daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Blit.cpp: Surface copy utility class. |
| 8 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 9 | #include "libGLESv2/Blit.h" |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 10 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 11 | #include "common/debug.h" |
| 12 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 13 | #include "libGLESv2/main.h" |
daniel@transgaming.com | ad52cb1 | 2012-10-17 18:14:45 +0000 | [diff] [blame] | 14 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | d8e3656 | 2012-10-31 19:52:19 +0000 | [diff] [blame^] | 15 | #include "libGLESv2/renderer/renderer9_utils.h" // D3D9_REPLACE |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 16 | #include "libGLESv2/Framebuffer.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 17 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 18 | namespace |
| 19 | { |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 20 | #include "libGLESv2/shaders/standardvs.h" |
| 21 | #include "libGLESv2/shaders/flipyvs.h" |
| 22 | #include "libGLESv2/shaders/passthroughps.h" |
| 23 | #include "libGLESv2/shaders/luminanceps.h" |
| 24 | #include "libGLESv2/shaders/componentmaskps.h" |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 25 | |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 26 | const BYTE* const g_shaderCode[] = |
| 27 | { |
| 28 | g_vs20_standardvs, |
| 29 | g_vs20_flipyvs, |
| 30 | g_ps20_passthroughps, |
| 31 | g_ps20_luminanceps, |
| 32 | g_ps20_componentmaskps |
| 33 | }; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 34 | |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 35 | const size_t g_shaderSize[] = |
| 36 | { |
| 37 | sizeof(g_vs20_standardvs), |
| 38 | sizeof(g_vs20_flipyvs), |
| 39 | sizeof(g_ps20_passthroughps), |
| 40 | sizeof(g_ps20_luminanceps), |
| 41 | sizeof(g_ps20_componentmaskps) |
| 42 | }; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 43 | } |
| 44 | |
| 45 | namespace gl |
| 46 | { |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 47 | Blit::Blit(renderer::Renderer9 *renderer) |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 48 | : mRenderer(renderer), mQuadVertexBuffer(NULL), mQuadVertexDeclaration(NULL), mSavedRenderTarget(NULL), mSavedDepthStencil(NULL), mSavedStateBlock(NULL) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 49 | { |
| 50 | initGeometry(); |
| 51 | memset(mCompiledShaders, 0, sizeof(mCompiledShaders)); |
| 52 | } |
| 53 | |
| 54 | Blit::~Blit() |
| 55 | { |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 56 | if (mSavedStateBlock) mSavedStateBlock->Release(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 57 | if (mQuadVertexBuffer) mQuadVertexBuffer->Release(); |
| 58 | if (mQuadVertexDeclaration) mQuadVertexDeclaration->Release(); |
| 59 | |
| 60 | for (int i = 0; i < SHADER_COUNT; i++) |
| 61 | { |
| 62 | if (mCompiledShaders[i]) |
| 63 | { |
| 64 | mCompiledShaders[i]->Release(); |
| 65 | } |
| 66 | } |
| 67 | } |
| 68 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 69 | // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 70 | void Blit::initGeometry() |
| 71 | { |
| 72 | static const float quad[] = |
| 73 | { |
| 74 | -1, -1, |
| 75 | -1, 1, |
| 76 | 1, -1, |
| 77 | 1, 1 |
| 78 | }; |
| 79 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 80 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 81 | |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 82 | HRESULT result = device->CreateVertexBuffer(sizeof(quad), D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &mQuadVertexBuffer, NULL); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 83 | |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 84 | if (FAILED(result)) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 85 | { |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 86 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 87 | return error(GL_OUT_OF_MEMORY); |
| 88 | } |
| 89 | |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 90 | void *lockPtr = NULL; |
| 91 | result = mQuadVertexBuffer->Lock(0, 0, &lockPtr, 0); |
| 92 | |
| 93 | if (FAILED(result) || lockPtr == NULL) |
| 94 | { |
| 95 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 96 | return error(GL_OUT_OF_MEMORY); |
| 97 | } |
| 98 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 99 | memcpy(lockPtr, quad, sizeof(quad)); |
| 100 | mQuadVertexBuffer->Unlock(); |
| 101 | |
| 102 | static const D3DVERTEXELEMENT9 elements[] = |
| 103 | { |
| 104 | { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, |
| 105 | D3DDECL_END() |
| 106 | }; |
| 107 | |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 108 | result = device->CreateVertexDeclaration(elements, &mQuadVertexDeclaration); |
| 109 | |
| 110 | if (FAILED(result)) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 111 | { |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 112 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 113 | return error(GL_OUT_OF_MEMORY); |
| 114 | } |
| 115 | } |
| 116 | |
| 117 | template <class D3DShaderType> |
| 118 | bool Blit::setShader(ShaderId source, const char *profile, |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 119 | D3DShaderType *(renderer::Renderer9::*createShader)(const DWORD *, size_t length), |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 120 | HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*)) |
| 121 | { |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 122 | IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 123 | |
| 124 | D3DShaderType *shader; |
| 125 | |
| 126 | if (mCompiledShaders[source] != NULL) |
| 127 | { |
| 128 | shader = static_cast<D3DShaderType*>(mCompiledShaders[source]); |
| 129 | } |
| 130 | else |
| 131 | { |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 132 | const BYTE* shaderCode = g_shaderCode[source]; |
| 133 | size_t shaderSize = g_shaderSize[source]; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 134 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 135 | shader = (mRenderer->*createShader)(reinterpret_cast<const DWORD*>(shaderCode), shaderSize); |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 136 | if (!shader) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 137 | { |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 138 | ERR("Failed to create shader for blit operation"); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 139 | return false; |
| 140 | } |
| 141 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 142 | mCompiledShaders[source] = shader; |
| 143 | } |
| 144 | |
| 145 | HRESULT hr = (device->*setShader)(shader); |
| 146 | |
| 147 | if (FAILED(hr)) |
| 148 | { |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 149 | ERR("Failed to set shader for blit operation"); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 150 | return false; |
| 151 | } |
| 152 | |
| 153 | return true; |
| 154 | } |
| 155 | |
| 156 | bool Blit::setVertexShader(ShaderId shader) |
| 157 | { |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 158 | return setShader<IDirect3DVertexShader9>(shader, "vs_2_0", &renderer::Renderer9::createVertexShader, &IDirect3DDevice9::SetVertexShader); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 159 | } |
| 160 | |
| 161 | bool Blit::setPixelShader(ShaderId shader) |
| 162 | { |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 163 | return setShader<IDirect3DPixelShader9>(shader, "ps_2_0", &renderer::Renderer9::createPixelShader, &IDirect3DDevice9::SetPixelShader); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 164 | } |
| 165 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 166 | RECT Blit::getSurfaceRect(IDirect3DSurface9 *surface) const |
| 167 | { |
| 168 | D3DSURFACE_DESC desc; |
| 169 | surface->GetDesc(&desc); |
| 170 | |
| 171 | RECT rect; |
| 172 | rect.left = 0; |
| 173 | rect.top = 0; |
| 174 | rect.right = desc.Width; |
| 175 | rect.bottom = desc.Height; |
| 176 | |
| 177 | return rect; |
| 178 | } |
| 179 | |
| 180 | bool Blit::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest) |
| 181 | { |
| 182 | IDirect3DTexture9 *texture = copySurfaceToTexture(source, getSurfaceRect(source)); |
| 183 | if (!texture) |
| 184 | { |
| 185 | return false; |
| 186 | } |
| 187 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 188 | // D3D9_REPLACE |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 189 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 190 | |
| 191 | saveState(); |
| 192 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 193 | device->SetTexture(0, texture); |
| 194 | device->SetRenderTarget(0, dest); |
| 195 | |
| 196 | setVertexShader(SHADER_VS_STANDARD); |
| 197 | setPixelShader(SHADER_PS_PASSTHROUGH); |
| 198 | |
| 199 | setCommonBlitState(); |
| 200 | device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); |
| 201 | device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); |
| 202 | |
| 203 | setViewport(getSurfaceRect(dest), 0, 0); |
| 204 | |
| 205 | render(); |
| 206 | |
| 207 | texture->Release(); |
| 208 | |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 209 | restoreState(); |
| 210 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 211 | return true; |
| 212 | } |
| 213 | |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 214 | bool Blit::copy(Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level) |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 215 | { |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 216 | // D3D9_REPLACE |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 217 | IDirect3DSurface9 *source = framebuffer->getRenderTarget(); |
| 218 | if (!source) |
| 219 | { |
| 220 | ERR("Failed to retrieve the render target."); |
| 221 | return error(GL_OUT_OF_MEMORY, false); |
| 222 | } |
| 223 | |
| 224 | IDirect3DSurface9 *destSurface = storage->getSurfaceLevel(level, true); |
| 225 | bool result = false; |
| 226 | |
| 227 | if (destSurface) |
| 228 | { |
| 229 | result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface); |
| 230 | destSurface->Release(); |
| 231 | } |
| 232 | |
| 233 | source->Release(); |
| 234 | return result; |
| 235 | } |
| 236 | |
| 237 | bool Blit::copy(Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level) |
| 238 | { |
| 239 | // D3D9_REPLACE |
| 240 | IDirect3DSurface9 *source = framebuffer->getRenderTarget(); |
| 241 | if (!source) |
| 242 | { |
| 243 | ERR("Failed to retrieve the render target."); |
| 244 | return error(GL_OUT_OF_MEMORY, false); |
| 245 | } |
| 246 | |
| 247 | IDirect3DSurface9 *destSurface = storage->getCubeMapSurface(target, level, true); |
| 248 | bool result = false; |
| 249 | |
| 250 | if (destSurface) |
| 251 | { |
| 252 | result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface); |
| 253 | destSurface->Release(); |
| 254 | } |
| 255 | |
| 256 | source->Release(); |
| 257 | return result; |
| 258 | } |
| 259 | |
| 260 | bool Blit::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest) |
| 261 | { |
| 262 | if (!dest) |
| 263 | { |
| 264 | return false; |
| 265 | } |
| 266 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 267 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 268 | |
| 269 | D3DSURFACE_DESC sourceDesc; |
| 270 | D3DSURFACE_DESC destDesc; |
| 271 | source->GetDesc(&sourceDesc); |
| 272 | dest->GetDesc(&destDesc); |
| 273 | |
daniel@transgaming.com | ad52cb1 | 2012-10-17 18:14:45 +0000 | [diff] [blame] | 274 | if (sourceDesc.Format == destDesc.Format && destDesc.Usage & D3DUSAGE_RENDERTARGET && |
| 275 | dx2es::IsFormatChannelEquivalent(destDesc.Format, destFormat)) // Can use StretchRect |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 276 | { |
| 277 | RECT destRect = {xoffset, yoffset, xoffset + (sourceRect.right - sourceRect.left), yoffset + (sourceRect.bottom - sourceRect.top)}; |
| 278 | HRESULT result = device->StretchRect(source, &sourceRect, dest, &destRect, D3DTEXF_POINT); |
| 279 | |
| 280 | if (FAILED(result)) |
| 281 | { |
| 282 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 283 | return error(GL_OUT_OF_MEMORY, false); |
| 284 | } |
| 285 | } |
| 286 | else |
| 287 | { |
| 288 | return formatConvert(source, sourceRect, destFormat, xoffset, yoffset, dest); |
| 289 | } |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 290 | return true; |
| 291 | } |
| 292 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 293 | bool Blit::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest) |
| 294 | { |
| 295 | IDirect3DTexture9 *texture = copySurfaceToTexture(source, sourceRect); |
| 296 | if (!texture) |
| 297 | { |
| 298 | return false; |
| 299 | } |
| 300 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 301 | // D3D9_REPLACE |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 302 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 303 | |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 304 | saveState(); |
| 305 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 306 | device->SetTexture(0, texture); |
| 307 | device->SetRenderTarget(0, dest); |
| 308 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 309 | setViewport(sourceRect, xoffset, yoffset); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 310 | |
| 311 | setCommonBlitState(); |
| 312 | if (setFormatConvertShaders(destFormat)) |
| 313 | { |
| 314 | render(); |
| 315 | } |
| 316 | |
| 317 | texture->Release(); |
| 318 | |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 319 | restoreState(); |
| 320 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 321 | return true; |
| 322 | } |
| 323 | |
| 324 | bool Blit::setFormatConvertShaders(GLenum destFormat) |
| 325 | { |
| 326 | bool okay = setVertexShader(SHADER_VS_STANDARD); |
| 327 | |
| 328 | switch (destFormat) |
| 329 | { |
| 330 | default: UNREACHABLE(); |
| 331 | case GL_RGBA: |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 332 | case GL_BGRA_EXT: |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 333 | case GL_RGB: |
| 334 | case GL_ALPHA: |
| 335 | okay = okay && setPixelShader(SHADER_PS_COMPONENTMASK); |
| 336 | break; |
| 337 | |
| 338 | case GL_LUMINANCE: |
| 339 | case GL_LUMINANCE_ALPHA: |
| 340 | okay = okay && setPixelShader(SHADER_PS_LUMINANCE); |
| 341 | break; |
| 342 | } |
| 343 | |
| 344 | if (!okay) |
| 345 | { |
| 346 | return false; |
| 347 | } |
| 348 | |
| 349 | enum { X = 0, Y = 1, Z = 2, W = 3 }; |
| 350 | |
| 351 | // The meaning of this constant depends on the shader that was selected. |
| 352 | // See the shader assembly code above for details. |
| 353 | float psConst0[4] = { 0, 0, 0, 0 }; |
| 354 | |
| 355 | switch (destFormat) |
| 356 | { |
| 357 | default: UNREACHABLE(); |
| 358 | case GL_RGBA: |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 359 | case GL_BGRA_EXT: |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 360 | psConst0[X] = 1; |
| 361 | psConst0[Z] = 1; |
| 362 | break; |
| 363 | |
| 364 | case GL_RGB: |
| 365 | psConst0[X] = 1; |
| 366 | psConst0[W] = 1; |
| 367 | break; |
| 368 | |
| 369 | case GL_ALPHA: |
| 370 | psConst0[Z] = 1; |
| 371 | break; |
| 372 | |
| 373 | case GL_LUMINANCE: |
| 374 | psConst0[Y] = 1; |
| 375 | break; |
| 376 | |
| 377 | case GL_LUMINANCE_ALPHA: |
| 378 | psConst0[X] = 1; |
| 379 | break; |
| 380 | } |
| 381 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 382 | mRenderer->getDevice()->SetPixelShaderConstantF(0, psConst0, 1); // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 383 | |
| 384 | return true; |
| 385 | } |
| 386 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 387 | // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 388 | IDirect3DTexture9 *Blit::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect) |
| 389 | { |
daniel@transgaming.com | d36c6a0 | 2010-08-31 12:15:09 +0000 | [diff] [blame] | 390 | if (!surface) |
| 391 | { |
| 392 | return NULL; |
| 393 | } |
| 394 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 395 | IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 396 | |
| 397 | D3DSURFACE_DESC sourceDesc; |
| 398 | surface->GetDesc(&sourceDesc); |
| 399 | |
| 400 | // Copy the render target into a texture |
| 401 | IDirect3DTexture9 *texture; |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 402 | HRESULT result = device->CreateTexture(sourceRect.right - sourceRect.left, sourceRect.bottom - sourceRect.top, 1, D3DUSAGE_RENDERTARGET, sourceDesc.Format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 403 | |
| 404 | if (FAILED(result)) |
| 405 | { |
| 406 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 407 | return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); |
| 408 | } |
| 409 | |
| 410 | IDirect3DSurface9 *textureSurface; |
| 411 | result = texture->GetSurfaceLevel(0, &textureSurface); |
| 412 | |
| 413 | if (FAILED(result)) |
| 414 | { |
| 415 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 416 | texture->Release(); |
| 417 | return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); |
| 418 | } |
| 419 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 420 | mRenderer->endScene(); |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 421 | result = device->StretchRect(surface, &sourceRect, textureSurface, NULL, D3DTEXF_NONE); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 422 | |
| 423 | textureSurface->Release(); |
| 424 | |
| 425 | if (FAILED(result)) |
| 426 | { |
| 427 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 428 | texture->Release(); |
| 429 | return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); |
| 430 | } |
| 431 | |
| 432 | return texture; |
| 433 | } |
| 434 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 435 | void Blit::setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 436 | { |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 437 | IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 438 | |
| 439 | D3DVIEWPORT9 vp; |
| 440 | vp.X = xoffset; |
| 441 | vp.Y = yoffset; |
| 442 | vp.Width = sourceRect.right - sourceRect.left; |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 443 | vp.Height = sourceRect.bottom - sourceRect.top; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 444 | vp.MinZ = 0.0f; |
| 445 | vp.MaxZ = 1.0f; |
| 446 | device->SetViewport(&vp); |
| 447 | |
| 448 | float halfPixelAdjust[4] = { -1.0f/vp.Width, 1.0f/vp.Height, 0, 0 }; |
| 449 | device->SetVertexShaderConstantF(0, halfPixelAdjust, 1); |
| 450 | } |
| 451 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 452 | // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 453 | void Blit::setCommonBlitState() |
| 454 | { |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 455 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 456 | |
| 457 | device->SetDepthStencilSurface(NULL); |
| 458 | |
| 459 | device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
| 460 | device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
| 461 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| 462 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
| 463 | device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0); |
| 464 | device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED); |
| 465 | device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE); |
| 466 | device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); |
| 467 | |
| 468 | device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); |
| 469 | device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT); |
| 470 | device->SetSamplerState(0, D3DSAMP_SRGBTEXTURE, FALSE); |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 471 | device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP); |
| 472 | device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP); |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 473 | |
daniel@transgaming.com | 74d760b | 2010-11-03 12:27:18 +0000 | [diff] [blame] | 474 | RECT scissorRect = {0}; // Scissoring is disabled for flipping, but we need this to capture and restore the old rectangle |
| 475 | device->SetScissorRect(&scissorRect); |
daniel@transgaming.com | 8ca9c6e | 2012-01-27 15:38:54 +0000 | [diff] [blame] | 476 | |
| 477 | for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 478 | { |
| 479 | device->SetStreamSourceFreq(i, 1); |
| 480 | } |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 481 | } |
| 482 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 483 | // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 484 | void Blit::render() |
| 485 | { |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 486 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 487 | |
| 488 | HRESULT hr = device->SetStreamSource(0, mQuadVertexBuffer, 0, 2 * sizeof(float)); |
| 489 | hr = device->SetVertexDeclaration(mQuadVertexDeclaration); |
| 490 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 491 | mRenderer->startScene(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 492 | hr = device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 493 | } |
| 494 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 495 | // D3D9_REPLACE |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 496 | void Blit::saveState() |
| 497 | { |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 498 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 499 | |
| 500 | HRESULT hr; |
| 501 | |
| 502 | device->GetDepthStencilSurface(&mSavedDepthStencil); |
| 503 | device->GetRenderTarget(0, &mSavedRenderTarget); |
| 504 | |
| 505 | if (mSavedStateBlock == NULL) |
| 506 | { |
| 507 | hr = device->BeginStateBlock(); |
| 508 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY); |
| 509 | |
| 510 | setCommonBlitState(); |
| 511 | |
| 512 | static const float dummyConst[4] = { 0, 0, 0, 0 }; |
| 513 | |
| 514 | device->SetVertexShader(NULL); |
| 515 | device->SetVertexShaderConstantF(0, dummyConst, 1); |
| 516 | device->SetPixelShader(NULL); |
| 517 | device->SetPixelShaderConstantF(0, dummyConst, 1); |
| 518 | |
| 519 | D3DVIEWPORT9 dummyVp; |
| 520 | dummyVp.X = 0; |
| 521 | dummyVp.Y = 0; |
| 522 | dummyVp.Width = 1; |
| 523 | dummyVp.Height = 1; |
| 524 | dummyVp.MinZ = 0; |
| 525 | dummyVp.MaxZ = 1; |
| 526 | |
| 527 | device->SetViewport(&dummyVp); |
| 528 | |
| 529 | device->SetTexture(0, NULL); |
| 530 | |
| 531 | device->SetStreamSource(0, mQuadVertexBuffer, 0, 0); |
| 532 | |
| 533 | device->SetVertexDeclaration(mQuadVertexDeclaration); |
| 534 | |
| 535 | hr = device->EndStateBlock(&mSavedStateBlock); |
| 536 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY); |
| 537 | } |
| 538 | |
| 539 | ASSERT(mSavedStateBlock != NULL); |
| 540 | |
| 541 | if (mSavedStateBlock != NULL) |
| 542 | { |
| 543 | hr = mSavedStateBlock->Capture(); |
| 544 | ASSERT(SUCCEEDED(hr)); |
| 545 | } |
| 546 | } |
| 547 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 548 | // D3D9_REPLACE |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 549 | void Blit::restoreState() |
| 550 | { |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 551 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 552 | |
| 553 | device->SetDepthStencilSurface(mSavedDepthStencil); |
| 554 | if (mSavedDepthStencil != NULL) |
| 555 | { |
| 556 | mSavedDepthStencil->Release(); |
| 557 | mSavedDepthStencil = NULL; |
| 558 | } |
| 559 | |
| 560 | device->SetRenderTarget(0, mSavedRenderTarget); |
| 561 | if (mSavedRenderTarget != NULL) |
| 562 | { |
| 563 | mSavedRenderTarget->Release(); |
| 564 | mSavedRenderTarget = NULL; |
| 565 | } |
| 566 | |
| 567 | ASSERT(mSavedStateBlock != NULL); |
| 568 | |
| 569 | if (mSavedStateBlock != NULL) |
| 570 | { |
| 571 | mSavedStateBlock->Apply(); |
| 572 | } |
| 573 | } |
| 574 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 575 | } |