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Brian00cdc0a2006-12-14 15:01:06 -07001/*
2 * Mesa 3-D graphics library
Brian4fca6bf2007-05-18 07:46:27 -06003 * Version: 7.0
Brian00cdc0a2006-12-14 15:01:06 -07004 *
Brianb7978af2007-01-09 19:17:17 -07005 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
Brian00cdc0a2006-12-14 15:01:06 -07006 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file prog_statevars.c
27 * Program state variable management.
28 * \author Brian Paul
29 */
30
31
32#include "glheader.h"
33#include "context.h"
34#include "hash.h"
35#include "imports.h"
36#include "macros.h"
37#include "mtypes.h"
38#include "prog_statevars.h"
39#include "prog_parameter.h"
40#include "nvvertparse.h"
41
42
43/**
44 * Use the list of tokens in the state[] array to find global GL state
45 * and return it in <value>. Usually, four values are returned in <value>
46 * but matrix queries may return as many as 16 values.
47 * This function is used for ARB vertex/fragment programs.
48 * The program parser will produce the state[] values.
49 */
50static void
51_mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
52 GLfloat *value)
53{
54 switch (state[0]) {
55 case STATE_MATERIAL:
56 {
57 /* state[1] is either 0=front or 1=back side */
58 const GLuint face = (GLuint) state[1];
59 const struct gl_material *mat = &ctx->Light.Material;
60 ASSERT(face == 0 || face == 1);
61 /* we rely on tokens numbered so that _BACK_ == _FRONT_+ 1 */
62 ASSERT(MAT_ATTRIB_FRONT_AMBIENT + 1 == MAT_ATTRIB_BACK_AMBIENT);
63 /* XXX we could get rid of this switch entirely with a little
64 * work in arbprogparse.c's parse_state_single_item().
65 */
66 /* state[2] is the material attribute */
67 switch (state[2]) {
68 case STATE_AMBIENT:
69 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_AMBIENT + face]);
70 return;
71 case STATE_DIFFUSE:
72 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_DIFFUSE + face]);
73 return;
74 case STATE_SPECULAR:
75 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_SPECULAR + face]);
76 return;
77 case STATE_EMISSION:
78 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_EMISSION + face]);
79 return;
80 case STATE_SHININESS:
81 value[0] = mat->Attrib[MAT_ATTRIB_FRONT_SHININESS + face][0];
82 value[1] = 0.0F;
83 value[2] = 0.0F;
84 value[3] = 1.0F;
85 return;
86 default:
87 _mesa_problem(ctx, "Invalid material state in fetch_state");
88 return;
89 }
90 }
91 case STATE_LIGHT:
92 {
93 /* state[1] is the light number */
94 const GLuint ln = (GLuint) state[1];
95 /* state[2] is the light attribute */
96 switch (state[2]) {
97 case STATE_AMBIENT:
98 COPY_4V(value, ctx->Light.Light[ln].Ambient);
99 return;
100 case STATE_DIFFUSE:
101 COPY_4V(value, ctx->Light.Light[ln].Diffuse);
102 return;
103 case STATE_SPECULAR:
104 COPY_4V(value, ctx->Light.Light[ln].Specular);
105 return;
106 case STATE_POSITION:
107 COPY_4V(value, ctx->Light.Light[ln].EyePosition);
108 return;
109 case STATE_ATTENUATION:
110 value[0] = ctx->Light.Light[ln].ConstantAttenuation;
111 value[1] = ctx->Light.Light[ln].LinearAttenuation;
112 value[2] = ctx->Light.Light[ln].QuadraticAttenuation;
113 value[3] = ctx->Light.Light[ln].SpotExponent;
114 return;
115 case STATE_SPOT_DIRECTION:
116 COPY_3V(value, ctx->Light.Light[ln].EyeDirection);
117 value[3] = ctx->Light.Light[ln]._CosCutoff;
118 return;
Brianf958aab2007-02-21 15:23:11 -0700119 case STATE_SPOT_CUTOFF:
120 value[0] = ctx->Light.Light[ln].SpotCutoff;
121 return;
122 case STATE_HALF_VECTOR:
Brian00cdc0a2006-12-14 15:01:06 -0700123 {
Brian4fca6bf2007-05-18 07:46:27 -0600124 static const GLfloat eye_z[] = {0, 0, 1};
125 GLfloat p[3];
Brian00cdc0a2006-12-14 15:01:06 -0700126 /* Compute infinite half angle vector:
Brian4fca6bf2007-05-18 07:46:27 -0600127 * halfVector = normalize(normalize(lightPos) + (0, 0, 1))
Brian00cdc0a2006-12-14 15:01:06 -0700128 * light.EyePosition.w should be 0 for infinite lights.
129 */
Brian4fca6bf2007-05-18 07:46:27 -0600130 COPY_3V(p, ctx->Light.Light[ln].EyePosition);
131 NORMALIZE_3FV(p);
132 ADD_3V(value, p, eye_z);
Brian00cdc0a2006-12-14 15:01:06 -0700133 NORMALIZE_3FV(value);
Brian4fca6bf2007-05-18 07:46:27 -0600134 value[3] = 1.0;
Brian00cdc0a2006-12-14 15:01:06 -0700135 }
136 return;
137 case STATE_POSITION_NORMALIZED:
138 COPY_4V(value, ctx->Light.Light[ln].EyePosition);
139 NORMALIZE_3FV( value );
140 return;
141 default:
142 _mesa_problem(ctx, "Invalid light state in fetch_state");
143 return;
144 }
145 }
146 case STATE_LIGHTMODEL_AMBIENT:
147 COPY_4V(value, ctx->Light.Model.Ambient);
148 return;
149 case STATE_LIGHTMODEL_SCENECOLOR:
150 if (state[1] == 0) {
151 /* front */
152 GLint i;
153 for (i = 0; i < 3; i++) {
154 value[i] = ctx->Light.Model.Ambient[i]
155 * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i]
156 + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i];
157 }
158 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
159 }
160 else {
161 /* back */
162 GLint i;
163 for (i = 0; i < 3; i++) {
164 value[i] = ctx->Light.Model.Ambient[i]
165 * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i]
166 + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i];
167 }
168 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
169 }
170 return;
171 case STATE_LIGHTPROD:
172 {
173 const GLuint ln = (GLuint) state[1];
174 const GLuint face = (GLuint) state[2];
175 GLint i;
176 ASSERT(face == 0 || face == 1);
177 switch (state[3]) {
178 case STATE_AMBIENT:
179 for (i = 0; i < 3; i++) {
180 value[i] = ctx->Light.Light[ln].Ambient[i] *
181 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i];
182 }
183 /* [3] = material alpha */
184 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
185 return;
186 case STATE_DIFFUSE:
187 for (i = 0; i < 3; i++) {
188 value[i] = ctx->Light.Light[ln].Diffuse[i] *
189 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][i];
190 }
191 /* [3] = material alpha */
192 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
193 return;
194 case STATE_SPECULAR:
195 for (i = 0; i < 3; i++) {
196 value[i] = ctx->Light.Light[ln].Specular[i] *
197 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i];
198 }
199 /* [3] = material alpha */
200 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
201 return;
202 default:
203 _mesa_problem(ctx, "Invalid lightprod state in fetch_state");
204 return;
205 }
206 }
207 case STATE_TEXGEN:
208 {
209 /* state[1] is the texture unit */
210 const GLuint unit = (GLuint) state[1];
211 /* state[2] is the texgen attribute */
212 switch (state[2]) {
213 case STATE_TEXGEN_EYE_S:
214 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneS);
215 return;
216 case STATE_TEXGEN_EYE_T:
217 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneT);
218 return;
219 case STATE_TEXGEN_EYE_R:
220 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneR);
221 return;
222 case STATE_TEXGEN_EYE_Q:
223 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneQ);
224 return;
225 case STATE_TEXGEN_OBJECT_S:
226 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneS);
227 return;
228 case STATE_TEXGEN_OBJECT_T:
229 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneT);
230 return;
231 case STATE_TEXGEN_OBJECT_R:
232 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneR);
233 return;
234 case STATE_TEXGEN_OBJECT_Q:
235 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneQ);
236 return;
237 default:
238 _mesa_problem(ctx, "Invalid texgen state in fetch_state");
239 return;
240 }
241 }
242 case STATE_TEXENV_COLOR:
243 {
244 /* state[1] is the texture unit */
245 const GLuint unit = (GLuint) state[1];
246 COPY_4V(value, ctx->Texture.Unit[unit].EnvColor);
247 }
248 return;
Brian776bc9c2007-02-22 09:29:46 -0700249 case STATE_FOG_COLOR:
250 COPY_4V(value, ctx->Fog.Color);
251 return;
252 case STATE_FOG_PARAMS:
253 value[0] = ctx->Fog.Density;
254 value[1] = ctx->Fog.Start;
255 value[2] = ctx->Fog.End;
256 value[3] = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
Brian00cdc0a2006-12-14 15:01:06 -0700257 return;
258 case STATE_CLIPPLANE:
259 {
260 const GLuint plane = (GLuint) state[1];
261 COPY_4V(value, ctx->Transform.EyeUserPlane[plane]);
262 }
263 return;
Brian776bc9c2007-02-22 09:29:46 -0700264 case STATE_POINT_SIZE:
265 value[0] = ctx->Point.Size;
266 value[1] = ctx->Point.MinSize;
267 value[2] = ctx->Point.MaxSize;
268 value[3] = ctx->Point.Threshold;
269 return;
270 case STATE_POINT_ATTENUATION:
271 value[0] = ctx->Point.Params[0];
272 value[1] = ctx->Point.Params[1];
273 value[2] = ctx->Point.Params[2];
274 value[3] = 1.0F;
Brian00cdc0a2006-12-14 15:01:06 -0700275 return;
Brian65319522007-02-21 11:08:21 -0700276 case STATE_MODELVIEW_MATRIX:
277 case STATE_PROJECTION_MATRIX:
278 case STATE_MVP_MATRIX:
279 case STATE_TEXTURE_MATRIX:
280 case STATE_PROGRAM_MATRIX:
Brian068c7bd2007-10-30 12:39:58 -0600281 case STATE_COLOR_MATRIX:
Brian00cdc0a2006-12-14 15:01:06 -0700282 {
Brianfb3f0be2007-03-07 17:37:24 -0700283 /* state[0] = modelview, projection, texture, etc. */
284 /* state[1] = which texture matrix or program matrix */
285 /* state[2] = first row to fetch */
286 /* state[3] = last row to fetch */
287 /* state[4] = transpose, inverse or invtrans */
Brian00cdc0a2006-12-14 15:01:06 -0700288 const GLmatrix *matrix;
Brian65319522007-02-21 11:08:21 -0700289 const gl_state_index mat = state[0];
290 const GLuint index = (GLuint) state[1];
291 const GLuint firstRow = (GLuint) state[2];
292 const GLuint lastRow = (GLuint) state[3];
293 const gl_state_index modifier = state[4];
Brian00cdc0a2006-12-14 15:01:06 -0700294 const GLfloat *m;
295 GLuint row, i;
Brian65319522007-02-21 11:08:21 -0700296 ASSERT(firstRow >= 0);
297 ASSERT(firstRow < 4);
298 ASSERT(lastRow >= 0);
299 ASSERT(lastRow < 4);
300 if (mat == STATE_MODELVIEW_MATRIX) {
Brian00cdc0a2006-12-14 15:01:06 -0700301 matrix = ctx->ModelviewMatrixStack.Top;
302 }
Brian65319522007-02-21 11:08:21 -0700303 else if (mat == STATE_PROJECTION_MATRIX) {
Brian00cdc0a2006-12-14 15:01:06 -0700304 matrix = ctx->ProjectionMatrixStack.Top;
305 }
Brian65319522007-02-21 11:08:21 -0700306 else if (mat == STATE_MVP_MATRIX) {
Brian00cdc0a2006-12-14 15:01:06 -0700307 matrix = &ctx->_ModelProjectMatrix;
308 }
Brian65319522007-02-21 11:08:21 -0700309 else if (mat == STATE_TEXTURE_MATRIX) {
Brian00cdc0a2006-12-14 15:01:06 -0700310 matrix = ctx->TextureMatrixStack[index].Top;
311 }
Brian65319522007-02-21 11:08:21 -0700312 else if (mat == STATE_PROGRAM_MATRIX) {
Brian00cdc0a2006-12-14 15:01:06 -0700313 matrix = ctx->ProgramMatrixStack[index].Top;
314 }
Brian068c7bd2007-10-30 12:39:58 -0600315 else if (mat == STATE_COLOR_MATRIX) {
316 matrix = ctx->ColorMatrixStack.Top;
317 }
Brian00cdc0a2006-12-14 15:01:06 -0700318 else {
319 _mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()");
320 return;
321 }
322 if (modifier == STATE_MATRIX_INVERSE ||
323 modifier == STATE_MATRIX_INVTRANS) {
324 /* Be sure inverse is up to date:
325 */
326 _math_matrix_alloc_inv( (GLmatrix *) matrix );
327 _math_matrix_analyse( (GLmatrix*) matrix );
328 m = matrix->inv;
329 }
330 else {
331 m = matrix->m;
332 }
333 if (modifier == STATE_MATRIX_TRANSPOSE ||
334 modifier == STATE_MATRIX_INVTRANS) {
335 for (i = 0, row = firstRow; row <= lastRow; row++) {
336 value[i++] = m[row * 4 + 0];
337 value[i++] = m[row * 4 + 1];
338 value[i++] = m[row * 4 + 2];
339 value[i++] = m[row * 4 + 3];
340 }
341 }
342 else {
343 for (i = 0, row = firstRow; row <= lastRow; row++) {
344 value[i++] = m[row + 0];
345 value[i++] = m[row + 4];
346 value[i++] = m[row + 8];
347 value[i++] = m[row + 12];
348 }
349 }
350 }
351 return;
352 case STATE_DEPTH_RANGE:
353 value[0] = ctx->Viewport.Near; /* near */
354 value[1] = ctx->Viewport.Far; /* far */
355 value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */
356 value[3] = 0;
357 return;
358 case STATE_FRAGMENT_PROGRAM:
359 {
360 /* state[1] = {STATE_ENV, STATE_LOCAL} */
361 /* state[2] = parameter index */
362 const int idx = (int) state[2];
363 switch (state[1]) {
364 case STATE_ENV:
365 COPY_4V(value, ctx->FragmentProgram.Parameters[idx]);
366 break;
367 case STATE_LOCAL:
368 COPY_4V(value, ctx->FragmentProgram.Current->Base.LocalParams[idx]);
369 break;
370 default:
371 _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
372 return;
373 }
374 }
375 return;
376
377 case STATE_VERTEX_PROGRAM:
378 {
379 /* state[1] = {STATE_ENV, STATE_LOCAL} */
380 /* state[2] = parameter index */
381 const int idx = (int) state[2];
382 switch (state[1]) {
383 case STATE_ENV:
384 COPY_4V(value, ctx->VertexProgram.Parameters[idx]);
385 break;
386 case STATE_LOCAL:
387 COPY_4V(value, ctx->VertexProgram.Current->Base.LocalParams[idx]);
388 break;
389 default:
390 _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
391 return;
392 }
393 }
394 return;
395
Brianf958aab2007-02-21 15:23:11 -0700396 case STATE_NORMAL_SCALE:
397 ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1);
398 return;
399
Brian00cdc0a2006-12-14 15:01:06 -0700400 case STATE_INTERNAL:
Brianfbc49292007-02-24 17:00:50 -0700401 switch (state[1]) {
402 case STATE_NORMAL_SCALE:
403 ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1);
404 return;
405 case STATE_TEXRECT_SCALE:
406 {
407 const int unit = (int) state[2];
408 const struct gl_texture_object *texObj
409 = ctx->Texture.Unit[unit]._Current;
410 if (texObj) {
411 struct gl_texture_image *texImage = texObj->Image[0][0];
412 ASSIGN_4V(value, 1.0 / texImage->Width,
413 1.0 / texImage->Height,
414 0.0, 1.0);
415 }
Brian00cdc0a2006-12-14 15:01:06 -0700416 }
Brianfbc49292007-02-24 17:00:50 -0700417 return;
418 case STATE_FOG_PARAMS_OPTIMIZED:
419 /* for simpler per-vertex/pixel fog calcs. POW (for EXP/EXP2 fog)
420 * might be more expensive than EX2 on some hw, plus it needs
421 * another constant (e) anyway. Linear fog can now be done with a
422 * single MAD.
423 * linear: fogcoord * -1/(end-start) + end/(end-start)
424 * exp: 2^-(density/ln(2) * fogcoord)
425 * exp2: 2^-((density/(ln(2)^2) * fogcoord)^2)
426 */
427 value[0] = -1.0F / (ctx->Fog.End - ctx->Fog.Start);
428 value[1] = ctx->Fog.End / (ctx->Fog.End - ctx->Fog.Start);
429 value[2] = ctx->Fog.Density * ONE_DIV_LN2;
430 value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2;
431 return;
432 case STATE_SPOT_DIR_NORMALIZED: {
433 /* here, state[2] is the light number */
434 /* pre-normalize spot dir */
435 const GLuint ln = (GLuint) state[2];
436 COPY_3V(value, ctx->Light.Light[ln].EyeDirection);
437 NORMALIZE_3FV(value);
438 value[3] = ctx->Light.Light[ln]._CosCutoff;
439 return;
440 }
Brian068c7bd2007-10-30 12:39:58 -0600441 case STATE_PT_SCALE:
442 value[0] = ctx->Pixel.RedScale;
443 value[1] = ctx->Pixel.GreenScale;
444 value[2] = ctx->Pixel.BlueScale;
445 value[3] = ctx->Pixel.AlphaScale;
446 break;
447 case STATE_PT_BIAS:
448 value[0] = ctx->Pixel.RedBias;
449 value[1] = ctx->Pixel.GreenBias;
450 value[2] = ctx->Pixel.BlueBias;
451 value[3] = ctx->Pixel.AlphaBias;
452 break;
Brianfbc49292007-02-24 17:00:50 -0700453 default:
454 /* unknown state indexes are silently ignored
455 * should be handled by the driver.
456 */
457 return;
Brian00cdc0a2006-12-14 15:01:06 -0700458 }
459 return;
460
461 default:
462 _mesa_problem(ctx, "Invalid state in _mesa_fetch_state");
463 return;
464 }
465}
466
467
468/**
469 * Return a bitmask of the Mesa state flags (_NEW_* values) which would
470 * indicate that the given context state may have changed.
471 * The bitmask is used during validation to determine if we need to update
472 * vertex/fragment program parameters (like "state.material.color") when
473 * some GL state has changed.
474 */
475GLbitfield
Brianaa9d22a2007-02-23 11:21:03 -0700476_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
Brian00cdc0a2006-12-14 15:01:06 -0700477{
478 switch (state[0]) {
479 case STATE_MATERIAL:
480 case STATE_LIGHT:
481 case STATE_LIGHTMODEL_AMBIENT:
482 case STATE_LIGHTMODEL_SCENECOLOR:
483 case STATE_LIGHTPROD:
484 return _NEW_LIGHT;
485
486 case STATE_TEXGEN:
487 case STATE_TEXENV_COLOR:
488 return _NEW_TEXTURE;
489
490 case STATE_FOG_COLOR:
491 case STATE_FOG_PARAMS:
492 return _NEW_FOG;
493
494 case STATE_CLIPPLANE:
495 return _NEW_TRANSFORM;
496
Brian776bc9c2007-02-22 09:29:46 -0700497 case STATE_POINT_SIZE:
498 case STATE_POINT_ATTENUATION:
Brian00cdc0a2006-12-14 15:01:06 -0700499 return _NEW_POINT;
500
Brian65319522007-02-21 11:08:21 -0700501 case STATE_MODELVIEW_MATRIX:
502 return _NEW_MODELVIEW;
503 case STATE_PROJECTION_MATRIX:
504 return _NEW_PROJECTION;
505 case STATE_MVP_MATRIX:
506 return _NEW_MODELVIEW | _NEW_PROJECTION;
507 case STATE_TEXTURE_MATRIX:
508 return _NEW_TEXTURE_MATRIX;
509 case STATE_PROGRAM_MATRIX:
510 return _NEW_TRACK_MATRIX;
Brian00cdc0a2006-12-14 15:01:06 -0700511
512 case STATE_DEPTH_RANGE:
513 return _NEW_VIEWPORT;
514
515 case STATE_FRAGMENT_PROGRAM:
516 case STATE_VERTEX_PROGRAM:
517 return _NEW_PROGRAM;
518
Brianf958aab2007-02-21 15:23:11 -0700519 case STATE_NORMAL_SCALE:
520 return _NEW_MODELVIEW;
521
Brian00cdc0a2006-12-14 15:01:06 -0700522 case STATE_INTERNAL:
523 switch (state[1]) {
Brian00cdc0a2006-12-14 15:01:06 -0700524 case STATE_TEXRECT_SCALE:
525 return _NEW_TEXTURE;
Roland Scheidegger7f1879d2007-05-22 02:52:39 +0200526 case STATE_FOG_PARAMS_OPTIMIZED:
527 return _NEW_FOG;
Brian00cdc0a2006-12-14 15:01:06 -0700528 default:
529 /* unknown state indexes are silently ignored and
530 * no flag set, since it is handled by the driver.
531 */
532 return 0;
533 }
534
535 default:
536 _mesa_problem(NULL, "unexpected state[0] in make_state_flags()");
537 return 0;
538 }
539}
540
541
542static void
543append(char *dst, const char *src)
544{
545 while (*dst)
546 dst++;
547 while (*src)
548 *dst++ = *src++;
549 *dst = 0;
550}
551
552
553static void
554append_token(char *dst, gl_state_index k)
555{
556 switch (k) {
557 case STATE_MATERIAL:
Brianf958aab2007-02-21 15:23:11 -0700558 append(dst, "material");
Brian00cdc0a2006-12-14 15:01:06 -0700559 break;
560 case STATE_LIGHT:
561 append(dst, "light");
562 break;
563 case STATE_LIGHTMODEL_AMBIENT:
564 append(dst, "lightmodel.ambient");
565 break;
566 case STATE_LIGHTMODEL_SCENECOLOR:
567 break;
568 case STATE_LIGHTPROD:
569 append(dst, "lightprod");
570 break;
571 case STATE_TEXGEN:
572 append(dst, "texgen");
573 break;
574 case STATE_FOG_COLOR:
Brian776bc9c2007-02-22 09:29:46 -0700575 append(dst, "fog.color");
Brian00cdc0a2006-12-14 15:01:06 -0700576 break;
577 case STATE_FOG_PARAMS:
Brian776bc9c2007-02-22 09:29:46 -0700578 append(dst, "fog.params");
Brian00cdc0a2006-12-14 15:01:06 -0700579 break;
580 case STATE_CLIPPLANE:
581 append(dst, "clip");
582 break;
583 case STATE_POINT_SIZE:
Brian776bc9c2007-02-22 09:29:46 -0700584 append(dst, "point.size");
Brian00cdc0a2006-12-14 15:01:06 -0700585 break;
586 case STATE_POINT_ATTENUATION:
Brian776bc9c2007-02-22 09:29:46 -0700587 append(dst, "point.attenuation");
Brian00cdc0a2006-12-14 15:01:06 -0700588 break;
Brian65319522007-02-21 11:08:21 -0700589 case STATE_MODELVIEW_MATRIX:
Brianf958aab2007-02-21 15:23:11 -0700590 append(dst, "matrix.modelview");
Brian00cdc0a2006-12-14 15:01:06 -0700591 break;
Brian65319522007-02-21 11:08:21 -0700592 case STATE_PROJECTION_MATRIX:
Brianf958aab2007-02-21 15:23:11 -0700593 append(dst, "matrix.projection");
Brian00cdc0a2006-12-14 15:01:06 -0700594 break;
Brian65319522007-02-21 11:08:21 -0700595 case STATE_MVP_MATRIX:
Brianf958aab2007-02-21 15:23:11 -0700596 append(dst, "matrix.mvp");
Brian00cdc0a2006-12-14 15:01:06 -0700597 break;
Brian65319522007-02-21 11:08:21 -0700598 case STATE_TEXTURE_MATRIX:
Brianf958aab2007-02-21 15:23:11 -0700599 append(dst, "matrix.texture");
Brian00cdc0a2006-12-14 15:01:06 -0700600 break;
Brian65319522007-02-21 11:08:21 -0700601 case STATE_PROGRAM_MATRIX:
Brianf958aab2007-02-21 15:23:11 -0700602 append(dst, "matrix.program");
Brian00cdc0a2006-12-14 15:01:06 -0700603 break;
604 case STATE_MATRIX_INVERSE:
605 append(dst, ".inverse");
606 break;
607 case STATE_MATRIX_TRANSPOSE:
608 append(dst, ".transpose");
609 break;
610 case STATE_MATRIX_INVTRANS:
611 append(dst, ".invtrans");
612 break;
613 case STATE_AMBIENT:
Brianf958aab2007-02-21 15:23:11 -0700614 append(dst, ".ambient");
Brian00cdc0a2006-12-14 15:01:06 -0700615 break;
616 case STATE_DIFFUSE:
Brianf958aab2007-02-21 15:23:11 -0700617 append(dst, ".diffuse");
Brian00cdc0a2006-12-14 15:01:06 -0700618 break;
619 case STATE_SPECULAR:
Brianf958aab2007-02-21 15:23:11 -0700620 append(dst, ".specular");
Brian00cdc0a2006-12-14 15:01:06 -0700621 break;
622 case STATE_EMISSION:
Brianf958aab2007-02-21 15:23:11 -0700623 append(dst, ".emission");
Brian00cdc0a2006-12-14 15:01:06 -0700624 break;
625 case STATE_SHININESS:
Brianf958aab2007-02-21 15:23:11 -0700626 append(dst, "lshininess");
Brian00cdc0a2006-12-14 15:01:06 -0700627 break;
Brianf958aab2007-02-21 15:23:11 -0700628 case STATE_HALF_VECTOR:
629 append(dst, ".half");
Brian00cdc0a2006-12-14 15:01:06 -0700630 break;
631 case STATE_POSITION:
632 append(dst, ".position");
633 break;
634 case STATE_ATTENUATION:
635 append(dst, ".attenuation");
636 break;
637 case STATE_SPOT_DIRECTION:
638 append(dst, ".spot.direction");
639 break;
Brianf958aab2007-02-21 15:23:11 -0700640 case STATE_SPOT_CUTOFF:
641 append(dst, ".spot.cutoff");
642 break;
Brian00cdc0a2006-12-14 15:01:06 -0700643 case STATE_TEXGEN_EYE_S:
644 append(dst, "eye.s");
645 break;
646 case STATE_TEXGEN_EYE_T:
647 append(dst, "eye.t");
648 break;
649 case STATE_TEXGEN_EYE_R:
650 append(dst, "eye.r");
651 break;
652 case STATE_TEXGEN_EYE_Q:
653 append(dst, "eye.q");
654 break;
655 case STATE_TEXGEN_OBJECT_S:
656 append(dst, "object.s");
657 break;
658 case STATE_TEXGEN_OBJECT_T:
659 append(dst, "object.t");
660 break;
661 case STATE_TEXGEN_OBJECT_R:
662 append(dst, "object.r");
663 break;
664 case STATE_TEXGEN_OBJECT_Q:
665 append(dst, "object.q");
666 break;
667 case STATE_TEXENV_COLOR:
668 append(dst, "texenv");
669 break;
670 case STATE_DEPTH_RANGE:
671 append(dst, "depth.range");
672 break;
673 case STATE_VERTEX_PROGRAM:
674 case STATE_FRAGMENT_PROGRAM:
675 break;
676 case STATE_ENV:
677 append(dst, "env");
678 break;
679 case STATE_LOCAL:
680 append(dst, "local");
681 break;
Brian00cdc0a2006-12-14 15:01:06 -0700682 case STATE_NORMAL_SCALE:
Brianf958aab2007-02-21 15:23:11 -0700683 append(dst, "normalScale");
684 break;
685 case STATE_INTERNAL:
Brian00cdc0a2006-12-14 15:01:06 -0700686 case STATE_POSITION_NORMALIZED:
687 append(dst, "(internal)");
688 break;
689 default:
690 ;
691 }
692}
693
694static void
695append_face(char *dst, GLint face)
696{
697 if (face == 0)
698 append(dst, "front.");
699 else
700 append(dst, "back.");
701}
702
703static void
704append_index(char *dst, GLint index)
705{
706 char s[20];
Brianf958aab2007-02-21 15:23:11 -0700707 _mesa_sprintf(s, "[%d]", index);
Brian00cdc0a2006-12-14 15:01:06 -0700708 append(dst, s);
709}
710
711/**
712 * Make a string from the given state vector.
713 * For example, return "state.matrix.texture[2].inverse".
714 * Use _mesa_free() to deallocate the string.
715 */
716const char *
Brianaa9d22a2007-02-23 11:21:03 -0700717_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
Brian00cdc0a2006-12-14 15:01:06 -0700718{
719 char str[1000] = "";
720 char tmp[30];
721
722 append(str, "state.");
723 append_token(str, (gl_state_index) state[0]);
724
725 switch (state[0]) {
726 case STATE_MATERIAL:
727 append_face(str, state[1]);
728 append_token(str, (gl_state_index) state[2]);
729 break;
730 case STATE_LIGHT:
Brian00cdc0a2006-12-14 15:01:06 -0700731 append_index(str, state[1]); /* light number [i]. */
732 append_token(str, (gl_state_index) state[2]); /* coefficients */
733 break;
734 case STATE_LIGHTMODEL_AMBIENT:
735 append(str, "lightmodel.ambient");
736 break;
737 case STATE_LIGHTMODEL_SCENECOLOR:
738 if (state[1] == 0) {
739 append(str, "lightmodel.front.scenecolor");
740 }
741 else {
742 append(str, "lightmodel.back.scenecolor");
743 }
744 break;
745 case STATE_LIGHTPROD:
746 append_index(str, state[1]); /* light number [i]. */
747 append_face(str, state[2]);
748 append_token(str, (gl_state_index) state[3]);
749 break;
750 case STATE_TEXGEN:
751 append_index(str, state[1]); /* tex unit [i] */
752 append_token(str, (gl_state_index) state[2]); /* plane coef */
753 break;
754 case STATE_TEXENV_COLOR:
755 append_index(str, state[1]); /* tex unit [i] */
756 append(str, "color");
757 break;
Brian00cdc0a2006-12-14 15:01:06 -0700758 case STATE_CLIPPLANE:
759 append_index(str, state[1]); /* plane [i] */
Brianf958aab2007-02-21 15:23:11 -0700760 append(str, ".plane");
Brian00cdc0a2006-12-14 15:01:06 -0700761 break;
Brian65319522007-02-21 11:08:21 -0700762 case STATE_MODELVIEW_MATRIX:
763 case STATE_PROJECTION_MATRIX:
764 case STATE_MVP_MATRIX:
765 case STATE_TEXTURE_MATRIX:
766 case STATE_PROGRAM_MATRIX:
Brian00cdc0a2006-12-14 15:01:06 -0700767 {
Brian65319522007-02-21 11:08:21 -0700768 /* state[0] = modelview, projection, texture, etc. */
769 /* state[1] = which texture matrix or program matrix */
770 /* state[2] = first row to fetch */
771 /* state[3] = last row to fetch */
772 /* state[4] = transpose, inverse or invtrans */
773 const gl_state_index mat = (gl_state_index) state[0];
774 const GLuint index = (GLuint) state[1];
775 const GLuint firstRow = (GLuint) state[2];
776 const GLuint lastRow = (GLuint) state[3];
777 const gl_state_index modifier = (gl_state_index) state[4];
Brianf958aab2007-02-21 15:23:11 -0700778 if (index ||
779 mat == STATE_TEXTURE_MATRIX ||
780 mat == STATE_PROGRAM_MATRIX)
Brian00cdc0a2006-12-14 15:01:06 -0700781 append_index(str, index);
782 if (modifier)
783 append_token(str, modifier);
784 if (firstRow == lastRow)
785 _mesa_sprintf(tmp, ".row[%d]", firstRow);
786 else
787 _mesa_sprintf(tmp, ".row[%d..%d]", firstRow, lastRow);
788 append(str, tmp);
789 }
790 break;
Briana2786a92007-02-23 17:13:30 -0700791 case STATE_POINT_SIZE:
792 break;
793 case STATE_POINT_ATTENUATION:
794 break;
795 case STATE_FOG_PARAMS:
796 break;
797 case STATE_FOG_COLOR:
798 break;
Brian00cdc0a2006-12-14 15:01:06 -0700799 case STATE_DEPTH_RANGE:
800 break;
801 case STATE_FRAGMENT_PROGRAM:
802 case STATE_VERTEX_PROGRAM:
803 /* state[1] = {STATE_ENV, STATE_LOCAL} */
804 /* state[2] = parameter index */
805 append_token(str, (gl_state_index) state[1]);
806 append_index(str, state[2]);
807 break;
808 case STATE_INTERNAL:
809 break;
810 default:
811 _mesa_problem(NULL, "Invalid state in _mesa_program_state_string");
812 break;
813 }
814
815 return _mesa_strdup(str);
816}
817
818
819/**
820 * Loop over all the parameters in a parameter list. If the parameter
821 * is a GL state reference, look up the current value of that state
822 * variable and put it into the parameter's Value[4] array.
823 * This would be called at glBegin time when using a fragment program.
824 */
825void
826_mesa_load_state_parameters(GLcontext *ctx,
827 struct gl_program_parameter_list *paramList)
828{
829 GLuint i;
830
831 if (!paramList)
832 return;
833
Brian52111362007-10-17 16:19:10 -0600834 /*assert(ctx->Driver.NeedFlush == 0);*/
Brian420c0622007-10-17 15:59:59 -0600835
Brian00cdc0a2006-12-14 15:01:06 -0700836 for (i = 0; i < paramList->NumParameters; i++) {
837 if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
838 _mesa_fetch_state(ctx,
Brian223d7cb2007-01-23 16:37:51 -0700839 (gl_state_index *) paramList->Parameters[i].StateIndexes,
Brian00cdc0a2006-12-14 15:01:06 -0700840 paramList->ParameterValues[i]);
841 }
842 }
843}
844