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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
8// index data. Implements GL buffer objects and related functionality.
9// [OpenGL ES 2.0.24] section 2.9 page 21.
10
11#include "Buffer.h"
12
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000013#include <cstdlib>
14#include <limits>
15#include <utility>
16
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000017#include "common/debug.h"
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000018#include "geometry/backend.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000019
20namespace gl
21{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000022
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000023Buffer::Buffer(BufferBackEnd *backEnd)
24 : mBackEnd(backEnd), mIdentityTranslation(NULL)
25{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000026}
27
28Buffer::~Buffer()
29{
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000030 delete mIdentityTranslation;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000031}
32
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000033GLenum Buffer::bufferData(const void* data, GLsizeiptr size, GLenum usage)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034{
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000035 if (size < 0) return GL_INVALID_VALUE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000036
daniel@transgaming.comd4620a32010-03-21 04:31:28 +000037 const GLubyte* newdata = static_cast<const GLubyte*>(data);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000038
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000039 if (size != mContents.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000040 {
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000041 // vector::resize only provides the basic exception guarantee, so use temporaries & swap to get the strong exception guarantee.
42 // We don't want to risk having mContents and mIdentityTranslation that have different contents or even different sizes.
daniel@transgaming.comd4620a32010-03-21 04:31:28 +000043 std::vector<GLubyte> newContents;
44
45 if (newdata != NULL)
46 {
47 newContents.assign(newdata, newdata + size);
48 }
49 else
50 {
51 newContents.assign(size, 0);
52 }
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000053
54 TranslatedVertexBuffer *newIdentityTranslation = mBackEnd->createVertexBuffer(size);
55
56 // No exceptions allowed after this point.
57
58 mContents.swap(newContents);
59
60 delete mIdentityTranslation;
61 mIdentityTranslation = newIdentityTranslation;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000062 }
daniel@transgaming.comd4620a32010-03-21 04:31:28 +000063 else if (newdata != NULL)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000064 {
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000065 mContents.assign(newdata, newdata + size);
66 }
67
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +000068 mUsage = usage;
69
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000070 return copyToIdentityBuffer(0, size);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000071}
72
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000073GLenum Buffer::bufferSubData(const void* data, GLsizeiptr size, GLintptr offset)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000074{
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000075 if (size < 0 || offset < 0) return GL_INVALID_VALUE;
76 if (std::numeric_limits<GLsizeiptr>::max() - offset < size) return GL_INVALID_VALUE;
77 if (size + offset > static_cast<GLsizeiptr>(mContents.size())) return GL_INVALID_VALUE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000078
daniel@transgaming.comd4620a32010-03-21 04:31:28 +000079 const GLubyte *newdata = static_cast<const GLubyte*>(data);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000080 copy(newdata, newdata + size, mContents.begin() + offset);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000081
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000082 return copyToIdentityBuffer(offset, size);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000083}
84
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000085GLenum Buffer::copyToIdentityBuffer(GLintptr offset, GLsizeiptr length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000086{
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000087 ASSERT(offset >= 0 && length >= 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000088
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000089 // This is a stalling map. Not great for performance.
daniel@transgaming.comd4620a32010-03-21 04:31:28 +000090 GLubyte *p = static_cast<GLubyte*>(mIdentityTranslation->map());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000091
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000092 memcpy(p + offset, &mContents[0] + offset, length);
93 mIdentityTranslation->unmap();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000094
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000095 return GL_NO_ERROR;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000096}
97
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000098}