daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Shader.cpp: Implements the gl::Shader class and its derived classes |
| 8 | // VertexShader and FragmentShader. Implements GL shader objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84. |
| 10 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 11 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 12 | |
alokp@chromium.org | 91b7232 | 2010-06-02 15:50:56 +0000 | [diff] [blame] | 13 | #include <string> |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 14 | |
alokp@chromium.org | 91b7232 | 2010-06-02 15:50:56 +0000 | [diff] [blame] | 15 | #include "GLSLANG/Shaderlang.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 16 | #include "libGLESv2/main.h" |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 17 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 18 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 19 | namespace gl |
| 20 | { |
| 21 | void *Shader::mFragmentCompiler = NULL; |
| 22 | void *Shader::mVertexCompiler = NULL; |
| 23 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame^] | 24 | Shader::Shader(ResourceManager *manager, GLuint handle) : mHandle(handle), mResourceManager(manager) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 25 | { |
| 26 | mSource = NULL; |
| 27 | mHlsl = NULL; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 28 | mInfoLog = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 29 | |
| 30 | // Perform a one-time initialization of the shader compiler (or after being destructed by releaseCompiler) |
| 31 | if (!mFragmentCompiler) |
| 32 | { |
| 33 | int result = ShInitialize(); |
| 34 | |
| 35 | if (result) |
| 36 | { |
alokp@chromium.org | e4249f0 | 2010-07-26 18:13:52 +0000 | [diff] [blame] | 37 | TBuiltInResource resources; |
| 38 | resources.maxVertexAttribs = MAX_VERTEX_ATTRIBS; |
| 39 | resources.maxVertexUniformVectors = MAX_VERTEX_UNIFORM_VECTORS; |
| 40 | resources.maxVaryingVectors = MAX_VARYING_VECTORS; |
| 41 | resources.maxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS; |
| 42 | resources.maxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; |
| 43 | resources.maxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; |
| 44 | resources.maxFragmentUniformVectors = MAX_FRAGMENT_UNIFORM_VECTORS; |
| 45 | resources.maxDrawBuffers = MAX_DRAW_BUFFERS; |
| 46 | |
| 47 | mFragmentCompiler = ShConstructCompiler(EShLangFragment, EShSpecGLES2, &resources); |
| 48 | mVertexCompiler = ShConstructCompiler(EShLangVertex, EShSpecGLES2, &resources); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 49 | } |
| 50 | } |
| 51 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame^] | 52 | mRefCount = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 53 | mDeleteStatus = false; |
| 54 | } |
| 55 | |
| 56 | Shader::~Shader() |
| 57 | { |
| 58 | delete[] mSource; |
| 59 | delete[] mHlsl; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 60 | delete[] mInfoLog; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 61 | } |
| 62 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 63 | GLuint Shader::getHandle() const |
| 64 | { |
| 65 | return mHandle; |
| 66 | } |
| 67 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 68 | void Shader::setSource(GLsizei count, const char **string, const GLint *length) |
| 69 | { |
| 70 | delete[] mSource; |
| 71 | int totalLength = 0; |
| 72 | |
| 73 | for (int i = 0; i < count; i++) |
| 74 | { |
| 75 | if (length && length[i] >= 0) |
| 76 | { |
| 77 | totalLength += length[i]; |
| 78 | } |
| 79 | else |
| 80 | { |
| 81 | totalLength += (int)strlen(string[i]); |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | mSource = new char[totalLength + 1]; |
| 86 | char *code = mSource; |
| 87 | |
| 88 | for (int i = 0; i < count; i++) |
| 89 | { |
| 90 | int stringLength; |
| 91 | |
| 92 | if (length && length[i] >= 0) |
| 93 | { |
| 94 | stringLength = length[i]; |
| 95 | } |
| 96 | else |
| 97 | { |
| 98 | stringLength = (int)strlen(string[i]); |
| 99 | } |
| 100 | |
| 101 | strncpy(code, string[i], stringLength); |
| 102 | code += stringLength; |
| 103 | } |
| 104 | |
| 105 | mSource[totalLength] = '\0'; |
| 106 | } |
| 107 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 108 | int Shader::getInfoLogLength() const |
| 109 | { |
| 110 | if (!mInfoLog) |
| 111 | { |
| 112 | return 0; |
| 113 | } |
| 114 | else |
| 115 | { |
| 116 | return strlen(mInfoLog) + 1; |
| 117 | } |
| 118 | } |
| 119 | |
| 120 | void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 121 | { |
| 122 | int index = 0; |
| 123 | |
| 124 | if (mInfoLog) |
| 125 | { |
| 126 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 127 | { |
| 128 | infoLog[index] = mInfoLog[index]; |
| 129 | index++; |
| 130 | } |
| 131 | } |
| 132 | |
| 133 | if (bufSize) |
| 134 | { |
| 135 | infoLog[index] = '\0'; |
| 136 | } |
| 137 | |
| 138 | if (length) |
| 139 | { |
| 140 | *length = index; |
| 141 | } |
| 142 | } |
| 143 | |
| 144 | int Shader::getSourceLength() const |
| 145 | { |
| 146 | if (!mSource) |
| 147 | { |
| 148 | return 0; |
| 149 | } |
| 150 | else |
| 151 | { |
| 152 | return strlen(mSource) + 1; |
| 153 | } |
| 154 | } |
| 155 | |
| 156 | void Shader::getSource(GLsizei bufSize, GLsizei *length, char *source) |
| 157 | { |
| 158 | int index = 0; |
| 159 | |
| 160 | if (mSource) |
| 161 | { |
daniel@transgaming.com | 41187f1 | 2010-04-01 13:39:29 +0000 | [diff] [blame] | 162 | while (index < bufSize - 1 && index < (int)strlen(mSource)) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 163 | { |
| 164 | source[index] = mSource[index]; |
| 165 | index++; |
| 166 | } |
| 167 | } |
| 168 | |
| 169 | if (bufSize) |
| 170 | { |
| 171 | source[index] = '\0'; |
| 172 | } |
| 173 | |
| 174 | if (length) |
| 175 | { |
| 176 | *length = index; |
| 177 | } |
| 178 | } |
| 179 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 180 | bool Shader::isCompiled() |
| 181 | { |
| 182 | return mHlsl != NULL; |
| 183 | } |
| 184 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 185 | const char *Shader::getHLSL() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 186 | { |
| 187 | return mHlsl; |
| 188 | } |
| 189 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame^] | 190 | void Shader::addRef() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 191 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame^] | 192 | mRefCount++; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 193 | } |
| 194 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame^] | 195 | void Shader::release() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 196 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame^] | 197 | mRefCount--; |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 198 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame^] | 199 | if (mRefCount == 0 && mDeleteStatus) |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 200 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame^] | 201 | mResourceManager->deleteShader(mHandle); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 202 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 203 | } |
| 204 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame^] | 205 | unsigned int Shader::getRefCount() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 206 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame^] | 207 | return mRefCount; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 208 | } |
| 209 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 210 | bool Shader::isFlaggedForDeletion() const |
| 211 | { |
| 212 | return mDeleteStatus; |
| 213 | } |
| 214 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 215 | void Shader::flagForDeletion() |
| 216 | { |
| 217 | mDeleteStatus = true; |
| 218 | } |
| 219 | |
| 220 | void Shader::releaseCompiler() |
| 221 | { |
| 222 | ShDestruct(mFragmentCompiler); |
| 223 | ShDestruct(mVertexCompiler); |
| 224 | |
| 225 | mFragmentCompiler = NULL; |
| 226 | mVertexCompiler = NULL; |
alokp@chromium.org | 90033b9 | 2010-05-24 15:02:43 +0000 | [diff] [blame] | 227 | |
| 228 | ShFinalize(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 229 | } |
| 230 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 231 | void Shader::parseVaryings() |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 232 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 233 | if (mHlsl) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 234 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 235 | const char *input = strstr(mHlsl, "// Varyings") + 12; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 236 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 237 | while(true) |
| 238 | { |
| 239 | char varyingType[256]; |
| 240 | char varyingName[256]; |
| 241 | |
| 242 | int matches = sscanf(input, "static %s %s", varyingType, varyingName); |
| 243 | |
| 244 | if (matches != 2) |
| 245 | { |
| 246 | break; |
| 247 | } |
| 248 | |
| 249 | char *array = strstr(varyingName, "["); |
| 250 | int size = 1; |
| 251 | |
| 252 | if (array) |
| 253 | { |
| 254 | size = atoi(array + 1); |
| 255 | *array = '\0'; |
| 256 | } |
| 257 | |
| 258 | varyings.push_back(Varying(parseType(varyingType), varyingName, size, array != NULL)); |
| 259 | |
| 260 | input = strstr(input, ";") + 2; |
| 261 | } |
| 262 | |
| 263 | mUsesFragCoord = strstr(mHlsl, "GL_USES_FRAG_COORD") != NULL; |
| 264 | mUsesFrontFacing = strstr(mHlsl, "GL_USES_FRONT_FACING") != NULL; |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 265 | mUsesPointSize = strstr(mHlsl, "GL_USES_POINT_SIZE") != NULL; |
| 266 | mUsesPointCoord = strstr(mHlsl, "GL_USES_POINT_COORD") != NULL; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 267 | } |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 268 | } |
| 269 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 270 | void Shader::compileToHLSL(void *compiler) |
| 271 | { |
| 272 | if (isCompiled() || !mSource) |
| 273 | { |
| 274 | return; |
| 275 | } |
| 276 | |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 277 | TRACE("\n%s", mSource); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 278 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 279 | delete[] mInfoLog; |
| 280 | mInfoLog = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 281 | |
alokp@chromium.org | e4249f0 | 2010-07-26 18:13:52 +0000 | [diff] [blame] | 282 | int result = ShCompile(compiler, &mSource, 1, EShOptNone, EDebugOpNone); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 283 | const char *obj = ShGetObjectCode(compiler); |
| 284 | const char *info = ShGetInfoLog(compiler); |
| 285 | |
| 286 | if (result) |
| 287 | { |
| 288 | mHlsl = new char[strlen(obj) + 1]; |
| 289 | strcpy(mHlsl, obj); |
| 290 | |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 291 | TRACE("\n%s", mHlsl); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 292 | } |
| 293 | else |
| 294 | { |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 295 | mInfoLog = new char[strlen(info) + 1]; |
| 296 | strcpy(mInfoLog, info); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 297 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 298 | TRACE("\n%s", mInfoLog); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 299 | } |
| 300 | } |
| 301 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 302 | GLenum Shader::parseType(const std::string &type) |
| 303 | { |
| 304 | if (type == "float") |
| 305 | { |
| 306 | return GL_FLOAT; |
| 307 | } |
| 308 | else if (type == "float2") |
| 309 | { |
| 310 | return GL_FLOAT_VEC2; |
| 311 | } |
| 312 | else if (type == "float3") |
| 313 | { |
| 314 | return GL_FLOAT_VEC3; |
| 315 | } |
| 316 | else if (type == "float4") |
| 317 | { |
| 318 | return GL_FLOAT_VEC4; |
| 319 | } |
| 320 | else if (type == "float2x2") |
| 321 | { |
| 322 | return GL_FLOAT_MAT2; |
| 323 | } |
| 324 | else if (type == "float3x3") |
| 325 | { |
| 326 | return GL_FLOAT_MAT3; |
| 327 | } |
| 328 | else if (type == "float4x4") |
| 329 | { |
| 330 | return GL_FLOAT_MAT4; |
| 331 | } |
| 332 | else UNREACHABLE(); |
| 333 | |
| 334 | return GL_NONE; |
| 335 | } |
| 336 | |
| 337 | // true if varying x has a higher priority in packing than y |
| 338 | bool Shader::compareVarying(const Varying &x, const Varying &y) |
| 339 | { |
| 340 | if(x.type == y.type) |
| 341 | { |
| 342 | return x.size > y.size; |
| 343 | } |
| 344 | |
| 345 | switch (x.type) |
| 346 | { |
| 347 | case GL_FLOAT_MAT4: return true; |
| 348 | case GL_FLOAT_MAT2: |
| 349 | switch(y.type) |
| 350 | { |
| 351 | case GL_FLOAT_MAT4: return false; |
| 352 | case GL_FLOAT_MAT2: return true; |
| 353 | case GL_FLOAT_VEC4: return true; |
| 354 | case GL_FLOAT_MAT3: return true; |
| 355 | case GL_FLOAT_VEC3: return true; |
| 356 | case GL_FLOAT_VEC2: return true; |
| 357 | case GL_FLOAT: return true; |
| 358 | default: UNREACHABLE(); |
| 359 | } |
| 360 | break; |
| 361 | case GL_FLOAT_VEC4: |
| 362 | switch(y.type) |
| 363 | { |
| 364 | case GL_FLOAT_MAT4: return false; |
| 365 | case GL_FLOAT_MAT2: return false; |
| 366 | case GL_FLOAT_VEC4: return true; |
| 367 | case GL_FLOAT_MAT3: return true; |
| 368 | case GL_FLOAT_VEC3: return true; |
| 369 | case GL_FLOAT_VEC2: return true; |
| 370 | case GL_FLOAT: return true; |
| 371 | default: UNREACHABLE(); |
| 372 | } |
| 373 | break; |
| 374 | case GL_FLOAT_MAT3: |
| 375 | switch(y.type) |
| 376 | { |
| 377 | case GL_FLOAT_MAT4: return false; |
| 378 | case GL_FLOAT_MAT2: return false; |
| 379 | case GL_FLOAT_VEC4: return false; |
| 380 | case GL_FLOAT_MAT3: return true; |
| 381 | case GL_FLOAT_VEC3: return true; |
| 382 | case GL_FLOAT_VEC2: return true; |
| 383 | case GL_FLOAT: return true; |
| 384 | default: UNREACHABLE(); |
| 385 | } |
| 386 | break; |
| 387 | case GL_FLOAT_VEC3: |
| 388 | switch(y.type) |
| 389 | { |
| 390 | case GL_FLOAT_MAT4: return false; |
| 391 | case GL_FLOAT_MAT2: return false; |
| 392 | case GL_FLOAT_VEC4: return false; |
| 393 | case GL_FLOAT_MAT3: return false; |
| 394 | case GL_FLOAT_VEC3: return true; |
| 395 | case GL_FLOAT_VEC2: return true; |
| 396 | case GL_FLOAT: return true; |
| 397 | default: UNREACHABLE(); |
| 398 | } |
| 399 | break; |
| 400 | case GL_FLOAT_VEC2: |
| 401 | switch(y.type) |
| 402 | { |
| 403 | case GL_FLOAT_MAT4: return false; |
| 404 | case GL_FLOAT_MAT2: return false; |
| 405 | case GL_FLOAT_VEC4: return false; |
| 406 | case GL_FLOAT_MAT3: return false; |
| 407 | case GL_FLOAT_VEC3: return false; |
| 408 | case GL_FLOAT_VEC2: return true; |
| 409 | case GL_FLOAT: return true; |
| 410 | default: UNREACHABLE(); |
| 411 | } |
| 412 | break; |
| 413 | case GL_FLOAT: return false; |
| 414 | default: UNREACHABLE(); |
| 415 | } |
| 416 | |
| 417 | return false; |
| 418 | } |
| 419 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame^] | 420 | VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 421 | { |
| 422 | } |
| 423 | |
| 424 | VertexShader::~VertexShader() |
| 425 | { |
| 426 | } |
| 427 | |
| 428 | GLenum VertexShader::getType() |
| 429 | { |
| 430 | return GL_VERTEX_SHADER; |
| 431 | } |
| 432 | |
| 433 | void VertexShader::compile() |
| 434 | { |
| 435 | compileToHLSL(mVertexCompiler); |
| 436 | parseAttributes(); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 437 | parseVaryings(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 438 | } |
| 439 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 440 | int VertexShader::getSemanticIndex(const std::string &attributeName) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 441 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 442 | if (!attributeName.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 443 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 444 | int semanticIndex = 0; |
| 445 | for (AttributeArray::iterator attribute = mAttributes.begin(); attribute != mAttributes.end(); attribute++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 446 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 447 | if (attribute->name == attributeName) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 448 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 449 | return semanticIndex; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 450 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 451 | |
| 452 | semanticIndex += VariableRowCount(attribute->type); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 453 | } |
| 454 | } |
| 455 | |
| 456 | return -1; |
| 457 | } |
| 458 | |
| 459 | void VertexShader::parseAttributes() |
| 460 | { |
| 461 | if (mHlsl) |
| 462 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 463 | const char *input = strstr(mHlsl, "// Attributes") + 14; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 464 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 465 | while(true) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 466 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 467 | char attributeType[256]; |
| 468 | char attributeName[256]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 469 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 470 | int matches = sscanf(input, "static %s _%s", attributeType, attributeName); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 471 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 472 | if (matches != 2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 473 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 474 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 475 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 476 | |
| 477 | mAttributes.push_back(Attribute(parseType(attributeType), attributeName)); |
| 478 | |
| 479 | input = strstr(input, ";") + 2; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 480 | } |
| 481 | } |
| 482 | } |
| 483 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame^] | 484 | FragmentShader::FragmentShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 485 | { |
| 486 | } |
| 487 | |
| 488 | FragmentShader::~FragmentShader() |
| 489 | { |
| 490 | } |
| 491 | |
| 492 | GLenum FragmentShader::getType() |
| 493 | { |
| 494 | return GL_FRAGMENT_SHADER; |
| 495 | } |
| 496 | |
| 497 | void FragmentShader::compile() |
| 498 | { |
| 499 | compileToHLSL(mFragmentCompiler); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 500 | parseVaryings(); |
| 501 | varyings.sort(compareVarying); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 502 | } |
| 503 | } |