Jamie Madill | 1f46bc1 | 2018-02-20 16:09:43 -0500 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // CommandGraph: |
| 7 | // Deferred work constructed by GL calls, that will later be flushed to Vulkan. |
| 8 | // |
| 9 | |
| 10 | #ifndef LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_ |
| 11 | #define LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_ |
| 12 | |
| 13 | #include "libANGLE/renderer/vulkan/vk_cache_utils.h" |
| 14 | |
| 15 | namespace rx |
| 16 | { |
| 17 | |
| 18 | namespace vk |
| 19 | { |
Jamie Madill | 3d61ac2 | 2018-08-28 16:58:55 -0400 | [diff] [blame] | 20 | enum class VisitedState |
| 21 | { |
| 22 | Unvisited, |
| 23 | Ready, |
| 24 | Visited, |
| 25 | }; |
| 26 | |
| 27 | // Only used internally in the command graph. Kept in the header for better inlining performance. |
| 28 | class CommandGraphNode final : angle::NonCopyable |
| 29 | { |
| 30 | public: |
| 31 | CommandGraphNode(); |
| 32 | ~CommandGraphNode(); |
| 33 | |
| 34 | // Immutable queries for when we're walking the commands tree. |
| 35 | CommandBuffer *getOutsideRenderPassCommands(); |
| 36 | |
| 37 | CommandBuffer *getInsideRenderPassCommands() |
| 38 | { |
| 39 | ASSERT(!mHasChildren); |
| 40 | return &mInsideRenderPassCommands; |
| 41 | } |
| 42 | |
| 43 | // For outside the render pass (copies, transitions, etc). |
| 44 | angle::Result beginOutsideRenderPassRecording(Context *context, |
| 45 | const CommandPool &commandPool, |
| 46 | CommandBuffer **commandsOut); |
| 47 | |
| 48 | // For rendering commands (draws). |
| 49 | angle::Result beginInsideRenderPassRecording(Context *context, CommandBuffer **commandsOut); |
| 50 | |
| 51 | // storeRenderPassInfo and append*RenderTarget store info relevant to the RenderPass. |
| 52 | void storeRenderPassInfo(const Framebuffer &framebuffer, |
| 53 | const gl::Rectangle renderArea, |
| 54 | const vk::RenderPassDesc &renderPassDesc, |
| 55 | const std::vector<VkClearValue> &clearValues); |
| 56 | |
| 57 | // Dependency commands order node execution in the command graph. |
| 58 | // Once a node has commands that must happen after it, recording is stopped and the node is |
| 59 | // frozen forever. |
| 60 | static void SetHappensBeforeDependency(CommandGraphNode *beforeNode, |
| 61 | CommandGraphNode *afterNode); |
| 62 | static void SetHappensBeforeDependencies(const std::vector<CommandGraphNode *> &beforeNodes, |
| 63 | CommandGraphNode *afterNode); |
| 64 | bool hasParents() const; |
| 65 | bool hasChildren() const { return mHasChildren; } |
| 66 | |
| 67 | // Commands for traversing the node on a flush operation. |
| 68 | VisitedState visitedState() const; |
| 69 | void visitParents(std::vector<CommandGraphNode *> *stack); |
| 70 | angle::Result visitAndExecute(Context *context, |
| 71 | Serial serial, |
| 72 | RenderPassCache *renderPassCache, |
| 73 | CommandBuffer *primaryCommandBuffer); |
| 74 | |
| 75 | const gl::Rectangle &getRenderPassRenderArea() const; |
| 76 | |
| 77 | private: |
| 78 | void setHasChildren(); |
| 79 | |
| 80 | // Used for testing only. |
| 81 | bool isChildOf(CommandGraphNode *parent); |
| 82 | |
| 83 | // Only used if we need a RenderPass for these commands. |
| 84 | RenderPassDesc mRenderPassDesc; |
| 85 | Framebuffer mRenderPassFramebuffer; |
| 86 | gl::Rectangle mRenderPassRenderArea; |
| 87 | gl::AttachmentArray<VkClearValue> mRenderPassClearValues; |
| 88 | |
| 89 | // Keep a separate buffers for commands inside and outside a RenderPass. |
| 90 | // TODO(jmadill): We might not need inside and outside RenderPass commands separate. |
| 91 | CommandBuffer mOutsideRenderPassCommands; |
| 92 | CommandBuffer mInsideRenderPassCommands; |
| 93 | |
| 94 | // Parents are commands that must be submitted before 'this' CommandNode can be submitted. |
| 95 | std::vector<CommandGraphNode *> mParents; |
| 96 | |
| 97 | // If this is true, other commands exist that must be submitted after 'this' command. |
| 98 | bool mHasChildren; |
| 99 | |
| 100 | // Used when traversing the dependency graph. |
| 101 | VisitedState mVisitedState; |
| 102 | }; |
Jamie Madill | 1f46bc1 | 2018-02-20 16:09:43 -0500 | [diff] [blame] | 103 | |
Jamie Madill | 6c7ab7f | 2018-03-31 14:19:15 -0400 | [diff] [blame] | 104 | // This is a helper class for back-end objects used in Vk command buffers. It records a serial |
| 105 | // at command recording times indicating an order in the queue. We use Fences to detect when |
| 106 | // commands finish, and then release any unreferenced and deleted resources based on the stored |
| 107 | // queue serial in a special 'garbage' queue. Resources also track current read and write |
| 108 | // dependencies. Only one command buffer node can be writing to the Resource at a time, but many |
| 109 | // can be reading from it. Together the dependencies will form a command graph at submission time. |
| 110 | class CommandGraphResource |
| 111 | { |
| 112 | public: |
| 113 | CommandGraphResource(); |
| 114 | virtual ~CommandGraphResource(); |
| 115 | |
Jamie Madill | c57ee25 | 2018-05-30 19:53:48 -0400 | [diff] [blame] | 116 | // Returns true if the resource is in use by the renderer. |
| 117 | bool isResourceInUse(RendererVk *renderer) const; |
Jamie Madill | 6c7ab7f | 2018-03-31 14:19:15 -0400 | [diff] [blame] | 118 | |
Jamie Madill | d014c9e | 2018-05-18 15:15:59 -0400 | [diff] [blame] | 119 | // Sets up dependency relations. 'this' resource is the resource being written to. |
| 120 | void addWriteDependency(CommandGraphResource *writingResource); |
| 121 | |
| 122 | // Sets up dependency relations. 'this' resource is the resource being read. |
| 123 | void addReadDependency(CommandGraphResource *readingResource); |
| 124 | |
| 125 | protected: |
Jamie Madill | 6c7ab7f | 2018-03-31 14:19:15 -0400 | [diff] [blame] | 126 | // Allocates a write node via getNewWriteNode and returns a started command buffer. |
| 127 | // The started command buffer will render outside of a RenderPass. |
Jamie Madill | e2d2270 | 2018-09-19 08:11:48 -0400 | [diff] [blame^] | 128 | // Will append to an existing command buffer/graph node if possible. |
| 129 | angle::Result recordCommands(Context *context, CommandBuffer **commandBufferOut); |
Jamie Madill | 316c606 | 2018-05-29 10:49:45 -0400 | [diff] [blame] | 130 | |
| 131 | // Begins a command buffer on the current graph node for in-RenderPass rendering. |
| 132 | // Currently only called from FramebufferVk::getCommandBufferForDraw. |
Jamie Madill | 2106102 | 2018-07-12 23:56:30 -0400 | [diff] [blame] | 133 | angle::Result beginRenderPass(Context *context, |
| 134 | const Framebuffer &framebuffer, |
| 135 | const gl::Rectangle &renderArea, |
| 136 | const RenderPassDesc &renderPassDesc, |
| 137 | const std::vector<VkClearValue> &clearValues, |
| 138 | CommandBuffer **commandBufferOut) const; |
Jamie Madill | 316c606 | 2018-05-29 10:49:45 -0400 | [diff] [blame] | 139 | |
Jamie Madill | 5dca651 | 2018-05-30 10:53:51 -0400 | [diff] [blame] | 140 | // Checks if we're in a RenderPass, returning true if so. Updates serial internally. |
| 141 | // Returns the started command buffer in commandBufferOut. |
| 142 | bool appendToStartedRenderPass(RendererVk *renderer, CommandBuffer **commandBufferOut); |
Jamie Madill | 316c606 | 2018-05-29 10:49:45 -0400 | [diff] [blame] | 143 | |
| 144 | // Accessor for RenderPass RenderArea. |
| 145 | const gl::Rectangle &getRenderPassRenderArea() const; |
| 146 | |
| 147 | // Called when 'this' object changes, but we'd like to start a new command buffer later. |
Jamie Madill | e2d2270 | 2018-09-19 08:11:48 -0400 | [diff] [blame^] | 148 | void finishCurrentCommands(RendererVk *renderer); |
Jamie Madill | 316c606 | 2018-05-29 10:49:45 -0400 | [diff] [blame] | 149 | |
Jamie Madill | c57ee25 | 2018-05-30 19:53:48 -0400 | [diff] [blame] | 150 | // Get the current queue serial for this resource. Only used to release resources. |
| 151 | Serial getStoredQueueSerial() const; |
| 152 | |
Jamie Madill | 6c7ab7f | 2018-03-31 14:19:15 -0400 | [diff] [blame] | 153 | private: |
Jamie Madill | 316c606 | 2018-05-29 10:49:45 -0400 | [diff] [blame] | 154 | void onWriteImpl(CommandGraphNode *writingNode, Serial currentSerial); |
| 155 | |
| 156 | // Returns true if this node has a current writing node with no children. |
Jamie Madill | 3d61ac2 | 2018-08-28 16:58:55 -0400 | [diff] [blame] | 157 | bool hasChildlessWritingNode() const |
| 158 | { |
| 159 | return (mCurrentWritingNode != nullptr && !mCurrentWritingNode->hasChildren()); |
| 160 | } |
Jamie Madill | 316c606 | 2018-05-29 10:49:45 -0400 | [diff] [blame] | 161 | |
Jamie Madill | 5dca651 | 2018-05-30 10:53:51 -0400 | [diff] [blame] | 162 | // Checks if we're in a RenderPass without children. |
Jamie Madill | 3d61ac2 | 2018-08-28 16:58:55 -0400 | [diff] [blame] | 163 | bool hasStartedRenderPass() const |
| 164 | { |
| 165 | return hasChildlessWritingNode() && |
| 166 | mCurrentWritingNode->getInsideRenderPassCommands()->valid(); |
| 167 | } |
Jamie Madill | 5dca651 | 2018-05-30 10:53:51 -0400 | [diff] [blame] | 168 | |
| 169 | // Updates the in-use serial tracked for this resource. Will clear dependencies if the resource |
| 170 | // was not used in this set of command nodes. |
| 171 | void updateQueueSerial(Serial queueSerial); |
| 172 | |
Jamie Madill | 6c7ab7f | 2018-03-31 14:19:15 -0400 | [diff] [blame] | 173 | Serial mStoredQueueSerial; |
| 174 | std::vector<CommandGraphNode *> mCurrentReadingNodes; |
| 175 | CommandGraphNode *mCurrentWritingNode; |
| 176 | }; |
| 177 | |
Jamie Madill | 1f46bc1 | 2018-02-20 16:09:43 -0500 | [diff] [blame] | 178 | // Translating OpenGL commands into Vulkan and submitting them immediately loses out on some |
| 179 | // of the powerful flexiblity Vulkan offers in RenderPasses. Load/Store ops can automatically |
| 180 | // clear RenderPass attachments, or preserve the contents. RenderPass automatic layout transitions |
| 181 | // can improve certain performance cases. Also, we can remove redundant RenderPass Begin and Ends |
| 182 | // when processing interleaved draw operations on independent Framebuffers. |
| 183 | // |
| 184 | // ANGLE's CommandGraph (and CommandGraphNode) attempt to solve these problems using deferred |
| 185 | // command submission. We also sometimes call this command re-ordering. A brief summary: |
| 186 | // |
| 187 | // During GL command processing, we record Vulkan commands into secondary command buffers, which |
| 188 | // are stored in CommandGraphNodes, and these nodes are chained together via dependencies to |
| 189 | // for a directed acyclic CommandGraph. When we need to submit the CommandGraph, say during a |
| 190 | // SwapBuffers or ReadPixels call, we begin a primary Vulkan CommandBuffer, and walk the |
| 191 | // CommandGraph, starting at the most senior nodes, recording secondary CommandBuffers inside |
Jamie Madill | 6c7ab7f | 2018-03-31 14:19:15 -0400 | [diff] [blame] | 192 | // and outside RenderPasses as necessary, filled with the right load/store operations. Once |
Jamie Madill | 1f46bc1 | 2018-02-20 16:09:43 -0500 | [diff] [blame] | 193 | // the primary CommandBuffer has recorded all of the secondary CommandBuffers from all the open |
| 194 | // CommandGraphNodes, we submit the primary CommandBuffer to the VkQueue on the device. |
Jamie Madill | a5e0607 | 2018-05-18 14:36:05 -0400 | [diff] [blame] | 195 | // |
Jamie Madill | 1f46bc1 | 2018-02-20 16:09:43 -0500 | [diff] [blame] | 196 | // The Command Graph consists of an array of open Command Graph Nodes. It supports allocating new |
| 197 | // nodes for the graph, which are linked via dependency relation calls in CommandGraphNode, and |
| 198 | // also submitting the whole command graph via submitCommands. |
| 199 | class CommandGraph final : angle::NonCopyable |
| 200 | { |
| 201 | public: |
| 202 | CommandGraph(); |
| 203 | ~CommandGraph(); |
| 204 | |
| 205 | // Allocates a new CommandGraphNode and adds it to the list of current open nodes. No ordering |
| 206 | // relations exist in the node by default. Call CommandGraphNode::SetHappensBeforeDependency |
| 207 | // to set up dependency relations. |
| 208 | CommandGraphNode *allocateNode(); |
| 209 | |
Jamie Madill | 2106102 | 2018-07-12 23:56:30 -0400 | [diff] [blame] | 210 | angle::Result submitCommands(Context *context, |
| 211 | Serial serial, |
| 212 | RenderPassCache *renderPassCache, |
| 213 | CommandPool *commandPool, |
| 214 | CommandBuffer *primaryCommandBufferOut); |
Jamie Madill | 1f46bc1 | 2018-02-20 16:09:43 -0500 | [diff] [blame] | 215 | bool empty() const; |
| 216 | |
| 217 | private: |
| 218 | std::vector<CommandGraphNode *> mNodes; |
| 219 | }; |
| 220 | |
| 221 | } // namespace vk |
| 222 | } // namespace rx |
| 223 | |
| 224 | #endif // LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_ |