blob: 134875894b83d570d2f52605b217bc089ea77ed2 [file] [log] [blame]
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00007// Renderbuffer.h: Defines the wrapper class gl::Renderbuffer, as well as the
8// class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer,
9// DepthStencilbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
11
12#ifndef LIBGLESV2_RENDERBUFFER_H_
13#define LIBGLESV2_RENDERBUFFER_H_
14
15#define GL_APICALL
16#include <GLES2/gl2.h>
17#include <d3d9.h>
18
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000019#include "common/angleutils.h"
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000020#include "libGLESv2/RefCountObject.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000021
22namespace gl
23{
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +000024class Texture;
daniel@transgaming.comf45e81d2011-11-09 17:46:02 +000025class Colorbuffer;
26class DepthStencilbuffer;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000027
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000028class RenderbufferInterface
29{
30 public:
31 RenderbufferInterface();
32
33 virtual ~RenderbufferInterface() {};
34
35 virtual IDirect3DSurface9 *getRenderTarget() = 0;
36 virtual IDirect3DSurface9 *getDepthStencil() = 0;
37
38 virtual GLsizei getWidth() const = 0;
39 virtual GLsizei getHeight() const = 0;
40 virtual GLenum getInternalFormat() const = 0;
41 virtual D3DFORMAT getD3DFormat() const = 0;
42 virtual GLsizei getSamples() const = 0;
43
44 GLuint getRedSize() const;
45 GLuint getGreenSize() const;
46 GLuint getBlueSize() const;
47 GLuint getAlphaSize() const;
48 GLuint getDepthSize() const;
49 GLuint getStencilSize() const;
50
51 unsigned int getSerial() const;
52
53 private:
54 DISALLOW_COPY_AND_ASSIGN(RenderbufferInterface);
55
56 static unsigned int issueSerial();
57
58 const unsigned int mSerial;
59
60 static unsigned int mCurrentSerial;
61};
62
63class RenderbufferTexture : public RenderbufferInterface
64{
65 public:
66 RenderbufferTexture(Texture *texture, GLenum target);
67
68 virtual ~RenderbufferTexture();
69
70 IDirect3DSurface9 *getRenderTarget();
71 IDirect3DSurface9 *getDepthStencil();
72
73 GLsizei getWidth() const;
74 GLsizei getHeight() const;
75 GLenum getInternalFormat() const;
76 D3DFORMAT getD3DFormat() const;
77 GLsizei getSamples() const;
78
79 private:
80 DISALLOW_COPY_AND_ASSIGN(RenderbufferTexture);
81
82 Texture *mTexture;
83 GLenum mTarget;
84};
85
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000086// A class derived from RenderbufferStorage is created whenever glRenderbufferStorage
87// is called. The specific concrete type depends on whether the internal format is
88// colour depth, stencil or packed depth/stencil.
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000089class RenderbufferStorage : public RenderbufferInterface
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000090{
91 public:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000092 RenderbufferStorage();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000093
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000094 virtual ~RenderbufferStorage() = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000095
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000096 virtual IDirect3DSurface9 *getRenderTarget();
97 virtual IDirect3DSurface9 *getDepthStencil();
98
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +000099 virtual GLsizei getWidth() const;
100 virtual GLsizei getHeight() const;
101 virtual GLenum getInternalFormat() const;
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000102 virtual D3DFORMAT getD3DFormat() const;
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000103 virtual GLsizei getSamples() const;
daniel@transgaming.com092bd482010-05-12 03:39:36 +0000104
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000105 protected:
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000106 GLsizei mWidth;
107 GLsizei mHeight;
108 GLenum mInternalFormat;
daniel@transgaming.comca7c0082010-08-24 19:20:20 +0000109 D3DFORMAT mD3DFormat;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000110 GLsizei mSamples;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000111
112 private:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000113 DISALLOW_COPY_AND_ASSIGN(RenderbufferStorage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000114};
115
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000116// Renderbuffer implements the GL renderbuffer object.
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000117// It's only a proxy for a RenderbufferInterface instance; the internal object
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000118// can change whenever glRenderbufferStorage is called.
119class Renderbuffer : public RefCountObject
120{
121 public:
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000122 Renderbuffer(GLuint id, RenderbufferInterface *storage);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000123
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000124 virtual ~Renderbuffer();
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000125
126 IDirect3DSurface9 *getRenderTarget();
127 IDirect3DSurface9 *getDepthStencil();
128
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000129 GLsizei getWidth() const;
130 GLsizei getHeight() const;
131 GLenum getInternalFormat() const;
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +0000132 D3DFORMAT getD3DFormat() const;
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000133 GLuint getRedSize() const;
134 GLuint getGreenSize() const;
135 GLuint getBlueSize() const;
136 GLuint getAlphaSize() const;
137 GLuint getDepthSize() const;
138 GLuint getStencilSize() const;
139 GLsizei getSamples() const;
140
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000141 unsigned int getSerial() const;
142
143 void setStorage(RenderbufferStorage *newStorage);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000144
145 private:
146 DISALLOW_COPY_AND_ASSIGN(Renderbuffer);
147
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000148 RenderbufferInterface *mInstance;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000149};
150
151class Colorbuffer : public RenderbufferStorage
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000152{
153 public:
daniel@transgaming.com70d312a2010-04-20 18:52:38 +0000154 explicit Colorbuffer(IDirect3DSurface9 *renderTarget);
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000155 Colorbuffer(GLsizei width, GLsizei height, GLenum format, GLsizei samples);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000156
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000157 virtual ~Colorbuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000158
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000159 virtual IDirect3DSurface9 *getRenderTarget();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000160
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000161 private:
162 DISALLOW_COPY_AND_ASSIGN(Colorbuffer);
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000163
164 IDirect3DSurface9 *mRenderTarget;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000165};
166
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000167class DepthStencilbuffer : public RenderbufferStorage
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000168{
169 public:
170 explicit DepthStencilbuffer(IDirect3DSurface9 *depthStencil);
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000171 DepthStencilbuffer(GLsizei width, GLsizei height, GLsizei samples);
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000172
173 ~DepthStencilbuffer();
174
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000175 virtual IDirect3DSurface9 *getDepthStencil();
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000176
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000177 protected:
178 IDirect3DSurface9 *mDepthStencil;
179
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000180 private:
181 DISALLOW_COPY_AND_ASSIGN(DepthStencilbuffer);
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000182};
183
184class Depthbuffer : public DepthStencilbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000185{
186 public:
daniel@transgaming.com70d312a2010-04-20 18:52:38 +0000187 explicit Depthbuffer(IDirect3DSurface9 *depthStencil);
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000188 Depthbuffer(GLsizei width, GLsizei height, GLsizei samples);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000189
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000190 virtual ~Depthbuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000191
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000192 private:
193 DISALLOW_COPY_AND_ASSIGN(Depthbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000194};
195
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000196class Stencilbuffer : public DepthStencilbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000197{
198 public:
daniel@transgaming.com70d312a2010-04-20 18:52:38 +0000199 explicit Stencilbuffer(IDirect3DSurface9 *depthStencil);
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000200 Stencilbuffer(GLsizei width, GLsizei height, GLsizei samples);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000201
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000202 virtual ~Stencilbuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000203
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000204 private:
205 DISALLOW_COPY_AND_ASSIGN(Stencilbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000206};
207}
208
209#endif // LIBGLESV2_RENDERBUFFER_H_