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Andreas Bollecd5c7c2012-06-12 09:05:03 +02001<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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Brian Paul0b27ace2003-03-08 17:38:57 +00009
Andreas Bollb5da52a2012-09-18 18:57:02 +020010<div class="header">
Erik Faye-Lundecdab0d2019-05-06 13:26:47 +020011 The Mesa 3D Graphics Library
Andreas Bollb5da52a2012-09-18 18:57:02 +020012</div>
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16
Andreas Bollecd5c7c2012-06-12 09:05:03 +020017<h1>Compiling and Installing</h1>
Brian Paul5f37abf2003-09-05 14:47:07 +000018
19<ol>
Brian Paul7103a182012-04-19 09:56:36 -060020<li><a href="#prereq-general">Prerequisites for building</a>
Brian Paul49a3fab2008-12-30 07:57:16 -070021 <ul>
Brian Paul7103a182012-04-19 09:56:36 -060022 <li><a href="#prereq-general">General prerequisites</a>
23 <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
Brian Paul49a3fab2008-12-30 07:57:16 -070024 </ul>
Dylan Baker40ec5fe2018-12-20 11:27:52 -080025<li><a href="#meson">Building with meson</a>
Brian Pauladc58e92012-06-01 09:19:36 -060026<li><a href="#scons">Building with SCons (Windows/Linux)</a>
Emil Velikov0fa854a2016-06-29 13:13:25 +010027<li><a href="#android">Building with AOSP (Android)</a>
Brian Paul7103a182012-04-19 09:56:36 -060028<li><a href="#libs">Library Information</a>
Andreas Bolldf2be222012-06-12 09:05:22 +020029<li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
Brian Paul5f37abf2003-09-05 14:47:07 +000030</ol>
Brian Paul0b27ace2003-03-08 17:38:57 +000031
Brian Paul8bd70a72008-05-27 13:27:57 -060032
Erik Faye-Lund269474b2019-05-06 12:57:15 +020033<h2 id="prereq-general">1. Prerequisites for building</h2>
Brian Paul32a11e52011-04-04 11:30:46 -060034
Erik Faye-Lund269474b2019-05-06 12:57:15 +020035<h3>1.1 General</h3>
Emil Velikov0fa854a2016-06-29 13:13:25 +010036
Erik Faye-Lund9e5bc2c2019-05-28 14:03:08 +020037<h4>Build system</h4>
Emil Velikov0fa854a2016-06-29 13:13:25 +010038
39<ul>
Dylan Baker44c5e632019-06-11 11:25:31 -070040<li><a href="https://mesonbuild.com">meson</a> is required when building on *nix platforms and is supported on windows.
41<li><a href="http://www.scons.org/">SCons</a> is an alternative for building on
42Windows and Linux.
Emil Velikov0fa854a2016-06-29 13:13:25 +010043</li>
Dylan Baker5d11a822019-09-30 11:02:09 -070044<li>Android Build system when building as native Android component. Meson
Emil Velikov0fa854a2016-06-29 13:13:25 +010045is used when when building ARC.
46</li>
47</ul>
48
Erik Faye-Lund9e5bc2c2019-05-28 14:03:08 +020049<h4>Compiler</h4>
Emil Velikov0fa854a2016-06-29 13:13:25 +010050<p>
51The following compilers are known to work, if you know of others or you're
52willing to maintain support for other compiler get in touch.
53</p>
54
55<ul>
56<li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
57<li>clang - exact minimum requirement is currently unknown.
Jose Fonseca52ca3212018-09-07 13:27:47 +010058<li>Microsoft Visual Studio 2015 or later is required, for building on Windows.
Emil Velikov0fa854a2016-06-29 13:13:25 +010059</ul>
60
61
Erik Faye-Lund9e5bc2c2019-05-28 14:03:08 +020062<h4>Third party/extra tools.</h4>
Emil Velikov0fa854a2016-06-29 13:13:25 +010063
Brian Paul32a11e52011-04-04 11:30:46 -060064<ul>
Eric Engestrom30cf9ff2017-02-09 02:10:17 +000065<li><a href="https://www.python.org/">Python</a> - Python is required.
Dylan Baker4c329642018-12-20 13:43:29 -080066When building with scons 2.7 is required.
67When building with meson 3.5 or newer is required.
Brian Paul75688252014-05-19 07:54:30 -060068</li>
Samuel Iglesias Gonsalvez2b37bea2014-11-21 08:53:21 +010069<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
Emil Velikove39b9162018-08-16 17:57:10 +010070Python Mako module is required. Version 0.8.0 or later should work.
Samuel Iglesias Gonsalvez2b37bea2014-11-21 08:53:21 +010071</li>
Emil Velikov0fa854a2016-06-29 13:13:25 +010072<li>lex / yacc - for building the Mesa IR and GLSL compiler.
Erik Faye-Lundc0dfe8c2019-06-06 11:19:08 +020073<p>
Emil Velikov0fa854a2016-06-29 13:13:25 +010074On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
75(or later) should work.
Brian Paul4f869e92012-03-05 13:02:59 -070076On Windows with MinGW, install flex and bison with:
Erik Faye-Lunda0d25c42020-01-16 17:21:50 +010077</p>
Brian Paul4f869e92012-03-05 13:02:59 -070078<pre>mingw-get install msys-flex msys-bison</pre>
Erik Faye-Lunda0d25c42020-01-16 17:21:50 +010079<p>
Jose Fonseca9c1c6572015-03-19 13:30:19 +000080For MSVC on Windows, install
81<a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
Erik Faye-Lundc0dfe8c2019-06-06 11:19:08 +020082</p>
Brian Paul32a11e52011-04-04 11:30:46 -060083</ul>
Emil Velikov0fa854a2016-06-29 13:13:25 +010084<p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
Brian Paul32a11e52011-04-04 11:30:46 -060085
86
Emil Velikov0fa854a2016-06-29 13:13:25 +010087<h3 id="prereq-dri">1.2 Requirements</h3>
Brian Paul5f37abf2003-09-05 14:47:07 +000088
89<p>
Emil Velikov0fa854a2016-06-29 13:13:25 +010090The requirements depends on the features selected at configure stage.
91Check/install the respective -devel package as prompted by the configure error
92message.
Brian Paul8bd70a72008-05-27 13:27:57 -060093</p>
94
Alex Hultmanc3fe44c2012-03-16 09:46:42 -060095<p>
Emil Velikov0fa854a2016-06-29 13:13:25 +010096Here are some common ways to retrieve most/all of the dependencies based on
97the packaging tool used by your distro.
Andreas Bolldf2be222012-06-12 09:05:22 +020098</p>
Emil Velikov0fa854a2016-06-29 13:13:25 +010099
Alex Hultmanc3fe44c2012-03-16 09:46:42 -0600100<pre>
Emil Velikov0fa854a2016-06-29 13:13:25 +0100101 zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
102 yum-builddep mesa # yum Fedora, OpenSuse(?)
103 dnf builddep mesa # dnf Fedora
104 apt-get build-dep mesa # Debian and derivatives
105 ... # others
Alex Hultmanc3fe44c2012-03-16 09:46:42 -0600106</pre>
Brian Paul8bd70a72008-05-27 13:27:57 -0600107
Erik Faye-Lund269474b2019-05-06 12:57:15 +0200108<h2 id="meson">2. Building with meson</h2>
Brian Paul8bd70a72008-05-27 13:27:57 -0600109
Erik Faye-Lund750d6642020-01-16 17:13:12 +0100110<p><strong>Meson &gt;= 0.46.0 is required</strong></p>
111
Dylan Baker5d11a822019-09-30 11:02:09 -0700112
Brian Paul8bd70a72008-05-27 13:27:57 -0600113<p>
Dylan Baker40ec5fe2018-12-20 11:27:52 -0800114Meson is the latest build system in mesa, it is currently able to build for
Dylan Baker44c5e632019-06-11 11:25:31 -0700115*nix systems like Linux and BSD, macOS, Haiku, and Windows.
Dylan Baker40ec5fe2018-12-20 11:27:52 -0800116</p>
117
118<p>
119The general approach is:
120</p>
121<pre>
122 meson builddir/
123 ninja -C builddir/
124 sudo ninja -C builddir/ install
125</pre>
Dylan Baker44c5e632019-06-11 11:25:31 -0700126
127<p>On windows you can also use the visual studio backend</p>
128<pre>
129 meson builddir --backend=vs
130 cd builddir
131 msbuild mesa.sln /m
132</pre>
133
Dylan Baker40ec5fe2018-12-20 11:27:52 -0800134<p>
135Please read the <a href="meson.html">detailed meson instructions</a>
136for more information
137</p>
138
Brian Paul7103a182012-04-19 09:56:36 -0600139
140
Eric Engestromfa0dcaa2019-09-30 19:11:22 +0100141<h2 id="scons">3. Building with SCons (Windows/Linux)</h2>
Brian Paul7103a182012-04-19 09:56:36 -0600142
143<p>
144To build Mesa with SCons on Linux or Windows do
145</p>
146<pre>
147 scons
148</pre>
149<p>
150The build output will be placed in
151build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
152example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
153by -debug for debug builds.
154</p>
155
156<p>
157To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
158</p>
159<pre>
Jose Fonseca17b28252015-03-03 14:52:15 +0000160 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
Brian Paul7103a182012-04-19 09:56:36 -0600161</pre>
162<p>
163This will create:
164</p>
165<ul>
Jose Fonseca17b28252015-03-03 14:52:15 +0000166<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
Brian Paul7103a182012-04-19 09:56:36 -0600167</ul>
168<p>
169Put them all in the same directory to test them.
Emil Velikov0fa854a2016-06-29 13:13:25 +0100170
171Additional information is available in <a href="README.WIN32">README.WIN32</a>.
172
Brian Paul7103a182012-04-19 09:56:36 -0600173</p>
174
175
176
Eric Engestromfa0dcaa2019-09-30 19:11:22 +0100177<h2 id="android">4. Building with AOSP (Android)</h2>
Brian Paul7103a182012-04-19 09:56:36 -0600178
179<p>
Emil Velikov0fa854a2016-06-29 13:13:25 +0100180Currently one can build Mesa for Android as part of the AOSP project, yet
181your experience might vary.
Brian Paul7103a182012-04-19 09:56:36 -0600182</p>
183
Emil Velikov0fa854a2016-06-29 13:13:25 +0100184<p>
185In order to achieve that one should update their local manifest to point to the
Eric Engestrom077879c2017-02-26 23:58:03 +0000186upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the
Emil Velikov0fa854a2016-06-29 13:13:25 +0100187libGLES_mesa library.
188</p>
Brian Paul7103a182012-04-19 09:56:36 -0600189
Emil Velikov0fa854a2016-06-29 13:13:25 +0100190<p>
191FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
192Android-x86 and/or other resources.
193</p>
Brian Paul7103a182012-04-19 09:56:36 -0600194
195
Eric Engestromfa0dcaa2019-09-30 19:11:22 +0100196<h2 id="libs">5. Library Information</h2>
Brian Paul7103a182012-04-19 09:56:36 -0600197
198<p>
199When compilation has finished, look in the top-level <code>lib/</code>
200(or <code>lib64/</code>) directory.
201You'll see a set of library files similar to this:
202</p>
203<pre>
Erik Faye-Lund13b99002019-04-18 13:57:03 +0200204lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -&gt; libGL.so.1*
205lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -&gt; libGL.so.1.5.060100*
Brian Paul7103a182012-04-19 09:56:36 -0600206-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
Erik Faye-Lund13b99002019-04-18 13:57:03 +0200207lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -&gt; libOSMesa.so.6*
208lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -&gt; libOSMesa.so.6.1.060100*
Brian Paul7103a182012-04-19 09:56:36 -0600209-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
210</pre>
211
212<p>
Erik Faye-Lund74a6a682019-05-28 14:07:48 +0200213<b>libGL</b> is the main OpenGL library (i.e. Mesa), while <b>libOSMesa</b>
214is the OSMesa (Off-Screen) interface library.
Brian Paul7103a182012-04-19 09:56:36 -0600215</p>
216
217<p>
218If you built the DRI hardware drivers, you'll also see the DRI drivers:
219</p>
220<pre>
221-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
222-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
223-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
Brian Paul7103a182012-04-19 09:56:36 -0600224-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
225</pre>
226
227<p>
228If you built with Gallium support, look in lib/gallium/ for Gallium-based
229versions of libGL and device drivers.
230</p>
231
232
Eric Engestromfa0dcaa2019-09-30 19:11:22 +0100233<h2 id="pkg-config">6. Building OpenGL programs with pkg-config</h2>
Brian5bba58c2007-09-12 10:11:49 -0600234
235<p>
Eric Engestrom46d68832019-04-24 13:16:57 +0100236Running <code>ninja install</code> will install package configuration files
Brian5bba58c2007-09-12 10:11:49 -0600237for the pkg-config utility.
238</p>
239
240<p>
241When compiling your OpenGL application you can use pkg-config to determine
242the proper compiler and linker flags.
243</p>
244
245<p>
246For example, compiling and linking a GLUT application can be done with:
247</p>
248<pre>
249 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
250</pre>
251
Andreas Bollb5da52a2012-09-18 18:57:02 +0200252</div>
Brian Paul0b27ace2003-03-08 17:38:57 +0000253</body>
254</html>