daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1 | // |
daniel@transgaming.com | 2b5af7b | 2012-09-27 17:46:15 +0000 | [diff] [blame] | 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Texture.cpp: Implements the gl::Texture class and its derived classes |
| 8 | // Texture2D and TextureCubeMap. Implements GL texture objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
| 10 | |
| 11 | #include "libGLESv2/Texture.h" |
| 12 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 13 | #include <algorithm> |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 14 | |
| 15 | #include "common/debug.h" |
| 16 | |
| 17 | #include "libEGL/Display.h" |
| 18 | |
| 19 | #include "libGLESv2/main.h" |
| 20 | #include "libGLESv2/mathutil.h" |
| 21 | #include "libGLESv2/utilities.h" |
| 22 | #include "libGLESv2/Blit.h" |
| 23 | #include "libGLESv2/Framebuffer.h" |
| 24 | |
| 25 | namespace gl |
| 26 | { |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 27 | |
daniel@transgaming.com | 370482e | 2012-11-28 19:32:13 +0000 | [diff] [blame] | 28 | Texture::Texture(rx::Renderer *renderer, GLuint id) : RefCountObject(id) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 29 | { |
daniel@transgaming.com | 370482e | 2012-11-28 19:32:13 +0000 | [diff] [blame] | 30 | mRenderer = renderer; |
| 31 | |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 32 | mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR; |
| 33 | mSamplerState.magFilter = GL_LINEAR; |
| 34 | mSamplerState.wrapS = GL_REPEAT; |
| 35 | mSamplerState.wrapT = GL_REPEAT; |
| 36 | mSamplerState.maxAnisotropy = 1.0f; |
| 37 | mSamplerState.lodOffset = 0; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 38 | mDirtyParameters = true; |
| 39 | mUsage = GL_NONE; |
| 40 | |
| 41 | mDirtyImages = true; |
| 42 | |
| 43 | mImmutable = false; |
| 44 | } |
| 45 | |
| 46 | Texture::~Texture() |
| 47 | { |
| 48 | } |
| 49 | |
| 50 | // Returns true on successful filter state update (valid enum parameter) |
| 51 | bool Texture::setMinFilter(GLenum filter) |
| 52 | { |
| 53 | switch (filter) |
| 54 | { |
| 55 | case GL_NEAREST: |
| 56 | case GL_LINEAR: |
| 57 | case GL_NEAREST_MIPMAP_NEAREST: |
| 58 | case GL_LINEAR_MIPMAP_NEAREST: |
| 59 | case GL_NEAREST_MIPMAP_LINEAR: |
| 60 | case GL_LINEAR_MIPMAP_LINEAR: |
| 61 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 62 | if (mSamplerState.minFilter != filter) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 63 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 64 | mSamplerState.minFilter = filter; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 65 | mDirtyParameters = true; |
| 66 | } |
| 67 | return true; |
| 68 | } |
| 69 | default: |
| 70 | return false; |
| 71 | } |
| 72 | } |
| 73 | |
| 74 | // Returns true on successful filter state update (valid enum parameter) |
| 75 | bool Texture::setMagFilter(GLenum filter) |
| 76 | { |
| 77 | switch (filter) |
| 78 | { |
| 79 | case GL_NEAREST: |
| 80 | case GL_LINEAR: |
| 81 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 82 | if (mSamplerState.magFilter != filter) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 83 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 84 | mSamplerState.magFilter = filter; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 85 | mDirtyParameters = true; |
| 86 | } |
| 87 | return true; |
| 88 | } |
| 89 | default: |
| 90 | return false; |
| 91 | } |
| 92 | } |
| 93 | |
| 94 | // Returns true on successful wrap state update (valid enum parameter) |
| 95 | bool Texture::setWrapS(GLenum wrap) |
| 96 | { |
| 97 | switch (wrap) |
| 98 | { |
| 99 | case GL_REPEAT: |
| 100 | case GL_CLAMP_TO_EDGE: |
| 101 | case GL_MIRRORED_REPEAT: |
| 102 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 103 | if (mSamplerState.wrapS != wrap) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 104 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 105 | mSamplerState.wrapS = wrap; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 106 | mDirtyParameters = true; |
| 107 | } |
| 108 | return true; |
| 109 | } |
| 110 | default: |
| 111 | return false; |
| 112 | } |
| 113 | } |
| 114 | |
| 115 | // Returns true on successful wrap state update (valid enum parameter) |
| 116 | bool Texture::setWrapT(GLenum wrap) |
| 117 | { |
| 118 | switch (wrap) |
| 119 | { |
| 120 | case GL_REPEAT: |
| 121 | case GL_CLAMP_TO_EDGE: |
| 122 | case GL_MIRRORED_REPEAT: |
| 123 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 124 | if (mSamplerState.wrapT != wrap) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 125 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 126 | mSamplerState.wrapT = wrap; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 127 | mDirtyParameters = true; |
| 128 | } |
| 129 | return true; |
| 130 | } |
| 131 | default: |
| 132 | return false; |
| 133 | } |
| 134 | } |
| 135 | |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 136 | // Returns true on successful max anisotropy update (valid anisotropy value) |
| 137 | bool Texture::setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy) |
| 138 | { |
| 139 | textureMaxAnisotropy = std::min(textureMaxAnisotropy, contextMaxAnisotropy); |
| 140 | if (textureMaxAnisotropy < 1.0f) |
| 141 | { |
| 142 | return false; |
| 143 | } |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 144 | if (mSamplerState.maxAnisotropy != textureMaxAnisotropy) |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 145 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 146 | mSamplerState.maxAnisotropy = textureMaxAnisotropy; |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 147 | mDirtyParameters = true; |
| 148 | } |
| 149 | return true; |
| 150 | } |
| 151 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 152 | // Returns true on successful usage state update (valid enum parameter) |
| 153 | bool Texture::setUsage(GLenum usage) |
| 154 | { |
| 155 | switch (usage) |
| 156 | { |
| 157 | case GL_NONE: |
| 158 | case GL_FRAMEBUFFER_ATTACHMENT_ANGLE: |
| 159 | mUsage = usage; |
| 160 | return true; |
| 161 | default: |
| 162 | return false; |
| 163 | } |
| 164 | } |
| 165 | |
| 166 | GLenum Texture::getMinFilter() const |
| 167 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 168 | return mSamplerState.minFilter; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 169 | } |
| 170 | |
| 171 | GLenum Texture::getMagFilter() const |
| 172 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 173 | return mSamplerState.magFilter; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 174 | } |
| 175 | |
| 176 | GLenum Texture::getWrapS() const |
| 177 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 178 | return mSamplerState.wrapS; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 179 | } |
| 180 | |
| 181 | GLenum Texture::getWrapT() const |
| 182 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 183 | return mSamplerState.wrapT; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 184 | } |
| 185 | |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 186 | float Texture::getMaxAnisotropy() const |
| 187 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 188 | return mSamplerState.maxAnisotropy; |
| 189 | } |
| 190 | |
| 191 | int Texture::getLodOffset() |
| 192 | { |
| 193 | TextureStorage *texture = getStorage(false); |
| 194 | return texture ? texture->getLodOffset() : 0; |
| 195 | } |
| 196 | |
| 197 | void Texture::getSamplerState(SamplerState *sampler) |
| 198 | { |
| 199 | *sampler = mSamplerState; |
| 200 | sampler->lodOffset = getLodOffset(); |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 201 | } |
| 202 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 203 | GLenum Texture::getUsage() const |
| 204 | { |
| 205 | return mUsage; |
| 206 | } |
| 207 | |
daniel@transgaming.com | ca9a3c8 | 2012-10-26 18:55:07 +0000 | [diff] [blame] | 208 | bool Texture::isMipmapFiltered() const |
| 209 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 210 | switch (mSamplerState.minFilter) |
daniel@transgaming.com | ca9a3c8 | 2012-10-26 18:55:07 +0000 | [diff] [blame] | 211 | { |
| 212 | case GL_NEAREST: |
| 213 | case GL_LINEAR: |
| 214 | return false; |
| 215 | case GL_NEAREST_MIPMAP_NEAREST: |
| 216 | case GL_LINEAR_MIPMAP_NEAREST: |
| 217 | case GL_NEAREST_MIPMAP_LINEAR: |
| 218 | case GL_LINEAR_MIPMAP_LINEAR: |
| 219 | return true; |
| 220 | default: UNREACHABLE(); |
| 221 | return false; |
| 222 | } |
| 223 | } |
| 224 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 225 | void Texture::setImage(GLint unpackAlignment, const void *pixels, Image *image) |
| 226 | { |
| 227 | if (pixels != NULL) |
| 228 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 229 | image->loadData(0, 0, image->getWidth(), image->getHeight(), unpackAlignment, pixels); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 230 | mDirtyImages = true; |
| 231 | } |
| 232 | } |
| 233 | |
| 234 | void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, Image *image) |
| 235 | { |
| 236 | if (pixels != NULL) |
| 237 | { |
| 238 | image->loadCompressedData(0, 0, image->getWidth(), image->getHeight(), pixels); |
| 239 | mDirtyImages = true; |
| 240 | } |
| 241 | } |
| 242 | |
| 243 | bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *image) |
| 244 | { |
| 245 | if (pixels != NULL) |
| 246 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 247 | image->loadData(xoffset, yoffset, width, height, unpackAlignment, pixels); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 248 | mDirtyImages = true; |
| 249 | } |
| 250 | |
| 251 | return true; |
| 252 | } |
| 253 | |
| 254 | bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *image) |
| 255 | { |
| 256 | if (pixels != NULL) |
| 257 | { |
| 258 | image->loadCompressedData(xoffset, yoffset, width, height, pixels); |
| 259 | mDirtyImages = true; |
| 260 | } |
| 261 | |
| 262 | return true; |
| 263 | } |
| 264 | |
daniel@transgaming.com | 9d4346f | 2012-10-31 19:52:04 +0000 | [diff] [blame] | 265 | TextureStorage *Texture::getNativeTexture() |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 266 | { |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 267 | // ensure the underlying texture is created |
daniel@transgaming.com | 9d4346f | 2012-10-31 19:52:04 +0000 | [diff] [blame] | 268 | |
| 269 | TextureStorage *storage = getStorage(false); |
| 270 | if (storage) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 271 | { |
daniel@transgaming.com | 9d4346f | 2012-10-31 19:52:04 +0000 | [diff] [blame] | 272 | updateTexture(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 273 | } |
| 274 | |
daniel@transgaming.com | 9d4346f | 2012-10-31 19:52:04 +0000 | [diff] [blame] | 275 | return storage; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 276 | } |
| 277 | |
| 278 | bool Texture::hasDirtyParameters() const |
| 279 | { |
| 280 | return mDirtyParameters; |
| 281 | } |
| 282 | |
| 283 | bool Texture::hasDirtyImages() const |
| 284 | { |
| 285 | return mDirtyImages; |
| 286 | } |
| 287 | |
| 288 | void Texture::resetDirty() |
| 289 | { |
| 290 | mDirtyParameters = false; |
| 291 | mDirtyImages = false; |
| 292 | } |
| 293 | |
| 294 | unsigned int Texture::getTextureSerial() |
| 295 | { |
| 296 | TextureStorage *texture = getStorage(false); |
| 297 | return texture ? texture->getTextureSerial() : 0; |
| 298 | } |
| 299 | |
| 300 | unsigned int Texture::getRenderTargetSerial(GLenum target) |
| 301 | { |
| 302 | TextureStorage *texture = getStorage(true); |
| 303 | return texture ? texture->getRenderTargetSerial(target) : 0; |
| 304 | } |
| 305 | |
| 306 | bool Texture::isImmutable() const |
| 307 | { |
| 308 | return mImmutable; |
| 309 | } |
| 310 | |
| 311 | GLint Texture::creationLevels(GLsizei width, GLsizei height) const |
| 312 | { |
| 313 | if ((isPow2(width) && isPow2(height)) || getContext()->supportsNonPower2Texture()) |
| 314 | { |
| 315 | return 0; // Maximum number of levels |
| 316 | } |
| 317 | else |
| 318 | { |
| 319 | // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps. |
| 320 | return 1; |
| 321 | } |
| 322 | } |
| 323 | |
| 324 | GLint Texture::creationLevels(GLsizei size) const |
| 325 | { |
| 326 | return creationLevels(size, size); |
| 327 | } |
| 328 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 329 | Blit *Texture::getBlitter() |
| 330 | { |
| 331 | Context *context = getContext(); |
| 332 | return context->getBlitter(); |
| 333 | } |
| 334 | |
daniel@transgaming.com | 370482e | 2012-11-28 19:32:13 +0000 | [diff] [blame] | 335 | Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 336 | { |
| 337 | mTexStorage = NULL; |
| 338 | mSurface = NULL; |
| 339 | mColorbufferProxy = NULL; |
| 340 | mProxyRefs = 0; |
| 341 | } |
| 342 | |
| 343 | Texture2D::~Texture2D() |
| 344 | { |
| 345 | mColorbufferProxy = NULL; |
| 346 | |
| 347 | delete mTexStorage; |
| 348 | mTexStorage = NULL; |
| 349 | |
| 350 | if (mSurface) |
| 351 | { |
| 352 | mSurface->setBoundTexture(NULL); |
| 353 | mSurface = NULL; |
| 354 | } |
| 355 | } |
| 356 | |
| 357 | // We need to maintain a count of references to renderbuffers acting as |
| 358 | // proxies for this texture, so that we do not attempt to use a pointer |
| 359 | // to a renderbuffer proxy which has been deleted. |
| 360 | void Texture2D::addProxyRef(const Renderbuffer *proxy) |
| 361 | { |
| 362 | mProxyRefs++; |
| 363 | } |
| 364 | |
| 365 | void Texture2D::releaseProxy(const Renderbuffer *proxy) |
| 366 | { |
| 367 | if (mProxyRefs > 0) |
| 368 | mProxyRefs--; |
| 369 | |
| 370 | if (mProxyRefs == 0) |
| 371 | mColorbufferProxy = NULL; |
| 372 | } |
| 373 | |
| 374 | GLenum Texture2D::getTarget() const |
| 375 | { |
| 376 | return GL_TEXTURE_2D; |
| 377 | } |
| 378 | |
| 379 | GLsizei Texture2D::getWidth(GLint level) const |
| 380 | { |
| 381 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 382 | return mImageArray[level].getWidth(); |
| 383 | else |
| 384 | return 0; |
| 385 | } |
| 386 | |
| 387 | GLsizei Texture2D::getHeight(GLint level) const |
| 388 | { |
| 389 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 390 | return mImageArray[level].getHeight(); |
| 391 | else |
| 392 | return 0; |
| 393 | } |
| 394 | |
| 395 | GLenum Texture2D::getInternalFormat(GLint level) const |
| 396 | { |
| 397 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 398 | return mImageArray[level].getInternalFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 399 | else |
| 400 | return GL_NONE; |
| 401 | } |
| 402 | |
daniel@transgaming.com | 20d3666 | 2012-10-31 19:51:43 +0000 | [diff] [blame] | 403 | GLenum Texture2D::getActualFormat(GLint level) const |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 404 | { |
| 405 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
daniel@transgaming.com | 20d3666 | 2012-10-31 19:51:43 +0000 | [diff] [blame] | 406 | return mImageArray[level].getActualFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 407 | else |
| 408 | return D3DFMT_UNKNOWN; |
| 409 | } |
| 410 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 411 | void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 412 | { |
| 413 | releaseTexImage(); |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame^] | 414 | assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE |
| 415 | rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE |
| 416 | bool redefined = mImageArray[level].redefine(renderer9, internalformat, width, height, false); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 417 | |
| 418 | if (mTexStorage && redefined) |
| 419 | { |
| 420 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 421 | { |
| 422 | mImageArray[i].markDirty(); |
| 423 | } |
| 424 | |
| 425 | delete mTexStorage; |
| 426 | mTexStorage = NULL; |
| 427 | mDirtyImages = true; |
| 428 | } |
| 429 | } |
| 430 | |
| 431 | void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 432 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 433 | GLint internalformat = ConvertSizedInternalFormat(format, type); |
| 434 | redefineImage(level, internalformat, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 435 | |
| 436 | Texture::setImage(unpackAlignment, pixels, &mImageArray[level]); |
| 437 | } |
| 438 | |
| 439 | void Texture2D::bindTexImage(egl::Surface *surface) |
| 440 | { |
| 441 | releaseTexImage(); |
| 442 | |
daniel@transgaming.com | 106e1f7 | 2012-10-31 18:38:36 +0000 | [diff] [blame] | 443 | GLint internalformat = surface->getFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 444 | |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame^] | 445 | assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE |
| 446 | rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE |
| 447 | mImageArray[0].redefine(renderer9, internalformat, surface->getWidth(), surface->getHeight(), true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 448 | |
| 449 | delete mTexStorage; |
daniel@transgaming.com | 76d3e6e | 2012-10-31 19:55:33 +0000 | [diff] [blame] | 450 | rx::SwapChain *swapchain = surface->getSwapChain(); // D3D9_REPLACE |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame^] | 451 | mTexStorage = new TextureStorage2D(renderer9, swapchain); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 452 | |
| 453 | mDirtyImages = true; |
| 454 | mSurface = surface; |
| 455 | mSurface->setBoundTexture(this); |
| 456 | } |
| 457 | |
| 458 | void Texture2D::releaseTexImage() |
| 459 | { |
| 460 | if (mSurface) |
| 461 | { |
| 462 | mSurface->setBoundTexture(NULL); |
| 463 | mSurface = NULL; |
| 464 | |
| 465 | if (mTexStorage) |
| 466 | { |
| 467 | delete mTexStorage; |
| 468 | mTexStorage = NULL; |
| 469 | } |
| 470 | |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame^] | 471 | assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE |
| 472 | rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 473 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 474 | { |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame^] | 475 | mImageArray[i].redefine(renderer9, GL_RGBA8_OES, 0, 0, true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 476 | } |
| 477 | } |
| 478 | } |
| 479 | |
| 480 | void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
| 481 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 482 | // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
| 483 | redefineImage(level, format, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 484 | |
| 485 | Texture::setCompressedImage(imageSize, pixels, &mImageArray[level]); |
| 486 | } |
| 487 | |
| 488 | void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 489 | { |
| 490 | ASSERT(mImageArray[level].getSurface() != NULL); |
| 491 | |
| 492 | if (level < levelCount()) |
| 493 | { |
daniel@transgaming.com | 0f195ad | 2012-10-31 19:51:59 +0000 | [diff] [blame] | 494 | Image *image = &mImageArray[level]; |
| 495 | if (image->updateSurface(mTexStorage, level, xoffset, yoffset, width, height)) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 496 | { |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 497 | image->markClean(); |
| 498 | } |
| 499 | } |
| 500 | } |
| 501 | |
| 502 | void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 503 | { |
| 504 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[level])) |
| 505 | { |
| 506 | commitRect(level, xoffset, yoffset, width, height); |
| 507 | } |
| 508 | } |
| 509 | |
| 510 | void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 511 | { |
| 512 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[level])) |
| 513 | { |
| 514 | commitRect(level, xoffset, yoffset, width, height); |
| 515 | } |
| 516 | } |
| 517 | |
| 518 | void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 519 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 520 | GLint internalformat = ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE); |
| 521 | redefineImage(level, internalformat, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 522 | |
| 523 | if (!mImageArray[level].isRenderableFormat()) |
| 524 | { |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 525 | mImageArray[level].copy(0, 0, x, y, width, height, source); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 526 | mDirtyImages = true; |
| 527 | } |
| 528 | else |
| 529 | { |
| 530 | if (!mTexStorage || !mTexStorage->isRenderTarget()) |
| 531 | { |
| 532 | convertToRenderTarget(); |
| 533 | } |
| 534 | |
| 535 | mImageArray[level].markClean(); |
| 536 | |
| 537 | if (width != 0 && height != 0 && level < levelCount()) |
| 538 | { |
| 539 | RECT sourceRect; |
| 540 | sourceRect.left = x; |
| 541 | sourceRect.right = x + width; |
| 542 | sourceRect.top = y; |
| 543 | sourceRect.bottom = y + height; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 544 | |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 545 | getBlitter()->copy(source, sourceRect, format, 0, 0, mTexStorage, level); |
| 546 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 547 | } |
| 548 | } |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 549 | } |
| 550 | |
| 551 | void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 552 | { |
| 553 | if (xoffset + width > mImageArray[level].getWidth() || yoffset + height > mImageArray[level].getHeight()) |
| 554 | { |
| 555 | return error(GL_INVALID_VALUE); |
| 556 | } |
| 557 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 558 | if (!mImageArray[level].isRenderableFormat() || (!mTexStorage && !isSamplerComplete())) |
| 559 | { |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 560 | mImageArray[level].copy(xoffset, yoffset, x, y, width, height, source); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 561 | mDirtyImages = true; |
| 562 | } |
| 563 | else |
| 564 | { |
| 565 | if (!mTexStorage || !mTexStorage->isRenderTarget()) |
| 566 | { |
| 567 | convertToRenderTarget(); |
| 568 | } |
| 569 | |
| 570 | updateTexture(); |
| 571 | |
| 572 | if (level < levelCount()) |
| 573 | { |
| 574 | RECT sourceRect; |
| 575 | sourceRect.left = x; |
| 576 | sourceRect.right = x + width; |
| 577 | sourceRect.top = y; |
| 578 | sourceRect.bottom = y + height; |
| 579 | |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 580 | getBlitter()->copy(source, sourceRect, |
| 581 | gl::ExtractFormat(mImageArray[0].getInternalFormat()), |
| 582 | xoffset, yoffset, mTexStorage, level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 583 | } |
| 584 | } |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 585 | } |
| 586 | |
| 587 | void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
| 588 | { |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 589 | delete mTexStorage; |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame^] | 590 | assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE |
| 591 | rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE |
| 592 | mTexStorage = new TextureStorage2D(renderer9, levels, internalformat, mUsage, false, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 593 | mImmutable = true; |
| 594 | |
| 595 | for (int level = 0; level < levels; level++) |
| 596 | { |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame^] | 597 | mImageArray[level].redefine(renderer9, internalformat, width, height, true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 598 | width = std::max(1, width >> 1); |
| 599 | height = std::max(1, height >> 1); |
| 600 | } |
| 601 | |
| 602 | for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 603 | { |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame^] | 604 | mImageArray[level].redefine(renderer9, GL_NONE, 0, 0, true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 605 | } |
| 606 | |
| 607 | if (mTexStorage->isManaged()) |
| 608 | { |
| 609 | int levels = levelCount(); |
| 610 | |
| 611 | for (int level = 0; level < levels; level++) |
| 612 | { |
daniel@transgaming.com | 0f195ad | 2012-10-31 19:51:59 +0000 | [diff] [blame] | 613 | mImageArray[level].setManagedSurface(mTexStorage, level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 614 | } |
| 615 | } |
| 616 | } |
| 617 | |
| 618 | // Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85. |
| 619 | bool Texture2D::isSamplerComplete() const |
| 620 | { |
| 621 | GLsizei width = mImageArray[0].getWidth(); |
| 622 | GLsizei height = mImageArray[0].getHeight(); |
| 623 | |
| 624 | if (width <= 0 || height <= 0) |
| 625 | { |
| 626 | return false; |
| 627 | } |
| 628 | |
daniel@transgaming.com | ca9a3c8 | 2012-10-26 18:55:07 +0000 | [diff] [blame] | 629 | bool mipmapping = isMipmapFiltered(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 630 | |
daniel@transgaming.com | 6b1a0a0 | 2012-10-17 18:22:47 +0000 | [diff] [blame] | 631 | if ((IsFloat32Format(getInternalFormat(0)) && !getContext()->supportsFloat32LinearFilter()) || |
| 632 | (IsFloat16Format(getInternalFormat(0)) && !getContext()->supportsFloat16LinearFilter())) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 633 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 634 | if (mSamplerState.magFilter != GL_NEAREST || |
| 635 | (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 636 | { |
| 637 | return false; |
| 638 | } |
| 639 | } |
| 640 | |
| 641 | bool npotSupport = getContext()->supportsNonPower2Texture(); |
| 642 | |
| 643 | if (!npotSupport) |
| 644 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 645 | if ((mSamplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) || |
| 646 | (mSamplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height))) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 647 | { |
| 648 | return false; |
| 649 | } |
| 650 | } |
| 651 | |
| 652 | if (mipmapping) |
| 653 | { |
| 654 | if (!npotSupport) |
| 655 | { |
| 656 | if (!isPow2(width) || !isPow2(height)) |
| 657 | { |
| 658 | return false; |
| 659 | } |
| 660 | } |
| 661 | |
| 662 | if (!isMipmapComplete()) |
| 663 | { |
| 664 | return false; |
| 665 | } |
| 666 | } |
| 667 | |
| 668 | return true; |
| 669 | } |
| 670 | |
| 671 | // Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 672 | bool Texture2D::isMipmapComplete() const |
| 673 | { |
| 674 | if (isImmutable()) |
| 675 | { |
| 676 | return true; |
| 677 | } |
| 678 | |
| 679 | GLsizei width = mImageArray[0].getWidth(); |
| 680 | GLsizei height = mImageArray[0].getHeight(); |
| 681 | |
| 682 | if (width <= 0 || height <= 0) |
| 683 | { |
| 684 | return false; |
| 685 | } |
| 686 | |
| 687 | int q = log2(std::max(width, height)); |
| 688 | |
| 689 | for (int level = 1; level <= q; level++) |
| 690 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 691 | if (mImageArray[level].getInternalFormat() != mImageArray[0].getInternalFormat()) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 692 | { |
| 693 | return false; |
| 694 | } |
| 695 | |
| 696 | if (mImageArray[level].getWidth() != std::max(1, width >> level)) |
| 697 | { |
| 698 | return false; |
| 699 | } |
| 700 | |
| 701 | if (mImageArray[level].getHeight() != std::max(1, height >> level)) |
| 702 | { |
| 703 | return false; |
| 704 | } |
| 705 | } |
| 706 | |
| 707 | return true; |
| 708 | } |
| 709 | |
| 710 | bool Texture2D::isCompressed(GLint level) const |
| 711 | { |
| 712 | return IsCompressed(getInternalFormat(level)); |
| 713 | } |
| 714 | |
| 715 | bool Texture2D::isDepth(GLint level) const |
| 716 | { |
| 717 | return IsDepthTexture(getInternalFormat(level)); |
| 718 | } |
| 719 | |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 720 | // Constructs a native texture resource from the texture images |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 721 | void Texture2D::createTexture() |
| 722 | { |
| 723 | GLsizei width = mImageArray[0].getWidth(); |
| 724 | GLsizei height = mImageArray[0].getHeight(); |
daniel@transgaming.com | e6a0984 | 2012-09-17 21:28:55 +0000 | [diff] [blame] | 725 | |
| 726 | if (!(width > 0 && height > 0)) |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 727 | return; // do not attempt to create native textures for nonexistant data |
daniel@transgaming.com | e6a0984 | 2012-09-17 21:28:55 +0000 | [diff] [blame] | 728 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 729 | GLint levels = creationLevels(width, height); |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 730 | GLenum internalformat = mImageArray[0].getInternalFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 731 | |
| 732 | delete mTexStorage; |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame^] | 733 | assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE |
| 734 | rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE |
| 735 | mTexStorage = new TextureStorage2D(renderer9, levels, internalformat, mUsage, false, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 736 | |
| 737 | if (mTexStorage->isManaged()) |
| 738 | { |
| 739 | int levels = levelCount(); |
| 740 | |
| 741 | for (int level = 0; level < levels; level++) |
| 742 | { |
daniel@transgaming.com | 0f195ad | 2012-10-31 19:51:59 +0000 | [diff] [blame] | 743 | mImageArray[level].setManagedSurface(mTexStorage, level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 744 | } |
| 745 | } |
| 746 | |
| 747 | mDirtyImages = true; |
| 748 | } |
| 749 | |
| 750 | void Texture2D::updateTexture() |
| 751 | { |
daniel@transgaming.com | ca9a3c8 | 2012-10-26 18:55:07 +0000 | [diff] [blame] | 752 | bool mipmapping = (isMipmapFiltered() && isMipmapComplete()); |
| 753 | |
| 754 | int levels = (mipmapping ? levelCount() : 1); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 755 | |
| 756 | for (int level = 0; level < levels; level++) |
| 757 | { |
| 758 | Image *image = &mImageArray[level]; |
| 759 | |
| 760 | if (image->isDirty()) |
| 761 | { |
| 762 | commitRect(level, 0, 0, mImageArray[level].getWidth(), mImageArray[level].getHeight()); |
| 763 | } |
| 764 | } |
| 765 | } |
| 766 | |
| 767 | void Texture2D::convertToRenderTarget() |
| 768 | { |
| 769 | TextureStorage2D *newTexStorage = NULL; |
| 770 | |
| 771 | if (mImageArray[0].getWidth() != 0 && mImageArray[0].getHeight() != 0) |
| 772 | { |
| 773 | GLsizei width = mImageArray[0].getWidth(); |
| 774 | GLsizei height = mImageArray[0].getHeight(); |
| 775 | GLint levels = creationLevels(width, height); |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 776 | GLenum internalformat = mImageArray[0].getInternalFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 777 | |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame^] | 778 | assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE |
| 779 | rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE |
| 780 | newTexStorage = new TextureStorage2D(renderer9, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 781 | |
| 782 | if (mTexStorage != NULL) |
| 783 | { |
daniel@transgaming.com | 690d8ae | 2012-10-31 19:52:08 +0000 | [diff] [blame] | 784 | if (!TextureStorage2D::copyToRenderTarget(newTexStorage, mTexStorage)) |
| 785 | { |
| 786 | delete newTexStorage; |
| 787 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 788 | } |
| 789 | } |
| 790 | } |
| 791 | |
| 792 | delete mTexStorage; |
| 793 | mTexStorage = newTexStorage; |
| 794 | |
| 795 | mDirtyImages = true; |
| 796 | } |
| 797 | |
| 798 | void Texture2D::generateMipmaps() |
| 799 | { |
| 800 | if (!getContext()->supportsNonPower2Texture()) |
| 801 | { |
| 802 | if (!isPow2(mImageArray[0].getWidth()) || !isPow2(mImageArray[0].getHeight())) |
| 803 | { |
| 804 | return error(GL_INVALID_OPERATION); |
| 805 | } |
| 806 | } |
| 807 | |
| 808 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 809 | unsigned int q = log2(std::max(mImageArray[0].getWidth(), mImageArray[0].getHeight())); |
| 810 | for (unsigned int i = 1; i <= q; i++) |
| 811 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 812 | redefineImage(i, mImageArray[0].getInternalFormat(), |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 813 | std::max(mImageArray[0].getWidth() >> i, 1), |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 814 | std::max(mImageArray[0].getHeight() >> i, 1)); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 815 | } |
| 816 | |
| 817 | if (mTexStorage && mTexStorage->isRenderTarget()) |
| 818 | { |
| 819 | for (unsigned int i = 1; i <= q; i++) |
| 820 | { |
daniel@transgaming.com | 0ad830b | 2012-10-31 19:52:12 +0000 | [diff] [blame] | 821 | mTexStorage->generateMipmap(i); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 822 | |
| 823 | mImageArray[i].markClean(); |
| 824 | } |
| 825 | } |
| 826 | else |
| 827 | { |
| 828 | for (unsigned int i = 1; i <= q; i++) |
| 829 | { |
daniel@transgaming.com | 0ad830b | 2012-10-31 19:52:12 +0000 | [diff] [blame] | 830 | Image::GenerateMipmap(&mImageArray[i], &mImageArray[i - 1]); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 831 | } |
| 832 | } |
| 833 | } |
| 834 | |
| 835 | Renderbuffer *Texture2D::getRenderbuffer(GLenum target) |
| 836 | { |
| 837 | if (target != GL_TEXTURE_2D) |
| 838 | { |
| 839 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
| 840 | } |
| 841 | |
| 842 | if (mColorbufferProxy == NULL) |
| 843 | { |
daniel@transgaming.com | 70062c9 | 2012-11-28 19:32:30 +0000 | [diff] [blame] | 844 | mColorbufferProxy = new Renderbuffer(mRenderer, id(), new RenderbufferTexture2D(this, target)); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 845 | } |
| 846 | |
| 847 | return mColorbufferProxy; |
| 848 | } |
| 849 | |
| 850 | // Increments refcount on surface. |
| 851 | // caller must Release() the returned surface |
| 852 | IDirect3DSurface9 *Texture2D::getRenderTarget(GLenum target) |
| 853 | { |
| 854 | ASSERT(target == GL_TEXTURE_2D); |
| 855 | |
| 856 | // ensure the underlying texture is created |
| 857 | if (getStorage(true) == NULL) |
| 858 | { |
| 859 | return NULL; |
| 860 | } |
| 861 | |
| 862 | updateTexture(); |
| 863 | |
| 864 | // ensure this is NOT a depth texture |
| 865 | if (isDepth(0)) |
| 866 | { |
| 867 | return NULL; |
| 868 | } |
daniel@transgaming.com | 2b5af7b | 2012-09-27 17:46:15 +0000 | [diff] [blame] | 869 | return mTexStorage->getSurfaceLevel(0, false); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 870 | } |
| 871 | |
| 872 | // Increments refcount on surface. |
| 873 | // caller must Release() the returned surface |
| 874 | IDirect3DSurface9 *Texture2D::getDepthStencil(GLenum target) |
| 875 | { |
| 876 | ASSERT(target == GL_TEXTURE_2D); |
| 877 | |
| 878 | // ensure the underlying texture is created |
| 879 | if (getStorage(true) == NULL) |
| 880 | { |
| 881 | return NULL; |
| 882 | } |
| 883 | |
| 884 | updateTexture(); |
| 885 | |
| 886 | // ensure this is actually a depth texture |
| 887 | if (!isDepth(0)) |
| 888 | { |
| 889 | return NULL; |
| 890 | } |
daniel@transgaming.com | 2b5af7b | 2012-09-27 17:46:15 +0000 | [diff] [blame] | 891 | return mTexStorage->getSurfaceLevel(0, false); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 892 | } |
| 893 | |
daniel@transgaming.com | 690d8ae | 2012-10-31 19:52:08 +0000 | [diff] [blame] | 894 | int Texture2D::levelCount() |
| 895 | { |
| 896 | return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0; |
| 897 | } |
| 898 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 899 | TextureStorage *Texture2D::getStorage(bool renderTarget) |
| 900 | { |
| 901 | if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget())) |
| 902 | { |
| 903 | if (renderTarget) |
| 904 | { |
| 905 | convertToRenderTarget(); |
| 906 | } |
| 907 | else |
| 908 | { |
| 909 | createTexture(); |
| 910 | } |
| 911 | } |
| 912 | |
| 913 | return mTexStorage; |
| 914 | } |
| 915 | |
daniel@transgaming.com | 370482e | 2012-11-28 19:32:13 +0000 | [diff] [blame] | 916 | TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 917 | { |
| 918 | mTexStorage = NULL; |
| 919 | for (int i = 0; i < 6; i++) |
| 920 | { |
| 921 | mFaceProxies[i] = NULL; |
| 922 | mFaceProxyRefs[i] = 0; |
| 923 | } |
| 924 | } |
| 925 | |
| 926 | TextureCubeMap::~TextureCubeMap() |
| 927 | { |
| 928 | for (int i = 0; i < 6; i++) |
| 929 | { |
| 930 | mFaceProxies[i] = NULL; |
| 931 | } |
| 932 | |
| 933 | delete mTexStorage; |
| 934 | mTexStorage = NULL; |
| 935 | } |
| 936 | |
| 937 | // We need to maintain a count of references to renderbuffers acting as |
| 938 | // proxies for this texture, so that the texture is not deleted while |
| 939 | // proxy references still exist. If the reference count drops to zero, |
| 940 | // we set our proxy pointer NULL, so that a new attempt at referencing |
| 941 | // will cause recreation. |
| 942 | void TextureCubeMap::addProxyRef(const Renderbuffer *proxy) |
| 943 | { |
| 944 | for (int i = 0; i < 6; i++) |
| 945 | { |
| 946 | if (mFaceProxies[i] == proxy) |
| 947 | mFaceProxyRefs[i]++; |
| 948 | } |
| 949 | } |
| 950 | |
| 951 | void TextureCubeMap::releaseProxy(const Renderbuffer *proxy) |
| 952 | { |
| 953 | for (int i = 0; i < 6; i++) |
| 954 | { |
| 955 | if (mFaceProxies[i] == proxy) |
| 956 | { |
| 957 | if (mFaceProxyRefs[i] > 0) |
| 958 | mFaceProxyRefs[i]--; |
| 959 | |
| 960 | if (mFaceProxyRefs[i] == 0) |
| 961 | mFaceProxies[i] = NULL; |
| 962 | } |
| 963 | } |
| 964 | } |
| 965 | |
| 966 | GLenum TextureCubeMap::getTarget() const |
| 967 | { |
| 968 | return GL_TEXTURE_CUBE_MAP; |
| 969 | } |
| 970 | |
| 971 | GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const |
| 972 | { |
| 973 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 974 | return mImageArray[faceIndex(target)][level].getWidth(); |
| 975 | else |
| 976 | return 0; |
| 977 | } |
| 978 | |
| 979 | GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const |
| 980 | { |
| 981 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 982 | return mImageArray[faceIndex(target)][level].getHeight(); |
| 983 | else |
| 984 | return 0; |
| 985 | } |
| 986 | |
| 987 | GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const |
| 988 | { |
| 989 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 990 | return mImageArray[faceIndex(target)][level].getInternalFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 991 | else |
| 992 | return GL_NONE; |
| 993 | } |
| 994 | |
daniel@transgaming.com | 20d3666 | 2012-10-31 19:51:43 +0000 | [diff] [blame] | 995 | GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 996 | { |
| 997 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
daniel@transgaming.com | 20d3666 | 2012-10-31 19:51:43 +0000 | [diff] [blame] | 998 | return mImageArray[faceIndex(target)][level].getActualFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 999 | else |
| 1000 | return D3DFMT_UNKNOWN; |
| 1001 | } |
| 1002 | |
| 1003 | void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1004 | { |
| 1005 | setImage(0, level, width, height, format, type, unpackAlignment, pixels); |
| 1006 | } |
| 1007 | |
| 1008 | void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1009 | { |
| 1010 | setImage(1, level, width, height, format, type, unpackAlignment, pixels); |
| 1011 | } |
| 1012 | |
| 1013 | void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1014 | { |
| 1015 | setImage(2, level, width, height, format, type, unpackAlignment, pixels); |
| 1016 | } |
| 1017 | |
| 1018 | void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1019 | { |
| 1020 | setImage(3, level, width, height, format, type, unpackAlignment, pixels); |
| 1021 | } |
| 1022 | |
| 1023 | void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1024 | { |
| 1025 | setImage(4, level, width, height, format, type, unpackAlignment, pixels); |
| 1026 | } |
| 1027 | |
| 1028 | void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1029 | { |
| 1030 | setImage(5, level, width, height, format, type, unpackAlignment, pixels); |
| 1031 | } |
| 1032 | |
| 1033 | void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
| 1034 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1035 | // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
| 1036 | redefineImage(faceIndex(face), level, format, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1037 | |
| 1038 | Texture::setCompressedImage(imageSize, pixels, &mImageArray[faceIndex(face)][level]); |
| 1039 | } |
| 1040 | |
| 1041 | void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 1042 | { |
| 1043 | ASSERT(mImageArray[face][level].getSurface() != NULL); |
| 1044 | |
| 1045 | if (level < levelCount()) |
| 1046 | { |
daniel@transgaming.com | 0f195ad | 2012-10-31 19:51:59 +0000 | [diff] [blame] | 1047 | Image *image = &mImageArray[face][level]; |
| 1048 | if (image->updateSurface(mTexStorage, face, level, xoffset, yoffset, width, height)) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1049 | image->markClean(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1050 | } |
| 1051 | } |
| 1052 | |
| 1053 | void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1054 | { |
| 1055 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[faceIndex(target)][level])) |
| 1056 | { |
| 1057 | commitRect(faceIndex(target), level, xoffset, yoffset, width, height); |
| 1058 | } |
| 1059 | } |
| 1060 | |
| 1061 | void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 1062 | { |
| 1063 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[faceIndex(target)][level])) |
| 1064 | { |
| 1065 | commitRect(faceIndex(target), level, xoffset, yoffset, width, height); |
| 1066 | } |
| 1067 | } |
| 1068 | |
| 1069 | // Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86. |
| 1070 | bool TextureCubeMap::isSamplerComplete() const |
| 1071 | { |
| 1072 | int size = mImageArray[0][0].getWidth(); |
| 1073 | |
daniel@transgaming.com | ca9a3c8 | 2012-10-26 18:55:07 +0000 | [diff] [blame] | 1074 | bool mipmapping = isMipmapFiltered(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1075 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1076 | if ((gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)) == GL_FLOAT && !getContext()->supportsFloat32LinearFilter()) || |
| 1077 | (gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0) == GL_HALF_FLOAT_OES) && !getContext()->supportsFloat16LinearFilter())) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1078 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 1079 | if (mSamplerState.magFilter != GL_NEAREST || |
| 1080 | (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1081 | { |
| 1082 | return false; |
| 1083 | } |
| 1084 | } |
| 1085 | |
| 1086 | if (!isPow2(size) && !getContext()->supportsNonPower2Texture()) |
| 1087 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 1088 | if (mSamplerState.wrapS != GL_CLAMP_TO_EDGE || mSamplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1089 | { |
| 1090 | return false; |
| 1091 | } |
| 1092 | } |
| 1093 | |
| 1094 | if (!mipmapping) |
| 1095 | { |
| 1096 | if (!isCubeComplete()) |
| 1097 | { |
| 1098 | return false; |
| 1099 | } |
| 1100 | } |
| 1101 | else |
| 1102 | { |
| 1103 | if (!isMipmapCubeComplete()) // Also tests for isCubeComplete() |
| 1104 | { |
| 1105 | return false; |
| 1106 | } |
| 1107 | } |
| 1108 | |
| 1109 | return true; |
| 1110 | } |
| 1111 | |
| 1112 | // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 1113 | bool TextureCubeMap::isCubeComplete() const |
| 1114 | { |
| 1115 | if (mImageArray[0][0].getWidth() <= 0 || mImageArray[0][0].getHeight() != mImageArray[0][0].getWidth()) |
| 1116 | { |
| 1117 | return false; |
| 1118 | } |
| 1119 | |
| 1120 | for (unsigned int face = 1; face < 6; face++) |
| 1121 | { |
| 1122 | if (mImageArray[face][0].getWidth() != mImageArray[0][0].getWidth() || |
| 1123 | mImageArray[face][0].getWidth() != mImageArray[0][0].getHeight() || |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1124 | mImageArray[face][0].getInternalFormat() != mImageArray[0][0].getInternalFormat()) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1125 | { |
| 1126 | return false; |
| 1127 | } |
| 1128 | } |
| 1129 | |
| 1130 | return true; |
| 1131 | } |
| 1132 | |
| 1133 | bool TextureCubeMap::isMipmapCubeComplete() const |
| 1134 | { |
| 1135 | if (isImmutable()) |
| 1136 | { |
| 1137 | return true; |
| 1138 | } |
| 1139 | |
| 1140 | if (!isCubeComplete()) |
| 1141 | { |
| 1142 | return false; |
| 1143 | } |
| 1144 | |
| 1145 | GLsizei size = mImageArray[0][0].getWidth(); |
| 1146 | |
| 1147 | int q = log2(size); |
| 1148 | |
| 1149 | for (int face = 0; face < 6; face++) |
| 1150 | { |
| 1151 | for (int level = 1; level <= q; level++) |
| 1152 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1153 | if (mImageArray[face][level].getInternalFormat() != mImageArray[0][0].getInternalFormat()) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1154 | { |
| 1155 | return false; |
| 1156 | } |
| 1157 | |
| 1158 | if (mImageArray[face][level].getWidth() != std::max(1, size >> level)) |
| 1159 | { |
| 1160 | return false; |
| 1161 | } |
| 1162 | } |
| 1163 | } |
| 1164 | |
| 1165 | return true; |
| 1166 | } |
| 1167 | |
| 1168 | bool TextureCubeMap::isCompressed(GLenum target, GLint level) const |
| 1169 | { |
| 1170 | return IsCompressed(getInternalFormat(target, level)); |
| 1171 | } |
| 1172 | |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 1173 | // Constructs a native texture resource from the texture images, or returns an existing one |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1174 | void TextureCubeMap::createTexture() |
| 1175 | { |
| 1176 | GLsizei size = mImageArray[0][0].getWidth(); |
daniel@transgaming.com | e6a0984 | 2012-09-17 21:28:55 +0000 | [diff] [blame] | 1177 | |
| 1178 | if (!(size > 0)) |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 1179 | return; // do not attempt to create native textures for nonexistant data |
daniel@transgaming.com | e6a0984 | 2012-09-17 21:28:55 +0000 | [diff] [blame] | 1180 | |
sminns@adobe.com | ce1189b | 2012-09-18 20:06:35 +0000 | [diff] [blame] | 1181 | GLint levels = creationLevels(size); |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 1182 | GLenum internalformat = mImageArray[0][0].getInternalFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1183 | |
| 1184 | delete mTexStorage; |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame^] | 1185 | assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE |
| 1186 | rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE |
| 1187 | mTexStorage = new TextureStorageCubeMap(renderer9, levels, internalformat, mUsage, false, size); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1188 | |
| 1189 | if (mTexStorage->isManaged()) |
| 1190 | { |
| 1191 | int levels = levelCount(); |
| 1192 | |
| 1193 | for (int face = 0; face < 6; face++) |
| 1194 | { |
| 1195 | for (int level = 0; level < levels; level++) |
| 1196 | { |
daniel@transgaming.com | 0f195ad | 2012-10-31 19:51:59 +0000 | [diff] [blame] | 1197 | mImageArray[face][level].setManagedSurface(mTexStorage, face, level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1198 | } |
| 1199 | } |
| 1200 | } |
| 1201 | |
| 1202 | mDirtyImages = true; |
| 1203 | } |
| 1204 | |
| 1205 | void TextureCubeMap::updateTexture() |
| 1206 | { |
daniel@transgaming.com | ca9a3c8 | 2012-10-26 18:55:07 +0000 | [diff] [blame] | 1207 | bool mipmapping = isMipmapFiltered() && isMipmapCubeComplete(); |
| 1208 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1209 | for (int face = 0; face < 6; face++) |
| 1210 | { |
daniel@transgaming.com | ca9a3c8 | 2012-10-26 18:55:07 +0000 | [diff] [blame] | 1211 | int levels = (mipmapping ? levelCount() : 1); |
| 1212 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1213 | for (int level = 0; level < levels; level++) |
| 1214 | { |
| 1215 | Image *image = &mImageArray[face][level]; |
| 1216 | |
| 1217 | if (image->isDirty()) |
| 1218 | { |
| 1219 | commitRect(face, level, 0, 0, image->getWidth(), image->getHeight()); |
| 1220 | } |
| 1221 | } |
| 1222 | } |
| 1223 | } |
| 1224 | |
| 1225 | void TextureCubeMap::convertToRenderTarget() |
| 1226 | { |
| 1227 | TextureStorageCubeMap *newTexStorage = NULL; |
| 1228 | |
| 1229 | if (mImageArray[0][0].getWidth() != 0) |
| 1230 | { |
| 1231 | GLsizei size = mImageArray[0][0].getWidth(); |
sminns@adobe.com | ce1189b | 2012-09-18 20:06:35 +0000 | [diff] [blame] | 1232 | GLint levels = creationLevels(size); |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 1233 | GLenum internalformat = mImageArray[0][0].getInternalFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1234 | |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame^] | 1235 | assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE |
| 1236 | rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE |
| 1237 | newTexStorage = new TextureStorageCubeMap(renderer9, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1238 | |
| 1239 | if (mTexStorage != NULL) |
| 1240 | { |
daniel@transgaming.com | 690d8ae | 2012-10-31 19:52:08 +0000 | [diff] [blame] | 1241 | if (!TextureStorageCubeMap::copyToRenderTarget(newTexStorage, mTexStorage)) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1242 | { |
daniel@transgaming.com | 690d8ae | 2012-10-31 19:52:08 +0000 | [diff] [blame] | 1243 | delete newTexStorage; |
| 1244 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1245 | } |
| 1246 | } |
| 1247 | } |
| 1248 | |
| 1249 | delete mTexStorage; |
| 1250 | mTexStorage = newTexStorage; |
| 1251 | |
| 1252 | mDirtyImages = true; |
| 1253 | } |
| 1254 | |
| 1255 | void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1256 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1257 | GLint internalformat = ConvertSizedInternalFormat(format, type); |
| 1258 | redefineImage(faceIndex, level, internalformat, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1259 | |
| 1260 | Texture::setImage(unpackAlignment, pixels, &mImageArray[faceIndex][level]); |
| 1261 | } |
| 1262 | |
| 1263 | unsigned int TextureCubeMap::faceIndex(GLenum face) |
| 1264 | { |
| 1265 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1); |
| 1266 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2); |
| 1267 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3); |
| 1268 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4); |
| 1269 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); |
| 1270 | |
| 1271 | return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| 1272 | } |
| 1273 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1274 | void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat, GLsizei width, GLsizei height) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1275 | { |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame^] | 1276 | assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE |
| 1277 | rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE |
| 1278 | bool redefined = mImageArray[face][level].redefine(renderer9, internalformat, width, height, false); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1279 | |
| 1280 | if (mTexStorage && redefined) |
| 1281 | { |
| 1282 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 1283 | { |
| 1284 | for (int f = 0; f < 6; f++) |
| 1285 | { |
| 1286 | mImageArray[f][i].markDirty(); |
| 1287 | } |
| 1288 | } |
| 1289 | |
| 1290 | delete mTexStorage; |
| 1291 | mTexStorage = NULL; |
| 1292 | |
| 1293 | mDirtyImages = true; |
| 1294 | } |
| 1295 | } |
| 1296 | |
| 1297 | void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 1298 | { |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1299 | unsigned int faceindex = faceIndex(target); |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1300 | GLint internalformat = gl::ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE); |
| 1301 | redefineImage(faceindex, level, internalformat, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1302 | |
| 1303 | if (!mImageArray[faceindex][level].isRenderableFormat()) |
| 1304 | { |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 1305 | mImageArray[faceindex][level].copy(0, 0, x, y, width, height, source); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1306 | mDirtyImages = true; |
| 1307 | } |
| 1308 | else |
| 1309 | { |
| 1310 | if (!mTexStorage || !mTexStorage->isRenderTarget()) |
| 1311 | { |
| 1312 | convertToRenderTarget(); |
| 1313 | } |
| 1314 | |
| 1315 | mImageArray[faceindex][level].markClean(); |
| 1316 | |
| 1317 | ASSERT(width == height); |
| 1318 | |
| 1319 | if (width > 0 && level < levelCount()) |
| 1320 | { |
| 1321 | RECT sourceRect; |
| 1322 | sourceRect.left = x; |
| 1323 | sourceRect.right = x + width; |
| 1324 | sourceRect.top = y; |
| 1325 | sourceRect.bottom = y + height; |
| 1326 | |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 1327 | getBlitter()->copy(source, sourceRect, format, 0, 0, mTexStorage, target, level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1328 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1329 | } |
| 1330 | } |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1331 | } |
| 1332 | |
| 1333 | void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 1334 | { |
| 1335 | GLsizei size = mImageArray[faceIndex(target)][level].getWidth(); |
| 1336 | |
| 1337 | if (xoffset + width > size || yoffset + height > size) |
| 1338 | { |
| 1339 | return error(GL_INVALID_VALUE); |
| 1340 | } |
| 1341 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1342 | unsigned int faceindex = faceIndex(target); |
| 1343 | |
| 1344 | if (!mImageArray[faceindex][level].isRenderableFormat() || (!mTexStorage && !isSamplerComplete())) |
| 1345 | { |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 1346 | mImageArray[faceindex][level].copy(0, 0, x, y, width, height, source); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1347 | mDirtyImages = true; |
| 1348 | } |
| 1349 | else |
| 1350 | { |
| 1351 | if (!mTexStorage || !mTexStorage->isRenderTarget()) |
| 1352 | { |
| 1353 | convertToRenderTarget(); |
| 1354 | } |
| 1355 | |
| 1356 | updateTexture(); |
| 1357 | |
| 1358 | if (level < levelCount()) |
| 1359 | { |
| 1360 | RECT sourceRect; |
| 1361 | sourceRect.left = x; |
| 1362 | sourceRect.right = x + width; |
| 1363 | sourceRect.top = y; |
| 1364 | sourceRect.bottom = y + height; |
| 1365 | |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 1366 | getBlitter()->copy(source, sourceRect, gl::ExtractFormat(mImageArray[0][0].getInternalFormat()), xoffset, yoffset, mTexStorage, target, level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1367 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1368 | } |
| 1369 | } |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1370 | } |
| 1371 | |
| 1372 | void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size) |
| 1373 | { |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1374 | delete mTexStorage; |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame^] | 1375 | assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE |
| 1376 | rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE |
| 1377 | mTexStorage = new TextureStorageCubeMap(renderer9, levels, internalformat, mUsage, false, size); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1378 | mImmutable = true; |
| 1379 | |
| 1380 | for (int level = 0; level < levels; level++) |
| 1381 | { |
| 1382 | for (int face = 0; face < 6; face++) |
| 1383 | { |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame^] | 1384 | mImageArray[face][level].redefine(renderer9, internalformat, size, size, true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1385 | size = std::max(1, size >> 1); |
| 1386 | } |
| 1387 | } |
| 1388 | |
| 1389 | for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 1390 | { |
| 1391 | for (int face = 0; face < 6; face++) |
| 1392 | { |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame^] | 1393 | mImageArray[face][level].redefine(renderer9, GL_NONE, 0, 0, true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1394 | } |
| 1395 | } |
| 1396 | |
| 1397 | if (mTexStorage->isManaged()) |
| 1398 | { |
| 1399 | int levels = levelCount(); |
| 1400 | |
| 1401 | for (int face = 0; face < 6; face++) |
| 1402 | { |
| 1403 | for (int level = 0; level < levels; level++) |
| 1404 | { |
daniel@transgaming.com | 0f195ad | 2012-10-31 19:51:59 +0000 | [diff] [blame] | 1405 | mImageArray[face][level].setManagedSurface(mTexStorage, face, level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1406 | } |
| 1407 | } |
| 1408 | } |
| 1409 | } |
| 1410 | |
| 1411 | void TextureCubeMap::generateMipmaps() |
| 1412 | { |
| 1413 | if (!isCubeComplete()) |
| 1414 | { |
| 1415 | return error(GL_INVALID_OPERATION); |
| 1416 | } |
| 1417 | |
| 1418 | if (!getContext()->supportsNonPower2Texture()) |
| 1419 | { |
| 1420 | if (!isPow2(mImageArray[0][0].getWidth())) |
| 1421 | { |
| 1422 | return error(GL_INVALID_OPERATION); |
| 1423 | } |
| 1424 | } |
| 1425 | |
| 1426 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 1427 | unsigned int q = log2(mImageArray[0][0].getWidth()); |
| 1428 | for (unsigned int f = 0; f < 6; f++) |
| 1429 | { |
| 1430 | for (unsigned int i = 1; i <= q; i++) |
| 1431 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1432 | redefineImage(f, i, mImageArray[f][0].getInternalFormat(), |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1433 | std::max(mImageArray[f][0].getWidth() >> i, 1), |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1434 | std::max(mImageArray[f][0].getWidth() >> i, 1)); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1435 | } |
| 1436 | } |
| 1437 | |
| 1438 | if (mTexStorage && mTexStorage->isRenderTarget()) |
| 1439 | { |
| 1440 | for (unsigned int f = 0; f < 6; f++) |
| 1441 | { |
| 1442 | for (unsigned int i = 1; i <= q; i++) |
| 1443 | { |
daniel@transgaming.com | 0ad830b | 2012-10-31 19:52:12 +0000 | [diff] [blame] | 1444 | mTexStorage->generateMipmap(f, i); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1445 | |
| 1446 | mImageArray[f][i].markClean(); |
| 1447 | } |
| 1448 | } |
| 1449 | } |
| 1450 | else |
| 1451 | { |
| 1452 | for (unsigned int f = 0; f < 6; f++) |
| 1453 | { |
| 1454 | for (unsigned int i = 1; i <= q; i++) |
| 1455 | { |
daniel@transgaming.com | 0ad830b | 2012-10-31 19:52:12 +0000 | [diff] [blame] | 1456 | Image::GenerateMipmap(&mImageArray[f][i], &mImageArray[f][i - 1]); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1457 | } |
| 1458 | } |
| 1459 | } |
| 1460 | } |
| 1461 | |
| 1462 | Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target) |
| 1463 | { |
| 1464 | if (!IsCubemapTextureTarget(target)) |
| 1465 | { |
| 1466 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
| 1467 | } |
| 1468 | |
| 1469 | unsigned int face = faceIndex(target); |
| 1470 | |
| 1471 | if (mFaceProxies[face] == NULL) |
| 1472 | { |
daniel@transgaming.com | 70062c9 | 2012-11-28 19:32:30 +0000 | [diff] [blame] | 1473 | mFaceProxies[face] = new Renderbuffer(mRenderer, id(), new RenderbufferTextureCubeMap(this, target)); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1474 | } |
| 1475 | |
| 1476 | return mFaceProxies[face]; |
| 1477 | } |
| 1478 | |
| 1479 | // Increments refcount on surface. |
| 1480 | // caller must Release() the returned surface |
| 1481 | IDirect3DSurface9 *TextureCubeMap::getRenderTarget(GLenum target) |
| 1482 | { |
| 1483 | ASSERT(IsCubemapTextureTarget(target)); |
| 1484 | |
| 1485 | // ensure the underlying texture is created |
| 1486 | if (getStorage(true) == NULL) |
| 1487 | { |
| 1488 | return NULL; |
| 1489 | } |
| 1490 | |
| 1491 | updateTexture(); |
| 1492 | |
daniel@transgaming.com | 2b5af7b | 2012-09-27 17:46:15 +0000 | [diff] [blame] | 1493 | return mTexStorage->getCubeMapSurface(target, 0, false); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1494 | } |
| 1495 | |
daniel@transgaming.com | 690d8ae | 2012-10-31 19:52:08 +0000 | [diff] [blame] | 1496 | int TextureCubeMap::levelCount() |
| 1497 | { |
| 1498 | return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0; |
| 1499 | } |
| 1500 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1501 | TextureStorage *TextureCubeMap::getStorage(bool renderTarget) |
| 1502 | { |
| 1503 | if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget())) |
| 1504 | { |
| 1505 | if (renderTarget) |
| 1506 | { |
| 1507 | convertToRenderTarget(); |
| 1508 | } |
| 1509 | else |
| 1510 | { |
| 1511 | createTexture(); |
| 1512 | } |
| 1513 | } |
| 1514 | |
| 1515 | return mTexStorage; |
| 1516 | } |
| 1517 | |
| 1518 | } |