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zmo@google.com5601ea02011-06-10 18:23:25 +00001//
Jamie Madill02f20dd2013-09-12 12:07:42 -04002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
zmo@google.com5601ea02011-06-10 18:23:25 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
Geoff Lang0a73dd82014-11-19 16:18:08 -05007#ifndef COMPILER_TRANSLATOR_OUTPUTESSL_H_
8#define COMPILER_TRANSLATOR_OUTPUTESSL_H_
zmo@google.com5601ea02011-06-10 18:23:25 +00009
Geoff Lang17732822013-08-29 13:46:49 -040010#include "compiler/translator/OutputGLSLBase.h"
zmo@google.com5601ea02011-06-10 18:23:25 +000011
Jamie Madill45bcc782016-11-07 13:58:48 -050012namespace sh
13{
14
zmo@google.com5601ea02011-06-10 18:23:25 +000015class TOutputESSL : public TOutputGLSLBase
16{
Qiankun Miao89dd8f32016-11-09 12:59:30 +000017 public:
18 TOutputESSL(TInfoSinkBase &objSink,
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +000019 ShArrayIndexClampingStrategy clampingStrategy,
daniel@transgaming.com0aa3b5a2012-11-28 19:43:24 +000020 ShHashFunction64 hashFunction,
Qiankun Miao89dd8f32016-11-09 12:59:30 +000021 NameMap &nameMap,
22 TSymbolTable &symbolTable,
23 sh::GLenum shaderType,
Olli Etuaho853dc1a2014-11-06 17:25:48 +020024 int shaderVersion,
Qiankun Miao705a9192016-08-29 10:05:27 +080025 bool forceHighp,
26 ShCompileOptions compileOptions);
zmo@google.com5601ea02011-06-10 18:23:25 +000027
Qiankun Miao89dd8f32016-11-09 12:59:30 +000028 protected:
29 bool writeVariablePrecision(TPrecision precision) override;
Corentin Walleze5a1f272015-08-21 02:58:25 +020030
Qiankun Miao89dd8f32016-11-09 12:59:30 +000031 private:
Olli Etuaho853dc1a2014-11-06 17:25:48 +020032 bool mForceHighp;
zmo@google.com5601ea02011-06-10 18:23:25 +000033};
34
Jamie Madill45bcc782016-11-07 13:58:48 -050035} // namespace sh
36
Geoff Lang0a73dd82014-11-19 16:18:08 -050037#endif // COMPILER_TRANSLATOR_OUTPUTESSL_H_