blob: 1eff740ef96f8a837866d2760febb8ca76b5232f [file] [log] [blame]
Ian Romanickadfb0cd2010-03-10 10:43:16 -08001/*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
Eric Anholtac95f2f2010-06-22 10:38:52 -070024#include "ir.h"
Ian Romanickadfb0cd2010-03-10 10:43:16 -080025#include "glsl_parser_extras.h"
Ian Romanick8bde4ce2010-03-19 11:57:24 -070026#include "glsl_symbol_table.h"
Ian Romanickadfb0cd2010-03-10 10:43:16 -080027#include "builtin_variables.h"
28
Ian Romanick22971e92010-06-29 15:29:56 -070029static void generate_ARB_draw_buffers_variables(exec_list *,
30 struct _mesa_glsl_parse_state *,
31 bool, _mesa_glsl_parser_targets);
Ian Romanick9c4b1f22010-06-29 15:10:09 -070032
Ian Romanickc77b2572010-04-07 16:59:46 -070033static ir_variable *
Ian Romanicked0626e2010-06-21 11:42:57 -070034add_variable(const char *name, enum ir_variable_mode mode, int slot,
Ian Romanick3f9a73d2010-04-02 11:59:57 -070035 const glsl_type *type, exec_list *instructions,
Ian Romanick8bde4ce2010-03-19 11:57:24 -070036 glsl_symbol_table *symtab)
Ian Romanickadfb0cd2010-03-10 10:43:16 -080037{
Ian Romanick7e2aa912010-07-19 17:12:42 -070038 ir_variable *var = new(symtab) ir_variable(type, name, mode);
Ian Romanickadfb0cd2010-03-10 10:43:16 -080039
Eric Anholt71df19f2010-04-19 11:10:37 -070040 switch (var->mode) {
Ian Romanicke2f84f02010-06-29 15:19:11 -070041 case ir_var_auto:
Eric Anholt71df19f2010-04-19 11:10:37 -070042 case ir_var_in:
Eric Anholt046bef22010-08-04 20:33:57 -070043 case ir_var_uniform:
Ian Romanickadfb0cd2010-03-10 10:43:16 -080044 var->read_only = true;
Eric Anholt71df19f2010-04-19 11:10:37 -070045 break;
46 case ir_var_inout:
Eric Anholt71df19f2010-04-19 11:10:37 -070047 case ir_var_out:
Eric Anholt71df19f2010-04-19 11:10:37 -070048 break;
49 default:
50 assert(0);
51 break;
52 }
Ian Romanickadfb0cd2010-03-10 10:43:16 -080053
Ian Romanicked0626e2010-06-21 11:42:57 -070054 var->location = slot;
55
Ian Romanickadfb0cd2010-03-10 10:43:16 -080056 /* Once the variable is created an initialized, add it to the symbol table
57 * and add the declaration to the IR stream.
58 */
59 instructions->push_tail(var);
60
Ian Romanick8bde4ce2010-03-19 11:57:24 -070061 symtab->add_variable(var->name, var);
Ian Romanickc77b2572010-04-07 16:59:46 -070062 return var;
Ian Romanickadfb0cd2010-03-10 10:43:16 -080063}
64
Eric Anholt85b5dba2010-07-28 12:23:51 -070065static ir_variable *
66add_uniform(exec_list *instructions,
67 struct _mesa_glsl_parse_state *state,
68 const char *name, const glsl_type *type)
69{
70 return add_variable(name, ir_var_uniform, -1, type, instructions,
71 state->symbols);
72}
Ian Romanick3f9a73d2010-04-02 11:59:57 -070073
74static void
75add_builtin_variable(const builtin_variable *proto, exec_list *instructions,
76 glsl_symbol_table *symtab)
77{
78 /* Create a new variable declaration from the description supplied by
79 * the caller.
80 */
81 const glsl_type *const type = symtab->get_type(proto->type);
82
83 assert(type != NULL);
84
Ian Romanicked0626e2010-06-21 11:42:57 -070085 add_variable(proto->name, proto->mode, proto->slot, type, instructions,
86 symtab);
Ian Romanick3f9a73d2010-04-02 11:59:57 -070087}
88
Eric Anholtf8946692010-07-20 14:03:35 -070089static void
90add_builtin_constant(exec_list *instructions,
91 struct _mesa_glsl_parse_state *state,
92 const char *name, int value)
93{
94 ir_variable *const var = add_variable(name, ir_var_auto,
95 -1, glsl_type::int_type,
96 instructions, state->symbols);
97 var->constant_value = new(var) ir_constant(value);
98}
Ian Romanick3f9a73d2010-04-02 11:59:57 -070099
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700100/* Several constants in GLSL ES have different names than normal desktop GLSL.
101 * Therefore, this function should only be called on the ES path.
102 */
103static void
104generate_100ES_uniforms(exec_list *instructions,
105 struct _mesa_glsl_parse_state *state)
106{
107 add_builtin_constant(instructions, state, "gl_MaxVertexAttribs",
108 state->Const.MaxVertexAttribs);
109 add_builtin_constant(instructions, state, "gl_MaxVertexUniformVectors",
110 state->Const.MaxVertexUniformComponents);
111 add_builtin_constant(instructions, state, "gl_MaxVaryingVectors",
112 state->Const.MaxVaryingFloats / 4);
113 add_builtin_constant(instructions, state, "gl_MaxVertexTextureImageUnits",
114 state->Const.MaxVertexTextureImageUnits);
115 add_builtin_constant(instructions, state, "gl_MaxCombinedTextureImageUnits",
116 state->Const.MaxCombinedTextureImageUnits);
117 add_builtin_constant(instructions, state, "gl_MaxTextureImageUnits",
118 state->Const.MaxTextureImageUnits);
119 add_builtin_constant(instructions, state, "gl_MaxFragmentUniformVectors",
120 state->Const.MaxFragmentUniformComponents);
121
122 add_uniform(instructions, state, "gl_DepthRange",
123 state->symbols->get_type("gl_DepthRangeParameters"));
124}
125
Eric Anholt78fe3c92010-03-28 01:46:48 -0700126static void
127generate_110_uniforms(exec_list *instructions,
Ian Romanick127308b2010-07-01 13:30:50 -0700128 struct _mesa_glsl_parse_state *state)
Eric Anholt78fe3c92010-03-28 01:46:48 -0700129{
130 for (unsigned i = 0
131 ; i < Elements(builtin_110_deprecated_uniforms)
132 ; i++) {
133 add_builtin_variable(& builtin_110_deprecated_uniforms[i],
Ian Romanick127308b2010-07-01 13:30:50 -0700134 instructions, state->symbols);
Eric Anholt78fe3c92010-03-28 01:46:48 -0700135 }
136
Eric Anholtf8946692010-07-20 14:03:35 -0700137 add_builtin_constant(instructions, state, "gl_MaxLights",
138 state->Const.MaxLights);
139 add_builtin_constant(instructions, state, "gl_MaxClipPlanes",
140 state->Const.MaxClipPlanes);
141 add_builtin_constant(instructions, state, "gl_MaxTextureUnits",
142 state->Const.MaxTextureUnits);
143 add_builtin_constant(instructions, state, "gl_MaxTextureCoords",
144 state->Const.MaxTextureCoords);
145 add_builtin_constant(instructions, state, "gl_MaxVertexAttribs",
146 state->Const.MaxVertexAttribs);
147 add_builtin_constant(instructions, state, "gl_MaxVertexUniformComponents",
148 state->Const.MaxVertexUniformComponents);
149 add_builtin_constant(instructions, state, "gl_MaxVaryingFloats",
150 state->Const.MaxVaryingFloats);
151 add_builtin_constant(instructions, state, "gl_MaxVertexTextureImageUnits",
152 state->Const.MaxVertexTextureImageUnits);
153 add_builtin_constant(instructions, state, "gl_MaxCombinedTextureImageUnits",
154 state->Const.MaxCombinedTextureImageUnits);
155 add_builtin_constant(instructions, state, "gl_MaxTextureImageUnits",
156 state->Const.MaxTextureImageUnits);
157 add_builtin_constant(instructions, state, "gl_MaxFragmentUniformComponents",
158 state->Const.MaxFragmentUniformComponents);
Ian Romanick127308b2010-07-01 13:30:50 -0700159
Ian Romanick3eba5932010-04-26 14:59:32 -0700160 const glsl_type *const mat4_array_type =
Ian Romanickf38d15b2010-07-20 15:33:40 -0700161 glsl_type::get_array_instance(glsl_type::mat4_type,
Ian Romanick127308b2010-07-01 13:30:50 -0700162 state->Const.MaxTextureCoords);
Ian Romanick3eba5932010-04-26 14:59:32 -0700163
Eric Anholt85b5dba2010-07-28 12:23:51 -0700164 add_uniform(instructions, state, "gl_TextureMatrix", mat4_array_type);
Eric Anholtb5bb2152010-09-21 10:08:38 -0700165 add_uniform(instructions, state, "gl_TextureMatrixInverse", mat4_array_type);
166 add_uniform(instructions, state, "gl_TextureMatrixTranspose", mat4_array_type);
167 add_uniform(instructions, state, "gl_TextureMatrixInverseTranspose", mat4_array_type);
Eric Anholt78fe3c92010-03-28 01:46:48 -0700168
Kenneth Graunkedbff7b52010-08-07 02:28:40 -0700169 add_uniform(instructions, state, "gl_DepthRange",
Eric Anholt85b5dba2010-07-28 12:23:51 -0700170 state->symbols->get_type("gl_DepthRangeParameters"));
Eric Anholt78fe3c92010-03-28 01:46:48 -0700171
Eric Anholt85b5dba2010-07-28 12:23:51 -0700172 add_uniform(instructions, state, "gl_ClipPlane",
173 glsl_type::get_array_instance(glsl_type::vec4_type,
174 state->Const.MaxClipPlanes));
175 add_uniform(instructions, state, "gl_Point",
176 state->symbols->get_type("gl_PointParameters"));
177
178 const glsl_type *const material_parameters_type =
179 state->symbols->get_type("gl_MaterialParameters");
180 add_uniform(instructions, state, "gl_FrontMaterial", material_parameters_type);
181 add_uniform(instructions, state, "gl_BackMaterial", material_parameters_type);
Eric Anholt78fe3c92010-03-28 01:46:48 -0700182
Eric Anholtaa579432010-05-19 14:09:04 -0700183 const glsl_type *const light_source_array_type =
Eric Anholt73df6362010-07-28 08:18:59 -0700184 glsl_type::get_array_instance(state->symbols->get_type("gl_LightSourceParameters"), state->Const.MaxLights);
Eric Anholtaa579432010-05-19 14:09:04 -0700185
Eric Anholt85b5dba2010-07-28 12:23:51 -0700186 add_uniform(instructions, state, "gl_LightSource", light_source_array_type);
Eric Anholtaa579432010-05-19 14:09:04 -0700187
Eric Anholt85b5dba2010-07-28 12:23:51 -0700188 const glsl_type *const light_model_products_type =
189 state->symbols->get_type("gl_LightModelProducts");
190 add_uniform(instructions, state, "gl_FrontLightModelProduct",
191 light_model_products_type);
192 add_uniform(instructions, state, "gl_BackLightModelProduct",
193 light_model_products_type);
194
195 const glsl_type *const light_products_type =
196 glsl_type::get_array_instance(state->symbols->get_type("gl_LightProducts"),
197 state->Const.MaxLights);
198 add_uniform(instructions, state, "gl_FrontLightProduct", light_products_type);
199 add_uniform(instructions, state, "gl_BackLightProduct", light_products_type);
200
201 add_uniform(instructions, state, "gl_TextureEnvColor",
202 glsl_type::get_array_instance(glsl_type::vec4_type,
203 state->Const.MaxTextureUnits));
204
205 const glsl_type *const texcoords_vec4 =
206 glsl_type::get_array_instance(glsl_type::vec4_type,
207 state->Const.MaxTextureCoords);
208 add_uniform(instructions, state, "gl_EyePlaneS", texcoords_vec4);
209 add_uniform(instructions, state, "gl_EyePlaneT", texcoords_vec4);
210 add_uniform(instructions, state, "gl_EyePlaneR", texcoords_vec4);
211 add_uniform(instructions, state, "gl_EyePlaneQ", texcoords_vec4);
212 add_uniform(instructions, state, "gl_ObjectPlaneS", texcoords_vec4);
213 add_uniform(instructions, state, "gl_ObjectPlaneT", texcoords_vec4);
214 add_uniform(instructions, state, "gl_ObjectPlaneR", texcoords_vec4);
215 add_uniform(instructions, state, "gl_ObjectPlaneQ", texcoords_vec4);
216
217 add_uniform(instructions, state, "gl_Fog",
218 state->symbols->get_type("gl_FogParameters"));
Eric Anholt78fe3c92010-03-28 01:46:48 -0700219}
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800220
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700221/* This function should only be called for ES, not desktop GL. */
222static void
223generate_100ES_vs_variables(exec_list *instructions,
224 struct _mesa_glsl_parse_state *state)
225{
226 for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) {
227 add_builtin_variable(& builtin_core_vs_variables[i],
228 instructions, state->symbols);
229 }
230
231 generate_100ES_uniforms(instructions, state);
232
233 generate_ARB_draw_buffers_variables(instructions, state, false,
234 vertex_shader);
235}
236
237
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800238static void
239generate_110_vs_variables(exec_list *instructions,
Ian Romanick22971e92010-06-29 15:29:56 -0700240 struct _mesa_glsl_parse_state *state)
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800241{
242 for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) {
243 add_builtin_variable(& builtin_core_vs_variables[i],
Ian Romanick22971e92010-06-29 15:29:56 -0700244 instructions, state->symbols);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800245 }
246
247 for (unsigned i = 0
248 ; i < Elements(builtin_110_deprecated_vs_variables)
249 ; i++) {
250 add_builtin_variable(& builtin_110_deprecated_vs_variables[i],
Ian Romanick22971e92010-06-29 15:29:56 -0700251 instructions, state->symbols);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800252 }
Ian Romanick127308b2010-07-01 13:30:50 -0700253 generate_110_uniforms(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800254
Ian Romanickcd00d5b2010-07-01 13:17:54 -0700255 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
256 *
257 * "As with all arrays, indices used to subscript gl_TexCoord must
258 * either be an integral constant expressions, or this array must be
259 * re-declared by the shader with a size. The size can be at most
260 * gl_MaxTextureCoords. Using indexes close to 0 may aid the
261 * implementation in preserving varying resources."
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800262 */
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700263 const glsl_type *const vec4_array_type =
Ian Romanickf38d15b2010-07-20 15:33:40 -0700264 glsl_type::get_array_instance(glsl_type::vec4_type, 0);
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700265
Ian Romanicked0626e2010-06-21 11:42:57 -0700266 add_variable("gl_TexCoord", ir_var_out, VERT_RESULT_TEX0, vec4_array_type,
Ian Romanick22971e92010-06-29 15:29:56 -0700267 instructions, state->symbols);
268
269 generate_ARB_draw_buffers_variables(instructions, state, false,
270 vertex_shader);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800271}
272
273
274static void
275generate_120_vs_variables(exec_list *instructions,
Ian Romanick22971e92010-06-29 15:29:56 -0700276 struct _mesa_glsl_parse_state *state)
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800277{
278 /* GLSL version 1.20 did not add any built-in variables in the vertex
279 * shader.
280 */
Ian Romanick22971e92010-06-29 15:29:56 -0700281 generate_110_vs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800282}
283
284
285static void
286generate_130_vs_variables(exec_list *instructions,
Ian Romanick22971e92010-06-29 15:29:56 -0700287 struct _mesa_glsl_parse_state *state)
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800288{
Ian Romanick22971e92010-06-29 15:29:56 -0700289 generate_120_vs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800290
291 for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) {
292 add_builtin_variable(& builtin_130_vs_variables[i],
Ian Romanick22971e92010-06-29 15:29:56 -0700293 instructions, state->symbols);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800294 }
295
Eric Anholt271e1992010-04-02 23:47:06 -0700296 const glsl_type *const clip_distance_array_type =
Eric Anholt73df6362010-07-28 08:18:59 -0700297 glsl_type::get_array_instance(glsl_type::float_type,
298 state->Const.MaxClipPlanes);
Ian Romanicked0626e2010-06-21 11:42:57 -0700299
300 /* FINISHME: gl_ClipDistance needs a real location assigned. */
301 add_variable("gl_ClipDistance", ir_var_out, -1, clip_distance_array_type,
Ian Romanick22971e92010-06-29 15:29:56 -0700302 instructions, state->symbols);
Eric Anholt271e1992010-04-02 23:47:06 -0700303
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800304}
305
306
307static void
308initialize_vs_variables(exec_list *instructions,
309 struct _mesa_glsl_parse_state *state)
310{
311
312 switch (state->language_version) {
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700313 case 100:
314 generate_100ES_vs_variables(instructions, state);
315 break;
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800316 case 110:
Ian Romanick22971e92010-06-29 15:29:56 -0700317 generate_110_vs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800318 break;
319 case 120:
Ian Romanick22971e92010-06-29 15:29:56 -0700320 generate_120_vs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800321 break;
322 case 130:
Ian Romanick22971e92010-06-29 15:29:56 -0700323 generate_130_vs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800324 break;
325 }
326}
327
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700328/* This function should only be called for ES, not desktop GL. */
329static void
330generate_100ES_fs_variables(exec_list *instructions,
331 struct _mesa_glsl_parse_state *state)
332{
333 for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) {
334 add_builtin_variable(& builtin_core_fs_variables[i],
335 instructions, state->symbols);
336 }
337
338 for (unsigned i = 0; i < Elements(builtin_100ES_fs_variables); i++) {
339 add_builtin_variable(& builtin_100ES_fs_variables[i],
340 instructions, state->symbols);
341 }
342
343 generate_100ES_uniforms(instructions, state);
344
345 generate_ARB_draw_buffers_variables(instructions, state, false,
346 fragment_shader);
347}
348
Eric Anholtb3f743a2010-03-25 14:48:25 -0700349static void
350generate_110_fs_variables(exec_list *instructions,
Ian Romanick5e18b052010-06-29 14:21:05 -0700351 struct _mesa_glsl_parse_state *state)
Eric Anholtb3f743a2010-03-25 14:48:25 -0700352{
353 for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) {
354 add_builtin_variable(& builtin_core_fs_variables[i],
Ian Romanick5e18b052010-06-29 14:21:05 -0700355 instructions, state->symbols);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700356 }
357
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700358 for (unsigned i = 0; i < Elements(builtin_110_fs_variables); i++) {
359 add_builtin_variable(& builtin_110_fs_variables[i],
360 instructions, state->symbols);
361 }
362
Eric Anholt0f09aea2010-03-27 12:48:57 -0700363 for (unsigned i = 0
364 ; i < Elements(builtin_110_deprecated_fs_variables)
365 ; i++) {
366 add_builtin_variable(& builtin_110_deprecated_fs_variables[i],
Ian Romanick5e18b052010-06-29 14:21:05 -0700367 instructions, state->symbols);
Eric Anholt0f09aea2010-03-27 12:48:57 -0700368 }
Ian Romanick127308b2010-07-01 13:30:50 -0700369 generate_110_uniforms(instructions, state);
Eric Anholt0f09aea2010-03-27 12:48:57 -0700370
Ian Romanickcd00d5b2010-07-01 13:17:54 -0700371 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
372 *
373 * "As with all arrays, indices used to subscript gl_TexCoord must
374 * either be an integral constant expressions, or this array must be
375 * re-declared by the shader with a size. The size can be at most
376 * gl_MaxTextureCoords. Using indexes close to 0 may aid the
377 * implementation in preserving varying resources."
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700378 */
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700379 const glsl_type *const vec4_array_type =
Ian Romanickf38d15b2010-07-20 15:33:40 -0700380 glsl_type::get_array_instance(glsl_type::vec4_type, 0);
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700381
Ian Romanicked0626e2010-06-21 11:42:57 -0700382 add_variable("gl_TexCoord", ir_var_in, FRAG_ATTRIB_TEX0, vec4_array_type,
Ian Romanick5e18b052010-06-29 14:21:05 -0700383 instructions, state->symbols);
Ian Romanick9c4b1f22010-06-29 15:10:09 -0700384
Ian Romanick22971e92010-06-29 15:29:56 -0700385 generate_ARB_draw_buffers_variables(instructions, state, false,
386 fragment_shader);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700387}
388
Ian Romanickc77b2572010-04-07 16:59:46 -0700389
390static void
Ian Romanick22971e92010-06-29 15:29:56 -0700391generate_ARB_draw_buffers_variables(exec_list *instructions,
392 struct _mesa_glsl_parse_state *state,
393 bool warn, _mesa_glsl_parser_targets target)
Ian Romanickc77b2572010-04-07 16:59:46 -0700394{
Ian Romanick22971e92010-06-29 15:29:56 -0700395 /* gl_MaxDrawBuffers is available in all shader stages.
396 */
Ian Romanicke2f84f02010-06-29 15:19:11 -0700397 ir_variable *const mdb =
398 add_variable("gl_MaxDrawBuffers", ir_var_auto, -1,
399 glsl_type::int_type, instructions, state->symbols);
400
401 if (warn)
402 mdb->warn_extension = "GL_ARB_draw_buffers";
403
404 mdb->constant_value = new(mdb)
405 ir_constant(int(state->Const.MaxDrawBuffers));
406
Ian Romanickc77b2572010-04-07 16:59:46 -0700407
Ian Romanick22971e92010-06-29 15:29:56 -0700408 /* gl_FragData is only available in the fragment shader.
409 */
410 if (target == fragment_shader) {
411 const glsl_type *const vec4_array_type =
Ian Romanickf38d15b2010-07-20 15:33:40 -0700412 glsl_type::get_array_instance(glsl_type::vec4_type,
Ian Romanick22971e92010-06-29 15:29:56 -0700413 state->Const.MaxDrawBuffers);
Ian Romanickc77b2572010-04-07 16:59:46 -0700414
Ian Romanick22971e92010-06-29 15:29:56 -0700415 ir_variable *const fd =
416 add_variable("gl_FragData", ir_var_out, FRAG_RESULT_DATA0,
417 vec4_array_type, instructions, state->symbols);
418
419 if (warn)
420 fd->warn_extension = "GL_ARB_draw_buffers";
421 }
Ian Romanickc77b2572010-04-07 16:59:46 -0700422}
423
424
Eric Anholtb3f743a2010-03-25 14:48:25 -0700425static void
426generate_120_fs_variables(exec_list *instructions,
Ian Romanick5e18b052010-06-29 14:21:05 -0700427 struct _mesa_glsl_parse_state *state)
Eric Anholtb3f743a2010-03-25 14:48:25 -0700428{
Ian Romanick5e18b052010-06-29 14:21:05 -0700429 generate_110_fs_variables(instructions, state);
Eric Anholt152b55e2010-07-07 19:45:22 -0700430
431 for (unsigned i = 0
432 ; i < Elements(builtin_120_fs_variables)
433 ; i++) {
434 add_builtin_variable(& builtin_120_fs_variables[i],
435 instructions, state->symbols);
436 }
Eric Anholtb3f743a2010-03-25 14:48:25 -0700437}
438
439static void
440generate_130_fs_variables(exec_list *instructions,
Ian Romanick5e18b052010-06-29 14:21:05 -0700441 struct _mesa_glsl_parse_state *state)
Eric Anholtb3f743a2010-03-25 14:48:25 -0700442{
Ian Romanick5e18b052010-06-29 14:21:05 -0700443 generate_120_fs_variables(instructions, state);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700444
Ian Romanick8645a952010-04-07 16:47:44 -0700445 const glsl_type *const clip_distance_array_type =
Eric Anholt73df6362010-07-28 08:18:59 -0700446 glsl_type::get_array_instance(glsl_type::float_type,
447 state->Const.MaxClipPlanes);
Ian Romanicked0626e2010-06-21 11:42:57 -0700448
449 /* FINISHME: gl_ClipDistance needs a real location assigned. */
450 add_variable("gl_ClipDistance", ir_var_in, -1, clip_distance_array_type,
Ian Romanick5e18b052010-06-29 14:21:05 -0700451 instructions, state->symbols);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700452}
453
454static void
455initialize_fs_variables(exec_list *instructions,
456 struct _mesa_glsl_parse_state *state)
457{
458
459 switch (state->language_version) {
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700460 case 100:
461 generate_100ES_fs_variables(instructions, state);
462 break;
Eric Anholtb3f743a2010-03-25 14:48:25 -0700463 case 110:
Ian Romanick5e18b052010-06-29 14:21:05 -0700464 generate_110_fs_variables(instructions, state);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700465 break;
466 case 120:
Ian Romanick5e18b052010-06-29 14:21:05 -0700467 generate_120_fs_variables(instructions, state);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700468 break;
469 case 130:
Ian Romanick5e18b052010-06-29 14:21:05 -0700470 generate_130_fs_variables(instructions, state);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700471 break;
472 }
473}
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800474
475void
476_mesa_glsl_initialize_variables(exec_list *instructions,
477 struct _mesa_glsl_parse_state *state)
478{
479 switch (state->target) {
480 case vertex_shader:
481 initialize_vs_variables(instructions, state);
482 break;
483 case geometry_shader:
Eric Anholtb3f743a2010-03-25 14:48:25 -0700484 break;
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800485 case fragment_shader:
Eric Anholtb3f743a2010-03-25 14:48:25 -0700486 initialize_fs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800487 break;
Eric Anholt81f49a72010-04-29 17:57:28 -0700488 case ir_shader:
489 fprintf(stderr, "ir reader has no builtin variables");
490 exit(1);
491 break;
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800492 }
493}