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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
shannon.woods@transgaming.com76655412013-02-28 23:08:09 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
8// index data. Implements GL buffer objects and related functionality.
9// [OpenGL ES 2.0.24] section 2.9 page 21.
10
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000011#include "libGLESv2/Buffer.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
daniel@transgaming.com83921382011-01-08 05:46:00 +000013#include "libGLESv2/main.h"
daniel@transgaming.com83921382011-01-08 05:46:00 +000014
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000015namespace gl
16{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000017
daniel@transgaming.com70062c92012-11-28 19:32:30 +000018Buffer::Buffer(rx::Renderer *renderer, GLuint id) : RefCountObject(id)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000019{
daniel@transgaming.comb9c64a82013-01-11 04:09:04 +000020 mRenderer = renderer;
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +000021 mUsage = GL_DYNAMIC_DRAW;
daniel@transgaming.com83921382011-01-08 05:46:00 +000022
shannon.woods@transgaming.com76655412013-02-28 23:08:09 +000023 mBufferStorage = renderer->createBufferStorage();
daniel@transgaming.com78624ca2011-04-22 04:17:57 +000024 mStaticVertexBuffer = NULL;
25 mStaticIndexBuffer = NULL;
26 mUnmodifiedDataUse = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000027}
28
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +000029Buffer::~Buffer()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000030{
shannon.woods@transgaming.com76655412013-02-28 23:08:09 +000031 delete mBufferStorage;
daniel@transgaming.com78624ca2011-04-22 04:17:57 +000032 delete mStaticVertexBuffer;
33 delete mStaticIndexBuffer;
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +000034}
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000035
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +000036void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
37{
shannon.woods@transgaming.com76655412013-02-28 23:08:09 +000038 mBufferStorage->clear();
39 mBufferStorage->setData(data, size, 0);
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +000040
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +000041 mUsage = usage;
daniel@transgaming.com83921382011-01-08 05:46:00 +000042
43 invalidateStaticData();
44
45 if (usage == GL_STATIC_DRAW)
46 {
daniel@transgaming.come4e45062012-12-20 20:56:53 +000047 mStaticVertexBuffer = new rx::StaticVertexBufferInterface(mRenderer);
daniel@transgaming.com50cc7252012-12-20 21:09:23 +000048 mStaticIndexBuffer = new rx::StaticIndexBufferInterface(mRenderer);
daniel@transgaming.com83921382011-01-08 05:46:00 +000049 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000050}
51
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +000052void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000053{
shannon.woods@transgaming.com76655412013-02-28 23:08:09 +000054 mBufferStorage->setData(data, size, offset);
55
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +000056 if ((mStaticVertexBuffer && mStaticVertexBuffer->getBufferSize() != 0) || (mStaticIndexBuffer && mStaticIndexBuffer->getBufferSize() != 0))
daniel@transgaming.com83921382011-01-08 05:46:00 +000057 {
58 invalidateStaticData();
daniel@transgaming.com83921382011-01-08 05:46:00 +000059 }
jbauman@chromium.orgaa9c5ca2011-09-26 21:10:13 +000060
61 mUnmodifiedDataUse = 0;
daniel@transgaming.com83921382011-01-08 05:46:00 +000062}
63
shannon.woods@transgaming.com76655412013-02-28 23:08:09 +000064rx::BufferStorage *Buffer::getStorage() const
65{
66 return mBufferStorage;
67}
68
69unsigned int Buffer::size()
70{
71 return mBufferStorage->getSize();
72}
73
74GLenum Buffer::usage() const
75{
76 return mUsage;
77}
78
daniel@transgaming.come4e45062012-12-20 20:56:53 +000079rx::StaticVertexBufferInterface *Buffer::getStaticVertexBuffer()
daniel@transgaming.com83921382011-01-08 05:46:00 +000080{
daniel@transgaming.com78624ca2011-04-22 04:17:57 +000081 return mStaticVertexBuffer;
daniel@transgaming.com83921382011-01-08 05:46:00 +000082}
83
daniel@transgaming.com50cc7252012-12-20 21:09:23 +000084rx::StaticIndexBufferInterface *Buffer::getStaticIndexBuffer()
daniel@transgaming.com83921382011-01-08 05:46:00 +000085{
daniel@transgaming.com78624ca2011-04-22 04:17:57 +000086 return mStaticIndexBuffer;
daniel@transgaming.com83921382011-01-08 05:46:00 +000087}
88
89void Buffer::invalidateStaticData()
90{
daniel@transgaming.com78624ca2011-04-22 04:17:57 +000091 delete mStaticVertexBuffer;
92 mStaticVertexBuffer = NULL;
daniel@transgaming.com83921382011-01-08 05:46:00 +000093
daniel@transgaming.com78624ca2011-04-22 04:17:57 +000094 delete mStaticIndexBuffer;
95 mStaticIndexBuffer = NULL;
96
97 mUnmodifiedDataUse = 0;
98}
99
100// Creates static buffers if sufficient used data has been left unmodified
101void Buffer::promoteStaticUsage(int dataSize)
102{
103 if (!mStaticVertexBuffer && !mStaticIndexBuffer)
104 {
105 mUnmodifiedDataUse += dataSize;
106
shannon.woods@transgaming.com76655412013-02-28 23:08:09 +0000107 if (mUnmodifiedDataUse > 3 * mBufferStorage->getSize())
daniel@transgaming.com78624ca2011-04-22 04:17:57 +0000108 {
daniel@transgaming.come4e45062012-12-20 20:56:53 +0000109 mStaticVertexBuffer = new rx::StaticVertexBufferInterface(mRenderer);
daniel@transgaming.com50cc7252012-12-20 21:09:23 +0000110 mStaticIndexBuffer = new rx::StaticIndexBufferInterface(mRenderer);
daniel@transgaming.com78624ca2011-04-22 04:17:57 +0000111 }
112 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000113}
114
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000115}