Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // SimpleOperationTest: |
| 7 | // Basic GL commands such as linking a program, initializing a buffer, etc. |
| 8 | |
Corentin Wallez | d3970de | 2015-05-14 11:07:48 -0400 | [diff] [blame] | 9 | #include "test_utils/ANGLETest.h" |
Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame] | 10 | |
| 11 | #include <vector> |
| 12 | |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 13 | #include "random_utils.h" |
| 14 | #include "test_utils/gl_raii.h" |
| 15 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 16 | using namespace angle; |
Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame] | 17 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 18 | namespace |
| 19 | { |
| 20 | |
Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame] | 21 | class SimpleOperationTest : public ANGLETest |
| 22 | { |
| 23 | protected: |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 24 | SimpleOperationTest() |
Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame] | 25 | { |
| 26 | setWindowWidth(128); |
| 27 | setWindowHeight(128); |
| 28 | setConfigRedBits(8); |
| 29 | setConfigGreenBits(8); |
| 30 | setConfigBlueBits(8); |
| 31 | setConfigAlphaBits(8); |
| 32 | } |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 33 | |
| 34 | void verifyBuffer(const std::vector<uint8_t> &data, GLenum binding); |
Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame] | 35 | }; |
| 36 | |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 37 | void SimpleOperationTest::verifyBuffer(const std::vector<uint8_t> &data, GLenum binding) |
| 38 | { |
| 39 | if (!extensionEnabled("GL_EXT_map_buffer_range")) |
| 40 | { |
| 41 | return; |
| 42 | } |
| 43 | |
| 44 | uint8_t *mapPointer = |
| 45 | static_cast<uint8_t *>(glMapBufferRangeEXT(GL_ARRAY_BUFFER, 0, 1024, GL_MAP_READ_BIT)); |
| 46 | ASSERT_GL_NO_ERROR(); |
| 47 | |
| 48 | std::vector<uint8_t> readbackData(data.size()); |
| 49 | memcpy(readbackData.data(), mapPointer, data.size()); |
| 50 | glUnmapBufferOES(GL_ARRAY_BUFFER); |
| 51 | |
| 52 | EXPECT_EQ(data, readbackData); |
| 53 | } |
| 54 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 55 | TEST_P(SimpleOperationTest, CompileVertexShader) |
Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame] | 56 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 57 | const std::string source = |
| 58 | R"(attribute vec4 a_input; |
Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame] | 59 | void main() |
| 60 | { |
| 61 | gl_Position = a_input; |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 62 | })"; |
Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame] | 63 | |
| 64 | GLuint shader = CompileShader(GL_VERTEX_SHADER, source); |
| 65 | EXPECT_NE(shader, 0u); |
| 66 | glDeleteShader(shader); |
| 67 | |
| 68 | EXPECT_GL_NO_ERROR(); |
| 69 | } |
| 70 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 71 | TEST_P(SimpleOperationTest, CompileFragmentShader) |
Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame] | 72 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 73 | const std::string source = |
| 74 | R"(precision mediump float; |
Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame] | 75 | varying vec4 v_input; |
| 76 | void main() |
| 77 | { |
| 78 | gl_FragColor = v_input; |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 79 | })"; |
Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame] | 80 | |
| 81 | GLuint shader = CompileShader(GL_FRAGMENT_SHADER, source); |
| 82 | EXPECT_NE(shader, 0u); |
| 83 | glDeleteShader(shader); |
| 84 | |
| 85 | EXPECT_GL_NO_ERROR(); |
| 86 | } |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 87 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 88 | TEST_P(SimpleOperationTest, LinkProgram) |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 89 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 90 | const std::string vsSource = |
| 91 | R"(void main() |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 92 | { |
| 93 | gl_Position = vec4(1.0, 1.0, 1.0, 1.0); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 94 | })"; |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 95 | |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 96 | const std::string fsSource = |
| 97 | R"(void main() |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 98 | { |
| 99 | gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 100 | })"; |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 101 | |
| 102 | GLuint program = CompileProgram(vsSource, fsSource); |
| 103 | EXPECT_NE(program, 0u); |
| 104 | glDeleteProgram(program); |
| 105 | |
| 106 | EXPECT_GL_NO_ERROR(); |
| 107 | } |
| 108 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 109 | TEST_P(SimpleOperationTest, LinkProgramWithUniforms) |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 110 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 111 | const std::string vsSource = |
| 112 | R"(void main() |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 113 | { |
| 114 | gl_Position = vec4(1.0, 1.0, 1.0, 1.0); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 115 | })"; |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 116 | |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 117 | const std::string fsSource = |
| 118 | R"(precision mediump float; |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 119 | uniform vec4 u_input; |
| 120 | void main() |
| 121 | { |
| 122 | gl_FragColor = u_input; |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 123 | })"; |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 124 | |
| 125 | GLuint program = CompileProgram(vsSource, fsSource); |
| 126 | EXPECT_NE(program, 0u); |
| 127 | |
| 128 | GLint uniformLoc = glGetUniformLocation(program, "u_input"); |
| 129 | EXPECT_NE(-1, uniformLoc); |
| 130 | |
| 131 | glDeleteProgram(program); |
| 132 | |
| 133 | EXPECT_GL_NO_ERROR(); |
| 134 | } |
| 135 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 136 | TEST_P(SimpleOperationTest, LinkProgramWithAttributes) |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 137 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 138 | const std::string vsSource = |
| 139 | R"(attribute vec4 a_input; |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 140 | void main() |
| 141 | { |
| 142 | gl_Position = a_input; |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 143 | })"; |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 144 | |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 145 | const std::string fsSource = |
| 146 | R"(void main() |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 147 | { |
| 148 | gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 149 | })"; |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 150 | |
| 151 | GLuint program = CompileProgram(vsSource, fsSource); |
| 152 | EXPECT_NE(program, 0u); |
| 153 | |
| 154 | GLint attribLoc = glGetAttribLocation(program, "a_input"); |
| 155 | EXPECT_NE(-1, attribLoc); |
| 156 | |
| 157 | glDeleteProgram(program); |
| 158 | |
| 159 | EXPECT_GL_NO_ERROR(); |
| 160 | } |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 161 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 162 | TEST_P(SimpleOperationTest, BufferDataWithData) |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 163 | { |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 164 | GLBuffer buffer; |
| 165 | glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 166 | |
| 167 | std::vector<uint8_t> data(1024); |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 168 | FillVectorWithRandomUBytes(&data); |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 169 | glBufferData(GL_ARRAY_BUFFER, data.size(), &data[0], GL_STATIC_DRAW); |
| 170 | |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 171 | verifyBuffer(data, GL_ARRAY_BUFFER); |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 172 | |
| 173 | EXPECT_GL_NO_ERROR(); |
| 174 | } |
| 175 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 176 | TEST_P(SimpleOperationTest, BufferDataWithNoData) |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 177 | { |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 178 | GLBuffer buffer; |
| 179 | glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 180 | glBufferData(GL_ARRAY_BUFFER, 1024, nullptr, GL_STATIC_DRAW); |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 181 | |
| 182 | EXPECT_GL_NO_ERROR(); |
| 183 | } |
| 184 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 185 | TEST_P(SimpleOperationTest, BufferSubData) |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 186 | { |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 187 | GLBuffer buffer; |
| 188 | glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 189 | |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 190 | constexpr size_t bufferSize = 1024; |
| 191 | std::vector<uint8_t> data(bufferSize); |
| 192 | FillVectorWithRandomUBytes(&data); |
| 193 | |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 194 | glBufferData(GL_ARRAY_BUFFER, bufferSize, nullptr, GL_STATIC_DRAW); |
| 195 | |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 196 | constexpr size_t subDataCount = 16; |
| 197 | constexpr size_t sliceSize = bufferSize / subDataCount; |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 198 | for (size_t i = 0; i < subDataCount; i++) |
| 199 | { |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 200 | size_t offset = i * sliceSize; |
| 201 | glBufferSubData(GL_ARRAY_BUFFER, offset, sliceSize, &data[offset]); |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 202 | } |
| 203 | |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 204 | verifyBuffer(data, GL_ARRAY_BUFFER); |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 205 | |
| 206 | EXPECT_GL_NO_ERROR(); |
| 207 | } |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 208 | |
Jamie Madill | df68a6f | 2017-01-13 17:29:53 -0500 | [diff] [blame] | 209 | // Simple quad test. |
| 210 | TEST_P(SimpleOperationTest, DrawQuad) |
| 211 | { |
| 212 | const std::string &vertexShader = |
| 213 | "attribute vec3 position;\n" |
| 214 | "void main()\n" |
| 215 | "{\n" |
| 216 | " gl_Position = vec4(position, 1);\n" |
| 217 | "}"; |
| 218 | const std::string &fragmentShader = |
| 219 | "void main()\n" |
| 220 | "{\n" |
| 221 | " gl_FragColor = vec4(0, 1, 0, 1);\n" |
| 222 | "}"; |
| 223 | ANGLE_GL_PROGRAM(program, vertexShader, fragmentShader); |
| 224 | |
| 225 | drawQuad(program.get(), "position", 0.5f, 1.0f, true); |
| 226 | |
| 227 | EXPECT_GL_NO_ERROR(); |
| 228 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 229 | } |
| 230 | |
Jamie Madill | d03a849 | 2017-10-03 15:46:06 -0400 | [diff] [blame] | 231 | // Simple repeated draw and swap test. |
Jamie Madill | df68a6f | 2017-01-13 17:29:53 -0500 | [diff] [blame] | 232 | TEST_P(SimpleOperationTest, DrawQuadAndSwap) |
| 233 | { |
| 234 | const std::string &vertexShader = |
| 235 | "attribute vec3 position;\n" |
| 236 | "void main()\n" |
| 237 | "{\n" |
| 238 | " gl_Position = vec4(position, 1);\n" |
| 239 | "}"; |
| 240 | const std::string &fragmentShader = |
| 241 | "void main()\n" |
| 242 | "{\n" |
| 243 | " gl_FragColor = vec4(0, 1, 0, 1);\n" |
| 244 | "}"; |
| 245 | ANGLE_GL_PROGRAM(program, vertexShader, fragmentShader); |
| 246 | |
| 247 | for (int i = 0; i < 8; ++i) |
| 248 | { |
| 249 | drawQuad(program.get(), "position", 0.5f, 1.0f, true); |
| 250 | EXPECT_GL_NO_ERROR(); |
Jamie Madill | 4c26fc2 | 2017-02-24 11:04:10 -0500 | [diff] [blame] | 251 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Jamie Madill | df68a6f | 2017-01-13 17:29:53 -0500 | [diff] [blame] | 252 | swapBuffers(); |
| 253 | } |
| 254 | |
| 255 | EXPECT_GL_NO_ERROR(); |
| 256 | } |
| 257 | |
Jamie Madill | d03a849 | 2017-10-03 15:46:06 -0400 | [diff] [blame] | 258 | // Simple indexed quad test. |
| 259 | TEST_P(SimpleOperationTest, DrawIndexedQuad) |
| 260 | { |
| 261 | const std::string vertexShader = |
| 262 | "attribute vec3 position;\n" |
| 263 | "void main()\n" |
| 264 | "{\n" |
| 265 | " gl_Position = vec4(position, 1);\n" |
| 266 | "}"; |
| 267 | const std::string fragmentShader = |
| 268 | "void main()\n" |
| 269 | "{\n" |
| 270 | " gl_FragColor = vec4(0, 1, 0, 1);\n" |
| 271 | "}"; |
| 272 | ANGLE_GL_PROGRAM(program, vertexShader, fragmentShader); |
| 273 | |
| 274 | drawIndexedQuad(program.get(), "position", 0.5f, 1.0f, true); |
| 275 | |
| 276 | EXPECT_GL_NO_ERROR(); |
| 277 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 278 | } |
| 279 | |
Jamie Madill | 76e471e | 2017-10-21 09:56:01 -0400 | [diff] [blame] | 280 | // Draw with a fragment uniform. |
| 281 | TEST_P(SimpleOperationTest, DrawQuadWithFragmentUniform) |
| 282 | { |
| 283 | const std::string &vertexShader = |
| 284 | "attribute vec3 position;\n" |
| 285 | "void main()\n" |
| 286 | "{\n" |
| 287 | " gl_Position = vec4(position, 1);\n" |
| 288 | "}"; |
| 289 | const std::string &fragmentShader = |
| 290 | "uniform mediump vec4 color;\n" |
| 291 | "void main()\n" |
| 292 | "{\n" |
| 293 | " gl_FragColor = color;\n" |
| 294 | "}"; |
| 295 | ANGLE_GL_PROGRAM(program, vertexShader, fragmentShader); |
| 296 | |
| 297 | GLint location = glGetUniformLocation(program, "color"); |
| 298 | ASSERT_NE(-1, location); |
| 299 | |
| 300 | glUseProgram(program); |
| 301 | glUniform4f(location, 0.0f, 1.0f, 0.0f, 1.0f); |
| 302 | |
| 303 | drawQuad(program.get(), "position", 0.5f, 1.0f, true); |
| 304 | |
| 305 | EXPECT_GL_NO_ERROR(); |
| 306 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 307 | } |
| 308 | |
| 309 | // Draw with a vertex uniform. |
| 310 | TEST_P(SimpleOperationTest, DrawQuadWithVertexUniform) |
| 311 | { |
| 312 | const std::string &vertexShader = |
| 313 | "attribute vec3 position;\n" |
| 314 | "uniform vec4 color;\n" |
| 315 | "varying vec4 vcolor;\n" |
| 316 | "void main()\n" |
| 317 | "{\n" |
| 318 | " gl_Position = vec4(position, 1);\n" |
| 319 | " vcolor = color;\n" |
| 320 | "}"; |
| 321 | const std::string &fragmentShader = |
| 322 | "varying mediump vec4 vcolor;\n" |
| 323 | "void main()\n" |
| 324 | "{\n" |
| 325 | " gl_FragColor = vcolor;\n" |
| 326 | "}"; |
| 327 | ANGLE_GL_PROGRAM(program, vertexShader, fragmentShader); |
| 328 | |
| 329 | GLint location = glGetUniformLocation(program, "color"); |
| 330 | ASSERT_NE(-1, location); |
| 331 | |
| 332 | glUseProgram(program); |
| 333 | glUniform4f(location, 0.0f, 1.0f, 0.0f, 1.0f); |
| 334 | |
| 335 | drawQuad(program.get(), "position", 0.5f, 1.0f, true); |
| 336 | |
| 337 | EXPECT_GL_NO_ERROR(); |
| 338 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 339 | } |
| 340 | |
| 341 | // Draw with two uniforms. |
| 342 | TEST_P(SimpleOperationTest, DrawQuadWithTwoUniforms) |
| 343 | { |
| 344 | const std::string &vertexShader = |
| 345 | "attribute vec3 position;\n" |
| 346 | "uniform vec4 color1;\n" |
| 347 | "varying vec4 vcolor1;\n" |
| 348 | "void main()\n" |
| 349 | "{\n" |
| 350 | " gl_Position = vec4(position, 1);\n" |
| 351 | " vcolor1 = color1;\n" |
| 352 | "}"; |
| 353 | const std::string &fragmentShader = |
| 354 | "uniform mediump vec4 color2;\n" |
| 355 | "varying mediump vec4 vcolor1;\n" |
| 356 | "void main()\n" |
| 357 | "{\n" |
| 358 | " gl_FragColor = vcolor1 + color2;\n" |
| 359 | "}"; |
| 360 | ANGLE_GL_PROGRAM(program, vertexShader, fragmentShader); |
| 361 | |
| 362 | GLint location1 = glGetUniformLocation(program, "color1"); |
| 363 | ASSERT_NE(-1, location1); |
| 364 | |
| 365 | GLint location2 = glGetUniformLocation(program, "color2"); |
| 366 | ASSERT_NE(-1, location2); |
| 367 | |
| 368 | glUseProgram(program); |
| 369 | glUniform4f(location1, 0.0f, 1.0f, 0.0f, 1.0f); |
| 370 | glUniform4f(location2, 1.0f, 0.0f, 0.0f, 1.0f); |
| 371 | |
| 372 | drawQuad(program.get(), "position", 0.5f, 1.0f, true); |
| 373 | |
| 374 | EXPECT_GL_NO_ERROR(); |
| 375 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::yellow); |
| 376 | } |
| 377 | |
Jamie Madill | 2a9e107 | 2017-09-22 11:31:57 -0400 | [diff] [blame] | 378 | // Tests a shader program with more than one vertex attribute, with vertex buffers. |
| 379 | TEST_P(SimpleOperationTest, ThreeVertexAttributes) |
| 380 | { |
| 381 | const std::string vertexShader = |
| 382 | R"(attribute vec2 position; |
| 383 | attribute vec4 color1; |
| 384 | attribute vec4 color2; |
| 385 | varying vec4 color; |
| 386 | void main() |
| 387 | { |
| 388 | gl_Position = vec4(position, 0, 1); |
| 389 | color = color1 + color2; |
| 390 | })"; |
| 391 | |
| 392 | const std::string fragmentShader = |
| 393 | R"(precision mediump float; |
| 394 | varying vec4 color; |
| 395 | void main() |
| 396 | { |
| 397 | gl_FragColor = color; |
| 398 | } |
| 399 | )"; |
| 400 | |
| 401 | ANGLE_GL_PROGRAM(program, vertexShader, fragmentShader); |
| 402 | |
| 403 | glUseProgram(program); |
| 404 | |
| 405 | GLint color1Loc = glGetAttribLocation(program, "color1"); |
| 406 | GLint color2Loc = glGetAttribLocation(program, "color2"); |
| 407 | ASSERT_NE(-1, color1Loc); |
| 408 | ASSERT_NE(-1, color2Loc); |
| 409 | |
| 410 | const auto &indices = GetQuadIndices(); |
| 411 | |
| 412 | // Make colored corners with red == x or 1 -x , and green = y or 1 - y. |
| 413 | |
| 414 | std::array<GLColor, 4> baseColors1 = { |
| 415 | {GLColor::black, GLColor::red, GLColor::green, GLColor::yellow}}; |
| 416 | std::array<GLColor, 4> baseColors2 = { |
| 417 | {GLColor::yellow, GLColor::green, GLColor::red, GLColor::black}}; |
| 418 | |
| 419 | std::vector<GLColor> colors1; |
| 420 | std::vector<GLColor> colors2; |
| 421 | |
| 422 | for (GLushort index : indices) |
| 423 | { |
| 424 | colors1.push_back(baseColors1[index]); |
| 425 | colors2.push_back(baseColors2[index]); |
| 426 | } |
| 427 | |
| 428 | GLBuffer color1Buffer; |
| 429 | glBindBuffer(GL_ARRAY_BUFFER, color1Buffer); |
| 430 | glBufferData(GL_ARRAY_BUFFER, colors1.size() * sizeof(GLColor), colors1.data(), GL_STATIC_DRAW); |
| 431 | glVertexAttribPointer(color1Loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, nullptr); |
| 432 | glEnableVertexAttribArray(color1Loc); |
| 433 | |
| 434 | GLBuffer color2Buffer; |
| 435 | glBindBuffer(GL_ARRAY_BUFFER, color2Buffer); |
| 436 | glBufferData(GL_ARRAY_BUFFER, colors2.size() * sizeof(GLColor), colors2.data(), GL_STATIC_DRAW); |
| 437 | glVertexAttribPointer(color2Loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, nullptr); |
| 438 | glEnableVertexAttribArray(color2Loc); |
| 439 | |
| 440 | // Draw a non-indexed quad with all vertex buffers. Should draw yellow to the entire window. |
| 441 | drawQuad(program, "position", 0.5f, 1.0f, true); |
| 442 | ASSERT_GL_NO_ERROR(); |
| 443 | EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::yellow); |
| 444 | } |
| 445 | |
Jamie Madill | 035fd6b | 2017-10-03 15:43:22 -0400 | [diff] [blame] | 446 | // Creates a texture, no other operations. |
| 447 | TEST_P(SimpleOperationTest, CreateTexture2DNoData) |
| 448 | { |
| 449 | GLTexture texture; |
| 450 | glBindTexture(GL_TEXTURE_2D, texture); |
| 451 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 452 | ASSERT_GL_NO_ERROR(); |
| 453 | } |
| 454 | |
| 455 | // Creates a texture, no other operations. |
| 456 | TEST_P(SimpleOperationTest, CreateTexture2DWithData) |
| 457 | { |
| 458 | std::vector<GLColor> colors(16 * 16, GLColor::red); |
| 459 | |
| 460 | GLTexture texture; |
| 461 | glBindTexture(GL_TEXTURE_2D, texture); |
| 462 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, colors.data()); |
| 463 | ASSERT_GL_NO_ERROR(); |
| 464 | } |
| 465 | |
Jamie Madill | de03e00 | 2017-10-21 14:04:20 -0400 | [diff] [blame] | 466 | // Creates a program with a texture. |
| 467 | TEST_P(SimpleOperationTest, LinkProgramWithTexture) |
| 468 | { |
| 469 | ASSERT_NE(0u, get2DTexturedQuadProgram()); |
| 470 | EXPECT_GL_NO_ERROR(); |
| 471 | } |
| 472 | |
Jamie Madill | 5547b38 | 2017-10-23 18:16:01 -0400 | [diff] [blame] | 473 | // Creates a program with a texture and renders with it. |
| 474 | TEST_P(SimpleOperationTest, DrawWithTexture) |
| 475 | { |
| 476 | std::array<GLColor, 4> colors = { |
| 477 | {GLColor::red, GLColor::green, GLColor::blue, GLColor::yellow}}; |
| 478 | |
| 479 | GLTexture tex; |
| 480 | glBindTexture(GL_TEXTURE_2D, tex); |
| 481 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, colors.data()); |
| 482 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 483 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 484 | |
| 485 | draw2DTexturedQuad(0.5f, 1.0f, true); |
| 486 | EXPECT_GL_NO_ERROR(); |
| 487 | |
| 488 | int w = getWindowWidth() - 2; |
| 489 | int h = getWindowHeight() - 2; |
| 490 | |
| 491 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 492 | EXPECT_PIXEL_COLOR_EQ(w, 0, GLColor::green); |
| 493 | EXPECT_PIXEL_COLOR_EQ(0, h, GLColor::blue); |
| 494 | EXPECT_PIXEL_COLOR_EQ(w, h, GLColor::yellow); |
| 495 | } |
| 496 | |
Jamie Madill | b79e7bb | 2017-10-24 13:55:50 -0400 | [diff] [blame^] | 497 | // Tests rendering to a user framebuffer. |
| 498 | TEST_P(SimpleOperationTest, RenderToTexture) |
| 499 | { |
| 500 | constexpr int kSize = 16; |
| 501 | |
| 502 | GLTexture texture; |
| 503 | glBindTexture(GL_TEXTURE_2D, texture); |
| 504 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kSize, kSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 505 | ASSERT_GL_NO_ERROR(); |
| 506 | |
| 507 | GLFramebuffer framebuffer; |
| 508 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); |
| 509 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); |
| 510 | ASSERT_GL_NO_ERROR(); |
| 511 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 512 | |
| 513 | glViewport(0, 0, kSize, kSize); |
| 514 | |
| 515 | const std::string &vertexShader = |
| 516 | "attribute vec3 position;\n" |
| 517 | "void main()\n" |
| 518 | "{\n" |
| 519 | " gl_Position = vec4(position, 1);\n" |
| 520 | "}"; |
| 521 | const std::string &fragmentShader = |
| 522 | "void main()\n" |
| 523 | "{\n" |
| 524 | " gl_FragColor = vec4(0, 1, 0, 1);\n" |
| 525 | "}"; |
| 526 | ANGLE_GL_PROGRAM(program, vertexShader, fragmentShader); |
| 527 | drawQuad(program, "position", 0.5f, 1.0f, true); |
| 528 | ASSERT_GL_NO_ERROR(); |
| 529 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 530 | } |
| 531 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 532 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 533 | ANGLE_INSTANTIATE_TEST(SimpleOperationTest, |
| 534 | ES2_D3D9(), |
Austin Kinross | 2a63b3f | 2016-02-08 12:29:08 -0800 | [diff] [blame] | 535 | ES2_D3D11(EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE), |
| 536 | ES2_D3D11(EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 537 | ES3_D3D11(), |
| 538 | ES2_OPENGL(), |
| 539 | ES3_OPENGL(), |
| 540 | ES2_OPENGLES(), |
Jamie Madill | b8353b0 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 541 | ES3_OPENGLES(), |
| 542 | ES2_VULKAN()); |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 543 | |
| 544 | } // namespace |