | } |
| 2243 | |
| 2244 | return true; |
| 2245 | } |
| 2246 | |
| 2247 | void TextureCubeMap::generateMipmaps() |
| 2248 | { |
| 2249 | if (!isPow2(mImageArray[0][0].width) || !isCubeComplete()) |
| 2250 | { |
| 2251 | return error(GL_INVALID_OPERATION); |
| 2252 | } |
| 2253 | |
| 2254 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 2255 | unsigned int q = log2(mImageArray[0][0].width); |
| 2256 | for (unsigned int f = 0; f < 6; f++) |
| 2257 | { |
| 2258 | for (unsigned int i = 1; i <= q; i++) |
| 2259 | { |
| 2260 | if (mImageArray[f][i].surface != NULL) |
| 2261 | { |
| 2262 | mImageArray[f][i].surface->Release(); |
| 2263 | mImageArray[f][i].surface = NULL; |
| 2264 | } |
| 2265 | |
| 2266 | mImageArray[f][i].dirty = false; |
| 2267 | |
| 2268 | mImageArray[f][i].format = mImageArray[f][0].format; |
| 2269 | mImageArray[f][i].width = std::max(mImageArray[f][0].width >> i, 1); |
| 2270 | mImageArray[f][i].height = mImageArray[f][i].width; |
| 2271 | } |
| 2272 | } |
| 2273 | |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 2274 | needRenderTarget(); |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 2275 | |
apatrick@chromium.org | 9398a6b | 2010-09-20 19:07:49 +0000 | [diff] [blame] | 2276 | if (mTexture == NULL) |
| 2277 | { |
| 2278 | return; |
| 2279 | } |
| 2280 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 2281 | for (unsigned int f = 0; f < 6; f++) |
| 2282 | { |
| 2283 | for (unsigned int i = 1; i <= q; i++) |
| 2284 | { |
| 2285 | IDirect3DSurface9 *upper = getCubeMapSurface(f, i-1); |
| 2286 | IDirect3DSurface9 *lower = getCubeMapSurface(f, i); |
| 2287 | |
| 2288 | if (upper != NULL && lower != NULL) |
| 2289 | { |
| 2290 | getBlitter()->boxFilter(upper, lower); |
| 2291 | } |
| 2292 | |
| 2293 | if (upper != NULL) upper->Release(); |
| 2294 | if (lower != NULL) lower->Release(); |
| 2295 | } |
| 2296 | } |
| 2297 | } |
| 2298 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2299 | Renderbuffer *TextureCubeMap::getColorbuffer(GLenum target) |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 2300 | { |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 2301 | if (!IsCubemapTextureTarget(target)) |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 2302 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2303 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 2304 | } |
| 2305 | |
| 2306 | unsigned int face = faceIndex(target); |
| 2307 | |
apatrick@chromium.org | 4e3bad4 | 2010-09-15 17:31:48 +0000 | [diff] [blame] | 2308 | if (mFaceProxies[face].get() == NULL) |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 2309 | { |
apatrick@chromium.org | 4e3bad4 | 2010-09-15 17:31:48 +0000 | [diff] [blame] | 2310 | mFaceProxies[face].set(new Renderbuffer(id(), new TextureColorbufferProxy(this, target))); |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 2311 | } |
| 2312 | |
apatrick@chromium.org | 4e3bad4 | 2010-09-15 17:31:48 +0000 | [diff] [blame] | 2313 | return mFaceProxies[face].get(); |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 2314 | } |
| 2315 | |
| 2316 | IDirect3DSurface9 *TextureCubeMap::getRenderTarget(GLenum target) |
| 2317 | { |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 2318 | ASSERT(IsCubemapTextureTarget(target)); |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 2319 | |
| 2320 | needRenderTarget(); |
daniel@transgaming.com | e979ead | 2010-09-23 18:03:14 +0000 | [diff] [blame] | 2321 | |
| 2322 | if (mTexture == NULL) |
| 2323 | { |
| 2324 | return NULL; |
apatrick@chromium.org | 4d5962c | 2010-09-20 19:02:30 +0000 | [diff] [blame] | 2325 | } |
| 2326 | |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 2327 | IDirect3DSurface9 *renderTarget = NULL; |
| 2328 | mTexture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(faceIndex(target)), 0, &renderTarget); |
| 2329 | |
| 2330 | return renderTarget; |
| 2331 | } |
| 2332 | |
| 2333 | Texture::TextureColorbufferProxy::TextureColorbufferProxy(Texture *texture, GLenum target) |
enne@chromium.org | 0fa7463 | 2010-09-21 16:18:52 +0000 | [diff] [blame] | 2334 | : Colorbuffer(texture), mTexture(texture), mTarget(target) |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 2335 | { |
daniel@transgaming.com | edc1918 | 2010-10-15 17:57:55 +0000 | [diff] [blame] | 2336 | ASSERT(IsTextureTarget(target)); |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 2337 | } |
| 2338 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2339 | void Texture::TextureColorbufferProxy::addRef() const |
| 2340 | { |
| 2341 | mTexture->addRef(); |
| 2342 | } |
| 2343 | |
| 2344 | void Texture::TextureColorbufferProxy::release() const |
| 2345 | { |
| 2346 | mTexture->release(); |
| 2347 | } |
| 2348 | |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 2349 | IDirect3DSurface9 *Texture::TextureColorbufferProxy::getRenderTarget() |
| 2350 | { |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 2351 | if (mRenderTarget) mRenderTarget->Release(); |
| 2352 | |
| 2353 | mRenderTarget = mTexture->getRenderTarget(mTarget); |
| 2354 | |
| 2355 | return mRenderTarget; |
| 2356 | } |
| 2357 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2358 | int Texture::TextureColorbufferProxy::getWidth() const |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 2359 | { |
daniel@transgaming.com | 866f318 | 2010-05-20 19:28:22 +0000 | [diff] [blame] | 2360 | return mTexture->getWidth(); |
| 2361 | } |
| 2362 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2363 | int Texture::TextureColorbufferProxy::getHeight() const |
daniel@transgaming.com | 866f318 | 2010-05-20 19:28:22 +0000 | [diff] [blame] | 2364 | { |
| 2365 | return mTexture->getHeight(); |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 2366 | } |
| 2367 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 2368 | GLenum Texture::TextureColorbufferProxy::getFormat() const |
| 2369 | { |
| 2370 | return mTexture->getFormat(); |
| 2371 | } |
| 2372 | |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 2373 | bool Texture::TextureColorbufferProxy::isFloatingPoint() const |
| 2374 | { |
| 2375 | return mTexture->isFloatingPoint(); |
| 2376 | } |
| 2377 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2378 | } |