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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
8// index data. Implements GL buffer objects and related functionality.
9// [OpenGL ES 2.0.24] section 2.9 page 21.
10
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000011#include "libGLESv2/Buffer.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
daniel@transgaming.com83921382011-01-08 05:46:00 +000013#include "libGLESv2/main.h"
daniel@transgaming.com8fd34bd2011-02-18 02:52:14 +000014#include "libGLESv2/VertexDataManager.h"
15#include "libGLESv2/IndexDataManager.h"
daniel@transgaming.com83921382011-01-08 05:46:00 +000016
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000017namespace gl
18{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000019
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000020Buffer::Buffer(GLuint id) : RefCountObject(id)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000021{
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +000022 mContents = NULL;
23 mSize = 0;
24 mUsage = GL_DYNAMIC_DRAW;
daniel@transgaming.com83921382011-01-08 05:46:00 +000025
daniel@transgaming.com78624ca2011-04-22 04:17:57 +000026 mStaticVertexBuffer = NULL;
27 mStaticIndexBuffer = NULL;
28 mUnmodifiedDataUse = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000029}
30
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +000031Buffer::~Buffer()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000032{
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +000033 delete[] mContents;
daniel@transgaming.com78624ca2011-04-22 04:17:57 +000034 delete mStaticVertexBuffer;
35 delete mStaticIndexBuffer;
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +000036}
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000037
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +000038void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
39{
daniel@transgaming.comc103b602010-04-23 18:34:58 +000040 if (size == 0)
41 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +000042 delete[] mContents;
43 mContents = NULL;
daniel@transgaming.comc103b602010-04-23 18:34:58 +000044 }
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +000045 else if (size != mSize)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000046 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +000047 delete[] mContents;
48 mContents = new GLubyte[size];
49 memset(mContents, 0, size);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000050 }
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +000051
52 if (data != NULL && size > 0)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000053 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +000054 memcpy(mContents, data, size);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000055 }
56
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +000057 mSize = size;
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +000058 mUsage = usage;
daniel@transgaming.com83921382011-01-08 05:46:00 +000059
60 invalidateStaticData();
61
62 if (usage == GL_STATIC_DRAW)
63 {
daniel@transgaming.com78624ca2011-04-22 04:17:57 +000064 mStaticVertexBuffer = new StaticVertexBuffer(getDevice());
65 mStaticIndexBuffer = new StaticIndexBuffer(getDevice());
daniel@transgaming.com83921382011-01-08 05:46:00 +000066 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000067}
68
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +000069void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000070{
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +000071 memcpy(mContents + offset, data, size);
daniel@transgaming.com78624ca2011-04-22 04:17:57 +000072
73 if ((mStaticVertexBuffer && mStaticVertexBuffer->size() != 0) || (mStaticIndexBuffer && mStaticIndexBuffer->size() != 0))
daniel@transgaming.com83921382011-01-08 05:46:00 +000074 {
75 invalidateStaticData();
daniel@transgaming.com83921382011-01-08 05:46:00 +000076 }
jbauman@chromium.orgaa9c5ca2011-09-26 21:10:13 +000077
78 mUnmodifiedDataUse = 0;
daniel@transgaming.com83921382011-01-08 05:46:00 +000079}
80
daniel@transgaming.com78624ca2011-04-22 04:17:57 +000081StaticVertexBuffer *Buffer::getStaticVertexBuffer()
daniel@transgaming.com83921382011-01-08 05:46:00 +000082{
daniel@transgaming.com78624ca2011-04-22 04:17:57 +000083 return mStaticVertexBuffer;
daniel@transgaming.com83921382011-01-08 05:46:00 +000084}
85
daniel@transgaming.com78624ca2011-04-22 04:17:57 +000086StaticIndexBuffer *Buffer::getStaticIndexBuffer()
daniel@transgaming.com83921382011-01-08 05:46:00 +000087{
daniel@transgaming.com78624ca2011-04-22 04:17:57 +000088 return mStaticIndexBuffer;
daniel@transgaming.com83921382011-01-08 05:46:00 +000089}
90
91void Buffer::invalidateStaticData()
92{
daniel@transgaming.com78624ca2011-04-22 04:17:57 +000093 delete mStaticVertexBuffer;
94 mStaticVertexBuffer = NULL;
daniel@transgaming.com83921382011-01-08 05:46:00 +000095
daniel@transgaming.com78624ca2011-04-22 04:17:57 +000096 delete mStaticIndexBuffer;
97 mStaticIndexBuffer = NULL;
98
99 mUnmodifiedDataUse = 0;
100}
101
102// Creates static buffers if sufficient used data has been left unmodified
103void Buffer::promoteStaticUsage(int dataSize)
104{
105 if (!mStaticVertexBuffer && !mStaticIndexBuffer)
106 {
107 mUnmodifiedDataUse += dataSize;
108
109 if (mUnmodifiedDataUse > 3 * mSize)
110 {
111 mStaticVertexBuffer = new StaticVertexBuffer(getDevice());
112 mStaticIndexBuffer = new StaticIndexBuffer(getDevice());
113 }
114 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000115}
116
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000117}