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daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +00001//
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.com8fd34bd2011-02-18 02:52:14 +00007// VertexDataManager.h: Defines the VertexDataManager, a class that
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +00008// runs the Buffer translation process.
9
Jamie Madillea247592014-08-28 10:37:08 -040010#include "libGLESv2/common_includes.h"
Brandon Jonesc7a41042014-06-23 12:03:25 -070011#include "libGLESv2/renderer/d3d/VertexDataManager.h"
Brandon Jonesd38f9262014-06-18 16:26:45 -070012#include "libGLESv2/renderer/d3d/BufferD3D.h"
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000013
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000014#include "libGLESv2/Buffer.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000015#include "libGLESv2/ProgramBinary.h"
Jamie Madill87939712013-07-02 11:57:01 -040016#include "libGLESv2/VertexAttribute.h"
Brandon Jonesc7a41042014-06-23 12:03:25 -070017#include "libGLESv2/renderer/d3d/VertexBuffer.h"
Jamie Madilla5d67472014-02-04 16:04:13 -050018#include "libGLESv2/renderer/Renderer.h"
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000019
20namespace
21{
22 enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 };
jbauman@chromium.org83b61bc2011-09-02 18:59:24 +000023 // This has to be at least 4k or else it fails on ATI cards.
24 enum { CONSTANT_VERTEX_BUFFER_SIZE = 4096 };
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000025}
26
daniel@transgaming.com31240482012-11-28 21:06:41 +000027namespace rx
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000028{
29
Brandon Jones5bf98292014-06-06 17:19:38 -070030static int ElementsInBuffer(const gl::VertexAttribute &attrib, unsigned int size)
jbauman@chromium.org059fc152011-11-18 19:26:17 +000031{
Geoff Langa36ead42013-08-02 11:54:08 -040032 // Size cannot be larger than a GLsizei
33 if (size > static_cast<unsigned int>(std::numeric_limits<int>::max()))
34 {
35 size = static_cast<unsigned int>(std::numeric_limits<int>::max());
36 }
37
Brandon Jones5bf98292014-06-06 17:19:38 -070038 GLsizei stride = ComputeVertexAttributeStride(attrib);
39 return (size - attrib.offset % stride + (stride - ComputeVertexAttributeTypeSize(attrib))) / stride;
jbauman@chromium.org059fc152011-11-18 19:26:17 +000040}
41
Brandon Jones5bf98292014-06-06 17:19:38 -070042static int StreamingBufferElementCount(const gl::VertexAttribute &attrib, int vertexDrawCount, int instanceDrawCount)
Jamie Madill9b4f3842013-08-26 15:29:30 -040043{
44 // For instanced rendering, we draw "instanceDrawCount" sets of "vertexDrawCount" vertices.
45 //
46 // A vertex attribute with a positive divisor loads one instanced vertex for every set of
47 // non-instanced vertices, and the instanced vertex index advances once every "mDivisor" instances.
Brandon Jones5bf98292014-06-06 17:19:38 -070048 if (instanceDrawCount > 0 && attrib.divisor > 0)
Jamie Madill9b4f3842013-08-26 15:29:30 -040049 {
Brandon Jones5bf98292014-06-06 17:19:38 -070050 return instanceDrawCount / attrib.divisor;
Jamie Madill9b4f3842013-08-26 15:29:30 -040051 }
52
53 return vertexDrawCount;
54}
55
daniel@transgaming.com4150d362012-12-20 21:07:43 +000056VertexDataManager::VertexDataManager(Renderer *renderer) : mRenderer(renderer)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000057{
daniel@transgaming.com31240482012-11-28 21:06:41 +000058 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000059 {
shannon.woods%transgaming.com@gtempaccount.com3026dc72013-04-13 03:37:27 +000060 mCurrentValue[i].FloatValues[0] = std::numeric_limits<float>::quiet_NaN();
61 mCurrentValue[i].FloatValues[1] = std::numeric_limits<float>::quiet_NaN();
62 mCurrentValue[i].FloatValues[2] = std::numeric_limits<float>::quiet_NaN();
63 mCurrentValue[i].FloatValues[3] = std::numeric_limits<float>::quiet_NaN();
64 mCurrentValue[i].Type = GL_FLOAT;
daniel@transgaming.com83921382011-01-08 05:46:00 +000065 mCurrentValueBuffer[i] = NULL;
jbauman@chromium.org83b61bc2011-09-02 18:59:24 +000066 mCurrentValueOffsets[i] = 0;
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000067 }
daniel@transgaming.com83921382011-01-08 05:46:00 +000068
daniel@transgaming.come4e45062012-12-20 20:56:53 +000069 mStreamingBuffer = new StreamingVertexBufferInterface(renderer, INITIAL_STREAM_BUFFER_SIZE);
daniel@transgaming.com72b9e182011-04-13 14:58:33 +000070
71 if (!mStreamingBuffer)
72 {
73 ERR("Failed to allocate the streaming vertex buffer.");
74 }
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000075}
76
77VertexDataManager::~VertexDataManager()
78{
daniel@transgaming.com83921382011-01-08 05:46:00 +000079 delete mStreamingBuffer;
80
daniel@transgaming.com31240482012-11-28 21:06:41 +000081 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
daniel@transgaming.com83921382011-01-08 05:46:00 +000082 {
83 delete mCurrentValueBuffer[i];
84 }
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000085}
86
Jamie Madilla857c362013-07-02 11:57:02 -040087GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], const gl::VertexAttribCurrentValueData currentValues[],
88 gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances)
daniel@transgaming.com83921382011-01-08 05:46:00 +000089{
daniel@transgaming.com72b9e182011-04-13 14:58:33 +000090 if (!mStreamingBuffer)
91 {
92 return GL_OUT_OF_MEMORY;
93 }
94
Jamie Madill6d113802014-08-25 15:47:52 -040095 // Invalidate static buffers that don't contain matching attributes
daniel@transgaming.com31240482012-11-28 21:06:41 +000096 for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000097 {
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +000098 translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000099
Jamie Madill6d113802014-08-25 15:47:52 -0400100 if (translated[attributeIndex].active && attribs[attributeIndex].enabled)
daniel@transgaming.comc828b142010-05-12 03:42:04 +0000101 {
Jamie Madill6d113802014-08-25 15:47:52 -0400102 invalidateMatchingStaticData(attribs[attributeIndex], currentValues[attributeIndex]);
shannon.woods@transgaming.coma9a509e2013-02-28 23:10:44 +0000103 }
104 }
105
106 // Reserve the required space in the buffers
107 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
108 {
Brandon Jones5bf98292014-06-06 17:19:38 -0700109 if (translated[i].active && attribs[i].enabled)
shannon.woods@transgaming.coma9a509e2013-02-28 23:10:44 +0000110 {
Jamie Madill6d113802014-08-25 15:47:52 -0400111 if (!reserveSpaceForAttrib(attribs[i], currentValues[i], count, instances))
apatrick@chromium.orgf99fbb72010-11-16 01:57:05 +0000112 {
Jamie Madill6d113802014-08-25 15:47:52 -0400113 return GL_OUT_OF_MEMORY;
daniel@transgaming.com72b9e182011-04-13 14:58:33 +0000114 }
daniel@transgaming.com83921382011-01-08 05:46:00 +0000115 }
116 }
117
118 // Perform the vertex data translations
daniel@transgaming.com31240482012-11-28 21:06:41 +0000119 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
daniel@transgaming.com83921382011-01-08 05:46:00 +0000120 {
121 if (translated[i].active)
122 {
Jamie Madillf41522b2014-08-18 16:39:49 -0400123 GLenum result;
124
Brandon Jones5bf98292014-06-06 17:19:38 -0700125 if (attribs[i].enabled)
daniel@transgaming.com83921382011-01-08 05:46:00 +0000126 {
Jamie Madillf41522b2014-08-18 16:39:49 -0400127 result = storeAttribute(attribs[i], currentValues[i], &translated[i],
128 start, count, instances);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000129 }
daniel@transgaming.com9a0606c2010-05-12 03:42:00 +0000130 else
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000131 {
jbauman@chromium.org83b61bc2011-09-02 18:59:24 +0000132 if (!mCurrentValueBuffer[i])
133 {
daniel@transgaming.come4e45062012-12-20 20:56:53 +0000134 mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mRenderer, CONSTANT_VERTEX_BUFFER_SIZE);
jbauman@chromium.org83b61bc2011-09-02 18:59:24 +0000135 }
136
Jamie Madillf41522b2014-08-18 16:39:49 -0400137 result = storeCurrentValue(attribs[i], currentValues[i], &translated[i],
138 &mCurrentValue[i], &mCurrentValueOffsets[i],
139 mCurrentValueBuffer[i]);
140 }
jbauman@chromium.org83b61bc2011-09-02 18:59:24 +0000141
Jamie Madillf41522b2014-08-18 16:39:49 -0400142 if (result != GL_NO_ERROR)
143 {
144 return result;
daniel@transgaming.com9a0606c2010-05-12 03:42:00 +0000145 }
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000146 }
147 }
apatrick@chromium.orgf99fbb72010-11-16 01:57:05 +0000148
daniel@transgaming.com31240482012-11-28 21:06:41 +0000149 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
daniel@transgaming.com78624ca2011-04-22 04:17:57 +0000150 {
Brandon Jones5bf98292014-06-06 17:19:38 -0700151 if (translated[i].active && attribs[i].enabled)
daniel@transgaming.com78624ca2011-04-22 04:17:57 +0000152 {
Brandon Jones5bf98292014-06-06 17:19:38 -0700153 gl::Buffer *buffer = attribs[i].buffer.get();
daniel@transgaming.com78624ca2011-04-22 04:17:57 +0000154
155 if (buffer)
156 {
Brandon Jonesd38f9262014-06-18 16:26:45 -0700157 BufferD3D *bufferImpl = BufferD3D::makeBufferD3D(buffer->getImplementation());
158 bufferImpl->promoteStaticUsage(count * ComputeVertexAttributeTypeSize(attribs[i]));
daniel@transgaming.com78624ca2011-04-22 04:17:57 +0000159 }
160 }
161 }
162
apatrick@chromium.orgf99fbb72010-11-16 01:57:05 +0000163 return GL_NO_ERROR;
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000164}
165
Jamie Madill6d113802014-08-25 15:47:52 -0400166void VertexDataManager::invalidateMatchingStaticData(const gl::VertexAttribute &attrib,
167 const gl::VertexAttribCurrentValueData &currentValue) const
168{
169 gl::Buffer *buffer = attrib.buffer.get();
170
171 if (buffer)
172 {
173 BufferD3D *bufferImpl = BufferD3D::makeBufferD3D(buffer->getImplementation());
174 StaticVertexBufferInterface *staticBuffer = bufferImpl->getStaticVertexBuffer();
175
176 if (staticBuffer &&
177 staticBuffer->getBufferSize() > 0 &&
178 !staticBuffer->lookupAttribute(attrib, NULL) &&
179 !staticBuffer->directStoragePossible(attrib, currentValue))
180 {
181 bufferImpl->invalidateStaticData();
182 }
183 }
184}
185
186bool VertexDataManager::reserveSpaceForAttrib(const gl::VertexAttribute &attrib,
187 const gl::VertexAttribCurrentValueData &currentValue,
188 GLsizei count,
189 GLsizei instances) const
190{
191 gl::Buffer *buffer = attrib.buffer.get();
192 BufferD3D *bufferImpl = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL;
193 StaticVertexBufferInterface *staticBuffer = bufferImpl ? bufferImpl->getStaticVertexBuffer() : NULL;
194 VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
195
196 if (!vertexBuffer->directStoragePossible(attrib, currentValue))
197 {
198 if (staticBuffer)
199 {
200 if (staticBuffer->getBufferSize() == 0)
201 {
202 int totalCount = ElementsInBuffer(attrib, bufferImpl->getSize());
203 if (!staticBuffer->reserveVertexSpace(attrib, totalCount, 0))
204 {
205 return false;
206 }
207 }
208 }
209 else
210 {
211 int totalCount = StreamingBufferElementCount(attrib, count, instances);
212 ASSERT(!bufferImpl || ElementsInBuffer(attrib, bufferImpl->getSize()) >= totalCount);
213
214 if (!mStreamingBuffer->reserveVertexSpace(attrib, totalCount, instances))
215 {
216 return false;
217 }
218 }
219 }
220
221 return true;
222}
223
Jamie Madillf41522b2014-08-18 16:39:49 -0400224GLenum VertexDataManager::storeAttribute(const gl::VertexAttribute &attrib,
225 const gl::VertexAttribCurrentValueData &currentValue,
226 TranslatedAttribute *translated,
227 GLint start,
228 GLsizei count,
229 GLsizei instances)
230{
231 gl::Buffer *buffer = attrib.buffer.get();
Jamie Madill2b976812014-08-25 15:47:49 -0400232 ASSERT(buffer || attrib.pointer);
Jamie Madillf41522b2014-08-18 16:39:49 -0400233
234 BufferD3D *storage = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL;
235 StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer() : NULL;
236 VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
237 bool directStorage = vertexBuffer->directStoragePossible(attrib, currentValue);
238
239 unsigned int streamOffset = 0;
240 unsigned int outputElementSize = 0;
241
242 if (directStorage)
243 {
244 outputElementSize = ComputeVertexAttributeStride(attrib);
245 streamOffset = attrib.offset + outputElementSize * start;
246 }
247 else if (staticBuffer)
248 {
249 if (!staticBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize))
250 {
251 return GL_OUT_OF_MEMORY;
252 }
253
254 if (!staticBuffer->lookupAttribute(attrib, &streamOffset))
255 {
256 // Convert the entire buffer
257 int totalCount = ElementsInBuffer(attrib, storage->getSize());
258 int startIndex = attrib.offset / ComputeVertexAttributeStride(attrib);
259
260 if (!staticBuffer->storeVertexAttributes(attrib, currentValue, -startIndex, totalCount,
261 0, &streamOffset))
262 {
263 return GL_OUT_OF_MEMORY;
264 }
265 }
266
267 unsigned int firstElementOffset = (attrib.offset / ComputeVertexAttributeStride(attrib)) * outputElementSize;
268 unsigned int startOffset = (instances == 0 || attrib.divisor == 0) ? start * outputElementSize : 0;
269 if (streamOffset + firstElementOffset + startOffset < streamOffset)
270 {
271 return GL_OUT_OF_MEMORY;
272 }
273
274 streamOffset += firstElementOffset + startOffset;
275 }
276 else
277 {
278 int totalCount = StreamingBufferElementCount(attrib, count, instances);
279 if (!mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize) ||
280 !mStreamingBuffer->storeVertexAttributes(attrib, currentValue, start, totalCount, instances,
281 &streamOffset))
282 {
283 return GL_OUT_OF_MEMORY;
284 }
285 }
286
287 translated->storage = directStorage ? storage : NULL;
288 translated->vertexBuffer = vertexBuffer->getVertexBuffer();
289 translated->serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial();
290 translated->divisor = attrib.divisor;
291
292 translated->attribute = &attrib;
293 translated->currentValueType = currentValue.Type;
294 translated->stride = outputElementSize;
295 translated->offset = streamOffset;
296
297 return GL_NO_ERROR;
298}
299
300GLenum VertexDataManager::storeCurrentValue(const gl::VertexAttribute &attrib,
301 const gl::VertexAttribCurrentValueData &currentValue,
302 TranslatedAttribute *translated,
303 gl::VertexAttribCurrentValueData *cachedValue,
304 size_t *cachedOffset,
305 StreamingVertexBufferInterface *buffer)
306{
307 if (*cachedValue != currentValue)
308 {
309 if (!buffer->reserveVertexSpace(attrib, 1, 0))
310 {
311 return GL_OUT_OF_MEMORY;
312 }
313
314 unsigned int streamOffset;
315 if (!buffer->storeVertexAttributes(attrib, currentValue, 0, 1, 0, &streamOffset))
316 {
317 return GL_OUT_OF_MEMORY;
318 }
319
320 *cachedValue = currentValue;
321 *cachedOffset = streamOffset;
322 }
323
324 translated->storage = NULL;
325 translated->vertexBuffer = buffer->getVertexBuffer();
326 translated->serial = buffer->getSerial();
327 translated->divisor = 0;
328
329 translated->attribute = &attrib;
330 translated->currentValueType = currentValue.Type;
331 translated->stride = 0;
332 translated->offset = *cachedOffset;
333
334 return GL_NO_ERROR;
335}
336
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000337}