shannon.woods@transgaming.com | bdf2d80 | 2013-02-28 23:16:20 +0000 | [diff] [blame] | 1 | #include "precompiled.h" |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 2 | // |
| 3 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // Image11.h: Implements the rx::Image11 class, which acts as the interface to |
| 9 | // the actual underlying resources of a Texture |
| 10 | |
| 11 | #include "libGLESv2/renderer/Renderer11.h" |
| 12 | #include "libGLESv2/renderer/Image11.h" |
daniel@transgaming.com | 46cf249 | 2013-01-11 04:06:43 +0000 | [diff] [blame] | 13 | #include "libGLESv2/renderer/TextureStorage11.h" |
shannon.woods@transgaming.com | c8cd7f6 | 2013-01-25 21:52:40 +0000 | [diff] [blame] | 14 | #include "libGLESv2/Framebuffer.h" |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame] | 15 | #include "libGLESv2/Renderbuffer.h" |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 16 | |
| 17 | #include "libGLESv2/main.h" |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame] | 18 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 19 | #include "libGLESv2/renderer/renderer11_utils.h" |
shannon.woods@transgaming.com | 2b132f4 | 2013-01-25 21:52:47 +0000 | [diff] [blame] | 20 | #include "libGLESv2/renderer/generatemip.h" |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 21 | |
| 22 | namespace rx |
| 23 | { |
| 24 | |
| 25 | Image11::Image11() |
| 26 | { |
| 27 | mStagingTexture = NULL; |
| 28 | mRenderer = NULL; |
| 29 | mDXGIFormat = DXGI_FORMAT_UNKNOWN; |
| 30 | } |
| 31 | |
| 32 | Image11::~Image11() |
| 33 | { |
| 34 | if (mStagingTexture) |
| 35 | { |
| 36 | mStagingTexture->Release(); |
| 37 | } |
| 38 | } |
| 39 | |
| 40 | Image11 *Image11::makeImage11(Image *img) |
| 41 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 42 | ASSERT(HAS_DYNAMIC_TYPE(rx::Image11*, img)); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 43 | return static_cast<rx::Image11*>(img); |
| 44 | } |
| 45 | |
shannon.woods@transgaming.com | 2b132f4 | 2013-01-25 21:52:47 +0000 | [diff] [blame] | 46 | void Image11::generateMipmap(Image11 *dest, Image11 *src) |
| 47 | { |
| 48 | ASSERT(src->getDXGIFormat() == dest->getDXGIFormat()); |
| 49 | ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth()); |
| 50 | ASSERT(src->getHeight() == 1 || src->getHeight() / 2 == dest->getHeight()); |
| 51 | |
| 52 | D3D11_MAPPED_SUBRESOURCE destMapped, srcMapped; |
| 53 | dest->map(&destMapped); |
| 54 | src->map(&srcMapped); |
| 55 | |
| 56 | const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(srcMapped.pData); |
| 57 | unsigned char *destData = reinterpret_cast<unsigned char*>(destMapped.pData); |
| 58 | |
| 59 | if (sourceData && destData) |
| 60 | { |
| 61 | switch (src->getDXGIFormat()) |
| 62 | { |
| 63 | case DXGI_FORMAT_R8G8B8A8_UNORM: |
| 64 | case DXGI_FORMAT_B8G8R8A8_UNORM: |
| 65 | GenerateMip<R8G8B8A8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); |
| 66 | break; |
| 67 | case DXGI_FORMAT_A8_UNORM: |
| 68 | GenerateMip<A8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); |
| 69 | break; |
| 70 | case DXGI_FORMAT_R8_UNORM: |
| 71 | GenerateMip<R8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); |
| 72 | break; |
| 73 | case DXGI_FORMAT_R32G32B32A32_FLOAT: |
| 74 | GenerateMip<A32B32G32R32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); |
| 75 | break; |
| 76 | case DXGI_FORMAT_R32G32B32_FLOAT: |
| 77 | GenerateMip<R32G32B32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); |
| 78 | break; |
| 79 | case DXGI_FORMAT_R16G16B16A16_FLOAT: |
| 80 | GenerateMip<A16B16G16R16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); |
| 81 | break; |
| 82 | case DXGI_FORMAT_R8G8_UNORM: |
| 83 | GenerateMip<R8G8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); |
| 84 | break; |
| 85 | case DXGI_FORMAT_R16_FLOAT: |
| 86 | GenerateMip<R16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); |
| 87 | break; |
| 88 | case DXGI_FORMAT_R16G16_FLOAT: |
| 89 | GenerateMip<R16G16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); |
| 90 | break; |
| 91 | case DXGI_FORMAT_R32_FLOAT: |
| 92 | GenerateMip<R32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); |
| 93 | break; |
| 94 | case DXGI_FORMAT_R32G32_FLOAT: |
| 95 | GenerateMip<R32G32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); |
| 96 | break; |
| 97 | default: |
| 98 | UNREACHABLE(); |
| 99 | break; |
| 100 | } |
| 101 | |
| 102 | dest->unmap(); |
| 103 | src->unmap(); |
| 104 | } |
| 105 | |
| 106 | dest->markDirty(); |
| 107 | } |
| 108 | |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 109 | bool Image11::isDirty() const |
| 110 | { |
| 111 | return (mStagingTexture && mDirty); |
| 112 | } |
| 113 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 114 | bool Image11::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 115 | { |
daniel@transgaming.com | 46cf249 | 2013-01-11 04:06:43 +0000 | [diff] [blame] | 116 | TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage->getStorageInstance()); |
| 117 | return storage11->updateSubresourceLevel(getStagingTexture(), level, 0, xoffset, yoffset, width, height); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 118 | } |
| 119 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 120 | bool Image11::updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 121 | { |
daniel@transgaming.com | 46cf249 | 2013-01-11 04:06:43 +0000 | [diff] [blame] | 122 | TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage->getStorageInstance()); |
| 123 | return storage11->updateSubresourceLevel(getStagingTexture(), level, face, xoffset, yoffset, width, height); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 124 | } |
| 125 | |
| 126 | bool Image11::redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease) |
| 127 | { |
| 128 | if (mWidth != width || |
| 129 | mHeight != height || |
| 130 | mInternalFormat != internalformat || |
| 131 | forceRelease) |
| 132 | { |
| 133 | mRenderer = Renderer11::makeRenderer11(renderer); |
| 134 | |
| 135 | mWidth = width; |
| 136 | mHeight = height; |
| 137 | mInternalFormat = internalformat; |
| 138 | // compute the d3d format that will be used |
| 139 | mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat); |
| 140 | mActualFormat = d3d11_gl::ConvertTextureInternalFormat(mDXGIFormat); |
| 141 | |
| 142 | if (mStagingTexture) |
| 143 | { |
| 144 | mStagingTexture->Release(); |
| 145 | mStagingTexture = NULL; |
| 146 | } |
| 147 | |
| 148 | return true; |
| 149 | } |
| 150 | |
| 151 | return false; |
| 152 | } |
| 153 | |
| 154 | bool Image11::isRenderableFormat() const |
| 155 | { |
shannon.woods@transgaming.com | 2a0a39e | 2013-01-25 21:50:15 +0000 | [diff] [blame] | 156 | return TextureStorage11::IsTextureFormatRenderable(mDXGIFormat); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 157 | } |
| 158 | |
| 159 | DXGI_FORMAT Image11::getDXGIFormat() const |
| 160 | { |
| 161 | // this should only happen if the image hasn't been redefined first |
| 162 | // which would be a bug by the caller |
| 163 | ASSERT(mDXGIFormat != DXGI_FORMAT_UNKNOWN); |
| 164 | |
| 165 | return mDXGIFormat; |
| 166 | } |
| 167 | |
| 168 | // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input |
| 169 | // into the target pixel rectangle. |
| 170 | void Image11::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 171 | GLint unpackAlignment, const void *input) |
| 172 | { |
| 173 | D3D11_MAPPED_SUBRESOURCE mappedImage; |
| 174 | HRESULT result = map(&mappedImage); |
| 175 | if (FAILED(result)) |
| 176 | { |
| 177 | ERR("Could not map image for loading."); |
| 178 | return; |
| 179 | } |
| 180 | |
| 181 | GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment); |
| 182 | size_t pixelSize = d3d11::ComputePixelSizeBits(mDXGIFormat) / 8; |
| 183 | void* offsetMappedData = (void*)((BYTE *)mappedImage.pData + (yoffset * mappedImage.RowPitch + xoffset * pixelSize)); |
| 184 | |
| 185 | switch (mInternalFormat) |
| 186 | { |
| 187 | case GL_ALPHA8_EXT: |
daniel@transgaming.com | 26041c9 | 2013-01-11 04:08:58 +0000 | [diff] [blame] | 188 | loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 189 | break; |
| 190 | case GL_LUMINANCE8_EXT: |
daniel@transgaming.com | 8ca7d37 | 2012-12-20 21:11:22 +0000 | [diff] [blame] | 191 | loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 192 | break; |
| 193 | case GL_ALPHA32F_EXT: |
daniel@transgaming.com | 8ca7d37 | 2012-12-20 21:11:22 +0000 | [diff] [blame] | 194 | loadAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 195 | break; |
| 196 | case GL_LUMINANCE32F_EXT: |
daniel@transgaming.com | 26041c9 | 2013-01-11 04:08:58 +0000 | [diff] [blame] | 197 | loadLuminanceFloatDataToRGB(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 198 | break; |
| 199 | case GL_ALPHA16F_EXT: |
daniel@transgaming.com | 8ca7d37 | 2012-12-20 21:11:22 +0000 | [diff] [blame] | 200 | loadAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 201 | break; |
| 202 | case GL_LUMINANCE16F_EXT: |
daniel@transgaming.com | 8ca7d37 | 2012-12-20 21:11:22 +0000 | [diff] [blame] | 203 | loadLuminanceHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 204 | break; |
| 205 | case GL_LUMINANCE8_ALPHA8_EXT: |
daniel@transgaming.com | 8ca7d37 | 2012-12-20 21:11:22 +0000 | [diff] [blame] | 206 | loadLuminanceAlphaDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 207 | break; |
| 208 | case GL_LUMINANCE_ALPHA32F_EXT: |
daniel@transgaming.com | 8ca7d37 | 2012-12-20 21:11:22 +0000 | [diff] [blame] | 209 | loadLuminanceAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 210 | break; |
| 211 | case GL_LUMINANCE_ALPHA16F_EXT: |
daniel@transgaming.com | 8ca7d37 | 2012-12-20 21:11:22 +0000 | [diff] [blame] | 212 | loadLuminanceAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 213 | break; |
| 214 | case GL_RGB8_OES: |
daniel@transgaming.com | 005979d | 2012-12-20 21:11:29 +0000 | [diff] [blame] | 215 | loadRGBUByteDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 216 | break; |
| 217 | case GL_RGB565: |
daniel@transgaming.com | 005979d | 2012-12-20 21:11:29 +0000 | [diff] [blame] | 218 | loadRGB565DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 219 | break; |
| 220 | case GL_RGBA8_OES: |
daniel@transgaming.com | 005979d | 2012-12-20 21:11:29 +0000 | [diff] [blame] | 221 | loadRGBAUByteDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 222 | break; |
| 223 | case GL_RGBA4: |
daniel@transgaming.com | 005979d | 2012-12-20 21:11:29 +0000 | [diff] [blame] | 224 | loadRGBA4444DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 225 | break; |
| 226 | case GL_RGB5_A1: |
daniel@transgaming.com | 005979d | 2012-12-20 21:11:29 +0000 | [diff] [blame] | 227 | loadRGBA5551DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 228 | break; |
| 229 | case GL_BGRA8_EXT: |
daniel@transgaming.com | 8ca7d37 | 2012-12-20 21:11:22 +0000 | [diff] [blame] | 230 | loadBGRADataToBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 231 | break; |
| 232 | case GL_RGB32F_EXT: |
daniel@transgaming.com | 005979d | 2012-12-20 21:11:29 +0000 | [diff] [blame] | 233 | loadRGBFloatDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 234 | break; |
| 235 | case GL_RGB16F_EXT: |
daniel@transgaming.com | 8ca7d37 | 2012-12-20 21:11:22 +0000 | [diff] [blame] | 236 | loadRGBHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 237 | break; |
| 238 | case GL_RGBA32F_EXT: |
daniel@transgaming.com | 8ca7d37 | 2012-12-20 21:11:22 +0000 | [diff] [blame] | 239 | loadRGBAFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 240 | break; |
| 241 | case GL_RGBA16F_EXT: |
daniel@transgaming.com | 8ca7d37 | 2012-12-20 21:11:22 +0000 | [diff] [blame] | 242 | loadRGBAHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 243 | break; |
| 244 | default: UNREACHABLE(); |
| 245 | } |
| 246 | |
| 247 | unmap(); |
| 248 | } |
| 249 | |
| 250 | void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 251 | const void *input) |
| 252 | { |
| 253 | ASSERT(xoffset % 4 == 0); |
| 254 | ASSERT(yoffset % 4 == 0); |
| 255 | |
| 256 | D3D11_MAPPED_SUBRESOURCE mappedImage; |
| 257 | HRESULT result = map(&mappedImage); |
| 258 | if (FAILED(result)) |
| 259 | { |
| 260 | ERR("Could not map image for loading."); |
| 261 | return; |
| 262 | } |
| 263 | |
| 264 | // Size computation assumes a 4x4 block compressed texture format |
| 265 | size_t blockSize = d3d11::ComputeBlockSizeBits(mDXGIFormat) / 8; |
| 266 | void* offsetMappedData = (void*)((BYTE *)mappedImage.pData + ((yoffset / 4) * mappedImage.RowPitch + (xoffset / 4) * blockSize)); |
| 267 | |
| 268 | GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat); |
| 269 | GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat); |
| 270 | int rows = inputSize / inputPitch; |
| 271 | for (int i = 0; i < rows; ++i) |
| 272 | { |
| 273 | memcpy((void*)((BYTE*)offsetMappedData + i * mappedImage.RowPitch), (void*)((BYTE*)input + i * inputPitch), inputPitch); |
| 274 | } |
| 275 | |
| 276 | unmap(); |
| 277 | } |
| 278 | |
| 279 | void Image11::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 280 | { |
shannon.woods@transgaming.com | 51cb88e | 2013-02-28 23:14:07 +0000 | [diff] [blame] | 281 | if (source->getColorbuffer() && source->getColorbuffer()->getActualFormat() == (GLuint)mActualFormat) |
shannon.woods@transgaming.com | c8cd7f6 | 2013-01-25 21:52:40 +0000 | [diff] [blame] | 282 | { |
| 283 | // No conversion needed-- use copyback fastpath |
| 284 | ID3D11Texture2D *colorBufferTexture = NULL; |
| 285 | unsigned int subresourceIndex = 0; |
| 286 | |
| 287 | if (mRenderer->getRenderTargetResource(source, &subresourceIndex, &colorBufferTexture)) |
| 288 | { |
| 289 | D3D11_TEXTURE2D_DESC textureDesc; |
| 290 | colorBufferTexture->GetDesc(&textureDesc); |
| 291 | |
| 292 | ID3D11Device *device = mRenderer->getDevice(); |
| 293 | ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); |
| 294 | |
| 295 | ID3D11Texture2D* srcTex = NULL; |
| 296 | if (textureDesc.SampleDesc.Count > 1) |
| 297 | { |
| 298 | D3D11_TEXTURE2D_DESC resolveDesc; |
| 299 | resolveDesc.Width = textureDesc.Width; |
| 300 | resolveDesc.Height = textureDesc.Height; |
| 301 | resolveDesc.MipLevels = 1; |
| 302 | resolveDesc.ArraySize = 1; |
| 303 | resolveDesc.Format = textureDesc.Format; |
| 304 | resolveDesc.SampleDesc.Count = 1; |
| 305 | resolveDesc.SampleDesc.Quality = 0; |
| 306 | resolveDesc.Usage = D3D11_USAGE_DEFAULT; |
| 307 | resolveDesc.BindFlags = 0; |
| 308 | resolveDesc.CPUAccessFlags = 0; |
| 309 | resolveDesc.MiscFlags = 0; |
| 310 | |
| 311 | HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex); |
| 312 | if (FAILED(result)) |
| 313 | { |
| 314 | ERR("Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", result); |
| 315 | return; |
| 316 | } |
| 317 | |
| 318 | deviceContext->ResolveSubresource(srcTex, 0, colorBufferTexture, subresourceIndex, textureDesc.Format); |
| 319 | subresourceIndex = 0; |
| 320 | } |
| 321 | else |
| 322 | { |
| 323 | srcTex = colorBufferTexture; |
| 324 | srcTex->AddRef(); |
| 325 | } |
| 326 | |
| 327 | D3D11_BOX srcBox; |
| 328 | srcBox.left = x; |
| 329 | srcBox.right = x + width; |
| 330 | srcBox.top = y; |
| 331 | srcBox.bottom = y + height; |
| 332 | srcBox.front = 0; |
| 333 | srcBox.back = 1; |
| 334 | |
| 335 | deviceContext->CopySubresourceRegion(mStagingTexture, 0, xoffset, yoffset, 0, srcTex, subresourceIndex, &srcBox); |
| 336 | |
| 337 | srcTex->Release(); |
| 338 | colorBufferTexture->Release(); |
| 339 | } |
| 340 | } |
| 341 | else |
| 342 | { |
| 343 | // This format requires conversion, so we must copy the texture to staging and manually convert via readPixels |
| 344 | D3D11_MAPPED_SUBRESOURCE mappedImage; |
| 345 | HRESULT result = map(&mappedImage); |
| 346 | |
shannon.woods@transgaming.com | a7c7bc4 | 2013-02-28 23:14:02 +0000 | [diff] [blame] | 347 | // determine the offset coordinate into the destination buffer |
| 348 | GLsizei rowOffset = gl::ComputePixelSize(mActualFormat) * xoffset; |
| 349 | void *dataOffset = static_cast<unsigned char*>(mappedImage.pData) + mappedImage.RowPitch * yoffset + rowOffset; |
| 350 | |
shannon.woods@transgaming.com | c8cd7f6 | 2013-01-25 21:52:40 +0000 | [diff] [blame] | 351 | mRenderer->readPixels(source, x, y, width, height, gl::ExtractFormat(mInternalFormat), |
shannon.woods@transgaming.com | a7c7bc4 | 2013-02-28 23:14:02 +0000 | [diff] [blame] | 352 | gl::ExtractType(mInternalFormat), mappedImage.RowPitch, false, 4, dataOffset); |
shannon.woods@transgaming.com | c8cd7f6 | 2013-01-25 21:52:40 +0000 | [diff] [blame] | 353 | |
| 354 | unmap(); |
| 355 | } |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 356 | } |
| 357 | |
shannon.woods@transgaming.com | cabb17c | 2013-02-28 23:20:45 +0000 | [diff] [blame^] | 358 | ID3D11Texture2D *Image11::getStagingTexture() |
| 359 | { |
| 360 | createStagingTexture(); |
| 361 | |
| 362 | return mStagingTexture; |
| 363 | } |
| 364 | |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 365 | void Image11::createStagingTexture() |
| 366 | { |
| 367 | if (mStagingTexture) |
| 368 | { |
| 369 | return; |
| 370 | } |
| 371 | |
| 372 | ID3D11Texture2D *newTexture = NULL; |
| 373 | const DXGI_FORMAT dxgiFormat = getDXGIFormat(); |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 374 | ASSERT(!d3d11::IsDepthStencilFormat(dxgiFormat)); // We should never get here for depth textures |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 375 | |
| 376 | if (mWidth != 0 && mHeight != 0) |
| 377 | { |
| 378 | ID3D11Device *device = mRenderer->getDevice(); |
| 379 | |
shannon.woods@transgaming.com | 7ae9e7f | 2013-02-28 23:13:27 +0000 | [diff] [blame] | 380 | // Round up the width and height to the nearest multiple of dimension alignment |
| 381 | unsigned int dimensionAlignment = d3d11::GetTextureFormatDimensionAlignment(dxgiFormat); |
| 382 | unsigned int width = mWidth + dimensionAlignment - 1 - (mWidth - 1) % dimensionAlignment; |
| 383 | unsigned int height = mHeight + dimensionAlignment - 1 - (mHeight - 1) % dimensionAlignment; |
| 384 | |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 385 | D3D11_TEXTURE2D_DESC desc; |
shannon.woods@transgaming.com | 7ae9e7f | 2013-02-28 23:13:27 +0000 | [diff] [blame] | 386 | desc.Width = width; |
| 387 | desc.Height = height; |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 388 | desc.MipLevels = desc.ArraySize = 1; |
| 389 | desc.Format = dxgiFormat; |
| 390 | desc.SampleDesc.Count = 1; |
| 391 | desc.SampleDesc.Quality = 0; |
| 392 | desc.Usage = D3D11_USAGE_STAGING; |
| 393 | desc.BindFlags = 0; |
| 394 | desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; |
| 395 | desc.MiscFlags = 0; |
| 396 | |
| 397 | HRESULT result = device->CreateTexture2D(&desc, NULL, &newTexture); |
| 398 | |
| 399 | if (FAILED(result)) |
| 400 | { |
| 401 | ASSERT(result == E_OUTOFMEMORY); |
| 402 | ERR("Creating image failed."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 403 | return gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 404 | } |
| 405 | } |
| 406 | |
| 407 | mStagingTexture = newTexture; |
| 408 | mDirty = false; |
| 409 | } |
| 410 | |
| 411 | HRESULT Image11::map(D3D11_MAPPED_SUBRESOURCE *map) |
| 412 | { |
| 413 | createStagingTexture(); |
| 414 | |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 415 | HRESULT result = E_FAIL; |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 416 | |
| 417 | if (mStagingTexture) |
| 418 | { |
| 419 | ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); |
| 420 | result = deviceContext->Map(mStagingTexture, 0, D3D11_MAP_WRITE, 0, map); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 421 | |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 422 | // this can fail if the device is removed (from TDR) |
| 423 | if (d3d11::isDeviceLostError(result)) |
| 424 | { |
| 425 | mRenderer->notifyDeviceLost(); |
| 426 | } |
| 427 | else if (SUCCEEDED(result)) |
| 428 | { |
| 429 | mDirty = true; |
| 430 | } |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 431 | } |
| 432 | |
| 433 | return result; |
| 434 | } |
| 435 | |
| 436 | void Image11::unmap() |
| 437 | { |
| 438 | if (mStagingTexture) |
| 439 | { |
| 440 | ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); |
| 441 | deviceContext->Unmap(mStagingTexture, 0); |
| 442 | } |
| 443 | } |
| 444 | |
| 445 | } |