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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
8// index data. Implements GL buffer objects and related functionality.
9// [OpenGL ES 2.0.24] section 2.9 page 21.
10
11#include "Buffer.h"
12
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000013#include <cstdlib>
14#include <limits>
15#include <utility>
16
17#include "debug.h"
18#include "geometry/backend.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000019
20namespace gl
21{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000022
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000023Buffer::Buffer(BufferBackEnd *backEnd)
24 : mBackEnd(backEnd), mIdentityTranslation(NULL)
25{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000026}
27
28Buffer::~Buffer()
29{
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000030 delete mIdentityTranslation;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000031}
32
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000033GLenum Buffer::bufferData(const void* data, GLsizeiptr size, GLenum usage)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034{
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000035 if (size < 0) return GL_INVALID_VALUE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000036
daniel@transgaming.comd4620a32010-03-21 04:31:28 +000037 const GLubyte* newdata = static_cast<const GLubyte*>(data);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000038
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000039 if (size != mContents.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000040 {
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000041 // vector::resize only provides the basic exception guarantee, so use temporaries & swap to get the strong exception guarantee.
42 // We don't want to risk having mContents and mIdentityTranslation that have different contents or even different sizes.
daniel@transgaming.comd4620a32010-03-21 04:31:28 +000043 std::vector<GLubyte> newContents;
44
45 if (newdata != NULL)
46 {
47 newContents.assign(newdata, newdata + size);
48 }
49 else
50 {
51 newContents.assign(size, 0);
52 }
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000053
54 TranslatedVertexBuffer *newIdentityTranslation = mBackEnd->createVertexBuffer(size);
55
56 // No exceptions allowed after this point.
57
58 mContents.swap(newContents);
59
60 delete mIdentityTranslation;
61 mIdentityTranslation = newIdentityTranslation;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000062 }
daniel@transgaming.comd4620a32010-03-21 04:31:28 +000063 else if (newdata != NULL)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000064 {
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000065 mContents.assign(newdata, newdata + size);
66 }
67
68 return copyToIdentityBuffer(0, size);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000069}
70
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000071GLenum Buffer::bufferSubData(const void* data, GLsizeiptr size, GLintptr offset)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000072{
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000073 if (size < 0 || offset < 0) return GL_INVALID_VALUE;
74 if (std::numeric_limits<GLsizeiptr>::max() - offset < size) return GL_INVALID_VALUE;
75 if (size + offset > static_cast<GLsizeiptr>(mContents.size())) return GL_INVALID_VALUE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000076
daniel@transgaming.comd4620a32010-03-21 04:31:28 +000077 const GLubyte *newdata = static_cast<const GLubyte*>(data);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000078 copy(newdata, newdata + size, mContents.begin() + offset);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000079
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000080 return copyToIdentityBuffer(offset, size);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000081}
82
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000083GLenum Buffer::copyToIdentityBuffer(GLintptr offset, GLsizeiptr length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000084{
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000085 ASSERT(offset >= 0 && length >= 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000086
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000087 // This is a stalling map. Not great for performance.
daniel@transgaming.comd4620a32010-03-21 04:31:28 +000088 GLubyte *p = static_cast<GLubyte*>(mIdentityTranslation->map());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000089
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000090 memcpy(p + offset, &mContents[0] + offset, length);
91 mIdentityTranslation->unmap();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000092
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000093 return GL_NO_ERROR;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000094}
95
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000096}