daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Program.cpp: Implements the gl::Program class. Implements GL program objects |
| 8 | // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame^] | 10 | #include "libGLESv2/Program.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 11 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 12 | #include "common/debug.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame^] | 14 | #include "libGLESv2/main.h" |
| 15 | #include "libGLESv2/Shader.h" |
| 16 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 17 | namespace gl |
| 18 | { |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 19 | Uniform::Uniform(GLenum type, const std::string &name, unsigned int bytes) : type(type), name(name), bytes(bytes) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 20 | { |
| 21 | this->data = new unsigned char[bytes]; |
| 22 | memset(this->data, 0, bytes); |
| 23 | } |
| 24 | |
| 25 | Uniform::~Uniform() |
| 26 | { |
| 27 | delete[] data; |
| 28 | } |
| 29 | |
| 30 | Program::Program() |
| 31 | { |
| 32 | mFragmentShader = NULL; |
| 33 | mVertexShader = NULL; |
| 34 | |
| 35 | mPixelExecutable = NULL; |
| 36 | mVertexExecutable = NULL; |
| 37 | mConstantTablePS = NULL; |
| 38 | mConstantTableVS = NULL; |
| 39 | |
| 40 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 41 | { |
| 42 | mAttributeName[index] = NULL; |
| 43 | } |
| 44 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 45 | mPixelHLSL = NULL; |
| 46 | mVertexHLSL = NULL; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 47 | mInfoLog = NULL; |
| 48 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 49 | unlink(); |
| 50 | |
| 51 | mDeleteStatus = false; |
| 52 | } |
| 53 | |
| 54 | Program::~Program() |
| 55 | { |
| 56 | unlink(true); |
| 57 | } |
| 58 | |
| 59 | bool Program::attachShader(Shader *shader) |
| 60 | { |
| 61 | if (shader->getType() == GL_VERTEX_SHADER) |
| 62 | { |
| 63 | if (mVertexShader) |
| 64 | { |
| 65 | return false; |
| 66 | } |
| 67 | |
| 68 | mVertexShader = (VertexShader*)shader; |
| 69 | mVertexShader->attach(); |
| 70 | } |
| 71 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 72 | { |
| 73 | if (mFragmentShader) |
| 74 | { |
| 75 | return false; |
| 76 | } |
| 77 | |
| 78 | mFragmentShader = (FragmentShader*)shader; |
| 79 | mFragmentShader->attach(); |
| 80 | } |
| 81 | else UNREACHABLE(); |
| 82 | |
| 83 | return true; |
| 84 | } |
| 85 | |
| 86 | bool Program::detachShader(Shader *shader) |
| 87 | { |
| 88 | if (shader->getType() == GL_VERTEX_SHADER) |
| 89 | { |
| 90 | if (mVertexShader != shader) |
| 91 | { |
| 92 | return false; |
| 93 | } |
| 94 | |
| 95 | mVertexShader->detach(); |
| 96 | mVertexShader = NULL; |
| 97 | } |
| 98 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 99 | { |
| 100 | if (mFragmentShader != shader) |
| 101 | { |
| 102 | return false; |
| 103 | } |
| 104 | |
| 105 | mFragmentShader->detach(); |
| 106 | mFragmentShader = NULL; |
| 107 | } |
| 108 | else UNREACHABLE(); |
| 109 | |
| 110 | unlink(); |
| 111 | |
| 112 | return true; |
| 113 | } |
| 114 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 115 | int Program::getAttachedShadersCount() const |
| 116 | { |
| 117 | return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); |
| 118 | } |
| 119 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 120 | IDirect3DPixelShader9 *Program::getPixelShader() |
| 121 | { |
| 122 | return mPixelExecutable; |
| 123 | } |
| 124 | |
| 125 | IDirect3DVertexShader9 *Program::getVertexShader() |
| 126 | { |
| 127 | return mVertexExecutable; |
| 128 | } |
| 129 | |
| 130 | void Program::bindAttributeLocation(GLuint index, const char *name) |
| 131 | { |
| 132 | if (index < MAX_VERTEX_ATTRIBS) |
| 133 | { |
| 134 | delete[] mAttributeName[index]; |
| 135 | mAttributeName[index] = new char[strlen(name) + 1]; |
| 136 | strcpy(mAttributeName[index], name); |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | GLuint Program::getAttributeLocation(const char *name) |
| 141 | { |
| 142 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 143 | { |
| 144 | if (mAttributeName[index] && strcmp(mAttributeName[index], name) == 0) |
| 145 | { |
| 146 | return index; |
| 147 | } |
| 148 | } |
| 149 | |
| 150 | return -1; |
| 151 | } |
| 152 | |
| 153 | bool Program::isActiveAttribute(int attributeIndex) |
| 154 | { |
| 155 | if (attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS) |
| 156 | { |
| 157 | return mInputMapping[attributeIndex] != -1; |
| 158 | } |
| 159 | |
| 160 | return false; |
| 161 | } |
| 162 | |
| 163 | int Program::getInputMapping(int attributeIndex) |
| 164 | { |
| 165 | if (attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS) |
| 166 | { |
| 167 | return mInputMapping[attributeIndex]; |
| 168 | } |
| 169 | |
| 170 | return -1; |
| 171 | } |
| 172 | |
| 173 | // Returns the index of the texture unit corresponding to a Direct3D 9 sampler |
| 174 | // index referenced in the compiled HLSL shader |
| 175 | GLint Program::getSamplerMapping(unsigned int samplerIndex) |
| 176 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 177 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 178 | |
| 179 | if (mSamplers[samplerIndex].active) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 180 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 181 | return mSamplers[samplerIndex].logicalTextureUnit; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 182 | } |
| 183 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 184 | return -1; |
| 185 | } |
| 186 | |
| 187 | SamplerType Program::getSamplerType(unsigned int samplerIndex) |
| 188 | { |
| 189 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 190 | assert(mSamplers[samplerIndex].active); |
| 191 | |
| 192 | return mSamplers[samplerIndex].type; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 193 | } |
| 194 | |
| 195 | GLint Program::getUniformLocation(const char *name) |
| 196 | { |
| 197 | for (unsigned int location = 0; location < mUniforms.size(); location++) |
| 198 | { |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 199 | if (mUniforms[location]->name == decorate(name)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 200 | { |
| 201 | return location; |
| 202 | } |
| 203 | } |
| 204 | |
| 205 | return -1; |
| 206 | } |
| 207 | |
| 208 | bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 209 | { |
| 210 | if (location < 0 || location >= (int)mUniforms.size()) |
| 211 | { |
| 212 | return false; |
| 213 | } |
| 214 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 215 | if (mUniforms[location]->type == GL_FLOAT) |
| 216 | { |
| 217 | int arraySize = mUniforms[location]->bytes / sizeof(GLfloat); |
| 218 | |
| 219 | if (arraySize == 1 && count > 1) |
| 220 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 221 | |
| 222 | count = std::min(arraySize, count); |
| 223 | |
| 224 | memcpy(mUniforms[location]->data, v, sizeof(GLfloat) * count); |
| 225 | } |
| 226 | else if (mUniforms[location]->type == GL_BOOL) |
| 227 | { |
| 228 | int arraySize = mUniforms[location]->bytes / sizeof(GLboolean); |
| 229 | |
| 230 | if (arraySize == 1 && count > 1) |
| 231 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 232 | |
| 233 | count = std::min(arraySize, count); |
| 234 | GLboolean *boolParams = new GLboolean[count]; |
| 235 | |
| 236 | for (int i = 0; i < count; ++i) |
| 237 | { |
| 238 | if (v[i] == 0.0f) |
| 239 | { |
| 240 | boolParams[i] = GL_FALSE; |
| 241 | } |
| 242 | else |
| 243 | { |
| 244 | boolParams[i] = GL_TRUE; |
| 245 | } |
| 246 | } |
| 247 | |
| 248 | memcpy(mUniforms[location]->data, boolParams, sizeof(GLboolean) * count); |
| 249 | |
| 250 | delete [] boolParams; |
| 251 | } |
| 252 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 253 | { |
| 254 | return false; |
| 255 | } |
| 256 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 257 | return true; |
| 258 | } |
| 259 | |
| 260 | bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 261 | { |
| 262 | if (location < 0 || location >= (int)mUniforms.size()) |
| 263 | { |
| 264 | return false; |
| 265 | } |
| 266 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 267 | if (mUniforms[location]->type == GL_FLOAT_VEC2) |
| 268 | { |
| 269 | int arraySize = mUniforms[location]->bytes / sizeof(GLfloat) / 2; |
| 270 | |
| 271 | if (arraySize == 1 && count > 1) |
| 272 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 273 | |
| 274 | count = std::min(arraySize, count); |
| 275 | |
| 276 | memcpy(mUniforms[location]->data, v, 2 * sizeof(GLfloat) * count); |
| 277 | } |
| 278 | else if (mUniforms[location]->type == GL_BOOL_VEC2) |
| 279 | { |
| 280 | int arraySize = mUniforms[location]->bytes / sizeof(GLboolean) / 2; |
| 281 | |
| 282 | if (arraySize == 1 && count > 1) |
| 283 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 284 | |
| 285 | count = std::min(arraySize, count); |
| 286 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 287 | |
| 288 | for (int i = 0; i < count * 2; ++i) |
| 289 | { |
| 290 | if (v[i] == 0.0f) |
| 291 | { |
| 292 | boolParams[i] = GL_FALSE; |
| 293 | } |
| 294 | else |
| 295 | { |
| 296 | boolParams[i] = GL_TRUE; |
| 297 | } |
| 298 | } |
| 299 | |
| 300 | memcpy(mUniforms[location]->data, boolParams, 2 * sizeof(GLboolean) * count); |
| 301 | |
| 302 | delete [] boolParams; |
| 303 | } |
| 304 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 305 | { |
| 306 | return false; |
| 307 | } |
| 308 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 309 | return true; |
| 310 | } |
| 311 | |
| 312 | bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 313 | { |
| 314 | if (location < 0 || location >= (int)mUniforms.size()) |
| 315 | { |
| 316 | return false; |
| 317 | } |
| 318 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 319 | if (mUniforms[location]->type == GL_FLOAT_VEC3) |
| 320 | { |
| 321 | int arraySize = mUniforms[location]->bytes / sizeof(GLfloat) / 3; |
| 322 | |
| 323 | if (arraySize == 1 && count > 1) |
| 324 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 325 | |
| 326 | count = std::min(arraySize, count); |
| 327 | |
| 328 | memcpy(mUniforms[location]->data, v, 3 * sizeof(GLfloat) * count); |
| 329 | } |
| 330 | else if (mUniforms[location]->type == GL_BOOL_VEC3) |
| 331 | { |
| 332 | int arraySize = mUniforms[location]->bytes / sizeof(GLboolean) / 3; |
| 333 | |
| 334 | if (arraySize == 1 && count > 1) |
| 335 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 336 | |
| 337 | count = std::min(arraySize, count); |
| 338 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 339 | |
| 340 | for (int i = 0; i < count * 3; ++i) |
| 341 | { |
| 342 | if (v[i] == 0.0f) |
| 343 | { |
| 344 | boolParams[i] = GL_FALSE; |
| 345 | } |
| 346 | else |
| 347 | { |
| 348 | boolParams[i] = GL_TRUE; |
| 349 | } |
| 350 | } |
| 351 | |
| 352 | memcpy(mUniforms[location]->data, boolParams, 3 * sizeof(GLboolean) * count); |
| 353 | |
| 354 | delete [] boolParams; |
| 355 | } |
| 356 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 357 | { |
| 358 | return false; |
| 359 | } |
| 360 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 361 | return true; |
| 362 | } |
| 363 | |
| 364 | bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 365 | { |
| 366 | if (location < 0 || location >= (int)mUniforms.size()) |
| 367 | { |
| 368 | return false; |
| 369 | } |
| 370 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 371 | if (mUniforms[location]->type == GL_FLOAT_VEC4) |
| 372 | { |
| 373 | int arraySize = mUniforms[location]->bytes / sizeof(GLfloat) / 4; |
| 374 | |
| 375 | if (arraySize == 1 && count > 1) |
| 376 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 377 | |
| 378 | count = std::min(arraySize, count); |
| 379 | |
| 380 | memcpy(mUniforms[location]->data, v, 4 * sizeof(GLfloat) * count); |
| 381 | } |
| 382 | else if (mUniforms[location]->type == GL_BOOL_VEC4) |
| 383 | { |
| 384 | int arraySize = mUniforms[location]->bytes / sizeof(GLboolean) / 4; |
| 385 | |
| 386 | if (arraySize == 1 && count > 1) |
| 387 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 388 | |
| 389 | count = std::min(arraySize, count); |
| 390 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 391 | |
| 392 | for (int i = 0; i < count * 4; ++i) |
| 393 | { |
| 394 | if (v[i] == 0.0f) |
| 395 | { |
| 396 | boolParams[i] = GL_FALSE; |
| 397 | } |
| 398 | else |
| 399 | { |
| 400 | boolParams[i] = GL_TRUE; |
| 401 | } |
| 402 | } |
| 403 | |
| 404 | memcpy(mUniforms[location]->data, boolParams, 4 * sizeof(GLboolean) * count); |
| 405 | |
| 406 | delete [] boolParams; |
| 407 | } |
| 408 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 409 | { |
| 410 | return false; |
| 411 | } |
| 412 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 413 | return true; |
| 414 | } |
| 415 | |
| 416 | bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 417 | { |
| 418 | if (location < 0 || location >= (int)mUniforms.size()) |
| 419 | { |
| 420 | return false; |
| 421 | } |
| 422 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 423 | if (mUniforms[location]->type != GL_FLOAT_MAT2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 424 | { |
| 425 | return false; |
| 426 | } |
| 427 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 428 | int arraySize = mUniforms[location]->bytes / sizeof(GLfloat) / 4; |
| 429 | |
| 430 | if (arraySize == 1 && count > 1) |
| 431 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 432 | |
| 433 | count = std::min(arraySize, count); |
| 434 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 435 | memcpy(mUniforms[location]->data, value, 4 * sizeof(GLfloat) * count); |
| 436 | |
| 437 | return true; |
| 438 | } |
| 439 | |
| 440 | bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 441 | { |
| 442 | if (location < 0 || location >= (int)mUniforms.size()) |
| 443 | { |
| 444 | return false; |
| 445 | } |
| 446 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 447 | if (mUniforms[location]->type != GL_FLOAT_MAT3) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 448 | { |
| 449 | return false; |
| 450 | } |
| 451 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 452 | int arraySize = mUniforms[location]->bytes / sizeof(GLfloat) / 9; |
| 453 | |
| 454 | if (arraySize == 1 && count > 1) |
| 455 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 456 | |
| 457 | count = std::min(arraySize, count); |
| 458 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 459 | memcpy(mUniforms[location]->data, value, 9 * sizeof(GLfloat) * count); |
| 460 | |
| 461 | return true; |
| 462 | } |
| 463 | |
| 464 | bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 465 | { |
| 466 | if (location < 0 || location >= (int)mUniforms.size()) |
| 467 | { |
| 468 | return false; |
| 469 | } |
| 470 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 471 | if (mUniforms[location]->type != GL_FLOAT_MAT4) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 472 | { |
| 473 | return false; |
| 474 | } |
| 475 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 476 | int arraySize = mUniforms[location]->bytes / sizeof(GLfloat) / 16; |
| 477 | |
| 478 | if (arraySize == 1 && count > 1) |
| 479 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 480 | |
| 481 | count = std::min(arraySize, count); |
| 482 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 483 | memcpy(mUniforms[location]->data, value, 16 * sizeof(GLfloat) * count); |
| 484 | |
| 485 | return true; |
| 486 | } |
| 487 | |
| 488 | bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 489 | { |
| 490 | if (location < 0 || location >= (int)mUniforms.size()) |
| 491 | { |
| 492 | return false; |
| 493 | } |
| 494 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 495 | if (mUniforms[location]->type == GL_INT) |
| 496 | { |
| 497 | int arraySize = mUniforms[location]->bytes / sizeof(GLint); |
| 498 | |
| 499 | if (arraySize == 1 && count > 1) |
| 500 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 501 | |
| 502 | count = std::min(arraySize, count); |
| 503 | |
| 504 | memcpy(mUniforms[location]->data, v, sizeof(GLint) * count); |
| 505 | } |
| 506 | else if (mUniforms[location]->type == GL_BOOL) |
| 507 | { |
| 508 | int arraySize = mUniforms[location]->bytes / sizeof(GLboolean); |
| 509 | |
| 510 | if (arraySize == 1 && count > 1) |
| 511 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 512 | |
| 513 | count = std::min(arraySize, count); |
| 514 | GLboolean *boolParams = new GLboolean[count]; |
| 515 | |
| 516 | for (int i = 0; i < count; ++i) |
| 517 | { |
| 518 | if (v[i] == 0) |
| 519 | { |
| 520 | boolParams[i] = GL_FALSE; |
| 521 | } |
| 522 | else |
| 523 | { |
| 524 | boolParams[i] = GL_TRUE; |
| 525 | } |
| 526 | } |
| 527 | |
| 528 | memcpy(mUniforms[location]->data, boolParams, sizeof(GLboolean) * count); |
| 529 | |
| 530 | delete [] boolParams; |
| 531 | } |
| 532 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 533 | { |
| 534 | return false; |
| 535 | } |
| 536 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 537 | return true; |
| 538 | } |
| 539 | |
| 540 | bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 541 | { |
| 542 | if (location < 0 || location >= (int)mUniforms.size()) |
| 543 | { |
| 544 | return false; |
| 545 | } |
| 546 | |
| 547 | if (mUniforms[location]->type == GL_INT_VEC2) |
| 548 | { |
| 549 | int arraySize = mUniforms[location]->bytes / sizeof(GLint) / 2; |
| 550 | |
| 551 | if (arraySize == 1 && count > 1) |
| 552 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 553 | |
| 554 | count = std::min(arraySize, count); |
| 555 | |
| 556 | memcpy(mUniforms[location]->data, v, 2 * sizeof(GLint) * count); |
| 557 | } |
| 558 | else if (mUniforms[location]->type == GL_BOOL_VEC2) |
| 559 | { |
| 560 | int arraySize = mUniforms[location]->bytes / sizeof(GLboolean) / 2; |
| 561 | |
| 562 | if (arraySize == 1 && count > 1) |
| 563 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 564 | |
| 565 | count = std::min(arraySize, count); |
| 566 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 567 | |
| 568 | for (int i = 0; i < count * 2; ++i) |
| 569 | { |
| 570 | if (v[i] == 0) |
| 571 | { |
| 572 | boolParams[i] = GL_FALSE; |
| 573 | } |
| 574 | else |
| 575 | { |
| 576 | boolParams[i] = GL_TRUE; |
| 577 | } |
| 578 | } |
| 579 | |
| 580 | memcpy(mUniforms[location]->data, boolParams, 2 * sizeof(GLboolean) * count); |
| 581 | |
| 582 | delete [] boolParams; |
| 583 | } |
| 584 | else |
| 585 | { |
| 586 | return false; |
| 587 | } |
| 588 | |
| 589 | return true; |
| 590 | } |
| 591 | |
| 592 | bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 593 | { |
| 594 | if (location < 0 || location >= (int)mUniforms.size()) |
| 595 | { |
| 596 | return false; |
| 597 | } |
| 598 | |
| 599 | if (mUniforms[location]->type == GL_INT_VEC3) |
| 600 | { |
| 601 | int arraySize = mUniforms[location]->bytes / sizeof(GLint) / 3; |
| 602 | |
| 603 | if (arraySize == 1 && count > 1) |
| 604 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 605 | |
| 606 | count = std::min(arraySize, count); |
| 607 | |
| 608 | memcpy(mUniforms[location]->data, v, 3 * sizeof(GLint) * count); |
| 609 | } |
| 610 | else if (mUniforms[location]->type == GL_BOOL_VEC3) |
| 611 | { |
| 612 | int arraySize = mUniforms[location]->bytes / sizeof(GLboolean) / 3; |
| 613 | |
| 614 | if (arraySize == 1 && count > 1) |
| 615 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 616 | |
| 617 | count = std::min(arraySize, count); |
| 618 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 619 | |
| 620 | for (int i = 0; i < count * 3; ++i) |
| 621 | { |
| 622 | if (v[i] == 0) |
| 623 | { |
| 624 | boolParams[i] = GL_FALSE; |
| 625 | } |
| 626 | else |
| 627 | { |
| 628 | boolParams[i] = GL_TRUE; |
| 629 | } |
| 630 | } |
| 631 | |
| 632 | memcpy(mUniforms[location]->data, boolParams, 3 * sizeof(GLboolean) * count); |
| 633 | |
| 634 | delete [] boolParams; |
| 635 | } |
| 636 | else |
| 637 | { |
| 638 | return false; |
| 639 | } |
| 640 | |
| 641 | return true; |
| 642 | } |
| 643 | |
| 644 | bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 645 | { |
| 646 | if (location < 0 || location >= (int)mUniforms.size()) |
| 647 | { |
| 648 | return false; |
| 649 | } |
| 650 | |
| 651 | if (mUniforms[location]->type == GL_INT_VEC4) |
| 652 | { |
| 653 | int arraySize = mUniforms[location]->bytes / sizeof(GLint) / 4; |
| 654 | |
| 655 | if (arraySize == 1 && count > 1) |
| 656 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 657 | |
| 658 | count = std::min(arraySize, count); |
| 659 | |
| 660 | memcpy(mUniforms[location]->data, v, 4 * sizeof(GLint) * count); |
| 661 | } |
| 662 | else if (mUniforms[location]->type == GL_BOOL_VEC4) |
| 663 | { |
| 664 | int arraySize = mUniforms[location]->bytes / sizeof(GLboolean) / 4; |
| 665 | |
| 666 | if (arraySize == 1 && count > 1) |
| 667 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 668 | |
| 669 | count = std::min(arraySize, count); |
| 670 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 671 | |
| 672 | for (int i = 0; i < count * 4; ++i) |
| 673 | { |
| 674 | if (v[i] == 0) |
| 675 | { |
| 676 | boolParams[i] = GL_FALSE; |
| 677 | } |
| 678 | else |
| 679 | { |
| 680 | boolParams[i] = GL_TRUE; |
| 681 | } |
| 682 | } |
| 683 | |
| 684 | memcpy(mUniforms[location]->data, boolParams, 4 * sizeof(GLboolean) * count); |
| 685 | |
| 686 | delete [] boolParams; |
| 687 | } |
| 688 | else |
| 689 | { |
| 690 | return false; |
| 691 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 692 | |
| 693 | return true; |
| 694 | } |
| 695 | |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 696 | bool Program::getUniformfv(GLint location, GLfloat *params) |
| 697 | { |
| 698 | if (location < 0 || location >= (int)mUniforms.size()) |
| 699 | { |
| 700 | return false; |
| 701 | } |
| 702 | |
| 703 | unsigned int count = 0; |
| 704 | |
| 705 | switch (mUniforms[location]->type) |
| 706 | { |
| 707 | case GL_FLOAT: |
| 708 | case GL_BOOL: |
| 709 | count = 1; |
| 710 | break; |
| 711 | case GL_FLOAT_VEC2: |
| 712 | case GL_BOOL_VEC2: |
| 713 | count = 2; |
| 714 | break; |
| 715 | case GL_FLOAT_VEC3: |
| 716 | case GL_BOOL_VEC3: |
| 717 | count = 3; |
| 718 | break; |
| 719 | case GL_FLOAT_VEC4: |
| 720 | case GL_BOOL_VEC4: |
| 721 | case GL_FLOAT_MAT2: |
| 722 | count = 4; |
| 723 | break; |
| 724 | case GL_FLOAT_MAT3: |
| 725 | count = 9; |
| 726 | break; |
| 727 | case GL_FLOAT_MAT4: |
| 728 | count = 16; |
| 729 | break; |
| 730 | default: |
| 731 | return false; |
| 732 | } |
| 733 | |
| 734 | if (mUniforms[location]->type == GL_BOOL || mUniforms[location]->type == GL_BOOL_VEC2 || |
| 735 | mUniforms[location]->type == GL_BOOL_VEC3 || mUniforms[location]->type == GL_BOOL_VEC4) |
| 736 | { |
| 737 | GLboolean *boolParams = mUniforms[location]->data; |
| 738 | |
| 739 | for (unsigned int i = 0; i < count; ++i) |
| 740 | { |
| 741 | if (boolParams[i] == GL_FALSE) |
| 742 | params[i] = 0.0f; |
| 743 | else |
| 744 | params[i] = 1.0f; |
| 745 | } |
| 746 | } |
| 747 | else |
| 748 | { |
| 749 | memcpy(params, mUniforms[location]->data, count * sizeof(GLfloat)); |
| 750 | } |
| 751 | |
| 752 | return true; |
| 753 | } |
| 754 | |
| 755 | bool Program::getUniformiv(GLint location, GLint *params) |
| 756 | { |
| 757 | if (location < 0 || location >= (int)mUniforms.size()) |
| 758 | { |
| 759 | return false; |
| 760 | } |
| 761 | |
| 762 | unsigned int count = 0; |
| 763 | |
| 764 | switch (mUniforms[location]->type) |
| 765 | { |
| 766 | case GL_INT: |
| 767 | case GL_BOOL: |
| 768 | count = 1; |
| 769 | break; |
| 770 | case GL_INT_VEC2: |
| 771 | case GL_BOOL_VEC2: |
| 772 | count = 2; |
| 773 | break; |
| 774 | case GL_INT_VEC3: |
| 775 | case GL_BOOL_VEC3: |
| 776 | count = 3; |
| 777 | break; |
| 778 | case GL_INT_VEC4: |
| 779 | case GL_BOOL_VEC4: |
| 780 | count = 4; |
| 781 | break; |
| 782 | default: |
| 783 | return false; |
| 784 | } |
| 785 | |
| 786 | if (mUniforms[location]->type == GL_BOOL || mUniforms[location]->type == GL_BOOL_VEC2 || |
| 787 | mUniforms[location]->type == GL_BOOL_VEC3 || mUniforms[location]->type == GL_BOOL_VEC4) |
| 788 | { |
| 789 | GLboolean *boolParams = mUniforms[location]->data; |
| 790 | |
| 791 | for (unsigned int i = 0; i < count; ++i) |
| 792 | { |
| 793 | if (boolParams[i] == GL_FALSE) |
| 794 | params[i] = 0; |
| 795 | else |
| 796 | params[i] = 1; |
| 797 | } |
| 798 | } |
| 799 | else |
| 800 | { |
| 801 | memcpy(params, mUniforms[location]->data, count * sizeof(GLint)); |
| 802 | } |
| 803 | |
| 804 | return true; |
| 805 | } |
| 806 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 807 | // Applies all the uniforms set for this program object to the Direct3D 9 device |
| 808 | void Program::applyUniforms() |
| 809 | { |
| 810 | for (unsigned int location = 0; location < mUniforms.size(); location++) |
| 811 | { |
| 812 | int bytes = mUniforms[location]->bytes; |
| 813 | GLfloat *f = (GLfloat*)mUniforms[location]->data; |
| 814 | GLint *i = (GLint*)mUniforms[location]->data; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 815 | GLboolean *b = (GLboolean*)mUniforms[location]->data; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 816 | |
| 817 | switch (mUniforms[location]->type) |
| 818 | { |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 819 | case GL_BOOL: applyUniform1bv(location, bytes / sizeof(GLboolean), b); break; |
| 820 | case GL_BOOL_VEC2: applyUniform2bv(location, bytes / 2 / sizeof(GLboolean), b); break; |
| 821 | case GL_BOOL_VEC3: applyUniform3bv(location, bytes / 3 / sizeof(GLboolean), b); break; |
| 822 | case GL_BOOL_VEC4: applyUniform4bv(location, bytes / 4 / sizeof(GLboolean), b); break; |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 823 | case GL_FLOAT: applyUniform1fv(location, bytes / sizeof(GLfloat), f); break; |
| 824 | case GL_FLOAT_VEC2: applyUniform2fv(location, bytes / 2 / sizeof(GLfloat), f); break; |
| 825 | case GL_FLOAT_VEC3: applyUniform3fv(location, bytes / 3 / sizeof(GLfloat), f); break; |
| 826 | case GL_FLOAT_VEC4: applyUniform4fv(location, bytes / 4 / sizeof(GLfloat), f); break; |
| 827 | case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, bytes / 4 / sizeof(GLfloat), f); break; |
| 828 | case GL_FLOAT_MAT3: applyUniformMatrix3fv(location, bytes / 9 / sizeof(GLfloat), f); break; |
| 829 | case GL_FLOAT_MAT4: applyUniformMatrix4fv(location, bytes / 16 / sizeof(GLfloat), f); break; |
| 830 | case GL_INT: applyUniform1iv(location, bytes / sizeof(GLint), i); break; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 831 | case GL_INT_VEC2: applyUniform2iv(location, bytes / 2 / sizeof(GLint), i); break; |
| 832 | case GL_INT_VEC3: applyUniform3iv(location, bytes / 3 / sizeof(GLint), i); break; |
| 833 | case GL_INT_VEC4: applyUniform4iv(location, bytes / 4 / sizeof(GLint), i); break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 834 | default: |
| 835 | UNIMPLEMENTED(); // FIXME |
| 836 | UNREACHABLE(); |
| 837 | } |
| 838 | } |
| 839 | } |
| 840 | |
| 841 | // Compiles the HLSL code of the attached shaders into executable binaries |
| 842 | ID3DXBuffer *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable) |
| 843 | { |
| 844 | if (!hlsl) |
| 845 | { |
| 846 | return NULL; |
| 847 | } |
| 848 | |
| 849 | ID3DXBuffer *binary = NULL; |
| 850 | ID3DXBuffer *errorMessage = NULL; |
| 851 | |
daniel@transgaming.com | cbbca00 | 2010-04-01 13:39:32 +0000 | [diff] [blame] | 852 | HRESULT result = D3DXCompileShader(hlsl, (UINT)strlen(hlsl), NULL, 0, "main", profile, 0, &binary, &errorMessage, constantTable); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 853 | |
| 854 | if (SUCCEEDED(result)) |
| 855 | { |
| 856 | return binary; |
| 857 | } |
| 858 | |
| 859 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 860 | { |
| 861 | return error(GL_OUT_OF_MEMORY, (ID3DXBuffer*)NULL); |
| 862 | } |
| 863 | |
| 864 | if (errorMessage) |
| 865 | { |
| 866 | const char *message = (const char*)errorMessage->GetBufferPointer(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 867 | |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 868 | TRACE("\n%s", hlsl); |
| 869 | TRACE("\n%s", message); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 870 | } |
| 871 | |
| 872 | return NULL; |
| 873 | } |
| 874 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 875 | void Program::parseVaryings(const char *structure, char *hlsl, VaryingArray &varyings) |
| 876 | { |
| 877 | char *input = strstr(hlsl, structure); |
| 878 | input += strlen(structure); |
| 879 | |
| 880 | while (input && *input != '}') |
| 881 | { |
| 882 | char varyingType[256]; |
| 883 | char varyingName[256]; |
| 884 | unsigned int semanticIndex; |
| 885 | int matches = sscanf(input, " %s %s : TEXCOORD%d;", varyingType, varyingName, &semanticIndex); |
| 886 | |
| 887 | if (matches == 3) |
| 888 | { |
| 889 | ASSERT(semanticIndex <= 9); // Single character |
| 890 | |
| 891 | varyings.push_back(Varying(varyingName, input)); |
| 892 | } |
| 893 | |
| 894 | input = strstr(input, ";"); |
| 895 | input += 2; |
| 896 | } |
| 897 | } |
| 898 | |
| 899 | bool Program::linkVaryings() |
| 900 | { |
| 901 | if (!mPixelHLSL || !mVertexHLSL) |
| 902 | { |
| 903 | return false; |
| 904 | } |
| 905 | |
| 906 | VaryingArray vertexVaryings; |
| 907 | VaryingArray pixelVaryings; |
| 908 | |
| 909 | parseVaryings("struct VS_OUTPUT\n{\n", mVertexHLSL, vertexVaryings); |
| 910 | parseVaryings("struct PS_INPUT\n{\n", mPixelHLSL, pixelVaryings); |
| 911 | |
| 912 | for (unsigned int out = 0; out < vertexVaryings.size(); out++) |
| 913 | { |
| 914 | unsigned int in; |
| 915 | for (in = 0; in < pixelVaryings.size(); in++) |
| 916 | { |
| 917 | if (vertexVaryings[out].name == pixelVaryings[in].name) |
| 918 | { |
| 919 | pixelVaryings[in].link = out; |
| 920 | vertexVaryings[out].link = in; |
| 921 | |
| 922 | break; |
| 923 | } |
| 924 | } |
| 925 | |
| 926 | if (in != pixelVaryings.size()) |
| 927 | { |
| 928 | // FIXME: Verify matching type and qualifiers |
| 929 | |
| 930 | char *outputSemantic = strstr(vertexVaryings[out].declaration, " : TEXCOORD"); |
| 931 | char *inputSemantic = strstr(pixelVaryings[in].declaration, " : TEXCOORD"); |
| 932 | outputSemantic[11] = inputSemantic[11]; |
| 933 | } |
| 934 | else |
| 935 | { |
| 936 | // Comment out the declaration and output assignment |
| 937 | vertexVaryings[out].declaration[0] = '/'; |
| 938 | vertexVaryings[out].declaration[1] = '/'; |
| 939 | |
| 940 | char outputString[256]; |
| 941 | sprintf(outputString, " output.%s = ", vertexVaryings[out].name.c_str()); |
| 942 | char *varyingOutput = strstr(mVertexHLSL, outputString); |
| 943 | |
| 944 | varyingOutput[0] = '/'; |
| 945 | varyingOutput[1] = '/'; |
| 946 | } |
| 947 | } |
| 948 | |
| 949 | // Verify that each pixel varying has been linked to a vertex varying |
| 950 | for (unsigned int in = 0; in < pixelVaryings.size(); in++) |
| 951 | { |
| 952 | if (pixelVaryings[in].link < 0) |
| 953 | { |
| 954 | return false; |
| 955 | } |
| 956 | } |
| 957 | |
| 958 | return true; |
| 959 | } |
| 960 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 961 | // Links the HLSL code of the vertex and pixel shader by matching up their varyings, |
| 962 | // compiling them into binaries, determining the attribute mappings, and collecting |
| 963 | // a list of uniforms |
| 964 | void Program::link() |
| 965 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 966 | unlink(); |
| 967 | |
| 968 | if (!mFragmentShader || !mFragmentShader->isCompiled()) |
| 969 | { |
| 970 | return; |
| 971 | } |
| 972 | |
| 973 | if (!mVertexShader || !mVertexShader->isCompiled()) |
| 974 | { |
| 975 | return; |
| 976 | } |
| 977 | |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 978 | Context *context = getContext(); |
| 979 | const char *vertexProfile = context->getVertexShaderProfile(); |
| 980 | const char *pixelProfile = context->getPixelShaderProfile(); |
daniel@transgaming.com | debe259 | 2010-03-24 09:44:08 +0000 | [diff] [blame] | 981 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 982 | const char *ps = mFragmentShader->getHLSL(); |
| 983 | const char *vs = mVertexShader->getHLSL(); |
| 984 | |
| 985 | mPixelHLSL = new char[strlen(ps) + 1]; |
| 986 | strcpy(mPixelHLSL, ps); |
| 987 | mVertexHLSL = new char[strlen(vs) + 1]; |
| 988 | strcpy(mVertexHLSL, vs); |
| 989 | |
| 990 | if (!linkVaryings()) |
| 991 | { |
| 992 | return; |
| 993 | } |
| 994 | |
| 995 | ID3DXBuffer *vertexBinary = compileToBinary(mVertexHLSL, vertexProfile, &mConstantTableVS); |
| 996 | ID3DXBuffer *pixelBinary = compileToBinary(mPixelHLSL, pixelProfile, &mConstantTablePS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 997 | |
| 998 | if (vertexBinary && pixelBinary) |
| 999 | { |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 1000 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1001 | HRESULT vertexResult = device->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable); |
| 1002 | HRESULT pixelResult = device->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable); |
| 1003 | |
| 1004 | if (vertexResult == D3DERR_OUTOFVIDEOMEMORY || vertexResult == E_OUTOFMEMORY || pixelResult == D3DERR_OUTOFVIDEOMEMORY || pixelResult == E_OUTOFMEMORY) |
| 1005 | { |
| 1006 | return error(GL_OUT_OF_MEMORY); |
| 1007 | } |
| 1008 | |
| 1009 | ASSERT(SUCCEEDED(vertexResult) && SUCCEEDED(pixelResult)); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1010 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1011 | vertexBinary->Release(); |
| 1012 | pixelBinary->Release(); |
| 1013 | vertexBinary = NULL; |
| 1014 | pixelBinary = NULL; |
| 1015 | |
| 1016 | if (mVertexExecutable && mPixelExecutable) |
| 1017 | { |
| 1018 | if (!linkAttributes()) |
| 1019 | { |
| 1020 | return; |
| 1021 | } |
| 1022 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1023 | for (int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) |
| 1024 | { |
| 1025 | mSamplers[i].active = false; |
| 1026 | } |
| 1027 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1028 | if (!linkUniforms(mConstantTablePS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1029 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1030 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1031 | } |
| 1032 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1033 | if (!linkUniforms(mConstantTableVS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1034 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1035 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1036 | } |
| 1037 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1038 | mLinked = true; // Success |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1039 | } |
| 1040 | } |
| 1041 | } |
| 1042 | |
| 1043 | // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices |
| 1044 | bool Program::linkAttributes() |
| 1045 | { |
| 1046 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 1047 | { |
| 1048 | const char *name = mVertexShader->getAttributeName(attributeIndex); |
| 1049 | |
| 1050 | if (name) |
| 1051 | { |
| 1052 | GLuint location = getAttributeLocation(name); |
| 1053 | |
| 1054 | if (location == -1) // Not set by glBindAttribLocation |
| 1055 | { |
| 1056 | int availableIndex = 0; |
| 1057 | |
| 1058 | while (availableIndex < MAX_VERTEX_ATTRIBS && mAttributeName[availableIndex] && mVertexShader->isActiveAttribute(mAttributeName[availableIndex])) |
| 1059 | { |
| 1060 | availableIndex++; |
| 1061 | } |
| 1062 | |
| 1063 | if (availableIndex == MAX_VERTEX_ATTRIBS) |
| 1064 | { |
| 1065 | return false; // Fail to link |
| 1066 | } |
| 1067 | |
| 1068 | delete[] mAttributeName[availableIndex]; |
| 1069 | mAttributeName[availableIndex] = new char[strlen(name) + 1]; // FIXME: Check allocation |
| 1070 | strcpy(mAttributeName[availableIndex], name); |
| 1071 | } |
| 1072 | } |
| 1073 | } |
| 1074 | |
| 1075 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 1076 | { |
| 1077 | mInputMapping[attributeIndex] = mVertexShader->getInputMapping(mAttributeName[attributeIndex]); |
| 1078 | } |
| 1079 | |
| 1080 | return true; |
| 1081 | } |
| 1082 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1083 | bool Program::linkUniforms(ID3DXConstantTable *constantTable) |
| 1084 | { |
| 1085 | D3DXCONSTANTTABLE_DESC constantTableDescription; |
| 1086 | D3DXCONSTANT_DESC constantDescription; |
| 1087 | UINT descriptionCount = 1; |
| 1088 | |
| 1089 | constantTable->GetDesc(&constantTableDescription); |
| 1090 | |
| 1091 | for (unsigned int constantIndex = 0; constantIndex < constantTableDescription.Constants; constantIndex++) |
| 1092 | { |
| 1093 | D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex); |
| 1094 | constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount); |
| 1095 | |
| 1096 | if (!defineUniform(constantHandle, constantDescription)) |
| 1097 | { |
| 1098 | return false; |
| 1099 | } |
| 1100 | } |
| 1101 | |
| 1102 | return true; |
| 1103 | } |
| 1104 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1105 | // Adds the description of a constant found in the binary shader to the list of uniforms |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1106 | // Returns true if succesful (uniform not already defined) |
| 1107 | bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name) |
| 1108 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1109 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1110 | { |
| 1111 | unsigned int samplerIndex = constantDescription.RegisterIndex; |
| 1112 | |
| 1113 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 1114 | |
| 1115 | mSamplers[samplerIndex].active = true; |
| 1116 | mSamplers[samplerIndex].type = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? SAMPLER_CUBE : SAMPLER_2D; |
| 1117 | mSamplers[samplerIndex].logicalTextureUnit = 0; |
| 1118 | } |
| 1119 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1120 | switch(constantDescription.Class) |
| 1121 | { |
| 1122 | case D3DXPC_STRUCT: |
| 1123 | { |
| 1124 | for (unsigned int field = 0; field < constantDescription.StructMembers; field++) |
| 1125 | { |
| 1126 | D3DXHANDLE fieldHandle = mConstantTablePS->GetConstant(constantHandle, field); |
| 1127 | |
| 1128 | D3DXCONSTANT_DESC fieldDescription; |
| 1129 | UINT descriptionCount = 1; |
| 1130 | |
| 1131 | mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount); |
| 1132 | |
| 1133 | if (!defineUniform(fieldHandle, fieldDescription, name + constantDescription.Name + ".")) |
| 1134 | { |
| 1135 | return false; |
| 1136 | } |
| 1137 | } |
| 1138 | |
| 1139 | return true; |
| 1140 | } |
| 1141 | case D3DXPC_SCALAR: |
| 1142 | case D3DXPC_VECTOR: |
| 1143 | case D3DXPC_MATRIX_COLUMNS: |
| 1144 | case D3DXPC_OBJECT: |
| 1145 | return defineUniform(constantDescription, name + constantDescription.Name); |
| 1146 | default: |
| 1147 | UNREACHABLE(); |
| 1148 | return false; |
| 1149 | } |
| 1150 | } |
| 1151 | |
| 1152 | bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
| 1153 | { |
| 1154 | Uniform *uniform = createUniform(constantDescription, name); |
| 1155 | |
| 1156 | if(!uniform) |
| 1157 | { |
| 1158 | return false; |
| 1159 | } |
| 1160 | |
| 1161 | // Check if already defined |
| 1162 | GLint location = getUniformLocation(name.c_str()); |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 1163 | GLenum type = uniform->type; |
daniel@transgaming.com | c7d8a93 | 2010-03-16 06:16:45 +0000 | [diff] [blame] | 1164 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1165 | if (location >= 0) |
| 1166 | { |
| 1167 | delete uniform; |
| 1168 | |
| 1169 | if (mUniforms[location]->type != type) |
| 1170 | { |
| 1171 | return false; |
| 1172 | } |
| 1173 | else |
| 1174 | { |
| 1175 | return true; |
| 1176 | } |
| 1177 | } |
| 1178 | |
| 1179 | mUniforms.push_back(uniform); |
| 1180 | |
| 1181 | return true; |
| 1182 | } |
| 1183 | |
| 1184 | Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1185 | { |
| 1186 | if (constantDescription.Rows == 1) // Vectors and scalars |
| 1187 | { |
| 1188 | switch (constantDescription.Type) |
| 1189 | { |
| 1190 | case D3DXPT_SAMPLER2D: |
| 1191 | case D3DXPT_SAMPLERCUBE: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1192 | switch (constantDescription.Columns) |
| 1193 | { |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 1194 | case 1: return new Uniform(GL_INT, name, 1 * sizeof(GLint) * constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1195 | default: UNREACHABLE(); |
| 1196 | } |
| 1197 | break; |
| 1198 | case D3DXPT_BOOL: |
| 1199 | switch (constantDescription.Columns) |
| 1200 | { |
| 1201 | case 1: return new Uniform(GL_BOOL, name, 1 * sizeof(GLboolean) * constantDescription.Elements); |
| 1202 | case 2: return new Uniform(GL_BOOL_VEC2, name, 2 * sizeof(GLboolean) * constantDescription.Elements); |
| 1203 | case 3: return new Uniform(GL_BOOL_VEC3, name, 3 * sizeof(GLboolean) * constantDescription.Elements); |
| 1204 | case 4: return new Uniform(GL_BOOL_VEC4, name, 4 * sizeof(GLboolean) * constantDescription.Elements); |
| 1205 | default: UNREACHABLE(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1206 | } |
| 1207 | break; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1208 | case D3DXPT_INT: |
| 1209 | switch (constantDescription.Columns) |
| 1210 | { |
| 1211 | case 1: return new Uniform(GL_INT, name, 1 * sizeof(GLint) * constantDescription.Elements); |
| 1212 | case 2: return new Uniform(GL_INT_VEC2, name, 2 * sizeof(GLint) * constantDescription.Elements); |
| 1213 | case 3: return new Uniform(GL_INT_VEC3, name, 3 * sizeof(GLint) * constantDescription.Elements); |
| 1214 | case 4: return new Uniform(GL_INT_VEC4, name, 4 * sizeof(GLint) * constantDescription.Elements); |
| 1215 | default: UNREACHABLE(); |
| 1216 | } |
| 1217 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1218 | case D3DXPT_FLOAT: |
| 1219 | switch (constantDescription.Columns) |
| 1220 | { |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 1221 | case 1: return new Uniform(GL_FLOAT, name, 1 * sizeof(GLfloat) * constantDescription.Elements); |
| 1222 | case 2: return new Uniform(GL_FLOAT_VEC2, name, 2 * sizeof(GLfloat) * constantDescription.Elements); |
| 1223 | case 3: return new Uniform(GL_FLOAT_VEC3, name, 3 * sizeof(GLfloat) * constantDescription.Elements); |
| 1224 | case 4: return new Uniform(GL_FLOAT_VEC4, name, 4 * sizeof(GLfloat) * constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1225 | default: UNREACHABLE(); |
| 1226 | } |
| 1227 | break; |
| 1228 | default: |
| 1229 | UNIMPLEMENTED(); // FIXME |
| 1230 | UNREACHABLE(); |
| 1231 | } |
| 1232 | } |
| 1233 | else if (constantDescription.Rows == constantDescription.Columns) // Square matrices |
| 1234 | { |
| 1235 | switch (constantDescription.Type) |
| 1236 | { |
| 1237 | case D3DXPT_FLOAT: |
| 1238 | switch (constantDescription.Rows) |
| 1239 | { |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 1240 | case 2: return new Uniform(GL_FLOAT_MAT2, name, 2 * 2 * sizeof(GLfloat) * constantDescription.Elements); |
| 1241 | case 3: return new Uniform(GL_FLOAT_MAT3, name, 3 * 3 * sizeof(GLfloat) * constantDescription.Elements); |
| 1242 | case 4: return new Uniform(GL_FLOAT_MAT4, name, 4 * 4 * sizeof(GLfloat) * constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1243 | default: UNREACHABLE(); |
| 1244 | } |
| 1245 | break; |
| 1246 | default: UNREACHABLE(); |
| 1247 | } |
| 1248 | } |
| 1249 | else UNREACHABLE(); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1250 | |
| 1251 | return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1252 | } |
| 1253 | |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1254 | // This methods needs to match OutputHLSL::decorate |
| 1255 | std::string Program::decorate(const std::string &string) |
| 1256 | { |
| 1257 | if (string.substr(0, 3) != "gl_") |
| 1258 | { |
| 1259 | return "_" + string; |
| 1260 | } |
| 1261 | else |
| 1262 | { |
| 1263 | return string; |
| 1264 | } |
| 1265 | } |
| 1266 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1267 | bool Program::applyUniform1bv(GLint location, GLsizei count, const GLboolean *v) |
| 1268 | { |
| 1269 | BOOL *vector = new BOOL[count]; |
| 1270 | for (int i = 0; i < count; i++) |
| 1271 | { |
| 1272 | if (v[i] == GL_FALSE) |
| 1273 | vector[i] = 0; |
| 1274 | else |
| 1275 | vector[i] = 1; |
| 1276 | } |
| 1277 | |
| 1278 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1279 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1280 | IDirect3DDevice9 *device = getDevice(); |
| 1281 | |
| 1282 | if (constantPS) |
| 1283 | { |
| 1284 | mConstantTablePS->SetBoolArray(device, constantPS, vector, count); |
| 1285 | } |
| 1286 | |
| 1287 | if (constantVS) |
| 1288 | { |
| 1289 | mConstantTableVS->SetBoolArray(device, constantVS, vector, count); |
| 1290 | } |
| 1291 | |
| 1292 | delete [] vector; |
| 1293 | |
| 1294 | return true; |
| 1295 | } |
| 1296 | |
| 1297 | bool Program::applyUniform2bv(GLint location, GLsizei count, const GLboolean *v) |
| 1298 | { |
| 1299 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1300 | |
| 1301 | for (int i = 0; i < count; i++) |
| 1302 | { |
| 1303 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1304 | (v[1] == GL_FALSE ? 0.0f : 1.0f), 0, 0); |
| 1305 | |
| 1306 | v += 2; |
| 1307 | } |
| 1308 | |
| 1309 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1310 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1311 | IDirect3DDevice9 *device = getDevice(); |
| 1312 | |
| 1313 | if (constantPS) |
| 1314 | { |
| 1315 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1316 | } |
| 1317 | |
| 1318 | if (constantVS) |
| 1319 | { |
| 1320 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1321 | } |
| 1322 | |
| 1323 | delete[] vector; |
| 1324 | |
| 1325 | return true; |
| 1326 | } |
| 1327 | |
| 1328 | bool Program::applyUniform3bv(GLint location, GLsizei count, const GLboolean *v) |
| 1329 | { |
| 1330 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1331 | |
| 1332 | for (int i = 0; i < count; i++) |
| 1333 | { |
| 1334 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1335 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1336 | (v[2] == GL_FALSE ? 0.0f : 1.0f), 0); |
| 1337 | |
| 1338 | v += 3; |
| 1339 | } |
| 1340 | |
| 1341 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1342 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1343 | IDirect3DDevice9 *device = getDevice(); |
| 1344 | |
| 1345 | if (constantPS) |
| 1346 | { |
| 1347 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1348 | } |
| 1349 | |
| 1350 | if (constantVS) |
| 1351 | { |
| 1352 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1353 | } |
| 1354 | |
| 1355 | delete[] vector; |
| 1356 | |
| 1357 | return true; |
| 1358 | } |
| 1359 | |
| 1360 | bool Program::applyUniform4bv(GLint location, GLsizei count, const GLboolean *v) |
| 1361 | { |
| 1362 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1363 | |
| 1364 | for (int i = 0; i < count; i++) |
| 1365 | { |
| 1366 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1367 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1368 | (v[2] == GL_FALSE ? 0.0f : 1.0f), |
| 1369 | (v[3] == GL_FALSE ? 0.0f : 1.0f)); |
| 1370 | |
| 1371 | v += 3; |
| 1372 | } |
| 1373 | |
| 1374 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1375 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1376 | IDirect3DDevice9 *device = getDevice(); |
| 1377 | |
| 1378 | if (constantPS) |
| 1379 | { |
| 1380 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1381 | } |
| 1382 | |
| 1383 | if (constantVS) |
| 1384 | { |
| 1385 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1386 | } |
| 1387 | |
| 1388 | delete [] vector; |
| 1389 | |
| 1390 | return true; |
| 1391 | } |
| 1392 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1393 | bool Program::applyUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
| 1394 | { |
| 1395 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1396 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1397 | IDirect3DDevice9 *device = getDevice(); |
| 1398 | |
| 1399 | if (constantPS) |
| 1400 | { |
| 1401 | mConstantTablePS->SetFloatArray(device, constantPS, v, count); |
| 1402 | } |
| 1403 | |
| 1404 | if (constantVS) |
| 1405 | { |
| 1406 | mConstantTableVS->SetFloatArray(device, constantVS, v, count); |
| 1407 | } |
| 1408 | |
| 1409 | return true; |
| 1410 | } |
| 1411 | |
| 1412 | bool Program::applyUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 1413 | { |
| 1414 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1415 | |
| 1416 | for (int i = 0; i < count; i++) |
| 1417 | { |
| 1418 | vector[i] = D3DXVECTOR4(v[0], v[1], 0, 0); |
| 1419 | |
| 1420 | v += 2; |
| 1421 | } |
| 1422 | |
| 1423 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1424 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1425 | IDirect3DDevice9 *device = getDevice(); |
| 1426 | |
| 1427 | if (constantPS) |
| 1428 | { |
| 1429 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1430 | } |
| 1431 | |
| 1432 | if (constantVS) |
| 1433 | { |
| 1434 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1435 | } |
| 1436 | |
| 1437 | delete[] vector; |
| 1438 | |
| 1439 | return true; |
| 1440 | } |
| 1441 | |
| 1442 | bool Program::applyUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 1443 | { |
| 1444 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1445 | |
| 1446 | for (int i = 0; i < count; i++) |
| 1447 | { |
| 1448 | vector[i] = D3DXVECTOR4(v[0], v[1], v[2], 0); |
| 1449 | |
| 1450 | v += 3; |
| 1451 | } |
| 1452 | |
| 1453 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1454 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1455 | IDirect3DDevice9 *device = getDevice(); |
| 1456 | |
| 1457 | if (constantPS) |
| 1458 | { |
| 1459 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1460 | } |
| 1461 | |
| 1462 | if (constantVS) |
| 1463 | { |
| 1464 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1465 | } |
| 1466 | |
| 1467 | delete[] vector; |
| 1468 | |
| 1469 | return true; |
| 1470 | } |
| 1471 | |
| 1472 | bool Program::applyUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 1473 | { |
| 1474 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1475 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1476 | IDirect3DDevice9 *device = getDevice(); |
| 1477 | |
| 1478 | if (constantPS) |
| 1479 | { |
| 1480 | mConstantTablePS->SetVectorArray(device, constantPS, (D3DXVECTOR4*)v, count); |
| 1481 | } |
| 1482 | |
| 1483 | if (constantVS) |
| 1484 | { |
| 1485 | mConstantTableVS->SetVectorArray(device, constantVS, (D3DXVECTOR4*)v, count); |
| 1486 | } |
| 1487 | |
| 1488 | return true; |
| 1489 | } |
| 1490 | |
| 1491 | bool Program::applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 1492 | { |
| 1493 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1494 | |
| 1495 | for (int i = 0; i < count; i++) |
| 1496 | { |
| 1497 | matrix[i] = D3DXMATRIX(value[0], value[2], 0, 0, |
| 1498 | value[1], value[3], 0, 0, |
| 1499 | 0, 0, 1, 0, |
| 1500 | 0, 0, 0, 1); |
| 1501 | |
| 1502 | value += 4; |
| 1503 | } |
| 1504 | |
| 1505 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1506 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1507 | IDirect3DDevice9 *device = getDevice(); |
| 1508 | |
| 1509 | if (constantPS) |
| 1510 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1511 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1512 | } |
| 1513 | |
| 1514 | if (constantVS) |
| 1515 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1516 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1517 | } |
| 1518 | |
| 1519 | delete[] matrix; |
| 1520 | |
| 1521 | return true; |
| 1522 | } |
| 1523 | |
| 1524 | bool Program::applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 1525 | { |
| 1526 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1527 | |
| 1528 | for (int i = 0; i < count; i++) |
| 1529 | { |
| 1530 | matrix[i] = D3DXMATRIX(value[0], value[3], value[6], 0, |
| 1531 | value[1], value[4], value[7], 0, |
| 1532 | value[2], value[5], value[8], 0, |
| 1533 | 0, 0, 0, 1); |
| 1534 | |
| 1535 | value += 9; |
| 1536 | } |
| 1537 | |
| 1538 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1539 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1540 | IDirect3DDevice9 *device = getDevice(); |
| 1541 | |
| 1542 | if (constantPS) |
| 1543 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1544 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1545 | } |
| 1546 | |
| 1547 | if (constantVS) |
| 1548 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1549 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1550 | } |
| 1551 | |
| 1552 | delete[] matrix; |
| 1553 | |
| 1554 | return true; |
| 1555 | } |
| 1556 | |
| 1557 | bool Program::applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 1558 | { |
| 1559 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1560 | |
| 1561 | for (int i = 0; i < count; i++) |
| 1562 | { |
| 1563 | matrix[i] = D3DXMATRIX(value[0], value[4], value[8], value[12], |
| 1564 | value[1], value[5], value[9], value[13], |
| 1565 | value[2], value[6], value[10], value[14], |
| 1566 | value[3], value[7], value[11], value[15]); |
| 1567 | |
| 1568 | value += 16; |
| 1569 | } |
| 1570 | |
| 1571 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1572 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1573 | IDirect3DDevice9 *device = getDevice(); |
| 1574 | |
| 1575 | if (constantPS) |
| 1576 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1577 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1578 | } |
| 1579 | |
| 1580 | if (constantVS) |
| 1581 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1582 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1583 | } |
| 1584 | |
| 1585 | delete[] matrix; |
| 1586 | |
| 1587 | return true; |
| 1588 | } |
| 1589 | |
| 1590 | bool Program::applyUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 1591 | { |
| 1592 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1593 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1594 | IDirect3DDevice9 *device = getDevice(); |
| 1595 | |
| 1596 | if (constantPS) |
| 1597 | { |
| 1598 | D3DXCONSTANT_DESC constantDescription; |
| 1599 | UINT descriptionCount = 1; |
| 1600 | HRESULT result = mConstantTablePS->GetConstantDesc(constantPS, &constantDescription, &descriptionCount); |
| 1601 | |
daniel@transgaming.com | 2884b78 | 2010-03-08 21:30:48 +0000 | [diff] [blame] | 1602 | if (FAILED(result)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1603 | { |
| 1604 | return false; |
| 1605 | } |
| 1606 | |
| 1607 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1608 | { |
| 1609 | unsigned int firstIndex = mConstantTablePS->GetSamplerIndex(constantPS); |
| 1610 | |
| 1611 | for (unsigned int samplerIndex = firstIndex; samplerIndex < firstIndex + count; samplerIndex++) |
| 1612 | { |
| 1613 | GLint mappedSampler = v[0]; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1614 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1615 | if (mappedSampler >= 0 && mappedSampler < MAX_TEXTURE_IMAGE_UNITS) |
| 1616 | { |
| 1617 | if (samplerIndex >= 0 && samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
| 1618 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1619 | ASSERT(mSamplers[samplerIndex].active); |
| 1620 | mSamplers[samplerIndex].logicalTextureUnit = mappedSampler; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1621 | } |
| 1622 | } |
| 1623 | } |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1624 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1625 | return true; |
| 1626 | } |
| 1627 | } |
| 1628 | |
| 1629 | if (constantPS) |
| 1630 | { |
| 1631 | mConstantTablePS->SetIntArray(device, constantPS, v, count); |
| 1632 | } |
| 1633 | |
| 1634 | if (constantVS) |
| 1635 | { |
| 1636 | mConstantTableVS->SetIntArray(device, constantVS, v, count); |
| 1637 | } |
| 1638 | |
| 1639 | return true; |
| 1640 | } |
| 1641 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1642 | bool Program::applyUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 1643 | { |
| 1644 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1645 | |
| 1646 | for (int i = 0; i < count; i++) |
| 1647 | { |
| 1648 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], 0, 0); |
| 1649 | |
| 1650 | v += 2; |
| 1651 | } |
| 1652 | |
| 1653 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1654 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1655 | IDirect3DDevice9 *device = getDevice(); |
| 1656 | |
| 1657 | if (constantPS) |
| 1658 | { |
| 1659 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1660 | } |
| 1661 | |
| 1662 | if (constantVS) |
| 1663 | { |
| 1664 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1665 | } |
| 1666 | |
| 1667 | delete[] vector; |
| 1668 | |
| 1669 | return true; |
| 1670 | } |
| 1671 | |
| 1672 | bool Program::applyUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 1673 | { |
| 1674 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1675 | |
| 1676 | for (int i = 0; i < count; i++) |
| 1677 | { |
| 1678 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], 0); |
| 1679 | |
| 1680 | v += 3; |
| 1681 | } |
| 1682 | |
| 1683 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1684 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1685 | IDirect3DDevice9 *device = getDevice(); |
| 1686 | |
| 1687 | if (constantPS) |
| 1688 | { |
| 1689 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1690 | } |
| 1691 | |
| 1692 | if (constantVS) |
| 1693 | { |
| 1694 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1695 | } |
| 1696 | |
| 1697 | delete[] vector; |
| 1698 | |
| 1699 | return true; |
| 1700 | } |
| 1701 | |
| 1702 | bool Program::applyUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 1703 | { |
| 1704 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1705 | |
| 1706 | for (int i = 0; i < count; i++) |
| 1707 | { |
| 1708 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], (float)v[3]); |
| 1709 | |
| 1710 | v += 4; |
| 1711 | } |
| 1712 | |
| 1713 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1714 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1715 | IDirect3DDevice9 *device = getDevice(); |
| 1716 | |
| 1717 | if (constantPS) |
| 1718 | { |
| 1719 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1720 | } |
| 1721 | |
| 1722 | if (constantVS) |
| 1723 | { |
| 1724 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1725 | } |
| 1726 | |
| 1727 | delete [] vector; |
| 1728 | |
| 1729 | return true; |
| 1730 | } |
| 1731 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1732 | void Program::appendToInfoLog(const char *info) |
| 1733 | { |
| 1734 | if (!info) |
| 1735 | { |
| 1736 | return; |
| 1737 | } |
| 1738 | |
| 1739 | size_t infoLength = strlen(info); |
| 1740 | |
| 1741 | if (!mInfoLog) |
| 1742 | { |
| 1743 | mInfoLog = new char[infoLength + 1]; |
| 1744 | strcpy(mInfoLog, info); |
| 1745 | } |
| 1746 | else |
| 1747 | { |
| 1748 | size_t logLength = strlen(mInfoLog); |
| 1749 | char *newLog = new char[logLength + infoLength + 1]; |
| 1750 | strcpy(newLog, mInfoLog); |
| 1751 | strcpy(newLog + logLength, info); |
| 1752 | |
| 1753 | delete[] mInfoLog; |
| 1754 | mInfoLog = newLog; |
| 1755 | } |
| 1756 | } |
| 1757 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1758 | // Returns the program object to an unlinked state, after detaching a shader, before re-linking, or at destruction |
| 1759 | void Program::unlink(bool destroy) |
| 1760 | { |
| 1761 | if (destroy) // Object being destructed |
| 1762 | { |
| 1763 | if (mFragmentShader) |
| 1764 | { |
| 1765 | mFragmentShader->detach(); |
| 1766 | mFragmentShader = NULL; |
| 1767 | } |
| 1768 | |
| 1769 | if (mVertexShader) |
| 1770 | { |
| 1771 | mVertexShader->detach(); |
| 1772 | mVertexShader = NULL; |
| 1773 | } |
| 1774 | |
| 1775 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 1776 | { |
| 1777 | delete[] mAttributeName[index]; |
| 1778 | mAttributeName[index] = NULL; |
| 1779 | } |
| 1780 | } |
| 1781 | |
| 1782 | if (mPixelExecutable) |
| 1783 | { |
| 1784 | mPixelExecutable->Release(); |
| 1785 | mPixelExecutable = NULL; |
| 1786 | } |
| 1787 | |
| 1788 | if (mVertexExecutable) |
| 1789 | { |
| 1790 | mVertexExecutable->Release(); |
| 1791 | mVertexExecutable = NULL; |
| 1792 | } |
| 1793 | |
| 1794 | if (mConstantTablePS) |
| 1795 | { |
| 1796 | mConstantTablePS->Release(); |
| 1797 | mConstantTablePS = NULL; |
| 1798 | } |
| 1799 | |
| 1800 | if (mConstantTableVS) |
| 1801 | { |
| 1802 | mConstantTableVS->Release(); |
| 1803 | mConstantTableVS = NULL; |
| 1804 | } |
| 1805 | |
| 1806 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 1807 | { |
| 1808 | mInputMapping[index] = 0; |
| 1809 | } |
| 1810 | |
| 1811 | for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) |
| 1812 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1813 | mSamplers[index].active = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1814 | } |
| 1815 | |
| 1816 | while (!mUniforms.empty()) |
| 1817 | { |
| 1818 | delete mUniforms.back(); |
| 1819 | mUniforms.pop_back(); |
| 1820 | } |
| 1821 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1822 | delete[] mPixelHLSL; |
| 1823 | mPixelHLSL = NULL; |
| 1824 | |
| 1825 | delete[] mVertexHLSL; |
| 1826 | mVertexHLSL = NULL; |
| 1827 | |
| 1828 | delete[] mInfoLog; |
| 1829 | mInfoLog = NULL; |
| 1830 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1831 | mLinked = false; |
| 1832 | } |
| 1833 | |
| 1834 | bool Program::isLinked() |
| 1835 | { |
| 1836 | return mLinked; |
| 1837 | } |
| 1838 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1839 | int Program::getInfoLogLength() const |
| 1840 | { |
| 1841 | if (!mInfoLog) |
| 1842 | { |
| 1843 | return 0; |
| 1844 | } |
| 1845 | else |
| 1846 | { |
| 1847 | return strlen(mInfoLog) + 1; |
| 1848 | } |
| 1849 | } |
| 1850 | |
| 1851 | void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 1852 | { |
| 1853 | int index = 0; |
| 1854 | |
| 1855 | if (mInfoLog) |
| 1856 | { |
| 1857 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 1858 | { |
| 1859 | infoLog[index] = mInfoLog[index]; |
| 1860 | index++; |
| 1861 | } |
| 1862 | } |
| 1863 | |
| 1864 | if (bufSize) |
| 1865 | { |
| 1866 | infoLog[index] = '\0'; |
| 1867 | } |
| 1868 | |
| 1869 | if (length) |
| 1870 | { |
| 1871 | *length = index; |
| 1872 | } |
| 1873 | } |
| 1874 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 1875 | void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) |
| 1876 | { |
| 1877 | int total = 0; |
| 1878 | |
| 1879 | if (mVertexShader) |
| 1880 | { |
| 1881 | if (total < maxCount) |
| 1882 | { |
| 1883 | shaders[total] = mVertexShader->getHandle(); |
| 1884 | } |
| 1885 | |
| 1886 | total++; |
| 1887 | } |
| 1888 | |
| 1889 | if (mFragmentShader) |
| 1890 | { |
| 1891 | if (total < maxCount) |
| 1892 | { |
| 1893 | shaders[total] = mFragmentShader->getHandle(); |
| 1894 | } |
| 1895 | |
| 1896 | total++; |
| 1897 | } |
| 1898 | |
| 1899 | if (count) |
| 1900 | { |
| 1901 | *count = total; |
| 1902 | } |
| 1903 | } |
| 1904 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1905 | void Program::flagForDeletion() |
| 1906 | { |
| 1907 | mDeleteStatus = true; |
| 1908 | } |
| 1909 | |
| 1910 | bool Program::isFlaggedForDeletion() const |
| 1911 | { |
| 1912 | return mDeleteStatus; |
| 1913 | } |
| 1914 | } |