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daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001//
Geoff Lang4ddf5af2016-12-01 14:30:44 -05002// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
Geoff Lang4ddf5af2016-12-01 14:30:44 -05007// ResourceManager.cpp: Implements the the ResourceManager classes, which handle allocation and
8// lifetime of GL objects.
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00009
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/ResourceManager.h"
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000011
Geoff Lang2b5420c2014-11-19 14:20:15 -050012#include "libANGLE/Buffer.h"
Jamie Madill526392d2018-11-16 09:35:14 -050013#include "libANGLE/Context.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040014#include "libANGLE/Fence.h"
Sami Väisänene45e53b2016-05-25 10:36:04 +030015#include "libANGLE/Path.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050016#include "libANGLE/Program.h"
Yunchao Hea336b902017-08-02 16:05:21 +080017#include "libANGLE/ProgramPipeline.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050018#include "libANGLE/Renderbuffer.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040019#include "libANGLE/Sampler.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050020#include "libANGLE/Shader.h"
21#include "libANGLE/Texture.h"
Jamie Madill526392d2018-11-16 09:35:14 -050022#include "libANGLE/renderer/ContextImpl.h"
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000023
24namespace gl
25{
Geoff Lang4ddf5af2016-12-01 14:30:44 -050026
27namespace
28{
29
30template <typename ResourceType>
31GLuint AllocateEmptyObject(HandleAllocator *handleAllocator, ResourceMap<ResourceType> *objectMap)
32{
Jamie Madill96a483b2017-06-27 16:49:21 -040033 GLuint handle = handleAllocator->allocate();
34 objectMap->assign(handle, nullptr);
Geoff Lang4ddf5af2016-12-01 14:30:44 -050035 return handle;
36}
37
Geoff Lang4ddf5af2016-12-01 14:30:44 -050038} // anonymous namespace
39
40template <typename HandleAllocatorType>
41ResourceManagerBase<HandleAllocatorType>::ResourceManagerBase() : mRefCount(1)
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000042{
43}
44
Geoff Lang4ddf5af2016-12-01 14:30:44 -050045template <typename HandleAllocatorType>
46void ResourceManagerBase<HandleAllocatorType>::addRef()
daniel@transgaming.com0d25b002010-07-28 19:21:07 +000047{
48 mRefCount++;
49}
50
Geoff Lang4ddf5af2016-12-01 14:30:44 -050051template <typename HandleAllocatorType>
Jamie Madill6c1f6712017-02-14 19:08:04 -050052void ResourceManagerBase<HandleAllocatorType>::release(const Context *context)
daniel@transgaming.com0d25b002010-07-28 19:21:07 +000053{
54 if (--mRefCount == 0)
55 {
Jamie Madill6c1f6712017-02-14 19:08:04 -050056 reset(context);
daniel@transgaming.com0d25b002010-07-28 19:21:07 +000057 delete this;
58 }
59}
60
Jamie Madill5f45e7c2017-02-10 15:23:28 -080061template <typename ResourceType, typename HandleAllocatorType, typename ImplT>
62TypedResourceManager<ResourceType, HandleAllocatorType, ImplT>::~TypedResourceManager()
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000063{
Jamie Madill6c1f6712017-02-14 19:08:04 -050064 ASSERT(mObjectMap.empty());
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000065}
66
Jamie Madill5f45e7c2017-02-10 15:23:28 -080067template <typename ResourceType, typename HandleAllocatorType, typename ImplT>
Jamie Madill6c1f6712017-02-14 19:08:04 -050068void TypedResourceManager<ResourceType, HandleAllocatorType, ImplT>::reset(const Context *context)
69{
Jamie Madill96a483b2017-06-27 16:49:21 -040070 this->mHandleAllocator.reset();
71 for (const auto &resource : mObjectMap)
Jamie Madill6c1f6712017-02-14 19:08:04 -050072 {
Jamie Madill96a483b2017-06-27 16:49:21 -040073 if (resource.second)
74 {
75 ImplT::DeleteObject(context, resource.second);
76 }
Jamie Madill6c1f6712017-02-14 19:08:04 -050077 }
78 mObjectMap.clear();
79}
80
81template <typename ResourceType, typename HandleAllocatorType, typename ImplT>
82void TypedResourceManager<ResourceType, HandleAllocatorType, ImplT>::deleteObject(
83 const Context *context,
84 GLuint handle)
Geoff Lang4ddf5af2016-12-01 14:30:44 -050085{
Jamie Madill96a483b2017-06-27 16:49:21 -040086 ResourceType *resource = nullptr;
87 if (!mObjectMap.erase(handle, &resource))
Jamie Madill5f45e7c2017-02-10 15:23:28 -080088 {
89 return;
90 }
91
Jamie Madill5f45e7c2017-02-10 15:23:28 -080092 // Requires an explicit this-> because of C++ template rules.
Jamie Madill96a483b2017-06-27 16:49:21 -040093 this->mHandleAllocator.release(handle);
Geoff Lang4ddf5af2016-12-01 14:30:44 -050094
Jamie Madill96a483b2017-06-27 16:49:21 -040095 if (resource)
Jamie Madill5f45e7c2017-02-10 15:23:28 -080096 {
Jamie Madill96a483b2017-06-27 16:49:21 -040097 ImplT::DeleteObject(context, resource);
Jamie Madill5f45e7c2017-02-10 15:23:28 -080098 }
Jamie Madill5f45e7c2017-02-10 15:23:28 -080099}
100
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500101template class ResourceManagerBase<HandleAllocator>;
102template class ResourceManagerBase<HandleRangeAllocator>;
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800103template class TypedResourceManager<Buffer, HandleAllocator, BufferManager>;
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800104template class TypedResourceManager<Texture, HandleAllocator, TextureManager>;
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800105template class TypedResourceManager<Renderbuffer, HandleAllocator, RenderbufferManager>;
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800106template class TypedResourceManager<Sampler, HandleAllocator, SamplerManager>;
Jamie Madill70b5bb02017-08-28 13:32:37 -0400107template class TypedResourceManager<Sync, HandleAllocator, SyncManager>;
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800108template class TypedResourceManager<Framebuffer, HandleAllocator, FramebufferManager>;
Yunchao Hea336b902017-08-02 16:05:21 +0800109template class TypedResourceManager<ProgramPipeline, HandleAllocator, ProgramPipelineManager>;
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800110
111// BufferManager Implementation.
112
113// static
114Buffer *BufferManager::AllocateNewObject(rx::GLImplFactory *factory, GLuint handle)
115{
116 Buffer *buffer = new Buffer(factory, handle);
117 buffer->addRef();
118 return buffer;
119}
120
121// static
Jamie Madill4928b7c2017-06-20 12:57:39 -0400122void BufferManager::DeleteObject(const Context *context, Buffer *buffer)
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800123{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400124 buffer->release(context);
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800125}
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500126
127GLuint BufferManager::createBuffer()
128{
129 return AllocateEmptyObject(&mHandleAllocator, &mObjectMap);
130}
131
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500132Buffer *BufferManager::getBuffer(GLuint handle) const
133{
Jamie Madill96a483b2017-06-27 16:49:21 -0400134 return mObjectMap.query(handle);
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500135}
136
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800137// ShaderProgramManager Implementation.
138
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500139ShaderProgramManager::ShaderProgramManager()
140{
141}
142
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500143ShaderProgramManager::~ShaderProgramManager()
144{
Jamie Madill6c1f6712017-02-14 19:08:04 -0500145 ASSERT(mPrograms.empty());
146 ASSERT(mShaders.empty());
147}
148
149void ShaderProgramManager::reset(const Context *context)
150{
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500151 while (!mPrograms.empty())
152 {
Jamie Madill6c1f6712017-02-14 19:08:04 -0500153 deleteProgram(context, mPrograms.begin()->first);
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500154 }
Jamie Madill6c1f6712017-02-14 19:08:04 -0500155 mPrograms.clear();
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500156 while (!mShaders.empty())
157 {
Jamie Madill6c1f6712017-02-14 19:08:04 -0500158 deleteShader(context, mShaders.begin()->first);
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500159 }
Jamie Madill6c1f6712017-02-14 19:08:04 -0500160 mShaders.clear();
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500161}
162
163GLuint ShaderProgramManager::createShader(rx::GLImplFactory *factory,
164 const gl::Limitations &rendererLimitations,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800165 ShaderType type)
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000166{
Jiawei Shao385b3e02018-03-21 09:43:28 +0800167 ASSERT(type != ShaderType::InvalidEnum);
Jamie Madille4634a12018-11-14 09:54:35 -0500168 GLuint handle = mHandleAllocator.allocate();
Jamie Madill96a483b2017-06-27 16:49:21 -0400169 mShaders.assign(handle, new Shader(this, factory, rendererLimitations, type, handle));
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000170 return handle;
171}
172
Jamie Madill6c1f6712017-02-14 19:08:04 -0500173void ShaderProgramManager::deleteShader(const Context *context, GLuint shader)
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000174{
Jamie Madill6c1f6712017-02-14 19:08:04 -0500175 deleteObject(context, &mShaders, shader);
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000176}
177
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500178Shader *ShaderProgramManager::getShader(GLuint handle) const
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000179{
Jamie Madill96a483b2017-06-27 16:49:21 -0400180 return mShaders.query(handle);
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000181}
182
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500183GLuint ShaderProgramManager::createProgram(rx::GLImplFactory *factory)
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000184{
Jamie Madill96a483b2017-06-27 16:49:21 -0400185 GLuint handle = mHandleAllocator.allocate();
186 mPrograms.assign(handle, new Program(factory, this, handle));
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000187 return handle;
188}
189
Jamie Madill6c1f6712017-02-14 19:08:04 -0500190void ShaderProgramManager::deleteProgram(const gl::Context *context, GLuint program)
Jamie Madilldc356042013-07-19 16:36:57 -0400191{
Jamie Madill6c1f6712017-02-14 19:08:04 -0500192 deleteObject(context, &mPrograms, program);
Jamie Madilldc356042013-07-19 16:36:57 -0400193}
194
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500195template <typename ObjectType>
Jamie Madill6c1f6712017-02-14 19:08:04 -0500196void ShaderProgramManager::deleteObject(const Context *context,
197 ResourceMap<ObjectType> *objectMap,
198 GLuint id)
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500199{
Jamie Madill96a483b2017-06-27 16:49:21 -0400200 ObjectType *object = objectMap->query(id);
201 if (!object)
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500202 {
203 return;
204 }
205
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500206 if (object->getRefCount() == 0)
207 {
208 mHandleAllocator.release(id);
Jamie Madill4928b7c2017-06-20 12:57:39 -0400209 object->onDestroy(context);
Jamie Madill96a483b2017-06-27 16:49:21 -0400210 objectMap->erase(id, &object);
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500211 }
212 else
213 {
214 object->flagForDeletion();
215 }
216}
217
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800218// TextureManager Implementation.
219
220// static
Corentin Wallez99d492c2018-02-27 15:17:10 -0500221Texture *TextureManager::AllocateNewObject(rx::GLImplFactory *factory,
222 GLuint handle,
223 TextureType type)
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800224{
Corentin Wallez99d492c2018-02-27 15:17:10 -0500225 Texture *texture = new Texture(factory, handle, type);
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800226 texture->addRef();
227 return texture;
228}
229
230// static
Jamie Madill4928b7c2017-06-20 12:57:39 -0400231void TextureManager::DeleteObject(const Context *context, Texture *texture)
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800232{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400233 texture->release(context);
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800234}
235
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500236GLuint TextureManager::createTexture()
237{
238 return AllocateEmptyObject(&mHandleAllocator, &mObjectMap);
239}
240
Jamie Madilld4442552018-02-27 22:03:47 -0500241void TextureManager::signalAllTexturesDirty(const Context *context) const
Geoff Lang9aded172017-04-05 11:07:56 -0400242{
Jamie Madill96a483b2017-06-27 16:49:21 -0400243 for (const auto &texture : mObjectMap)
Geoff Lang9aded172017-04-05 11:07:56 -0400244 {
245 if (texture.second)
246 {
Jamie Madill05b35b22017-10-03 09:01:44 -0400247 // We don't know if the Texture needs init, but that's ok, since it will only force
248 // a re-check, and will not initialize the pixels if it's not needed.
Jamie Madilld4442552018-02-27 22:03:47 -0500249 texture.second->signalDirty(context, InitState::MayNeedInit);
Geoff Lang9aded172017-04-05 11:07:56 -0400250 }
251 }
252}
253
Jamie Madillfc3463d2018-01-03 13:46:21 -0500254void TextureManager::enableHandleAllocatorLogging()
255{
256 mHandleAllocator.enableLogging(true);
257}
258
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800259// RenderbufferManager Implementation.
260
261// static
262Renderbuffer *RenderbufferManager::AllocateNewObject(rx::GLImplFactory *factory, GLuint handle)
263{
Jamie Madille703c602018-02-20 10:21:48 -0500264 Renderbuffer *renderbuffer = new Renderbuffer(factory, handle);
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800265 renderbuffer->addRef();
266 return renderbuffer;
267}
268
269// static
Jamie Madill4928b7c2017-06-20 12:57:39 -0400270void RenderbufferManager::DeleteObject(const Context *context, Renderbuffer *renderbuffer)
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800271{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400272 renderbuffer->release(context);
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800273}
274
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500275GLuint RenderbufferManager::createRenderbuffer()
276{
277 return AllocateEmptyObject(&mHandleAllocator, &mObjectMap);
278}
279
Yunchao Hea438f4e2017-08-04 13:42:39 +0800280Renderbuffer *RenderbufferManager::getRenderbuffer(GLuint handle) const
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500281{
Jamie Madill96a483b2017-06-27 16:49:21 -0400282 return mObjectMap.query(handle);
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500283}
284
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800285// SamplerManager Implementation.
286
287// static
288Sampler *SamplerManager::AllocateNewObject(rx::GLImplFactory *factory, GLuint handle)
289{
290 Sampler *sampler = new Sampler(factory, handle);
291 sampler->addRef();
292 return sampler;
293}
294
295// static
Jamie Madill4928b7c2017-06-20 12:57:39 -0400296void SamplerManager::DeleteObject(const Context *context, Sampler *sampler)
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800297{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400298 sampler->release(context);
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800299}
300
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500301GLuint SamplerManager::createSampler()
302{
303 return AllocateEmptyObject(&mHandleAllocator, &mObjectMap);
304}
305
Yunchao Hea438f4e2017-08-04 13:42:39 +0800306Sampler *SamplerManager::getSampler(GLuint handle) const
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500307{
Jamie Madill96a483b2017-06-27 16:49:21 -0400308 return mObjectMap.query(handle);
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500309}
310
Yunchao Hea438f4e2017-08-04 13:42:39 +0800311bool SamplerManager::isSampler(GLuint sampler) const
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500312{
Jamie Madill96a483b2017-06-27 16:49:21 -0400313 return mObjectMap.contains(sampler);
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500314}
315
Jamie Madill70b5bb02017-08-28 13:32:37 -0400316// SyncManager Implementation.
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800317
318// static
Jamie Madill70b5bb02017-08-28 13:32:37 -0400319void SyncManager::DeleteObject(const Context *context, Sync *sync)
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500320{
Jamie Madill70b5bb02017-08-28 13:32:37 -0400321 sync->release(context);
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500322}
323
Jamie Madill70b5bb02017-08-28 13:32:37 -0400324GLuint SyncManager::createSync(rx::GLImplFactory *factory)
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500325{
Jamie Madill70b5bb02017-08-28 13:32:37 -0400326 GLuint handle = mHandleAllocator.allocate();
327 Sync *sync = new Sync(factory->createSync(), handle);
328 sync->addRef();
329 mObjectMap.assign(handle, sync);
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800330 return handle;
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500331}
332
Jamie Madill70b5bb02017-08-28 13:32:37 -0400333Sync *SyncManager::getSync(GLuint handle) const
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500334{
Jamie Madill96a483b2017-06-27 16:49:21 -0400335 return mObjectMap.query(handle);
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500336}
337
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800338// PathManager Implementation.
339
Jamie Madill526392d2018-11-16 09:35:14 -0500340PathManager::PathManager() = default;
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500341
Jamie Madill526392d2018-11-16 09:35:14 -0500342angle::Result PathManager::createPaths(Context *context, GLsizei range, GLuint *createdOut)
Sami Väisänene45e53b2016-05-25 10:36:04 +0300343{
Jamie Madill13951342018-09-30 15:24:28 -0400344 *createdOut = 0;
345
Sami Väisänene45e53b2016-05-25 10:36:04 +0300346 // Allocate client side handles.
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500347 const GLuint client = mHandleAllocator.allocateRange(static_cast<GLuint>(range));
Sami Väisänene45e53b2016-05-25 10:36:04 +0300348 if (client == HandleRangeAllocator::kInvalidHandle)
Jamie Madill526392d2018-11-16 09:35:14 -0500349 {
350 context->handleError(GL_OUT_OF_MEMORY, "Failed to allocate path handle range.", __FILE__,
351 ANGLE_FUNCTION, __LINE__);
352 return angle::Result::Stop();
353 }
Sami Väisänene45e53b2016-05-25 10:36:04 +0300354
Jamie Madill526392d2018-11-16 09:35:14 -0500355 const auto &paths = context->getImplementation()->createPaths(range);
Sami Väisänene45e53b2016-05-25 10:36:04 +0300356 if (paths.empty())
357 {
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500358 mHandleAllocator.releaseRange(client, range);
Jamie Madill526392d2018-11-16 09:35:14 -0500359 context->handleError(GL_OUT_OF_MEMORY, "Failed to allocate path objects.", __FILE__,
360 ANGLE_FUNCTION, __LINE__);
361 return angle::Result::Stop();
Sami Väisänene45e53b2016-05-25 10:36:04 +0300362 }
363
Sami Väisänene45e53b2016-05-25 10:36:04 +0300364 for (GLsizei i = 0; i < range; ++i)
365 {
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500366 rx::PathImpl *impl = paths[static_cast<unsigned>(i)];
Jamie Madille4634a12018-11-14 09:54:35 -0500367 const auto id = client + i;
Jamie Madill96a483b2017-06-27 16:49:21 -0400368 mPaths.assign(id, new Path(impl));
Sami Väisänene45e53b2016-05-25 10:36:04 +0300369 }
Jamie Madill13951342018-09-30 15:24:28 -0400370 *createdOut = client;
Jamie Madill526392d2018-11-16 09:35:14 -0500371 return angle::Result::Continue();
Sami Väisänene45e53b2016-05-25 10:36:04 +0300372}
373
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500374void PathManager::deletePaths(GLuint first, GLsizei range)
Sami Väisänene45e53b2016-05-25 10:36:04 +0300375{
376 for (GLsizei i = 0; i < range; ++i)
377 {
378 const auto id = first + i;
Jamie Madill96a483b2017-06-27 16:49:21 -0400379 Path *p = nullptr;
380 if (!mPaths.erase(id, &p))
Sami Väisänene45e53b2016-05-25 10:36:04 +0300381 continue;
Sami Väisänene45e53b2016-05-25 10:36:04 +0300382 delete p;
Sami Väisänene45e53b2016-05-25 10:36:04 +0300383 }
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500384 mHandleAllocator.releaseRange(first, static_cast<GLuint>(range));
Sami Väisänene45e53b2016-05-25 10:36:04 +0300385}
386
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500387Path *PathManager::getPath(GLuint handle) const
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000388{
Jamie Madill96a483b2017-06-27 16:49:21 -0400389 return mPaths.query(handle);
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000390}
391
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500392bool PathManager::hasPath(GLuint handle) const
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000393{
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500394 return mHandleAllocator.isUsed(handle);
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000395}
396
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500397PathManager::~PathManager()
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000398{
Jamie Madill6c1f6712017-02-14 19:08:04 -0500399 ASSERT(mPaths.empty());
400}
401
402void PathManager::reset(const Context *context)
403{
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500404 for (auto path : mPaths)
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000405 {
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500406 SafeDelete(path.second);
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000407 }
Jamie Madill6c1f6712017-02-14 19:08:04 -0500408 mPaths.clear();
Geoff Langf41a7152016-09-19 15:11:17 -0400409}
410
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800411// FramebufferManager Implementation.
412
413// static
414Framebuffer *FramebufferManager::AllocateNewObject(rx::GLImplFactory *factory,
415 GLuint handle,
416 const Caps &caps)
Geoff Lang3bf8e3a2016-12-01 17:28:52 -0500417{
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800418 return new Framebuffer(caps, factory, handle);
419}
420
421// static
Jamie Madill4928b7c2017-06-20 12:57:39 -0400422void FramebufferManager::DeleteObject(const Context *context, Framebuffer *framebuffer)
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800423{
Geoff Langbf7b95d2018-05-01 16:48:21 -0400424 framebuffer->onDestroy(context);
425 delete framebuffer;
Geoff Lang3bf8e3a2016-12-01 17:28:52 -0500426}
427
428GLuint FramebufferManager::createFramebuffer()
429{
Jamie Madill5f45e7c2017-02-10 15:23:28 -0800430 return AllocateEmptyObject(&mHandleAllocator, &mObjectMap);
Geoff Lang3bf8e3a2016-12-01 17:28:52 -0500431}
432
433Framebuffer *FramebufferManager::getFramebuffer(GLuint handle) const
434{
Jamie Madill96a483b2017-06-27 16:49:21 -0400435 return mObjectMap.query(handle);
Geoff Lang3bf8e3a2016-12-01 17:28:52 -0500436}
437
438void FramebufferManager::setDefaultFramebuffer(Framebuffer *framebuffer)
439{
440 ASSERT(framebuffer == nullptr || framebuffer->id() == 0);
Jamie Madill96a483b2017-06-27 16:49:21 -0400441 mObjectMap.assign(0, framebuffer);
Geoff Lang3bf8e3a2016-12-01 17:28:52 -0500442}
443
Jamie Madillb983a4b2018-08-01 11:34:51 -0400444void FramebufferManager::invalidateFramebufferComplenessCache(const Context *context) const
Geoff Lang9aded172017-04-05 11:07:56 -0400445{
Jamie Madill96a483b2017-06-27 16:49:21 -0400446 for (const auto &framebuffer : mObjectMap)
Geoff Lang9aded172017-04-05 11:07:56 -0400447 {
448 if (framebuffer.second)
449 {
Jamie Madillb983a4b2018-08-01 11:34:51 -0400450 framebuffer.second->invalidateCompletenessCache(context);
Geoff Lang9aded172017-04-05 11:07:56 -0400451 }
452 }
453}
454
Yunchao Hea336b902017-08-02 16:05:21 +0800455// ProgramPipelineManager Implementation.
456
457// static
458ProgramPipeline *ProgramPipelineManager::AllocateNewObject(rx::GLImplFactory *factory,
459 GLuint handle)
460{
461 ProgramPipeline *pipeline = new ProgramPipeline(factory, handle);
462 pipeline->addRef();
463 return pipeline;
464}
465
466// static
467void ProgramPipelineManager::DeleteObject(const Context *context, ProgramPipeline *pipeline)
468{
469 pipeline->release(context);
470}
471
472GLuint ProgramPipelineManager::createProgramPipeline()
473{
474 return AllocateEmptyObject(&mHandleAllocator, &mObjectMap);
475}
476
477ProgramPipeline *ProgramPipelineManager::getProgramPipeline(GLuint handle) const
478{
479 return mObjectMap.query(handle);
480}
481
Jamie Madill3f01e6c2016-03-08 13:53:02 -0500482} // namespace gl