blob: eb9ed313bfdc99d6bd8580b0ad3b89fa40522576 [file] [log] [blame]
Brian Paul2d8db392000-06-27 22:10:00 +00001/* $Id: context.c,v 1.73 2000/06/27 22:10:00 brianp Exp $ */
jtgafb833d1999-08-19 00:55:39 +00002
3/*
4 * Mesa 3-D graphics library
Brian Paulfbd8f211999-11-11 01:22:25 +00005 * Version: 3.3
jtgafb833d1999-08-19 00:55:39 +00006 *
Brian Paul54287052000-01-17 20:00:15 +00007 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
jtgafb833d1999-08-19 00:55:39 +00008 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
jtgafb833d1999-08-19 00:55:39 +000028#ifdef PC_HEADER
29#include "all.h"
30#else
Brian Paulfbd8f211999-11-11 01:22:25 +000031#include "glheader.h"
jtgafb833d1999-08-19 00:55:39 +000032#include "accum.h"
33#include "alphabuf.h"
jtgafb833d1999-08-19 00:55:39 +000034#include "clip.h"
Brian Paul4bdcfe52000-04-17 17:57:04 +000035#include "colortab.h"
jtgafb833d1999-08-19 00:55:39 +000036#include "context.h"
37#include "cva.h"
38#include "depth.h"
39#include "dlist.h"
40#include "eval.h"
41#include "enums.h"
Brian Paul585a68c1999-09-11 11:31:34 +000042#include "extensions.h"
jtgafb833d1999-08-19 00:55:39 +000043#include "fog.h"
Brian Paulb7a43041999-11-30 20:34:51 +000044#include "get.h"
Brian Paulfbd8f211999-11-11 01:22:25 +000045#include "glapi.h"
Brian Paulf9b97d92000-01-28 20:17:42 +000046#include "glapinoop.h"
Brian Paul9560f052000-01-31 23:11:39 +000047#include "glthread.h"
jtgafb833d1999-08-19 00:55:39 +000048#include "hash.h"
49#include "light.h"
jtgafb833d1999-08-19 00:55:39 +000050#include "macros.h"
51#include "matrix.h"
Brian Paulfbd8f211999-11-11 01:22:25 +000052#include "mem.h"
jtgafb833d1999-08-19 00:55:39 +000053#include "mmath.h"
54#include "pb.h"
55#include "pipeline.h"
jtgafb833d1999-08-19 00:55:39 +000056#include "shade.h"
57#include "simple_list.h"
58#include "stencil.h"
59#include "stages.h"
Brian Paulfa9df402000-02-02 19:16:46 +000060#include "state.h"
jtgafb833d1999-08-19 00:55:39 +000061#include "translate.h"
62#include "teximage.h"
63#include "texobj.h"
64#include "texstate.h"
65#include "texture.h"
66#include "types.h"
67#include "varray.h"
68#include "vb.h"
69#include "vbcull.h"
jtgafb833d1999-08-19 00:55:39 +000070#include "vbrender.h"
71#include "vbxform.h"
Keith Whitwell38756791999-08-29 10:26:31 +000072#include "vertices.h"
jtgafb833d1999-08-19 00:55:39 +000073#include "xform.h"
jtgafb833d1999-08-19 00:55:39 +000074#endif
75
76
77
78/**********************************************************************/
79/***** Context and Thread management *****/
80/**********************************************************************/
81
82
Brian Paul00037781999-12-17 14:52:35 +000083#if !defined(THREADS)
jtgafb833d1999-08-19 00:55:39 +000084
Brian Paul5666c632000-01-18 17:36:16 +000085struct immediate *_mesa_CurrentInput = NULL;
jtgafb833d1999-08-19 00:55:39 +000086
Brian Paul00037781999-12-17 14:52:35 +000087#endif
jtgafb833d1999-08-19 00:55:39 +000088
89
jtgafb833d1999-08-19 00:55:39 +000090/**********************************************************************/
Brian Paul4d053dd2000-01-14 04:45:47 +000091/***** GL Visual allocation/destruction *****/
92/**********************************************************************/
93
94
95/*
96 * Allocate a new GLvisual object.
97 * Input: rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode
Brian Paul4d053dd2000-01-14 04:45:47 +000098 * dbFlag - double buffering?
99 * stereoFlag - stereo buffer?
Brian Pauled30dfa2000-03-03 17:47:39 +0000100 * depthBits - requested bits per depth buffer value
101 * Any value in [0, 32] is acceptable but the actual
102 * depth type will be GLushort or GLuint as needed.
103 * stencilBits - requested minimum bits per stencil buffer value
104 * accumBits - requested minimum bits per accum buffer component
105 * indexBits - number of bits per pixel if rgbFlag==GL_FALSE
106 * red/green/blue/alphaBits - number of bits per color component
107 * in frame buffer for RGB(A) mode.
108 * We always use 8 in core Mesa though.
Brian Paul4d053dd2000-01-14 04:45:47 +0000109 * Return: pointer to new GLvisual or NULL if requested parameters can't
110 * be met.
111 */
Brian Paulb371e0d2000-03-31 01:05:51 +0000112GLvisual *
113_mesa_create_visual( GLboolean rgbFlag,
Brian Paulb371e0d2000-03-31 01:05:51 +0000114 GLboolean dbFlag,
115 GLboolean stereoFlag,
116 GLint redBits,
117 GLint greenBits,
118 GLint blueBits,
119 GLint alphaBits,
120 GLint indexBits,
121 GLint depthBits,
122 GLint stencilBits,
123 GLint accumRedBits,
124 GLint accumGreenBits,
125 GLint accumBlueBits,
126 GLint accumAlphaBits,
127 GLint numSamples )
Brian Paul4d053dd2000-01-14 04:45:47 +0000128{
Brian Paul178a1c52000-04-22 01:05:00 +0000129 GLvisual *vis = (GLvisual *) CALLOC( sizeof(GLvisual) );
130 if (vis) {
Brian Paule70c6232000-05-04 13:53:55 +0000131 if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag,
Brian Paul178a1c52000-04-22 01:05:00 +0000132 redBits, greenBits, blueBits, alphaBits,
133 indexBits, depthBits, stencilBits,
134 accumRedBits, accumGreenBits,
135 accumBlueBits, accumAlphaBits,
136 numSamples )) {
137 FREE(vis);
138 return NULL;
139 }
140 }
141 return vis;
142}
143
144
145/*
146 * Initialize the fields of the given GLvisual.
147 * Input: see _mesa_create_visual() above.
148 * Return: GL_TRUE = success
149 * GL_FALSE = failure.
150 */
151GLboolean
152_mesa_initialize_visual( GLvisual *vis,
153 GLboolean rgbFlag,
Brian Paul178a1c52000-04-22 01:05:00 +0000154 GLboolean dbFlag,
155 GLboolean stereoFlag,
156 GLint redBits,
157 GLint greenBits,
158 GLint blueBits,
159 GLint alphaBits,
160 GLint indexBits,
161 GLint depthBits,
162 GLint stencilBits,
163 GLint accumRedBits,
164 GLint accumGreenBits,
165 GLint accumBlueBits,
166 GLint accumAlphaBits,
167 GLint numSamples )
168{
169 assert(vis);
Brian Paul4d053dd2000-01-14 04:45:47 +0000170
Brian Pauled30dfa2000-03-03 17:47:39 +0000171 /* This is to catch bad values from device drivers not updated for
172 * Mesa 3.3. Some device drivers just passed 1. That's a REALLY
173 * bad value now (a 1-bit depth buffer!?!).
174 */
175 assert(depthBits == 0 || depthBits > 1);
176
177 if (depthBits < 0 || depthBits > 32) {
Brian Paul178a1c52000-04-22 01:05:00 +0000178 return GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000179 }
Brian Pauled30dfa2000-03-03 17:47:39 +0000180 if (stencilBits < 0 || stencilBits > (GLint) (8 * sizeof(GLstencil))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000181 return GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000182 }
Brian Paulb371e0d2000-03-31 01:05:51 +0000183 if (accumRedBits < 0 || accumRedBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000184 return GL_FALSE;
Brian Paulb371e0d2000-03-31 01:05:51 +0000185 }
186 if (accumGreenBits < 0 || accumGreenBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000187 return GL_FALSE;
Brian Paulb371e0d2000-03-31 01:05:51 +0000188 }
189 if (accumBlueBits < 0 || accumBlueBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000190 return GL_FALSE;
Brian Paulb371e0d2000-03-31 01:05:51 +0000191 }
192 if (accumAlphaBits < 0 || accumAlphaBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000193 return GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000194 }
195
196 vis->RGBAflag = rgbFlag;
197 vis->DBflag = dbFlag;
198 vis->StereoFlag = stereoFlag;
199 vis->RedBits = redBits;
200 vis->GreenBits = greenBits;
201 vis->BlueBits = blueBits;
Brian Paule70c6232000-05-04 13:53:55 +0000202 vis->AlphaBits = alphaBits;
Brian Paul4d053dd2000-01-14 04:45:47 +0000203
Brian Paulb371e0d2000-03-31 01:05:51 +0000204 vis->IndexBits = indexBits;
205 vis->DepthBits = depthBits;
206 vis->AccumRedBits = (accumRedBits > 0) ? (8 * sizeof(GLaccum)) : 0;
207 vis->AccumGreenBits = (accumGreenBits > 0) ? (8 * sizeof(GLaccum)) : 0;
208 vis->AccumBlueBits = (accumBlueBits > 0) ? (8 * sizeof(GLaccum)) : 0;
209 vis->AccumAlphaBits = (accumAlphaBits > 0) ? (8 * sizeof(GLaccum)) : 0;
210 vis->StencilBits = (stencilBits > 0) ? (8 * sizeof(GLstencil)) : 0;
Brian Paul4d053dd2000-01-14 04:45:47 +0000211
Brian Pauled30dfa2000-03-03 17:47:39 +0000212 if (depthBits == 0) {
213 /* Special case. Even if we don't have a depth buffer we need
214 * good values for DepthMax for Z vertex transformation purposes.
215 */
216 vis->DepthMax = 1;
217 vis->DepthMaxF = 1.0F;
218 }
Brian Paul3a94f5c2000-05-18 18:12:36 +0000219 else if (depthBits < 32) {
Brian Pauled30dfa2000-03-03 17:47:39 +0000220 vis->DepthMax = (1 << depthBits) - 1;
221 vis->DepthMaxF = (GLfloat) vis->DepthMax;
222 }
Brian Paul3a94f5c2000-05-18 18:12:36 +0000223 else {
224 /* Special case since shift values greater than or equal to the
225 * number of bits in the left hand expression's type are
226 * undefined.
227 */
228 vis->DepthMax = 0xffffffff;
229 vis->DepthMaxF = (GLfloat) vis->DepthMax;
230 }
Brian Pauled30dfa2000-03-03 17:47:39 +0000231
Brian Paul178a1c52000-04-22 01:05:00 +0000232 return GL_TRUE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000233}
234
235
Brian Paulb371e0d2000-03-31 01:05:51 +0000236/* This function should no longer be used. Use _mesa_create_visual() instead */
Brian Paul178a1c52000-04-22 01:05:00 +0000237GLvisual *
238gl_create_visual( GLboolean rgbFlag,
239 GLboolean alphaFlag,
240 GLboolean dbFlag,
241 GLboolean stereoFlag,
242 GLint depthBits,
243 GLint stencilBits,
244 GLint accumBits,
245 GLint indexBits,
246 GLint redBits,
247 GLint greenBits,
248 GLint blueBits,
249 GLint alphaBits )
Brian Paulb371e0d2000-03-31 01:05:51 +0000250{
Brian Paule70c6232000-05-04 13:53:55 +0000251 (void) alphaFlag;
252 return _mesa_create_visual(rgbFlag, dbFlag, stereoFlag,
Brian Paulb371e0d2000-03-31 01:05:51 +0000253 redBits, greenBits, blueBits, alphaBits,
254 indexBits, depthBits, stencilBits,
255 accumBits, accumBits, accumBits, accumBits, 0);
256}
Brian Paul4d053dd2000-01-14 04:45:47 +0000257
Brian Paulb371e0d2000-03-31 01:05:51 +0000258
259void
260_mesa_destroy_visual( GLvisual *vis )
261{
262 FREE(vis);
263}
264
265
266/* obsolete */
Brian Paul178a1c52000-04-22 01:05:00 +0000267void
268gl_destroy_visual( GLvisual *vis )
Brian Paul4d053dd2000-01-14 04:45:47 +0000269{
Brian Paulb371e0d2000-03-31 01:05:51 +0000270 _mesa_destroy_visual(vis);
Brian Paul4d053dd2000-01-14 04:45:47 +0000271}
272
273
274
275/**********************************************************************/
276/***** GL Framebuffer allocation/destruction *****/
277/**********************************************************************/
278
279
280/*
281 * Create a new framebuffer. A GLframebuffer is a struct which
282 * encapsulates the depth, stencil and accum buffers and related
283 * parameters.
284 * Input: visual - a GLvisual pointer
285 * softwareDepth - create/use a software depth buffer?
286 * softwareStencil - create/use a software stencil buffer?
287 * softwareAccum - create/use a software accum buffer?
288 * softwareAlpha - create/use a software alpha buffer?
289
290 * Return: pointer to new GLframebuffer struct or NULL if error.
291 */
Brian Paul178a1c52000-04-22 01:05:00 +0000292GLframebuffer *
293gl_create_framebuffer( GLvisual *visual,
294 GLboolean softwareDepth,
295 GLboolean softwareStencil,
296 GLboolean softwareAccum,
297 GLboolean softwareAlpha )
Brian Paul4d053dd2000-01-14 04:45:47 +0000298{
Brian Paul178a1c52000-04-22 01:05:00 +0000299 GLframebuffer *buffer = CALLOC_STRUCT(gl_frame_buffer);
300 assert(visual);
301 if (buffer) {
302 _mesa_initialize_framebuffer(buffer, visual,
303 softwareDepth, softwareStencil,
304 softwareAccum, softwareAlpha );
Brian Paul4d053dd2000-01-14 04:45:47 +0000305 }
Brian Paul178a1c52000-04-22 01:05:00 +0000306 return buffer;
307}
308
309
310/*
311 * Initialize a GLframebuffer object.
312 * Input: See gl_create_framebuffer() above.
313 */
314void
315_mesa_initialize_framebuffer( GLframebuffer *buffer,
316 GLvisual *visual,
317 GLboolean softwareDepth,
318 GLboolean softwareStencil,
319 GLboolean softwareAccum,
320 GLboolean softwareAlpha )
321{
322 assert(buffer);
323 assert(visual);
Brian Paul4d053dd2000-01-14 04:45:47 +0000324
325 /* sanity checks */
326 if (softwareDepth ) {
327 assert(visual->DepthBits > 0);
328 }
329 if (softwareStencil) {
330 assert(visual->StencilBits > 0);
331 }
332 if (softwareAccum) {
333 assert(visual->RGBAflag);
Brian Paulb371e0d2000-03-31 01:05:51 +0000334 assert(visual->AccumRedBits > 0);
335 assert(visual->AccumGreenBits > 0);
336 assert(visual->AccumBlueBits > 0);
Brian Paul4d053dd2000-01-14 04:45:47 +0000337 }
338 if (softwareAlpha) {
339 assert(visual->RGBAflag);
340 assert(visual->AlphaBits > 0);
341 }
342
343 buffer->Visual = visual;
344 buffer->UseSoftwareDepthBuffer = softwareDepth;
345 buffer->UseSoftwareStencilBuffer = softwareStencil;
346 buffer->UseSoftwareAccumBuffer = softwareAccum;
347 buffer->UseSoftwareAlphaBuffers = softwareAlpha;
Brian Paul4d053dd2000-01-14 04:45:47 +0000348}
349
350
Brian Paul4d053dd2000-01-14 04:45:47 +0000351/*
352 * Free a framebuffer struct and its buffers.
353 */
Brian Paul178a1c52000-04-22 01:05:00 +0000354void
355gl_destroy_framebuffer( GLframebuffer *buffer )
Brian Paul4d053dd2000-01-14 04:45:47 +0000356{
357 if (buffer) {
Brian Paul650cb742000-03-17 15:31:52 +0000358 if (buffer->DepthBuffer) {
359 FREE( buffer->DepthBuffer );
Brian Paul4d053dd2000-01-14 04:45:47 +0000360 }
361 if (buffer->Accum) {
362 FREE( buffer->Accum );
363 }
364 if (buffer->Stencil) {
365 FREE( buffer->Stencil );
366 }
367 if (buffer->FrontLeftAlpha) {
368 FREE( buffer->FrontLeftAlpha );
369 }
370 if (buffer->BackLeftAlpha) {
371 FREE( buffer->BackLeftAlpha );
372 }
373 if (buffer->FrontRightAlpha) {
374 FREE( buffer->FrontRightAlpha );
375 }
376 if (buffer->BackRightAlpha) {
377 FREE( buffer->BackRightAlpha );
378 }
379 FREE(buffer);
380 }
381}
382
383
384
385/**********************************************************************/
jtgafb833d1999-08-19 00:55:39 +0000386/***** Context allocation, initialization, destroying *****/
387/**********************************************************************/
388
389
Brian Paul9560f052000-01-31 23:11:39 +0000390_glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
391
392
jtgafb833d1999-08-19 00:55:39 +0000393/*
394 * This function just calls all the various one-time-init functions in Mesa.
395 */
Brian Paul178a1c52000-04-22 01:05:00 +0000396static void
397one_time_init( void )
jtgafb833d1999-08-19 00:55:39 +0000398{
399 static GLboolean alreadyCalled = GL_FALSE;
Brian Paul9560f052000-01-31 23:11:39 +0000400 _glthread_LOCK_MUTEX(OneTimeLock);
jtgafb833d1999-08-19 00:55:39 +0000401 if (!alreadyCalled) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000402 /* do some implementation tests */
403 assert( sizeof(GLbyte) == 1 );
404 assert( sizeof(GLshort) >= 2 );
405 assert( sizeof(GLint) >= 4 );
406 assert( sizeof(GLubyte) == 1 );
407 assert( sizeof(GLushort) >= 2 );
408 assert( sizeof(GLuint) >= 4 );
409
jtgafb833d1999-08-19 00:55:39 +0000410 gl_init_clip();
411 gl_init_eval();
Brian Paul5829f0c2000-02-02 22:21:39 +0000412 _mesa_init_fog();
Brian Paul780c4e02000-03-22 23:20:12 +0000413 _mesa_init_math();
jtgafb833d1999-08-19 00:55:39 +0000414 gl_init_lists();
415 gl_init_shade();
416 gl_init_texture();
417 gl_init_transformation();
418 gl_init_translate();
419 gl_init_vbrender();
420 gl_init_vbxform();
Keith Whitwell38756791999-08-29 10:26:31 +0000421 gl_init_vertices();
Brian Paul68ee4bc2000-01-28 19:02:22 +0000422
423 if (getenv("MESA_DEBUG")) {
424 _glapi_noop_enable_warnings(GL_TRUE);
425 }
426 else {
427 _glapi_noop_enable_warnings(GL_FALSE);
428 }
429
jtgafb833d1999-08-19 00:55:39 +0000430#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
431 fprintf(stderr, "Mesa DEBUG build %s %s\n", __DATE__, __TIME__);
432#endif
Brian Paul68ee4bc2000-01-28 19:02:22 +0000433
434 alreadyCalled = GL_TRUE;
435 }
Brian Paul9560f052000-01-31 23:11:39 +0000436 _glthread_UNLOCK_MUTEX(OneTimeLock);
jtgafb833d1999-08-19 00:55:39 +0000437}
438
439
Brian Paul4d053dd2000-01-14 04:45:47 +0000440
jtgafb833d1999-08-19 00:55:39 +0000441/*
442 * Allocate and initialize a shared context state structure.
443 */
Brian Paul178a1c52000-04-22 01:05:00 +0000444static struct gl_shared_state *
445alloc_shared_state( void )
jtgafb833d1999-08-19 00:55:39 +0000446{
Brian Paul6e6d4c61999-10-09 20:17:07 +0000447 GLuint d;
jtgafb833d1999-08-19 00:55:39 +0000448 struct gl_shared_state *ss;
449 GLboolean outOfMemory;
450
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000451 ss = CALLOC_STRUCT(gl_shared_state);
jtgafb833d1999-08-19 00:55:39 +0000452 if (!ss)
453 return NULL;
454
Brian Paulbb797902000-01-24 16:19:54 +0000455 ss->DisplayList = _mesa_NewHashTable();
jtgafb833d1999-08-19 00:55:39 +0000456
Brian Paulbb797902000-01-24 16:19:54 +0000457 ss->TexObjects = _mesa_NewHashTable();
jtgafb833d1999-08-19 00:55:39 +0000458
459 /* Default Texture objects */
460 outOfMemory = GL_FALSE;
Brian Paul6e6d4c61999-10-09 20:17:07 +0000461 for (d = 1 ; d <= 3 ; d++) {
462 ss->DefaultD[d] = gl_alloc_texture_object(ss, 0, d);
463 if (!ss->DefaultD[d]) {
464 outOfMemory = GL_TRUE;
465 break;
jtgafb833d1999-08-19 00:55:39 +0000466 }
Brian Paul6e6d4c61999-10-09 20:17:07 +0000467 ss->DefaultD[d]->RefCount++; /* don't free if not in use */
jtgafb833d1999-08-19 00:55:39 +0000468 }
469
Brian Paul413d6a22000-05-26 14:44:59 +0000470 ss->DefaultCubeMap = gl_alloc_texture_object(ss, 0, 6);
471 if (!ss->DefaultCubeMap) {
472 outOfMemory = GL_TRUE;
473 }
474 else {
475 ss->DefaultCubeMap->RefCount++;
476 }
477
jtgafb833d1999-08-19 00:55:39 +0000478 if (!ss->DisplayList || !ss->TexObjects || outOfMemory) {
479 /* Ran out of memory at some point. Free everything and return NULL */
480 if (ss->DisplayList)
Brian Paulbb797902000-01-24 16:19:54 +0000481 _mesa_DeleteHashTable(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000482 if (ss->TexObjects)
Brian Paulbb797902000-01-24 16:19:54 +0000483 _mesa_DeleteHashTable(ss->TexObjects);
Brian Paul6e6d4c61999-10-09 20:17:07 +0000484 if (ss->DefaultD[1])
485 gl_free_texture_object(ss, ss->DefaultD[1]);
486 if (ss->DefaultD[2])
487 gl_free_texture_object(ss, ss->DefaultD[2]);
488 if (ss->DefaultD[3])
489 gl_free_texture_object(ss, ss->DefaultD[3]);
Brian Paul413d6a22000-05-26 14:44:59 +0000490 if (ss->DefaultCubeMap)
491 gl_free_texture_object(ss, ss->DefaultCubeMap);
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000492 FREE(ss);
jtgafb833d1999-08-19 00:55:39 +0000493 return NULL;
494 }
495 else {
496 return ss;
497 }
498}
499
500
501/*
502 * Deallocate a shared state context and all children structures.
503 */
Brian Paul178a1c52000-04-22 01:05:00 +0000504static void
505free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
jtgafb833d1999-08-19 00:55:39 +0000506{
507 /* Free display lists */
508 while (1) {
Brian Paulbb797902000-01-24 16:19:54 +0000509 GLuint list = _mesa_HashFirstEntry(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000510 if (list) {
511 gl_destroy_list(ctx, list);
512 }
513 else {
514 break;
515 }
516 }
Brian Paulbb797902000-01-24 16:19:54 +0000517 _mesa_DeleteHashTable(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000518
519 /* Free texture objects */
520 while (ss->TexObjectList)
521 {
522 if (ctx->Driver.DeleteTexture)
523 (*ctx->Driver.DeleteTexture)( ctx, ss->TexObjectList );
524 /* this function removes from linked list too! */
525 gl_free_texture_object(ss, ss->TexObjectList);
526 }
Brian Paulbb797902000-01-24 16:19:54 +0000527 _mesa_DeleteHashTable(ss->TexObjects);
jtgafb833d1999-08-19 00:55:39 +0000528
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000529 FREE(ss);
jtgafb833d1999-08-19 00:55:39 +0000530}
531
532
533
jtgafb833d1999-08-19 00:55:39 +0000534/*
535 * Initialize the nth light. Note that the defaults for light 0 are
536 * different than the other lights.
537 */
Brian Paul178a1c52000-04-22 01:05:00 +0000538static void
539init_light( struct gl_light *l, GLuint n )
jtgafb833d1999-08-19 00:55:39 +0000540{
541 make_empty_list( l );
542
543 ASSIGN_4V( l->Ambient, 0.0, 0.0, 0.0, 1.0 );
544 if (n==0) {
545 ASSIGN_4V( l->Diffuse, 1.0, 1.0, 1.0, 1.0 );
546 ASSIGN_4V( l->Specular, 1.0, 1.0, 1.0, 1.0 );
547 }
548 else {
549 ASSIGN_4V( l->Diffuse, 0.0, 0.0, 0.0, 1.0 );
550 ASSIGN_4V( l->Specular, 0.0, 0.0, 0.0, 1.0 );
551 }
552 ASSIGN_4V( l->EyePosition, 0.0, 0.0, 1.0, 0.0 );
553 ASSIGN_3V( l->EyeDirection, 0.0, 0.0, -1.0 );
554 l->SpotExponent = 0.0;
555 gl_compute_spot_exp_table( l );
556 l->SpotCutoff = 180.0;
557 l->CosCutoff = 0.0; /* KW: -ve values not admitted */
558 l->ConstantAttenuation = 1.0;
559 l->LinearAttenuation = 0.0;
560 l->QuadraticAttenuation = 0.0;
561 l->Enabled = GL_FALSE;
562}
563
564
565
Brian Paul178a1c52000-04-22 01:05:00 +0000566static void
567init_lightmodel( struct gl_lightmodel *lm )
jtgafb833d1999-08-19 00:55:39 +0000568{
569 ASSIGN_4V( lm->Ambient, 0.2, 0.2, 0.2, 1.0 );
570 lm->LocalViewer = GL_FALSE;
571 lm->TwoSide = GL_FALSE;
572 lm->ColorControl = GL_SINGLE_COLOR;
573}
574
575
Brian Paul178a1c52000-04-22 01:05:00 +0000576static void
577init_material( struct gl_material *m )
jtgafb833d1999-08-19 00:55:39 +0000578{
579 ASSIGN_4V( m->Ambient, 0.2, 0.2, 0.2, 1.0 );
580 ASSIGN_4V( m->Diffuse, 0.8, 0.8, 0.8, 1.0 );
581 ASSIGN_4V( m->Specular, 0.0, 0.0, 0.0, 1.0 );
582 ASSIGN_4V( m->Emission, 0.0, 0.0, 0.0, 1.0 );
583 m->Shininess = 0.0;
584 m->AmbientIndex = 0;
585 m->DiffuseIndex = 1;
586 m->SpecularIndex = 1;
587}
588
589
590
Brian Paul178a1c52000-04-22 01:05:00 +0000591static void
592init_texture_unit( GLcontext *ctx, GLuint unit )
jtgafb833d1999-08-19 00:55:39 +0000593{
594 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
595
596 texUnit->EnvMode = GL_MODULATE;
Brian Paul24507ff2000-06-27 21:42:13 +0000597 texUnit->CombineModeRGB = GL_MODULATE;
598 texUnit->CombineModeA = GL_MODULATE;
599 texUnit->CombineSourceRGB[0] = GL_TEXTURE;
600 texUnit->CombineSourceRGB[1] = GL_PREVIOUS_EXT;
601 texUnit->CombineSourceRGB[2] = GL_CONSTANT_EXT;
602 texUnit->CombineSourceA[0] = GL_TEXTURE;
603 texUnit->CombineSourceA[1] = GL_PREVIOUS_EXT;
604 texUnit->CombineSourceA[2] = GL_CONSTANT_EXT;
605 texUnit->CombineOperandRGB[0] = GL_SRC_COLOR;
606 texUnit->CombineOperandRGB[1] = GL_SRC_COLOR;
607 texUnit->CombineOperandRGB[2] = GL_SRC_ALPHA;
608 texUnit->CombineOperandA[0] = GL_SRC_ALPHA;
609 texUnit->CombineOperandA[1] = GL_SRC_ALPHA;
610 texUnit->CombineOperandA[2] = GL_SRC_ALPHA;
611 texUnit->CombineScaleShiftRGB = 0;
612 texUnit->CombineScaleShiftA = 0;
613
jtgafb833d1999-08-19 00:55:39 +0000614 ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
615 texUnit->TexGenEnabled = 0;
616 texUnit->GenModeS = GL_EYE_LINEAR;
617 texUnit->GenModeT = GL_EYE_LINEAR;
618 texUnit->GenModeR = GL_EYE_LINEAR;
619 texUnit->GenModeQ = GL_EYE_LINEAR;
620 /* Yes, these plane coefficients are correct! */
621 ASSIGN_4V( texUnit->ObjectPlaneS, 1.0, 0.0, 0.0, 0.0 );
622 ASSIGN_4V( texUnit->ObjectPlaneT, 0.0, 1.0, 0.0, 0.0 );
623 ASSIGN_4V( texUnit->ObjectPlaneR, 0.0, 0.0, 0.0, 0.0 );
624 ASSIGN_4V( texUnit->ObjectPlaneQ, 0.0, 0.0, 0.0, 0.0 );
625 ASSIGN_4V( texUnit->EyePlaneS, 1.0, 0.0, 0.0, 0.0 );
626 ASSIGN_4V( texUnit->EyePlaneT, 0.0, 1.0, 0.0, 0.0 );
627 ASSIGN_4V( texUnit->EyePlaneR, 0.0, 0.0, 0.0, 0.0 );
628 ASSIGN_4V( texUnit->EyePlaneQ, 0.0, 0.0, 0.0, 0.0 );
629
Brian Paul6e6d4c61999-10-09 20:17:07 +0000630 texUnit->CurrentD[1] = ctx->Shared->DefaultD[1];
631 texUnit->CurrentD[2] = ctx->Shared->DefaultD[2];
632 texUnit->CurrentD[3] = ctx->Shared->DefaultD[3];
Brian Paul413d6a22000-05-26 14:44:59 +0000633 texUnit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
jtgafb833d1999-08-19 00:55:39 +0000634}
635
636
Brian Paul178a1c52000-04-22 01:05:00 +0000637static void
638init_fallback_arrays( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +0000639{
640 struct gl_client_array *cl;
641 GLuint i;
642
643 cl = &ctx->Fallback.Normal;
644 cl->Size = 3;
645 cl->Type = GL_FLOAT;
646 cl->Stride = 0;
647 cl->StrideB = 0;
648 cl->Ptr = (void *) ctx->Current.Normal;
649 cl->Enabled = 1;
650
651 cl = &ctx->Fallback.Color;
652 cl->Size = 4;
653 cl->Type = GL_UNSIGNED_BYTE;
654 cl->Stride = 0;
655 cl->StrideB = 0;
656 cl->Ptr = (void *) ctx->Current.ByteColor;
657 cl->Enabled = 1;
658
659 cl = &ctx->Fallback.Index;
660 cl->Size = 1;
661 cl->Type = GL_UNSIGNED_INT;
662 cl->Stride = 0;
663 cl->StrideB = 0;
664 cl->Ptr = (void *) &ctx->Current.Index;
665 cl->Enabled = 1;
666
667 for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) {
668 cl = &ctx->Fallback.TexCoord[i];
669 cl->Size = 4;
670 cl->Type = GL_FLOAT;
671 cl->Stride = 0;
672 cl->StrideB = 0;
673 cl->Ptr = (void *) ctx->Current.Texcoord[i];
674 cl->Enabled = 1;
675 }
676
677 cl = &ctx->Fallback.EdgeFlag;
678 cl->Size = 1;
679 cl->Type = GL_UNSIGNED_BYTE;
680 cl->Stride = 0;
681 cl->StrideB = 0;
682 cl->Ptr = (void *) &ctx->Current.EdgeFlag;
683 cl->Enabled = 1;
684}
685
Brian Paul4d053dd2000-01-14 04:45:47 +0000686
jtgafb833d1999-08-19 00:55:39 +0000687/* Initialize a 1-D evaluator map */
Brian Paul178a1c52000-04-22 01:05:00 +0000688static void
689init_1d_map( struct gl_1d_map *map, int n, const float *initial )
jtgafb833d1999-08-19 00:55:39 +0000690{
691 map->Order = 1;
692 map->u1 = 0.0;
693 map->u2 = 1.0;
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000694 map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
jtgafb833d1999-08-19 00:55:39 +0000695 if (map->Points) {
696 GLint i;
697 for (i=0;i<n;i++)
698 map->Points[i] = initial[i];
699 }
jtgafb833d1999-08-19 00:55:39 +0000700}
701
702
703/* Initialize a 2-D evaluator map */
Brian Paul178a1c52000-04-22 01:05:00 +0000704static void
705init_2d_map( struct gl_2d_map *map, int n, const float *initial )
jtgafb833d1999-08-19 00:55:39 +0000706{
707 map->Uorder = 1;
708 map->Vorder = 1;
709 map->u1 = 0.0;
710 map->u2 = 1.0;
711 map->v1 = 0.0;
712 map->v2 = 1.0;
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000713 map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
jtgafb833d1999-08-19 00:55:39 +0000714 if (map->Points) {
715 GLint i;
716 for (i=0;i<n;i++)
717 map->Points[i] = initial[i];
718 }
jtgafb833d1999-08-19 00:55:39 +0000719}
720
721
jtgafb833d1999-08-19 00:55:39 +0000722/*
Brian Paul4d053dd2000-01-14 04:45:47 +0000723 * Initialize the attribute groups in a GLcontext.
jtgafb833d1999-08-19 00:55:39 +0000724 */
Brian Paul178a1c52000-04-22 01:05:00 +0000725static void
726init_attrib_groups( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +0000727{
728 GLuint i, j;
729
Brian Paul4d053dd2000-01-14 04:45:47 +0000730 assert(ctx);
jtgafb833d1999-08-19 00:55:39 +0000731
Brian Paul539cce52000-02-03 19:40:07 +0000732 /* Constants, may be overriden by device drivers */
Brian Paul4d053dd2000-01-14 04:45:47 +0000733 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
734 ctx->Const.MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1);
Brian Paul86fc3702000-05-22 16:33:20 +0000735 ctx->Const.MaxCubeTextureSize = ctx->Const.MaxTextureSize;
Brian Paul4d053dd2000-01-14 04:45:47 +0000736 ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS;
737 ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
Brian Paul539cce52000-02-03 19:40:07 +0000738 ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
739 ctx->Const.MinPointSize = MIN_POINT_SIZE;
740 ctx->Const.MaxPointSize = MAX_POINT_SIZE;
741 ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
742 ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
743 ctx->Const.PointSizeGranularity = POINT_SIZE_GRANULARITY;
744 ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
745 ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
746 ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
747 ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
748 ctx->Const.LineWidthGranularity = LINE_WIDTH_GRANULARITY;
749 ctx->Const.NumAuxBuffers = NUM_AUX_BUFFERS;
Brian Paul4bdcfe52000-04-17 17:57:04 +0000750 ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE;
Brian Paul82b02f02000-05-07 20:37:40 +0000751 ctx->Const.MaxConvolutionWidth = MAX_CONVOLUTION_WIDTH;
752 ctx->Const.MaxConvolutionHeight = MAX_CONVOLUTION_HEIGHT;
Brian Paul1207bf02000-05-23 20:10:49 +0000753 ctx->Const.NumCompressedTextureFormats = 0;
jtgafb833d1999-08-19 00:55:39 +0000754
Brian Paul4d053dd2000-01-14 04:45:47 +0000755 /* Modelview matrix */
756 gl_matrix_ctr( &ctx->ModelView );
757 gl_matrix_alloc_inv( &ctx->ModelView );
758
759 ctx->ModelViewStackDepth = 0;
Brian Paul7fc29c52000-03-06 17:03:03 +0000760 for (i = 0; i < MAX_MODELVIEW_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000761 gl_matrix_ctr( &ctx->ModelViewStack[i] );
762 gl_matrix_alloc_inv( &ctx->ModelViewStack[i] );
763 }
764
765 /* Projection matrix - need inv for user clipping in clip space*/
766 gl_matrix_ctr( &ctx->ProjectionMatrix );
767 gl_matrix_alloc_inv( &ctx->ProjectionMatrix );
768
769 gl_matrix_ctr( &ctx->ModelProjectMatrix );
770 gl_matrix_ctr( &ctx->ModelProjectWinMatrix );
771 ctx->ModelProjectWinMatrixUptodate = GL_FALSE;
772
773 ctx->ProjectionStackDepth = 0;
774 ctx->NearFarStack[0][0] = 1.0; /* These values seem weird by make */
775 ctx->NearFarStack[0][1] = 0.0; /* sense mathematically. */
776
Brian Paul7fc29c52000-03-06 17:03:03 +0000777 for (i = 0; i < MAX_PROJECTION_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000778 gl_matrix_ctr( &ctx->ProjectionStack[i] );
779 gl_matrix_alloc_inv( &ctx->ProjectionStack[i] );
780 }
781
782 /* Texture matrix */
783 for (i=0; i<MAX_TEXTURE_UNITS; i++) {
784 gl_matrix_ctr( &ctx->TextureMatrix[i] );
785 ctx->TextureStackDepth[i] = 0;
Brian Paul7fc29c52000-03-06 17:03:03 +0000786 for (j = 0; j < MAX_TEXTURE_STACK_DEPTH - 1; j++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000787 ctx->TextureStack[i][j].inv = 0;
jtgafb833d1999-08-19 00:55:39 +0000788 }
Brian Paul4d053dd2000-01-14 04:45:47 +0000789 }
jtgafb833d1999-08-19 00:55:39 +0000790
Brian Paul250069d2000-04-08 18:57:45 +0000791 /* Color matrix */
792 gl_matrix_ctr(&ctx->ColorMatrix);
793 ctx->ColorStackDepth = 0;
794 for (j = 0; j < MAX_COLOR_STACK_DEPTH - 1; j++) {
795 gl_matrix_ctr(&ctx->ColorStack[j]);
796 }
797
Brian Paul4d053dd2000-01-14 04:45:47 +0000798 /* Accumulate buffer group */
799 ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
jtgafb833d1999-08-19 00:55:39 +0000800
Brian Paul4d053dd2000-01-14 04:45:47 +0000801 /* Color buffer group */
802 ctx->Color.IndexMask = 0xffffffff;
803 ctx->Color.ColorMask[0] = 0xff;
804 ctx->Color.ColorMask[1] = 0xff;
805 ctx->Color.ColorMask[2] = 0xff;
806 ctx->Color.ColorMask[3] = 0xff;
807 ctx->Color.SWmasking = GL_FALSE;
808 ctx->Color.ClearIndex = 0;
809 ASSIGN_4V( ctx->Color.ClearColor, 0.0, 0.0, 0.0, 0.0 );
810 ctx->Color.DrawBuffer = GL_FRONT;
811 ctx->Color.AlphaEnabled = GL_FALSE;
812 ctx->Color.AlphaFunc = GL_ALWAYS;
813 ctx->Color.AlphaRef = 0;
814 ctx->Color.BlendEnabled = GL_FALSE;
815 ctx->Color.BlendSrcRGB = GL_ONE;
816 ctx->Color.BlendDstRGB = GL_ZERO;
817 ctx->Color.BlendSrcA = GL_ONE;
818 ctx->Color.BlendDstA = GL_ZERO;
819 ctx->Color.BlendEquation = GL_FUNC_ADD_EXT;
820 ctx->Color.BlendFunc = NULL; /* this pointer set only when needed */
821 ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
822 ctx->Color.IndexLogicOpEnabled = GL_FALSE;
823 ctx->Color.ColorLogicOpEnabled = GL_FALSE;
824 ctx->Color.SWLogicOpEnabled = GL_FALSE;
825 ctx->Color.LogicOp = GL_COPY;
826 ctx->Color.DitherFlag = GL_TRUE;
827 ctx->Color.MultiDrawBuffer = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +0000828
Brian Paul4d053dd2000-01-14 04:45:47 +0000829 /* Current group */
830 ASSIGN_4V( ctx->Current.ByteColor, 255, 255, 255, 255);
831 ctx->Current.Index = 1;
832 for (i=0; i<MAX_TEXTURE_UNITS; i++)
833 ASSIGN_4V( ctx->Current.Texcoord[i], 0.0, 0.0, 0.0, 1.0 );
834 ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 );
835 ctx->Current.RasterDistance = 0.0;
836 ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
837 ctx->Current.RasterIndex = 1;
838 for (i=0; i<MAX_TEXTURE_UNITS; i++)
839 ASSIGN_4V( ctx->Current.RasterMultiTexCoord[i], 0.0, 0.0, 0.0, 1.0 );
840 ctx->Current.RasterTexCoord = ctx->Current.RasterMultiTexCoord[0];
841 ctx->Current.RasterPosValid = GL_TRUE;
842 ctx->Current.EdgeFlag = GL_TRUE;
843 ASSIGN_3V( ctx->Current.Normal, 0.0, 0.0, 1.0 );
844 ctx->Current.Primitive = (GLenum) (GL_POLYGON + 1);
jtgafb833d1999-08-19 00:55:39 +0000845
Brian Paul4d053dd2000-01-14 04:45:47 +0000846 ctx->Current.Flag = (VERT_NORM|VERT_INDEX|VERT_RGBA|VERT_EDGE|
847 VERT_TEX0_1|VERT_TEX1_1|VERT_MATERIAL);
jtgafb833d1999-08-19 00:55:39 +0000848
Brian Paul4d053dd2000-01-14 04:45:47 +0000849 init_fallback_arrays( ctx );
jtgafb833d1999-08-19 00:55:39 +0000850
Brian Paul4d053dd2000-01-14 04:45:47 +0000851 /* Depth buffer group */
852 ctx->Depth.Test = GL_FALSE;
853 ctx->Depth.Clear = 1.0;
854 ctx->Depth.Func = GL_LESS;
855 ctx->Depth.Mask = GL_TRUE;
Brian Paul1b2ff692000-03-11 23:23:26 +0000856 ctx->Depth.OcclusionTest = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +0000857
Brian Paul4d053dd2000-01-14 04:45:47 +0000858 /* Evaluators group */
859 ctx->Eval.Map1Color4 = GL_FALSE;
860 ctx->Eval.Map1Index = GL_FALSE;
861 ctx->Eval.Map1Normal = GL_FALSE;
862 ctx->Eval.Map1TextureCoord1 = GL_FALSE;
863 ctx->Eval.Map1TextureCoord2 = GL_FALSE;
864 ctx->Eval.Map1TextureCoord3 = GL_FALSE;
865 ctx->Eval.Map1TextureCoord4 = GL_FALSE;
866 ctx->Eval.Map1Vertex3 = GL_FALSE;
867 ctx->Eval.Map1Vertex4 = GL_FALSE;
868 ctx->Eval.Map2Color4 = GL_FALSE;
869 ctx->Eval.Map2Index = GL_FALSE;
870 ctx->Eval.Map2Normal = GL_FALSE;
871 ctx->Eval.Map2TextureCoord1 = GL_FALSE;
872 ctx->Eval.Map2TextureCoord2 = GL_FALSE;
873 ctx->Eval.Map2TextureCoord3 = GL_FALSE;
874 ctx->Eval.Map2TextureCoord4 = GL_FALSE;
875 ctx->Eval.Map2Vertex3 = GL_FALSE;
876 ctx->Eval.Map2Vertex4 = GL_FALSE;
877 ctx->Eval.AutoNormal = GL_FALSE;
878 ctx->Eval.MapGrid1un = 1;
879 ctx->Eval.MapGrid1u1 = 0.0;
880 ctx->Eval.MapGrid1u2 = 1.0;
881 ctx->Eval.MapGrid2un = 1;
882 ctx->Eval.MapGrid2vn = 1;
883 ctx->Eval.MapGrid2u1 = 0.0;
884 ctx->Eval.MapGrid2u2 = 1.0;
885 ctx->Eval.MapGrid2v1 = 0.0;
886 ctx->Eval.MapGrid2v2 = 1.0;
jtgafb833d1999-08-19 00:55:39 +0000887
Brian Paul4d053dd2000-01-14 04:45:47 +0000888 /* Evaluator data */
889 {
890 static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 };
891 static GLfloat normal[3] = { 0.0, 0.0, 1.0 };
892 static GLfloat index[1] = { 1.0 };
893 static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
894 static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 };
jtgafb833d1999-08-19 00:55:39 +0000895
Brian Paul4d053dd2000-01-14 04:45:47 +0000896 init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
897 init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
898 init_1d_map( &ctx->EvalMap.Map1Index, 1, index );
899 init_1d_map( &ctx->EvalMap.Map1Color4, 4, color );
900 init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal );
901 init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
902 init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
903 init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
904 init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
jtgafb833d1999-08-19 00:55:39 +0000905
Brian Paul4d053dd2000-01-14 04:45:47 +0000906 init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
907 init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
908 init_2d_map( &ctx->EvalMap.Map2Index, 1, index );
909 init_2d_map( &ctx->EvalMap.Map2Color4, 4, color );
910 init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
911 init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
912 init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
913 init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
914 init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
915 }
jtgafb833d1999-08-19 00:55:39 +0000916
Brian Paul4d053dd2000-01-14 04:45:47 +0000917 /* Fog group */
918 ctx->Fog.Enabled = GL_FALSE;
919 ctx->Fog.Mode = GL_EXP;
920 ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 );
921 ctx->Fog.Index = 0.0;
922 ctx->Fog.Density = 1.0;
923 ctx->Fog.Start = 0.0;
924 ctx->Fog.End = 1.0;
jtgafb833d1999-08-19 00:55:39 +0000925
Brian Paul4d053dd2000-01-14 04:45:47 +0000926 /* Hint group */
927 ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
928 ctx->Hint.PointSmooth = GL_DONT_CARE;
929 ctx->Hint.LineSmooth = GL_DONT_CARE;
930 ctx->Hint.PolygonSmooth = GL_DONT_CARE;
931 ctx->Hint.Fog = GL_DONT_CARE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000932 ctx->Hint.AllowDrawWin = GL_TRUE;
Brian Paul8cce3142000-04-10 15:52:25 +0000933 ctx->Hint.AllowDrawFrg = GL_TRUE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000934 ctx->Hint.AllowDrawMem = GL_TRUE;
935 ctx->Hint.StrictLighting = GL_TRUE;
Brian Paul1207bf02000-05-23 20:10:49 +0000936 ctx->Hint.ClipVolumeClipping = GL_DONT_CARE;
937 ctx->Hint.TextureCompression = GL_DONT_CARE;
jtgafb833d1999-08-19 00:55:39 +0000938
Brian Paul0771d152000-04-07 00:19:41 +0000939 /* Histogram group */
940 ctx->Histogram.Width = 0;
941 ctx->Histogram.Format = GL_RGBA;
942 ctx->Histogram.Sink = GL_FALSE;
943 ctx->Histogram.RedSize = 0xffffffff;
944 ctx->Histogram.GreenSize = 0xffffffff;
945 ctx->Histogram.BlueSize = 0xffffffff;
946 ctx->Histogram.AlphaSize = 0xffffffff;
947 ctx->Histogram.LuminanceSize = 0xffffffff;
948 for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) {
949 ctx->Histogram.Count[i][0] = 0;
950 ctx->Histogram.Count[i][1] = 0;
951 ctx->Histogram.Count[i][2] = 0;
952 ctx->Histogram.Count[i][3] = 0;
953 }
954
955 /* Min/Max group */
956 ctx->MinMax.Format = GL_RGBA;
957 ctx->MinMax.Sink = GL_FALSE;
958 ctx->MinMax.Min[RCOMP] = 1000; ctx->MinMax.Max[RCOMP] = -1000;
959 ctx->MinMax.Min[GCOMP] = 1000; ctx->MinMax.Max[GCOMP] = -1000;
960 ctx->MinMax.Min[BCOMP] = 1000; ctx->MinMax.Max[BCOMP] = -1000;
961 ctx->MinMax.Min[ACOMP] = 1000; ctx->MinMax.Max[ACOMP] = -1000;
962
963
964
Brian Paul4d053dd2000-01-14 04:45:47 +0000965 /* Pipeline */
966 gl_pipeline_init( ctx );
967 gl_cva_init( ctx );
jtgafb833d1999-08-19 00:55:39 +0000968
Brian Paul4d053dd2000-01-14 04:45:47 +0000969 /* Extensions */
970 gl_extensions_ctr( ctx );
jtgafb833d1999-08-19 00:55:39 +0000971
Brian Paul4d053dd2000-01-14 04:45:47 +0000972 ctx->AllowVertexCull = CLIP_CULLED_BIT;
jtgafb833d1999-08-19 00:55:39 +0000973
Brian Paul4d053dd2000-01-14 04:45:47 +0000974 /* Lighting group */
975 for (i=0;i<MAX_LIGHTS;i++) {
976 init_light( &ctx->Light.Light[i], i );
977 }
978 make_empty_list( &ctx->Light.EnabledList );
jtgafb833d1999-08-19 00:55:39 +0000979
Brian Paul4d053dd2000-01-14 04:45:47 +0000980 init_lightmodel( &ctx->Light.Model );
981 init_material( &ctx->Light.Material[0] );
982 init_material( &ctx->Light.Material[1] );
983 ctx->Light.ShadeModel = GL_SMOOTH;
984 ctx->Light.Enabled = GL_FALSE;
985 ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK;
986 ctx->Light.ColorMaterialMode = GL_AMBIENT_AND_DIFFUSE;
987 ctx->Light.ColorMaterialBitmask
988 = gl_material_bitmask( ctx,
989 GL_FRONT_AND_BACK,
990 GL_AMBIENT_AND_DIFFUSE, ~0, 0 );
jtgafb833d1999-08-19 00:55:39 +0000991
Brian Paul4d053dd2000-01-14 04:45:47 +0000992 ctx->Light.ColorMaterialEnabled = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +0000993
Brian Paul4d053dd2000-01-14 04:45:47 +0000994 /* Lighting miscellaneous */
995 ctx->ShineTabList = MALLOC_STRUCT( gl_shine_tab );
996 make_empty_list( ctx->ShineTabList );
997 for (i = 0 ; i < 10 ; i++) {
998 struct gl_shine_tab *s = MALLOC_STRUCT( gl_shine_tab );
999 s->shininess = -1;
1000 s->refcount = 0;
1001 insert_at_tail( ctx->ShineTabList, s );
1002 }
1003 for (i = 0 ; i < 4 ; i++) {
1004 ctx->ShineTable[i] = ctx->ShineTabList->prev;
1005 ctx->ShineTable[i]->refcount++;
1006 }
jtgafb833d1999-08-19 00:55:39 +00001007
jtgafb833d1999-08-19 00:55:39 +00001008
Brian Paul4d053dd2000-01-14 04:45:47 +00001009 /* Line group */
1010 ctx->Line.SmoothFlag = GL_FALSE;
1011 ctx->Line.StippleFlag = GL_FALSE;
1012 ctx->Line.Width = 1.0;
1013 ctx->Line.StipplePattern = 0xffff;
1014 ctx->Line.StippleFactor = 1;
jtgafb833d1999-08-19 00:55:39 +00001015
Brian Paul4d053dd2000-01-14 04:45:47 +00001016 /* Display List group */
1017 ctx->List.ListBase = 0;
jtgafb833d1999-08-19 00:55:39 +00001018
Brian Paul4d053dd2000-01-14 04:45:47 +00001019 /* Pixel group */
1020 ctx->Pixel.RedBias = 0.0;
1021 ctx->Pixel.RedScale = 1.0;
1022 ctx->Pixel.GreenBias = 0.0;
1023 ctx->Pixel.GreenScale = 1.0;
1024 ctx->Pixel.BlueBias = 0.0;
1025 ctx->Pixel.BlueScale = 1.0;
1026 ctx->Pixel.AlphaBias = 0.0;
1027 ctx->Pixel.AlphaScale = 1.0;
1028 ctx->Pixel.ScaleOrBiasRGBA = GL_FALSE;
1029 ctx->Pixel.DepthBias = 0.0;
1030 ctx->Pixel.DepthScale = 1.0;
1031 ctx->Pixel.IndexOffset = 0;
1032 ctx->Pixel.IndexShift = 0;
1033 ctx->Pixel.ZoomX = 1.0;
1034 ctx->Pixel.ZoomY = 1.0;
1035 ctx->Pixel.MapColorFlag = GL_FALSE;
1036 ctx->Pixel.MapStencilFlag = GL_FALSE;
1037 ctx->Pixel.MapStoSsize = 1;
1038 ctx->Pixel.MapItoIsize = 1;
1039 ctx->Pixel.MapItoRsize = 1;
1040 ctx->Pixel.MapItoGsize = 1;
1041 ctx->Pixel.MapItoBsize = 1;
1042 ctx->Pixel.MapItoAsize = 1;
1043 ctx->Pixel.MapRtoRsize = 1;
1044 ctx->Pixel.MapGtoGsize = 1;
1045 ctx->Pixel.MapBtoBsize = 1;
1046 ctx->Pixel.MapAtoAsize = 1;
1047 ctx->Pixel.MapStoS[0] = 0;
1048 ctx->Pixel.MapItoI[0] = 0;
1049 ctx->Pixel.MapItoR[0] = 0.0;
1050 ctx->Pixel.MapItoG[0] = 0.0;
1051 ctx->Pixel.MapItoB[0] = 0.0;
1052 ctx->Pixel.MapItoA[0] = 0.0;
1053 ctx->Pixel.MapItoR8[0] = 0;
1054 ctx->Pixel.MapItoG8[0] = 0;
1055 ctx->Pixel.MapItoB8[0] = 0;
1056 ctx->Pixel.MapItoA8[0] = 0;
1057 ctx->Pixel.MapRtoR[0] = 0.0;
1058 ctx->Pixel.MapGtoG[0] = 0.0;
1059 ctx->Pixel.MapBtoB[0] = 0.0;
1060 ctx->Pixel.MapAtoA[0] = 0.0;
Brian Paul2b2e9252000-04-07 16:27:26 +00001061 ctx->Pixel.HistogramEnabled = GL_FALSE;
1062 ctx->Pixel.MinMaxEnabled = GL_FALSE;
1063 ctx->Pixel.PixelTextureEnabled = GL_FALSE;
1064 ctx->Pixel.FragmentRgbSource = GL_PIXEL_GROUP_COLOR_SGIS;
1065 ctx->Pixel.FragmentAlphaSource = GL_PIXEL_GROUP_COLOR_SGIS;
Brian Paul82b02f02000-05-07 20:37:40 +00001066 ASSIGN_4V(ctx->Pixel.PostColorMatrixScale, 1.0, 1.0, 1.0, 1.0);
1067 ASSIGN_4V(ctx->Pixel.PostColorMatrixBias, 0.0, 0.0, 0.0, 0.0);
1068 ASSIGN_4V(ctx->Pixel.ColorTableScale, 1.0, 1.0, 1.0, 1.0);
1069 ASSIGN_4V(ctx->Pixel.ColorTableBias, 0.0, 0.0, 0.0, 0.0);
Brian Paul4fe34b22000-04-11 15:07:48 +00001070 ctx->Pixel.ColorTableEnabled = GL_FALSE;
1071 ctx->Pixel.PostConvolutionColorTableEnabled = GL_FALSE;
1072 ctx->Pixel.PostColorMatrixColorTableEnabled = GL_FALSE;
Brian Paul82b02f02000-05-07 20:37:40 +00001073 ctx->Pixel.Convolution1DEnabled = GL_FALSE;
1074 ctx->Pixel.Convolution2DEnabled = GL_FALSE;
1075 ctx->Pixel.Separable2DEnabled = GL_FALSE;
1076 for (i = 0; i < 3; i++) {
1077 ASSIGN_4V(ctx->Pixel.ConvolutionBorderColor[i], 0.0, 0.0, 0.0, 0.0);
1078 ctx->Pixel.ConvolutionBorderMode[i] = GL_REDUCE;
1079 ASSIGN_4V(ctx->Pixel.ConvolutionFilterScale[i], 1.0, 1.0, 1.0, 1.0);
1080 ASSIGN_4V(ctx->Pixel.ConvolutionFilterBias[i], 0.0, 0.0, 0.0, 0.0);
1081 }
1082 ASSIGN_4V(ctx->Pixel.PostConvolutionScale, 1.0, 1.0, 1.0, 1.0);
1083 ASSIGN_4V(ctx->Pixel.PostConvolutionBias, 0.0, 0.0, 0.0, 0.0);
jtgafb833d1999-08-19 00:55:39 +00001084
Brian Paul4d053dd2000-01-14 04:45:47 +00001085 /* Point group */
1086 ctx->Point.SmoothFlag = GL_FALSE;
Brian Paula25f7e12000-06-27 04:29:22 +00001087 ctx->Point.UserSize = 1.0;
Brian Paul4d053dd2000-01-14 04:45:47 +00001088 ctx->Point.Size = 1.0;
1089 ctx->Point.Params[0] = 1.0;
1090 ctx->Point.Params[1] = 0.0;
1091 ctx->Point.Params[2] = 0.0;
1092 ctx->Point.Attenuated = GL_FALSE;
1093 ctx->Point.MinSize = 0.0;
1094 ctx->Point.MaxSize = (GLfloat) MAX_POINT_SIZE;
1095 ctx->Point.Threshold = 1.0;
jtgafb833d1999-08-19 00:55:39 +00001096
Brian Paul4d053dd2000-01-14 04:45:47 +00001097 /* Polygon group */
1098 ctx->Polygon.CullFlag = GL_FALSE;
1099 ctx->Polygon.CullFaceMode = GL_BACK;
1100 ctx->Polygon.FrontFace = GL_CCW;
1101 ctx->Polygon.FrontBit = 0;
1102 ctx->Polygon.FrontMode = GL_FILL;
1103 ctx->Polygon.BackMode = GL_FILL;
1104 ctx->Polygon.Unfilled = GL_FALSE;
1105 ctx->Polygon.SmoothFlag = GL_FALSE;
1106 ctx->Polygon.StippleFlag = GL_FALSE;
1107 ctx->Polygon.OffsetFactor = 0.0F;
1108 ctx->Polygon.OffsetUnits = 0.0F;
1109 ctx->Polygon.OffsetPoint = GL_FALSE;
1110 ctx->Polygon.OffsetLine = GL_FALSE;
1111 ctx->Polygon.OffsetFill = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001112
Brian Paul4d053dd2000-01-14 04:45:47 +00001113 /* Polygon Stipple group */
1114 MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
jtgafb833d1999-08-19 00:55:39 +00001115
Brian Paul4d053dd2000-01-14 04:45:47 +00001116 /* Scissor group */
1117 ctx->Scissor.Enabled = GL_FALSE;
1118 ctx->Scissor.X = 0;
1119 ctx->Scissor.Y = 0;
1120 ctx->Scissor.Width = 0;
1121 ctx->Scissor.Height = 0;
jtgafb833d1999-08-19 00:55:39 +00001122
Brian Paul4d053dd2000-01-14 04:45:47 +00001123 /* Stencil group */
1124 ctx->Stencil.Enabled = GL_FALSE;
1125 ctx->Stencil.Function = GL_ALWAYS;
1126 ctx->Stencil.FailFunc = GL_KEEP;
1127 ctx->Stencil.ZPassFunc = GL_KEEP;
1128 ctx->Stencil.ZFailFunc = GL_KEEP;
1129 ctx->Stencil.Ref = 0;
1130 ctx->Stencil.ValueMask = STENCIL_MAX;
1131 ctx->Stencil.Clear = 0;
1132 ctx->Stencil.WriteMask = STENCIL_MAX;
jtgafb833d1999-08-19 00:55:39 +00001133
Brian Paul4d053dd2000-01-14 04:45:47 +00001134 /* Texture group */
1135 ctx->Texture.CurrentUnit = 0; /* multitexture */
1136 ctx->Texture.CurrentTransformUnit = 0; /* multitexture */
1137 ctx->Texture.Enabled = 0;
1138 for (i=0; i<MAX_TEXTURE_UNITS; i++)
1139 init_texture_unit( ctx, i );
Brian Paul4bdcfe52000-04-17 17:57:04 +00001140 _mesa_init_colortable(&ctx->Texture.Palette);
jtgafb833d1999-08-19 00:55:39 +00001141
Brian Paul4d053dd2000-01-14 04:45:47 +00001142 /* Transformation group */
1143 ctx->Transform.MatrixMode = GL_MODELVIEW;
1144 ctx->Transform.Normalize = GL_FALSE;
1145 ctx->Transform.RescaleNormals = GL_FALSE;
1146 for (i=0;i<MAX_CLIP_PLANES;i++) {
1147 ctx->Transform.ClipEnabled[i] = GL_FALSE;
1148 ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
1149 }
1150 ctx->Transform.AnyClip = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001151
Brian Paul4d053dd2000-01-14 04:45:47 +00001152 /* Viewport group */
1153 ctx->Viewport.X = 0;
1154 ctx->Viewport.Y = 0;
1155 ctx->Viewport.Width = 0;
1156 ctx->Viewport.Height = 0;
1157 ctx->Viewport.Near = 0.0;
1158 ctx->Viewport.Far = 1.0;
1159 gl_matrix_ctr(&ctx->Viewport.WindowMap);
jtgafb833d1999-08-19 00:55:39 +00001160
1161#define Sz 10
1162#define Tz 14
Brian Pauled30dfa2000-03-03 17:47:39 +00001163 ctx->Viewport.WindowMap.m[Sz] = 0.5 * ctx->Visual->DepthMaxF;
1164 ctx->Viewport.WindowMap.m[Tz] = 0.5 * ctx->Visual->DepthMaxF;
jtgafb833d1999-08-19 00:55:39 +00001165#undef Sz
1166#undef Tz
1167
Brian Paul4d053dd2000-01-14 04:45:47 +00001168 ctx->Viewport.WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION;
1169 ctx->Viewport.WindowMap.type = MATRIX_3D_NO_ROT;
jtgafb833d1999-08-19 00:55:39 +00001170
Brian Paul4d053dd2000-01-14 04:45:47 +00001171 /* Vertex arrays */
1172 ctx->Array.Vertex.Size = 4;
1173 ctx->Array.Vertex.Type = GL_FLOAT;
1174 ctx->Array.Vertex.Stride = 0;
1175 ctx->Array.Vertex.StrideB = 0;
1176 ctx->Array.Vertex.Ptr = NULL;
1177 ctx->Array.Vertex.Enabled = GL_FALSE;
1178 ctx->Array.Normal.Type = GL_FLOAT;
1179 ctx->Array.Normal.Stride = 0;
1180 ctx->Array.Normal.StrideB = 0;
1181 ctx->Array.Normal.Ptr = NULL;
1182 ctx->Array.Normal.Enabled = GL_FALSE;
1183 ctx->Array.Color.Size = 4;
1184 ctx->Array.Color.Type = GL_FLOAT;
1185 ctx->Array.Color.Stride = 0;
1186 ctx->Array.Color.StrideB = 0;
1187 ctx->Array.Color.Ptr = NULL;
1188 ctx->Array.Color.Enabled = GL_FALSE;
1189 ctx->Array.Index.Type = GL_FLOAT;
1190 ctx->Array.Index.Stride = 0;
1191 ctx->Array.Index.StrideB = 0;
1192 ctx->Array.Index.Ptr = NULL;
1193 ctx->Array.Index.Enabled = GL_FALSE;
1194 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1195 ctx->Array.TexCoord[i].Size = 4;
1196 ctx->Array.TexCoord[i].Type = GL_FLOAT;
1197 ctx->Array.TexCoord[i].Stride = 0;
1198 ctx->Array.TexCoord[i].StrideB = 0;
1199 ctx->Array.TexCoord[i].Ptr = NULL;
1200 ctx->Array.TexCoord[i].Enabled = GL_FALSE;
1201 }
1202 ctx->Array.TexCoordInterleaveFactor = 1;
1203 ctx->Array.EdgeFlag.Stride = 0;
1204 ctx->Array.EdgeFlag.StrideB = 0;
1205 ctx->Array.EdgeFlag.Ptr = NULL;
1206 ctx->Array.EdgeFlag.Enabled = GL_FALSE;
1207 ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
1208
1209 /* Pixel transfer */
1210 ctx->Pack.Alignment = 4;
1211 ctx->Pack.RowLength = 0;
1212 ctx->Pack.ImageHeight = 0;
1213 ctx->Pack.SkipPixels = 0;
1214 ctx->Pack.SkipRows = 0;
1215 ctx->Pack.SkipImages = 0;
1216 ctx->Pack.SwapBytes = GL_FALSE;
1217 ctx->Pack.LsbFirst = GL_FALSE;
1218 ctx->Unpack.Alignment = 4;
1219 ctx->Unpack.RowLength = 0;
1220 ctx->Unpack.ImageHeight = 0;
1221 ctx->Unpack.SkipPixels = 0;
1222 ctx->Unpack.SkipRows = 0;
1223 ctx->Unpack.SkipImages = 0;
1224 ctx->Unpack.SwapBytes = GL_FALSE;
1225 ctx->Unpack.LsbFirst = GL_FALSE;
1226
1227 /* Feedback */
1228 ctx->Feedback.Type = GL_2D; /* TODO: verify */
1229 ctx->Feedback.Buffer = NULL;
1230 ctx->Feedback.BufferSize = 0;
1231 ctx->Feedback.Count = 0;
1232
1233 /* Selection/picking */
1234 ctx->Select.Buffer = NULL;
1235 ctx->Select.BufferSize = 0;
1236 ctx->Select.BufferCount = 0;
1237 ctx->Select.Hits = 0;
1238 ctx->Select.NameStackDepth = 0;
1239
1240 /* Optimized Accum buffer */
1241 ctx->IntegerAccumMode = GL_TRUE;
1242 ctx->IntegerAccumScaler = 0.0;
1243
1244 /* Renderer and client attribute stacks */
1245 ctx->AttribStackDepth = 0;
1246 ctx->ClientAttribStackDepth = 0;
1247
Brian Paul13811372000-04-12 00:27:37 +00001248 /* Display list */
1249 ctx->CallDepth = 0;
1250 ctx->ExecuteFlag = GL_TRUE;
1251 ctx->CompileFlag = GL_FALSE;
1252 ctx->CurrentListPtr = NULL;
1253 ctx->CurrentBlock = NULL;
1254 ctx->CurrentListNum = 0;
1255 ctx->CurrentPos = 0;
1256
1257 /* Color tables */
Brian Paul4bdcfe52000-04-17 17:57:04 +00001258 _mesa_init_colortable(&ctx->ColorTable);
1259 _mesa_init_colortable(&ctx->ProxyColorTable);
1260 _mesa_init_colortable(&ctx->PostConvolutionColorTable);
1261 _mesa_init_colortable(&ctx->ProxyPostConvolutionColorTable);
1262 _mesa_init_colortable(&ctx->PostColorMatrixColorTable);
1263 _mesa_init_colortable(&ctx->ProxyPostColorMatrixColorTable);
Brian Paul13811372000-04-12 00:27:37 +00001264
Brian Paul4d053dd2000-01-14 04:45:47 +00001265 /* Miscellaneous */
1266 ctx->NewState = NEW_ALL;
1267 ctx->RenderMode = GL_RENDER;
1268 ctx->StippleCounter = 0;
1269 ctx->NeedNormals = GL_FALSE;
1270 ctx->DoViewportMapping = GL_TRUE;
1271
1272 ctx->NeedEyeCoords = GL_FALSE;
1273 ctx->NeedEyeNormals = GL_FALSE;
1274 ctx->vb_proj_matrix = &ctx->ModelProjectMatrix;
1275
Brian Paul4d053dd2000-01-14 04:45:47 +00001276 ctx->ErrorValue = (GLenum) GL_NO_ERROR;
1277
1278 ctx->CatchSignals = GL_TRUE;
Brian Paul1b2ff692000-03-11 23:23:26 +00001279 ctx->OcclusionResult = GL_FALSE;
Brian Paul7e67fb42000-04-04 15:14:10 +00001280 ctx->OcclusionResultSaved = GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +00001281
1282 /* For debug/development only */
1283 ctx->NoRaster = getenv("MESA_NO_RASTER") ? GL_TRUE : GL_FALSE;
1284 ctx->FirstTimeCurrent = GL_TRUE;
1285
1286 /* Dither disable */
1287 ctx->NoDither = getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
1288 if (ctx->NoDither) {
1289 if (getenv("MESA_DEBUG")) {
1290 fprintf(stderr, "MESA_NO_DITHER set - dithering disabled\n");
jtgafb833d1999-08-19 00:55:39 +00001291 }
Brian Paul4d053dd2000-01-14 04:45:47 +00001292 ctx->Color.DitherFlag = GL_FALSE;
Brian Paul00037781999-12-17 14:52:35 +00001293 }
1294}
1295
1296
1297
1298
jtgafb833d1999-08-19 00:55:39 +00001299/*
1300 * Allocate the proxy textures. If we run out of memory part way through
1301 * the allocations clean up and return GL_FALSE.
1302 * Return: GL_TRUE=success, GL_FALSE=failure
1303 */
Brian Paul178a1c52000-04-22 01:05:00 +00001304static GLboolean
1305alloc_proxy_textures( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +00001306{
1307 GLboolean out_of_memory;
1308 GLint i;
1309
1310 ctx->Texture.Proxy1D = gl_alloc_texture_object(NULL, 0, 1);
1311 if (!ctx->Texture.Proxy1D) {
1312 return GL_FALSE;
1313 }
1314
1315 ctx->Texture.Proxy2D = gl_alloc_texture_object(NULL, 0, 2);
1316 if (!ctx->Texture.Proxy2D) {
1317 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1318 return GL_FALSE;
1319 }
1320
1321 ctx->Texture.Proxy3D = gl_alloc_texture_object(NULL, 0, 3);
1322 if (!ctx->Texture.Proxy3D) {
1323 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1324 gl_free_texture_object(NULL, ctx->Texture.Proxy2D);
1325 return GL_FALSE;
1326 }
1327
1328 out_of_memory = GL_FALSE;
1329 for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
Brian Paul021a5252000-03-27 17:54:17 +00001330 ctx->Texture.Proxy1D->Image[i] = _mesa_alloc_texture_image();
1331 ctx->Texture.Proxy2D->Image[i] = _mesa_alloc_texture_image();
1332 ctx->Texture.Proxy3D->Image[i] = _mesa_alloc_texture_image();
jtgafb833d1999-08-19 00:55:39 +00001333 if (!ctx->Texture.Proxy1D->Image[i]
1334 || !ctx->Texture.Proxy2D->Image[i]
1335 || !ctx->Texture.Proxy3D->Image[i]) {
1336 out_of_memory = GL_TRUE;
1337 }
1338 }
1339 if (out_of_memory) {
1340 for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
1341 if (ctx->Texture.Proxy1D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001342 _mesa_free_texture_image(ctx->Texture.Proxy1D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001343 }
1344 if (ctx->Texture.Proxy2D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001345 _mesa_free_texture_image(ctx->Texture.Proxy2D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001346 }
1347 if (ctx->Texture.Proxy3D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001348 _mesa_free_texture_image(ctx->Texture.Proxy3D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001349 }
1350 }
1351 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1352 gl_free_texture_object(NULL, ctx->Texture.Proxy2D);
1353 gl_free_texture_object(NULL, ctx->Texture.Proxy3D);
1354 return GL_FALSE;
1355 }
1356 else {
1357 return GL_TRUE;
1358 }
1359}
1360
1361
1362
jtgafb833d1999-08-19 00:55:39 +00001363/*
Brian Paul4d053dd2000-01-14 04:45:47 +00001364 * Initialize a GLcontext struct.
jtgafb833d1999-08-19 00:55:39 +00001365 */
Brian Paul178a1c52000-04-22 01:05:00 +00001366GLboolean
1367_mesa_initialize_context( GLcontext *ctx,
1368 GLvisual *visual,
1369 GLcontext *share_list,
1370 void *driver_ctx,
1371 GLboolean direct )
jtgafb833d1999-08-19 00:55:39 +00001372{
Brian Paul5fb84d22000-05-24 15:04:45 +00001373 GLuint dispatchSize;
1374
jtgafb833d1999-08-19 00:55:39 +00001375 (void) direct; /* not used */
1376
jtgafb833d1999-08-19 00:55:39 +00001377 /* misc one-time initializations */
1378 one_time_init();
1379
jtgafb833d1999-08-19 00:55:39 +00001380 ctx->DriverCtx = driver_ctx;
1381 ctx->Visual = visual;
Brian Paul3f02f901999-11-24 18:48:30 +00001382 ctx->DrawBuffer = NULL;
1383 ctx->ReadBuffer = NULL;
jtgafb833d1999-08-19 00:55:39 +00001384
1385 ctx->VB = gl_vb_create_for_immediate( ctx );
1386 if (!ctx->VB) {
Brian Paulbd5cdaf1999-10-13 18:42:49 +00001387 FREE( ctx );
Brian Paul4d053dd2000-01-14 04:45:47 +00001388 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001389 }
1390 ctx->input = ctx->VB->IM;
1391
1392 ctx->PB = gl_alloc_pb();
1393 if (!ctx->PB) {
Brian Paul2d8db392000-06-27 22:10:00 +00001394 ALIGN_FREE( ctx->VB );
Brian Paulbd5cdaf1999-10-13 18:42:49 +00001395 FREE( ctx );
Brian Paul4d053dd2000-01-14 04:45:47 +00001396 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001397 }
1398
1399 if (share_list) {
1400 /* share the group of display lists of another context */
1401 ctx->Shared = share_list->Shared;
1402 }
1403 else {
1404 /* allocate new group of display lists */
1405 ctx->Shared = alloc_shared_state();
1406 if (!ctx->Shared) {
Brian Paul2d8db392000-06-27 22:10:00 +00001407 ALIGN_FREE( ctx->VB );
1408 FREE( ctx->PB );
1409 FREE( ctx );
Brian Paul4d053dd2000-01-14 04:45:47 +00001410 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001411 }
1412 }
Brian Paul9560f052000-01-31 23:11:39 +00001413 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
jtgafb833d1999-08-19 00:55:39 +00001414 ctx->Shared->RefCount++;
Brian Paul9560f052000-01-31 23:11:39 +00001415 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
jtgafb833d1999-08-19 00:55:39 +00001416
Brian Paul4d053dd2000-01-14 04:45:47 +00001417 init_attrib_groups( ctx );
1418
jtgafb833d1999-08-19 00:55:39 +00001419 gl_reset_vb( ctx->VB );
1420 gl_reset_input( ctx );
1421
jtgafb833d1999-08-19 00:55:39 +00001422 if (visual->DBflag) {
1423 ctx->Color.DrawBuffer = GL_BACK;
1424 ctx->Color.DriverDrawBuffer = GL_BACK_LEFT;
1425 ctx->Color.DrawDestMask = BACK_LEFT_BIT;
1426 ctx->Pixel.ReadBuffer = GL_BACK;
1427 ctx->Pixel.DriverReadBuffer = GL_BACK_LEFT;
1428 }
1429 else {
1430 ctx->Color.DrawBuffer = GL_FRONT;
1431 ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
1432 ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
1433 ctx->Pixel.ReadBuffer = GL_FRONT;
1434 ctx->Pixel.DriverReadBuffer = GL_FRONT_LEFT;
1435 }
1436
jtgafb833d1999-08-19 00:55:39 +00001437 if (!alloc_proxy_textures(ctx)) {
1438 free_shared_state(ctx, ctx->Shared);
Brian Paul2d8db392000-06-27 22:10:00 +00001439 ALIGN_FREE( ctx->VB );
1440 FREE( ctx->PB );
1441 FREE( ctx );
Brian Paul4d053dd2000-01-14 04:45:47 +00001442 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001443 }
jtgafb833d1999-08-19 00:55:39 +00001444
Brian Paulf59afc92000-05-23 23:23:00 +00001445 /* register the most recent extension functions with libGL */
1446 _glapi_add_entrypoint("glTbufferMask3DFX", 553);
1447 _glapi_add_entrypoint("glCompressedTexImage3DARB", 554);
1448 _glapi_add_entrypoint("glCompressedTexImage2DARB", 555);
1449 _glapi_add_entrypoint("glCompressedTexImage1DARB", 556);
1450 _glapi_add_entrypoint("glCompressedTexSubImage3DARB", 557);
1451 _glapi_add_entrypoint("glCompressedTexSubImage2DARB", 558);
1452 _glapi_add_entrypoint("glCompressedTexSubImage1DARB", 559);
1453 _glapi_add_entrypoint("glGetCompressedTexImageARB", 560);
1454
Brian Paul5fb84d22000-05-24 15:04:45 +00001455 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1456 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1457 * Mesa we do this to accomodate different versions of libGL and various
1458 * DRI drivers.
1459 */
1460 dispatchSize = MAX2(_glapi_get_dispatch_table_size(),
1461 sizeof(struct _glapi_table) / sizeof(void *));
1462
Brian Paulfbd8f211999-11-11 01:22:25 +00001463 /* setup API dispatch tables */
Brian Paul5fb84d22000-05-24 15:04:45 +00001464 ctx->Exec = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
1465 ctx->Save = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001466 if (!ctx->Exec || !ctx->Save) {
1467 free_shared_state(ctx, ctx->Shared);
Brian Paul2d8db392000-06-27 22:10:00 +00001468 ALIGN_FREE( ctx->VB );
1469 FREE( ctx->PB );
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001470 if (ctx->Exec)
Brian Paul2d8db392000-06-27 22:10:00 +00001471 FREE( ctx->Exec );
1472 FREE( ctx );
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001473 }
Brian Paul5fb84d22000-05-24 15:04:45 +00001474 _mesa_init_exec_table(ctx->Exec, dispatchSize);
1475 _mesa_init_dlist_table(ctx->Save, dispatchSize);
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001476 ctx->CurrentDispatch = ctx->Exec;
jtgafb833d1999-08-19 00:55:39 +00001477
Brian Paul4d053dd2000-01-14 04:45:47 +00001478 return GL_TRUE;
jtgafb833d1999-08-19 00:55:39 +00001479}
1480
jtgafb833d1999-08-19 00:55:39 +00001481
1482
1483/*
Brian Paul4d053dd2000-01-14 04:45:47 +00001484 * Allocate and initialize a GLcontext structure.
1485 * Input: visual - a GLvisual pointer
1486 * sharelist - another context to share display lists with or NULL
1487 * driver_ctx - pointer to device driver's context state struct
1488 * Return: pointer to a new gl_context struct or NULL if error.
1489 */
Brian Paul178a1c52000-04-22 01:05:00 +00001490GLcontext *
1491gl_create_context( GLvisual *visual,
1492 GLcontext *share_list,
1493 void *driver_ctx,
1494 GLboolean direct )
Brian Paul4d053dd2000-01-14 04:45:47 +00001495{
1496 GLcontext *ctx = (GLcontext *) CALLOC( sizeof(GLcontext) );
1497 if (!ctx) {
1498 return NULL;
1499 }
1500
Brian Paul178a1c52000-04-22 01:05:00 +00001501 if (_mesa_initialize_context(ctx, visual, share_list, driver_ctx, direct)) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001502 return ctx;
1503 }
1504 else {
1505 FREE(ctx);
1506 return NULL;
1507 }
1508}
1509
1510
1511
1512/*
1513 * Free the data associated with the given context.
1514 * But don't free() the GLcontext struct itself!
1515 */
Brian Paul178a1c52000-04-22 01:05:00 +00001516void
1517gl_free_context_data( GLcontext *ctx )
Brian Paul4d053dd2000-01-14 04:45:47 +00001518{
Brian Paul4d053dd2000-01-14 04:45:47 +00001519 struct gl_shine_tab *s, *tmps;
Brian Paul7fc29c52000-03-06 17:03:03 +00001520 GLuint i, j;
Brian Paul4d053dd2000-01-14 04:45:47 +00001521
1522 /* if we're destroying the current context, unbind it first */
1523 if (ctx == gl_get_current_context()) {
1524 gl_make_current(NULL, NULL);
1525 }
1526
Brian Paul4d053dd2000-01-14 04:45:47 +00001527 gl_matrix_dtr( &ctx->ModelView );
Brian Paul7fc29c52000-03-06 17:03:03 +00001528 for (i = 0; i < MAX_MODELVIEW_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001529 gl_matrix_dtr( &ctx->ModelViewStack[i] );
1530 }
1531 gl_matrix_dtr( &ctx->ProjectionMatrix );
Brian Paul7fc29c52000-03-06 17:03:03 +00001532 for (i = 0; i < MAX_PROJECTION_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001533 gl_matrix_dtr( &ctx->ProjectionStack[i] );
1534 }
Brian Paul7fc29c52000-03-06 17:03:03 +00001535 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1536 gl_matrix_dtr( &ctx->TextureMatrix[i] );
1537 for (j = 0; j < MAX_TEXTURE_STACK_DEPTH - 1; j++) {
1538 gl_matrix_dtr( &ctx->TextureStack[i][j] );
1539 }
1540 }
Brian Paul4d053dd2000-01-14 04:45:47 +00001541
1542 FREE( ctx->PB );
1543
Brian Paul4bdcfe52000-04-17 17:57:04 +00001544 if (ctx->input != ctx->VB->IM)
Brian Paul4d053dd2000-01-14 04:45:47 +00001545 gl_immediate_free( ctx->input );
1546
1547 gl_vb_free( ctx->VB );
1548
Brian Paul9560f052000-01-31 23:11:39 +00001549 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
Brian Paul4d053dd2000-01-14 04:45:47 +00001550 ctx->Shared->RefCount--;
Brian Paul9560f052000-01-31 23:11:39 +00001551 assert(ctx->Shared->RefCount >= 0);
1552 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1553 if (ctx->Shared->RefCount == 0) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001554 /* free shared state */
1555 free_shared_state( ctx, ctx->Shared );
1556 }
1557
1558 foreach_s( s, tmps, ctx->ShineTabList ) {
1559 FREE( s );
1560 }
1561 FREE( ctx->ShineTabList );
1562
1563 /* Free proxy texture objects */
1564 gl_free_texture_object( NULL, ctx->Texture.Proxy1D );
1565 gl_free_texture_object( NULL, ctx->Texture.Proxy2D );
1566 gl_free_texture_object( NULL, ctx->Texture.Proxy3D );
1567
1568 /* Free evaluator data */
1569 if (ctx->EvalMap.Map1Vertex3.Points)
1570 FREE( ctx->EvalMap.Map1Vertex3.Points );
1571 if (ctx->EvalMap.Map1Vertex4.Points)
1572 FREE( ctx->EvalMap.Map1Vertex4.Points );
1573 if (ctx->EvalMap.Map1Index.Points)
1574 FREE( ctx->EvalMap.Map1Index.Points );
1575 if (ctx->EvalMap.Map1Color4.Points)
1576 FREE( ctx->EvalMap.Map1Color4.Points );
1577 if (ctx->EvalMap.Map1Normal.Points)
1578 FREE( ctx->EvalMap.Map1Normal.Points );
1579 if (ctx->EvalMap.Map1Texture1.Points)
1580 FREE( ctx->EvalMap.Map1Texture1.Points );
1581 if (ctx->EvalMap.Map1Texture2.Points)
1582 FREE( ctx->EvalMap.Map1Texture2.Points );
1583 if (ctx->EvalMap.Map1Texture3.Points)
1584 FREE( ctx->EvalMap.Map1Texture3.Points );
1585 if (ctx->EvalMap.Map1Texture4.Points)
1586 FREE( ctx->EvalMap.Map1Texture4.Points );
1587
1588 if (ctx->EvalMap.Map2Vertex3.Points)
1589 FREE( ctx->EvalMap.Map2Vertex3.Points );
1590 if (ctx->EvalMap.Map2Vertex4.Points)
1591 FREE( ctx->EvalMap.Map2Vertex4.Points );
1592 if (ctx->EvalMap.Map2Index.Points)
1593 FREE( ctx->EvalMap.Map2Index.Points );
1594 if (ctx->EvalMap.Map2Color4.Points)
1595 FREE( ctx->EvalMap.Map2Color4.Points );
1596 if (ctx->EvalMap.Map2Normal.Points)
1597 FREE( ctx->EvalMap.Map2Normal.Points );
1598 if (ctx->EvalMap.Map2Texture1.Points)
1599 FREE( ctx->EvalMap.Map2Texture1.Points );
1600 if (ctx->EvalMap.Map2Texture2.Points)
1601 FREE( ctx->EvalMap.Map2Texture2.Points );
1602 if (ctx->EvalMap.Map2Texture3.Points)
1603 FREE( ctx->EvalMap.Map2Texture3.Points );
1604 if (ctx->EvalMap.Map2Texture4.Points)
1605 FREE( ctx->EvalMap.Map2Texture4.Points );
1606
Brian Paul4bdcfe52000-04-17 17:57:04 +00001607 _mesa_free_colortable_data( &ctx->ColorTable );
1608 _mesa_free_colortable_data( &ctx->PostConvolutionColorTable );
1609 _mesa_free_colortable_data( &ctx->PostColorMatrixColorTable );
1610 _mesa_free_colortable_data( &ctx->Texture.Palette );
1611
Brian Paul4d053dd2000-01-14 04:45:47 +00001612 /* Free cache of immediate buffers. */
1613 while (ctx->nr_im_queued-- > 0) {
1614 struct immediate * next = ctx->freed_im_queue->next;
Brian Paul2d8db392000-06-27 22:10:00 +00001615 ALIGN_FREE( ctx->freed_im_queue );
Brian Paul4d053dd2000-01-14 04:45:47 +00001616 ctx->freed_im_queue = next;
1617 }
1618 gl_extensions_dtr(ctx);
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001619
1620 FREE(ctx->Exec);
1621 FREE(ctx->Save);
Brian Paul4d053dd2000-01-14 04:45:47 +00001622}
1623
1624
1625
1626/*
1627 * Destroy a GLcontext structure.
jtgafb833d1999-08-19 00:55:39 +00001628 */
Brian Paul178a1c52000-04-22 01:05:00 +00001629void
1630gl_destroy_context( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +00001631{
1632 if (ctx) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001633 gl_free_context_data(ctx);
Brian Paulbd5cdaf1999-10-13 18:42:49 +00001634 FREE( (void *) ctx );
jtgafb833d1999-08-19 00:55:39 +00001635 }
1636}
1637
1638
1639
1640/*
Brian Paul4d053dd2000-01-14 04:45:47 +00001641 * Called by the driver after both the context and driver are fully
1642 * initialized. Currently just reads the config file.
jtgafb833d1999-08-19 00:55:39 +00001643 */
Brian Paul178a1c52000-04-22 01:05:00 +00001644void
1645gl_context_initialize( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +00001646{
Brian Paul00037781999-12-17 14:52:35 +00001647 gl_read_config_file( ctx );
jtgafb833d1999-08-19 00:55:39 +00001648}
1649
1650
1651
1652/*
1653 * Copy attribute groups from one context to another.
1654 * Input: src - source context
1655 * dst - destination context
1656 * mask - bitwise OR of GL_*_BIT flags
1657 */
Brian Paul178a1c52000-04-22 01:05:00 +00001658void
1659gl_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
jtgafb833d1999-08-19 00:55:39 +00001660{
1661 if (mask & GL_ACCUM_BUFFER_BIT) {
1662 MEMCPY( &dst->Accum, &src->Accum, sizeof(struct gl_accum_attrib) );
1663 }
1664 if (mask & GL_COLOR_BUFFER_BIT) {
1665 MEMCPY( &dst->Color, &src->Color, sizeof(struct gl_colorbuffer_attrib) );
1666 }
1667 if (mask & GL_CURRENT_BIT) {
1668 MEMCPY( &dst->Current, &src->Current, sizeof(struct gl_current_attrib) );
1669 }
1670 if (mask & GL_DEPTH_BUFFER_BIT) {
1671 MEMCPY( &dst->Depth, &src->Depth, sizeof(struct gl_depthbuffer_attrib) );
1672 }
1673 if (mask & GL_ENABLE_BIT) {
1674 /* no op */
1675 }
1676 if (mask & GL_EVAL_BIT) {
1677 MEMCPY( &dst->Eval, &src->Eval, sizeof(struct gl_eval_attrib) );
1678 }
1679 if (mask & GL_FOG_BIT) {
1680 MEMCPY( &dst->Fog, &src->Fog, sizeof(struct gl_fog_attrib) );
1681 }
1682 if (mask & GL_HINT_BIT) {
1683 MEMCPY( &dst->Hint, &src->Hint, sizeof(struct gl_hint_attrib) );
1684 }
1685 if (mask & GL_LIGHTING_BIT) {
1686 MEMCPY( &dst->Light, &src->Light, sizeof(struct gl_light_attrib) );
Brian Paul00037781999-12-17 14:52:35 +00001687 /* gl_reinit_light_attrib( &dst->Light ); */
jtgafb833d1999-08-19 00:55:39 +00001688 }
1689 if (mask & GL_LINE_BIT) {
1690 MEMCPY( &dst->Line, &src->Line, sizeof(struct gl_line_attrib) );
1691 }
1692 if (mask & GL_LIST_BIT) {
1693 MEMCPY( &dst->List, &src->List, sizeof(struct gl_list_attrib) );
1694 }
1695 if (mask & GL_PIXEL_MODE_BIT) {
1696 MEMCPY( &dst->Pixel, &src->Pixel, sizeof(struct gl_pixel_attrib) );
1697 }
1698 if (mask & GL_POINT_BIT) {
1699 MEMCPY( &dst->Point, &src->Point, sizeof(struct gl_point_attrib) );
1700 }
1701 if (mask & GL_POLYGON_BIT) {
1702 MEMCPY( &dst->Polygon, &src->Polygon, sizeof(struct gl_polygon_attrib) );
1703 }
1704 if (mask & GL_POLYGON_STIPPLE_BIT) {
1705 /* Use loop instead of MEMCPY due to problem with Portland Group's
1706 * C compiler. Reported by John Stone.
1707 */
1708 int i;
1709 for (i=0;i<32;i++) {
1710 dst->PolygonStipple[i] = src->PolygonStipple[i];
1711 }
1712 }
1713 if (mask & GL_SCISSOR_BIT) {
1714 MEMCPY( &dst->Scissor, &src->Scissor, sizeof(struct gl_scissor_attrib) );
1715 }
1716 if (mask & GL_STENCIL_BUFFER_BIT) {
1717 MEMCPY( &dst->Stencil, &src->Stencil, sizeof(struct gl_stencil_attrib) );
1718 }
1719 if (mask & GL_TEXTURE_BIT) {
1720 MEMCPY( &dst->Texture, &src->Texture, sizeof(struct gl_texture_attrib) );
1721 }
1722 if (mask & GL_TRANSFORM_BIT) {
1723 MEMCPY( &dst->Transform, &src->Transform, sizeof(struct gl_transform_attrib) );
1724 }
1725 if (mask & GL_VIEWPORT_BIT) {
1726 MEMCPY( &dst->Viewport, &src->Viewport, sizeof(struct gl_viewport_attrib) );
1727 }
1728}
1729
1730
jtgafb833d1999-08-19 00:55:39 +00001731/*
Brian Paul00037781999-12-17 14:52:35 +00001732 * Set the current context, binding the given frame buffer to the context.
1733 */
1734void gl_make_current( GLcontext *newCtx, GLframebuffer *buffer )
1735{
1736 gl_make_current2( newCtx, buffer, buffer );
1737}
1738
1739
1740/*
1741 * Bind the given context to the given draw-buffer and read-buffer
1742 * and make it the current context for this thread.
1743 */
1744void gl_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
1745 GLframebuffer *readBuffer )
1746{
1747#if 0
Brian Paulf9b97d92000-01-28 20:17:42 +00001748 GLcontext *oldCtx = gl_get_context();
Brian Paul00037781999-12-17 14:52:35 +00001749
1750 /* Flush the old context
1751 */
1752 if (oldCtx) {
1753 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(oldCtx, "gl_make_current");
1754
1755 /* unbind frame buffers from context */
1756 if (oldCtx->DrawBuffer) {
1757 oldCtx->DrawBuffer = NULL;
1758 }
1759 if (oldCtx->ReadBuffer) {
1760 oldCtx->ReadBuffer = NULL;
1761 }
1762 }
1763#endif
1764
1765 /* We call this function periodically (just here for now) in
1766 * order to detect when multithreading has begun.
1767 */
1768 _glapi_check_multithread();
1769
Brian Paulf9b97d92000-01-28 20:17:42 +00001770 _glapi_set_context((void *) newCtx);
Brian Paul00037781999-12-17 14:52:35 +00001771 ASSERT(gl_get_current_context() == newCtx);
1772 if (newCtx) {
1773 SET_IMMEDIATE(newCtx, newCtx->input);
1774 _glapi_set_dispatch(newCtx->CurrentDispatch);
1775 }
1776 else {
1777 _glapi_set_dispatch(NULL); /* none current */
1778 }
1779
1780 if (MESA_VERBOSE) fprintf(stderr, "gl_make_current()\n");
1781
1782 if (newCtx && drawBuffer && readBuffer) {
1783 /* TODO: check if newCtx and buffer's visual match??? */
1784 newCtx->DrawBuffer = drawBuffer;
1785 newCtx->ReadBuffer = readBuffer;
1786 newCtx->NewState = NEW_ALL; /* just to be safe */
1787 gl_update_state( newCtx );
1788 }
1789
1790 /* We can use this to help debug user's problems. Tell the to set
1791 * the MESA_INFO env variable before running their app. Then the
1792 * first time each context is made current we'll print some useful
1793 * information.
1794 */
1795 if (newCtx && newCtx->FirstTimeCurrent) {
1796 if (getenv("MESA_INFO")) {
1797 fprintf(stderr, "Mesa GL_VERSION = %s\n", (char *) _mesa_GetString(GL_VERSION));
1798 fprintf(stderr, "Mesa GL_RENDERER = %s\n", (char *) _mesa_GetString(GL_RENDERER));
1799 fprintf(stderr, "Mesa GL_VENDOR = %s\n", (char *) _mesa_GetString(GL_VENDOR));
1800 fprintf(stderr, "Mesa GL_EXTENSIONS = %s\n", (char *) _mesa_GetString(GL_EXTENSIONS));
Brian Paul09cb1481999-12-17 17:00:32 +00001801#if defined(THREADS)
1802 fprintf(stderr, "Mesa thread-safe: YES\n");
1803#else
1804 fprintf(stderr, "Mesa thread-safe: NO\n");
1805#endif
Brian Paul54287052000-01-17 20:00:15 +00001806#if defined(USE_X86_ASM)
1807 fprintf(stderr, "Mesa x86-optimized: YES\n");
1808#else
1809 fprintf(stderr, "Mesa x86-optimized: NO\n");
1810#endif
Brian Paul00037781999-12-17 14:52:35 +00001811 }
1812 newCtx->FirstTimeCurrent = GL_FALSE;
1813 }
1814}
1815
1816
1817
1818/*
1819 * Return current context handle for the calling thread.
1820 * This isn't the fastest way to get the current context.
1821 * If you need speed, see the GET_CURRENT_CONTEXT() macro in context.h
1822 */
1823GLcontext *gl_get_current_context( void )
1824{
Brian Paulf9b97d92000-01-28 20:17:42 +00001825 return (GLcontext *) _glapi_get_context();
Brian Paul00037781999-12-17 14:52:35 +00001826}
1827
1828
1829
1830/*
Brian Paulfbd8f211999-11-11 01:22:25 +00001831 * This should be called by device drivers just before they do a
1832 * swapbuffers. Any pending rendering commands will be executed.
jtgafb833d1999-08-19 00:55:39 +00001833 */
Brian Paulfbd8f211999-11-11 01:22:25 +00001834void
1835_mesa_swapbuffers(GLcontext *ctx)
jtgafb833d1999-08-19 00:55:39 +00001836{
Brian Paulfbd8f211999-11-11 01:22:25 +00001837 FLUSH_VB( ctx, "swap buffers" );
jtgafb833d1999-08-19 00:55:39 +00001838}
1839
1840
Brian Paul00037781999-12-17 14:52:35 +00001841
Brian Paulfbd8f211999-11-11 01:22:25 +00001842/*
1843 * Return pointer to this context's current API dispatch table.
1844 * It'll either be the immediate-mode execute dispatcher or the
1845 * display list compile dispatcher.
1846 */
1847struct _glapi_table *
1848_mesa_get_dispatch(GLcontext *ctx)
1849{
1850 return ctx->CurrentDispatch;
1851}
1852
1853
1854
jtgafb833d1999-08-19 00:55:39 +00001855/**********************************************************************/
1856/***** Miscellaneous functions *****/
1857/**********************************************************************/
1858
1859
1860/*
1861 * This function is called when the Mesa user has stumbled into a code
1862 * path which may not be implemented fully or correctly.
1863 */
1864void gl_problem( const GLcontext *ctx, const char *s )
1865{
1866 fprintf( stderr, "Mesa implementation error: %s\n", s );
Brian Paul413d6a22000-05-26 14:44:59 +00001867 fprintf( stderr, "Report to Mesa bug database at www.mesa3d.org\n" );
jtgafb833d1999-08-19 00:55:39 +00001868 (void) ctx;
1869}
1870
1871
1872
1873/*
1874 * This is called to inform the user that he or she has tried to do
1875 * something illogical or if there's likely a bug in their program
1876 * (like enabled depth testing without a depth buffer).
1877 */
1878void gl_warning( const GLcontext *ctx, const char *s )
1879{
1880 GLboolean debug;
1881#ifdef DEBUG
1882 debug = GL_TRUE;
1883#else
1884 if (getenv("MESA_DEBUG")) {
1885 debug = GL_TRUE;
1886 }
1887 else {
1888 debug = GL_FALSE;
1889 }
1890#endif
1891 if (debug) {
1892 fprintf( stderr, "Mesa warning: %s\n", s );
1893 }
1894 (void) ctx;
1895}
1896
1897
1898
Brian Paulfa9df402000-02-02 19:16:46 +00001899/*
1900 * Compile an error into current display list.
1901 */
jtgafb833d1999-08-19 00:55:39 +00001902void gl_compile_error( GLcontext *ctx, GLenum error, const char *s )
1903{
1904 if (ctx->CompileFlag)
1905 gl_save_error( ctx, error, s );
1906
1907 if (ctx->ExecuteFlag)
1908 gl_error( ctx, error, s );
1909}
1910
1911
Brian Paulfa9df402000-02-02 19:16:46 +00001912
jtgafb833d1999-08-19 00:55:39 +00001913/*
1914 * This is Mesa's error handler. Normally, all that's done is the updating
1915 * of the current error value. If Mesa is compiled with -DDEBUG or if the
1916 * environment variable "MESA_DEBUG" is defined then a real error message
1917 * is printed to stderr.
1918 * Input: error - the error value
1919 * s - a diagnostic string
1920 */
1921void gl_error( GLcontext *ctx, GLenum error, const char *s )
1922{
1923 GLboolean debug;
1924
1925#ifdef DEBUG
1926 debug = GL_TRUE;
1927#else
1928 if (getenv("MESA_DEBUG")) {
1929 debug = GL_TRUE;
1930 }
1931 else {
1932 debug = GL_FALSE;
1933 }
1934#endif
1935
1936 if (debug) {
1937 char errstr[1000];
1938
1939 switch (error) {
1940 case GL_NO_ERROR:
1941 strcpy( errstr, "GL_NO_ERROR" );
1942 break;
1943 case GL_INVALID_VALUE:
1944 strcpy( errstr, "GL_INVALID_VALUE" );
1945 break;
1946 case GL_INVALID_ENUM:
1947 strcpy( errstr, "GL_INVALID_ENUM" );
1948 break;
1949 case GL_INVALID_OPERATION:
1950 strcpy( errstr, "GL_INVALID_OPERATION" );
1951 break;
1952 case GL_STACK_OVERFLOW:
1953 strcpy( errstr, "GL_STACK_OVERFLOW" );
1954 break;
1955 case GL_STACK_UNDERFLOW:
1956 strcpy( errstr, "GL_STACK_UNDERFLOW" );
1957 break;
1958 case GL_OUT_OF_MEMORY:
1959 strcpy( errstr, "GL_OUT_OF_MEMORY" );
1960 break;
1961 default:
1962 strcpy( errstr, "unknown" );
1963 break;
1964 }
1965 fprintf( stderr, "Mesa user error: %s in %s\n", errstr, s );
1966 }
1967
1968 if (ctx->ErrorValue==GL_NO_ERROR) {
1969 ctx->ErrorValue = error;
1970 }
1971
1972 /* Call device driver's error handler, if any. This is used on the Mac. */
1973 if (ctx->Driver.Error) {
1974 (*ctx->Driver.Error)( ctx );
1975 }
1976}
1977
1978
1979
Brian Paulfa9df402000-02-02 19:16:46 +00001980void
1981_mesa_Finish( void )
jtgafb833d1999-08-19 00:55:39 +00001982{
Brian Paulfa9df402000-02-02 19:16:46 +00001983 GET_CURRENT_CONTEXT(ctx);
1984 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFinish");
1985 if (ctx->Driver.Finish) {
1986 (*ctx->Driver.Finish)( ctx );
jtgafb833d1999-08-19 00:55:39 +00001987 }
1988}
1989
1990
1991
Brian Paulfa9df402000-02-02 19:16:46 +00001992void
1993_mesa_Flush( void )
jtgafb833d1999-08-19 00:55:39 +00001994{
Brian Paulfa9df402000-02-02 19:16:46 +00001995 GET_CURRENT_CONTEXT(ctx);
1996 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFlush");
1997 if (ctx->Driver.Flush) {
1998 (*ctx->Driver.Flush)( ctx );
jtgafb833d1999-08-19 00:55:39 +00001999 }
jtgafb833d1999-08-19 00:55:39 +00002000}