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Geoff Lang492a7e42014-11-05 13:27:06 -05001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Compiler.cpp: implements the gl::Compiler class.
8
9#include "libANGLE/Compiler.h"
Geoff Lang492a7e42014-11-05 13:27:06 -050010
11#include "common/debug.h"
Jamie Madill9082b982016-04-27 15:21:51 -040012#include "libANGLE/ContextState.h"
Jamie Madill83f349e2015-09-23 09:50:36 -040013#include "libANGLE/renderer/CompilerImpl.h"
Jamie Madill7aea7e02016-05-10 10:39:45 -040014#include "libANGLE/renderer/GLImplFactory.h"
Geoff Lang492a7e42014-11-05 13:27:06 -050015
16namespace gl
17{
18
Jamie Madill83f349e2015-09-23 09:50:36 -040019namespace
Geoff Lang492a7e42014-11-05 13:27:06 -050020{
Jamie Madill83f349e2015-09-23 09:50:36 -040021
jchen10a155bac2018-08-16 15:26:39 +080022// To know when to call sh::Initialize and sh::Finalize.
23size_t gActiveCompilers = 0;
Jamie Madill83f349e2015-09-23 09:50:36 -040024
Bryan Bernhart87c182e2016-11-02 11:23:22 -070025ShShaderSpec SelectShaderSpec(GLint majorVersion, GLint minorVersion, bool isWebGL)
Martin Radev1be913c2016-07-11 17:59:16 +030026{
27 if (majorVersion >= 3)
28 {
29 if (minorVersion == 1)
30 {
Bryan Bernhart87c182e2016-11-02 11:23:22 -070031 return isWebGL ? SH_WEBGL3_SPEC : SH_GLES3_1_SPEC;
Martin Radev1be913c2016-07-11 17:59:16 +030032 }
33 else
34 {
Bryan Bernhart87c182e2016-11-02 11:23:22 -070035 return isWebGL ? SH_WEBGL2_SPEC : SH_GLES3_SPEC;
Martin Radev1be913c2016-07-11 17:59:16 +030036 }
37 }
Lingfeng Yange05ffdd2018-02-19 13:24:17 -080038
39 // GLES1 emulation: Use GLES3 shader spec.
40 if (!isWebGL && majorVersion == 1)
41 {
42 return SH_GLES3_SPEC;
43 }
44
Bryan Bernhart87c182e2016-11-02 11:23:22 -070045 return isWebGL ? SH_WEBGL_SPEC : SH_GLES2_SPEC;
Martin Radev1be913c2016-07-11 17:59:16 +030046}
47
Jamie Madill83f349e2015-09-23 09:50:36 -040048} // anonymous namespace
49
Jamie Madilldfde6ab2016-06-09 07:07:18 -070050Compiler::Compiler(rx::GLImplFactory *implFactory, const ContextState &state)
Jamie Madill83f349e2015-09-23 09:50:36 -040051 : mImplementation(implFactory->createCompiler()),
Bryan Bernhart87c182e2016-11-02 11:23:22 -070052 mSpec(SelectShaderSpec(state.getClientMajorVersion(),
53 state.getClientMinorVersion(),
54 state.getExtensions().webglCompatibility)),
Jamie Madill83f349e2015-09-23 09:50:36 -040055 mOutputType(mImplementation->getTranslatorOutputType()),
jchen10a155bac2018-08-16 15:26:39 +080056 mResources()
Jamie Madill83f349e2015-09-23 09:50:36 -040057{
Lingfeng Yang461b09a2018-04-23 09:02:09 -070058 ASSERT(state.getClientMajorVersion() == 1 || state.getClientMajorVersion() == 2 ||
59 state.getClientMajorVersion() == 3);
Jamie Madill83f349e2015-09-23 09:50:36 -040060
Jamie Madilldfde6ab2016-06-09 07:07:18 -070061 const gl::Caps &caps = state.getCaps();
62 const gl::Extensions &extensions = state.getExtensions();
Jamie Madill83f349e2015-09-23 09:50:36 -040063
jchen10a155bac2018-08-16 15:26:39 +080064 if (gActiveCompilers == 0)
65 {
66 sh::Initialize();
67 }
68 ++gActiveCompilers;
69
Jamie Madillacb4b812016-11-07 13:50:29 -050070 sh::InitBuiltInResources(&mResources);
Jamie Madill29f908b2016-07-19 23:21:01 +000071 mResources.MaxVertexAttribs = caps.maxVertexAttributes;
72 mResources.MaxVertexUniformVectors = caps.maxVertexUniformVectors;
73 mResources.MaxVaryingVectors = caps.maxVaryingVectors;
Jiawei Shao54aafe52018-04-27 14:54:57 +080074 mResources.MaxVertexTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Vertex];
Jamie Madill29f908b2016-07-19 23:21:01 +000075 mResources.MaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits;
Jiawei Shao54aafe52018-04-27 14:54:57 +080076 mResources.MaxTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Fragment];
Jamie Madill29f908b2016-07-19 23:21:01 +000077 mResources.MaxFragmentUniformVectors = caps.maxFragmentUniformVectors;
78 mResources.MaxDrawBuffers = caps.maxDrawBuffers;
79 mResources.OES_standard_derivatives = extensions.standardDerivatives;
80 mResources.EXT_draw_buffers = extensions.drawBuffers;
81 mResources.EXT_shader_texture_lod = extensions.shaderTextureLOD;
Lingfeng Yang461b09a2018-04-23 09:02:09 -070082 mResources.OES_EGL_image_external = extensions.eglImageExternal;
83 mResources.OES_EGL_image_external_essl3 = extensions.eglImageExternalEssl3;
Ian Ewellbda75592016-04-18 17:25:54 -040084 mResources.NV_EGL_stream_consumer_external = extensions.eglStreamConsumerExternal;
Corentin Wallez13c0dd42017-07-04 18:27:01 -040085 mResources.ARB_texture_rectangle = extensions.textureRectangle;
Olli Etuahodff32a02018-08-28 14:35:50 +030086 mResources.OES_texture_storage_multisample_2d_array =
87 extensions.textureStorageMultisample2DArray;
Jamie Madill83f349e2015-09-23 09:50:36 -040088 // TODO: use shader precision caps to determine if high precision is supported?
89 mResources.FragmentPrecisionHigh = 1;
90 mResources.EXT_frag_depth = extensions.fragDepth;
91
Martin Radev318f9aa2017-05-17 17:47:28 +030092 // OVR_multiview state
93 mResources.OVR_multiview = extensions.multiview;
94 mResources.MaxViewsOVR = extensions.maxViews;
95
Jamie Madill83f349e2015-09-23 09:50:36 -040096 // GLSL ES 3.0 constants
97 mResources.MaxVertexOutputVectors = caps.maxVertexOutputComponents / 4;
98 mResources.MaxFragmentInputVectors = caps.maxFragmentInputComponents / 4;
99 mResources.MinProgramTexelOffset = caps.minProgramTexelOffset;
100 mResources.MaxProgramTexelOffset = caps.maxProgramTexelOffset;
Martin Radeve93d24e2016-07-28 12:06:05 +0300101
Olli Etuaho6ca2b652017-02-19 18:05:10 +0000102 // GLSL ES 3.1 constants
Martin Radev84aa2dc2017-09-11 15:51:02 +0300103 mResources.MaxProgramTextureGatherOffset = caps.maxProgramTextureGatherOffset;
104 mResources.MinProgramTextureGatherOffset = caps.minProgramTextureGatherOffset;
Martin Radeve93d24e2016-07-28 12:06:05 +0300105 mResources.MaxImageUnits = caps.maxImageUnits;
Jiawei Shao0c4e08e2018-05-08 11:00:36 +0800106 mResources.MaxVertexImageUniforms = caps.maxShaderImageUniforms[ShaderType::Vertex];
107 mResources.MaxFragmentImageUniforms = caps.maxShaderImageUniforms[ShaderType::Fragment];
108 mResources.MaxComputeImageUniforms = caps.maxShaderImageUniforms[ShaderType::Compute];
Martin Radeve93d24e2016-07-28 12:06:05 +0300109 mResources.MaxCombinedImageUniforms = caps.maxCombinedImageUniforms;
110 mResources.MaxCombinedShaderOutputResources = caps.maxCombinedShaderOutputResources;
Olli Etuaho6ca2b652017-02-19 18:05:10 +0000111 mResources.MaxUniformLocations = caps.maxUniformLocations;
Martin Radeve93d24e2016-07-28 12:06:05 +0300112
113 for (size_t index = 0u; index < 3u; ++index)
114 {
115 mResources.MaxComputeWorkGroupCount[index] = caps.maxComputeWorkGroupCount[index];
116 mResources.MaxComputeWorkGroupSize[index] = caps.maxComputeWorkGroupSize[index];
117 }
118
Jiawei Shao0c4e08e2018-05-08 11:00:36 +0800119 mResources.MaxComputeUniformComponents = caps.maxShaderUniformComponents[ShaderType::Compute];
Jiawei Shao54aafe52018-04-27 14:54:57 +0800120 mResources.MaxComputeTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Compute];
Martin Radeve93d24e2016-07-28 12:06:05 +0300121
Jiawei Shao0c4e08e2018-05-08 11:00:36 +0800122 mResources.MaxComputeAtomicCounters = caps.maxShaderAtomicCounters[ShaderType::Compute];
123 mResources.MaxComputeAtomicCounterBuffers =
124 caps.maxShaderAtomicCounterBuffers[ShaderType::Compute];
Martin Radeve93d24e2016-07-28 12:06:05 +0300125
Jiawei Shao0c4e08e2018-05-08 11:00:36 +0800126 mResources.MaxVertexAtomicCounters = caps.maxShaderAtomicCounters[ShaderType::Vertex];
127 mResources.MaxFragmentAtomicCounters = caps.maxShaderAtomicCounters[ShaderType::Fragment];
Martin Radeve93d24e2016-07-28 12:06:05 +0300128 mResources.MaxCombinedAtomicCounters = caps.maxCombinedAtomicCounters;
129 mResources.MaxAtomicCounterBindings = caps.maxAtomicCounterBufferBindings;
Jiawei Shao0c4e08e2018-05-08 11:00:36 +0800130 mResources.MaxVertexAtomicCounterBuffers =
131 caps.maxShaderAtomicCounterBuffers[ShaderType::Vertex];
132 mResources.MaxFragmentAtomicCounterBuffers =
133 caps.maxShaderAtomicCounterBuffers[ShaderType::Fragment];
Martin Radeve93d24e2016-07-28 12:06:05 +0300134 mResources.MaxCombinedAtomicCounterBuffers = caps.maxCombinedAtomicCounterBuffers;
135 mResources.MaxAtomicCounterBufferSize = caps.maxAtomicCounterBufferSize;
Bryan Bernhart58806562017-01-05 13:09:31 -0800136
Lingfeng Yang461b09a2018-04-23 09:02:09 -0700137 mResources.MaxUniformBufferBindings = caps.maxUniformBufferBindings;
Jiajia Qin729b2c62017-08-14 09:36:11 +0800138 mResources.MaxShaderStorageBufferBindings = caps.maxShaderStorageBufferBindings;
jchen10af713a22017-04-19 09:10:56 +0800139
Olli Etuahoab918822017-07-14 17:03:42 +0300140 // Needed by point size clamping workaround
141 mResources.MaxPointSize = caps.maxAliasedPointSize;
142
Bryan Bernhart58806562017-01-05 13:09:31 -0800143 if (state.getClientMajorVersion() == 2 && !extensions.drawBuffers)
144 {
145 mResources.MaxDrawBuffers = 1;
146 }
Jiawei Shao89be29a2017-11-06 14:36:45 +0800147
148 // Geometry Shader constants
Jiawei Shaobd924af2017-11-16 15:28:04 +0800149 mResources.EXT_geometry_shader = extensions.geometryShader;
Jiawei Shao0c4e08e2018-05-08 11:00:36 +0800150 mResources.MaxGeometryUniformComponents = caps.maxShaderUniformComponents[ShaderType::Geometry];
Jiawei Shao54aafe52018-04-27 14:54:57 +0800151 mResources.MaxGeometryUniformBlocks = caps.maxShaderUniformBlocks[ShaderType::Geometry];
Jiawei Shao361df072017-11-22 09:33:59 +0800152 mResources.MaxGeometryInputComponents = caps.maxGeometryInputComponents;
153 mResources.MaxGeometryOutputComponents = caps.maxGeometryOutputComponents;
154 mResources.MaxGeometryOutputVertices = caps.maxGeometryOutputVertices;
155 mResources.MaxGeometryTotalOutputComponents = caps.maxGeometryTotalOutputComponents;
Jiawei Shao54aafe52018-04-27 14:54:57 +0800156 mResources.MaxGeometryTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Geometry];
Jiawei Shao0c4e08e2018-05-08 11:00:36 +0800157
158 mResources.MaxGeometryAtomicCounterBuffers =
159 caps.maxShaderAtomicCounterBuffers[ShaderType::Geometry];
160 mResources.MaxGeometryAtomicCounters = caps.maxShaderAtomicCounters[ShaderType::Geometry];
161 mResources.MaxGeometryShaderStorageBlocks = caps.maxShaderStorageBlocks[ShaderType::Geometry];
162 mResources.MaxGeometryShaderInvocations = caps.maxGeometryShaderInvocations;
163 mResources.MaxGeometryImageUniforms = caps.maxShaderImageUniforms[ShaderType::Geometry];
Geoff Lang492a7e42014-11-05 13:27:06 -0500164}
165
166Compiler::~Compiler()
167{
jchen10a155bac2018-08-16 15:26:39 +0800168 for (auto &pool : mPools)
Jamie Madill83f349e2015-09-23 09:50:36 -0400169 {
jchen10a155bac2018-08-16 15:26:39 +0800170 for (ShCompilerInstance &instance : pool)
Jiawei Shao016105b2018-04-12 16:38:31 +0800171 {
jchen10a155bac2018-08-16 15:26:39 +0800172 instance.destroy();
Jiawei Shao016105b2018-04-12 16:38:31 +0800173 }
Jiawei Shao361df072017-11-22 09:33:59 +0800174 }
jchen10a155bac2018-08-16 15:26:39 +0800175 --gActiveCompilers;
176 if (gActiveCompilers == 0)
Jamie Madill83f349e2015-09-23 09:50:36 -0400177 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500178 sh::Finalize();
Jamie Madill83f349e2015-09-23 09:50:36 -0400179 }
Jamie Madill71c88b32017-09-14 22:20:29 -0400180 ANGLE_SWALLOW_ERR(mImplementation->release());
Geoff Lang492a7e42014-11-05 13:27:06 -0500181}
182
jchen10a155bac2018-08-16 15:26:39 +0800183ShCompilerInstance Compiler::getInstance(ShaderType type)
Geoff Lang492a7e42014-11-05 13:27:06 -0500184{
Jiawei Shao016105b2018-04-12 16:38:31 +0800185 ASSERT(type != ShaderType::InvalidEnum);
jchen10a155bac2018-08-16 15:26:39 +0800186 auto &pool = mPools[type];
187 if (pool.empty())
Jamie Madill83f349e2015-09-23 09:50:36 -0400188 {
jchen10a155bac2018-08-16 15:26:39 +0800189 ShHandle handle = sh::ConstructCompiler(ToGLenum(type), mSpec, mOutputType, &mResources);
190 ASSERT(handle);
191 return ShCompilerInstance(handle, mOutputType, type);
Jamie Madill83f349e2015-09-23 09:50:36 -0400192 }
jchen10a155bac2018-08-16 15:26:39 +0800193 else
194 {
195 ShCompilerInstance instance = std::move(pool.back());
196 pool.pop_back();
197 return instance;
198 }
Geoff Lang492a7e42014-11-05 13:27:06 -0500199}
200
jchen10a155bac2018-08-16 15:26:39 +0800201void Compiler::putInstance(ShCompilerInstance &&instance)
Jamie Madill32447362017-06-28 14:53:52 -0400202{
jchen10a155bac2018-08-16 15:26:39 +0800203 static constexpr size_t kMaxPoolSize = 32;
204 auto &pool = mPools[instance.getShaderType()];
205 if (pool.size() < kMaxPoolSize)
206 {
207 pool.push_back(std::move(instance));
208 }
209 else
210 {
211 instance.destroy();
212 }
213}
214
215ShCompilerInstance::ShCompilerInstance() : mHandle(nullptr)
216{
217}
218
219ShCompilerInstance::ShCompilerInstance(ShHandle handle,
220 ShShaderOutput outputType,
221 ShaderType shaderType)
222 : mHandle(handle), mOutputType(outputType), mShaderType(shaderType)
223{
224}
225
226ShCompilerInstance::~ShCompilerInstance()
227{
228 ASSERT(mHandle == nullptr);
229}
230
231void ShCompilerInstance::destroy()
232{
233 if (mHandle != nullptr)
234 {
235 sh::Destruct(mHandle);
236 mHandle = nullptr;
237 }
238}
239
240ShCompilerInstance::ShCompilerInstance(ShCompilerInstance &&other)
241 : mHandle(other.mHandle), mOutputType(other.mOutputType), mShaderType(other.mShaderType)
242{
243 other.mHandle = nullptr;
244}
245
246ShCompilerInstance &ShCompilerInstance::operator=(ShCompilerInstance &&other)
247{
248 mHandle = other.mHandle;
249 mOutputType = other.mOutputType;
250 mShaderType = other.mShaderType;
251 other.mHandle = nullptr;
252 return *this;
253}
254
255ShHandle ShCompilerInstance::getHandle()
256{
257 return mHandle;
258}
259
260ShaderType ShCompilerInstance::getShaderType() const
261{
262 return mShaderType;
263}
264
265const std::string &ShCompilerInstance::getBuiltinResourcesString()
266{
267 return sh::GetBuiltInResourcesString(mHandle);
268}
269
270ShShaderOutput ShCompilerInstance::getShaderOutputType() const
271{
272 return mOutputType;
Jamie Madill32447362017-06-28 14:53:52 -0400273}
274
Jamie Madill83f349e2015-09-23 09:50:36 -0400275} // namespace gl