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daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001//
daniel@transgaming.com2b5af7b2012-09-27 17:46:15 +00002// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Texture.cpp: Implements the gl::Texture class and its derived classes
8// Texture2D and TextureCubeMap. Implements GL texture objects and related
9// functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
10
11#include "libGLESv2/Texture.h"
12
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000013#include <algorithm>
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000014
15#include "common/debug.h"
16
17#include "libEGL/Display.h"
18
19#include "libGLESv2/main.h"
20#include "libGLESv2/mathutil.h"
21#include "libGLESv2/utilities.h"
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +000022#include "libGLESv2/renderer/Blit.h"
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000023#include "libGLESv2/Framebuffer.h"
24
25namespace gl
26{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000027
daniel@transgaming.com370482e2012-11-28 19:32:13 +000028Texture::Texture(rx::Renderer *renderer, GLuint id) : RefCountObject(id)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000029{
daniel@transgaming.com370482e2012-11-28 19:32:13 +000030 mRenderer = renderer;
31
daniel@transgaming.comebf139f2012-10-31 18:07:32 +000032 mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR;
33 mSamplerState.magFilter = GL_LINEAR;
34 mSamplerState.wrapS = GL_REPEAT;
35 mSamplerState.wrapT = GL_REPEAT;
36 mSamplerState.maxAnisotropy = 1.0f;
37 mSamplerState.lodOffset = 0;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000038 mDirtyParameters = true;
39 mUsage = GL_NONE;
40
41 mDirtyImages = true;
42
43 mImmutable = false;
44}
45
46Texture::~Texture()
47{
48}
49
50// Returns true on successful filter state update (valid enum parameter)
51bool Texture::setMinFilter(GLenum filter)
52{
53 switch (filter)
54 {
55 case GL_NEAREST:
56 case GL_LINEAR:
57 case GL_NEAREST_MIPMAP_NEAREST:
58 case GL_LINEAR_MIPMAP_NEAREST:
59 case GL_NEAREST_MIPMAP_LINEAR:
60 case GL_LINEAR_MIPMAP_LINEAR:
61 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +000062 if (mSamplerState.minFilter != filter)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000063 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +000064 mSamplerState.minFilter = filter;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000065 mDirtyParameters = true;
66 }
67 return true;
68 }
69 default:
70 return false;
71 }
72}
73
74// Returns true on successful filter state update (valid enum parameter)
75bool Texture::setMagFilter(GLenum filter)
76{
77 switch (filter)
78 {
79 case GL_NEAREST:
80 case GL_LINEAR:
81 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +000082 if (mSamplerState.magFilter != filter)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000083 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +000084 mSamplerState.magFilter = filter;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000085 mDirtyParameters = true;
86 }
87 return true;
88 }
89 default:
90 return false;
91 }
92}
93
94// Returns true on successful wrap state update (valid enum parameter)
95bool Texture::setWrapS(GLenum wrap)
96{
97 switch (wrap)
98 {
99 case GL_REPEAT:
100 case GL_CLAMP_TO_EDGE:
101 case GL_MIRRORED_REPEAT:
102 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000103 if (mSamplerState.wrapS != wrap)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000104 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000105 mSamplerState.wrapS = wrap;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000106 mDirtyParameters = true;
107 }
108 return true;
109 }
110 default:
111 return false;
112 }
113}
114
115// Returns true on successful wrap state update (valid enum parameter)
116bool Texture::setWrapT(GLenum wrap)
117{
118 switch (wrap)
119 {
120 case GL_REPEAT:
121 case GL_CLAMP_TO_EDGE:
122 case GL_MIRRORED_REPEAT:
123 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000124 if (mSamplerState.wrapT != wrap)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000125 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000126 mSamplerState.wrapT = wrap;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000127 mDirtyParameters = true;
128 }
129 return true;
130 }
131 default:
132 return false;
133 }
134}
135
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000136// Returns true on successful max anisotropy update (valid anisotropy value)
137bool Texture::setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy)
138{
139 textureMaxAnisotropy = std::min(textureMaxAnisotropy, contextMaxAnisotropy);
140 if (textureMaxAnisotropy < 1.0f)
141 {
142 return false;
143 }
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000144 if (mSamplerState.maxAnisotropy != textureMaxAnisotropy)
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000145 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000146 mSamplerState.maxAnisotropy = textureMaxAnisotropy;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000147 mDirtyParameters = true;
148 }
149 return true;
150}
151
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000152// Returns true on successful usage state update (valid enum parameter)
153bool Texture::setUsage(GLenum usage)
154{
155 switch (usage)
156 {
157 case GL_NONE:
158 case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
159 mUsage = usage;
160 return true;
161 default:
162 return false;
163 }
164}
165
166GLenum Texture::getMinFilter() const
167{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000168 return mSamplerState.minFilter;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000169}
170
171GLenum Texture::getMagFilter() const
172{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000173 return mSamplerState.magFilter;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000174}
175
176GLenum Texture::getWrapS() const
177{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000178 return mSamplerState.wrapS;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000179}
180
181GLenum Texture::getWrapT() const
182{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000183 return mSamplerState.wrapT;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000184}
185
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000186float Texture::getMaxAnisotropy() const
187{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000188 return mSamplerState.maxAnisotropy;
189}
190
191int Texture::getLodOffset()
192{
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000193 rx::TextureStorage *texture = getStorage(false);
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000194 return texture ? texture->getLodOffset() : 0;
195}
196
197void Texture::getSamplerState(SamplerState *sampler)
198{
199 *sampler = mSamplerState;
200 sampler->lodOffset = getLodOffset();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000201}
202
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000203GLenum Texture::getUsage() const
204{
205 return mUsage;
206}
207
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +0000208bool Texture::isMipmapFiltered() const
209{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000210 switch (mSamplerState.minFilter)
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +0000211 {
212 case GL_NEAREST:
213 case GL_LINEAR:
214 return false;
215 case GL_NEAREST_MIPMAP_NEAREST:
216 case GL_LINEAR_MIPMAP_NEAREST:
217 case GL_NEAREST_MIPMAP_LINEAR:
218 case GL_LINEAR_MIPMAP_LINEAR:
219 return true;
220 default: UNREACHABLE();
221 return false;
222 }
223}
224
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000225void Texture::setImage(GLint unpackAlignment, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000226{
227 if (pixels != NULL)
228 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000229 image->loadData(0, 0, image->getWidth(), image->getHeight(), unpackAlignment, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000230 mDirtyImages = true;
231 }
232}
233
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000234void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000235{
236 if (pixels != NULL)
237 {
238 image->loadCompressedData(0, 0, image->getWidth(), image->getHeight(), pixels);
239 mDirtyImages = true;
240 }
241}
242
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000243bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000244{
245 if (pixels != NULL)
246 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000247 image->loadData(xoffset, yoffset, width, height, unpackAlignment, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000248 mDirtyImages = true;
249 }
250
251 return true;
252}
253
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000254bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000255{
256 if (pixels != NULL)
257 {
258 image->loadCompressedData(xoffset, yoffset, width, height, pixels);
259 mDirtyImages = true;
260 }
261
262 return true;
263}
264
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000265rx::TextureStorage *Texture::getNativeTexture()
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000266{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000267 // ensure the underlying texture is created
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +0000268
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000269 rx::TextureStorage *storage = getStorage(false);
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +0000270 if (storage)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000271 {
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +0000272 updateTexture();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000273 }
274
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +0000275 return storage;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000276}
277
278bool Texture::hasDirtyParameters() const
279{
280 return mDirtyParameters;
281}
282
283bool Texture::hasDirtyImages() const
284{
285 return mDirtyImages;
286}
287
288void Texture::resetDirty()
289{
290 mDirtyParameters = false;
291 mDirtyImages = false;
292}
293
294unsigned int Texture::getTextureSerial()
295{
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000296 rx::TextureStorage *texture = getStorage(false);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000297 return texture ? texture->getTextureSerial() : 0;
298}
299
300unsigned int Texture::getRenderTargetSerial(GLenum target)
301{
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000302 rx::TextureStorage *texture = getStorage(true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000303 return texture ? texture->getRenderTargetSerial(target) : 0;
304}
305
306bool Texture::isImmutable() const
307{
308 return mImmutable;
309}
310
311GLint Texture::creationLevels(GLsizei width, GLsizei height) const
312{
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000313 if ((isPow2(width) && isPow2(height)) || mRenderer->getNonPower2TextureSupport())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000314 {
315 return 0; // Maximum number of levels
316 }
317 else
318 {
319 // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps.
320 return 1;
321 }
322}
323
324GLint Texture::creationLevels(GLsizei size) const
325{
326 return creationLevels(size, size);
327}
328
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000329Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000330{
331 mTexStorage = NULL;
332 mSurface = NULL;
333 mColorbufferProxy = NULL;
334 mProxyRefs = 0;
335}
336
337Texture2D::~Texture2D()
338{
339 mColorbufferProxy = NULL;
340
341 delete mTexStorage;
342 mTexStorage = NULL;
343
344 if (mSurface)
345 {
346 mSurface->setBoundTexture(NULL);
347 mSurface = NULL;
348 }
349}
350
351// We need to maintain a count of references to renderbuffers acting as
352// proxies for this texture, so that we do not attempt to use a pointer
353// to a renderbuffer proxy which has been deleted.
354void Texture2D::addProxyRef(const Renderbuffer *proxy)
355{
356 mProxyRefs++;
357}
358
359void Texture2D::releaseProxy(const Renderbuffer *proxy)
360{
361 if (mProxyRefs > 0)
362 mProxyRefs--;
363
364 if (mProxyRefs == 0)
365 mColorbufferProxy = NULL;
366}
367
368GLenum Texture2D::getTarget() const
369{
370 return GL_TEXTURE_2D;
371}
372
373GLsizei Texture2D::getWidth(GLint level) const
374{
375 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
376 return mImageArray[level].getWidth();
377 else
378 return 0;
379}
380
381GLsizei Texture2D::getHeight(GLint level) const
382{
383 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
384 return mImageArray[level].getHeight();
385 else
386 return 0;
387}
388
389GLenum Texture2D::getInternalFormat(GLint level) const
390{
391 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000392 return mImageArray[level].getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000393 else
394 return GL_NONE;
395}
396
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000397GLenum Texture2D::getActualFormat(GLint level) const
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000398{
399 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000400 return mImageArray[level].getActualFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000401 else
402 return D3DFMT_UNKNOWN;
403}
404
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000405void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000406{
407 releaseTexImage();
daniel@transgaming.coma9571682012-11-28 19:33:08 +0000408 assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
409 rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
410 bool redefined = mImageArray[level].redefine(renderer9, internalformat, width, height, false);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000411
412 if (mTexStorage && redefined)
413 {
414 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
415 {
416 mImageArray[i].markDirty();
417 }
418
419 delete mTexStorage;
420 mTexStorage = NULL;
421 mDirtyImages = true;
422 }
423}
424
425void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
426{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000427 GLint internalformat = ConvertSizedInternalFormat(format, type);
428 redefineImage(level, internalformat, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000429
430 Texture::setImage(unpackAlignment, pixels, &mImageArray[level]);
431}
432
433void Texture2D::bindTexImage(egl::Surface *surface)
434{
435 releaseTexImage();
436
daniel@transgaming.com106e1f72012-10-31 18:38:36 +0000437 GLint internalformat = surface->getFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000438
daniel@transgaming.coma9571682012-11-28 19:33:08 +0000439 assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
440 rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
441 mImageArray[0].redefine(renderer9, internalformat, surface->getWidth(), surface->getHeight(), true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000442
443 delete mTexStorage;
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000444 rx::SwapChain *swapchain = surface->getSwapChain(); // D3D9_REPLACE
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000445 mTexStorage = new rx::TextureStorage2D(renderer9, swapchain);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000446
447 mDirtyImages = true;
448 mSurface = surface;
449 mSurface->setBoundTexture(this);
450}
451
452void Texture2D::releaseTexImage()
453{
454 if (mSurface)
455 {
456 mSurface->setBoundTexture(NULL);
457 mSurface = NULL;
458
459 if (mTexStorage)
460 {
461 delete mTexStorage;
462 mTexStorage = NULL;
463 }
464
daniel@transgaming.coma9571682012-11-28 19:33:08 +0000465 assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
466 rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000467 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
468 {
daniel@transgaming.coma9571682012-11-28 19:33:08 +0000469 mImageArray[i].redefine(renderer9, GL_RGBA8_OES, 0, 0, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000470 }
471 }
472}
473
474void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
475{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000476 // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
477 redefineImage(level, format, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000478
479 Texture::setCompressedImage(imageSize, pixels, &mImageArray[level]);
480}
481
482void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
483{
484 ASSERT(mImageArray[level].getSurface() != NULL);
485
486 if (level < levelCount())
487 {
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000488 rx::Image *image = &mImageArray[level];
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +0000489 if (image->updateSurface(mTexStorage, level, xoffset, yoffset, width, height))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000490 {
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000491 image->markClean();
492 }
493 }
494}
495
496void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
497{
498 if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[level]))
499 {
500 commitRect(level, xoffset, yoffset, width, height);
501 }
502}
503
504void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
505{
506 if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[level]))
507 {
508 commitRect(level, xoffset, yoffset, width, height);
509 }
510}
511
512void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
513{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000514 GLint internalformat = ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
515 redefineImage(level, internalformat, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000516
517 if (!mImageArray[level].isRenderableFormat())
518 {
daniel@transgaming.com3cef5392012-10-31 19:52:15 +0000519 mImageArray[level].copy(0, 0, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000520 mDirtyImages = true;
521 }
522 else
523 {
524 if (!mTexStorage || !mTexStorage->isRenderTarget())
525 {
526 convertToRenderTarget();
527 }
528
529 mImageArray[level].markClean();
530
531 if (width != 0 && height != 0 && level < levelCount())
532 {
533 RECT sourceRect;
534 sourceRect.left = x;
535 sourceRect.right = x + width;
536 sourceRect.top = y;
537 sourceRect.bottom = y + height;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000538
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +0000539 mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level);
daniel@transgaming.com3cef5392012-10-31 19:52:15 +0000540
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000541 }
542 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000543}
544
545void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
546{
547 if (xoffset + width > mImageArray[level].getWidth() || yoffset + height > mImageArray[level].getHeight())
548 {
549 return error(GL_INVALID_VALUE);
550 }
551
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000552 if (!mImageArray[level].isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
553 {
daniel@transgaming.com3cef5392012-10-31 19:52:15 +0000554 mImageArray[level].copy(xoffset, yoffset, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000555 mDirtyImages = true;
556 }
557 else
558 {
559 if (!mTexStorage || !mTexStorage->isRenderTarget())
560 {
561 convertToRenderTarget();
562 }
563
564 updateTexture();
565
566 if (level < levelCount())
567 {
568 RECT sourceRect;
569 sourceRect.left = x;
570 sourceRect.right = x + width;
571 sourceRect.top = y;
572 sourceRect.bottom = y + height;
573
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +0000574 mRenderer->copyImage(source, sourceRect,
575 gl::ExtractFormat(mImageArray[0].getInternalFormat()),
576 xoffset, yoffset, mTexStorage, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000577 }
578 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000579}
580
581void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
582{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000583 delete mTexStorage;
daniel@transgaming.coma9571682012-11-28 19:33:08 +0000584 assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
585 rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000586 mTexStorage = new rx::TextureStorage2D(renderer9, levels, internalformat, mUsage, false, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000587 mImmutable = true;
588
589 for (int level = 0; level < levels; level++)
590 {
daniel@transgaming.coma9571682012-11-28 19:33:08 +0000591 mImageArray[level].redefine(renderer9, internalformat, width, height, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000592 width = std::max(1, width >> 1);
593 height = std::max(1, height >> 1);
594 }
595
596 for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
597 {
daniel@transgaming.coma9571682012-11-28 19:33:08 +0000598 mImageArray[level].redefine(renderer9, GL_NONE, 0, 0, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000599 }
600
601 if (mTexStorage->isManaged())
602 {
603 int levels = levelCount();
604
605 for (int level = 0; level < levels; level++)
606 {
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +0000607 mImageArray[level].setManagedSurface(mTexStorage, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000608 }
609 }
610}
611
612// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
613bool Texture2D::isSamplerComplete() const
614{
615 GLsizei width = mImageArray[0].getWidth();
616 GLsizei height = mImageArray[0].getHeight();
617
618 if (width <= 0 || height <= 0)
619 {
620 return false;
621 }
622
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +0000623 bool mipmapping = isMipmapFiltered();
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000624 bool filtering, renderable;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000625
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000626 if ((IsFloat32Format(getInternalFormat(0)) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
627 (IsFloat16Format(getInternalFormat(0)) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000628 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000629 if (mSamplerState.magFilter != GL_NEAREST ||
630 (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000631 {
632 return false;
633 }
634 }
635
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000636 bool npotSupport = mRenderer->getNonPower2TextureSupport();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000637
638 if (!npotSupport)
639 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000640 if ((mSamplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) ||
641 (mSamplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height)))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000642 {
643 return false;
644 }
645 }
646
647 if (mipmapping)
648 {
649 if (!npotSupport)
650 {
651 if (!isPow2(width) || !isPow2(height))
652 {
653 return false;
654 }
655 }
656
657 if (!isMipmapComplete())
658 {
659 return false;
660 }
661 }
662
663 return true;
664}
665
666// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
667bool Texture2D::isMipmapComplete() const
668{
669 if (isImmutable())
670 {
671 return true;
672 }
673
674 GLsizei width = mImageArray[0].getWidth();
675 GLsizei height = mImageArray[0].getHeight();
676
677 if (width <= 0 || height <= 0)
678 {
679 return false;
680 }
681
682 int q = log2(std::max(width, height));
683
684 for (int level = 1; level <= q; level++)
685 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000686 if (mImageArray[level].getInternalFormat() != mImageArray[0].getInternalFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000687 {
688 return false;
689 }
690
691 if (mImageArray[level].getWidth() != std::max(1, width >> level))
692 {
693 return false;
694 }
695
696 if (mImageArray[level].getHeight() != std::max(1, height >> level))
697 {
698 return false;
699 }
700 }
701
702 return true;
703}
704
705bool Texture2D::isCompressed(GLint level) const
706{
707 return IsCompressed(getInternalFormat(level));
708}
709
710bool Texture2D::isDepth(GLint level) const
711{
712 return IsDepthTexture(getInternalFormat(level));
713}
714
daniel@transgaming.comf032cb82012-10-31 19:51:52 +0000715// Constructs a native texture resource from the texture images
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000716void Texture2D::createTexture()
717{
718 GLsizei width = mImageArray[0].getWidth();
719 GLsizei height = mImageArray[0].getHeight();
daniel@transgaming.come6a09842012-09-17 21:28:55 +0000720
721 if (!(width > 0 && height > 0))
daniel@transgaming.comf032cb82012-10-31 19:51:52 +0000722 return; // do not attempt to create native textures for nonexistant data
daniel@transgaming.come6a09842012-09-17 21:28:55 +0000723
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000724 GLint levels = creationLevels(width, height);
daniel@transgaming.comf032cb82012-10-31 19:51:52 +0000725 GLenum internalformat = mImageArray[0].getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000726
727 delete mTexStorage;
daniel@transgaming.coma9571682012-11-28 19:33:08 +0000728 assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
729 rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000730 mTexStorage = new rx::TextureStorage2D(renderer9, levels, internalformat, mUsage, false, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000731
732 if (mTexStorage->isManaged())
733 {
734 int levels = levelCount();
735
736 for (int level = 0; level < levels; level++)
737 {
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +0000738 mImageArray[level].setManagedSurface(mTexStorage, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000739 }
740 }
741
742 mDirtyImages = true;
743}
744
745void Texture2D::updateTexture()
746{
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +0000747 bool mipmapping = (isMipmapFiltered() && isMipmapComplete());
748
749 int levels = (mipmapping ? levelCount() : 1);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000750
751 for (int level = 0; level < levels; level++)
752 {
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000753 rx::Image *image = &mImageArray[level];
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000754
755 if (image->isDirty())
756 {
757 commitRect(level, 0, 0, mImageArray[level].getWidth(), mImageArray[level].getHeight());
758 }
759 }
760}
761
762void Texture2D::convertToRenderTarget()
763{
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000764 rx::TextureStorage2D *newTexStorage = NULL;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000765
766 if (mImageArray[0].getWidth() != 0 && mImageArray[0].getHeight() != 0)
767 {
768 GLsizei width = mImageArray[0].getWidth();
769 GLsizei height = mImageArray[0].getHeight();
770 GLint levels = creationLevels(width, height);
daniel@transgaming.comf032cb82012-10-31 19:51:52 +0000771 GLenum internalformat = mImageArray[0].getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000772
daniel@transgaming.coma9571682012-11-28 19:33:08 +0000773 assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
774 rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000775 newTexStorage = new rx::TextureStorage2D(renderer9, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000776
777 if (mTexStorage != NULL)
778 {
daniel@transgaming.com1d80eee2012-11-28 19:33:31 +0000779 if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +0000780 {
781 delete newTexStorage;
782 return error(GL_OUT_OF_MEMORY);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000783 }
784 }
785 }
786
787 delete mTexStorage;
788 mTexStorage = newTexStorage;
789
790 mDirtyImages = true;
791}
792
793void Texture2D::generateMipmaps()
794{
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000795 if (!mRenderer->getNonPower2TextureSupport())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000796 {
797 if (!isPow2(mImageArray[0].getWidth()) || !isPow2(mImageArray[0].getHeight()))
798 {
799 return error(GL_INVALID_OPERATION);
800 }
801 }
802
803 // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
804 unsigned int q = log2(std::max(mImageArray[0].getWidth(), mImageArray[0].getHeight()));
805 for (unsigned int i = 1; i <= q; i++)
806 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000807 redefineImage(i, mImageArray[0].getInternalFormat(),
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000808 std::max(mImageArray[0].getWidth() >> i, 1),
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000809 std::max(mImageArray[0].getHeight() >> i, 1));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000810 }
811
812 if (mTexStorage && mTexStorage->isRenderTarget())
813 {
814 for (unsigned int i = 1; i <= q; i++)
815 {
daniel@transgaming.com0ad830b2012-10-31 19:52:12 +0000816 mTexStorage->generateMipmap(i);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000817
818 mImageArray[i].markClean();
819 }
820 }
821 else
822 {
823 for (unsigned int i = 1; i <= q; i++)
824 {
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000825 rx::Image::GenerateMipmap(&mImageArray[i], &mImageArray[i - 1]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000826 }
827 }
828}
829
830Renderbuffer *Texture2D::getRenderbuffer(GLenum target)
831{
832 if (target != GL_TEXTURE_2D)
833 {
834 return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
835 }
836
837 if (mColorbufferProxy == NULL)
838 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000839 mColorbufferProxy = new Renderbuffer(mRenderer, id(), new RenderbufferTexture2D(this, target));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000840 }
841
842 return mColorbufferProxy;
843}
844
845// Increments refcount on surface.
846// caller must Release() the returned surface
847IDirect3DSurface9 *Texture2D::getRenderTarget(GLenum target)
848{
849 ASSERT(target == GL_TEXTURE_2D);
850
851 // ensure the underlying texture is created
852 if (getStorage(true) == NULL)
853 {
854 return NULL;
855 }
856
857 updateTexture();
858
859 // ensure this is NOT a depth texture
860 if (isDepth(0))
861 {
862 return NULL;
863 }
daniel@transgaming.com2b5af7b2012-09-27 17:46:15 +0000864 return mTexStorage->getSurfaceLevel(0, false);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000865}
866
867// Increments refcount on surface.
868// caller must Release() the returned surface
869IDirect3DSurface9 *Texture2D::getDepthStencil(GLenum target)
870{
871 ASSERT(target == GL_TEXTURE_2D);
872
873 // ensure the underlying texture is created
874 if (getStorage(true) == NULL)
875 {
876 return NULL;
877 }
878
879 updateTexture();
880
881 // ensure this is actually a depth texture
882 if (!isDepth(0))
883 {
884 return NULL;
885 }
daniel@transgaming.com2b5af7b2012-09-27 17:46:15 +0000886 return mTexStorage->getSurfaceLevel(0, false);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000887}
888
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +0000889int Texture2D::levelCount()
890{
891 return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0;
892}
893
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000894rx::TextureStorage *Texture2D::getStorage(bool renderTarget)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000895{
896 if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
897 {
898 if (renderTarget)
899 {
900 convertToRenderTarget();
901 }
902 else
903 {
904 createTexture();
905 }
906 }
907
908 return mTexStorage;
909}
910
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000911TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000912{
913 mTexStorage = NULL;
914 for (int i = 0; i < 6; i++)
915 {
916 mFaceProxies[i] = NULL;
917 mFaceProxyRefs[i] = 0;
918 }
919}
920
921TextureCubeMap::~TextureCubeMap()
922{
923 for (int i = 0; i < 6; i++)
924 {
925 mFaceProxies[i] = NULL;
926 }
927
928 delete mTexStorage;
929 mTexStorage = NULL;
930}
931
932// We need to maintain a count of references to renderbuffers acting as
933// proxies for this texture, so that the texture is not deleted while
934// proxy references still exist. If the reference count drops to zero,
935// we set our proxy pointer NULL, so that a new attempt at referencing
936// will cause recreation.
937void TextureCubeMap::addProxyRef(const Renderbuffer *proxy)
938{
939 for (int i = 0; i < 6; i++)
940 {
941 if (mFaceProxies[i] == proxy)
942 mFaceProxyRefs[i]++;
943 }
944}
945
946void TextureCubeMap::releaseProxy(const Renderbuffer *proxy)
947{
948 for (int i = 0; i < 6; i++)
949 {
950 if (mFaceProxies[i] == proxy)
951 {
952 if (mFaceProxyRefs[i] > 0)
953 mFaceProxyRefs[i]--;
954
955 if (mFaceProxyRefs[i] == 0)
956 mFaceProxies[i] = NULL;
957 }
958 }
959}
960
961GLenum TextureCubeMap::getTarget() const
962{
963 return GL_TEXTURE_CUBE_MAP;
964}
965
966GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
967{
968 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
969 return mImageArray[faceIndex(target)][level].getWidth();
970 else
971 return 0;
972}
973
974GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
975{
976 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
977 return mImageArray[faceIndex(target)][level].getHeight();
978 else
979 return 0;
980}
981
982GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
983{
984 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000985 return mImageArray[faceIndex(target)][level].getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000986 else
987 return GL_NONE;
988}
989
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000990GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000991{
992 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000993 return mImageArray[faceIndex(target)][level].getActualFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000994 else
995 return D3DFMT_UNKNOWN;
996}
997
998void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
999{
1000 setImage(0, level, width, height, format, type, unpackAlignment, pixels);
1001}
1002
1003void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
1004{
1005 setImage(1, level, width, height, format, type, unpackAlignment, pixels);
1006}
1007
1008void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
1009{
1010 setImage(2, level, width, height, format, type, unpackAlignment, pixels);
1011}
1012
1013void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
1014{
1015 setImage(3, level, width, height, format, type, unpackAlignment, pixels);
1016}
1017
1018void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
1019{
1020 setImage(4, level, width, height, format, type, unpackAlignment, pixels);
1021}
1022
1023void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
1024{
1025 setImage(5, level, width, height, format, type, unpackAlignment, pixels);
1026}
1027
1028void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
1029{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001030 // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
1031 redefineImage(faceIndex(face), level, format, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001032
1033 Texture::setCompressedImage(imageSize, pixels, &mImageArray[faceIndex(face)][level]);
1034}
1035
1036void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
1037{
1038 ASSERT(mImageArray[face][level].getSurface() != NULL);
1039
1040 if (level < levelCount())
1041 {
daniel@transgaming.com31b13e12012-11-28 19:34:30 +00001042 rx::Image *image = &mImageArray[face][level];
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +00001043 if (image->updateSurface(mTexStorage, face, level, xoffset, yoffset, width, height))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001044 image->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001045 }
1046}
1047
1048void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
1049{
1050 if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[faceIndex(target)][level]))
1051 {
1052 commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
1053 }
1054}
1055
1056void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
1057{
1058 if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[faceIndex(target)][level]))
1059 {
1060 commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
1061 }
1062}
1063
1064// Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86.
1065bool TextureCubeMap::isSamplerComplete() const
1066{
1067 int size = mImageArray[0][0].getWidth();
1068
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +00001069 bool mipmapping = isMipmapFiltered();
daniel@transgaming.comea32d482012-11-28 19:33:18 +00001070 bool filtering, renderable;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001071
daniel@transgaming.comea32d482012-11-28 19:33:18 +00001072 if ((gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)) == GL_FLOAT && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
1073 (gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0) == GL_HALF_FLOAT_OES) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001074 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +00001075 if (mSamplerState.magFilter != GL_NEAREST ||
1076 (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001077 {
1078 return false;
1079 }
1080 }
1081
daniel@transgaming.comea32d482012-11-28 19:33:18 +00001082 if (!isPow2(size) && !mRenderer->getNonPower2TextureSupport())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001083 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +00001084 if (mSamplerState.wrapS != GL_CLAMP_TO_EDGE || mSamplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001085 {
1086 return false;
1087 }
1088 }
1089
1090 if (!mipmapping)
1091 {
1092 if (!isCubeComplete())
1093 {
1094 return false;
1095 }
1096 }
1097 else
1098 {
1099 if (!isMipmapCubeComplete()) // Also tests for isCubeComplete()
1100 {
1101 return false;
1102 }
1103 }
1104
1105 return true;
1106}
1107
1108// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
1109bool TextureCubeMap::isCubeComplete() const
1110{
1111 if (mImageArray[0][0].getWidth() <= 0 || mImageArray[0][0].getHeight() != mImageArray[0][0].getWidth())
1112 {
1113 return false;
1114 }
1115
1116 for (unsigned int face = 1; face < 6; face++)
1117 {
1118 if (mImageArray[face][0].getWidth() != mImageArray[0][0].getWidth() ||
1119 mImageArray[face][0].getWidth() != mImageArray[0][0].getHeight() ||
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001120 mImageArray[face][0].getInternalFormat() != mImageArray[0][0].getInternalFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001121 {
1122 return false;
1123 }
1124 }
1125
1126 return true;
1127}
1128
1129bool TextureCubeMap::isMipmapCubeComplete() const
1130{
1131 if (isImmutable())
1132 {
1133 return true;
1134 }
1135
1136 if (!isCubeComplete())
1137 {
1138 return false;
1139 }
1140
1141 GLsizei size = mImageArray[0][0].getWidth();
1142
1143 int q = log2(size);
1144
1145 for (int face = 0; face < 6; face++)
1146 {
1147 for (int level = 1; level <= q; level++)
1148 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001149 if (mImageArray[face][level].getInternalFormat() != mImageArray[0][0].getInternalFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001150 {
1151 return false;
1152 }
1153
1154 if (mImageArray[face][level].getWidth() != std::max(1, size >> level))
1155 {
1156 return false;
1157 }
1158 }
1159 }
1160
1161 return true;
1162}
1163
1164bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
1165{
1166 return IsCompressed(getInternalFormat(target, level));
1167}
1168
daniel@transgaming.comf032cb82012-10-31 19:51:52 +00001169// Constructs a native texture resource from the texture images, or returns an existing one
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001170void TextureCubeMap::createTexture()
1171{
1172 GLsizei size = mImageArray[0][0].getWidth();
daniel@transgaming.come6a09842012-09-17 21:28:55 +00001173
1174 if (!(size > 0))
daniel@transgaming.comf032cb82012-10-31 19:51:52 +00001175 return; // do not attempt to create native textures for nonexistant data
daniel@transgaming.come6a09842012-09-17 21:28:55 +00001176
sminns@adobe.comce1189b2012-09-18 20:06:35 +00001177 GLint levels = creationLevels(size);
daniel@transgaming.comf032cb82012-10-31 19:51:52 +00001178 GLenum internalformat = mImageArray[0][0].getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001179
1180 delete mTexStorage;
daniel@transgaming.coma9571682012-11-28 19:33:08 +00001181 assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
1182 rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
daniel@transgaming.com31b13e12012-11-28 19:34:30 +00001183 mTexStorage = new rx::TextureStorageCubeMap(renderer9, levels, internalformat, mUsage, false, size);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001184
1185 if (mTexStorage->isManaged())
1186 {
1187 int levels = levelCount();
1188
1189 for (int face = 0; face < 6; face++)
1190 {
1191 for (int level = 0; level < levels; level++)
1192 {
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +00001193 mImageArray[face][level].setManagedSurface(mTexStorage, face, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001194 }
1195 }
1196 }
1197
1198 mDirtyImages = true;
1199}
1200
1201void TextureCubeMap::updateTexture()
1202{
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +00001203 bool mipmapping = isMipmapFiltered() && isMipmapCubeComplete();
1204
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001205 for (int face = 0; face < 6; face++)
1206 {
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +00001207 int levels = (mipmapping ? levelCount() : 1);
1208
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001209 for (int level = 0; level < levels; level++)
1210 {
daniel@transgaming.com31b13e12012-11-28 19:34:30 +00001211 rx::Image *image = &mImageArray[face][level];
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001212
1213 if (image->isDirty())
1214 {
1215 commitRect(face, level, 0, 0, image->getWidth(), image->getHeight());
1216 }
1217 }
1218 }
1219}
1220
1221void TextureCubeMap::convertToRenderTarget()
1222{
daniel@transgaming.com31b13e12012-11-28 19:34:30 +00001223 rx::TextureStorageCubeMap *newTexStorage = NULL;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001224
1225 if (mImageArray[0][0].getWidth() != 0)
1226 {
1227 GLsizei size = mImageArray[0][0].getWidth();
sminns@adobe.comce1189b2012-09-18 20:06:35 +00001228 GLint levels = creationLevels(size);
daniel@transgaming.comf032cb82012-10-31 19:51:52 +00001229 GLenum internalformat = mImageArray[0][0].getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001230
daniel@transgaming.coma9571682012-11-28 19:33:08 +00001231 assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
1232 rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
daniel@transgaming.com31b13e12012-11-28 19:34:30 +00001233 newTexStorage = new rx::TextureStorageCubeMap(renderer9, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001234
1235 if (mTexStorage != NULL)
1236 {
daniel@transgaming.com1d80eee2012-11-28 19:33:31 +00001237 if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001238 {
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +00001239 delete newTexStorage;
1240 return error(GL_OUT_OF_MEMORY);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001241 }
1242 }
1243 }
1244
1245 delete mTexStorage;
1246 mTexStorage = newTexStorage;
1247
1248 mDirtyImages = true;
1249}
1250
1251void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
1252{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001253 GLint internalformat = ConvertSizedInternalFormat(format, type);
1254 redefineImage(faceIndex, level, internalformat, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001255
1256 Texture::setImage(unpackAlignment, pixels, &mImageArray[faceIndex][level]);
1257}
1258
1259unsigned int TextureCubeMap::faceIndex(GLenum face)
1260{
1261 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
1262 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
1263 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
1264 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
1265 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
1266
1267 return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1268}
1269
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001270void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001271{
daniel@transgaming.coma9571682012-11-28 19:33:08 +00001272 assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
1273 rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
1274 bool redefined = mImageArray[face][level].redefine(renderer9, internalformat, width, height, false);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001275
1276 if (mTexStorage && redefined)
1277 {
1278 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
1279 {
1280 for (int f = 0; f < 6; f++)
1281 {
1282 mImageArray[f][i].markDirty();
1283 }
1284 }
1285
1286 delete mTexStorage;
1287 mTexStorage = NULL;
1288
1289 mDirtyImages = true;
1290 }
1291}
1292
1293void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
1294{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001295 unsigned int faceindex = faceIndex(target);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001296 GLint internalformat = gl::ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
1297 redefineImage(faceindex, level, internalformat, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001298
1299 if (!mImageArray[faceindex][level].isRenderableFormat())
1300 {
daniel@transgaming.com3cef5392012-10-31 19:52:15 +00001301 mImageArray[faceindex][level].copy(0, 0, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001302 mDirtyImages = true;
1303 }
1304 else
1305 {
1306 if (!mTexStorage || !mTexStorage->isRenderTarget())
1307 {
1308 convertToRenderTarget();
1309 }
1310
1311 mImageArray[faceindex][level].markClean();
1312
1313 ASSERT(width == height);
1314
1315 if (width > 0 && level < levelCount())
1316 {
1317 RECT sourceRect;
1318 sourceRect.left = x;
1319 sourceRect.right = x + width;
1320 sourceRect.top = y;
1321 sourceRect.bottom = y + height;
1322
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +00001323 mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001324
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001325 }
1326 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001327}
1328
1329void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
1330{
1331 GLsizei size = mImageArray[faceIndex(target)][level].getWidth();
1332
1333 if (xoffset + width > size || yoffset + height > size)
1334 {
1335 return error(GL_INVALID_VALUE);
1336 }
1337
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001338 unsigned int faceindex = faceIndex(target);
1339
1340 if (!mImageArray[faceindex][level].isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
1341 {
daniel@transgaming.com3cef5392012-10-31 19:52:15 +00001342 mImageArray[faceindex][level].copy(0, 0, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001343 mDirtyImages = true;
1344 }
1345 else
1346 {
1347 if (!mTexStorage || !mTexStorage->isRenderTarget())
1348 {
1349 convertToRenderTarget();
1350 }
1351
1352 updateTexture();
1353
1354 if (level < levelCount())
1355 {
1356 RECT sourceRect;
1357 sourceRect.left = x;
1358 sourceRect.right = x + width;
1359 sourceRect.top = y;
1360 sourceRect.bottom = y + height;
1361
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +00001362 mRenderer->copyImage(source, sourceRect, gl::ExtractFormat(mImageArray[0][0].getInternalFormat()),
1363 xoffset, yoffset, mTexStorage, target, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001364
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001365 }
1366 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001367}
1368
1369void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
1370{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001371 delete mTexStorage;
daniel@transgaming.coma9571682012-11-28 19:33:08 +00001372 assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
1373 rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
daniel@transgaming.com31b13e12012-11-28 19:34:30 +00001374 mTexStorage = new rx::TextureStorageCubeMap(renderer9, levels, internalformat, mUsage, false, size);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001375 mImmutable = true;
1376
1377 for (int level = 0; level < levels; level++)
1378 {
1379 for (int face = 0; face < 6; face++)
1380 {
daniel@transgaming.coma9571682012-11-28 19:33:08 +00001381 mImageArray[face][level].redefine(renderer9, internalformat, size, size, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001382 size = std::max(1, size >> 1);
1383 }
1384 }
1385
1386 for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
1387 {
1388 for (int face = 0; face < 6; face++)
1389 {
daniel@transgaming.coma9571682012-11-28 19:33:08 +00001390 mImageArray[face][level].redefine(renderer9, GL_NONE, 0, 0, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001391 }
1392 }
1393
1394 if (mTexStorage->isManaged())
1395 {
1396 int levels = levelCount();
1397
1398 for (int face = 0; face < 6; face++)
1399 {
1400 for (int level = 0; level < levels; level++)
1401 {
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +00001402 mImageArray[face][level].setManagedSurface(mTexStorage, face, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001403 }
1404 }
1405 }
1406}
1407
1408void TextureCubeMap::generateMipmaps()
1409{
1410 if (!isCubeComplete())
1411 {
1412 return error(GL_INVALID_OPERATION);
1413 }
1414
daniel@transgaming.comea32d482012-11-28 19:33:18 +00001415 if (!mRenderer->getNonPower2TextureSupport())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001416 {
1417 if (!isPow2(mImageArray[0][0].getWidth()))
1418 {
1419 return error(GL_INVALID_OPERATION);
1420 }
1421 }
1422
1423 // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
1424 unsigned int q = log2(mImageArray[0][0].getWidth());
1425 for (unsigned int f = 0; f < 6; f++)
1426 {
1427 for (unsigned int i = 1; i <= q; i++)
1428 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001429 redefineImage(f, i, mImageArray[f][0].getInternalFormat(),
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001430 std::max(mImageArray[f][0].getWidth() >> i, 1),
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001431 std::max(mImageArray[f][0].getWidth() >> i, 1));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001432 }
1433 }
1434
1435 if (mTexStorage && mTexStorage->isRenderTarget())
1436 {
1437 for (unsigned int f = 0; f < 6; f++)
1438 {
1439 for (unsigned int i = 1; i <= q; i++)
1440 {
daniel@transgaming.com0ad830b2012-10-31 19:52:12 +00001441 mTexStorage->generateMipmap(f, i);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001442
1443 mImageArray[f][i].markClean();
1444 }
1445 }
1446 }
1447 else
1448 {
1449 for (unsigned int f = 0; f < 6; f++)
1450 {
1451 for (unsigned int i = 1; i <= q; i++)
1452 {
daniel@transgaming.com31b13e12012-11-28 19:34:30 +00001453 rx::Image::GenerateMipmap(&mImageArray[f][i], &mImageArray[f][i - 1]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001454 }
1455 }
1456 }
1457}
1458
1459Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target)
1460{
1461 if (!IsCubemapTextureTarget(target))
1462 {
1463 return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
1464 }
1465
1466 unsigned int face = faceIndex(target);
1467
1468 if (mFaceProxies[face] == NULL)
1469 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001470 mFaceProxies[face] = new Renderbuffer(mRenderer, id(), new RenderbufferTextureCubeMap(this, target));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001471 }
1472
1473 return mFaceProxies[face];
1474}
1475
1476// Increments refcount on surface.
1477// caller must Release() the returned surface
1478IDirect3DSurface9 *TextureCubeMap::getRenderTarget(GLenum target)
1479{
1480 ASSERT(IsCubemapTextureTarget(target));
1481
1482 // ensure the underlying texture is created
1483 if (getStorage(true) == NULL)
1484 {
1485 return NULL;
1486 }
1487
1488 updateTexture();
1489
daniel@transgaming.com2b5af7b2012-09-27 17:46:15 +00001490 return mTexStorage->getCubeMapSurface(target, 0, false);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001491}
1492
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +00001493int TextureCubeMap::levelCount()
1494{
1495 return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0;
1496}
1497
daniel@transgaming.com31b13e12012-11-28 19:34:30 +00001498rx::TextureStorage *TextureCubeMap::getStorage(bool renderTarget)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001499{
1500 if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
1501 {
1502 if (renderTarget)
1503 {
1504 convertToRenderTarget();
1505 }
1506 else
1507 {
1508 createTexture();
1509 }
1510 }
1511
1512 return mTexStorage;
1513}
1514
1515}